Hello all! Are you tired of having the Chak Gerent destroy your cannon? Silly thing, doesn’t he know not to break other people’s toys? Are you also tired of there being sparse information, and “guides” that barely say anything? Never fear, for I am here! And, my dear, with my guide to TD meta event, you too can conquer the king of the jungle. All for the low price of $9.99! Yes, for a mere 10 bucks, you can get a fighting chance to conquer the king! So… don’t read further until you’ve sent me the cash.
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No peeking!
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Alright, at this point, I’m assuming you’ve sent me the money. So, now I will begin the guide:
Section 1: Begging for money plz I am poor
Section 2: Where and When
Section 3: General information
a)What you will need
b)General event information
c)The Chak Gerent, and how not to be eaten by giant bugs
Section 4: Lane specific information
a)Ogre
b)Rata Novus
c)SCAR
d)Nuhoch
SECTION 2
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The King of the Jungle is the name of the primary meta event for the Tangled Depths. It takes place over the entire map, but the center of this event is the Ley-Line Confluence Waypoint. The event is on a roughly two hour timer, that begins half of an hour after server reset time, and an hour from Dragon Stand Reset time.
At that time, after the event has inevitably failed (because you have not read my guide yet), the entire map will go into reset mode. Then, each lane’s specific events will reset. What you will want to do is… these events! There is plenty of time to do them, and they all unlock useful and important goodies for each of these respective lanes.
The Rata Novus and SCAR Camp waypoints will be looked at the start. You’ll have to go to Ley-Line confluence waypoint, then stroll on over to these places to do their events. Each event is fairly simple, and you need very little explanation beyond what it says on the right hand of the screen. These events are also good for practice, as they’ll have you do things that you will need to do during King of the Jungle.
Once the main chain of events is complete, there are a series of additional non-necessary events that will loop continuously until the main event begins. You can check at a glance how far along all the events are by scrolling over your map, and seeing what “tier” you are on. A tier 4 map has all of the events completed.
The events are frequently done in an hour, so a super-organized map will start gathering an hour before the event begins. A not as organized map will start organizing half an hour before the event begins. An unorganized map flails and screams and they get eaten by giant bugs.
There is a special note here about a special event: The Chak Crown. This is a boss who will spawn south of Ley-Line Confluence. He’s a pain to fight, but most importantly he will contest the waypoint, making organization difficult. I’m going to go over this event specifically. The Crown will spawn a gigantic pool of acid around himself, and throw balls that a high damaging AoE lightning field around himself. To get to the crown, you need to kill the 3 veteran chak that spawn inside the acid. Once down, the acid will vanish, and the crown will begin to stomp in place, sounding out shockwaves alongside of his regular attack. A zerg of chak will spawn around him as well. You can DPS him in this phase, but it is important that you break his breakbar when it appears, otherwise he’ll fill the whole area with acid and wipe the zerg again.
SECTION 3
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WHAT YOU WILL NEED:
#1: $9.99 to give to me to buy this guide.
#2: Have purchased Heart of Thorns
#3: Ley-Line Confluence Waypoint
#4: Bouncing Mushroom and Gliding Masteries
#5: Full Exotic Tiered Gear.
#6: Organization. You can’t just run into this event swinging your sword wildly, hoping that if you try hard enough you’ll get it. What you’ll “get” is eaten by bugs.
#7: Damage oriented food and utility consumable. it doesn’t have to be top tier, but the difference between food and no food is immense.
WHAT I SUGGEST YOU REALLY SHOULD HAVE:
#8: Nuhoch Lore Tier 3. Not much point if you can’t buy stuff with the map currency.
#9: Damage Oriented Gear. This event is a DPS race, after all.
#10: All waypoints on the map
#11: At least 4 commanders, one for each lane.
GENERAL INFORMATION:
At about 20 minutes after the hour, a countdown will start. 25 minutes after the hour, 4 NPCs will run to the end of each lane. At 30 minutes, it is showtime. The technical “goal” of this event is to charge the cannon with ley-line energy to blast your way into Dragonstand.
The real goal of this event is to defeat the Chak Gerent. At the end of each lane the Chak Gerent will spawn. But… he doesn’t care about you. He cares about the cannon, because the Chak Gerent eats ley-line energy, so the cannon is a big ole’ metal Piñata. So the little party stealer will stay buried.
Your goal, first and foremost, is to get the Chak Gerent to emerge. Each lane has a specific mechanic that needs to be accomplished to do this. The better each lane does the mechanic, the weaker the Gerent will be when he emerges.
Each lane gets three locations where they must get the Chak Gerent to emerge. Three times that they must complete their lane specific mechanic. The Chak Gerent maintains constant HP, so the damage you do to him on the first emerge will be there on the second, and so on. This is important: if any one lane fails to get the gerent to emerge at any point in time, the whole event fails. This is what makes King of the Jungle so hard. There’s no room for error for the king.
After about 3 minutes of being emerged, the Chak Gerent will re-burrow himself, because he thinks you are beneath the king, and wants to insult you with how low he thinks you are. He will then fart, making the air in the previous area toxic, dealing a constant AoE damage to anyone standing there. Gerent will move further down the lane, and then you repeat the emerge-DPS cycle all over again.
The thing is, the king isn’t the only guy who wants that delicious gooey goodness that the cannons are collecting. On regular intervals, a squadron of regular chak will spawn up-lane, and start marching toward the cannon with surprising speed. These chak will have a big orange X on their head. These chak will not attack you, but they run surprisingly fast. These guys must be killed, because they will try and destroy the cannon. Each lane has a different tactic for taking them out, which I will go over later.
While Gerent is buried, he can attack you still. Gerent will kind of wander aimlessly in the event area, as it is hard to see while underground. If he passes under you or you stand on top if him, as indicated by the “event champ” symbol that indicates where he is, he will cause a tremor attack to sprout up and hit you. This attack isn’t lethal, but it hits very hard, and can kill in 2 or 3 hits. So, while doing the events, avoid the tunneling Gerent.
If you see someone downed, only rez them if it is safe. If you are defeated, if you are on the first two emerge events, the fastest way to get back to your lane is to use the nearest lane-specific waypoint, and take a Nuhoch Wallow back to the lane. If you are on the third emerge event, the fastest way to get back is to run from Ley-Line Confluence waypoint. If you are defeated, do not lie around. You have to run back, because your carcass is going to keep the event scaled up.
If each lane managed to kill the Gerent and protect the cannon, the event will be completed when the timer counts down. The cannons will charge, blow open a wall, and inside there will be several crystal caches, a strongbox, and a Nuhoch vendor. There will also be a black pedestal with a golden statue on top that will spawn next to Ley-Line Confluence waypoint. You can loot this statue’s south side for goodies. The map will be classified as tier 5, you will get a legendary reward chest full of all sorts of l00t, and you get to brag that you have dethroned the King. So much so that eventually, the $9.99 you paid for this guide will make itself back in rewards.
But until then, stay in your lane if your Gerent is dead. Unfortunate and sudden scaling will lead to death, so be patient, have faith in your teammates, and recommend your teammates this guide for the low price of $9.99
THE CHAK GERENT HIMSELF, OR HOW NOT TO BE EATEN BY GIANT BUGS
If you want to beat the Chak Gerent, you’ve got to know the Chak Gerent. Thankfully, as a boss he is fairly simple. I will go over each of his attacks, and what to do when facing each of these attacks.
#1: The Headlong rush. In this attack, the chak will chitter, rear back, and then make a mad dash at a hereto unknown player. This dash is very far reaching, and it can hit multiple times in stride. This attack knocks back, and is very capable of downing you whomever you are. There are two things to note about this attack: To avoid it, dodge sideways or through it. Or block it. Secondly, never stand up-lane of the chak gerent when he does not have a break bar. That is, never stand in a position such that, if Gerent were to charge you, he would head away from Ley-Line Confluence. This is important, as increased run time between events will make them much more difficult.
#2: The swipe. This attack actually isn’t too bad. He will take a fairly well telegraphed swipe, which will hit in a wide arc directly in front of him, knocking people back. This attack only hits for about 6k on light armor (no toughness), so if you are healthy you can take a few swipes. To avoid it, block, dodge, run through, dodge back, run away, or just take the punch and heal.
#3: Acid Spit. Yes, that annoying thing that all chak can do, the Gerent can do as well. He will spot a generic sized pool of acid on the floor, which does high damage so do not stand inside of it.
#4: Purple Death Donuts. Or.. more of an indigo color really. The Gerent will, without tell, drop a big glowing purple ring on the ground. This ring does massive damage, ticking for 7k per second. This ring will also slowly expand, getting to become quite huge. This purple donut will persist for what seems like forever, and it is responsible for a large number of deaths. Gerent can drop multiples of these, but usually it is one per bar breaking.
#5: Sidestep. The Chak Gerent knows how to dodge, and he will use it. He will spin around an axis, completely displacing his body from where it was previously. This technique does no damage, however it is important to note, as he will very frequently walk out of AoEs.
#6: The Avalanche. AKA the Break Bar attack. For this attack, chak Gerent will get a break bar, then he will twerk so hard that it causes the roof to fall down. The Gerent will rhythmically slam his tail on the ground, causing rocks to fall everywhere. These rocks are indicated by bright orange circles, and have a decent enough delay to step out of. The act of his butt slamming the ground also causes damage if you stand where it hits. This attack will persist easily for a full minute if not broken. So… don’t stand in the AoEs.
Now, as for the strategy for defeating Gerent, it is simple. Do not break his bar. When Gerent is dropping it like it is hot, he is stationary, and will not drop any purple death donuts. The rocks are fairly easy to avoid with minimal practice, so during this break bar attack he is extremely easy to DPS. Breaking the bar will only earn about 2 seconds of respite before Gerent starts attacking again, so there is no benefit to doing so. To avoid breaking his bar, avoid using attacks that cause any of the following:
Chill
Cripple
Immobilize
Slow
Blind
Taunt
Fear
Weakness
Daze
Stun
Blowout
Knockdown
Knockback
Pull
This will affect classes differently. Some classes will have an easy time. Some classes will have a hard time, as they will inflict conditions passively. It isn’t super-duper important to avoid all of these conditions, but you shouldn’t use hard CC ever, and keep soft CC to a minimum. I.E. don’t spam skills all willy nilly.
When Gerent is stomping, feel free to melee and range DPS him as hard as you can. He is quite large, so multi-hitting area attacks will do a lot of damage. But when Gerent is not stomping, he will be quite a bit tougher. You can still melee him, however be warned that Gerent loves to stand in his own purple donuts, making meleeing impossible. Have a good ranged DPS weapon on you at all times. There is no particular kind of DPS preferred, so direct and condi are fine.
A good benchmark is to see if you have at least 1/3rd of his health bar down by the end of the first fight. If so, you’re good to go. If not, then you’ve got to squeeze some extra DPS fast.
A minor note: the camera will adjust the FoV during the first event, but many times during the second and third events, the FoV will not adjust. So, either be ready to fight the Gerent with a zoomed up camera, or have your FoV slider adjusted to max before the fight begins.
I don’t have opinions. I only have facts I can’t adequately prove.