Josh, I just wanted say thank you so much for sharing all the details about jumping puzzles and the camera design decisions with us. I really enjoyed reading them and I absolutely love the jumping puzzle aspect of GW2.
Frankly, from all the MMOs I have played, there isn’t alot of developers who would sit down and actually chat to players in a manner like yours. I really appreciate you taking the time to do this.
I love to learn, and the only way to learn and get better at what I do is to get feedback. So it’s a pleasure. I appreciate that anyone cares enough about my game to talk about it!
josh, thank you for answering questions.
I do have one question though. will we still be able to use our normal skills in the new dungeons? because I suck at jumping puzzles
but as a engineer, that doesn’t matter as much (jump shot
)
No. ALL skills, buffs, or any other un-equalizer will be removed. (including size differences among the races) But if you suck, we will have Baby Mode. So ANYONE should be able to have SOME amount of fun.
This one that you’re working on.. I suspect you cannot talk much about it, but can you say whether it will be for a currently existing zone or for an as-of-yet unannounced zone? Is it themed for a specific holiday, or is it more general purpose?
Everything about it is brand new. I mean… everything. So it’s going to take a while. Give it a couple months.
Correct, Risen Giants count as undead, not as giants.
Hi there,
I’d like to add to this listing of art issues. This is something I haven’t noticed before, but recently my Charr Guardian’s shields have been clipping through his arm. It looks more like the shield is a sleeve than, well, a shield. This happens regardless of shield type, it glitches no matter the shape, size, or model.
This happens when it’s on his back, too.
Could you give me a full list of the other armor you are wearing with it? Thanks!
Hello Thereon.
You know it right.
We cannot really say anything about this feature now but should an update comes regarding this, we will inform all of you through our official channels. We close the thread now and thank you for your patience and understanding.
Hello everyone.
Please, check this thread in which the question was already tackled by Colin Johanson. We close this one in order to avoid duplicates. Thanks for your understanding.
Out of sheer curiosity, did you do the jumping puzzle in the Eternal Battlegrounds as well? Because the size of that is just magnificent. It’s the one and only jumping puzzle that I do regularly – Even if my chest hasn’t reset yet.
Are you considering doing something similar in the future? Either for WvW, or a PvE version – With automated traps, of course.
Also, I’m not a big fan of the timed jumping puzzles. I won’t say I’m terrible at the platforming stuff, but I’m far from the best at it. So getting a wee bit of extra time before getting blown to smithereens would be useful.
Tirzah did the EB JP. She’s the best Map Artist here. I’m constantly amazed by what she creates. I don’t know what plans are for future JPs other than mine. The one I’m working on is so epic it will have a mixture of pretty much everything we’ve ever done in JPs and a whole lot more. But it will also have a Baby mode for people who just want to cruise through it.
Hello Shalev.
Welcome to Tyria and the official forums!
You can change to the server of your choice (provided that it is not full) but I am afraid that you will need to pay gems for it as the free transfers ended already.
If they are OPTIONAL, then remove them from wvw as they have no part in it, block real wvw players from getting in and are the cause of a lot of friction between JP2 fans and wvw players.
I’m not super familiar with how the JP in WvW interacts with the rest of the map, so I can’t really speak to that. I am not an expert on all things GW2 or even JP. I’m speaking from my understanding of the subjects. I would be interested in hearing more about this dynamic though.
Hell, take up my suggestion from months ago and take all the JP’s OUT of wvw and make it it’s own area with it’s own queue system and I’m sure the fanboys here would all love you for it (and the wvw community would love you for it too). Imagine a whole instance full of your favourite JP’s in a pvp area!
That’s not something I have any power over. As I said, tell me more about how JP in WvW is ruining your experience. I’d honestly like to know.
For something that less than 1% of devs time was spent on there certainly seems to be a lot more of them and even more being developed while it been X months and most if not all of the wvw issues still exist.
The reason more of them are coming out is because it’s something the Map Artists can create relatively quickly in small areas that are low-impact and low-risk for creating new bugs and mucking with currently stable systems. I know that we have a good sized team that is dedicated to WvW, so it’s not like anything is being ignored in favor of making JPs.
Maybe the JP team should work on wvw and the wvw team can play with designing JP’s, then we might see some results on wvw.
It doesn’t really work that way. All of our teams have people from all disciplines working on them. There is no JP team. Unless you count my tiny little team working on this short special project. But there is no single team that makes all the JPs. Like I said, they get put in by Map Artists as the inspiration and availability permits. They are not a priority, nor a main feature.
but on the whole GW2 is not about jumping at all.=== so then they didn’t appear in Xmas event as a major part of it, or most other added content doesn’t contain at least an element of either ‘jumping’ or a ‘puzzle’? Fractals has at least one where jumping is a major part of it- of the 3 I saw there was plenty of jumping and opportunities to fall to your death.
Well, I did the JP for Halloween, but I also did a pumpkin patch map, and a boss map, as well as spending a lot of time decorating LA. And our other Map Artist made the maze. On Wintersday I did the airship interior. As far as content distribution the vast majority is still on other things. If your argument is “Why are you making content that I don’t like while X is still a problem.” then you will never be satisfied because the game will never be perfect. We are always trying to make it perfect, but sometimes our solutions will not be the same as yours. And sometimes X is what our designers have decided is the best solution so it won’t change. We can’t make a game that is 100% everyone’s cup of tea. We will spend resources in ways that you would not if you ran ArenaNet. We spend resources in ways that I would not if I ran ArenaNet. The same can be said for any individual in the universe. I hear what you’re saying. You don’t like JPs and wish we would put those resources into other areas. My only contention is that “resources” are not a uniform descriptor. Map Artists can’t fix whatever it is you dislike about WvW. But they CAN make content that appeals to a niche community like the JP crowd without impinging on other systems or turning the game into Super Mario Bros.
I’ll stop being ‘silly’ when you start being ‘sensible’ in your replies to a customer.
Deal.
(edited by Josh Foreman.8250)
Update 2/7/2013:
We’ve been keeping a very close watch on this week’s matchups and, despite our concerns regarding the recent population shifts, it seems that many of the games are quite competitive. At the same time we’ve been evaluating some possible changes to the math we use to calculate ratings. After examining a number of new methodologies for weighting the outcomes of matches we have found that our existing formulas already do pretty much what we want them to do. Certainly none of the candidates that we tried yielded better results.
In light of the strong community response to the idea of a WvW ratings reset, the results of our ratings formula investigations, and our data on the current matchups we have decided not to reset the WvW ratings at this time. All existing WvW ratings will be preserved and the rating calculation methodology will remain unchanged. Any existing mismatches should be corrected by the system in relatively short order. Now that there is less volatility in the player base for each world we expect the quality of matches to improve more quickly. This is both because the rating system is operating in a less unpredictable environment and because more stable teams tend to produce better results.
Thank you all for your feedback on this matter, and for your patience while we explored the various options. The community response was a key element in our decision making process.
This update has also been added to the OP.
ArenaNet Gameplay Programmer
As our artists have also said in interviews that one of the purposes of concept art is that it is a way to convey mood to a viewer and to serve as inspiration for designers. Concept art is not necessarily a blueprint to follow by rote. There is stuff in the game that looks like the concept art, but just because something is depicted in the concept art doesn’t necessarily follow that it will make it into the game.
Please take your tinfoil hats off and be reasonable.
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra
(edited by Regina Buenaobra.6193)
https://forum-en.gw2archive.eu/forum/support/account/Email-address-displayed-in-guild-roster/1324807
TL;DR is that this only appears to affect YOU. Other players cannot see your email address, even though you can. It’s certainly a bug, which we’re looking into.
And even if it is not a JP, the labyrinth in Flame Temple Tombs in Diessa Plateau is a very good one.
Uh… I made Diessa Plateau and I don’t know what you’re referring to. Is it new content?
It’s this mini-dungeon: http://wiki.guildwars2.com/wiki/Flame_Temple_Tombs
Pretty sure it’s been in since beta, you do a meta-event to attack a firey place and open up a portal that ports you into the mini-dungeon and then there’s some underwater parts with torches and tunnels or something. And some ruins and stuff.
Lots of videos on youtube, like this one http://www.youtube.com/watch?v=4SVZnP-QCTQ
Oh right. I forgot it’s final name. I was just calling it the water temple when I was working on it. That’s when Lisa and I first teamed up, and why I recruited her to help me with the one I’m currently working on. She’s the most talented scripter/designer/content person at Anet as far as I’m concerned.
Also, are you responsible for the rewards for JP’s? I’m just curious if the loot table for an easy puzzle (like Urmaug) is the same as those which are harder and take much longer (if you can share that type of information)
No, we map artists are teamed up with a scripter, and scripter has to keep all that economy balance stuff in mind. I know little about those issues.
This is actually not a bug, it is working as intended. It is not optimal, but to save the names of all of your pets (read: all of everyone’s pets) would require another large name database that ANet did not create. Currently the pet name feature saves the name in the slot, not the pet, so changing out the pet type resets the slot name.
Perhaps someday they will change this, but it is not a bug.
This is pretty much exactly what’s going on.
Tl;dr: we may change this some day, but it’s not going to happen in the near future, and it’s not a bug.
— Live Response Embed —
One suggestion… when you create timed puzzles, add multiple difficulty modes. At the easiest mode, a person would get the most time to complete the puzzle and receive the achievement at the end. At the higher difficulty, there would be better chest rewards but less time to complete the puzzle.
Already on it. I’m currently placing props in my map that will only appear in Baby Mode that will create bridges over the difficult parts. Normal Mode will have none of those. And Stupid Mode… well, if you’ve ever played I Want To Be The Guy or Syobon Action (AKA Cat Mario) you’ll know what to expect. And all with rewards/titles commensurate with the effort involved.
I have to say Scavenger’s Chasm is my favorite overall purely because it’s an actual puzzle. I also absolutely love the area with the running water, the water-worn holes, and just how beautiful it is overall inside. I’m a caver so maybe that has something to do with it, I prefer it for looks over the usually-preferred looks of Hidden Garden just because it’s so complex inside. It’s also impressive that nothing feels copy/pasted (in fact, very little in GW2 overall feels that way, which is very different than most massive games, especially cave systems). It’s also great that each JP is so different.
I want to say thanks for making these and the rest of the team for putting them in the game because it really does make the game more unique and I’m very glad that they’re a big enough success that you’re allowed to continue creating more!
Wow, thanks for the great compliments. I do some spelunking myself, which lead me to try to recreate a claustrophibic feeling in one of the WORST JPs in the game: Troll’s End. Which was NOT that bad until the camera got changed just before we shipped!
But then I incorporated that claustrophobia with exploration in Chasm. Also, I sculpted most of the cave props and tunnels in the game, so I’m glad to hear they don’t appear copy-pasty.
We’re currently investigating this issue. Thank you for the details and screenshots, everyone!
— Live Response Embed —
Please understand that WvW is not being “neglected” for other parts of the game. We have different teams that work on different content. WvW has a dedicated team that is committed to bringing the best WvW improvements that they are able. In cases such as this one, this sometimes means pushing back releases in order to ensure proper time is given to polish and bug-fixes.
That said, I believe this thread has run its course. Current discussion has run either in circles or off-course and many of the topic being discussed either have existing threads to on the same topic, or should be posted in new threads.
the only one i hate is Griffinrook run as i’ve never managed to get the chest, always hit somewhere along the way.
Yeah, I feel so bad about that. I designed it so that the Griffons would never do that one insta-peck move, so they would only do the dive-bomb, which gave you a tell so you could always dodgeroll away in time. But somehow that darn skill slipped back in, and now it’s a matter of dumb luck to get to the end. I’ve been assured that it will be fixed for the next build. But it sucks the the whole design of the challenge is ruined by one small detail.
Hello everyone.
And since we are having an official thread with Gaile Gray´s posts inside (check Healix´s link), we encourage you to keep on posting there. We close this one to avoid duplicates of the same issues. Thanks for your understanding. 
And even if it is not a JP, the labyrinth in Flame Temple Tombs in Diessa Plateau is a very good one.
Uh… I made Diessa Plateau and I don’t know what you’re referring to. Is it new content?
Thank you for the reports, everyone.
We’ve been hearing about sporadic reports of lag leading to disconnects, but they’re all on different maps and different servers. If you can let us know which server you’re seeing this on, in addition to the map name (which most of you have included) it may help us track down the root cause. 
Thanks again; we hope to get this nailed down soon!
— Live Response Embed —
The fight wasn’t hard, at all. It’s just a tedious fight. The entire strategy revolved around repeating one set of actions over and over again for an extended time. That’s tedium, not difficulty. Reducing the time involved just hastens the inevitable and actually get people to run the path again.
Pretty spot on. The fight wasn’t overly difficult, just tediously long. We plan on revisiting this boss during our Phase 2 pass, but for now this should lower the tedium of this encounter.
We’re aware of and investigating this issue, but we don’t have an ETA on a fix yet. Thank you for your patience!
— Live Response Embed —
Do explain.. why would you fix something that has been bugging us all, and not brag about it? I’d of jumped up from my chair if you put that in the patchnotes! Thanks a bunch for that fix ^^
I’m not in charge of the patch notes, although I did make that request for it since there was considerable attention around the bug. Some bug fixes just aren’t deemed important enough to spend resources on, and some things we simply don’t announce (like some exploit fixes). I try to keep things as transparent as I can though, but the end decision isn’t up to me.
None of them. I didn’t realise I had bought a Nintendo JUMP PUZZLE 2 game, but apparently this is a platform game with bells on it.
Your just being silly. Jumping Puzzles are a peripheral activity that is only there for those who want to do them. The dev team has devoted probably less than 1% of their time to creating them. As I said above, there WERE a few slip-ups where vistas are too hard for those who hate jumping, but on the whole GW2 is not about jumping at all.
The oddly straight lines we see sometimes are caused by bugs in the graphing, not a lack of trading.
Anyway, Scavenger’s Chasm is one of my favourites too. I have done it so many times now, I have started to time how fast I would go through it. (10 min atm)
It’s interesting how much love I’m seeing for that one on this thread. In general I’ve mostly heard negative feedback on it. In each JP I’ve done, I’ve tried to explore an element to its fullest. Weyandt’s Revenge was narrative, Griffonrook Run was a 2-part setup where you have to strategically plan your rout, then race to finish it, Clock Tower is straight up race , and Scavenger’s Chasm was all exploration/discovery. I’m a very discovery-oriented player myself, so I loved the building the Chasm and making the little hidey holes. This next one I’m doing is so massive that I’m getting to do a bit of everything in it, so it’s been a super fun experience.
I’m just annoyed that what should be an optional activity becomes manditory to complete a map. Should not have to complete a JP to get a vista.
Just so you know, the vistas are NOT supposed to be very difficult to get to. However, I gotta say, we dropped the ball on that one, as each map artist was responsible for putting them in their maps, and we all have different ideas of what ‘difficult’ means. I’d love to someday get permission to do a full world pass on them all and make the ones that non-jumpers hate much easier.
It’s not related to your order. Steel Tide is one of the three possible branches. (Going after Zhaitan’s dread fleet, or rescuing some soldiers who vanished behind the lines are the other two choices.)
Hello everyone.
Revolution, while we really appreciate that you took the time to give us your feedback, we’ll now close this thread as there are already other threads in this subforum that are discussing this same issue. Thanks for your understanding.
Gotta say, that’s a first time for me. Congrats on a good run, and it sounds like you all had fun doing it.
Keep up the good work!
Oh, and yes, I did fix the scream.
The information in this report is not correct.
It is true that Kongzhong is our Chinese publisher and that we are working with them to release Guild Wars 2 into the Chinese market. But like with the release in North America and Europe, we will do extensive beta testing, and the feedback of those tests will determine the time when we will release the game in China.
It is also true that we have said in the past that we will do an expansion at one point. But currently we are fully committed to expand the world of Guild Wars 2 through our Living Story (you can read more about it in this blog post by narrative designer Angel McCoy)
Hello Ericxness.
We understand that waiting can be quite frustrating but we will keep you guys informed should a change regarding this specific issue arrives to GW2.
As this is not really an account problem, we proceed to close the thread.
Thanks for your patience and understanding.
Hello everyone.
Thank you very much for all your input and comments about this. Since Wukunlin has already a great deal of suggestions for the boss, we proceed to close the thread. 
Thanks again!
Hello everyone.
SandruDaniel, I am afraid that this item is not refundable and therefore you cannot sell it back. We proceed to close the thread now. Thanks for your understanding.
Hello everyone.
Leman, you certainly can send a ticket to Customer Support, providing information about this episode. Just like we don’t permanently ban anyone on the forums for first time offences, the same goes in-game. The more you report, the better the game world will be.
Such behaviour will still exist in-game but fortunately these fellows are a minority out of the great community that Guild Wars 2 is. 
Hello everyone.
As Robert Hrouda has stated before, we are working on it and hope to have it out as soon as we can. We proceed to close the thread. Thanks for your patience.
Hello Cato.
Yeah, sometimes the BLTC experiences these temporal issues, that normally disappear after restarting the client. If you are encountering weird bugs with the trading post, please, do not hesitate to let us know through the in-game reporting tools or via a ticket to Customer Support. Thanks!
While the necroing of this thread was humorous, it should have been closed long ago. As such, it’s time to say goodbye. 
Hello everyone.
There is in this subforum a bigger thread in which players post whenever the temple is uncontested in different servers. That might help you! Check it here. We proceed to close this thread now. 
Then we proceed to close this thread. 
Have fun!
Hey, Tweeaak.
We have this bigger thread here in which players post whenever the temple is uncontested in different servers. Therefore we invite you to visit it and proceed to close this thread. 
Hello everyone.
Thanks for answering that fast, Zanthic. Since the question is solved, we proceed to close the thread. 
Hello everyone.
Since it seems that Zariuss has found what he was looking for, we proceed to close the thread. 
Hello Mattersnot.
We suggest you to contact our Customer Support directly so they can solve any question you and your friend has regarding this issue. Thanks!
Hello Nibiru.
Since this is not longer a bug report, we will proceed to close it.
Thanks for letting us know that you solved it, in any case.
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