I agree with your first paragraph, and actually quite like the blob mechanics in Aether. I disagree with the final paragraph and that is only because I am rubbish at jumping puzzles.
Note though this is my personal opinion and not indicative of a direction I would enforce (-: (clearly)
Chris
Do you think it’s possible that we’ll see traps in the near future, that affect foes and players alike? Because one of the things I really enjoyed in GW1’s Sorrow’s Furnace, is that you could use traps against your opponents. You could lure them underneath crushers, and it had the exact same effect on them, as it did on us.
I like it when an encounter is like a sort of sandbox. Where there are all these interesting mechanics that interact with each other in dynamic ways. Where pressure plates are activated by players and enemies alike, and where the environment can be turned against the enemies. It mixes up the combat, and makes it less boring, more strategic.
I’d love to walk into a room some time, and just have the freedom to choose my strategy. Maybe there’s a trap on one side, that could be used to take out enemies (but it also blocks my way). And a lever on the other side, to deactivate the trap, but it’s guarded by a champion. And maybe a third path that is underwater and hidden, but which circumvents the trap, and allows the players to flank the enemy. However they’d better be ready for a big fight on the other side. And maybe there are traps that can be activated by enemies on purpose, unless the players catch up to them, and stop them dead in their tracks before they can do so.
I would welcome options, and dynamic mechanics. Not linear, but a bit more open.
All I can say is that i think that would be cool:
’Do you think it’s possible that we’ll see traps in the near future, that affect foes and players alike? Because one of the things I really enjoyed in GW1’s Sorrow’s Furnace, is that you could use traps against your opponents. You could lure them underneath crushers, and it had the exact same effect on them, as it did on us.
‘I like it when an encounter is like a sort of sandbox.’
Me to (-:
Chris

:D:D)
