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[Report] PvP Forum Specialist Report

in Necromancer

Posted by: Aphoticrain.8420

Aphoticrain.8420

Deathly Invigoration. Hoooboy, you screwed this one up, ANet. This really will never be worth a Grandmaster slot if the Necro gets no healing himself. So, instead of trying to buff it as a party heal, why not reduce trait bloat and merge it with Transfusion? Both traits serve the same purpose: heal allies, but not yourself. Why not merge them? Leave the current values for Deathly Invigoration and add it to Transfusion. This opens up a new Grandmaster slot, hopefully to add either some meaningful sustain or party support to the Necro (or even both!)

Jumping onto this bit here, I know its been said a few times before but I’m throwing in my two cents. I don’t mind Deathly Invigoration being a Grandmaster trait but as it stands right now it’s better off being moved down because it’s lack luster. I think merging it with Transfusion is a good direction to go.

I know they said on the livestream that they didn’t like that it made you want to leave deathshroud but putting the healing at the beginning doesn’t fix this issue. As in order to proc it you have to leave and enter DS. Also due to the loss of self heal the move seems to hurt the trait overall. That and at least for spvp it seems like no solid necro is just going to try and face tank everything in DS till it’s all used up but instead move in and out of DS to mitigate bursts or dish out damage when appropriate. How it works now it works pretty well with a subpar bunker build on adding a bit of sustain but with whats planned for it at the moment would kill this.

While it holds the potential to be a little supporty, necro support seems to be more focused on soaking up condi’s or removing them for the team rather then trying to heal them and it seems a little out of place as Necro healing over all isn’t fantastic and it’d be better of to take a ele or guard. They’ll do the job better with traits better focused for that job. I think it would be best to let it work more for keeping the necro alive rather than allies.

Though since this trait exists with healing, and I think trying to rework it to follow the condi removal line will make it too close to Unholy Martyr what would help make it at least somewhat enticing is to pair it with transfusion and return the healing proc to when leaving death shroud.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

No reward for completing match?

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

It’s implemented like I believe to keep people from afking and just trying to quickly get rewards. You need at least some points in order to get some rewards. As stated above me getting home point is a good way to get 10 points. If you’re all suffering from 0pts you can try and gather everyone together to rush one point and secure at least a decap or zerg down some poor soul for a kill. You can also depending on the atmosphere ask and see if they’ll let you take a point so you’re on the board.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Need help on classes! Please help!

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

http://metabattle.com/wiki/MetaBattle_Wiki

Pick a build. Play it keep if like switch to something else if nah.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

New to pvp. Help please.

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

As Shockwave said meta battle is a good place to start to find a build that is tried n true.

Here are some things to mull over about running the build you are suggesting. One of the first things that pop’s out at me is wether or not you plan to solo q with this build because assuming you can lock people down, which is what I think you’re aiming for, but don’t have anyone to capitalize on it it’s probably going to take away from a lot of what the build is offering. Leading to drawn out fights that you might ultimately loose if yah hit like a wet noodle.

Another thing to consider is closing distances, specifically with mesmers and rangers. The sword gives you a leap which can be useful but if you’re trying to hold a point I would be weary of being dps’ed from afar and being half health by the time you get in their face. There are some traits that can help with this and shield block is another useful thing in this regard but it’s something to watch out for.

If you’re going to solo q route I would try and look for something more down the hybrid lane that allows you a bit of dps to take down enemy’s on your own while also allowing for you to use heavy cc with some survivability.

It’s been a long time since I ran a stun heavy build on a warrior so I’m not going to leave a build incase I get it wrong but I’m sure there are people who run something similar to what you’re looking for.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Call of the Mists?

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Apothecary 0/0/6/6/2 build Viable

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

I agree with Skullface. Its a build that offers solid sustain and dmg avoidance and isn’t a bad choice for open roaming. In Pvp you could also find issue with some guards and eles and their cleanses.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

When is going far a good idea?

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

In soloq I generally push far at the start if we all kitten ed on who would take home. If I can win the fight I will if not I’ll stall long enough for us to catch up on our home point and head mid.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Commander Spoon Causing Game Crash

in Bugs: Game, Forum, Website

Posted by: Aphoticrain.8420

Aphoticrain.8420

I put my Siege Commander Spoon in my bank for safe keeping till I decided to do the spoon collection. Now any time I attempt to double click and add it to my collection the game crashes. I can still hover over it but I cannot interact with it other then that.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Noob if you do Noob if you don't

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

Have a little confidence that you can make the right call. There is no sense getting caught up on whether or not you do the right thing to the point where you’re freezing up. Take risks or play it safe, realize that as long as you remain human you’ll make some mistakes. As long as you can learn from them, there is nothing to fear. We can all talk theory for years but the best way to learn is by doing and not take what other say personally. If they have advice that makes sense book it, if not ignore them.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Spoiler : Women in Refrigerator Plotline

in Living World

Posted by: Aphoticrain.8420

Aphoticrain.8420

Part of the story is the encroaching threat of these dragons. What games often do to make the threat tangible is to show death early on when the main antagonist becomes clear. See Mass Effect 3 and that little kid you meet right at the start, who comes to personify the main character’s survivor guilt, as just one example.

The story telling here in GW2 is a lot tamer than with Mass Effect probably due to wanting to reach a broader audience, children, ect. and while as you said characters die when telling a story they shouldn’t die for no apparent reason, or have the reason so obvious it jumps down upon you like a whole shelf of books. That becomes lazy writing and its disappointing to see and disappointing to play because it hints at potential for an interesting story, that could still have included death, lost.

I think what the Mass Effect writers did well with that kid is that they connected it to something more. As you pointed out survivors guilt. Balthazar knows Shepard’s passed a lot of dead without batting an eyelash and as a whole the player feels nothing for them but the kid stands out because in the story he has a purpose. That purpose is not to die simply for some feels but to highlight a broader picture of the events unfolding. He is loss of the innocents personified, he is Shepards guilt, he is to some extent the cost of war. He is not just some kid who dies, which is kinda how I feel about Belinda.

Overall it felt like a cop out, like they didn’t know how to get from point A to B without killing someone randomly. And that is frustrating.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Still possible to get the meta achievement?

in WvW

Posted by: Aphoticrain.8420

Aphoticrain.8420

I finished up the few I was missing and yes you can still get the meta achievement right now.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Strugar and Chomper

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

I would recommend taking a ranged weapon and kiting, only going in close if its necessary or you have his attack animations down . Both LB and SB have interrupts that can help deny Chomper and allow you to steal his meat. 4 meats stun so either have a break or keep count. Stealing the meat is really the best way to boost damage and bring the bosses down.

*Immobilize does not work on Chomper so don’t take spider for it.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Fashion help for my necro!

in Necromancer

Posted by: Aphoticrain.8420

Aphoticrain.8420

Out of curiosity what is your glow color?

Dye: There are some dyes that make sections of the Cultural Armor look a bit like its glowing, generally the lighter colors, so if you like glow that’s something to try out.

Axe:
For things that go with the TA and Cultural feel the cheaper options that I though off was just sticking to the TA Axe or maybe the Warden Axe which has a plant look that doesn’t seem cartoony. Though the Warden Axe cost Karma.

  • - TA Axe
  • - Warden Axe

These are my suggestions if you’re willing to throw in a bit of money. Though I’m cheap and would probably only recommend if one of them sing to you.

  • $ Dreamthistle
  • $ DeathCamas

I’d also maybe keep an eye out of Marjory’s Axe if it makes a comeback to the Gemstore.

  • Marjory’s axe

Dagger:
I personally love the TA dagger so I’d recommend that first and for most. Some other cheap options include the Aureate Dirk that doesn’t call to much attention to itself and is kinda like a neutral color in the weapon rainbow. Also the Shiverpeak Dirk, however this might be too much in the self madeish direction. As an after note warden dagger might work for this as well if you have a lot of karma lying around.

  • - Aureate Dirk
  • - ShiverPeak Dirk
  • - Warden Dagger

Money wise, again, I suggest the Crying Thorn.

  • $ Crying Thorn

EDIT: All this and I forgot the back piece my suggestions would be the Spore or Grenth since you didn’t seem keen on Grenth I agree that Spore is probably the best match unless you have Tequatl wings, those might go well.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

(edited by Aphoticrain.8420)

I'm Done with PVP

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

snip

I’m sorry you’ve gotten matches you don’t enjoy. We’re working on addressing the skill gap on multiple fronts.

In the mean time, have you tried Team Arena? You may find it more your speed.

While team q in theory seems like a good alternative, I would make sure you have an actual team to play with or you’ll end up in the same position as solo q. At least that what happened to me with a team all under r10 against a group of coordinated players.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Turret Cooldown Trait?

in Engineer

Posted by: Aphoticrain.8420

Aphoticrain.8420

“Picking them up reduces the redeployment recharge by 25%”

http://wiki.guildwars2.com/wiki/Turret

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Red Moa bug / Pet Boon duration tooltip bug

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

I’ve run into that with the moa, what I’d suggest is making sure you have target selected when you hit the buff, if its still not working switch pets and switch back.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Rank 1 needs some guidance

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

What normally happens:

Random PvE’er kittening around in UI
“Pvp huh… I wonder. Woh! I can play now!”
plays now
Gets rolled
“PvP sucks”
never comes back

Today i was observing hotjoins and saw some thief in hotjoins spamming auto attacks on people with the default build and soldiers amulet. Then he says “I don’t understand this games pvp at all”.

Afraid we would lose another potential pvp’er I guested to his server, taught him how to gear, how to change traits, and got him set up with a basic D/P build. Then I showed him how to backstab, how to enter stealth by leaping through smoke fields, and some other basic thief stuff before sending him on his way with an invitation to pm me with any questions he may have down the road.

I spent probably about an hour with this dude showing him the basics. When all was said and done, I sent him on his way with an invitation to pm with any questions. Then I thought: “Why is this my responsibility?”

Yeah, definitely, I enjoy helping newbies and do it a lot but I feel like we shouldn’t need to be doing this. The community should get together and make a real brief tutorial/guide for each of the classes, maybe grouch or something could look into working it into the game somehow so new players see this straight up instead of going in with the silly default builds and getting rekt? Some of the default builds are really silly and the game is REALLY brutal on new players.

+1
I agree that there needs to be more in place to train new players as while I welcome new faces to the scene it can be really frustrating playing a Tourny with someone who has no idea what is going on or how to use there skills correctly.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Dual Pets

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

The ranger class is not hopeless, while the idea you suggest would be fun as Clockwork Bard states it would be overpowered or what would happen is the base damage for all pet would have to be brought down due to this and that would have some pretty negative effects. Overall the idea is cool but not practical.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Mesmer teleporting with repair kit Khylo

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

If you know a mesmer is portaling don’t actually kill the treb all the way, leave just a little so they have to waste the portal and put it on cooldown.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Collaborative Development- Request for Topics

in CDI

Posted by: Aphoticrain.8420

Aphoticrain.8420

1. Alts-friendliness
2. Orb buffs
3. Commander Functions

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Collaborative Development- Request for Topics

in CDI

Posted by: Aphoticrain.8420

Aphoticrain.8420

1. Rewards/Progression
2. Balance
3. Game Modes

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

GW2: A Learning Tool (Wall Street Journal)

in Guild Wars 2 Discussion

Posted by: Aphoticrain.8420

Aphoticrain.8420

@mojowalker

I think you raise a good point to what extent technology should be implemented into school systems. After all the TV screen probably isn’t going to provide needed social skills and teacher should be more then just someone to “push the “On” button” but I don’t think this should stop people from exploring more options to work in tandem with lectures or other forms of education. After all in the article it speaks about how the students are doing more then just playing angry birds. They are writing blog posts and studying why it works and how it works with relation to Newton’s law of motion. In a sense they are applying what they are learning to something in the “real world” this I think can be paralleled to some extend with learning about newtons laws in class then going out and making a catapult in the sense that you’re applying what has been taught else where, thus furthering your understanding of the subject.

I must stay I struggled a bit with how best to address “I don’t find my interests/desires catered to when I walk into the office in the morning — I have a position, responsibilities, decisions to make — all of which I am expected to perform because it’s my job.” This is certainly true but thinking about it I think that real world responsibilities while important are not undermined by an engaging learning environment in fact it may do the opposite.

Since I don’t think the concept of homework or tests are leaving any time soon students will still have a responsibility to do these things however I think by having different ways of learning it will help create a disposition that finding and learning things on the subject they are studying or doing homework on is not necessarily a chore. I mean imagine actually being excited about doing your homework or at least not looking at it like some monster suddenly inhabited you backpack. Not because its not challenging or because you can’t get stuck but because there is a believe that you actually understand or are interested in the material. I guess what I’m try to say is that if we make learning fun children and later adults will have a good experience to fall back on when it comes to facing new things.

As it is now most of what I know of how learning is implemented is that students are not really learning the material. Some might be but I think a good number of students are just memorizing equations, definitions, etc. as apposed to actually understanding what they are dealing with. Once in the world of jobs this can come back to haunt students when an actual understanding is necessary instead of just recalling memorized material. However if we move the focus off of memorizing things for the sake of test and homework and put and emphasis on actual understanding of the material by creating an strong and engaging learning environment that this will have a positive effect for student later on in life. One of the ways to do this is to implement more the on way of handling material.

While I realize it wont always be sunshine and roses if children learn form an earlier age that learning is not something to hate or some sort of punishment put down upon them that they must grind through that there over all outlook moving forward will be improved and will help them later in life. Of course some of this motivation must come from the child him/her self because no matter how engaging material may be if a student chooses not to take part what is taught is being lost on them but I don’t think that should stop us from moving forward and promoting learning and understanding as valuable and that there is more then one way to go about doing things.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

GW2: A Learning Tool (Wall Street Journal)

in Guild Wars 2 Discussion

Posted by: Aphoticrain.8420

Aphoticrain.8420

Teachers getting lazier every year. I’m pretty much internet geek but I fondly remember times at school when there was no computers and internet. We actually learned things, you know. Not everything needs to be fun and have a carrot inside.

I’m not sure why you wouldn’t want school to be fun. After all I’m guessing you want the next generations to be informed, intelligent people and one way to do that is to make the content taught fun. Why? Because if its fun, you’re more likely to be engaged in what is happening. This is important because the more engaged you are to the material the more likely you’re going to remember what is taught.

I’m sure we can all conjure up times when people have droned on and on a certain subject and chances are the wall or even the clock seemed much more worthy of attention and even if you’re trying to pay attention if it’s not engaging you may find yourself thinking over whats being said. I know this doesn’t apply to everyone some people have enough internal motivation to have there attention hanging on every word regardless of how engaging the material is or how it is taught but I have my suspicions that this is not a large number of the population. Now if we reversed this scenario to an avid speaker who drew pictures on the board and asked questions and seemed exited. Chances are you’d catch on to some of that and remember him/her as a good teacher that helped you hold onto information.

Now technology hasn’t even entered what I’ve said so far but I don’t see why it can’t. After all if the games can get you excited about the material, like the teacher they can help your remember what is being taught.

Another thing to point out is learning styles. We don’t all learn the same way and having a video game tag team along with the lesson can help visual learners and those who need to get there hands dirty to learn the material stay at the same level as everyone else instead of falling behind since the teacher only explains things with a few sketches and words as apposed to covering all bases which video games can help out.

Last thing I feel like I must say is that I’m not sure how much fun it was looking for books manually to learn things but hey maybe it was a party of a time and I’m really missing out on something. However I suspect that this is not the case, the internet gives access to an almost unlimited amount of information at the tap of a key. Of course with this comes a few caveats to the validity of information but most schools address this and express how to properly find credible sources and now with this access to the web, what you learn doesn’t have to be a bullet point in time. You can look up lets say for example “DNA” and you don’t have to pull out a book that was printed last year or even last month you can find real world happening now information on it but you arn’t limited to that you can see where they hope it will go in the future or you can dig deep into the past. All in one sitting without having to get up and pull down more books on the subject. Plus you can even find books that you can then purchase a solid copy or ebook to read.

But this idea that somehow things where better and you “actually learned things, you know” is complete carp. If anything you can be more informed in this day and age. I could go on but I think I should probably call it. This idea that somehow things where harder or better back then irks me.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

(edited by Aphoticrain.8420)

"Equipped item with no stats" spam?

in Guild Wars 2 Discussion

Posted by: Aphoticrain.8420

Aphoticrain.8420

Are you sure you don’t have a previously MF item equipped? I’m pretty sure that’s why it is happening, because they want you to select your new stats. If you don’t have it then enter it as a bug.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

solo queue is just the worst system ever

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

While it does happen to everyone I think that saying in the long run it wont affect your rating is a bit bold since luck is a factor involved but in theory it should pan out in time.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Any good Axe/Dagger builds out there?

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

Heh, just posted this build in another guys thread. Run full apothecary gear with this. You can swap the off-hands if you like.

http://gw2skills.net/editor/?fMAQRAnf8YjAVJ29VCWoWCiVBB1ewJzjpniYpeXB/D-ToAibU34uxcj8G7NDRWisDYGA

Edit: oh and to people saying axe/dagger is bad, you’re wrong. It is really nice actually, you can CC the crap out of people while keeping up to 8 bleeds on them almost 100%. I just prefer sword/dagger’s defensive moves together for zerker classes.

I think its more of a play style thing. Stalker’s Strike feels a bit out of place in the setup since everything else is mid-ranged though an evade is always nice.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

My opinion is that is should be changed since it promotes lazy play

I keep seeing the same handful of forum goers regurgitating the same rabble… they throw out puerile words like, “Lazy”, “Boring”, “Faceroll”… etc.

Guess what…

There are people who actually enjoy playing those specs… That kind of playstyle appeals to them. Your opinion (yes it is an opinion) isn’t law.

“Butt JASHAR iz juss AI do wing awl di werk… waahn buttan… iz tooo eezee… MEzmir iZ fayssrowl… iz no feer” WAAAAAAAAA

Get over yourselves, the game isn’t hard.

The spec isn’t even good against good players.

I keep seeing the same players crying and crying over nothing. A dead spec which no one with a brain takes seriously. If anything, Phantasm Mesmers need buffs. They weren’t viable before this terrible meta and they aren’t viable now either.

You’re all very bad for complaining about Phantasm Mesmers, and you should feel bad about yourselves.

Did I ever say it wasn’t my opinion? I think we all know what the definition of opinion is here.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

You are in essence calling for Negative changes to the mechanic of the mesmer class
You sure aren’t calling for buffs for the mesmer class.

https://www.guildwars2.com/en/the-game/professions/mesmer/
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.

The mechanic works fine, it is a l2p issue, sorry.
No changes you/others have suggested sound even plausible.
They are for sure all Negative changes(Nerfs) so you can stop saying
you’re not calling for nerfs.

Alrighty then. I suppose all forums come to this if you do not wish to even consider the possibility of change then I have no ground in which to stop you. I was not looking for buff nor nerf however I can see that you are set in what you perceive I am saying. I thank you for your input.

Edit:
I do have a better understanding of Phantasms after making this thread and I understand why it is immune to dodge. My opinion is that is should be changed since it promotes lazy play (It is not the only mechanic that does this but the one I focused on in this thread) but to each his own. At the end of the day Anet will do what it sees as is best for the class and the game as a whole.

look why dont u go ahead and make a mesmer. make a phantasm build and lets see how “lazy” that profession really is.it seems like u are not very familiar with our class at all. go ahead and try for yourself. i am a mesmer and i get hit by phantasm too, but that not what kills me.
they maybe hit me once, but then i dodge. how about backstab? can u dodge that?if the thief is invis and backstabs u, there was no dodge ther either.
idk, but to me it sounds like a mesmer beat u really badly in spvp. yeah there are some really great players out there and i hope u never run into osicat or pyro there.

if anet would listen to u and go for such nerfs or changes, u would maybe be pleased with yourself, but not every mesmer wants to use phantasm builds and all the changes would affect them pretty badly. for me as acondition mesmer, i need a phantasm deal at least a little bit of direct dmg. this nerf would affect me pretty bad.

I have played the mesmer as shocking as it might seem. I’m no expert people have rolled my face on the ground many a time and many more have yet to do so. I generally have respect for those people as they know their class well. Is loosing fun no but as long as I did what I could I couldn’t care less about how bad or good I was beaten. I don’t see how running into these people is going to hurt me? But all of this is really beside the point.

I don’t mean they are going to listen to me I mean exactly the opposite. I am one person who as expressed my views and watched as the mobs started to form. I’m glad at least the start of this thread felt like an actual conversation where views were shared and given with at least a little bit of curtesy and to those people I thank you.

if we ignore the whole first part of what you have said and then focus on:

for me as acondition mesmer, i need a phantasm deal at least a little bit of direct dmg. this nerf would affect me pretty bad.

You have an actual argument that ties into this thread and I wish you had expanded on that instead of trying to invent my motives.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

You are in essence calling for Negative changes to the mechanic of the mesmer class
You sure aren’t calling for buffs for the mesmer class.

https://www.guildwars2.com/en/the-game/professions/mesmer/
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.

The mechanic works fine, it is a l2p issue, sorry.
No changes you/others have suggested sound even plausible.
They are for sure all Negative changes(Nerfs) so you can stop saying
you’re not calling for nerfs.

Alrighty then. I suppose all forums come to this if you do not wish to even consider the possibility of change then I have no ground in which to stop you. I was not looking for buff nor nerf however I can see that you are set in what you perceive I am saying. I thank you for your input.

Edit:
I do have a better understanding of Phantasms after making this thread and I understand why it is immune to dodge. My opinion is that is should be changed since it promotes lazy play (It is not the only mechanic that does this but the one I focused on in this thread) but to each his own. At the end of the day Anet will do what it sees as is best for the class and the game as a whole.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

(edited by Aphoticrain.8420)

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

I’m not sure where some of you guys are getting this as a “Nerf Mesmer” thread, because that is not what I am aiming for but instead I wanted to address a certain mechanic of the game that seemed odd to me as I prefer to have skills dodge-able so that there is more thought to there use.

What you’re requesting is the definition of a nerf. You’re asking for a mechanic to be changed in a way that will negatively affect the class.

That’s requesting a nerf, regardless of how you try and sugarcoat it.

That aside, the request itself is void of any real justification or reasoning. Mesmers have some of the worst sustain in the game. Phantasms make up the majority of their damage outside of their burst, and that’s why you’ll find shatter builds shattering their clones, then summoning their phantasms whilst they wait for the Mind Wrack cooldown. Making the phantasms, which already have a very predictable cast animation, capable of being canceled simply by dodging is, to put it bluntly, stupid.

Furthermore, it conflicts with the summon mechanics of every other AI in the game, which cannot be dodged either. In fact, phantasms are the only summons that can be blinded, are single target, and require an enemy to be cast.

Okay. Taking just those sentences I am but if that’s all you’ve read then your missing what I am saying. I have given my reasons for why and I’m sorry if its not “real justification or reasoning” enough for you.

The problem I see is that you all point to summing mechanic however you also bring up that the Mesmer summons don’t work like any other class mechanic. Thus is it really right to call them summons? Because it seems to me that the Phantasm is a thing of its own that stands apart form weapons, spirits, what have you.

As to this whole "nerf " thing I have asked people if they would reconsider there view if the cast time was shorter and less easy to notice? Or maybe if it did more dmg and didn’t have the pause between summon and attack? Someone else suggested having it attack once for a large amount of dmg.

Why does wanting something changed have to automatically mean I want the class to be strung up and burned instead of just wanting something changed.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

I’m not sure where some of you guys are getting this as a “Nerf Mesmer” thread, because that is not what I am aiming for but instead I wanted to address a certain mechanic of the game that seemed odd to me as I prefer to have skills dodge-able so that there is more thought to there use. I hope that those of you who keep referring to the meta can look outside it to the class itself. ( I know it bites, you know it bites, we all know it bites, I’d rather not beat a dead horse here.)

@Theplayboy
If the skill was closer to an insta-cast or if the initial attack of the phantasm struck right then do you think it would make sense to have it dodgeble?

@Darnis
I don’t really see how that comparison is accurate.
“Make all Pet summons in combat only.
Make all Elemental weapon/Kit Summons in combat Only.” What? How is this even remotely similar? While forcing players to summon stuff in combat would be interesting I don’t really get the correlation other then the fact that a Mesmer has to be in combat with a target to summon a phantasm.

Which leads to the fact that phantasm is a single target skill. As apposed to Engi Turrent which is aoe skill. The utilities of the Minion Masters, Spirit, and Weapons are not taken as a dmg source(I hope) but instead that is an added bonus to the skills that these creatures employ in combat and as far as I am aware the comparison between dmg is not the same nor should it be.

@Jackums
Usually most things are shut down by blind spamming. Spamming in general is a different issue.

@silentnight warrior
Agreed.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Top 10 Utilities?

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

1) Stand Your Ground – Guardian
2) Shadow Refuge – Thief
3) Epidemic – Necromancer
4) Spirit of Nature – Ranger
5) Portal – Mesmer
6) Bomb Kit – Engineer
7) Berserker Stance – Warrior
8) Grenade Kit – Engineer
9) Illusion of Life – Mesmer
10) Thieves Guild – Thief

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Friendly Fire

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

yes and with frendly fire they will die twice as fast not to mation tath treb will be ussles

The point is what does it matter if they die twice as fast. Might as well get those response in sooner. Actually I’d think the treb would be the spot to be since you’d gain the most points if you are left unattended. From a more realistic stand point I know that having friendly fire would make the game a free for all but to some extent it is already there.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Any good Axe/Dagger builds out there?

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

I wouldn’t say it’s a good combo but if you’re set on it I would go Condition Damage.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Friendly Fire

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

many times in tpvp its 3v3 4v3 4v4 but yes there are some times wen there is 5v5 on point

What I have found is that generally when there is a large amount of people on point they drop like flies because everyone and their cousin has thrown every single aoe that they posses down.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

(edited by Aphoticrain.8420)

Friendly Fire

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Posted by: Aphoticrain.8420

Aphoticrain.8420

Yeah turning the game into even more chaotic is what we need. r10 teammates nuking us with AoE skill if the enemy isn’t enough. Teamfights that last for 3 seconds and only bunker stay alive.

Epidemic would be useless, wells useless any kind of AoE useless, elite skilss the worst joke and 90% of weapon skills -> trash.

+1

seriosly the game is build on teamfiths on base points what do you think will happen wen its 5v5 on a base point ppl will die like flies the only one standing will be a longbow rangar and he will survive becouse he have no cloue whats happaning. This will make aoe pointles aoe heals pointles.Anyway this will never happen

as apposed to now when there is a 5v5 on point . . . oh wait.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.

These skills now behave as normal attacks

But undodgeble.
Need fix.

I wish this was on the wiki. While the “they will fail” hints that it doesn’t count dodging it would be nice if they would put it in actual writing.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

Yeah if its a phantasm mesmer straight up that you’re fighting forget what everyone has told you about ignoring illuisons wipe the phantasms fast then mesmer is dead. If the phantasms are hitting like a truck their shatters suck. And a zerker ranger replacing spirit of air or the sun one with stone is still pretty tough to kill

The biggest problem I find with that at times are those that have gone into “Persisting Images – Phantasms have 20% more health.” Generally my tactic is to not engage with a Phantasm Mesmer at all since the build I generally run will be a joke against it. In terms of spirit rangers that is a beast of its own with plenty of threads devoted to it. However if they are running just one spirit removing it isn’t that hard.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Friendly Fire

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

Yeah turning the game into even more chaotic is what we need. r10 teammates nuking us with AoE skill if the enemy isn’t enough. Teamfights that last for 3 seconds and only bunker stay alive.

Epidemic would be useless, wells useless any kind of AoE useless, elite skilss the worst joke and 90% of weapon skills -> trash.

I really wouldn’t take this thread that seriously. It’s basically a things have gotten so bad we might as well just have last man standing and be done with it.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

Since phantasms are our only source of damage outside of 1 shatter no the summons should not be dodgeable they are already susceptible to blind/invuln and IT seems anet doesn’t want their summon dodged since EVERY phantasm has a delay between summon and attack. I am referring to all summons in the game from ranger pets to thieves guild mesmer illusions even our defensive ones are completely target bound. And unlike other summons they are tied to our weapons and we have 1 directly damaging utility skill (mantra of pain). With how easily accessible dodging is in most cases having the entire phantasm summon negated from a dodge would kill any hope mesmers have of reliable dps or even returning to the meta. Our weapon attacks in our direct control are garbage damage where as other people’s summons that require no target can do respectable damage even if the caster is blinded (seperate entity means they aren’t affected) and still have decent damage in their weapon skills. Ranger long bow 2 for example can crit to 10 k on a single target with a pet still dishing out decent attacks and is on a shorter cooldown than all mesmer phantasms. That’s the issue here is mesmers have almost no reliable access to respectable dps and any further nerfs to it and anet just as well delete the class from the game.

I see where you are coming from on this and now that you’ve pointed it out I can see the issues in the fact that the Mesmer has few offensive options short of phantasms.

I cant say I agree with the Ranger to Mesmer comparison. While yes a ranger can do a 10k crit if you so much as look at them they should be dead on top of that while the cooldown of the phantasmal illusions is longer, the ICD on the phantasms are less then the Rangers long bow 2.

That aside perhaps if the skill time on the phantasms was brought down then it would be reasonable to allow them to be dodged? If not perhaps actually making them summoned beings without ties to the weapons and trading there places out for actual sources of dmg. While I suppose this will probably never happen it would be nice if they did something as IMO it would make fights more interesting if they could be dodged or if they where placed as skills instead of tied to the weapon.

Regardless thanks for responding your input has been helpful.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

They can be blinded/invulned. That used to not be so. They were also given an ICD of 1/2second from the time rthey were summoned til attacking. They have also had the cds increased for all of them making some them have base CDs where as other classes have some relatively short cds in comparison. Making the very obvious cast animation dodgeable would ensure mesmers are dead everywhere except some parts of pve.

Tldr stop dodging the summon and dodge the first attack of the phantasm. I find the other nerfs annowing since other summons can’t be negated with a blind/invuln just their attacks may miss.

At this point I do dodge the first attack but that isn’t really what I want to focus on. Could you point to what other summons you have in mind? Are you referring to minion mechanics? What classes have a short cooldown in comparison and is the damage the same in that comparison?

If the cast were less noticeable would you be more towards allowing it to be dodged? What I’m reading from you is that the inability to dodge attacks is a major part of Mesmer play and without it the Mesmer would not be able to compete?

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

Lulwat? Shatters and illusion summons are dodgeable, not to mention can be easily be obstructed.

I’m not talking about shatters. However if by illusions you mean “Phantasmal [name here]” Then I must be missing something >.< because every time I’ve dodged the obvious cast it cast anyway.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Aphoticrain.8420

Aphoticrain.8420

This might have been brought up before and if it has and someone has the link off the top of their head I would be forever grateful to have some feedback on this.

I simply wish to know if it was intend that the phantom skills be an assured cast and if so why is this not reflected on the skills description. For a skill that could potentially (depending on spec) do a lot of damage it seems like the ability to dodge the skill without it casting should be implemented like with most skills in the game. I hesitate to say all skills incase I have overlooked something that is similar to this situation excluding any skills that are properly marked/traited as unblockable (and sometimes even these can be evaded.)

After all the Phant’s are on a fairly short cool down and if your enemy dodges one chances are you can hit them with another one by switching weapons or simply waiting tell the cooldown is up. Whats the point of seeing the cast from a mile away if you can do nothing about it? While I do know you can use blind or interrupt to halt the summons and that you can usually dodge the initial attack it seems odd that you can not dodge the skill all together.

Also if these skills were actually dodgeble wouldn’t it promote smarter play? Instead of just casting the skill because its there and assured. Overall it would be nice to hear from others their take on it.

Please refrain from l2p and other unhelpful comments that seem to plague these forums of late. By all means disagree with me but please don’t just say “no” instead tell me why not and how in your opinion its a bad move.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

It feels like there's too much of everything

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

I would also add too much AI to that list. Because while I find the idea of minion masters and spirit rangers cool when you have both coming at you, you better have that target button on a real player or it becomes a painful experience. Especially if they are Asuran.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

need help with a support build

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

@Aphoticrain: thanks for your reply.
I was just trying maximize the number of doges i can get (hence the OH dagger and 2 sigils of energy). If you think it’s an overkill, then i can easily switch the OH to warhorn and the crit sigils.
I’m not a pro gamer, I literally can’t work with MH sword (#2 and #3 are awesome, but #1 autoattack… -_-) and after multiple attempts, I have given up on it. On the other hand, I enjoy using Axe a lot. I usually run with Axe/Axe or Axe/Warhorn.

Edited: CD = Condition Damage?

Fair enough I know the sword has it faults so I’ll rule it out of the build. You can still use the energy sigil on the off hand. I would keep the chill on the axe and trade it out for the crit sigil on the Shortbow.

As Aeri mentioned you could take Axe/Axe but that setup has never felt very support orientated to me.

I would point out in going Shortbow and Axe/Horn you are all ranged so keep the in mind when facing things with reflect.

And yes CD= Condition Damage.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

need help with a support build

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

It looks like a fine build. The only thing that really sticks out to me is the fact that you have an Axe pared with the Dagger. What is your thought process behind that?

- If you consider the sword you get more poison and an evade as well as a leap finisher.

-If you consider warhorn you have more group support with birds and fury/speed/might buff blast finisher. Which would work well with your current healing.

- Since you have a lot of CD why not do bleed on crit as the sigil?

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Tips for stomping...

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

Good stuff! continue!

Maybe be more precise about what skills are usefull in stomping, necro for instance wont trait for a stomp.. ever.. the 1 sec stability is a poor example though ..(then again i an baised to necro’s) I never see a necro stomp in pvp btw…
also mention rasonable skills to use to stomp.

still good stuff!

You can secure a stomp on a necro by blowing plague form.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

From Hero to Nobody in 80 levels

in Guild Wars 2 Discussion

Posted by: Aphoticrain.8420

Aphoticrain.8420

The character is born as a hero who later becomes a member of an Order and gets promoted so that at the end he/she become a simple filler in a big army with some to no responsibilities at all who kills the huge dragon threat spamming skill No 1.
What do we do now? Living Story.

So we dropped from The Hero of… to Mr. Nobody in 80 levels

This is a first in all my RPG games playing history.

Frodo went from Hero to Zero after the Ring of Power was destroyed. So what’s your point?

There was only one Dark Lord. There are bunches of Elder Dragons. And Frodo wouldn’t have a Ring of Power because in the Guild Wars universe Bilbo would have had to answer 100,000 riddles, collect 100,000 fish scales from Gollum’s garbage bin, complete the Balrog’s Bounce jumping puzzle in Moria, complete Sharky’s Shuffle in Isengard, learn the Misty Mountain Hop while blind-folded, dig 500,000 taters and 250,000 carrots and slaughter 100,000 rabbits for the Gift of Herbs and Stewed Rabbit, mine and refine 9,000,000 chunks of mithril silver, and then defeat the Risen Smaug to get the kitten thing and then it would be soulbound on use.

My day has been made. Thank you.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

Mak ONE pet-wish!

in Ranger

Posted by: Aphoticrain.8420

Aphoticrain.8420

Fox…that’s all I want.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

just got all 8 Champion titles

in PvP

Posted by: Aphoticrain.8420

Aphoticrain.8420

Nice! Congratz.

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .