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Unable to login/Disconnected After Map Change

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Posted by: AphoticEssance.7592

AphoticEssance.7592

Every time I start make progress in HoT something else gets broke. My main character is still stuck on the first mission. Almost a week and two tickets later but still no fixes… Why?

All I wanted to do was to play with my friends on day one and experience the game along side them. Sadly when progress is blocked, it becomes impossible to keep up. By the time I get to play the content, everybody I know will be bored and the maps will be empty.

I have friends on my list that have over 50 mastery and I am stuck at 9 because of all the bugs…Next time I am just going to wait it out.

This has been by far the worst xpac experience I ever had by far.

This must be the only xpac experience you’ve ever had if you’re upset about bugs in the first two weeks.

I have been playing mmos for 10 years

I have never had an experience in an expansion in which I tried to do the first mission on 4 seperate characters until I could get one to not bug out. For the first day I had 3 characters locked out of progress.

I still have a character that cant access the first instance. I can access the maps now… but cant do the missions because my first one is jacked up.

How would you feel if you could not play on your main the first couple days of an xpac because of bug issues…

Or how about wasting a several hours completing the same mission over and over on multiple toons trying to get on the new maps?

Now I can’t log in for the 3rd time since the xpac when I had no issues before?… yeah I think I have the right to say I am having a pretty bad experience right now.

I have the right to my opinion.. and that is that this is the worst experience I have ever had with an xpac release of a game.

So then you never played Everquest where characters were dead locked on loading screens on 3-4 separate expansion releases for WEEKS?! What about when they merged servers and characters went Poof!

This is FAR from the worse release to date of any MMO (been playing since 1999 when Everquest was released)

From my understanding this has been a nice xpac for most people which is really nice compared to some expacs.

Less issues as a whole for the GW2 community… but for me this has been a nightmare of an expac being plagued with my account having so many issues.

So for me… this is the worst experience that “I” have personally had.

I am not saying the content is trash. I am loving everything I got my hands on so far. However, I am Just very frustrated with all my account issues atm. I am not sure why that is hard to understand.

Perhaps you can relate in another game?

(edited by AphoticEssance.7592)

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: AphoticEssance.7592

AphoticEssance.7592

I am super frustrated with this xpac

Every time I start make progress in HoT something else gets broke. My main character is still stuck on the first mission. Almost a week and two tickets later but still no fixes…

All I wanted to do was to play with my guild mates on day one and experience the game along side them. Sadly when progress is blocked, it becomes impossible to keep up. By the time I get to play the content, everybody I know will be bored and the maps will be empty.

I have friends on my list that have over 50 mastery and I am stuck at 8 because of all the bugs.

This has been by far the worst xpac experience I ever had by far.

(edited by AphoticEssance.7592)

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: AphoticEssance.7592

AphoticEssance.7592

I have played 16 hours on my scrapper and had a fun time in the process. My time was pretty much split between sPvP and WvW.

Here is my feedback/suggestions on the scrapper.

Hammer – Love the hammer. Skill 3 could use some tweaks because the leap seems to not track the target when I am close which in turn causes me me to bounce around randomly. I understand how the animation of the skill works. However, I would just like it to be more consistent work better when I am close to the target. Other than that I think the hammer is nice.

Function Gyro -I really like the function gyro. However, there are times it just not seem to work as intended. Sometimes the Gyro takes a really long time to appear. Sometimes it goes to a down person and just sits there instead of stomping/resurrecting. It also seems to die way to fast. Perhaps a tweak in how fast the gyro works or an adjustment in its health or a combo or both could make the gyro a little more useful.

Other Gyros – My impression of them was that they ran out of fuel to quickly and were super easy to kill. To be honest I am not sure where they would be useful. I do like most of the toolbelt skills for the gyros. The only one that I did not like much was the defense field but I feel this could be easily made more useful by giving it a stun break which I feel the gyros lack anyway.

Traits – I really think there should be a trait in there that also helps the gyros stay alive longer or perhaps decrease skill recharge or increase the amount of fuel they have. I think that final salvo would be a perfect trait to add this too.

lol!.. common really?.. mes perma stealth?

in Guild Wars 2: Heart of Thorns

Posted by: AphoticEssance.7592

AphoticEssance.7592

MAJOR EXPLOIT: Fix this please!!

in Bugs: Game, Forum, Website

Posted by: AphoticEssance.7592

AphoticEssance.7592

For the first time in a long while I am mega kittened. I am usually on Anet’s side but this is really wrecking the game..

Seems like everybody is using the exploit. Full [ARK] guild group using the buff with no golumns.

My guild decided to quit playing for the rest of the week.

RIP WvW

Applied Fortitude and Strength to be removed

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

I do not think it was a needed change but I 100% love it. Thanks you Anet and please stick to your guns on this one.

To be honest, I personally do not understand why anybody would be against this change but I think people complain over everything nowadays. So many grumpy people in the forums.

The only legit reasons for anybody to be upset is that there was PvE stacks in the first place.

Many of the other players who are complaining about this change sound like they were using the stacks a crutch for their builds, lack of skill, or both.

I also want to point that have all my mastery lines unlocked but I fully welcome this change.

So long PvE stacks

(edited by AphoticEssance.7592)

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: AphoticEssance.7592

AphoticEssance.7592

Suggesting a better name is not hard enough..

Try coming up with a name worse than Dragonhunter

“Dragonhunter” haha so bad.

Completely Pointless Revamps?

in Guild Wars 2 Discussion

Posted by: AphoticEssance.7592

AphoticEssance.7592

I could not of said it better myself. I really feel like Anet is ignoring their customers. Players want more content not these “improvements” on aspects of the game that was already good.

Hopefully they are working on meaningful content and we are just overreacting.

triple warrior cheese op

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

I am sorry but you have to actively try to get 0 points.

You mean to tell me that your team was so bad that they could not even get a kill or a cap? Sorry not buying it.

(edited by AphoticEssance.7592)

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

@AphoticEssance
Well the point that I’d like to underline with my post is not that i’m the inventor of Engi Decapper but was about the complaining about this type of Engi. I don’t care if you don’t want to believe that i’m the inventor, it was just to make sure you belive me on what I was saying. Sorry if I did not focus well what was the question.
Regards

Yeah don’t get me wrong I agree with what you were saying. After reading this thread I am glad that I am not the only one with the same perspective.

I was starting to lose hope that there are people out there excited that the decap/far point role for the engi is starting to materialize in team comps. I am excited when I see a shift in a meta. It keeps the game from being stale.

Hopefully Anet shows the ele the right amount of love and we can more of see them as well.

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

Heya to all the Community.
I started reading this topic and I’d like to express my opinion about it.

I’m the inventor of the Engi decapper (the role and all builds)
I have played for 5 months only Engi decapper and I have never seen so many engies decapper like now in Team/Solo Que.

1)I can only say that I never respected the META and now I’m happy to be the inventor of a build that keeps engies in META.
Do you like a game where only Warriors Guardians and Thieves still playing? (always talking about PvP).
I know that devs have in project to rework many classes for making them more competitive and we all hope this project will be implemented as soon as possible but I personally don’t want to adapt myself to the META. I want to have fun with the class I enjoy more.
2) Are you asking about a nerf of Decapper Engies or what?
So maybe explain how u would like to nerf it cuz I don’t have any idea.
I have passed many many time doing tests in Custom Arenas for making a build but it’s all together that makes an Engi Decapper strong.
So maybe nerf AR? In my point of view I hardly ever use AR (be less than 25% life) on my engi I think if it will be nerfed I won’t have any problems.
So maybe nerf some traits? Which ones?
In my opinion u cannot simply complain about a problem beacuse u cannot counter it. Find a way to counter it. There are several ways to counter an engy decapper guys.
The problem is : if u want to nerf Engi Decapper devs should rework all the class.
3)In my opinion you should try to play it, is not easy. U cannot say braindead and usefull class without make a test of it. I have passed 5 months of game training and improve with this spec and now it can be usefull. I have never said warrior hambow braindead and usefull class beacuse for use it well u need lot of time of train.

The problem is: there is a difference to USE a class and USE a class WELL.
Any class on this game can be usefull if u can use it well. If u believe that every Engi Decapper can be usefull try it now but I want to see you on top of ladder. (I’m 15 atm) (I can pass you the build I have no problems )
And remember that WE are playing one of the greatest PvP ever seen in MMORPGs and it’s useless continuing nerf classes.
Enjoy the game

I agree with most of what you said but wait…Let me get this strait. You are claiming to be the inventor of the decap engi? I am sure I probably am not the first to bunker engi to play this way but I think it is a bold statement to say that you are the inventor. I guess you can take credit for it if you would like. I am sure your the only person to slap together all the cc you can into one build…..

I have been running my current bunker build since before June when I tried to form a premade with my guild. (I know this because I checked the date of my guild posting) Back then I had three different variations that used either thumper, mines, or bombs. There was no testing or crazy thought process behind it. All I cared about was making a build for taking and keeping a node. It is not rocket science.

I have many people ask me about the build in game and I graciously gave it perhaps you were one of those guys. Or perhaps you stumbled along something that other people were already doing like myself.

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

the more i read the more i think ppl doesn’t know what they are talking about. a lot of arguing but noone made the point. The problem is not AR trait, this is a problem in the game mechanic like ele diamond skin or warrior berserker stance so engi doesn’tt differ from other’s builds, nor the survival traits the profession can deploy in a fight. It’s about the CC SPAM and only. You can’t litterally stand on thie point if you’r not a clas with Stability and even if you got it the stability cooldown cannot match the CC spam colldown. No animation on cc spam, so pls, avoid the kitten sentence “you only have to dodge it right”. You cannot damage em at all if you want to stay on the point cause you stay perma-knocked-back, you eat the ground all the time. So you have to get out of the circle and damage from distance but doesn’t help at all cause you give him the point. It’s only, i repeat, only about cc spam, give cc spam to any other class let it go to bunker build and you have onother necro decapper, onother ranger decapper and so on. If you want to nerf this build increase the Cooldown of Shield number 4 skill, rifle number 4 and flamethrower 3 and give ’em a clear animation. The bomb can be easly dodged at least.

I think people know what they are talking about. I just do not think you understand what the real problem is. So you want to utterly rip apart the engineers abilities because it takes two people to take a node?

In the past engis only had one role for a team and that was to roam. Unfortunately that is not the best class at it. Now that engis adapted to all the the crappy AI, and warrior meta you want us to get nerfed? Are you serious? Cant we be the be the best option for something for once?

Give it some time. People will counter and when they do, the cycle will repeat and their will be players just like you crying for a nerf and start a thread just like this one.

Spotted! Decap engi user. It’s all about counter, there’s no counter to that build and to the role he plays. I’m not saying the engy must not have a role but there must be a counter to that role and many in this discussion have proved it without counting the ones who paly it. I play it, i’m not good at it but i say it needs a nerf. Now what i stated in the post before is that all suggestions have been proposed are not the point but to counter, again, it you have to do something about cc spam. Having 1 weapon and a kit giving knockback with 15sec of CD wthout counting the more utilities and kit wich gives other knockback is op and with no counter. Bunkering can be done and is a game mechanic but this is something different.

And what do you main sir? Warrior, Thief, Guard, Ranger, Necro? All those professions have some pretty cheesy builds that are used in sPvP.

I main engi and guard. I like to roam and bunker. It has taken me a long time as a player to develop an effective way to bunker on my engi. All the nerfs that were handed to the roamer engi paired with all the buffs to other classes made the engi much less effective as a roamer. So, instead of complaining about it I adapted.

I get it trust me. Fighting a decap engi is very frustrating. So is getting feared of a node and having your health drained to zero at the same time. I encounter decap engi all the time when I am trying to bunker on my Guard, but instead of crying nerf I counter. You saying that you can not counter them is wrong. This is build wars after all. Perhaps you have a build that does not do well vs. decap engi.

Have you ever played engi? If not play engi for a few days and notice how easy it is to see what an engi is doing. Most of the engi’s abilities are easily noticeable and if you time your skills right the fight for a node will be a wash.

There are plenty of counters for this build. Perhaps your just trying to win an argument and not really listening. Sure I can decap as an engi on this build. So can necros, guards etc. That is not enough of a reason to nerf a profession.

If your just coming on here to complain because decap engis are frusterating to fight, I understand. However, please do not say that there is no counter for a decap engi, that just looks bad.

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

the more i read the more i think ppl doesn’t know what they are talking about. a lot of arguing but noone made the point. The problem is not AR trait, this is a problem in the game mechanic like ele diamond skin or warrior berserker stance so engi doesn’tt differ from other’s builds, nor the survival traits the profession can deploy in a fight. It’s about the CC SPAM and only. You can’t litterally stand on thie point if you’r not a clas with Stability and even if you got it the stability cooldown cannot match the CC spam colldown. No animation on cc spam, so pls, avoid the kitten sentence “you only have to dodge it right”. You cannot damage em at all if you want to stay on the point cause you stay perma-knocked-back, you eat the ground all the time. So you have to get out of the circle and damage from distance but doesn’t help at all cause you give him the point. It’s only, i repeat, only about cc spam, give cc spam to any other class let it go to bunker build and you have onother necro decapper, onother ranger decapper and so on. If you want to nerf this build increase the Cooldown of Shield number 4 skill, rifle number 4 and flamethrower 3 and give ’em a clear animation. The bomb can be easly dodged at least.

I think people know what they are talking about. I just do not think you understand what the real problem is. So you want to utterly rip apart the engineers abilities because it takes two people to take a node?

In the past engis only had one role for a team and that was to roam. Unfortunately that is not the best class at it. Now that engis adapted to all the the crappy AI, and warrior meta you want us to get nerfed? Are you serious? Cant we be the be the best option for something for once?

Give it some time. People will counter and when they do, the cycle will repeat and their will be players just like you crying for a nerf and start a thread just like this one.

(edited by AphoticEssance.7592)

Decap Engi

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Posted by: AphoticEssance.7592

AphoticEssance.7592

The facts totally get lost in here by weird and useless sidenotes. The main fact why it should be nerfed asap, is because it just feels completly abusive:

No need for adepting tactics => Just push far all day long
No need for any teamplay => Decap engis doing best fighting alone
No need to kill => You will cap anyway, just knockback and survive(cant kill without supply crate anyway)
This, plus beeing pretty much unkillable to 80% of the opponents.

Finally nerf AR and the decap engi will disappear in their current abusive form. 95% of the other engi-specs arent useing AR anyway. I play engi myself with a lot of different builds and would love to see something else instead of AR. Wheres the freaking point in getting immune at 25% while getting completly outplayed in the other 75%?

And to all those praised counters in here:
Lots of really bad engis in there these days who probably never played engi before, remember this and judge about well played ones.
-How long does a warrior need to take down a well played decap engi?
Minimum 2800 Armor, 50% dmg reduction on stun, 20 sec cd block, 50% uptime of vigor plus lots of stuns and rupts. Hambow will barely need 5 mins to get him down if the engi isnt kittened.
-Necro can of course condiburst him down at 35%, but again, if the engi isnt kittened he will know this and will counter with rupts(SoS), dodges and block while he smoothly melts down to immunity and the necro needs 5 mins as well.
All this sounds like you´ve just met the bad ones so far.

No

If a team is pushing far => Cap their home
Yes there is need for teamplay => Learn to rotate
No need to kill => It is conquest not team deathmatch

Also, you are referring to 1 v 1 situations. What you are basically saying is that a decap engi bunker should always lose in a 1 v 1 and die faster. Then why is that not true of other bunkers?

Perhaps Anet should remove all bunkers then.

No one cares about bunkers, because they just can defend your nodes. But if a bunker decaps that easy its just gets stupid. Rest of your post confirms that you didnt pvp´ed much.

The only thing i said is, that there are teams who can counter (or outplay) it.
The engis can’t play a other build competive, because all other builds are crap (i think all other builds loose 1v1 vs Warrior, Nekro and Ranger if they don’t play really bad).

Ok, decap engis have to go (because you can’t handle it, lol).
Can we (the engis) please have a other viable build (which don’t loose most of the 1on1 or can be easy focussed)?

Basically 1on1´s are engis big strength, lol. If you loose 1on1´s all day long youre either pretty bad or playing weird builds. Why do peole post in here when they dont even know the class???

I sPvP/tPvP all the time. Not sure what you mean by I “don’t PvP much.”

Again, I think you are looking at it from the wrong perspective. Decap engi can be countered. So I feel that your cry for a nerf is invalid.

Your saying something is “stupid” is just an opinion. That is a very bad reason to nerf something.

Just because a profession found a different way to succeed in conquest mode that counters how you been playing up to this point does not mean it should be nerfed.

Take joy in the idea that an engi has another role for a team. That should make group comps more interesting and fun.

(edited by AphoticEssance.7592)

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

The facts totally get lost in here by weird and useless sidenotes. The main fact why it should be nerfed asap, is because it just feels completly abusive:

No need for adepting tactics => Just push far all day long
No need for any teamplay => Decap engis doing best fighting alone
No need to kill => You will cap anyway, just knockback and survive(cant kill without supply crate anyway)
This, plus beeing pretty much unkillable to 80% of the opponents.

Finally nerf AR and the decap engi will disappear in their current abusive form. 95% of the other engi-specs arent useing AR anyway. I play engi myself with a lot of different builds and would love to see something else instead of AR. Wheres the freaking point in getting immune at 25% while getting completly outplayed in the other 75%?

And to all those praised counters in here:
Lots of really bad engis in there these days who probably never played engi before, remember this and judge about well played ones.
-How long does a warrior need to take down a well played decap engi?
Minimum 2800 Armor, 50% dmg reduction on stun, 20 sec cd block, 50% uptime of vigor plus lots of stuns and rupts. Hambow will barely need 5 mins to get him down if the engi isnt kittened.
-Necro can of course condiburst him down at 35%, but again, if the engi isnt kittened he will know this and will counter with rupts(SoS), dodges and block while he smoothly melts down to immunity and the necro needs 5 mins as well.
All this sounds like you´ve just met the bad ones so far.

No

If a team is pushing far => Cap their home
Yes there is need for teamplay => Learn to rotate
No need to kill => It is conquest not team deathmatch

Also, you are referring to 1 v 1 situations. What you are basically saying is that a decap engi bunker should always lose in a 1 v 1 and die faster. Then why is that not true of other bunkers?

Perhaps Anet should remove all bunkers then.

(edited by AphoticEssance.7592)

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

If Engi loose the Decap Build and become
an other strong Build like
CC, survivability, mightstacks, Condicleans + Immunity (wait, Hambow?)
or
“perma evade”, boonrip, high mobility (2 ports or more), rezzsuport (wait, Thief?)
or
Condicleanse for Group, stability, a lot of Blocks/immunity (wait, Guard?)
or
Easy to play-1-1-1-1-1, Party-rezz, surivability (evades), Burnproccs, CC (Knockdown/immo) …. (wait, Hunter?)

If we become somthing like that, i have absolute no problem to loose the Decap-Build.

I agree.

I think the problem is that people who play the easy builds you are talking about are the ones who are complaining the most about the decap engi. This is the direct result of engineers trying to make themselves more useful to try and counter the builds you described.

The argument that a build should not be strong because it is easy to play is just silly to me considering most of the meta builds of each profession is easy to play. Is decap engi easier to play than hambow or hunter? Haha I think not.

Decap engi is a form of bunker and not even the best bunker out there. Bunkers typically need 2 players to kill. I do not see what the problem is here and why people are crying so hard. I agree it is not as hard or fun to play debcap engi as it is to play a roamer engi but that can be said about all bunkers. Is playing any other bunker hard? Not really.

As far as the engi decamping far, it is nothing new for an engi to push far. Engis have been doing that since as long as I can remember.

I am not sure really what the fuss is about to be honest. Perhaps people are just bad or want an easy win? I enjoy hard fights and having to adjust. Personally, I welcome seeing new challenging builds to fight. I see people countering this build all the time.

I enjoy roaming on my engi more than playing decap but having another role to play allows me to be flexable for a team. There are a few professions that have multiple viable builds and can play dual roles out there.

Why not engi?

(edited by AphoticEssance.7592)

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

I am going to try and have faith with Anet on this one but I am really scared about the upcoming patch. I think it could be do or die for many of us frustrated at how things are being "balanced." Pretty soon all that will be left are players who play warrior.

I would personally like to see them fix ele for sPvP and Ranger for WvW instead of catering to all these people who crying in this thread.

I think the devs need to be careful here.

People often cry nerf when they start to encounter something that their build has a hard time fighting against. Decap is annoying to fight but by no means is it OP. Can we please just learn to counter?

Thanks

Decap Engi

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Posted by: AphoticEssance.7592

AphoticEssance.7592

I strongly disagree with the OP. Decap engis are not over powered. Engis have to work much harder to accomplish things in this game than other professions do. It is downright funny really how much you can accomplish with other professions with so little work compared to an engi.

You have to button mash like a maniac to accomplish what a decap engi does. While other classes can get by with very few abilities.

I think people in this game complain to much instead of adapting. Yes decap engis are annoying and strong but they are much harder to play then…i dunno…cheese hambow.

Yes, it takes more than one person to kill a decap engi but at the same time decap engis do not do much damage. That is part of the trade off.

People forget that engis do not have much access to stability so you can slap them around like a rag doll too. So what comes around goes around. Get good, counter, and stop crying.

Sooooo wait. button smashing = skill?

When I stated “button mashing” I was referring to the effort that an decap engi has to put forth to accomplish something when compared to another profession’s meta builds.

Decap engi is for the most part ft/bomb/tk. Some people use rifle some people use pistol shield for the extra blind. There are a ton of skills that you have to cycle through to avoid damage. It is a troll build for sure but does that take more or less skill than a spirit ranger or a hambow or any other meta build? Who is to say?

Decap engi can be countered by a.) rotating or b.) sending a bunker with a ton of stability to ruin his cc party. I am sure there are other direct counters as well.

I think it is important to point out that decap engi vs. guard bunker makes for a really good fight for a point in which in my experience usually ends up in the engi loosing the battle of attrition for the point.

Decap engi is a bunker and bunkers often require help when fighting them. They can be easily countered though. But I guess who wants to do that when they can just go to the forum and complain instead?

It still is button smashing. with the amount off cc, espically instant cc you have, you dont need even need to time your skills. At least to be effective. Of course a good player will accomplish more, but…

Aaaand nope. A bunker guard will loose the node against a decapper. 100% sure. Its the best situation you can come into as decap engi. The enemies support is wasted on a alrdy lost 1v1..

Everything is button mashing if you look at it that way. You act like an engi is just blindly clicking on abilities to decap.

I understand the frustration with decap engis I really do. It is a troll build that is effective at decapping. But I do not think you should be upset that engi are really strong at decapping. That would be like engis being mad because guards make better mid point bunkers. I think we as a community need to stop yelling nerf every time there is a FOTM. Somebody will come up with a counter that is how metas are made.

I main engi but I also play guard as my second main. Perhaps that is why I have been able to counter a decap engi many times. I am no pro I just see what kit or ability they are using and I assume the outcome. Sure I am not 100% going to win or keep a point vs a decap engi that is what makes it fun.

I can and have won points vs decap engis. I am not even that good at guard yet so I assume that there are higher success rates against decap engis for seasoned guardian veterans.

Decap Engi

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Posted by: AphoticEssance.7592

AphoticEssance.7592

I strongly disagree with the OP. Decap engis are not over powered. Engis have to work much harder to accomplish things in this game than other professions do. It is downright funny really how much you can accomplish with other professions with so little work compared to an engi.

You have to button mash like a maniac to accomplish what a decap engi does. While other classes can get by with very few abilities.

I think people in this game complain to much instead of adapting. Yes decap engis are annoying and strong but they are much harder to play then…i dunno…cheese hambow.

Yes, it takes more than one person to kill a decap engi but at the same time decap engis do not do much damage. That is part of the trade off.

People forget that engis do not have much access to stability so you can slap them around like a rag doll too. So what comes around goes around. Get good, counter, and stop crying.

Sooooo wait. button smashing = skill?

When I stated “button mashing” I was referring to the effort that an decap engi has to put forth to accomplish something when compared to another profession’s meta builds.

Decap engi is for the most part ft/bomb/tk. Some people use rifle some people use pistol shield for the extra blind. There are a ton of skills that you have to cycle through to avoid damage. It is a troll build for sure but does that take more or less skill than a spirit ranger or a hambow or any other meta build? Who is to say?

Decap engi can be countered by a.) rotating or b.) sending a bunker with a ton of stability to ruin his cc party. I am sure there are other direct counters as well.

I think it is important to point out that decap engi vs. guard bunker makes for a really good fight for a point in which in my experience usually ends up in the engi loosing the battle of attrition for the point.

Decap engi is a bunker and bunkers often require help when fighting them. They can be countered though. But I guess who wants to do that when they can just go to the forum and complain instead?

(edited by AphoticEssance.7592)

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

Ok i just met one of those op engie. And it’s crazy. 5 normal skilled players could not kill him. Why?

Passive healing. Bomb healing. Cleric kit. 3 sec toolkit invulnerability (block). Superior aoe damage that even the tankiest warrior can not facetank him.

AED!!!!!. Every 40 sec, such a burst of healing (15766 on hit tooltip). Nobody expects this, and they die because of it. Stunlocking barely keeps him at bay, he just burst more heals. When he meets you he used rifle to immobalize you wich is even more op. Dodging locked out.

And since when does bombs heal 354? That’s crazy powerfull. I haven’t used cleric with bombs, but i did use celestial trinkits one (total of 400 healing power) and they were still way below that on healing equation.

While any nerf, to kill this build will hit engineer hard (who is my main, and i’d like to keep it that way – fyi i left 4 other mains, because they were nerfed to much to my liking), I think YOU HAVE TO LOOK into this. Some pvp only nerfs must be set in place (like bomb healing). Blocking from toolkit. There must be a counter to it. It’s stronger then utility invulnerabilities AND way shorter cooldown. Combined with all of the above this is just madness. It also blocks stuns wich is lame. I mean c’mon, he’s finally in a weak spot, you can finally nail him, but then stuns dont work like they should. What’s left to kill him? Ultra zerging. Nothing else works. He outhealed 9 backstabs (and the other thief attacks on him), a warrior, guard, necro and ele. And they were all using their burst skills on him. This is close insanity. I then decided to ‘spectate him’. Guess what. His response time was arguably massively low. He made a lot of ‘micro’ mistakes. Like dodging to late, to early, using wrong kit at wrong time, failing to land pry bar, EVEN if enemy was immobalized. The list goes on. But this build is so crazy forgiving he survived ALL TRU it.

This can’t be the purpose of pvp Anet. He guarded one point in the next 3 matches, and nobody ever broke his ‘defend point’-parade. Well yeah they once managed to zerg him down, but he came back immediately with others on his side, to then burst the enemies again to pieces.

This build has no weakness. AT ALL. And this is coming from an engie who’s very scared for any nerfs. But in pvp (and i repeat pvp only, wvw/pve are way out of this), this combo is op. Because it can both protect cap point score, preventing enemy to kill you score AND add kill score to your team. This build does all the 3 possible ways in pvp to make your team win, and the enemy team fail. No other build, can do this at all. No build can protect the 3 ways to divide the score to your team so good. Every other build at least has openings to get killed. Weakness in either 1 vs 1 or in manipulating the pvp map (cap points). This doesn’t. No weakness at all. Only strengths.

Something has to be done about this, but I urge arenanet to stop the pvp/wvw downfall because of pvp nerfs. So (as an engie main, who often also plays pvp, but with a lot less complicated, healing/block powered build, by far not OP), I hope you take the right decision. This means, no pve/wvw nerfs (at all), but a serious lowering of the pvp staying power of engineer (with this specific build).

5 players really? Common lets get real, those must of been 5 really bad players.

I swear every time people encounter something strong they just make excuses as to why they lose. They usually come on to the forums and cry nerf.

OMG it is too strong whaaa! anet please nerf it!

Decap engi is a bunker. That is what bunkers do… they I dunno….bunker. Engi just does it through troll CC. Many bunkers require more than one player (sometimes 3) to bring a him or her down. If 5 players were trying to take on this one engi and could not get him down there must of been some very bad players in that bunch. Why not rotate?

Decap engis do not do a ton of damage, and have almost no stability. A bunker with stability and a couple knock-backs could of recapped the circle or never lost the circle to begin with. Good guards rarely lose a cap to a decap engi. Every build has a counter. I really enjoy fighting a decap engi on my bunker guard it always turns out to be a great fight

Do not cry foul when somebody has the cryptonite to fight your team. It happens.

Welcome to build wars.

(edited by AphoticEssance.7592)

Decap Engi

in PvP

Posted by: AphoticEssance.7592

AphoticEssance.7592

I strongly disagree with the OP. Decap engis are not over powered. Engis have to work much harder to accomplish things in this game than other professions do. It is downright funny really how much you can accomplish with other professions with so little work compared to an engi.

You have to button mash like a maniac to accomplish what a decap engi does. While other classes can get by with very few abilities.

I think people in this game complain to much instead of adapting. Yes decap engis are annoying and strong but they are much harder to play then…i dunno…cheese hambow.

Yes, it takes more than one person to kill a decap engi but at the same time decap engis do not do much damage. That is part of the trade off.

People forget that engis do not have much access to stability so you can slap them around like a rag doll too. So what comes around goes around. Get good, counter, and stop crying.

(edited by AphoticEssance.7592)

12/13/13 DB/BP/EB

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

Guys… This is WvW. It’s not designed to be perfectly balanced, and that is most notable in the small group fights. WvW is not about making sure that your opponent and you have the same advantages and disadvantages, and smart players will always try to give themselves the advantage. Advantages can be number of players, skill of players, maneuvering/fight location and a bunch of other things.

So yeah you died because you were outnumbered, out of position or out skilled. If you don’t want to die change your behavior and adapt. Only a fool will expect his enemy to give him a fair fight, so make sure the odds are in your favor before you commit.

Now, if you want the short and sweet version. Stop complaining that it wasn’t fair.

Preacher

When exactly did AZRG change from a guild that used to fight the odds (great movies, btw)

http://www.youtube.com/watch?v=UdPs52iTeA

to a guild that will only commit when the odds are in their favor?

Uh. So what was a random video of you dying to 3 or 4 different guilds that probably had no knowledge of some 1v1 that was all in your head prove exactly? I’m just watching this from the side with popcorn, but whatever that video was supposed to be it just made it seem like you are whining. The people that came in and stomped you weren’t even the same tag.

The point is that the AZRG players were running with twenty+ people chasing six dutifully following the ‘only engage when the odds are in your favor’ philosophy.

A philosophy which I’m sure you personally hold dear to heart.

Cry much? If you and your group decides to troll zerg and runaway of course the zerg is going to chase. Which in your case I can see happening often.

Are you the same guy that joined my team the other day and was complaining that we were using our elite skills? If that was you, try not biting off more than you can chew next time.

I roam in small groups and 1 v X all the time but I do not come on here crying if I get zerged. Are you seriously telling my that you never been in a group that outnumbered a foe? Give me a break.

The reason why we tag zergs and run is to try to get some of them to extend out and turn on them. Sometimes it’s too much to handle, sometimes it’s not. We would not need to do this is if people would stop running in zonewide zergs. By that, I mean nearly every single enemy in the zone is running together. When that happens, we either find nothing to fight, find people who are lost trying to get to the zerg, or find the zerg itself.

With the exception of people who are lost trying to get to their zerg, we are outnumbered in about 90% of our fights.

What is your tag, BTW?

edit: NM, you run with VP
https://forum-en.gw2archive.eu/forum/wuv/matchups/8-9-BP-YB-EB/2640064

Never seen anybody research a person’s posts before and admit it. lol Nice

Yeah, I am in VP. They are a very fun group to run with.

Also, I agree it is hard to find small group fights nowadays.

(edited by AphoticEssance.7592)

12/13/13 DB/BP/EB

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

Guys… This is WvW. It’s not designed to be perfectly balanced, and that is most notable in the small group fights. WvW is not about making sure that your opponent and you have the same advantages and disadvantages, and smart players will always try to give themselves the advantage. Advantages can be number of players, skill of players, maneuvering/fight location and a bunch of other things.

So yeah you died because you were outnumbered, out of position or out skilled. If you don’t want to die change your behavior and adapt. Only a fool will expect his enemy to give him a fair fight, so make sure the odds are in your favor before you commit.

Now, if you want the short and sweet version. Stop complaining that it wasn’t fair.

Preacher

When exactly did AZRG change from a guild that used to fight the odds (great movies, btw)

http://www.youtube.com/watch?v=UdPs52iTeA

to a guild that will only commit when the odds are in their favor?

Uh. So what was a random video of you dying to 3 or 4 different guilds that probably had no knowledge of some 1v1 that was all in your head prove exactly? I’m just watching this from the side with popcorn, but whatever that video was supposed to be it just made it seem like you are whining. The people that came in and stomped you weren’t even the same tag.

The point is that the AZRG players were running with twenty+ people chasing six dutifully following the ‘only engage when the odds are in your favor’ philosophy.

A philosophy which I’m sure you personally hold dear to heart.

Cry much? If you and your group decides to troll zerg and runaway of course the zerg is going to chase. Which in your case I can see happening often.

Are you the same guy that joined my team the other day and was complaining that we were using our elite skills? If that was you, try not biting off more than you can chew next time.

I roam in small groups and 1 v X all the time but I do not come on here crying if I get zerged. Are you seriously telling my that you never been in a group that outnumbered a foe? Give me a break.

(edited by AphoticEssance.7592)

Rules of the Arena

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

Maguuma/BG/SOS broke all these rules today.

I doubt there are any rules, FA been having a field day today killing any and all who enter the arena. There is also about 15 at spawn too.

My fault though for thinking it was gonna be a sort of place like the windmill.

I see a few guilds in those pics that GvG. So, I am not sure what they are trying to accomplish if they are trolling.

Really like this arena. Can not wait to GvG there.

Desolation - Far Shiverpeaks - Gunnar's Hold

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

DDLG > Bags.

What happened to old DDLG? I miss you guys

"WvW Dawn of the Season" broken

in Bugs: Game, Forum, Website

Posted by: AphoticEssance.7592

AphoticEssance.7592

Please fix this Anet. It is still broke for me as well. I have filled out 2 reports in game already. Can we at least get a confirmation that this is being worked on?

"WvW Dawn of the Season" broken

in Bugs: Game, Forum, Website

Posted by: AphoticEssance.7592

AphoticEssance.7592

I am having the same problem. I have sent multiple in game bug reports and contacted support but it has not been fixed yet. :/

WvW Dawn of the season STILL BUGGED

in Bugs: Game, Forum, Website

Posted by: AphoticEssance.7592

AphoticEssance.7592

Yeah. What is the deal? I play WvW every day and I still do not have it.

Please fix this.

"WvW Dawn at of the Season" not unlocked

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

I am also having the same issue.

I took a screen shot of this issue in game and reported it as a bug 3 days ago and it still has not been resoled. :/

There is another thread in the bug forum about this issue. There are a lot of people with the same problem.

I play WvW everyday. I am not sure what the deal is.

"WvW Dawn of the Season" broken

in Bugs: Game, Forum, Website

Posted by: AphoticEssance.7592

AphoticEssance.7592

Mine is bugged as well. Please fix

A proposal for league format (video)

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

Great ideas in that video OP. Nice job.

FYI, GvG's and duels still happening.

in In-game Events

Posted by: AphoticEssance.7592

AphoticEssance.7592

It is fantastic the “gvgers” are all bum hurt. Learn to play in open field, not a set up fight.

None of you know how to drive, how to call the right targets, and win outmanned fights in open field uncontrollable circumstances. That is why you all set up “even” fights lol. Man up and stop setting up carebear land behind the windmill running in circles spamming aoe to “areas” lol. I wear my RA kitten helmet when I play too.

Because GvG guilds don’t fight outmanned.. LOL Ask Agg, EP, RE how many times they’vefought outnumbered in the past week. It’s north of 20 btw..

Sorry but sitting around for 2 hours to make 3 videos of a spam aoe special helmet fest is not fun, nor impressive. You take the majority of those “gvg” clubs and bring them down to 5v5 or 8v8, and theyll get worked.

Edit: or theyll show up with cheese group makeups, also not impressive lol.

Here is the thing, If we put together a team of 20, we wouldnt lose….how could you ever lose with 20 people…thats called over abundance.

I don’t recall asking you to validate if it was “fun” or “impressive”, you made a point that they are here for ‘even’ fights. I’ve never seen any GvG guild turn down a fight, even when outmanned 80 to 30, my rebuttal, which you cleverly dodged, proved you wrong.

So.. put together a 20 man team and “destroy everyone”.. oh wait you quit the game, so why are you here again?

First off lol I dont even know who you are, but you know who I am.

Second, I didnt dodge a thing. We came to GW2 to fight people in less than 10 environments. So far, that just isnt what most people want to do. In fact, 95% of the people “GvGing” 5 months ago would have said it was horribly dumb and a waste of time not “ppting”. But they got so bored now its time for the next stage in their pvp experience….“gvg”.

Sitting around for 2 hours to make 3 videos of aoe spam fest sounds worse than the ppt game. When you guys get to play an actual pvp game, you will learn so fast, just how Good you thought you were in GW2 means donky donk anywhere else.

I am not sure why you are so upset that people enjoy GvG. You sound like you need a hug.

I have to totally disagree with you on just about everything you said about GvG. GvG does take skill. Go ahead grab 20 players and challenge a top guild in GvG and see how you will do.

If you do not like that type of game play then play what you like. If you think it takes more skill for 5 v 5 that is fine with me. Do what you like.

Talking down to people on these forums makes you look bad. I play competitively in all types of games. GvG is something I really enjoy in this game and it seems to be the thing that many people of the WvW community likes to do.

The AoE spam argument is just dumb. AoE spam is in every game mode of this game. sPvP is an AoE spam fest as well.

I suggest you go play what you like instead of trying not talk down to an entire community of players who partake in a certain type of play style. Go take you esport elitist attitude elsewhere please.

(edited by AphoticEssance.7592)

ANet why destroying only uniqueness of GW2?

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

I have been really trying to embrace he changes in WvW. I come to WvW for large scale PvP, but that is extremely broken at the moment with this Bloodlust buff.

I feel bad when I win a fight when I have the buff. My favorite game feels broken now.

I think many of us are hanging on hoping that the Bloodlust buff will get changed or removed soon. My fear is that Anet will not react soon enough and we will lose so much of our community due to frustration.

I appreciate that Anet is putting in efforts to try and improve WvW, I like the new map changes, but the buff is really hurting the portion of the WvW community who enjoys the PvP aspect of WvW.

(edited by AphoticEssance.7592)

Question: Intent of WvW update..

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

I am hoping that Anet realizes how slanted the PvP aspect of WvW becomes when A server controls all the buffs.

It is to early to tell if WvW as a game mode is broken atm. However, the PvP aspect of it is not very fun after the patch in my opinion. I really like receiving points on stomps but I feel that the buffs are a bit too much of an advantage to give to an entire server.

on new BL map changes

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

I think it would be better if the Bloodlust buff gave buffs to the borderland itself. For example: Increased supply, faster upgrades, stronger Guards, etc

Maybe if a server holds the buff for that BL they get extra supply at any camp they capture on that BL or something along that lines that helps the overall mechanic of the borderland map itself.

I really like the new parts of the map, and I like the direction the Devs are going. I think the points for stomp is an awesome idea.

My problem is with the stat bonuses. I am just really against the unfair advantage that comes with stat bonuses

Less orbs, more GvG please

in Suggestions

Posted by: AphoticEssance.7592

AphoticEssance.7592

Please remove he Bloodlust buff Anet. I took off work just to play this patch. I really like what you did with the map, but this buff is overpowered and makes WvW unplayable at times.

The buff is too strong. Please fix it Anet.

I play this game for WvW not sPvP

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

GvG matches create way more community buzz and enthusiasm then sPvP ever will. Many WvW guilds aspire to play GvG because it is the purest form of PvP in WvW. Guilds are normally larger than 5 players so sPvP is pointless for many guilds. WvW Guilds are a large portion of the community.

GvG caters to a WvW guilds who want to test their skills vs other guilds. To me GvG is the PvP of WvW. It is something I thoroughly enjoy in this game.

I did a GvG last night. The 60 minute matchup was the most fun I had in weeks. There is nothing else out there like it atm. If Anet was smart enough they would try to cash in on this before somebody else does.

If GvG dies I am willing to bet that many of the community’s best players and guilds will be leave the game.

stop complaining about league

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

The league is a good idea. The format however is really bad. There is not enough info on the point system though. Maybe the point system will level things out.

Many players would prefer the server be broken into 4 groups instead of 2.

Method to decide the Leagues

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

This seems like a money grab in disguise to trick players into paying for transfers so they will not get facerolled for 7 weeks.

If anet wanted it to be a competitive fun league they would of broken up the servers into 4 groups of 6.

Two North American leagues is a horrible idea

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

I wish they would change the format to be 4 groups of 6 servers. The current proposed format would be really bad.

8/23 - IoJ / DR / ET

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

Can somebody post a list of who transferred where?

(edited by AphoticEssance.7592)

Rate classes in WvW

in WvW

Posted by: AphoticEssance.7592

AphoticEssance.7592

I see that a lot of people are putting engineers last on their list. Most people must not be aware that besides AoE damage, Group Blinds, and CC, Engineers also have Water fields….

The med turret is probably one of the engi’s best tools. To bad it sounds like people do not use it or unaware of it’s true power . :/

Engi also have light fields and condi removal(fumigate anybody?)

Here is my list for what I consider the most useful classes in 10-30 man fights.

Tier 1
Guardian, Warrior

Tier 2
Ele, Neco, Engi, Mes

Tier 3
Thief, ranger

(edited by AphoticEssance.7592)

8/9 - BP - YB - EB

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

Typically “skilled” players do not call other players cowards. I feel sorry for players who say negative stuff about an entire guild because they were killed in combat.

I run with [VP] all the time and they are anything but cowards. I am sorry that you got killed 2v1 but that happens. There is no reason to rage out and troll a guild.

You died in a fight get over it.

First, I can appreciate you defending your guildmates, that is admirable, and I didn’t mean to call out the entire guild, but the warrior and thief that were there yesterday so if that wasn’t clear, then I apologize.

Second, I didn’t die, I fought them toe to toe attempting to kill them, and was likely going to lose when another guildmate of mine showed up making the fight 2v2 and they left. So the thought that I am “upset” about being killed is irrelevant and your analysis therefore invalidated. Again this the context and based on the experience I had with these individual from [VP], I found that they acted in a way that is typically associated with cowardly behavior, but as I said they may have had more important functions to perform “for the realm”.

Fair enough.

8/9 - BP - YB - EB

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

Now with regards to [VP] specifically, I understand that the individuals may be in your guild and you want to explain what you as a guild prefer playstyle wise, and I respect both aspects. However, to add context in… the two that were there had no problems attacking and trying to kill little ole me 2v1… however as soon as the odds evened, they fled back into either bay or the nearby tower. They both appeared to be skilled players, working together and attempting to coordinate, but as soon as the odds evened and there was the potential to be defeated, they left rather quickly. So if they seemed skillful… but are only willing to fight 2v1 and run once the odds are even… If it smells like a chicken… and acts like a chicken… then it probably IS a chicken. But maybe I am wrong and they had “important” AC manning duties with the 7-8 people in the tower holding off EB’s 3-5 people outside of it.

Typically “skilled” players do not call other players cowards. I feel sorry for players who say negative stuff about an entire guild because they were killed in combat.

I run with [VP] all the time and they are anything but cowards. I am sorry that you got killed 2v1 but that happens. There is no reason to rage out and troll a guild.

You died in a fight get over it.

Elixir C bug?

in Engineer

Posted by: AphoticEssance.7592

AphoticEssance.7592

I can confirm that the regular use of Elixir C does not convert Torment into a boon, or do anything to it at all. However, Toss Elixir C converts Torment just fine, which is odd, since it should be basically the same code as Elixir C.

Thanks for confirming this. I have faith that Anet will take a look at Elixir C and fix it.

It is a little comforting to know that Toss Elixir C can remove torment in the meantime.

(edited by AphoticEssance.7592)

Elixir C bug?

in Engineer

Posted by: AphoticEssance.7592

AphoticEssance.7592

Of course we’re supposed to be able to remove Torment – it’s just a Condition. I’m not surprised Anet screwed up on the implementation, though; this isn’t the only bug regarding it.

Hrm…That is what I thought. I wonder is anybody else is having the same issue with Elixir C.
I only noticed it in a small test, so I am wondering if anybody can confirm that this is an issue.

Elixir C bug?

in Engineer

Posted by: AphoticEssance.7592

AphoticEssance.7592

I was with my mesmer buddy yesterday testing out the torment condition, and I noticed that elixir C was not removing torment. Does anybody know it we are supposed to be able to remove torment with elixir C?

I only have one build that uses this elixir C, but I would still like to know if this is a bug.

HoD/DR/BP

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

There are always people that act like a zerg that must have queued the map and 20 omega golems were not a serious attempt at taking something. The shroud of “fun” is not fooling anybody. Having fun and making a serious attempt are not mutually exclusive. Your plan to have fun probably didn’t involve wiping. You probably didn’t intend to send your commander off with failure.

Posts like yours always come off as pathetic to me. Losing isn’t nearly as bad as trying to make terrible excuses for it. Everybody loses sometimes, but only a select few insist they weren’t trying after the fact.

And people like you have no clue what you are talking about. It was all for fun, were you on our vent channel when we were coordinating the mass omega fire show spectacular, or when they were all doing the wave?

Dtc Justice will be away for a while so we all went out and had fun, did a large group get slaughtered at the garri…uh yea did anyone deny that…no. PS Dtc’s Omega and 4 others walked away from garri.

We had 20 golems we thought it would be funny to portal bomb Omega’s in the lords room. 15 golems and quite a few people gave you loot bags, enjoy em, we had fun doing it win/lose. The match clearly won so it didn’t matter what we did at that point.

Look at the chat on the screens posted you see any serious strategy in there? “omg where are all the commanders(everyone turned their hats on” “we should be playing the star wars march” Seriously if you didn’t know that was for fun, you are dense.

*destroying all walls needlessly when we could have straight rushed
*doing time competitions to see how fast we could blow up a wall with 20 Omegas

  • 15+ min doing firework shows w/ time warps. the wave…all for fun
    *coordinating missile strikes on unsuspecting defenders

Then we took off to EB and went around clashing into several HoD/DR zergs. We got tons of bags, it was fun. We all switched to pink zerg and one point we were like lets jump off here and pincer their zerg, we jumped but it was a little too far….

*I like the 2 HoD(i think) cows that were “Top Secret” near our zerg. Don’t know if the puggers killed you but TS people lulz and we ran by…very sneaky.

It wasn’t the best match up but hope everyone still found some fun in it all

Agreed.

Unsure why having “just having fun” is so hard to understand for some people. Not everybody in this game is super serious. Sometimes people do stuff just for laughs. I often have to remind myself that when I am having a bad day.

Occasionally I like to rush opposing players with fireworks just for a quick laugh. Sometimes I get killed, other times get a /laugh emote from a player, and on some rare occasions the opposing player pulls out fireworks as well.

In a match up like this, you have to have fun wherever you can find it.

HoD/DR/BP

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

Thanks for posting this. I am already looking forward to Friday.

it turns out that the “top 5 most likely” matches happen a lot less often than you’d think. for example, HoD and DR each have something like a 60% chance to get none of their top 5.

-ken

Yeah, I am hoping for the sake of all things fun in WvW that the next match up will be better.

Had some really fun fights in this match up, but the overall score paints a bigger picture of the match up.

HoD/DR/BP

in Match-ups

Posted by: AphoticEssance.7592

AphoticEssance.7592

Think we should all just just try to have fun today and tomorrow. Might be a while before we see each other again on the battlefield.

rematch probabilities for next week based on predicted ratings from current scores:

7.370% Borlis Pass / Henge of Denravi
6.885% Borlis Pass / Devona’s Rest
25.124% Henge of Denravi / Devona’s Rest

the likelihood of getting this same combination of servers again next week is only 0.741%. BP has a better chance of seeing EB+AR again (3.969%).

BP’s top 5 most likely matchups for next week:
9.210476 Stormbluff Isle Anvil Rock
5.293012 Stormbluff Isle Isle of Janthir
3.969047 Ehmry Bay Anvil Rock
3.548845 Stormbluff Isle Darkhaven
3.200115 Anvil Rock Isle of Janthir

HoD’s top 5 most likely:
19.538383 Ferguson’s Crossing Eredon Terrace
7.753018 Devona’s Rest Eredon Terrace
5.402663 Devona’s Rest Ferguson’s Crossing
3.229426 Sorrow’s Furnace Northern Shiverpeaks
3.087196 Northern Shiverpeaks Eredon Terrace

DR’s top 5 most likely:
21.048561 Ferguson’s Crossing Eredon Terrace
7.753018 Henge of Denravi Eredon Terrace
5.402663 Henge of Denravi Ferguson’s Crossing
3.268249 Northern Shiverpeaks Eredon Terrace
3.101280 Sorrow’s Furnace Northern Shiverpeaks

-ken

Thanks for posting this. I am already looking forward to Friday.