Dev Tracker

TwitchCon Ticket Giveaway

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Just a reminder and to be super clear: We’re offering a pair of tickets to 5 winners. We are not able to host travel, lodging, or any other costs.

If you’re local or can get to and stay in SFO on your own dime, please consider entering!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Please Make This the Official Response Page

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I do not use Reddit or Twitter. I will never use Reddit because I hate the website lay out. I will never use Twitter because I despise social media.

Please, for the love of god, barring bugs like you explained today, use your own websites for updates too. This has been a problem since this game launched, and it happens all to often that you guys communicate every where else BUT the very website you should be communicating from first.

I think I’ve already addressed this, but to repeat: This is the official Guild Wars 2 Forum, and we communicate often and with the highest priority here.

Looking at a personal history of 9,000+ posts and 3,200+ PMs, it seems clear we don’t engage that heavily elsewhere.

And now, we return you to your regularly scheduled forum by closing this thread as the subject has been fully addressed.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Please Make This the Official Response Page

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Mordrem Invasion Update 10 September

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Update on the Mordrem Invasion Event — 1:45 PM Pacific 9/10:

Some of you have asked about rewards for defeating the Mordrem during their attempts to invade Kessex Hills, Brisban Wildlands, and Diessa Plateau. Here’s some info from the dev team:

  • Rewards scale with the number of Mordrem incursions you help defeat.
  • There also is a daily map bonus for repelling invasions.
  • Remember that a rewards issue currently is being addressed and we hope to have a fix for that soon.
  • Rewards, if not received immediately, will be distributed to those who earned them in the next several days.
  • NPCs will remain in place for a period of time after the event so that you can exchange blooms for items. An NPC will remain in the Priory for a few months, at least, so you’ll be able to make the exchanges you need to make.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Please Make This the Official Response Page

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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BTW, I just tried to play one of the events in the second map (Kessex)… Couldn’t find it… I’m old…

I think if you use the overmap, you’ll see symbols for where the Mordrem are attacking. Quite honestly I’ve been too busy on the forums to check the game, but that’s what I was told by the key designer. I’ll try to verify and report back, but encourage you to watch the upper right for invasion messages and try using the overmap to see if you can locate specific areas of attack.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Please Make This the Official Response Page

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I will be posting on the subject of rewards within a few minutes. I’m just getting what I provide you reviewed, so you have the best information possible.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Jumping Puzzle

in WvW Desert Borderlands Stress Test

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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Needs hidden cat room.

It may already have such a thing.

Jumping Puzzle

in WvW Desert Borderlands Stress Test

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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We have no plans to add a jumping puzzle to the desert borderlands.

Please Make This the Official Response Page

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Update to add: While an early note was shared elsewhere, due to technical issues, the first detailed information was presented here on the official forums in this thread.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Feedback on claiming sytem

in WvW Desert Borderlands Stress Test

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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We’re making a couple changes as a result of the lastest testing.

  • By default claimed objectives will be flagged for public activation. Guilds can still toggle that permission whenever they want.
  • If no guild members are present on the map, the objective will auto flag for public activation.

Mordrem Invasion Update 10 September

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We’re posting bug-related information about the Mordrem Invasion issues on this thread.

We’ll post event-related updates here as they become available.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Please Make This the Official Response Page

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m 46. I do not do Reddit. I was so happy to see an unexpected event today, but before I started I saw the posts here about the reward issue. Hey, no big deal, we all make mistakes and I’m sure it will be fixed through a patch very soon. Can you just please post status and update info here more often, instead of Reddit?

BTW, I love the game, it’s the only one I play.

I post here first, always. Unless—-as happened today — our forums have a glitch that prevents it. We are unable to log in for some time, although many of us tried. You may have had the same issue this morning, as well.

This is our official forum and my team and I treat it as such. Apologies for any confusion that the post on Reddit caused, but I weighed waiting for the forums to right themselves against the benefits of giving players needed information, and decided upon the latter. I’m sure, on reflection, you’d agree that’s the way to go when circumstances demand it. Fortunately, the official forums are quite stable and we seldom have to make that choice.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Mordrem Invasion Broken [merged]

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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New information:

The NPC will remain, so you will be able to exchange your blooms.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Mordrem Invasion Broken [merged]

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Mordrem Invasion Update:

  • Those who earned rewards and did not receive them will be given their rewards. This could take several days, so please allow time this to happen.

I hope the NPC that exchanges the blooms will still be there after those “several days”

And that is an excellent question! Thanks for asking — I’ll see what I can find out.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Mordrem Invasion Broken [merged]

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Mordrem Invasion Update:

We know that some of you are experiencing issues with the Mordrem Invasion Event. A few notes:

  • The team is aware of the issues and is working on a fix, which will be rolled out as soon as possible.
  • Once this is live, we anticipate future incursions of the Mordrem will take place as planned, and rewards will be given as intended.
  • Those who earned rewards and did not receive them will be given their rewards. This could take several days, so please allow time for this to happen.

Thanks for your patience as we work on the resolution of this issue.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Mordrem Invasion: Share Your Shots!

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Hey everybody, this thread is meant to share screenshots of the event. If you don’t have screenshots to share, please post elsewhere.

There are plenty of other threads to leave feedback in, and if you don’t find one for the specific topic you wish to discuss, you are free to create a new one.

Knowing which borderland map has a given id

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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For example, from my WvW stress test time, I could figure out with the Mumble API that the Red Desert Borderlands is 1069, and the Green Desert Borderlands is 1087. No clue about the Blue one, since that one was inactive.

Be advised that the WvW stress test is a different branch and ids are not always the same between branches.

The color association is always the same. However, this is just an empirical assumption which has not yet been proven wrong by the devs.

The map_id => BL color is indeed mostly immutable

(edited by Lawton Campbell.8517)

Regarding characters & items

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Is there a way to accurately store character information on the back-end? /v2/characters seems to only return their names and names can be changed in this game. There’s no way for me to update changes on my site.

The creation date is immutable; I’ve heard that some people are using that as a workaround.

I made the mistake of relying solely on the “attributes” array and ended up with incorrect stats on the accessories because of this.

“infix_upgrade” contains an array named “buff” which has its own attributes in it… It looks like in order to get the stats on the site to match up to this, I’ll have to add those two arrays together… It looks as though I’ll have to write something to parse this out..

Because it’s one string I’ll have to split it by the newline character, then split only the first space (since some stats contain spaces like “Agony Resistance”) and then I’ll have to add these together to calculate their stat totals. Just a lot of stuff involved…

Yeah, I’m also very unhappy with the data returned by the /v2/items endpoint. Right now it’s a total mess. At some point I’ll make /v2/itemz or something to fix a lot of current issues, but it’s not currently a high priority.

/v2/characters feels as though it covers most personalized equipment information while /v2/items covers the “base” equipment. It’d be great to see /v2/characters also return chosen stat numbers.

The inventories endpoints are definitely going to return selected stats (and binding status) at some point in the future. It was a bit of an oversight on my part, sorry!

New endpoints: pvp and char specializations

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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is it possible to add the Character ID (next to profession) to the PVP-Game-API? With only having the profession, there is no possibility to check with which character the person played, if he has more than one character per profession (2 guards for example).

Planning on adding that at some point in the future. This data is coming from the MMR component which doesn’t currently care about character names so it doesn’t have the data. Gonna take awhile to get all the good stuff (character names and builds) plumbed through the system.

  • Do “Solo Ranked” and “Team Ranked” get added together for the “Ranked” ladder? If yes, what are the 49 “Ranked” matches, that are additional if you add “solo” and “team” together? Based on the raw data: (282+288+2+1)-(75+74+185+190) = 49. What exactly are the definitions of these ladders?
  • Assuming that “solo ranked” and “team ranked” are included in the “ranked” matches, the aggregate number does not match up with the ladders number: (567+503+6+23+17)-(282+288+2+1+213+157+6+21+16) = 130. Are these custom arenas?

So, back in the days of glory there were two game modes — soloq and team (“solo ranked” and “team ranked”). These are distinct from the modes we have now — unranked and ranked. New accounts won’t have the former but old accounts have their old data still in the system.

AFAIK custom arenas are tracked in the other aggregates, but not in the ladders.

  • What is the “none” ladder for?

I’m not entirely sure actually. I think it’s debris from a bug at some point.

Edit: While I am at it, the timezone offeset for the played matches seems wrong. The match I played a few minutes ago is dated “2015-09-10T18:34:54.000Z”, when it should be “2015-09-10T10:34:54.000Z” or “2015-09-10T18:44:54+08:00”.

Ick, I wonder where that’s coming from. Should be able to bandaid that sometime next week.

Account problem (Reddit Paging Chris Cleary)

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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Looks like your EOTM incident is what got you. Our GM found you trying to attack someone from inside the terrain (the pipe you were speaking of). I’m not entirely sure how long you were in there, but I’ll give you the benefit of the doubt here. I’ve looked at the report and spoken to the GM and it looks like there was really no malicious intent here. I’ll remove the ban, but give the warning that if this happens my suggestion would be to waypoint out.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

Account problem (Reddit Paging Chris Cleary)

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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The forums is not a place to appeal a ban.

I’ll review it and see what’s going on.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

(edited by Chris Cleary.8017)

Pre-Select Guild Upgrades

in WvW Desert Borderlands Stress Test

Posted by: Zachary Stiers

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Zachary Stiers

Gameplay Programmer

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This is an idea we had during development and was cut during investigation due to technical and messaging problems in both of the ways it could be implemented.

  • If it worked by consuming the upgrade immediately then you may have spent an upgrade that you not only never got to use, but may have never even started building.This would be a likely case as objectives are not always held long enough to get all the way through every tier.
  • If it worked instead by not consuming the upgrade until the tier became available it ran into potential problems with coordination across multiple maps. Because your guild can hold one objective per map your guild could now easily be in a state of reserving more of an upgrade than your guild actually owns.
Real Life Hero

New WvW Map API

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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My guess: not before 23-10-2015 (well, perhaps a beta)

Yeah, the big issue is that the map tiles need to be regenerated, and the program that does that is a bit … interesting.

I’ll look into turning on /v2/wvw/objectives — it has actual data for both new and old (and even Edge of the Mists) stuff.

Missing Armor Skins from Wardrobe

in Bugs: Game, Forum, Website

Posted by: Branden Gee.2150

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Branden Gee.2150

PvP Gameplay Programmer

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Can we start generating a list of potentially lost skin unlocks? I’d like to see if there is some sort of pattern.

CTD, anyone?

in WvW Desert Borderlands Stress Test

Posted by: SarahWitter.2317

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SarahWitter.2317

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We did a build yesterday that should have resolved most of these crash issues. Please reply on this thread if you are still experiencing a crash to desktop so I can get that information to teams.

Thank you!

Testing Today

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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See the Desert Borderlands Sub-forum for information on our latest test, going on now. You may have been invited; see the instructions to check!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Testers: Today's the Day!

in WvW Desert Borderlands Stress Test

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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If you were invited to this week’s Desert Borderlands test, the test ends tomorrow morning (Pacific time). Please jump into the game and help us test this important content.

You may have been invited! Check your e-mails from last Friday. If you haven’t opted-in to emails from ArenaNet, and want to check if you were invited, log in, go to My Account on this page (immediately below your display name in the upper right) and then check “Game Content.” Or click this link. If you see “GW2-PTT” offered, then you’re invited. Feel free to download and join in!

Attachments:

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Revenant is Too Weak to Condis

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

TwitchCon Ticket Giveaway

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Love the entries so far. Keep ’em coming!

And thanks for the GW2 love.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

TwitchCon Ticket Giveaway

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Will you be giving the flight to twitchCon aswell?

Operative words in bold:

Attention Guild Wars 2 players! We’re giving away 5 pairs of tickets to enable you to attend TwitchCon, Twitch’s inaugural convention being held in San Francisco, California, on September 25 and 26, 2015. If you’re local to the Bay Area, or if you can get yourself there, enter to win a ticket for yourself and a guild member, friend, or family member.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

September 8-10 stress test - exploits

in WvW Desert Borderlands Stress Test

Posted by: TirzahBauer

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TirzahBauer

Environment Artist

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Thank you! I have patched these up

TwitchCon Ticket Giveaway

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Anet will attend and show off something new about gw2 there?

Yes.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

TwitchCon Ticket Giveaway

in News and Announcements

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We’ve announced an opportunity for you to enter to win free tickets to attend TwitchCon later this month. See this thread for all the details!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

TwitchCon Ticket Giveaway

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Attention Guild Wars 2 players! We’re giving away 5 pairs of tickets to enable you to attend TwitchCon, Twitch’s inaugural convention being held in San Francisco, California, on September 25 and 26, 2015. If you’re local to the Bay Area, or if you can get yourself there, enter to win a ticket for yourself and a guild member, friend, or family member.

To enter, let us know (in 50 words or less) on this forum thread why we should sponsor YOU to attend TwitchCon. Deadline for submission is Monday, September 14, at 9:00 AM Pacific Time.

We will announce the results of the contest by Tuesday, September 15, right here in this very forum thread. You will need to respond with a PM within 24 hours with your name and mailing address so that we can mail you your pair of free tickets. Enter now and we’ll see you at the show!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

How likely are "huge" changes at this point?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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There will be a fair amount of changes that I have planned and that have come out of the feedback from this last weekend.

What about rangers and engis? No elite spec announced yet and have only one BW left.

How will you handle the tons of feedback needed to make engi/ranger elite spec decent?^
Regards

Roy isn’t the developer in charge of the engineer or ranger elite specs. He’s only running the show for the revenant.

I’m involved with everything combat related.

The changes for revenant will be a lot of polish things, and little things from feedback. The only larger change so far is adjusting how mallyx skills work a bit so you aren’t frustrated when playing with support players who cleanse conditions. I’ll talk about all the changes when they are ready though, until then you’ll just have to #believe.

This has made me concerned for Ventari.

I think Ventari needs a large change tbh, the tablet is just too slow for a game with fast paced combat like GW2.

As it is right now, I honestly feel that Ventari is going to be that “skill set” that is never used just because of how clunky it is. Gives me Deja Vu of the Rangers mainhand sword, does awesome things, but just feels awkward.

There will be some ventari changes.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Nicely done Roy!

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Thanks you all, means a lot!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Missing Armor Skins from Wardrobe

in Bugs: Game, Forum, Website

Posted by: Branden Gee.2150

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Branden Gee.2150

PvP Gameplay Programmer

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Are these skin unlocks missing on your Beta characters or from your actual account characters?

Without more information I can only speculate. From the information you’ve provided; when you created your Beta Character from BWE1 we took the snapshot of your account then. During BWE2 you used that same snapshot.

This means that all skins that you unlocked between BWE1 and BWE2 will not be available to your Beta Characters.

40+ hour of nolifing Revenant BWE2 review

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Awesome feedback, thanks! Glad you had fun!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Necro Utility and elite skills bug

in WvW Desert Borderlands Stress Test

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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We are looking into this issue, though I don’t know if we’ll get a fix in before the stress test is over.

How likely are "huge" changes at this point?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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There will be a fair amount of changes that I have planned and that have come out of the feedback from this last weekend.

What about rangers and engis? No elite spec announced yet and have only one BW left.

How will you handle the tons of feedback needed to make engi/ranger elite spec decent?^
Regards

Roy isn’t the developer in charge of the engineer or ranger elite specs. He’s only running the show for the revenant.

I’m involved with everything combat related.

The changes for revenant will be a lot of polish things, and little things from feedback. The only larger change so far is adjusting how mallyx skills work a bit so you aren’t frustrated when playing with support players who cleanse conditions. I’ll talk about all the changes when they are ready though, until then you’ll just have to #believe.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant is Too Weak to Condis

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Much to your dismay, Revenant’s do need a weakness.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Non-craftable, Non-TP Crafting Items

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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If item is not present on TP but is craftable – it is soul/acc bound.

As a note, it’s probably better to check the SoulbindOnAcquire/AccountBindOnAcquire flags from the /v2/items response.

Guild Roster/Members?

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Is that the only way?

Currently, yes.

List of items bought from Vendors

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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The API doesn’t currently provide vendor data (and probably never will — technical reasons). I’m not aware of any compilation of machine-readable data, though the wiki might be halfway there if it uses a template for vendor inventories.

Indicator for item binding

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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It’s in the works but we don’t have an ETA.

CTD, anyone?

in WvW Desert Borderlands Stress Test

Posted by: SarahWitter.2317

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SarahWitter.2317

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Hello all!

Just a quick note to let you know that we are looking into these crashes. Thank you so much for the reports and the information.

Thanks,
Sarah

Welcome to the Desert Borderlands Stress Test

in WvW Desert Borderlands Stress Test

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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Hi all,

  • Keeps will now mark enemy players within their perimeter, for the first 5 minutes, after being flipped.

Will this mark also apply to stealthed players? And if so, will it actually reveal them too, or if they are stealthed will you see the mark on the minimap but not the player?

The ‘Marked’ debuff will apply to a stealthed player, but the player will only be visibly marked on the map while unstealthed. We may set this debuff to also reduce stealth duration, but wanted to get feedback on the basic version first.

Welcome to the Desert Borderlands Stress Test

in WvW Desert Borderlands Stress Test

Posted by: TirzahBauer

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TirzahBauer

Environment Artist

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  • Nights are less dark.

Noo!

Why? I liked the way it was.

Did people complain? xD

Don’t worry, it’s just bumped up a tad for people with darker monitors. Still looks very nighttime

Welcome to the Desert Borderlands Stress Test

in WvW Desert Borderlands Stress Test

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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  • Fixed a bug where waypoints were available for a few seconds between repel events.

Can you clarify what this means exactly? Is this removing the “Spam waypoint in 5 seconds” stuff?

Yes, that’s exactly what that means.

Welcome to the Desert Borderlands Stress Test

in WvW Desert Borderlands Stress Test

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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Hi all,

The WvW team has been hard at work since the latest round of public testing. Most importantly, we’ve enabled the new and improved Guild Claiming feature for the test. We’ve also reviewed the massive amount of feedback from the previous test and made a large number of changes based on it. These range from large changes like adding health scaling to all objective bosses and updating the rules for rallying off creatures in WvW, to smaller changes like adding map markers for supply depots and rebalancing guards. I’ve included a full changelist below and this week, during the stress test, many of you will get a chance to see all of those changes in action!

Important note: The client you’ll be using to experience the Desert Borderlands map shares a few common backend systems with our normal live servers. Most noticeably, you’ll be able to see your live-game friends list and communicate with your guild in chat. Please note that if you leave any guild for Objective Claiming testing purposes you will also be removed from that guild on your live account.

General WvW Changes

  • Overhauled Guild Claiming feature
  • New WvW Objective UI can be accessed by clicking on any WvW objective map marker
  • Arrow Carts (all types) now require 10 more supply to build.
  • Supply camps now auto-upgrade faster.
  • Supply depots now are marked on the map.
  • Players can no longer rally off of basic creatures in WvW. Only veteran rank or higher.
  • Objective bosses now have health scaling based on the number of allied and enemy players in the area.
  • Sentries will now mark enemy players on the map for 30 seconds.
  • Keeps will now mark enemy players within their perimeter, for the first 5 minutes, after being flipped.
  • Shield Generators (all types) have had their range reduced.
  • Exotic WvW equipment can now be salvaged. Badge gear yields badges. Tournament ticket gear yields standard exotic salvage materials.

Desert Borderland Changes

  • Oasis event now has mapwide announcements and voice overs.
  • Skysplitter now attacks all enemy gates, not just outer gates.
  • Skysplitter damage reduced.
  • Skysplitter has a new animation, updated audio and camera shake while firing.
  • Skysplitter now is marked on the map, during the event and while firing.
  • Fire Keep lord difficulty somewhat reduced
  • Air Keep lord difficulty somewhat increased
  • Tower and Keep guard damage slightly decreased.
  • Some Tower and Keep guards have had their CC durations reduced.
  • Gate guard aggro range increased.
  • Range to activate the Dolyak Protected Caravan buff increased.
  • Certain very large capture points have had their radius reduced.
  • Flame’s Embrace shrine bonus now grants 40% increased movement speed, instead of reducing burning duration. It still also grants immunity to lava damage.
  • The north supply camp guards repositioned.
  • Fire, Earth and Air shrine blessings have been converted into a single blessing that just increased movement speed by 40%.
  • The objective walls that only act to block shortcuts have had their health significantly reduced.
  • The north keep’s telepads now put a short duration debuff on players that prevents rapidly teleporting back and forth.
  • Vista cinematics have been made smoother.
  • Repositioned guards at shrines.
  • Reduced the number of creatures on the map.
  • Added more ranger pets to the map.
  • Reduced the number of air turrets.
  • Reduced the knockback distance of the air turret attack.
  • Rearranged some jump pads.
  • Keeps now have interior supply depots.
  • Terrain changed in a few places that will open up additional paths.
  • Tower cannons repositioned.
  • Fire Keep mortars repositioned.
  • Champion wyvern reduced to elite rank.
  • Improved shrine tooltips.
  • The Additional Guards upgrade will now also post guards outside breakable walls.
  • Disabled Siegerazor until we can solve his incorrect team issues.
  • Rebalanced the frequency of Oasis event dinosaurs spawning and the number of Power Cores required to turn-in.
  • Oasis Power Cores will now ping the map when a new dinosaur spawns, or a player picks one up.
  • Oasis Power Cores will now clean up properly after the event completes.
  • Earth Keep rock maze control console cooldown increased.
  • Earth Keep interior rock maze reworked to be less obstructive when only allied players are present. Half of the rock walls stay hidden until enemies show up.
  • Nights are less dark.

Bug Fixes

  • Fixed a bug where life siphon damage was hitting object that normally can’t be hit.
  • Fixed some lava locations that weren’t properly damaging players.
  • Fixed a bug that caused camp guards to respawn faster than intended.
  • Fixed a bug where the Inferno Transform buff would linger after leaving the transform.
  • Fixed a number of terrain exploits.
  • Further protected against the elusive untargetable gate/wall bug.
  • Fixed a bug where wood walls could not be repaired.
  • Fixed a bug where waypoints were available for a few seconds between repel events.
  • Fixed a bug where patrols wouldn’t respawn.
  • Fixed a bug where supply depots sometimes wouldn’t update properly when empty.
  • Fixed a bug where the Fire Keep could sometimes become randomly contested.