I have almost finished the precursor when a little doubt occured to me. I think I remember reading that for the Gift of Twilight you need to have both Weaponsmith and Armorsmith to 400. Is this correct?
I only have Weaponsmith, Jewerly and Tailoring so high. Do I have to farm Armorsmith too? That would be needed to craft Gift of Darkness.
Please… say, “no you do not have … there is a way around it” please…. please….
wb Sticker.
Anyway one other thing I really like is the proposed change to offhand sword 4. That rework is… well it’s kitten awesome and I might use it more often than Torch if it functioned as in the OP.
We do need an overhaul for our offhand weapons – especially evident with Mirage because Shield has eclipses these issues by being so good (and Torch has covered the other issues – although iMage still could do with a coldown reduction because 30s untraited is stupid).
Focus definitely needs love, especially considering what Wardens’ Feedback currently competes with – nobody in their right mind would choose that over RI. This trait has to be moved and Focus could do with your proposed buffs ro bring new life to the weapon. It’s such a beautiful and skillful weapon to use but it’s so weak in the current state of the game.
I’m curious as to Pistol – would you change anything with that?
These are the things I got struck the most with.
Been off for a while and came back to see the new elite, but I was not too impressed.
However, it’s unbelievable how can the comunity come up with such good ideas. I hope devs will have a look at this. If they only implemented the off hand sword and focus changes, that would almost give me a reason to buy the exp pack because as it stands Mirage is not worth the money
The game crashes.
I managed to open the dmp file and noticed “Exception: c0000005”
Searched a bit and found out an old thread from a guy with the same “Exception: c0000005” who managed to solve his problem by disabling Mumble Overlay.
In fact, his log file looked like this:
—> Crash <—
Exception: c0000005
Memory at address 0000084c could not be read
App: Gw2.exe
Pid: 1636
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 15277
Module: mumble_ol.dll
When: 2012-08-25T16:00:24Z 2012-08-25T17:00:24+01:00
Uptime: 0 days 0:00:18
Flags: 0
I went to see my log and found Module: Atiumd64.dll
After further researches I learnt that this dll is from Advanced Micro Devices, Inc.
Can anyone advise me what to do now, so that the client stop crashing, please?
This is part of my log:
Gw2-64.exe
—> Crash <—
Exception: c0000005
Memory at address 00000000`0000001a could not be read
App: Gw2-64.exe
Pid: 2964
Cmdline: -isRelaunch
BaseAddr: 000000013F210000
ProgramId: 101
Build: 81223
Module: atiumd64.dll
When: 2017-08-22T21:02:28Z 2017-08-22T23:02:28+02:00
Uptime: 0 days 0:44:01
Flags: 0
*--> System <—*
Name: CHR-PC
IpAddr: 192.168.1.6
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 5372MB/ 8076MB 66%
Paged: 11640MB/16151MB 72%
L$0IcI
T$0HcH
C:\Windows\system32\ADVAPI32.dll
C:\Windows\system32\RPCRT4.dll
C:\Windows\system32\WS2_32.dll
C:\Windows\system32\VERSION.dll
ym@p chain: 0×0f7d63
Texture missing mip chain: 0×0f7d64
—> DirectX Device Info <—
VendorId = 0×1002
DeviceId = 0×6818
Version = 22.19.0662.0004
Description = AMD Radeon HD 7800 Series
Compat = 0×00000000
VidMem = 1711 MB
C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.23807_none_14556b8e8b95d1fc\gdiplus.dll
b4d3b1
.0.000
AudioClientRpc
“e8-3c5c-44d0-9ccc-
{0.0.0.00000000}.{27c62105-4dee-4d5f-807d-630c
!This program cannot be run in DOS mode.
th?Yee
FMOD nonblocking thread (0)
FMOD stream thread
qQh%=Rh%
=Rh%=Rh%
\\.\DISPLAY1
thmfile
$.2M0Y
comctl32.dll
:bone:WristR
bone:root
Duration
TimeStep
Oversampling
TrackGroups
VectorTracks
TrackKey
ValueCurve
CurveData
TransformTracks
OrientationCurve
PositionCurve
ScaleShearCurve
TransformLODErrors
TextTracks
Entries
TimeStamp
InitialPlacement
AccumulationFlags
LoopTranslation
PeriodicLoop
Radius
dAngle
BasisX
BasisY
ExtendedData
DefaultLoopCount
2sgSY*@F
MMDEVAPI Device Window
themewnd
themewnd
Thank you
Agree, no clone on death traits.
The other day, I read a post in the PvP section. The poster was observing that when playing against the druid, occasionally he loses the druid as a target. And wonder if it was a bug or something.
Of course, the what he was observing was the “taunt” from the pet. (certain pets anyway.)
Then it occurred to me….. why don’t clones cast “taunt”. They are supposed to deceive our enemy’s? “Can’t see the forest from the tree’s.. kinda thing.” I know it will never happen, but I just thought it would be kind of a cool and very annoying gameplay element. Having 3 clones out, all casting taunt every 10-15 seconds.
I too agree with it.
Regarding taunt. I have been thinking about a new phantasm called confusing phantasm. Not an original name but this is what it does:
When it hits, aside some insignificant damage, the enemy gets his/her weapon skill bar shuffled in a random order. So, skill 5 could be placed on 1, auto on 4 and so on. This should indeed confuse the enemy messing around with his rotation. Effect could last 5 seconds and hit rate (ranged or melee I dont know) could be like iMage, I guess…
I have two questions about this trait (talking about PVP).
1) Is it really that bad?
Out of the 3 Domination GM traits, IB is widely known to be the weakest. But, is it still the case even after the recent buff? I would like to know your opinion. I was comparing it to the other two:
- Power block gets denied by all the stability flying around and requires you to invest an utility slot to take the most out of it, plus boons removal. Provides two benefits:
1. damage on interrupt, and
2. 10sec CD on interrupted skills.
- Mental anguish synergizes well with Mind wrack. All other shatters do not really benefit from it that much. Still a very good source of burst. Provide two benefits:
1. 15% damage increase on all shatters
2. 30% damage increase on foes not activating skills
- Imagined Burden is the only one providing three benefits:
1. Grants two stacks of might when spatial surge (from you and clones) hits.
2. All GS skills apply cripple
3. -20% CD on all GS skills
With rune of strength, I can easily reach 15 stacks. Can some good soul calculate how this (considering the +5% damage bonus from the rune set) fares against Mental Anguish?
Let alone the cripple debuff, which I consider it just icing, the 20% CD reduction (like all weapons cd reduction) is life quality improvement, isn’t it? Good to have it but can do without.
Overall, I think the trait is packed with nice buffs. I recently tried it and it felt good and I think I will stick to it for a while. Which leads me to the second question.
2) Granted I am on Domination & Chrono, which other tree synergize better?
ATM I use dueling but would like to know what you think of Illusions. Specifically, I am looking at Shattered Strength. I did some tests and between IB, SS and rune of Strength I was getting 20-25 stacks of might in a relatively short time. Together with the shorter CD on shatters and Master of Fragmentation (10% crit on mind wrack), do you think the damage output is superior to the loss of dueling tree?
The two builds I am thinking about:
1. Dom/Duel/Chrono
http://gw2skills.net/editor/?vhAQNAR8encfC1qhlpBOqBEgilTjiMAWgCocEWhwpeaz2tF-TZhFABgXGo2LCAAPAAFOCAjs/AA
2. Dom/Illu/Chrono
http://gw2skills.net/editor/?vhAQNAR8encfC1qhlpBOqBEgilTjiMAWgCoeaz2tFdM6uvD-TZhFABjs/QCHBAwLDAwDAo2LCAA
Thank you for your feedback
Hi Guys, just wanted to post a new video
Still focusing on off-hand sword but I moved away from Illusions line. Often, phantasm swordman does not live long enough to hit twice and this jeopardize my original idea.
In these videos, I am still using Persisting Images and SoI, yet swordman gets wrecked by thieves Bound, for example, or DH traps too easily so I might as well focus on different skills.
I was thorn between dueling and domination and kept swapping (not in the video, though. Build in the description).
Evenatually, I went with both and dropped inspiration and used a similar build Windwalker is using, but sc/sw instead of GS. I will post more videos later. The result is: very fun to play when you win. A nightmare if you get countered (which can happen very often since any condition looks scary). It might be that I am still getting used to not having the sustain from inspiration so, I will keep using it and see how it goes.
And for the videos, any feedback/criticism is welcome.
This is build is something I have considered (and played) many times. It is indeed really fun to play and can lead to very quick wins. However, I always ended up discarding it after playing vs a competent player using a condition build. Never mind which profession… it could be mesmer, necro, engi, warrior. I am not saying you cannot win, but a good player will deny 1 or 2 bursts of yours and live long enough to apply few conditions (if you are lucky) which will eat your life very quickly.
I am not saying it is not possible to play without inspiration line, but every time I do, I regret it and always go back making a hard choice between which tree I need less.
Right now, after ditching illusions line (which doesn’t synergize very well with my build I have been advertising here), I have been switching between dueling and domination, with the latter having the upper hand because its GM traits work well with gravity, which I favour.
Dueling can only offer DE, which is kind of overkill if you use chrono line, and it is a shame because it would be logical if you want to use swords, like I have been doing for the past weeks. (mantra and mistrust not interested in)
The build I have been running is designed to counter thieves, which were a hard match-up when I was using GS . I dunno if it reliably does it now, but at least I defenitely have an easier life when one of them wants to bring me down.
Nothing special, but here is a short vid https://youtu.be/LGJz4yQrxQw
I would like to add more and better ones but unfortunately, my slow connection requires 5 to 7 hours just to upload 1GB video, that is why I am not that active on the side
@GWMO
I appreciate your post. Reason why I do not sw/sw is because I like casting swordsman and stay ranged, a little. Eventually, I go contesting point/melee when using sw/shd which I believe to be a better tanky set than sw/sw.
Switching persistance for compounding is something I may do. Switching Improved alacrity is something I wont do. I am not condi and my dps do not benefit from having so many illusions to shatter, while improved alacrity helps so much more with general CD. Signet Healing is very important for doubling phantasms, which I often do at beginning of the fights.
I may try Scrapper runes, but I fear it will boost my power but loose that (little) survivability Divinity provides.
All in all, thank you for your feedback
@Blackari
So do I, but I am not the greatest mesmer and thieves give me trouble when I am on my GS. The build I am running let me deal with them toe to toe and I still have to loose to those pesky backstabbers
@Zephyra
I’d love to check it out. Can you share it?
As you can probably imagine from the title, meta builds aren’t for me.
You run them and yes, they work well, but after not too long I get bored. In this game, for me fun means tweaking builds, experimenting, proving that I can be good even with odd builds. I don’t know you guys, but I have changed tons of builds: power, hybrid, condi, phant, shatter, different amulets, weapons and sigils, and I keep changing builds because it keeps the game interesting, fresh even after all these years.
Anyway, let me state my focus is 80% in spvp.
Despite I never been a huge fan of sword off-hand (even in the old good days) I wanted to make it work, with all its pros & cons. I considered it a good challenge to wash this boring period away.
I was ready to trash the idea after the first few matches, sure that off-hand sword cannot find its place in this game anymore (pvp wise, of course). But the result was… quite interesting to say the least. Light armor professions looked like needle cushions, but even the sturdy ones had to back off, so it intrigued me and kept playing it. This is for the past couple of weeks, anyway.
The interesting thing is that swordsman goes almost unnoticed, compared to the noisy duelist. His damage per hit isn’t “WTF did it just hit me?!?”. It is on a high level anyway, but not crazy. You need to pull out 2 of them and with phantasmal haste is like two of them hitting every 2 seconds +/-. Sort of what you would do in pve. By the time the foe realizes his on low HP, it’s too late because of the constant “picking” from the phantasm/s.
I haven’t got a video to back me up yet, although I will add one soon. However, I wouldn’t mind someone to try it and let me know what you say. Of course, you cannot go all dandy to mid and face tank all the AOEs. Swordsman benefits from sigil and talent. It wont die immediately, but you still need to play carefully. It’s a good build for far, close, skirmishes, harassing but not mid, unless you know what you are doing.
PS: I have been able to do well and felt that when I lost (vs a particular engi for the most) it’s because I was outplayed rather than because of the build wasn’t effective. I guess someone better than me could have won where I lost.
PPS: messiah called a build with this weapons choice “the blocker” but I do not remember the traits and I am pretty sure it wasn’t berserker
PPPS: I got inspired by Hiro Yasha (check him on youtube), although he favors pistol over sword.
Sorry for the wall but I’m relaxing and wanted to share some ideas
My build
Nothing new really. But solid and fun. Some may argue that you need all the stars aligned to be really effettive. It may be true to a certain degree. The truth is that it is a pain in the a…ss to deal with. In a group fight I think it supports and helps your team more than other builds. The damage you deal after you land one (not to mention 2 or even 3) interrupts is absurd. Especially if you prefer to run with mental anguish… Just crazy.
I must say I always underestimated all the slow traits. I tried them at the beginning and it was a bit controversial. I guess it still is but I have probably learnt how to deal with certain situations.
I am not saying this is the best build, but if you were good at power shatter and interrupts, you should have a good deal of success with this one too. And it is very fun too.
In the end I have learnt you can’t have the perfect build and you will also find a counter. What about if you can counter a good deal of professions out there, this time? Pure interrupt it is not expected and often it is too late when they realize what you can do.
Just thinking laterally, I think the burst nature of current meta and reduction in condi players make inspiration less essential. And you see much less ele so they can’t group cleanse easily. In the past interrupt literally does nothing against diamond skin as confusion is the first thing that got cleanse by it, granted its still the same but much easier to drop their health below 75% without toughness etc.
If you kite enough and can survive then you can actually free up inspiration for dueling, which many mesmers are well trained pre-HoT
So true. Been playing without inspiration for a while and don’t feel the need for it. Just using eternity and it seems to be enough.
My impression is that you want to fit quickness into the boon sharing type of play (thus using chaos/insp/chrono), while the OP started the 3d by stating his impossibility to move away from Domination. By using Diviner amulet he is trying to find a valid way to use FI. And I think he gets a point.
Your view however, could be almost game breaking. Thanks to Diviner, sharing all those boons with such long duration is something that could change the tides of a battle, much more than a boonsharing mesmer was able to do before Diviner came into play.
Unfortunately, the down side is squishiness. Can you survive long enough to accomplish your duty?
I think in this 3d, you wrongly mixed two distinct play styles:
- the pure glassy dps mesmer that wants to maximize his interupts by going Domination with FI, thus making the most out of his role
- and the support/tank/boonsharing type of mesmer that, in order to accomplish a duty which is almost OP (how else would you call 12 sec quickness, plus all other boons, shared to the whole team?) sacrifices his primary stats (survivability)
If you manage to do that well… good job, but I do not think it will last long. Either this is going to be nerfed or our dear support memser will always the first to be targeted thus denying his first goal: supporting.
FI i think is more selfish trait than to be used to share the quickness
That is my assumption as well ?
However, without going with Diviner ammy (and thus being so squishy), try thinking what would happen if you’d go with your usual support setup, take FI and manage a bunch of interrupt with Gravity. That is 3 sec quickness x 2, 3 interrupts = 6-9 sec to share. That woukd be something noticeable, wouldn’t it be?
@mailmail
I think everyone agrees on SC to be superior to FI. No doubt about that. A little twist would be welcome too. But during this vacation, I have been theorycrafting on it and cant wait to try it properly once I am back home.
I think the trait per se is rather lacking. But you need to consider it together CI (or PB), to really make it shine.
The trait has been there for ages and no one has ever consider it properly until Nicenikeshoe posted this 3d. I started thinking how many interrupts I see flying around with my current build, without even taking Shattered concentration or domination tree, for what that matters. And so I started thinking of the benefit of quickness from this trait.
Cant wait to go home and try it. I hope not to be too disappointed
i have tested it shortly
StM is better than FI and you dont need diviner amulet just shatter at the right time for good quickness stacking where as with FI you need to take stability and timing your interrupt ….
Not too sure about that. You need to “waste” 3 shatters in order to get a 3 sec quickness, which you achieve by a single interrupt from FI.
Let’s face it…1 sec quickness on shatter was godly when quickness was a thing, i.e. toward stomping.
Nowadays, mesmer do not benefit from it much, let alone a miserable second from a single shatter. There is no a single situation where I would want to use three shatters in a row just to be able to share 3 sec of quickness, which also, cannot really be timed properly, in a group fight.
Whereas, FI just adds icing to the cake, Power Block for example. Or Chaotic Interruption, if you go down that route.
Quickness is a sort of selfish boon, and as such needs to be treated. That is why I do not see it fitting a support/boon sharing build, but a dps one.
Well, it would be different if you could clearly share 5 sec of quickness (or more) in one go, without sacrifying your precious shatters. But this could be achieved only by using FI. Only thing is FI is in Domination, a tree which doesn’t gel together with boon sharing builds, generally speaking.
So to cut it short, wanna boonsharing/support? Dont go Dom for FI, choose StM but you would be better with Chronophantasm, imho.
Want a glassy dps build? Go Domination and you could pick FI depending on play style/gear/etc
I don’t know guys… OP is talking about Furious Interruption and everyone comes here talking about Seize the Moment. Someone could say that this clearly shows how FI is not worth considering, especially when compared to Shattered Concentration.
Well, I could say the same for Seize the Moment vs Chronophantasm.
I think the OP wanted to try something “new,” a trait which always got overshadowed by a better one in the same spot but which is not bad “per se”. With the introduction of a new amulet this “could” change. All we need is ppl to test it properly and see if it is worth it. I cannot, because I am away from my pc. Can someone else do it, instead of suggesting other builds which do make use of FI but StM instead?
Hi guys. I am on holidays and cannot play the game, but I was reading this thread and started to think how furious interruption would work for me.
I always ditched the trait in favour of shattered concentration for obvious reasons. With HoT, if I wanted quickness I would go for Seize the moment but eventually I always drop it for chronophant. which is far better for my play style. Now, I would like to give FI a go, and I will as soon as I have the chance.
But, how is it going for you now? Have you been trying it a little bit more extensively? Or have you already discarded the idea?
Before my break, I was running
Dom: I, I, III
Chaos: III, I, I
Chrono: II, III, III
GS (fire/air), SW/SH (hydro/energy)
Demolisher/Rune of the Pack
Eternity/Disenchanter/Blink/Decoy/Gravity
With FI, I would try Diviner but this would make me more squishy.
Which runes should I go with? I was thinking strength (strength/Diviner should give a significant boost to the might I get from CI, allowing nice might stacking, alternatively hoelbrak) What you say?
Thank you skamow. Appreciated.
After further testing, I can say the build is scary, both with destroyer or sinister.
The only thing I see is that I do not always find myself useful to the team. A bad timing, a small mistake and you end up to be more of a lability than else. Few can counter it, but in a group situation, when capping and contesting is everything well, that is slightly different. Sure, you can go far and keep arassing but it’s not always a valid strategy.
However it is a great roaming build, has shown in the QQ thread recently opened about cancer build. Fun, especially with perplexity runes
well, lets hope then
Back during season 3 before I remembered that PvP in this game is a waste of time,
This made me smile
But let me ask you a question. In which other game pvp isn’t a wate of time, or aren’t games just a waste of time? I know, I should not be asking this in a game forum in the first place….
Oh well…
While some of your ideas are nice, I’ve seen so many posts like this one in the past few years. All you can hope for is Anet borrowing a 0.5% of what you wrote, and that would be already and achievement. But in truth, they will never change how shatter works. Implementing a new mechanic is far more likely, imho
Thanks m8 for the input.
Yesterday I went back to viper to try it a little bit more, with the new build.
I really liked it so much in s3, but the build I was using was different. Eventually, I was hoping from viper to wanderer and back, according to the match up.
Yesterday though, it did not satisfy me. Mainly because of the low crit chance.
Usually I am able to get between 10-15-18 bleeds stacks after first shatter (pistol unload + second unload, thanks to chronophant.).
Dueling line has high sinergy with high crit rate amulets. I find destroyer to be the best match up, followed by sinister, which does not have the same punch, though, and relies more on condi damage.
I am not a point holder ofc. This is why I am having a lot of succes in the new capricorn map. It is so big you can roam easily, and hit the zerg from the edges.
The build shines in the open. In fact, the only profession you can have trouble with is DH. That is when you try to contest the point. Eventually, you can bring them down. Two duelists (they do not trigger traps unless you send them in for a shatter, which is accomplished by scepter’s clones) are a thread to anyone. But that requires time, and usually there is no so much time before someone comes in to help.
Even thieves are not a big thread. With so many blinds and stealth.
I think the build is well worth it. It is also very nice not to be reliant on inspiration: eternity, torch and disenchanter can provide enough to cover most situations.
Straight to the point. This is the build I am so happy with.
http://gw2skills.net/editor/?vhAQRAsa7PncfCFqhlpBOqhlXjqsC6tgDNAypmoeYT2lF-TJRAQA8jAg/gAAOBA0HAAA
Granted it gives me high survivability even when running a glass amulet, I have been playing it both with destroyer and sinister.
It works very well with both, but what would you say it fits the build better?
The way I see it is, if I add the values of four stats Destroier provides, the result is higher than what I would get by adding Sinister’s 3 stats values, thus making it a more solid choice for a pure dps/glass cannon. Am I right?Also, which professions/builds would counter one or the other choice?
Thank you for helping me out with this dilemma :thoughtful:
To be honest, if full glass is your goal I think Viper would be best for that build. Have you tried that?
oh yes, I went viper almost all through S3, and I was 100% duration on bleeds and something like 80% on confusion. With new patch I somehow abandoned it for destroyer and then tried viper. I guess they are all good and I was wondering if someone can brighten this up for me… which amulet is better in which situation… versus which enemy… and so on
Straight to the point. This is the build I am so happy with.
http://gw2skills.net/editor/?vhAQRAsa7PncfCFqhlpBOqhlXjqsC6tgDNAypmoeYT2lF-TJRAQA8jAg/gAAOBA0HAAA
Granted it gives me high survivability even when running a glass amulet, I have been playing it both with destroyer and sinister.
It works very well with both, but what would you say it fits the build better?
The way I see it is, if I add the values of four stats Destroier provides, the result is higher than what I would get by adding Sinister’s 3 stats values, thus making it a more solid choice for a pure dps/glass cannon. Am I right?
Also, which professions/builds would counter one or the other choice?
Thank you for helping me out with this dilemma :thoughtful:
Like title says, we received few utilities and skill changes with latest patch.
While it’s easy for me to see why many ppl like mirror blade’s bounce back, my favourite change is… disenchanter. I think it now does a great job. Arguabily, one of our best condi removal, but for sure the best boon removal. To an extent that I do not fear druids, wars and the like.
Its attack is fast, very fast actually. It attacks very often and removes 3 boons/conditions. It suits my build just perfectly.
What’s yours?
I like it. Thumb up!
Especially with no nerfs to Mesmer, on the PvP side of things, we’re coming out of this pretty great. Still need to wait and see how other classes like Necro and DH fair with their buffs/changes. Rune of nightmare change along with buffs to torch could potentially make an Illusion, Chrono, no inspiration condi Mes “viable” with some condi clear from 2 other sources and maybe a 3rd with pdisenchanter. Blind on shatter with a slightly better ineptitude could also be some added defensive offense that could replace inspiration.
Yesterday I was playing my fun-build-of-the-moment, same as pre-patch, duel/illu/chrono sw/ps, scepter/torch instead of shield, and found myself able to survive just good. I was using b.dissipation & ineptitude for the blinds and Eternity, pledge and disenchanter for condi removal. It was fun.
I must admit I like disenchanter now, mainly because it removes boons, it is more reliable than AT, and if you manage to keep it alive it will remove more condi/boons than any other tool we have. Only down side is, it is not instant cast, but I usually summon it from stealth. Even if I shatter it, I still have a second one thanks to Chronophant.
I’d love to slot in the new SoM for extra blind, but I feel it would be an overkill
my fun build of the moment is this:
nothing completely new, but at least it ain’t the meta.
I also tried it with no torment but faster phant attack rate. You can get up to 20/25 bleed stacks in few seconds. People don’t notice it for some reasons, and they end up dead after a very short fight.
Using MotD, the average is 10-14ish and torment on top of it. Still deadly
I am aware of some duelist’s discipline bug. There was a post somewhere. Nevertheless I still find it fun, and I like running it now in the actual unranked time frame.
So Ross, what build/builds are you running lately?
PS: killshot mes is not a valid answer ;-D
Ok, I’m gonna say it. Is it a new build when it’s simply the meta chrono build of S2 but with guardian runes?
Sure you dropped staff and took scepter/sword, but even I did that in S2 (since I don’t favor staff XD )
Well, that’s a good question. For sure, weapons give a different flavour to builds which use same trees. So do amulets, traits and to less extent runes, sigils and utilities.
Naming a build though, is something to do carefully. I am fine with “the blocker” since it uses so many blocks from weapons, but by nameing the build, it sounds like you want to coin something completely new. Messiah could have done something new if he went inspiration and he did not take restorative illusions, or torment in Illusions. That would have set the build apart from the meta which uses the same trees. Those traits are so strong that define the build.
I am using meta build, but with viper amulet and mantra heal and berserker runes. Is it a new build? No, it’s a meta variation to suit my play style better.
I think Messiah tried to move away from meta but found that it is really difficult to do so and ended up switching things here and there and didn’t even noticed he was posting just a variation of it.
Don’t be mean Ross!
(edited by trooper.2650)
Yea its mainly a WvW build, not applicable atm to sPvP. But hands down fun.
It is a wvw build because of perplexity, but I am having fun in pvp too. Using nightmare + viper + Illusions gives confusion a 85% duration which isn’t bad at all.
I prefer the mantra trait for the extra condi clear charge when going vs necros or any heavy condi builds, otherwise I use mistrust too.
I have to say the build is very effective. I hope to be able to record some pvp videos soon
Trooper, u using that build in tournies or in just hotjoin matches? Wanted to make a Viper build in sPvP too, but was afraid if someone just sneezed at me I would die.
As I wrote in the other post, this season I am not even ruby yet, due to lack of time. However, I have been using this build in ranked matches.
It is not a build you can go and contest a node to a trap guardian, of course. You need to play aggressively, but smart. I quickly build up clones with staff and try to drag the fight as much as possible, till I switch set, pistol stun, unload pistol, full shatter, let second pistol to unload and shatter again. Mix all this with sword BF, chill from weapon swap, a daze to top it off and keep pressure with staff and you get an idea of what you can do People were not melting as fast as in Ruine’s videos, but enough to have them retreating. Yes, you are squishy but it’s about who puts more pressure, and this build puts pressure
Yea its mainly a WvW build, not applicable atm to sPvP. But hands down fun.
It is a wvw build because of perplexity, but I am having fun in pvp too. Using nightmare + viper + Illusions gives confusion a 85% duration which isn’t bad at all.
I prefer the mantra trait for the extra condi clear charge when going vs necros or any heavy condi builds, otherwise I use mistrust too.
I have to say the build is very effective. I hope to be able to record some pvp videos soon
There is good synergy between
illusion and inspiration
illusion and dueling.But I don’t see any synergy between dueling and inspiration.
Have you ever heard of mantras? Right… by taking the mantra trait in dueling and going inspiration will let you clear 2 conditions with each heal charge, for a total of 6 conditions cleared. This will save you an utility slot.
I run a duel/insp/chrono condi setup, but I use sceptre instead of sword and always take Mantra of Distraction to capitalise on the AoE nature of Mistrust. I just take cleansing sigils for condi remove as the only other condi builds you are likely to come up against consistently are Necros, and you can pretty much lock them down anyway (watch out for the auto-condi transfer though of course).
I made a post about bleeds v torment. In all honestly if you go full condi I think you should take illusions than dueling. But I guess it is ok if you feel ok with it. Fay gives all the tecnical details why torment is hands down better than bleeds. Have a look
Now that I watch it again is hilarious how ppl is just melting. I mean, you are very glassy and need to watch out for everything, but a single burst is enough to make ppl panic.
Pity I cannot use perplexity in pvp
Wow… so similar to what I posted earlier on:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Bleed-vs-Torment/first#post6172370
Difference is that I use it in spvp and went with viper ammo for a more hybrid type of play.
Certainly a nice build. And good videos too
Certainly, Pyro’s post is very accurate, but does a streak of 10 peeps in a row make a build a “good build”?
No, of course not. Especially because I am not yet ruby, for what it matters. But it is a start.
My debate on which condition is better, ended. And I decided to take them both
FYI the build, which is a true hybrid, runs Viper + runes of nightmare for a nice 85% confusion duration (ingame tooltip), and I can literally cover the target with all the damaging conditions at once. Burn, confusion, bleeds, torment and eventually poison or chill when swapping.
Here is the link:
http://gw2skills.net/editor/?vhAQNAW8Klknhi0YZagbNWWNK0pLouu6l9Zn2yOo4CAA-TpBCABVcBAmvMAAHBgr2fwiHAwFHEAA
Running with no Inspiration is something not everyone wants to do, especially now with all the conditions flying around. However, 3 charges of MoR is the second best choice and you should feel relatively safe with it. Also, playing aggressively is your best bet; the amount of pressure you can dish out is astonishing. I remember when I tried viper in the early days and discarded it as “too squishy/it won’t work”.
If you play smart and try to go “unnoticed”, you should have enough time to unload your rotation. Although conditions are 50% of your damage, I have seen warriors with resistance backing off and most of the other professions going on the defensive side, because the row damage cannot be ignored, especially when you swap for the pistol, let him unload the first time, full shatter burst and second unload.
It is certainly a squishy build, however only once I had the feeling of being defenseless.
All in all a very fun build.
@steepled
I do not agree on Illusions to be mandatory. Also, the nerf to persistance of memory makes the tree less attractive, unless your are going condi for torment. For power builds, domination is so much better, while dueling synergize very well because of the mantra trait and inspiration
@simonoly
why not taking shield AND pistol? This is what I am running sw/ps, sc/sh full berserker. Crazy damage, really
@crowley
see above. I take both. You are right, shield could be overkill, but I prefer to run with one more tool to help me survive than one tool less, at least nowadays with all the power creep.
With the Chrono advent, we have seen less and less mesmers going dueling for DE. Nowadays, who takes the dueling route is probably for the Mantra trait, mainly.
This, has had the consequence of losing the minor trait “sharper images” from the radars, which was so popular back then.
While it is certainly possible to have both bleeds and torment in your build, you either have to give up Chrono or Inspiration line, which have become almost mandatory given the current meta situation.
I was wondering which of the two, you guys prefer. From the current tooltips:
- Sharper images: 1 bleed, 5sec, 398dmg = 79.6dps
- MtD: 1 torment, 6 sec, 355dmg/710dmg if moving = 59.2/118.3dps
All the above reflects on the fact that pistol has somehow disappeared from the game and build diversity is probably going down the plug hole.
Thoughts?
@ross
funny enough your build is so very similar to what I have been running lately ( I too, like running builds cutting across the meta. Whether they work though, it’s a different story)
Anyway, I was wondering:
- how much you would loose/gain by dropping chrono and go insp.
- a way to resume focus as off hand (I remember you were a big fan of sc/fc in the old wvwvw days)
Right now I am on full berserker with
- sw/pistol sc/sh
- dom/insp/chrono
- MoR/MoD/blink/decoy/MI.
Good control, many stuns, good survival vs condi, good damage too. So much fun, but squishy and cant contest point vs DH.
Thinking of replacing pistol with focus to see how it goes
What you say?
Playing lockdown.
Killing everything.
that was my thought
with the build I am running chronocondi is the last of my problems
Oh and on the double portal stomp math…only an asura could computate those variables.
That was really the best editing. I literally laughed my head off
A little aside, but you’re using Staff and Sword/Shield?
What happened to the Scepter love?
He is right. What about scepter? Please, explain
Hi guys. I come from a very long time playing mesmer, mainly power shatter, and I like the burst type of play. I now want to try something different.
Can someone share 3 viable builds for:
- Power necro
- Hybrid
- Full condi
Can you also advise on strenghts/weakneses and counters?
Cheers
Edit: pvp only
I usually use continuum just before my Signet heal to get an extra izerker out.
You should use CS right after signet heal.
iZerker -> Signet of the Ether -> CS right after the heal completes and before the CD starts counting -> iZerker -> Whatever you have time for -> CShift -> iZerker
With Chronophantasma you have 3 zerkers out and your signet heal ready. Also gives more time to do stuff in CSplit.
You can do double Ether Feast that way too or get a free shatter recharge with Signet of Illusions.
What I meant is to use CS while sighet heal is casting. Same as you would do with the elite skills, just before the cd starts ticking.
Casting CS after the heal will give you the heal on cd when you go back in time.
I think we are saying the same thing, though
An application I found by ehmmm…. pure luck, I must admit it, is stomping.
I usually use continuum just before my Signet heal to get an extra izerker out. I did all my rotation and happened to down the enemy and went for the stomp but got tele-ported back to the rift while maintaining the stomp animation. Fortunatley I had blink off cd so I could finish the stomp. I wish I had recorded that because it was just glorious
Basically, it works like phase retreat stomp with staff+blink
I do not know whether I am in those lucky match ups or I am doing exceptionally well, or a mix of both however, lately I am doing a very good job with
- dom: emp. illusions/signet trait/mental anguish
- insp: persisting images/resto. illusions/defender
- chrono: TCP/Imp alacrity/CP
SoE heal, GS/sw+sh, zerker amulet, durability runes
The nice thing is being able o unload between 4 to 6 izerkers (continuum split) and removing 3 condis when healing+distorsion.
It retains all burst capabilities from a glass build but isn’t as squeeschy thanks to defender runes.
I know shattered concentration is generally speaking a better trait, but the signet trait I think is better for solo queeu
Going to try delayed reactions+danger time but Imp. Alacrity is soo nice to give up
While I am trying to grind away to get the runes and H points needed for the build in WvW, I have been testing it in PvP (using Herald runes, for Prot uptime. Waaay less powerful than Defender runes but I had to use something after all)
I LOVE IT. Surviving/winning 2v1s, dominating 1v1s and just generally having a great time playing it. Im Psyched to share it with my WvW teammate who mains Mes and to see it with Defender Runes!
Thanks for the detailed post, for instruction, and the video, for inspiration
What amulet do you use in pvp? My experience and other’s tells me the build isn’t as effective in pvp as it is in wvw. Still a good build though.
In wvw is a different story. I have two mes toons and the one I use in wvw is in fact geared and set up with the bruiser build by Amadeus. It’s almost as broken as meditrap in pvp Just kidding… not so OP but really strong and fun to play.
guys you should try it
the signet recharge the phantasm skill so you can activate 4 times the block and with shatter to reduce the cd significantly
you can create 2 phantasm and active the heal signet and use 1 more and shatter them for 6 sec cd and alacrity and they will reappear for more alacrity and slow and shatter again for 6 sec cd so you shield will be ready again no time
example of the build but can work in power also
http://gw2skills.net/editor/?vhAQNAreWnsICNohVoBupBMrhlTjiMAShgqOav2tFd7SqrA-TJRHAB6u/w3lBC4JAAwpAAA
I do not get it. Why wonderer? What will you do with all that crit and condi dmg without bleedings? why not rabid or carrion?