Dev Tracker

About mesmer

in PvP

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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As this thread has turned away from constructive feedback, it is now locked. Want to know how to give good feedback? Read this post: https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Danicia, I’m hoping to see one of your characters in a dungeon looking fashionable too sometime soon!

Much like IRL, I am not fashionable AT ALL and look pretty dorky.

Dev livestream: Ready Up: Feb 28 @ 12pm – Devs storm EotM!

in WvW

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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This Friday, February 28th at 12pm pacific, we will be airing our 6th episode of Ready Up! On the show, we will have our always glorious Mr Host Man, Josh “Grouch” Davis, along with Game Designer Hugh “Nightmare” Norfolk and Competitive QA Embed Jessica “Wubbuffet” Boettiger!

Here’s the schedule:
1. Let’s talk PvP Glory removal!
2. Story time with Jessica
3. Devs storm EotM (maybe we’ll show some secret spots)
4. PvP tournament highlights
5. Upcoming events
6. Finish with a clip from the community

Tune in on the official Guild Wars 2 twitch channel to watch: www.twitch.tv/guildwars2

During this episode, we will have the majority of the competitive team at ArenaNet to play with us!

We’ll see you then!

Dev livestream: Ready Up: Feb 28 @ 12pm – Devs storm EotM!

in PvP

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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This Friday, February 28th at 12pm pacific, we will be airing our 6th episode of Ready Up! On the show, we will have our always glorious Mr Host Man, Josh “Grouch” Davis, along with Game Designer Hugh “Nightmare” Norfolk and Competitive QA Embed Jessica “Wubbuffet” Boettiger!

Here’s the schedule:
1. Let’s talk PvP Glory removal!
2. Story time with Jessica
3. Devs storm EotM (maybe we’ll show some secret spots)
4. PvP tournament highlights
5. Upcoming events
6. Finish with a clip from the community

Tune in on the official Guild Wars 2 twitch channel to watch: www.twitch.tv/guildwars2

During this episode, we will have the majority of the competitive team at ArenaNet to play with us!

We’ll see you then!

Collaborative Development: Ranger Profession

in CDI

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Many of you have suggested removing traps from the Skirmishing line. It seems the primary reason for this is because it is the crit line while traps are primarily focused on conditions.

Given the idea behind skirmishing (for Ranger, we expect them to be able to survive longer while whittling their opponent down), would it maybe make more sense to leave the traps there and perhaps swap the stats with a different line?

However you would then lose the on-crit drive that the skirmishing tree has. And where would the crit stats go then? Marksmanship might make sense but then our trees would look almost identical to thieves in stats, which may or may not be a good thing. Wilderness Survival would be a natural choice for the PvP meta, but wouldn’t make much sense for other content.

Not that it’s a bad idea, just playing devil’s advocate for a second.

Yeah, it would also mess up a bunch of builds. I spoke with the guys on this one and they aren’t super happy with the skirmishing line in general either.

Collaborative Development: Ranger Profession

in CDI

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Many of you have suggested removing traps from the Skirmishing line. It seems the primary reason for this is because it is the crit line while traps are primarily focused on conditions.

Given the idea behind skirmishing (for Ranger, we expect them to be able to survive longer while whittling their opponent down), would it maybe make more sense to leave the traps there and perhaps swap the stats with a different line?

Block second hand sales

in Black Lion Trading Co

Posted by: John Smith.4610

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John Smith.4610

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I’m assuming that your love for me stems from the fact that you just had to chug about 8 beers and are now very drunk.

Collaborative Development: Ranger Profession

in CDI

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Proposal Overview
By now everyone is familiar with the word ‘Zoo’ and how it relates to the Ranger class. While the screen clutter is still there, the strategic value of all the minions has lessened because of the changes to tab targeting. Body blocking is still a large issue though and I am proposing we remove the spirits from the game.

snip

Removing Spirits would be a pretty big change to the class. Additionally, they are part of the “spirit” (sorry, had to) of the Ranger. I do think the idea to add it to the pet is interesting, though I’m not sure how it really makes sense (the pets aren’t the ones drawing from nature, it’s the Ranger).

Do you have any thoughts or ideas that wouldn’t necessarily remove them, but maybe help to lessen the body blocking as you said?

Official Instagram?

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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Hey, aris: We don’t have an official Instagram, but it’s something we might consider doing in the future.

If we were on Instagram, what would you like to see on an ArenaNet or Guild Wars 2 Instagram feed?

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Collaborative Development: Ranger Profession

in CDI

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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snip

When Stowed, the ranger should gain the “Aspect of the [pet name]” effect, which provides unique buffs based on the pet family and specific pet.

mtpelion.4562, you have some really great ideas in your posts. I noticed your sentiments about Ranger pets right now are shared by a lot of the community here. The quote is an idea in particular struck me as interesting.

If we weren’t able to have an option to keep the pet permanently stowed, would having an option like you suggested make it feel better to toggle the pet? It seems like the kind of thing that you could develop a strategy around (pet could be out for one reason, then you switch it up to catch opponent off-guard).

Block second hand sales

in Black Lion Trading Co

Posted by: John Smith.4610

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John Smith.4610

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Ah! This topic again.

takes a drink

No one told me we started a drinking game. Was the word of the day “manipulation”?

And chug a beer every time JS says “no.”

Seriously though, I’ve never seen a compelling argument that making TP items account bound would be anything but devastatingly bad for this game and its players. There are of course many biases in any setting, especially a forum setting, but you know that my goal is to make the best possible game.

100 Map Completion and no gift

in Account & Technical Support

Posted by: Michael Henninger.7451

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Michael Henninger.7451

Game Support Lead

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Update! We have been looking into this and are currently laying the groundwork for a fix. I’ve sent a mass reply to open tickets on the matter – sorry about the generic messaging. We’ll be looking at each ticket individually so we’ll need some time.

I understand how important this is to all of you and promise we’re not letting the issue sit idle. I’m seeing a great response toward getting this resolved for all of you.

I’ll update again as soon as I can (probably tomorrow).

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

March 18th Glory change FAQ

in PvP

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Hey everyone,

Since the announcement of Glory removal, there have been a lot of questions popping up about what this means. As such, we have put together an FAQ to help answer some of these questions. If your question isn’t listed here, it is likely that we are not ready to discuss it at this time.

IMPORTANT: Please note that the March 18th maintenance build is not the next phase of PvP rewards. For reference, check out John’s blog post here. This build will only remove glory and increase rank points earned.

Q: Why aren’t people with glory boosters being compensated with different boosters or something along those lines?
A: We will not be converting glory boosters because we announced that we would be phasing out glory in John’s blog post and it wouldn’t be fair to the players that used up all of their boosters since then in preparation for it. However, players that spent gems to purchase glory boosters directly that have not used the booster will be eligible for a refund. For those that did purchase them, they can file a ticket here.

Q: Do we need to put our PvP armor in our locker on 3/17 so it can be “converted” or can we leave it on our characters?
A: No, this is not the next phase of PvP rewards. This is a maintenance step that we need to do as we make the bigger transition.

Q: Will we be able to craft PvP related gear after 3/18?
A: Yes, you will still be able to craft PvP related gear. This build is a maintenance step that will only remove Glory and increase rank points earned.

Q: Will rank points remain the same?
A: Starting on 3/18, we will be awarding increased rank points in all areas of PvP.

Q: What is happening to the rank reward chests and their respective vendors?
A: The chests will be removed from the game as a reward. You will still keep the ones in your inventory until they are used, but we will no longer be giving them out or selling them in any avenue.

Q: Will we be able to sell PvP materials to npc vendors similar to tournament tickets?
A: These materials are not being removed as part of the maintenance build. In this update we are only removing glory and making an adjustment to the amount of rank points earned.

Q: Will we eventually be able to use PvP rank/cultural/dungeon armor skins in PvE/WvW?
A: Yes, players will eventually be able to take their looks across game modes; however, this will not be happening as a part of the maintenance build on March 18th.

(edited by Allie Murdock.8152)

About to be banned

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I strongly believe you have been phished. Please see this thread: https://forum-en.gw2archive.eu/forum/support/account/A-Note-about-Phishing-Emails-1/first#post2074388

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Collaborative Development: Ranger Profession

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hey all,

A few of you mentioned disappointment at the lack of response so far in this thread. Yesterday was an extremely busy day for me to be actively participating in the thread, but I figured it couldn’t hurt to get the thread going.

I’ll be spending most of my day today just going over this thread and summarizing some of the ideas. I’ll try and get some of the guys in here as well to comment on specific feedback!

Please be patient, the thread hasn’t even been up for a full day!

Thanks

Hey All,

Some great discussion so far.

Adding to what Allie said, please don’t assume that if there hasn’t be a red post that the discussion hasn’t been read by the developers. Personally I read the CDI topics every day and generally spend some time watching the flow of the discussion and formulating my own opinion before feeling the need to comment.

Many of the team read the topics and just by doing so this impacts how we evolve the game. We are all part of the initiative and are all part of the same discussion group and sometimes it really nice to be able to sit back and read the proposals and discussion without feeling like we have to comment for the sake of it. I like that, a lot.

Keep up the good work, you are in great hands.

Chris

Account Issue Follow-ups – Updated Regularly

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Update: 25 February 2014

345799 – Resolved
352417 – Resolved
352417 – Resolved – thanks for your kind post!
360490 – Resolved
364408 – Resolved
375006 – Resolved
378007 – Resolved
382623 – Resolved
382896 – Resolved
383599 – Resolved
385976 – Resolved
380239 – Resolved. Duplicate of 379983. Please do not submit duplicate tickets.
382177 – Known issue, and we’re sorry for your inconvenience. It is on the list to be fixed as soon as possible.
368964 – Answered Friday.
390251 – Answered today
379701 – Answered yesterday.
362553 – Under review. These investigations are somewhat backed up and will take a few more days.
363549 – Under review. Please do not make duplicate tickets This will be responded to as soon as possible, but duplicates do create delays.
364871 – Under review. These investigations are somewhat backed up and will take a few more days.
372617 – Under review. These investigations are somewhat backed up and will take a few more days.
375362 – Under review. Please no not submit duplicate tickets. These investigations are somewhat backed up and will take a few more days.
380863 – Under another review
383938 – Under review
384671 – Final Answer: The account will remain closed. Do not access other player’s account to submit appeals as you put their account in jeopardy of termination as well.

  • Account access issues, such a reviews of terminations and hacks, are taking 5+ days for review. We are working to reduce that response time, but ask for your patience in the meantime.
  • Please also note that botters and gold sellers (RMT workers) file appeals, too. We will not reinstate accounts found to be involved in these offenses. Those listed as “final response” it will not be reviewed again.

Please do not make duplicate tickets for the same situation. Please update your ticket by simply responding to the most recent e-mail with the ticket number in the subject line.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Account Issue Follow-ups – Updated Regularly

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Update: 21 February 2014

373146 – Resolved
376803 – This is a known issue. Please check the post in the Bugs Forum for info. Each case will be reviewed.
164768 – Agent responded 12/16. If that did not help, or if you need that response sent again, please create a follow-up by responding to any e-mail about this ticket.
364986 – Final answer: This account was used for disallowed activity and will not be reinstated.
309654 – Final answer: This account was used for disallowed activity and will not be reinstated.
356069 – Final answer: This account was used for disallowed activity and will not be reinstated.
352966 – Under review
361874 – Under review
371061 – Under review
356069 – Under review

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

GW2 Tickets for Review (7 days & older)

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Update: 25 February 2014

345799 – Resolved
352417 – Resolved
352417 – Resolved – thanks for your kind post!
360490 – Resolved
364408 – Resolved
375006 – Resolved
378007 – Resolved
382623 – Resolved
382896 – Resolved
383599 – Resolved
385976 – Resolved
380239 – Resolved. Duplicate of 379983. Please do not submit duplicate tickets.
382177 – Known issue, and we’re sorry for your inconvenience. It is on the list to be fixed as soon as possible.
368964 – Answered Friday.
390251 – Answered today
379701 – Answered yesterday.
362553 – Under review. These investigations are somewhat backed up and will take a few more days.
363549 – Under review. Please do not make duplicate tickets This will be responded to as soon as possible, but duplicates do create delays.
364871 – Under review. These investigations are somewhat backed up and will take a few more days.
372617 – Under review. These investigations are somewhat backed up and will take a few more days.
375362 – Under review. Please no not submit duplicate tickets. These investigations are somewhat backed up and will take a few more days.
380863 – Under another review
383938 – Under review
384671 – Final Answer: The account will remain closed. Do not access other player’s account to submit appeals as you put their account in jeopardy of termination as well.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I sort of feel bad for Chris already. I tried to keep my posts short, but every time I come back to the thread I see walls of text that are “formatted”. It’s still difficult to get through.

I really wish people could be more concise, use more lists, and less walls of text.

Anyway, I like a lot of the ideas so far. But it does seem the playerbase is all on the same page here. It would be beneficial to get some developer interaction to see what page they’re on. (But I can’t imagine trying to soak in this many words at once, so I suspect that’s why we aren’t getting too much red yet).

Things are much much more accessible already and whilst we can still improve I just wanted to say thanks to everyone for giving it a try.

Loads of devs have commented to me about the topics being much easier to consume and think about.

So thanks everyone.

Chris

If she feels bad for you, she should go check out the Ranger Thread. I feel so sorry for poor Allie. =(

Allie and the team are doing a great job and the majority of the discussion is very useful to. Really pleased so far with the CDI topics.

Chris

P.S: Fingers crossed!

What should I charge for twilight?

in Black Lion Trading Co

Posted by: John Smith.4610

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John Smith.4610

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Actually 9 have sold in the last 24 hours.

GW2 Tickets for Review (7 days & older)

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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My husband tried to log in last weekend and it gave him an error. He attempted to log in multiple times and after about the third time it gave him a ban notice for botting/third party program use. He’s submitted a ticket same day and has yet to receive anything other than the generic auto response. Can this ticket be put up for review. He has been unable to play since last Friday.

Ticket # – 363549 – Account Ban notice – 2/15/14
Ticket # – 365046 – Unable to log in – 2/15/14
Ticket# – 371205 – Unable to log in – 2/17/14

https://forum-en.gw2archive.eu/forum/support/account/Duplicate-Tickets-Please-Think-Twice/first#post3501088

It’s been more than 5 days since the last auto response, which is why I am here now.

The point that Ic is kindly trying to make is not that you’re here now, nor that your husband has waited several days. Surely we do understand both those things. But the fact that he has submitted repeated tickets is part of the reason for the delay in response and we ask that he not do that any further, but update the first ticket only. That is an important message that all forum members should heed.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Atlas Feedback

in Living World

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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The title of this post made me sad :-(

I fixed it. It is imperative that feedback threads are respectful and offer up constructive criticism for the Development Teams. We like to point people to feedback threads, with both positive & negative criticisms.

fix the halo

in Guild Wars 2 Discussion

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Hello all,

Please leave your on-topic feedback on this post: https://forum-en.gw2archive.eu/forum/livingworld/escape/Selfless-Potion-on-Asura

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: Scott McGough

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Scott McGough

Narrative Lead

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On behalf of the writers, artists, game designers, and everyone else who contributed to Taimi’s character development, you are very welcome.

Speaking as a writer, one always hopes one’s characters will matter to the audience as much as you describe Taimi mattering to you. I am honored for my part in inspiring such a reaction and I am moved by your eloquent description of the positive impacts Taimi’s character has had on your outlook.

All of us here at ANet are sending you our most positive vibes—hang in there. I sincerely hope the support of us and the larger GW2 community continues to be a source of comfort.

Now bring on them cookies! <JK—in all seriousness, this thread is all the sweet reward we could ever hope for, but if there are cookies on top of that, we’ll take them, too :-)>

—Scott McG

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: Josh Foreman

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Josh Foreman

Environment Design Specialist

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Chocolate chip with butterscotch chips are my favorite cookies. I mean, I didn’t come up with the character. I’m just say’n.

Selfless potion halo on Asuras

in Bugs: Game, Forum, Website

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Can you post your feedback/screenshots here? https://forum-en.gw2archive.eu/forum/livingworld/escape/Selfless-Potion-on-Asura

Thanks!

asuran halo 2 low/small

in Asura

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Hello all,

Can you post your feedback/screenies here? https://forum-en.gw2archive.eu/forum/livingworld/escape/Selfless-Potion-on-Asura

CDI- Fractal Evolution

in CDI

Posted by: Isaiah Cartwright

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Isaiah Cartwright

Guild Wars 2 Lead Designer

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The main thing I still don’t understand; Fractals is all about agony and agony resistance. After compleeting a Fractal you have a chance to get Fractal Weapons, But WHY we still can’t upgrade these weapons into ascended and maybe like the backpack an extra glow or any other effect while infusion the weapon.

A few neat ideas here I wanted to split out.
1.) Upgrading weapons to ascended: We didn’t do this because when we first released these weapons there where no ascended weapons and now that there are we figured like all skins people could transfer them via the transmogrification system. I do how ever really like the idea of making another tier to the weapons and allowing you to upgrade it much like the backpack.
2) Infused weapons: I don’t want us to add infusions to all ascend pieces as it quickly blows out agony and makes the new +1 system more complicated. Keeping it to rings and back items makes the known quantity of agony resistance predictable.

~Izzy @-’——

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I sort of feel bad for Chris already. I tried to keep my posts short, but every time I come back to the thread I see walls of text that are “formatted”. It’s still difficult to get through.

I really wish people could be more concise, use more lists, and less walls of text.

Anyway, I like a lot of the ideas so far. But it does seem the playerbase is all on the same page here. It would be beneficial to get some developer interaction to see what page they’re on. (But I can’t imagine trying to soak in this many words at once, so I suspect that’s why we aren’t getting too much red yet).

Things are much much more accessible already and whilst we can still improve I just wanted to say thanks to everyone for giving it a try.

Loads of devs have commented to me about the topics being much easier to consume and think about.

So thanks everyone.

Chris

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Would rewards have to be the end-goal of such an initiative, Chris? One of the best examples I’ve seen recently of user-generated encounters was the “Foundry” in Neverwinter.

http://neverwinter.gamepedia.com/Foundry

They basically gave access to different base NPCs, assets, map templates, and from there, people crafted their custom stories, quests, and dungeon-delving experiences. There was no ability to modify mechanics, stats, or do mesh editing of the different props. It was essentially a copy-paste tool for the purposes of creating environments, but thankfully one of the greatest strengths of the D&D universe is its Roleplaying and the thousands of stories that can be created.

I feel the same could be said for the world of Tyria.

I don’t know how much effort it would take to create a new tool or system of this manner in the Guild Wars 2 engine, but Fractals could definitely be seen as a method of delivery for the content.

Lots and lots of effort (-:

Chris

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Chris,
Is there a specific policy against the introduction of prestige items (items specificity beyond the ability of a large quantity of players to acquire.) being introduced to high level fractals?
or are we welcome to make proposals based around that idea?/ high difficulty rewards?

On fractal evolution, would you (personally not asking for a company stance) prefer the introduction of more fractal types (such as the endless fractal and tower fractal modes that have been suggested) or would you rather we expand on what new scenario fractals we’d like?

Hi Conski,

Feel free to discuss those ideas. Folks can discuss anything they like as long as it is on topic and not cyclic retreading of things we already know (as a group).

Chris

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

Next

I already posted this in the dungeon forum yesterday, as I was unaware of a fractal CDI coming up. I am sorry for the double post, but I feel it is best to have this suggestion here as well for completeness.

Proposal overview
Make agony resistance (AR) account wide.

Goal of Proposal
Fractals become much more repeatable/replayable if we can bring any character. It makes it a different experience. The fractal levels are account wide, but I find myself bringing the same character because she is the only one who is equiped with AR.

Proposal Functionality
Similar to the change that was made for magic find in the past, where it was removed from the gear and made account wide, the same could be done for AR.

Associated Risks
- People who already build up their AR should have this transferred to their account somehow in order to not lose progress.
- Balancing the acquirement of AR.
- Balancing power creep from infusion slots that can now slot other attributes.

I will discuss this proposal with Izzy and have him respond.

Chris

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I would like us to start of by listing the top three things we would like to see evolved in Fractal Design. Idea proposals can come after this stage.

Chris

1. Procedural Generation
it would be nice if at least some elements found in a fractal were a bit randomize so that every run has variety
2 rewards
making rewards not entirely dependable on RNG
3 User generated content
This is perhaps a bit too ambitious but perhaps if the mists can be found to dwell in alternate realities not just the past, it would be interesting to allow players to design their own fractals and share them with the community.

Personal opinion: It would be really cool to have number 3. Rewards would be an interesting problem in regard to this idea though.

Chris

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

Next

Chris, I think Nike recommended an environmental weapon, like a shield, that could help with the first encounter. Is this something that you’re fine with chatting about? The addition of tools to fractals like dredge so that the fractal itself doesn’t change, but our strategies do?

That is absolutely ok to discuss.

Like I said I have no issue discussing evolution of the fractals once we have a good grasp on what should be evolved, which in the case of Dredge i feel like we do.

Chris

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

Next

Using fractals to tell story:

Proposal Overview
Fractals should be used to tell as more about the lore/history of Tyria.

Goal of Proposal
Increase the amount of lore used for the fractals and creating new fractals which story and background informations. This is such a good oppertunity to tell us about things that happende before GW2, things that could happen in the future, things of an alternate version of Tyria.

Proposal Functionality
Existing fractals:
I think the fractals should have some more story, like what is this underwater fractal thing, what happened in this strange rata-sum version, is it ascalon we are over-running? It would be great if we got some more informations about them while doing them, either by getting more informations from Dessa or by some writings found in them or NPCs you could talk to.

New fractals:

  • There could be fractals which tell us about events that happened between GW1 and GW2
  • Fractals that tell us about things that happened even before GW1
  • Fractals telling alternate versions of history: I would especially love to see a fractal where we help Shiro to kill the Emporer (still a great fan of Shiro )
  • Fractals about a possible future: Everything is overrun by Scarlet (sorry, I just had to write that here, since I like here even if so many hate her^^)
    I’ll complete the list here with this examples, since I could go on about this for a long time.

Associated Risks
Of course people might not care about lore/story, making it a bit of wasted time for you devs, but I still think many would think it a nice addition and if it leads to new fractals everyone should be happy.

Hi Moon,

Thanks for delivering a very good proposal for more Lore based fractals.

TimmyF this post is a good example to discuss ideas around.

Chris

CDI- Fractal Evolution

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Chris-

What are your thoughts about bringing back some of the GW1 Missions as Fractals? Is that something feasible?

I mentioned Aurora Glade as an option before. http://wiki.guildwars.com/wiki/Aurora_glade

If this is something you would entertain, would it be valuable for us to discuss potential options?

I think this is a cool idea and certainly one worth some proposals and some discusison around said proposals.

Chris

Collaborative Development: Ranger Profession

in CDI

Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Hey all,

A few of you mentioned disappointment at the lack of response so far in this thread. Yesterday was an extremely busy day for me to be actively participating in the thread, but I figured it couldn’t hurt to get the thread going.

I’ll be spending most of my day today just going over this thread and summarizing some of the ideas. I’ll try and get some of the guys in here as well to comment on specific feedback!

Please be patient, the thread hasn’t even been up for a full day!

Thanks

CDI- Fractal Evolution

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Proposal Overview
The Agony Protection Device allows players to take an extra burden of positioning an environmental item and themselves in a fight in order to avoid agony.

Goal of Proposal
This proposal assumes that it should be possible to do Fractals by replacing the need for agony resistance with a higher requirement on skill. It proposes a method to allow this by giving a group the option to add a secondary mechanic to encounters which—if executed successfully—allows the players to avoid agony.

Proposal Functionality
At the start of each fractal, the Agony Protection Device, an environmental item, spawns along with the players. The item creates a small zone around it. In this zone, players are immune to agony (alternative: can not receive new stacks of agony). This zone wanders with the item no matter if it is carried by a player, or not.
For those of you familiar with the Tower of Nightmares, there was a similar device in some of the chambers that made players immune to the toxic pollen.

The additional burden for the group is to carry around the device (no weapon skills while carrying) and to organize group play such that the characters are in the zone when agony is about to hit.

At the start of each Fractal, there is a robot which allows to reset the device (remove the old one, create a new one at the position of the robot).


Associated Problems

  • The “additional burden” is not balanced over different fractals. The idea was born for the Solid Ocean Fractal, and that it where I hope it should work like I intended: players meeting in a small zone when agony is about to hit. It is, however, rather trivial when the unavoidable agony is limited to a few hits before the fight even starts (Mai Trin, Molten Duo). In these cases, the additional burden might be too small. I’d say this is a big issue.
  • It also affects Fractals of tier 1 to 3. This will probably add some trouble for changing some encounters to be too easy. However, since unavoidable agony is also parts of these tiers (at least the cooling-rod-room in Thaumanova), it should also apply to them. Medium-sized issue in my opinion.
  • It also puts limitations on future Fractals. For example, unavoidable agony must never occur while the group is split up (maybe countered by adding multiple devices?).
    Medium-sized issue in my opinion, as it only limits the use of unavoidable agony.
  • It can also allow a single (or two/three) player to get an advantage over the other players. Players can choose to just stay in the zone for the agony-immunity. However, if all players stay put in the same zone, most encounters are unforgiving. Therefore a group has to decide who gets to carry the device and to get the protection. This might actually be a nice addition for some groups (helping new players). I’d thus say it is only a small issue.
  • Making an environmental weapon crucial for success is very prone to bugs. It probably needs a method to recreate it in case it is lost. Big issue, but maybe easy to solve.
  • (added in edit 1) The effect on the agony-instabilities (level 40, 50) is really big. I simply can not foretell how this will work. People would actually be forced to staying together. This is not always possible (pressure plates in Dredge Fractal) and probably not wanted by some players. Big issue. Really big. Even if level 60, 70 and 80 are not similar to 40 and 50.

Really fun idea.

Chris

CDI- Fractal Evolution

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Topic Title: Potential Fractals (Replay Value)

Description of Topic Feature or Goal:
There are a lot of instances that can be created with the fractals. You can add some previous missions from Guild Wars 1 (don’t know if you are allowed to but come on this game is a “sequal”.) Not only this but you can also provide additional lore from the research we do while in fractals.

Suggested Idea Proposal Format:
1- You can create small fractals from Eye of the north dungeons. Or Main missions like fall of abbadon or fighting the lich king.

2- After completing the fractals we should be able to go back to the npc and find out there conclusion on the fractals. Ie where the giant silver surfer came from, what time frame that was in. Extra flavor text that can provide us a information about what we have done will provide us a sense of accomplishment other than the blues and greens we really really are begging for!!!

Goal of Proposal
Increase the Fractal Replay value. Yes once you hit the cap of 50 there is not point in doing the high level ones any more. You want to do you daily and done. However if you are able to provide lets say another 5 – 10 fractals this will increase the player base since player would want to try the new content.

Proposal Functionality
This one might be time consuming because you are actually creating content for the game. It can be another living story update. I would also perfer that devs do there research on what are good fractals that can excite the players.

Associated Risks
The only risks i see is Money. time is money and developing new fractals will take time. All I ask is that please consult players before you make fractals so we are happy with what we get. The Thoumanova reactor was good but poorly implemented. This was just another way for you to get Scarlett involved. If the community wanted Abbadon, I am sure Scarlett wouldn’t have been there. I hope not!

I like your thinking Mustafa!

Chris

CDI- Fractal Evolution

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I just thought there was a suggested word count of the proposals, and it was 200

So far, that just isn’t happening.

Incorrect. Proposals can have any length. Suggested word count for discussion posts about proposals is 200 or less.

Oh well, there hasn’t been much discussion. Only 5 pages of proposals of “any” length.

Which is to be expected at this time. This is exactly how I hoped it would pan out, and it’s much more streamlined this way.

Imagine if you were at a business table with 50 executives or something and they all tried to not only give their proposals, but argue for or against other’s proposals at the same time? Essentially, noone would be heard.

It’s great that the contributors here are feeding off one another, speaking in turn (as if rotating around a table), and then just stepping aside to let the next person offer a proposal.

Now it will fall on Chris to find some interesting ones for further discussion, or present the request for players to find a proposal that is not their own to back, support, or campaign.

And now, back to lurking. Been too busy with work this week to contribute my own proposal.

@Lilith – I agree, and perhaps Chris can decide on a course of action once a majority of the proposals have been gathered.

I to am really enjoying how the new format is working out. Seeing the proposals and discussions in this format is making the whole topic much more accessible.

In regard to your request I would like to see more discussion/proposal around rewards as well as ideation about how we could evolve the whole Fractal experience from ideas around new types of fractals, new lore and info on your favorite encounters in the current fractals.

On top of this it would also be cool to hear about people’s favorite instabilities and ideas for new ones.

Chris

Also i think it is totally cool to have the first pages be proposals and for discussions to flow synergistically between and after them. No issue here.

Chris

CDI- Fractal Evolution

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I don’t mean to sound like a jerk, but if you are ‘well aware of’ the player displeasement with the current implementation of the dredge fractal, why haven’t you done anything about it for the last year?

I speculated about this in an earlier post, but my best guess is that there is internal disagreement about this Fractal, but the decision was made to keep it as is and most devs are just trying to avoid making any comment about it at all as they need to present a unified message to players.

This is pretty standard corporate policy. My hope is, over time, ArenaNet feels more comfortable allowing individual developers some leeway in discussing personal feelings which may differ from the official position. I think Josh Foreman is best known for doing so and most of us here have tons of respect for him because of it.

That said: Chris has made it pretty clear that Dredge won’t be discussed, so let’s try to find other topics and move forward.

Just to clarify: Ideas around Dredge are welcome, regurgitating the same feedback in regard to the fractal is pointless.

Chris

CDI- Fractal Evolution

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I just thought there was a suggested word count of the proposals, and it was 200

So far, that just isn’t happening.

Incorrect. Proposals can have any length. Suggested word count for discussion posts about proposals is 200 or less.

Oh well, there hasn’t been much discussion. Only 5 pages of proposals of “any” length.

Which is to be expected at this time. This is exactly how I hoped it would pan out, and it’s much more streamlined this way.

Imagine if you were at a business table with 50 executives or something and they all tried to not only give their proposals, but argue for or against other’s proposals at the same time? Essentially, noone would be heard.

It’s great that the contributors here are feeding off one another, speaking in turn (as if rotating around a table), and then just stepping aside to let the next person offer a proposal.

Now it will fall on Chris to find some interesting ones for further discussion, or present the request for players to find a proposal that is not their own to back, support, or campaign.

And now, back to lurking. Been too busy with work this week to contribute my own proposal.

@Lilith – I agree, and perhaps Chris can decide on a course of action once a majority of the proposals have been gathered.

I to am really enjoying how the new format is working out. Seeing the proposals and discussions in this format is making the whole topic much more accessible.

In regard to your request I would like to see more discussion/proposal around rewards as well as ideation about how we could evolve the whole Fractal experience from ideas around new types of fractals, new lore and info on your favorite encounters in the current fractals.

On top of this it would also be cool to hear about people’s favorite instabilities and ideas for new ones.

Chris

100 Map Completion and no gift

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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(Repeating post in other forum)

According to a member of our programming team, there is a known issue that is preventing some players from getting rewards. The team is investigating.

However, quite often, a player is mistaken about the status of their account or is shown that rewards are due when they aren’t quite earned. Players should do some troubleshooting steps before submitting a ticket, because this might be resolvable individually, and ,may not be related to any bug.

Here are some troubleshooting steps:

  1. Log into the game with the character that has the 100% world completion.
  2. Go to Bloodtide Coast via Lion’s Arch and enter the Chantry of Secrets.
  3. Make sure that you have claimed the “Sanctum of Secrets” Point of Interest within this map instance.
  4. Some of the skill challenges require you to consume an item. If this item has been consumed in a zone other than the one in which the skill challenge is located, you will not receive the rewards for 100% world completion. Revisit every map in the game and that may resolve your issue and grant you your items.

Also, sometimes the title is rewarded prematurely (in error). To receive the rewards for fully exploring the world, please carefully review each map for missing Points of Interest, Skill Challenges, Renown Regions, and Waypoints with the single character with whom you are trying to finish the task. The most common areas that are missed are World vs. World maps, Chantry of Secrets, and the various city maps, such as Divinity’s Reach, Black Citadel, etc.

More:

Generally we find that players are resolving the problem by revisiting each the following cities.
- Lion’s Arch
- Rata Sum
- Black Citadel
- Divinity’s Reach
- Hoelbrak
- The Grove

Player Notes:

  • I just fixed after reading some solutions here, come back to whisper cathedral ( i alredy had explored ) and go back to the last interset point, work for me.
  • [Player] teleported to all the map locations and found that he had not opened the reward chest (the one you see each time you finish a map or after completing daily quests or dungeons) on one particular map. After opening the chest, another reward popped up and he was able to obtain the Gifts of Exploration.

I hope all this is helpful to you. If after doing these steps and following these tips you continue to need assistance, please submit a ticket. If you already submitted a ticket some time ago (say, more than a week ago) and, after going through the troubleshooting steps above, still need help you can simply respond to your ticket and say you still have not received your rewards.

And yes, any actual issues are still very much on the developers’ radar for correction

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

CDI- Fractal Evolution

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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snip.

Agreed. Discussing the fact the dredge is frustrating and takes a long time barely helps the process of Fractal evolution beyond the idea that people dislike long time gates. Dredge can be fixed to the liking of players and devs alike, getting there should be part of the evolution of fractals.

One topic I’m not sure if someone has brought up or not, but would solve some of the rewards/currency issues players are having:

A vendor that gets unlocked after completion of the final Fractal. This vendor has things that can be bought based on the difficulty that has been completed, and bought using fractals currency primarily (depending on the value of the item.) As an added way to make it interesting, have the available wares vary depending on what fractals people ran through especially the first one.

Pie in the sky idea: Sell stat infusions from these vendors, or dye kits to color existing fractal weapons, or some other way to show prestige from completing difficult content.

The concerns, comments and feedback surrounding Dredge are something that we are well aware of. Thank you very much for giving us further insight into this area but our time as a CDI on this topic is better spent elsewhere.

Chris

I don’t mean to sound like a jerk, but if you are ‘well aware of’ the player displeasement with the current implementation of the dredge fractal, why haven’t you done anything about it for the last year?
I can’t even begin to count all the topics opened to voice player concerns about the fractal and still there has been no change. Actually that is not entirely true, you have ‘fixed’ numerous tricks players used to help making the fractal slightly shorter.
I even remember a developer quote that said something like ‘we are looking into options to help reduce the length of the unnecessarily long fractal (dredge)’ way before the Fractured patch but the opposite was done

Hi Asko,

I would like to clarify that we are aware of the feedback both from this thread and before. We try to stop on top of all feedback from all aspects of the game. Jumping from this statement to ‘why isn’t it fixed’ is not a topic for this CDI nor any moving forward.

I am simply stating that we are aware of the feedback and therefore our time is better spent discussing other areas of Fractal evolution. I am really enjoying many of the proposals and discussion and would like to see us continue discussing areas that perhaps we haven’t considered before or further drilling into reward design which has been an excellent part of the discussion so far.

Chris

CDI- Fractal Evolution

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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snip.

Agreed. Discussing the fact the dredge is frustrating and takes a long time barely helps the process of Fractal evolution beyond the idea that people dislike long time gates. Dredge can be fixed to the liking of players and devs alike, getting there should be part of the evolution of fractals.

One topic I’m not sure if someone has brought up or not, but would solve some of the rewards/currency issues players are having:

A vendor that gets unlocked after completion of the final Fractal. This vendor has things that can be bought based on the difficulty that has been completed, and bought using fractals currency primarily (depending on the value of the item.) As an added way to make it interesting, have the available wares vary depending on what fractals people ran through especially the first one.

Pie in the sky idea: Sell stat infusions from these vendors, or dye kits to color existing fractal weapons, or some other way to show prestige from completing difficult content.

The concerns, comments and feedback surrounding Dredge are something that we are well aware of. Thank you very much for giving us further insight into this area but our time as a CDI on this topic is better spent elsewhere.

Chris

[Dragonbrand] Event Bug - Harathi Hinterlands

in Bugs: Game, Forum, Website

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Hello all!

What we need for this is more information. We were unable to reproduce this at all. So, what we need is:

  • What were you doing and what did you see when it broke?
  • Are all the Skritt alive?
  • How much damage did you to to the Harpy? Did you defeat it, or did it disappear?
  • If you can reproduce it, how exactly did you do so?

Any information beyond “it is broken” would be extremely helpful.

(edited by Moderator)

Collaborative Development: Edge of the Mists

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Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

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I’d say there is a pretty strong sentiment against the idea of collapsing all of WvW into 3 colors, rather than the current world set up. Which I agree with. I think world pride and association is an important part of the way that WvW works currently.

Here’s a possible version of shorter matchups that wouldn’t necessarily sacrifice the long term fight of a WvW matchup currently and wouldn’t involve merging everyone into one of three teams.

Matches last 8 hours, there are 21 matches in a week with the same 3 worlds, the winner of the week is the world that wins the most matches over the course of that time.

This solves some of the problems we see currently, namely the issues that can arise as matches get out of hand towards the end of the week. However, it would still give worlds with better coverage a leg up on their opponents. It also loses the feeling that you’ve had a long term battle for victory.

I’m curious what you all think of that? Does it retain the feeling of victory in WvW right now and solve problems or does it just introduce more issues without solving any core concerns?

Collaborative Development: Ladders & Seasons

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Posted by: John Corpening.9847

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John Corpening.9847

Associate Game Director

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Just checking in and saying thanks for all the great feedback! There are a lot of posts that are on the same wavelength and quite a few interesting ideas.

Thanks for a great discussion so far!

CDI- Fractal Evolution

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Quick note to say that I am up to date on the proposals and small number of discussion points.

Chris

53 thousand globs of ectoplasm?

in Black Lion Trading Co

Posted by: John Smith.4610

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John Smith.4610

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But posters will see 53,000 and choose to post under it’s price for a quicker sale. Psychologically it still acts as a wall that you would want to post beneath it. As long as enough players are posting under it, even at the velocity JS is talking about, it may take a bit longer to wear that wall down than a few hours.

Agreed.