Tier 1 is balanced fine. The servers do things a bit different though. TC farms BG for hours upon hours on end not bothering to take stuff. BG just blobs its way along until the enemy dwindles in numbers then it finally gets ahead. Commanding is generally lousy, tactics are almost non existent for all servers outside of maybe 1 commander per server and they aren’t on often ( or at least not the past couple weeks). Blob on blob is sloppy at best and creates sloppy lazy play and that is what tier 1 is. I think tier 1 likes it that way, so if you think tactically this is NOT the tier for you. Any of those servers who gets a decent commander who actually starts using tactics will wipe the floor of his opponents even with half the numbers. yes, you might “lose” the matchup according to the score, but what does that matter if you win almost every single engagement you enter?
You can actually see this when a good commander for any of the servers does show up, its hysterically funny to the point of wetting your pants seeing the fights so one sided even if the good commander is outgunned 2-1.
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The server merge doesn’t suck, just not implemented the best. It would have made much more sense to do the following:
Tiers 1 – 3: Leave them alone. There is no need to merge these tiers with the lower tiers as they have enough population anyway and it just made queues much worse in some instances. Also, server “culture” shock between the tiers is very great.
Tiers 4 -5: Merge the populations here together and call it TIER 4
Tiers 6-8: Merge all these together and call it TIER 5
That way if you want the huge massive blobs you still have that option in the high tiers. You can still do the larger population which can blob, or run skirmish groups of the new tier “4” and you can have the medium populations of the new tier 5 where you can small group, skirmish and on more rare occasions blob.
That is how I would have done it for a first round testing anyway. Might still need some adjustment, but probably less than what we currently need.
ah,
think of the 3 months as a learning experience not just for you but for your entire server, you may or may not have that chance to do so
maybe one day, for your experiencing that moment, you can lead your server to greatness in battle, even recognize your server as the friendliest and most hospitable in terms of linking
you see linking/merging is not that bad, it adds opportunities… many opportunities
Id love to be able to do this but I cant even log into WvW and I go backwards in the queue whenever I get to single digits (frustrating after a 3+ hour wait). So nope, won’t try to even experience it again. I think it was great of ANET to do this though, at least they attempted and hopefully it works out for most people.
I have now logged over 13 hours trying to get into WvW and still a no go for me. Granted that is not straight time, but i can only play at certain times and I will NOT enter borderlands as they are pathetic attempts at WvW maps (great if they were PvE though).
I hope you all have a great time and this isn’t a whine thread at all. I am glad ANET is trying something and we are (forcible) guests on your alls tier so I expected to wait a long time, but this has gone past ridiculous. Have fun and fight well. I am not going to be trying anymore to get in. Best wishes to both conjoined servers!!!
I should also mention, I got down to single digits two times:
First time: #3 in queue…5 seconds later 10 in queue, 1 minute later 34 in queue, within 5 minutes back to 73 in queue (after waiting 4 hours)
Second time: #7 in queue about 20 seconds later went to 24, within 3 minutes went back up to 53 in queue.
Gilkin
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There are no real calculations, plain and simple, which is why you could put two servers together in certain tiers and their populations combined would still not equal the most dominant server in that tier. Yet, they have the same population status.
They did a lowest cost easiest coded scenario and just put servers into calculations based on a printout of the numbers seen in WvW over a months time, at the time of the printout, without regards to any other parameters. I’d actually even be amazed if they did this and didn’t just create an initial printout and then stick people in population levels arbitrarily.
Changing of a time is a “relatively no development time” spent scenario for ANET to try and boost numbers to a dying game mode. Considering the amount of hours over 3 years they have had to enhance the game the actual time spent upgrading WvW has been minimal and that is how they want it. Take out EoTM, which let’s be honest is just more advanced PvE, and the development time allotted to WvW is so minimal it is almost not on the radar.
Look, face it, you don’t matter….and this isn’t an individual dev problem…it is a problem with upper management who believes you don’t exist, as we know due to the lead guy saying YOU DON’T EXIST.
Anyway, adjust or not because the developers who do give a crap aren’t allowed to since they have to answer to bosses who ….obviously know better (sarcasm intended). Anyway, new games are coming out very soon and the best thing to do is talk with your money and move on once they do.
Matchups are stagnated due to the problem of server population/coverage. They haven’t fixed this and have taken virtually no steps to fix it over 3 years. Sure, they reworked the population calculations. However, considering you could put two servers together in some tiers and they still would not be able to compete with the top server in that tier (yet all have the same population, IE…“medium” does anyone think they put much effort into it?
You are better off with stagnant matchups, because the alternative is even more horrible blowouts which lead to even more people leaving WvW at a faster rate.
What server are you on by the way that you feel you’re so weak you cannot flip SM?
The question is not that it can’t be flipped, it is the amount of time one dominating servers holds it compared to another. This isn’t hard math. If one server has enough forces to hold it over 33% of the time during a matchup, then there will be imbalance. Especially, for the smallest server in the 3 server matchup as they will hold it significantly less. Since I can guarantee there is almost never an equal balance of holding SM on any tier and for lower tier servers this is vastly the case, the imbalance will be worse.
Look, they will put this in no matter what anyone says and in 3 months it will be gone as the WvW portion of the game will BLEED. No one likes to die to people they can’t see. People do not like dying and don’t stick around to die to a dominant server. Now a dominant server will have an extra boost. Yes, you can counter it, but every single boost given to a dominant server will mean more people stop playing WvW.
People are not encourage to enter a gameplay mode and stick with it when they have even less of a chance than before. This wouldn’t matter if it turns out to be only a small bonus. The small bonuses add up and with no real effective way to counter the issue. This WILL tip the balance of annoyance up to total frustration and people will leave the game…..the straw that breaks the camels back… so to speak. Whle it might not be that way to everyone, at this point, can ANET really afford to lose anyone in WvW since new games, with a WvW focus are less than 4 months out?
Two minutes isn’t enough time to do anything substantial.
If you really think that you know little of tactics and strategy.
3 years and we can think of less than 20 things, and many of those what seem to be more minor or easier changes, a few that one could argue made things worse….hmmmm.
I’d assume the PvE changes would number well into the hundreds. Not that i’m knocking that, this was mostly a PvE game.
Just find it interesting so little has been done in 3 years for a touted game-play mode (WvW).
Nice vid. Not sure why so much hate in here though.
Because every other dude in this game is a mesmer now and people are tired of seeing and hearing about them probably. The accomplishments of people who play bandwagoner classes generally get a “YAWN” from most people.
While I am not actually trying to be rude that is just how it is straight honest answer.
I think people are freaking out about this before even trying it.
Think about how many times SM flips in a given day.
………
Don’t panic.
At least not yet.
One some servers, absolutely none. In fact, on ours it only changes about 3-4 times per week. This means for the dominant server in EACH tier they will get a huge boon besides currently having larger numbers to destroy their opponents.
Giving bonuses to the dominant server in any given tier and punishing (that is what this really is) servers with fewer numbers who can’t hold SM means this game will bleed more people than ever.
We have already seen what a small boost to stealth has done on servers below tier 3. Imagine that and now times that by about 60 times now as anyone can stealth, go do whatever they want with no chance of being spotted.
Stealth traps: yes, it is a counter if you want to put them….everywhere on the freaking map, because you have no clue where the stealthed individuals, groups, zergs are going to be. Good luck with your stealth traps against 10-20-60 people stealthed.
Classes: they might as well get rid of any classes who can’t find stealthers on every server that isn’t dominant in their tier. This is horrible for class/build diversification.
There is no need to wait and see, this is so poorly thought out it is pathetic. Classes should be great without stealth…each class each build. Really stealth should be a small extra boost for the classes who have it.
Imagine you see a group and think you are going up an even amount of people, then as soon as the fight starts 30 more people jump out of stealth who were waiting for you to engage. I can already see so many tactics to easily abuse this it isn’t funny and I’m not the sharpest tool in the shed.
This is the rich get richer and the poor get poorer. This feature will be completely gone by month 3 after release as it will be so catastrophic to WvW.
Why does Anet want us to keep using faceroll shatter builds… any attempt at deviating to something more fun gets nerfed. The nerf to PU is far too much.
You finally get around to fixing the trait for pistol bleeding and then nerf it before it even gets a chance to be tested… at least when you nerfed torment you gave it a day of testing before you did so.
Too many people crying because they get beat by a mesmer… what they do not realise is that mesmer skills are notorious for failing and half them don’t even do what they are supposed to do and half the traits don’t do what they are supposed to do either.
There was nothing wrong with stealth because half the time it didn’t work as it was supposed to. Veil now is a complete waste of time… they nerfed the time before and then with the PU nerf you cloak and uncloak in a second because it was never working in the first place. If you use the torch cloak and come out of it next to some ambient wildlife then you go into cool down… if a ranger is shooting at you as you cloak then you automatically come back out of cloak and back into cool down if you have any sort of reflection skill equipped.
As for conditions there are only 2 that are effective… confusion and torment… torment was nerfed so it is nowhere near as effective as before. Leaving confusion as the only real condition that does any sort of major damage… if you can’t clear two conditions then you have no right to be complaining on here about your own lack of skill.
Mesmers are the slowest runners… half the skills don’t work… things like arcane thievery takes so long to cast that it should come with a 6m cast time warning. Blink feels like it is completely random of whether it is going to work or not. Power builds were never very powerful to begin with but were nerfed all the same a while back… you can hit a warrior with full berz on a power build and do zero damage.
PU condi builds that do not rely on shatter take ages to finish a fight with but at least they were fun and well balanced but now they don’t work because of the PU nerf. Heaven forbid if you try to do something other than shatter.
A mesmer is slow, has no real power worth talking about against heavy armor classes, has less stealth than a thief, has less condition damage than a necro, and has notorious skill failure. There are times when I can fight a warrior, ranger, or ele and half my skills do not even work against them… while the other half work when they feel like it.
AND If you are still complaining about being beat by a mesmer then just remember that the easiest way to kill a mesmer is to target the real one and stop them moving. It is not that difficult.
Have a mesmer and to be quite honest can’t really remember more than one or two issues ever coming up, certainly nothing anywhere near what you are saying. I quite think you are telling highly tall tales here or you have the absolute worst luck of everyone else COMBINED who played/is playing mesmer.
More than likely you noticed you couldn’t actually use your nose and win now and heaven forbid you actually have to hit a few key buttons in order to still faceroll people and you just can’t do it.
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I’d suspect not as many mesmers as you think were shelved. You could make a mesmer in about 3 minutes with books to level up from 20 to 80 and about 20 gold, if that, to equip yourself decently. 1-20 from exp scroll that gives you automatic 20 levels and then 60 books which you can get easily from PvP or WvW. Over time I have stacks of these and I’m not even close to hardcore.
Now that isn’t to say mesmers didn’t suck before, they did. ANET has a bad habit of making most class builds suck and only have 1 to 3 total WvW builds from all the classes combined that actually are playable on an even level playing field.
Wow congrats, you and the other 5,405,494,85,034,924,839,204 people who play mesmer now must be proud.
On our tier there is no such thing as WvW anymore… it is about 90% World v mesmers. You can’t walk out an exit anymore without running into a pack of 10 mesmers with a very rare spare thief or warrior in tail. Then you have the 50-60 man zergs verse the few of us who bother to even try anymore. Considering we can put barely 10 people on the map at primetime now (all the maps combined) I can say WvW is the biggest bunch of crap these days I have ever witnessed in any game I have played.
Fighting our opponents near 8 to 15 v 1 now and we are still medium population just like they are. We literally have more people who come into WvW and just craft then actually play WvW. Our numbers had been gaining before this huge mesmer stealth condi crap I can kill you , but you can never kill me crap filtered to our server. Now every kitten plays it as its easy mode against a low pop server.
BTW, when your population is so low the two classes who have to completely kitten themselves for anything other than hunting a mesmer kitten just doesn’t fly. We could all kitten ourselves for that and we still couldn’t make a dent in their numbers.
Come on Camelot Unchained, that game can’t come out fast enough!!!!
OP, they need to hire you.
I know some of your thoughts got a tiny bit of criticism, but reading through the complaints I thought he misunderstood what you were saying or trying to say for many of them. Other things that were pointed out I would certainly agree with what you said on a more consistent basis than what he said.
Overall great post, and while not short, you summed it up nicely and it was clean and easy to read. Well done ……now don’t hold your breath.
The problem here is everyone forgets that people in other tiers have dramatically different experiences. Yet, each person only thinks of things in their own tier and apply that to every tier and every server. So most of what each person describes and then ascribes to a “whole” of WvW is bunk.
Lol. I was doing this without even having my traits fully applied to my mesmer, in only exotic gear, without sigils and just the old crappy runes of balthezar (sp?) as i was just trying him out since I hadn’t played him in two years.
1v1 check, 1 v 2 check, 1 v 3 check…. playing my mesmer is about as far away from being skillful as I can imagine right now considering I could pick every single one of my fights and get away from everything except the 40 v 1 that came up behind and ramrodded me as I was mining.
Roamers= run run run stealth stealth stealth run run run..find a 100% ceartain kill do that in 1 sec..run run run ..stealth stealth stealth ..find a easy kill ( due to anets imbalance between chars)..insta kill…run run run stealth stealth stealth ..annnnnn stealth finisher ….and run run ..and alt4……………..therefore…….
Roamers should be killed… ganked..camped..laugh about …cry over…and throw a ram on top of them. KOS….before they run …sorry kittens
Someone is only good in his zerg and it isn’t me.. The last part of what you said happens to me all the time and its usually by groups of players that if I caught any single one of them alone they would be the ones dead.
That is because you only play the new maxxed out meta each time it comes out of course you would win 1v1 verse anyone not playing that. It is also why those meta players rarely target another meta player, they wait to pick their target because ….they can and ANET has allowed that since the beginning due to bad class/build design and a lot of worthless traits/skills.
The problem is you have so many craptastic PvE players who run all kinds of non sense and use way under-powered skills frequently. The run bad armor, bad builds, use bad traits, bad skills, etc. So there is no way to parse good information for WvW from the game.
You can’t get it from WvW players as they don’t even believe non PvE players exist (and have said as much). So, unfortunately, you get the crud that has been out since release not being upgraded due to people playing and using all kinds of crazy kitten.
Just some fights from LION’s fight’s this past reset!
“https://www.youtube.com/watch?v=fQU-4dSkELA”
Most DR, but overall a fun reset!
Yeah, mostly DR because the few of us on ET just hide from the 10-1 odds you have so graciously given us over the past several months.
Although we did get a guild who completely gutted and caused our server to crash just rejoin us. As I heard it last night they are back to “Save us”.
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What, not enough people to spawn camp every exit point of your enemies 24/7 in tier 7? Gee how awful.
You really think either of those builds could kill the other before reset?
I think this is the best reply I have ever read.
Too bad all you guys run these days are mesmers, you would do a lot better if you ducked out of just running that cheese build.
You all have 20 people running your blob and then 30 separate guys running a roaming cheese mesmer or small thief/mesmer gank build not helping you at all. Your server is the most fractured server I have witnessed to be honest. You could actually put up a decent fight against the other dominant server who does blob if you didn’t do that and actually got your people to work together.
Instead over half your people want to camp ET spawn exits 24/7, the one server who at this time can’t even put 8 people out primetime. Your kitten poor organization is why you all lose, not numbers against the other server.
You all fight either 50 v 20 and lose while your other 30 roamer guys are chasing around 3 ET people….or you fight 20 v 3 and waste your time chasing 3 ET people.
And to be honest, the most dominant server in tier 8 is kitten poor too. They run even worse (bad) meta only builds and have 0 cohesion as far as working in anything other than a disorganized blob. One even halfway decent guild group 1/3 their size would destroy them without effort.
Solo roaming isn’t hard and it is not even challenging on the lower tier servers. Of course the only class you will face are mesmers on the lower tiers. Especially for ET, as soon as you step foot anywhere outside of any exit you have you will find a couple mesmers/thief gank roamers waiting for you.
I saw an engineer (enemy) last night and I wanted to hug him. It was the first class I had seen not a mesmer or thief gank roamer or blob in weeks.
Arena net does not really know what to do with the format nor will probably until mid to late 2016 when CU is out. Depending how it goes I’d wager most of the true WvW crowd will move to that game. At least for a month or two. If it is anything like retail launch of DaOC then GW2/WvW will be defunct.
Everyone knows, even a.net, that WvW has been left idle since launch. Autopilot for the win…
You said it, here is the latest…you can skip the first 10 mins or so as its just an introduction.
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OP isn’t arguing about how effective his thief is, he’s arguing about targeting mechanics concerning walls……
Change “thief” to “ele” if that’ll help you understand him more.
The new HoT maps are apparently trying to resolve some of these issues though, so give it a month and we’ll see if it’s any different.
Finally, someone who understood the inital point, which I thought the OP made clear just by the title of this thread…..one apparently quite a few didn’t bother to read.
It IS bad design, ANET is even trying to correct it, so they acknowledge it is bad design. Imagine that someone without a developers background apparently can talk about stuff like this and have a valid point. <rolls eyes>
The short answer is because you have to take the risk of attacking otherwise it wouldn’t be an interesting interaction.
If you want to discuss a mechanic that’s fine but I humbly suggest not assuming you know so much about design that you can lecture professional designers about something. It’s poor form.
Forgetting the OP’s post for a second…..
Not questioning professionals (authority in general) is bad form as well, unless you want to live under Stalin or Pol Pot and then just be killed. Now I know this isn’t what you were getting at, but he has a right to question things without snarky reproach. American society, and others for that matter, were built on questioning people and their actions.
Designers get things wrong and goof up all the time. Hence, bugs, bug reporting, hacks in game, bad code, bad implementations, OP skills, OP builds, weak builds, bad terrain, bad physics for skills, bad pet AI, bad LOS issues, getting stuck in walls, do I need to go on? Should we just take the game as it was put out and not question it? Games companies and individual developers ask for our feedback and make changes accordingly all the time when they have screwed up. They implement ideas from the general populace and I am sure the vast majority of us do not have programming degrees and 20 years experience in the field, should that stop too?
This just isn’t in the designing profession. Everyone makes mistakes, groups of people make mistakes, companies make mistakes, governments make mistakes. So asking why something seems screwed up isn’t a mistake.
They physics of fighting from a battlement are screwed up in this game. You don’t have to be a game design engineer to figure that out as experience in general throughout history has provided enough feedback. As far as just the game, the attacking force has many other advantages a defending force does not have so you can’t just use that as justification.
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Condensed so it’s easier to read and not a dissertation (which would not even be enough to learn how to command, but this is a start)
1. Know your server, your tier, and how many people you expect to have and how many you normally will face. Answer the question: Are you GVG or pug-manding? The way to lead each group is VERY different.
2. Play as many professions in WvW as you can to get a feel of what they can do, if this is not an option you need to spend time looking on the forums to understand the current meta builds you will face off against or use to your advantage.
3. The vast majority of commanders suck. Plain and simple, shadowing some won’t necessarily help you.
4. You must think tactically. If you are not setting traps for your opponent zergs to die 5, 10, 30, 60 minutes in advance, you need to learn how to do it.
5. Know every inch of terrain and where the best tactical spots are and what to do in each spot compared to what your enemies are running.
6. Know which terrain is best to lead stupid zerglings into an ambush.
7. There are certain places to put siege as o where they will most likely never be seen or countered, find those places.
8. Most commanders do the same thing every time. You MUST change it up.
9. You must learn your enemy commanders and adjust your style to counter theirs.
10. Call out food reminders
11. You will screw it up, own it, admit it and move on.
A good portion of the people in WvW get distracted easily. They see a squirrel and a whole blob will run after that person. Use it to your advantage to fight only half a zerg at a time or lead the zerg into an ambush.
Most important to be a good LEADER:
1. Don’t yell in TS (or other chat) to your followers. Things happen, discuss a better alternative action to do in a situation and move on.
2. Greet people as they follow you. People are more likely to follow someone who befriends them and will continue to follow them even after some bad deaths instead of giving up.
3. Pay attention and give out praise when your team or an individual really contributes
4. Be nice, no one likes a jerk, especially in a game.
5. You aren’t half as good as you think you are.
6. Be respectful, letting people joke around but don’t let it go too far.
Those are just a few and I have kept out a lot of stuff obviously. Hopefully, that will help a bit though.
Roaming hasn’t seen much of a change, the entirety of the game has been one cheese build for roaming after another. The problem for most people is that it ISN’T their cheese build anymore. However, many of the cheese roamers, I will refer to them as cheesers from here on, did switch to the newest cheese build and will continue to do so each and every time.
This will always be the case, cheesers are the cheesiest and like to be the cheese. They make playing the game for most any other class wanting to try roaming near impossible or just an effort in frustration. ANET, and most MMO gaming corporations simply have not figured out class balance (basically because they have been rehashing and only making minor changes to the same game-play mode for near 20 years or more).
In other words, get use to the cheesers or forget roaming and blob it up. For those on the lower tier servers, just stop playing your class and do the current cheese, I hear its the cheesiest!!!
Very few people are honorable in this game anymore, most are too bitter about WvW and ANET’s handling of it. I expect numbers in WvW to drop significantly once Camelot Unchained comes out. Until then, get your trebushames ready to toss onto the body of anyone you see die…..even your allies!!!
ANET not fixing the numbers issue has caused a lot of WvW people to stop doing WvW or leave the game completely. Sorry about your luck, but unfortunately a good portion of the servers in a lot of the tiers face this. Hence, the dramatic decline of the WvW player base in the past year and a half.
The bad thing is there really hasn’t been anything great to go play in that time, just rehash of the same old crap developers have gotten wrong the past several years. Cheer up, other more promising games are right around the corner and we can then kick this one to the curb.
http://camelotunchained.com/v2/
Camelot Unchained lets alpha and beta backers in all the time now to test. They do a Friday night fight and about every other week have it open all weekend. The announcement for beta stage is suppose to come in September (this month). I can’t really say more at this point. However, as soon as it is open full time you won’t see me here again.
There are a few more games, but they seem to be a rehash of this game for the most part. Best of luck!
I win most 1vs1, win a lot of 1vs2 and sometimes can even 1vs3 players. Its all about picking the right target and forcing the others to blow cool downs. Lots of kiting, dodging and timing my skills.
……..
If you want an easy balanced game mode go to PvP. I like a challenge and PvP doesn’t give me much of a challenge what so ever.
Pleas excuse the parsing and this post isn’t directed at you, but it brings up and exemplifies the sentiment of a lot of people. You need a 1v3 situation to actually be challenged. Most classes and builds are challenged in a 1v1.
A challenge is overcoming something very difficult. So anything less than a 1v3 for your class build isn’t even a challenge. You would need to only do 1v3 verses skilled people and mostly 1v4 to actually be challenged.
Moving into a separate thought…..
Most classes and builds do not have that luxury. This is the reason so many people go play so few classes/builds at any one time. When you start to see a lot of any one class/build. You know they are super god mode, this isn’t rocket science. This is Flavor of the Year programming, congrats ANET for taking something people despise and making it worse than most other games. At least most games would correct it after a month or two.
I will repeat. People do not want to be challenged, they want it easy. Hence, so many mesmers now. While a few select people on a select build CAN at least handle that, the super majority of people and their class/builds do not have a prayer even if two or three of them combine forces. They are much better than thieves used to be in almost every respect (except venom share) and still can do a lot more to help out their team if played by anyone who isn’t facerolling their computer keyboard.
Now I’m not saying nerf, but other classes and builds seriously need some work and have needed work since the game came out. Three years is a bit too long and I would think their player base is showing it, especially in WvW. There really aren’t that many class and combinations of skills to have to deal with here in comparison to many other games.
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Bad players gravitate to certain classes/builds so they can win when they become FoTY (in most games it’s flavor of the month, but anet doesn’t tend to do anything about it for a year or more so now its FOTY).
FoTY class builds allow sub par players the ability to win many to most encounters even with their lack luster skills. Except in cases when they come upon very highly skilledd players of other classes.This means the average player using those builds makes them look really powerful and the highly skilled players make those builds look like complete gods who can’t be killed.
Sorry for your luck, get on a high tier server where there are enough people in a guild so that they have specialized people to rout out these types of god mode classes and that’s mostly their use. Otherwise it is your choice to waste your time or not to look for them. if you are on a lower tier god help you, forget about ppt and the flipping and don’t waste your time, you will give yourself an ulcer.
FYI: I have a geared 80 of every class and have shelved every class build or changed it once it became what I would consider even slightly easy mode.
What he is referring to is in sPvP when you use a certain skill it stops the meter from going in your favor. That has no bearing in a WvW capture point. You don’t even have to be in the circle or even get into a tower or keep to get credit in WvW. You can just kill a few guards or do enough damage to a gate or wall to receive credit. Heck, you can get credit for killing the guards and moving to the other side of the map, then 10 minutes later someone takes the tower you will get credit for helping take the tower.
So, skills have no bearing on actaully getting the credit, just the meter going up faster while capping. Example: using mist form after you have killed everything in a camp and the circle comes up the capture meter stops ticking while you are in mist form. However, even using that skill it it is captured by another person standing in the circle at the same time you will still get credit. This is just a bug that has and probably always will be in the game.
This has been there since the beginning. Luckily, it is a very rare occurrence considering all the times people take stuff in WvW. Same as the out-manned repair bug where even if you die you have to repair. Sadly, many bugs have been around forever too it seems with no hope of getting fixed. Cheer up though, at a certain point this bug becomes irrelevant at least (I know that doesn’t help, but it’s the best we are going to get I think).
Everyone needs to drop siege on every and all FoTM/FoTY class builds that die. Heck, I even do it to guys on my own side! It is great fun, great stress relief, and when they report you enough they get a ban stick. WIN-WIN Woot!
Hack, whatever. Dude, that is just superb skill. Like totally!!!
if another game comes out with better realm vs realm id say good bye.
Hopefully: http://camelotunchained.com/v2/ beta announced in September supposedly.
As for the arrow carts. Yep, kind of cheesy and not quite as worthwhile defending, however in most towers you can put an AC on the floor and have it ready to kill theirs.
@ Whyter, people like you who constantly complain about anet not fixing stuff in wvw but yet when clear evidence is presented about something being exploited you act like oh its no big deal don’t worry about it, you really don’t see your own contradiction? Why not just go on one of the many threads about the eu hackers and say OH its no big deal guys its just one person on a small server….
Once again, it does not matter if it can be countered, and it does not matter whether or not the server doing it is out manned. Exploits are exploits and never should be allowed simple as that, if you cant understand that, well that’s your fault. I have seen an entire map blob standing there using spawn siege. Just because a server has more people it means its ok to use exploits against them? What kind of ridiculous and faulty argument is that? Why not try less emotion and more logic.
People like me prioritize things and look at it realistically. This “exploit” is the vast majority of the time a non issue for anyone except a bunch of MMO warriors/easy kill farmers who hate to lose or let their opponents have a chance. The thing is I don’t care about your evidence, it isn’t that I don’t see or recognize it, I just don’t care about it as the evidence is weaksauce in comparison to major things that really do need to get fixed for the betterment of the game. If they fix it great, however, I would rather ANET actually spend what little resources they allocate to these issues to things that really effect game play for a vast majority of people.
Further, I have no contradiction. You are contriving in your own mind a contradiction that isn’t there. Plus, when you keep inferring things not implied you don’t lend credence to your issue.
And quit referencing logic please in response to my posts. You have obviously not had a logic class or earned a degree in philosophy. Feel free to reference your opinions and thoughts, but if you can’t even grasp my written words and what I have actually said don’t judge to presume what I am thinking.
I won’t comment anymore because this whole topic is just the same 3 basic people who have written over the majority of posts. Add in my replies and those from one other and it is the vast majority of posts in the topic.
As far as Jayne and the others at least they are talking in a more distinct manner and objectively. I could much more easily hash things out with them. You just make kitten up about what other people THINK and try to apply logic to things you infer that aren’t implied.
As this is my final post here (I’ll let you get in the last word) I wish you all happy gaming and a wonderful week.
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@Jayne & Whyther, is flyhacking ok if you can hit him with ranged attacks? By your logic it is :/
or maybe speedhacking is ok to because you have access to cc skills?
Speedhacking and flyhacking effect every part of the WvW area and make whomever is doing it virtually unstoppable no matter what they do or how many people they go up against. That isn’t even close to being in the same league as a static siege placement that effects one tiny area and can still easily be countered if you know what you are doing. Don’t try to use faulty “logic” comparisons please. If you want to compare fine, but leave out the logic part if you aren’t going to do it correctly. Also, try to refrain from telling me what my logic is when you infer things not implied.
I never said it wasn’t an exploit either, I have maintained it is so far down on the list of worries that it shouldn’t even be on the radar yet. Even some of the people it really bothers have figured out how to counter, so is this really the big issue we all want to get behind considering the two hacks you mentioned are even worse?
The main people this really effects are MMO warriors who have to dominate their opponents 24/7 and since I have 0 respect for them this is just something I can’t get behind probably ever considering the other issues ANET needs to be dealing with.
Sorry guys, this just isn’t on the radar of worries for all but literally a handful of people. If it never gets fixed it really isn’t a big deal in comparison to other much bigger and real game changing exploits. Of all the hacks and exploits this would be the last one people would be worrying about on any list.
Also, considering ANET doesn’t fix hacks and exploits in this game anyway very often I wouldn’t hold your breath.
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Yes, people who lose who normally win on their super OP class build will do that. happens quite often. ANET won’t do anything, hell they don’t ban real cheaters/exploiters after they have been caught red handed for months to years doing it. So don’t worry.
Since someone mentioned this: I throw siege on anyone plying a FoTM or FoTY class/build when they lose.
I know using tactics and subterfuge can be difficult for many people. You can take either of those towers from paces where invulnerbale siege can’t hit you; therefore, it is a learn to place siege issue.
You can also trick your enemy in countless ways to get them away from there as there is a whole map for you to lure them out to.
If you just have to dominate your opponent that much so they can’t have any foothold 24/7 you are just a MMO warrior and I hope you eventually get to see the sun.
I still don’t see it as cheesy considering all the other more ridiculous things ANET allows, breaks each patch, or just hasn’t fixed in WvW.
But hey, if this is your rally cry…. go for it.
Awesome the great hope for WvW and population did………nothing. Thumbs up on the change. You did get people to “buy” into it though.
Still mostly a non issue, take the tower then wait and get your troll kills and move on; let the people getting destroyed on their OWN BL have a chance to regain something. Of all the places the ones in question are most used for trolling opponents and scoring easy kills.
Granted, I will say that is the easiest place to get fights, especially on tiers that have few people left. However, once the people come to fight and you can’t hang on just back out and get to another tower/keep/garrison and fight there.
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Yes, fix it so it is even easier for the dominating servers to fully control everything in the opponents borderlands 100% of the time. Look, people take those two towers and move on. There really isn’t an issue here. Boohoo its hard to perma-control two towers 100% of the time in your enemies borderlands.
Of all the fixes, this is the least anyone should worry about. In fact, they shouldn’t even bother with this one. Now I know some people go straight up to these two towers in your opponents borderlands because its easier to get fights …….. and mostly easy kills as people come in one at a time or in pairs to check things out. Sorry, but trying to control those makes a guild or group of people just coyotes out for easy pickings.
No problem here, move on and quit being total num nuts. There are more, actually SERIOUS issues plaguing WvW
I haven’t noticed any uptick in ET. There is a slight difference though. The few of us that remain now don’t really even try to retake anything unless it is advantageous to set up an enemy group for the slaughter. We just go out and kill people. We have become pretty proficient in killing even odds up to 2 times our number without much problem even with pug people. Kill your enemy enough and the fair weather people go bye bye. Normally, by the second death our enemy numbers we face drop by about 50%. After the third death by an inferior force, our enemies virtually disappear or go to an empty borderland. That is what has been happening.