Showing Posts For zerorogue.9410:

Lag or hack!? (Crystal Desert)

in WvW

Posted by: zerorogue.9410

zerorogue.9410

I spotted someone doing this last week on CD too (might even be the same guy) He runs perfectly fine until he gets into combat then lags everywhere. He’s obviously cheating(using net lag to make it hard to hit him). Report>Botting him next time you see him.

Mistlock Sanctuary is not convenient

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

First off let me just say Mistlock Sanctuary looks amazing, graphics, features, and extra stuff make it the best home away from universe.

The problem is when you are done there that it becomes the most inconvenient place to be. Due to the fact this map is not on the main world you can only leave from the teleporter in the center or through another menu(guild, pvp, etc.)

This makes this map very unfriendly to use. For instance, if I want something from my bank, I can go to my guild hall and get it there and teleport right back to where I was. With this I have to teleport to the sanctuary, get the item, teleport to a city, teleport to the map I was in, and walk back.

Please, let us teleport back to where we where when using the pass while inside the sanctuary, either that or put the sanctuary on the main map so we can use way points.

Enable gliding in Desert BL

in WvW

Posted by: zerorogue.9410

zerorogue.9410

Here’s an idea, enable gliding on all maps, but have all objectives have anti-air turrets that shoot down any enemy players that get close. (apply disabled gliding debuff to any enemies within x distance.)

One more you can have this turret destroy-able so that destroying it can open up another element of combat.

oh and make gliding for wvw enabled by default or activated through a wvw rank perk.

[Sovled]Bloodlust buff not reporting

in API Development

Posted by: zerorogue.9410

zerorogue.9410

Looks like the problem has been fixed. Thanks!

[Sovled]Bloodlust buff not reporting

in API Development

Posted by: zerorogue.9410

zerorogue.9410

on https://api.guildwars2.com/v2/wvw/matches
The bloodlust buff Is blank on some borderland maps.

it seems to be specific to:
2-4 blue borderlands
1-1 blue and green borderlands
1-2 green borderlands
1-3 blue borderlands
1-4 green borderlands.

all of them are reporting their bonuses as nothing.
ex:

    "maps": [
      {
        "id": 96,
        "type": "BlueHome",
        "scores": {
          "red": 5287,
          "blue": 3882,
          "green": 9990
        },
        "bonuses": [],
        "objectives": [

Any API update for WvW Skirmishing?

in API Development

Posted by: zerorogue.9410

zerorogue.9410

I just want to bump this up again for a reminder that this still needs to be done. I’m right now in the mist of making a script that displays/processes WvW data and it would make my(and probably many others) job easier if we can get this out.

Thanks.

victory_points are already exposed in the API (once it comes back up).

is this new? Because as far as I can find on any site (wiki,forums,all wvw sites) they all say its not exposed.

Any API update for WvW Skirmishing?

in API Development

Posted by: zerorogue.9410

zerorogue.9410

I just want to bump this up again for a reminder that this still needs to be done. I’m right now in the mist of making a script that displays/processes WvW data and it would make my(and probably many others) job easier if we can get this out.

Thanks.

So, about the jump pads in dbl.

in WvW

Posted by: zerorogue.9410

zerorogue.9410

I really like them but there kinda pointless. Most of the time waypointing is faster to go anywhere. Can we have a jump pad that goes to/from the keep? (that is disabled when keep gets contested) That way when I waypoint, I can jump to a shrine. Or when repairing jump to a nearby shrine, pick up supplies then jump back.

WvW state not entirely Anet fault

in WvW

Posted by: zerorogue.9410

zerorogue.9410

The issue of roaming has been on my mind a lot recently. Solo-roaming is next to impossible without some cheap disengagement strategy. Recently I have been roaming on a trapper thief not because I want to, but because if I don’t I am run down and taken out by the first 3+ team that spots me. The saying is true, theres safety in numbers…

What to do about this will not be easy. Theres two ways to fix it in my opinion. Either make it so people are rarely by themselves by directing or encouraging people to gather. The second way is to give abilities that allow small battles to be less dependant on numbers. I have no idea how to implement either of thse, but the second one would be harder to implement and better in the long run.

Jade Shard Drop Issue

in Living World

Posted by: zerorogue.9410

zerorogue.9410

For future problems can you please just disable the node usage entirely? Disabling a part of a drop just causes anger and is not clear why players are not getting what they exspect. Thanks.

Escaping a lethal fall

in WvW

Posted by: zerorogue.9410

zerorogue.9410

Yeah It was a hay bale, Strange that I thought they put birds above each bale to let players know…

I’m going chalk this up on poor map design. Theres no easy way to know where hay bales are or to tell you what there for besides jumping to your death.

There are several hay bales around cliffs now providing you a soft spot to land. Mr kittenwarr probably used one to save his kitten .

I know thats probly the censor doing that, but thats a great term for those runaway warriors. “kittenwars”

Escaping a lethal fall

in WvW

Posted by: zerorogue.9410

zerorogue.9410

I never notticed a hay bale or the birds that mark it… I have to check next time im in game…

Secondly he was at the bottom after he jumped so a waypoint isn’t possible….

Escaping a lethal fall

in WvW

Posted by: zerorogue.9410

zerorogue.9410

A few days ago I was roaming in the desert borderlands when I came across an enemy berserker. After a few seconds of fighting the player realized I had the advantage and ran. I chased and we eventually reached a cliff where he dived off. I thought he was suiciding as he was not able to shake me. However I never got wxp for a kill. I climb down on a nearby ledge to find him still alive at what should have been a leathal fall..

How did he survive???

Notes:
-The cliff is just east of the southern surface tower at the fire keep.
-The fall is from the fire keep surface(the desert) to the floor below(next to the south fire shrine)
-He was an asuran berserker with approx 60% hp left.
-The jump looked deliberate.
-I watched him fall straight down without colliding or landing on anything till he was out of visual range.

Why have we not been commited yet?

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

I just realized this..

First we start shouting randomly.
then we start seeing electric men everywhere.
then we start collecting a ton of cats in our house.
and now were seeing a cute invisible dragon.

Seriously the average tyrian must be wondering why we haven’t been put in a straight jacket yet.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

Well zerorogue,every class has something,and even warriors aint the one and only best.You would see maaany more warriors otherwise.Being able to disengage is normal thing for every roamer,even reapers can get away if they dont venture too far into enemy teritory.

Your problem seem to be within some certain individuals you are facing,which as i understood are starting a fight,reseting and reengaging till you die or logout.This can be done by any class,really and warriors aint even the best in this.I believe you have 2 options,live with it,or build up to kill them specifically.If its a tankie troll,maybe get another angry guys and hunt it down if its important for you.

This whichhunt on warriors mobility is going nowhere,and even if you would succed by some miracle,you know in wvw there are loads of targets for such escapes.That total one leap on sword and you probally mean also 5 on gs could still be used to disengage.

Warriors are the only class that can runaway that is still strong in both offense and defense, The other two strong mobility classes(mesmer, thief) both suffer from reduced defenses. The thief with low hp pool and the Mesmer with light armor. Yes these two classes have high mobility, but they also have low defense.

So wait, you’ve listed a bunch of warrior’s current strengths, many of which weren’t implemented until the expansion. But rather than toning down the massive expansion powercreep, you want to nerf its mobility, which has been in the game for years without any issues? And you want to do this because…thematics? What? Where in the game is it stated that warriors are meant to be honorable? Isn’t that description supposed to suit guardians, which have an actual traitline named Honor, and by design remain the only profession without access to passive +25 movespeed in traits and utility skills? Even the description for warrior’s pvp title achievement just says “Getting the job done.” I really don’t know where you’re getting the idea that warriors shouldn’t be able to disengage.

Moreover, nerfing warrior’s mobility skills to always require a target would only serve to make the profession even more simplistic and braindead. No more using Rush to move just out of range of a melee skill, then retargeting it to turn around and smack the person in the face. No more Savage Leaps across obstacles and gaps in terrain. And why do warrior’s leap skills suddenly have to function differently from those of every other profession in the game? Oh yeah, because for some reason they’re supposed to be “honorable.” Huh.

P.S.: This would also make core warrior even less viable than it currently is, since it doesn’t have the numerous stunbreaks and defensive tools available to Berserker and thus has to rely on positioning to avoid all the aoe spam. Great, more enforced vertical progression.

The powercreep of the classes is a whole other can of worms. I don’t support Anet’s choice to make the elite specs such a must have. However, in this situation changing the elite secs would only hinder warrior as a class.

I don’t like what I proposed, but It’s really the only way I can see it being fix beyond something that would severely hamper warrior in total. If you or anyone else can think of a better way to reduce the escape of a warrior without reducing combat abilities please post it.

The core of the issue is the design of the game play. Everything was simplified down from gw1 and such lost a lot of the balance and synergetics

In a long term fix for this and escaping in general, we need to go back to the 3 type debuff system GW1 had (CC, condition, hexes). This would allow for better imperfect balance of the game. However this would take a significant amount of time and effort. So for now Just fixing this one issue would be a start.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

Ok, I think there needs some clarifications about the first post.

I was trying to outline the warrior has so may strengths that they have no weaknesses.

Outrage,Stun breaks, Stability, Invulnerability, Last Stand,Berserker,Eternal Champion, and Healing Signet are fine, and I don’t think they should be changed.

The problem is that they have these, and have a large amount of mobility too.

Mobility is what needs the nerf on warriors, more specifically their ability to escape.

Warriors should be an “honorable” type class where you bring heavy damage, and heavy defense into a fight but know you will either win or die.

Just preventing the leaps being used to escape would fix the problem.

Identities of Linked Worlds

in WvW

Posted by: zerorogue.9410

zerorogue.9410

Ideally I would want a System like option 1. Whereas each world’s name is combined.

Example: if Jade Quarry(higher ranked) and Eredon Terrace where to merge
The first word would be the first word of the higher ranked server. (Jade)
The Second word would be the second word of the lower ranked server (Terrance)
So this merger would be “Jade Terrance”

Additionally any use of “of” is used. (So Jade Quarry and Henge of Denravi = Jade of Denravi)

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

WvW gives advantages to certain classes along with disadvantages…

Which is irrelevant (apparently I need to repeat myself…), because the classes were designed and balanced with advantages and disadvantages for PvP, not roaming in WvW, which was and always has been of zero consideration, hence classes and mechanics that have some balance in PvP, become completely imbalanced in WvW, disengage being a prime example of that.

Every person who is on this forum is free to create a Character using a class that has that higher disenage ability and the ability to reset a fight. Nothing forces them to play a build that does not have such advantages. If it important to you then roll a thief or a warrior. If it is not and all one can do is complain that they should not be able to get away, then we should just have one class with everyone having the same skills, and just run around in that blob.

LOL, so your answer to there being terrible balance is simply to play something that is broken OP and breaks fundamental rules like risk vs reward, and that people should not complain about lack of balance, okay…

And the actual answer, which most players have taken is to either not bother with smallscale at all or go play a different game if you want some form of open world small scale as WvW is terrible for that (of which levels of disengage is one of the causes), and why “roaming” in GW2 has largely devolved into having duels, because the actual roaming is so bad.

This here, Roaming is a slowly dying, just like the rest of WvW. There needs to be some way that punishes running away that;
1)does not punish short escapes.(getting from a fight to a nearby tower/keep/spawn)
2)does not affect normal combat.
3)can’t be exploited or cheesed out of.

one thing that I did think of is:

honor ring trap
-an item bought from traps/tricks outfitter
-when used it creates a 2500 radius ring around the player.
-ring breaks if more than 2 players or guard npcs are in the circle.
-if you leave the circle you are teleported back.

it’s a nice idea however it can be exploited by players trapping an enemy then stealth/tanking till their friends arrive.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

Eh highest base hp/armor, great mobility, near invuln to immob, passive stun breaks and stab, stupid amount of gap closers and stun breaks, passive invuln with no down side, great resistance and stab uptime, solid uptime on unblockable, active invuln with no down side, weapon evade that does great dmg, a decent block/reflect on most builds, spammable burst skills and big hits, crazy stupid regen that often near counters condi by itself.

Some pretty good stuff there and most or all of it can be crammed into one build. There are some pretty stupid things you can pull off with sentinel or other weird armor combos too. If you ever want to hit like a truck but have near 40k hp for example.

Having to chase it across the map just adds insult to injury.

This pretty much sums up what I’ve been trying to say. Warrior have no real weaknesses. Yes you can do some small things to counter them, but their abilities far out weigh the counters.

Really they need to prevent their leaps from being used to escape. For instance just requiring a target to Rush would improve the situation considerably.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

I find thieves far more disgusting because of their limitless mobility combined with damage and stealth

I know what your talking about, thieves are very annoying, but they also are very fragile. Anyone who is AoE heavy has a significant advantage against them.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

Druids are no better, don’t see many qqs about them though

True, I have seen may a druid do this same thing in roaming(fight>run away>heal>repeat). The main reason I am not clumping them into this is that Druids have a weakness to either refection or lack of stability/stun-breakers. Two things the warrior does not have.

Additionally the main issue is the problem of fleeing enemies. While fleeing is not peculiarly bad, being able to do this loop (fight>run away>heal>repeat) consistently with high dps and survival, is the big issue.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

1v1…and news flash….as I stated…warriors do die in 1v1…

Just…

Apperently…

Not against you

Please leave your personal insults out of this discussion. I have chosen to focus on the issue of balance and I hope you would do the same.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

You know, on my warrior sometimes 1v1 is so kitten kitten it’s pathetic how easy the battle is, sometimes it’s a 5 min stalemate and sometimes I melt. Additionally I have died dozens of times trying to run and there are a couple classes I can never catch…

1. If I have to gear myself to counter one class, then that class is broken. Also not every class has Stability, and most don’t have enough to keep up with the gimmicks.

No dude, just no

Classes are so dynamic that you are missing the point if you don’t need to set your self up to counter a class, that is why we have 20 different stat combinations, 6 trait trees with 3 options of 3 sets of majors per tree, multiple weapon sets and utilities. You HAVE TO SET UP YOUR CLASS TO COUNTER OTHERS or your setup is already set up to counter themail.

Sometimes I have to run heavy condi clears, sometimes heavy stability and sometimes a combination of then2 but not excelling in either.

And everyone always seems to forget when they talk about warriors being OP, that warriors are literally the worst teammates for a heavy. The class is selfish boon designed and banners are for PvE, compared to rev and guardians that help havoc/guild groups and zergs way better. All a warrior is good at in the group game is cleaving for bags…we bring no support.

This whole post sounds like you are just salty from losing to a warrior. Figure out your weakness and compensate.

we have 20 different stat combinations, 6 trait trees with 3 options of 3 sets of majors per tree for diversity, not counting. Really there’s no way to tell what class the next enemy you fight is, or if their condi/power, or melee/ranged, or Toughness/vitality, etc.. The best you can do is set up your build to counter as much as you can. If you tried to specifically counter one build, you would be incredibly weak against many others.

Also as the title says this is about roaming warriors. This is no team when your by yourself.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

The qualifications for a broken class are not what you can do against it but what it can do in relation to others. Warrior is the only class that is top tier in Damage,Health,Speed. I Have played warrior before, In fact I built this exact build for WvW to see if it was overpowered or if it was skill biased. After pretty much winning any fight I got into there was only one enemy that defeated me, another warrior using the same build.

Almost every single class has an option for escape though, whether through stealth, speed or a mix. The only ones that don’t are Necros and Guardians- and even then, Guardians can cover some impressive ground.

This is kinda what I’m saying. Necro, Guardians and Warriors are supposed to be high survival but poor escaping. That’s the trade-off hence why Necro’s and Warriors have the highest hp in the game, and guardians can boonspam/heal like crazy.

Warriors are the only one who can both high survival AND High Escape.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

1. If I have to gear myself to counter one class, then that class is broken. Also not every class has Stability, and most don’t have enough to keep up with the gimmicks.

2.You pretty much said here an anti-condi warrior is immune to conditions.

3.Stuns. Once again few classes have a consistent source of stability.

4.Leaps + stuns + 25% runspeed. You can’t kite warriors.

5.I have never seen any class catch up to these warriors. Yes, Mesmers and druids can keep up for a the initial dash, but with Ancestral grace and bink only giving 1,200u for 18s/30s. The warriors 2,250u every 20s beats them considerably.

and if your wondering. the leap combo is Rush+Whirlwind+Savage Leap.

The broken "run away" warrior roamer

in WvW

Posted by: zerorogue.9410

zerorogue.9410

I am getting sick and tired of the warrior roamers in WvW. Every time I come up against these guys there nearly impossible to beat in solo combat, and anytime they realize there not going to win they run away heal and run back.

Here are the biggest issues with the build.
Outrage – breaks stuns with a ten second recharge. I don’t even know a CC with a 10 second recharge.
8 seconds of invulnerability – with Endure Pain/Defy Pain this also has no downside as they can attack while invulnerable.
Last Stand – Instant stun-breaker and 8 seconds of Stability
1.5k toughness and 20k health
Berserk + Eternal Champion – Berserk effects and stability, fury, Quickness, Swiftness. Plus might when you stun-break.
Healing Signet – No need to even stop to heal.

and the big issue.
3 leaps – allowing to move 2,250 units away in 3.75 seconds. With recharges in 8s, 10s, 20s.

I have seen the warrior win 3:1 I have seen the warrior escape chasing zergs by running half way across the map and back into a tower. This warrior build is pretty much broken in all aspects. I don’t know why this has been allowed to go on for so long.

Mysterious Asura voice change

in Fractals, Dungeons & Raids

Posted by: zerorogue.9410

zerorogue.9410

The voice changed agian! As of last patch it’s now a combonation of the deep voice and annother voice (might be the origonal, can’t tell)… I wonder if this is going somewhere?

Smarter Dueling

in WvW

Posted by: zerorogue.9410

zerorogue.9410

I have no sympathy for duelers, they cried and complained there was no place to duel and when Anet made them a space (the arena in obsidian sanctum) they used it for about two weeks before they where back at dueling in wvw.

Update on the Economy

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

Why not add new recipes for existing items that use mats that are over-valued in price? Like make a new recipe for scholar runes that doesn’t need a charged lodestone?

How about adding items that are no longer obtainable in game to a world boss reward’s drop table? Like the Assault Knight Power Cores? You could even add these to BLT chests for all I care, at least then the prices will drop on something that hasn’t been available in game outside of the Trading Post in almost 2 1/2 years.

https://www.gw2tp.com/search?name=power+core

Azurite Orbs are annother one… there should be a list of these….

Update on the Economy

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

I’m no economist, but how is not doing anything supposed to fix people’s idea of the value of it? I can see if any new non-consumable items that require a resource will balance over time. In the case of flax, like you said the supply has been increasing since ever since July but the price has stayed the same. People will always buy and sell baised on what public opinion is.

What I think should be done is lower the public opinion. The easiest path would be giving more flax from nodes, but this will also flood the market that may require a change further down the road. The other is adding cheap daily alternatives to gold. Adding a bag of flax seeds to the currency mechants (guild trader, ley line matter converter, etc..) would allow competition for gold and push price down.

Leather and resonating silvers are two other markets that are seriously skewed right now that doing nothing will probably do nothing.

Why no Risen?

in Living World

Posted by: zerorogue.9410

zerorogue.9410

Why should Zhaitan send his Risen to a Place thats completely hostile and has nothing to offer to him?

A bloodstone exists in Hell’s Precipice.

And how would that have helped Zhaitan?

Bloodstones are basically made of magic. Dragons EAT magic. See where I’m going with this?

Bloodstones where specifically made so the dragons couldn’t eat them.

MF : worst scam ever ?

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

I think one of the easiest ways to explain magic find in gw2 to people is that it doesn’t increase the drop rate of items rather decreases the chance to get nothing.

So If you have say a 40% chance to drop nothing from a kill magic find reduces this chance and divides it up between the other chances.

Solid Gold weapons.

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

Gold Fractal weapons?

I agree with Abelisk, go check out gold fractal weapons. There pretty much as gold as your going to get.

Turn off Torches in Guild Hall for Halloween

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

What we need is some sort of “Aura Stone” An object that projects an ambient zone in an area.

For instance a decoration that’s rather small about basketball in size or smaller) that when placed causes a about 5k game units around it to change ambient lighting.

There may be a technical issue of baking textures, depending on how gw2 does lighting. I’ve seen a lot of lighting transitions such as entering caves, so it “should” be able to do it.

DBL and Bloodlust

in WvW

Posted by: zerorogue.9410

zerorogue.9410

The desert borderlands should have it’s own battle wide effect rather than just copying blood-lust.

For instance restart the core collection event, however this time make it for an ability that causes any enemy siege near towers/keeps that makes them take 20% extra damage.

This game is pay to win, Slightly.

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

Guild wars 2 is pay to win, however it is pay to win done stealthy.

The comparison is what you can do with a free account and what you can do with heart of thorns. While most of the options are purely cosmetic there is one big thing that pushes gw2 over the threshold of pay to win. Elite Specializations.

Pretty much every Elite Specialization is a direct upgrade of the class. so much so that if you are playing pvp you must have a elite specialization equipped or be at a disadvantage.

Go take a look at meta battle. Nearly every build that is considered “meta” (or what you should be using) is an elite specialization.

Truthfully Elite specializations should have been available to everyone, or better yet been balanced so they weren’t such a must have.

Over half a year and this is still bugged...

in Bugs: Game, Forum, Website

Posted by: zerorogue.9410

zerorogue.9410

I reported this bug a few days after HoT was released…

When your using toggle rotation on the mini-map so up is the way the camera is facing. All of the Nuhoch Wallows icons rotate with the camera. This means the arrow that should be pointing towards the exit Wallow is instead pointing in some other random direction.

This can’t be a hard thing to fix yet its been over a half of a year and they still rotate…

New game mode idea for WvW

in WvW

Posted by: zerorogue.9410

zerorogue.9410

First off, Put some punctuation/new lines. in that post. People don’t like reading one large paragraph.

This sounds a lot like the borderlands map with small differences. I get where you coming from, but I think you need to think up a few more ideas on how it would be diverse from the current standard.

Confused by polls

in WvW

Posted by: zerorogue.9410

zerorogue.9410

You have no idea Pahawe, Game companies sometimes have to throw away years of work because of some issue, mistake, executive decision , etc. This happens all the time.

Even guild wars 2 has had a lot of maps just get tossed aside because of issues. Labyrinthine Cliffs is a good example of this, we’re likely to never see this map again due to the fact that the airships that make up most of the map are currently destroyed story-wise. Most of the maps we play on are also heavily re-modified and re-built from their original designs. This is just how the development process works.

That all being said the current map (desert bl) should still stay in my opinion, however it’s not some crazy decision to remove it.

Remove 3 player requirement for g missions

in WvW

Posted by: zerorogue.9410

zerorogue.9410

I don’t like the 3 player limit as much as anyone else, but they are call guild missions so you should be doing them with your guild.

Sitting out the rest of the polls

in WvW

Posted by: zerorogue.9410

zerorogue.9410

Question, what is the purpose of linking?

It serves two purposes, 1) give players in empty servers more people 2)to act as a auto-balance of teams.

As to op, Last poll was pretty much averaging the votes so I don’t see much problem in it. The one for the Mixed Borderland where they chose no with 69.7% voting yes, yeah that’s really foolish. I can understand there trying to make people happy but people are going to complain even if its 24% unhappy with the outcome, and now they have 69.7% unhappy..

Sitting out however just removes any chance of you having any choice in the further of this game mode. Instead of sitting out on the system, you should be complaining about making the majority 51%

Add Potions of Wind Rider Slaying

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

Why would wind riders carry recipes for their own destruction…? Rather risky of them.

Why do Mosquitoes carry rifles?

Indeed. How do wolves carry heavy armour? I was just amused by the irony of something carrying a recipe specifically for a potion against it.

Don’t you see? The creatures of the world are arming themselves against us! Soon Elder dragons would only be a drop in the bucket against gun toting mosquitoes and vicious heavy armored wolfs!

Jokes aside and back to main topic.

The big question I have is why? I never have any problems killing wind riders, nor have much of a reason to do so. Most riders I see are also neutral, so having a potion to slay them doesn’t make much sense…

Achievement cap [Merged]

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Posted by: zerorogue.9410

zerorogue.9410

It may not be a competition, but I still want
http://wiki.guildwars2.com/wiki/Radiant_Backguard_Skin

Idea: Merging Character slots and bank tabs.

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Posted by: zerorogue.9410

zerorogue.9410

This idea popped into my head a few days back. What if Character slots and bank tabs where the same thing. Here’s how I can see it;

All bank slots and character slots are merged into one thing(I’ll call it a mystic slot for ease of explanation)

When you want a new character you use one of these mystic slots.
When you want a new bank tab you use one of these mystic slots.

Once your done with your character/bank you can delete them to make them back into mystic slots. (naturally any items they carry will be destroyed as well)

I can see this helping in a number of ways.
-Players who don’t want to use more than one or two characters can use their other slots.
-It would also save a bit on server size as most “bank characters” would be switched to bank tabs.
-This also makes mystic slot more valuable to buy in the gemstore as if you are using it for a character and it doesn’t pan out, you can always delete him/her for a bank tab.

What does everyone else think?

WvW Poll 13 May: Scoring

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Posted by: zerorogue.9410

zerorogue.9410

I must say this list of options is really nice to see. I myself are torn between helping servers who are down in points and giving more reward to higher tier items.

I did vote on the helping losing servers option, however I hope you’ll still work on the more point for higher tiers. This is a feature I have been wanting in the game for years now, and I belive it would make players value keeping thing defended over the usuall “they take it, we take it, repeat” that’s been happening."

Let’s Talk Scoring…

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Posted by: zerorogue.9410

zerorogue.9410

This is very concerning to me. While on the surface these changes look great, in practice I think this will likely make a bigger mess of wvw than it currently is.

First thing is stop punishing players for playing off prime time. I use the term punishing because this is how players will see it. I know you don’t want nightcapping to rule the matches but players who don’t play in prime time will see this as having their effort only count for a third of what a player in primetime can do. If you want to fix nightcapping fix being outnumbered. If the nightcapping matches where still balanced then there would be no trouble.

Secondly PLEASE stop double patching things… When you fixing such a volitile systems as scores, economy, matchups, etc. Fixing one problem with two patches will often throw the issue onto the other side of the spectrum.(for the most recent expample see resonating slivers that went from expensive to worthless.) There’s no way to know for certian how a community’s play-style will change due to a patch. Making drastic changes is litteray trying to hit a bullseye on a dartboard blindfolded.

What we really need to fix scoring is a ballanced play experience. Make the outnumbered buff reduce damage to ally walls, gate. Have the white swords/orange swords on the objectives visible across maps. There are many ways to balance the game without doing dangerous changes to the score.

WvW Poll 04/28: Scoring vs. QoL (Closed)

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Posted by: zerorogue.9410

zerorogue.9410

While I applaud ANET for being more forward about the future of WvW, I don’t like the fact we’re only given two choices. Even more so that the controversial topic of nightcapping is one of the items on the list. As someone who cares about the WvW score I can’t vote on this option because I don’t believe in reducing the rewards of nightcapping. The other option also has many items such as WvW gain graphics that are unnecessary to me.

Please give us a list of options and let us check what we want and not want rather than choosing one group than annother.

What ever happened to taking PvP out of WvW?

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Posted by: zerorogue.9410

zerorogue.9410

I should have mentioned this earlier, however I was assuming it was the same in all servers. One of the big reasons I don’t like dueling in wvw maps is the toxicity of the duelers themselves.

When you happen upon two players fighting you have no idea if it an agree duel or an enemy ambushing your teammate. When you step in to help, you are not told that their dueling, or asked to stop. Instead your berated with a slew of insults and verbal attacks. This happens pretty much 90% of the time.

Many people on my server have gotten tired of this treatment from duelers and have turned hostile against duelers.

This whole argument might be moot anyways due to the server merging. Since the merge, I have not seen one duel anywhere. This is mostly because the maps are so full of players there is no place to duel in peace.

Synthesizer nodes - I hate them

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Posted by: zerorogue.9410

zerorogue.9410

While I would not complain about a “Press F for loot” Machine, I do see your point about the delay on each tower.

What should be done is put the nodes inside or accessible from inside the circle that appears in the lord’s room, this way your capping while you harvest.

Why do people complain about "pay to win"

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Posted by: zerorogue.9410

zerorogue.9410

This has to go down as one of the most ridiculous posts out there. HoT is a expansion, and as such you pay for its features.
For some unknown reason, large majority of people that frequent those boards fail to understand that GW2 and AreanaNet is a business. I mean I don’t expect every joe or retiree to understand how things work, but can you all please stop with all the whining. No HoT is not hard, No raids are not only for elites (mind you haven’t ran one yet) No you are not entitled to content that you can’t put any effort trying to get it.

This place is getting worse by the day, the amount people whining about little things and things they struggle to achieve is silly. Worst thing is they don’t stop and think about the game overall, just what they can’t get or do.

I don’t blame the devs or even Gaile not being all that active on those boards, when everyday theres some self entitled prick slagging the game for no reason then just selfishness, without leaving any constructive feedback.

Meh, why I even bothered :\

I can’t really understand your reply to my post, you say it’s “ridiculous” then begin speaking about entitlement, raiding, and how hard HoT is. I am not speaking about any of that. The question posed by this topic is why people complain about HoT being pay to win, and I have answered that. Each of the bulleted points is some item In the core game that gives an advantiage to a HoT player that a core player does not have. I specifically excluded anything in the HoT maps or anything that would be considered “Expansion” content. I’m focusing on only content that affected core gameplay. There is a clear diffrence between the core game with HoT and without. Some of it is understandable, but many is in fact a signifigant advantiage agianst players without HoT.

You say people on this board fail to understand Anet is a buisness, however it is the fact they complain that shows bad buisnesss practices. A perfect company can make a game that makes players throw thousands of dollars at it while being balanced and enjoyable to everyone. A good case of this is Team Fortress 2 that I know many of my friends has spent hundreds of dollars on the game. Those same friends are playing GW2 now and have not spent such money.

As a fan we need to support the game we love, however we need to not blindly acept everything that is given to us and let the complany who makes it know when they are heading in the wrong direction.