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Why not balance every 2 weeks?

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

This is something I have asked for going on THREE YEARS now.

Honestly, I don’t think A-Net has an excuse anymore. If they do, I’d love to hear it.

They never had one in the first place. They’re always “too busy”.

PvP Balance Changes 30/10/15

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Ranger
Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.

This doesn’t seem excessive at all.

E wyvern location is a little ridiculous

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I actually like the idea of having to put some effort in getting the pets. I get that it can be frustrating to fail this event over and over, but it’s actually a really fun event. Just wait a week until people start organizing it. The problem here is the mentality of wanting everything and wanting it right now, the expansion’s not even out for a week yet. Chill out a bit, the success rate of this event will skyrocket soon enough.

Issue Reports: Heart of Thorns [Merged]

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I completed the map Auric Basin earlier today, but didn’t get any rewards for it. I was supposed to get a chest I guess, along with an item for the Yggdrasil collection (I was playing ranger). The last POI I got was Masks of the Fallen. I used a mesmer portal to get in as I don’t have the required mastery yet, if it’s of any importance.

Change to HoT Story Gating

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I’ve reset this quest about 20 times now, but at some point the markings keep bugging out. I’ve tried approaching from all corners, approaching slowly, approaching quickly, relogging inbetween the markings, nothing worked.

New finisher concern, particle effect clutter

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I like how the new finisher looks, but yeah this is a legitimate issue. I hope they add an option to reduce particle effects, it would be useful in every game mode.

We have been deceived!!

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

A skill with 2s evasion, constantly porting to the enemy so you can’t run away and able to hit for 27k? This is the essence of overpowered and needs to be nerfed.

Screenshot or it never happened.

Watch the vid of the OP.

I know ranger needs help and all, but seriously you already got a video in here and no one wants to admit this skill seems to be a bit too powerful?

Keep in mind that this is with Sic ‘Em (40% damage increase), signet of the wild (25% damage increase) and close to 25 might stacks on the pet. On top of that, this was in WvW. I’m not saying the damage isn’t too high (haven’t tested it so I don’t know), but in realistic PvP scenarios this is more likely to hit for 5-6k than for 20k.

We Heal as One Feedback [merged]

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Guys, please keep things constructive and classy.

You have ANETs full undivided attention, really… you do at the moment. I’ve talked to Gaile for a while last night and I can assure you she is not giving you lip service to make you feel better and forget about this.

I volunteered to help out this week and early next week to do reports for Ranger & Druid as well. If they would like, I will be more than glad to include Ranger & Druid into my weekly reports alongside PvP.

TDLR:
Don’t make kitten out of your selves, you have anets full attention, don’t waste it or use it to take a quick puck shot at someone.

That would be great, actually. From what I’ve seen, you seem to have a good understanding of the class without being overly dramatic. I just hope they listen to your suggestions :-).

Guys really...

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

The skill was obviously behaving in a way unintended and broken. I know rangers want more, but this isn’t the way. If you just want OP stuff, you’re always going to be disappointed.

Unless you main elementalist.

I don’t think anybody is arguing the reduction of quickness uptime. While not OP, I can see how it isn’t in line with their game design. But 3 stacks of might? Three? Any buffs to WHaO are now completely irrelevant, because 2/4 ranger heal skills are just plain better even with the boon copying.

We Heal as One Feedback [merged]

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Oh look, it all got merged into one big thread where no post will ever be read by anyone.

Ranger com! Roy conf. changes to WHAO b4 BW3

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

You are going say with a straight face that THREE stacks of might is fair? Seriously?

When it had zero boon transfer before the patch, yeah that is fair.

It also wasn’t used in any gamemode before the patch. Hell, even with soldier runes TU is the better option.

False it can be used in both of the meta pve builds condi or power. And if you are running shouts in pvp/wvw people still slot it. Just because you don’t use it doesn’t mean other people don’t use it.

It’s inferior in almost every way. It heals less than TU, it doesn’t remove conditions when traited, it doesn’t keep your health over 90% nearly as efficiently (for scholar runes), you can’t use it preemptively, it doesn’t provide a water field like healing spring. The only thing you get from it is some worthless boons (swiftness and regeneration). It can be used, sure, just as search and rescue and guard can be used. It’s still outclassed by every other option out there, except for the water spirit.

Its less susceptible to spiking than is TU, it doesn’t potentially have a water field block fire fields. Some worthless boons? So it doesn’t apply might at all now? Actually it still gives might, and it gives small durations of useful boons like prot. This is the problem with it being broken before. A skill gets a nice little buff that is not extreme(and was what was expected when the patch was previewed), but everyone goes berserk because it isn’t broken like it was when the patch went live.

I see where you’re coming from man, I really do. But I still think you overestimate WHaO. If you’re being spiked to the point where you need the full heal up front or you’ll die, WHaO probably isn’t going to save you. You’re probably going to get interrupted at that point anyway, and the 6k heal is rarely enough to keep you alive for longer than a few seconds. It has it’s uses, but the scenarios where this skill is a better option than TU are very rare, surely you can see this. It’s irrelevant to add some minor boons to this skill, it’s still not going to be better.
If “Protect me!” suddenly gave me 5 might stacks, I still wouldn’t use it over signet of stone. The primary functions of the skills are so inferior to their counterparts in both examples, that the small secondary buffs are worthless in comparison.

Ranger com! Roy conf. changes to WHAO b4 BW3

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

You are going say with a straight face that THREE stacks of might is fair? Seriously?

When it had zero boon transfer before the patch, yeah that is fair.

It also wasn’t used in any gamemode before the patch. Hell, even with soldier runes TU is the better option.

False it can be used in both of the meta pve builds condi or power. And if you are running shouts in pvp/wvw people still slot it. Just because you don’t use it doesn’t mean other people don’t use it.

It’s inferior in almost every way. It heals less than TU, it doesn’t remove conditions when traited, it doesn’t keep your health over 90% nearly as efficiently (for scholar runes), you can’t use it preemptively, it doesn’t provide a water field like healing spring. The only thing you get from it is some worthless boons (swiftness and regeneration). It can be used, sure, just as search and rescue and guard can be used. It’s still outclassed by every other option out there, except for the water spirit.

Ranger com! Roy conf. changes to WHAO b4 BW3

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

You are going say with a straight face that THREE stacks of might is fair? Seriously?

When it had zero boon transfer before the patch, yeah that is fair.

It also wasn’t used in any gamemode before the patch. Hell, even with soldier runes TU is the better option.

We Heal as One Feedback [merged]

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I get how they didn’t want lots of quickness/protection uptime, but 3 stacks of might? Seriously? Roy even went out of his way to deviate from fortifying bond for this one. I really want to see some arguements as to why they think rangers shouldn’t have access to might.

We Heal as One Feedback [merged]

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Well, they REKT it.

That just saps any hope I had left for the Ranger being worth a flying kitten ever. Tired of being jacked around by the Devs with the Ranger. I’m ashamed I let myself start liking my Ranger again.

10 sec duration and only 3 stacks of might. What a god kitten waste of a skill again.

Because a heal skill that was fine as it was before the changes, getting an added effect of sharing 3 stacks of might is REKT.

Nobody ever used heal as one before the patch, nobody will use it now. 3 stacks of might is completely irrelevant. At least they fixed beastly warden I guess.

Pet F2 still bugged.

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

They hotfixed it yesterday for go for the eyes, but beastly warden has the exact same problem. Please fix this asap, beastly warden is unplayable while this bug is in the game.

We Heal as One Feedback [merged]

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

At least fix pets while you’re at it. They still don’t use their F2 skill if you trait for taunt…

Rangers are beyond OP

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I don’t really mind that much, but really… This is nowhere near as strong as DD ele STILL is, yet they nerf this within days and left DD ele as it is for over a year. Talk about double standards…

Rangers are beyond OP

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

@Ragnarox:
You keep mentioning 8k hits. The only way a ranger can hit you for 8k is with maul, remorseless AND moment of clarity. The only way a pet can hit you for 8k is a drake with either remorseless or moment of clarity. Both require a ton of setup and are very easy to dodge. On top of that, this is something rangers have been able to do for over a year, nothing in yesterday’s patch has changed this.

Wether or not the quickness uptime is OP remains to be seen (I highly doubt it honestly), but your arguements about oneshots really damage your credibility.

We Heal as One Feedback [merged]

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I’ve played around with this a lot since patch, and I seriously don’t think it’s that strong or OP at all. Realistically without completely gutting myself, and still with spamming my heal skill, I can maintain regeneration, swiftness, and fury in perpetuity. Permanently maintaining the others requires too many sacrificed cooldowns or too much prep time to actually be useful in a real PvP match or WvW zerg. For WvW roaming it’s neutered by anything with boon stripping which is, well, a lot (this is also true for PvP).

Seriously, I think this is actually pretty well balanced, and as far as Ranger in PvE goes this is what was needed to bring it up to snuff. People are now discussing Ranger as being equal to a Warrior in terms of value to a group. Think about that for a minute.

I’ve come to the same conclusion. Realistically, the only extra quickness you’ll get from this in PvP is from using it right after quickening zephyr. That’s about 6 seconds of extra quickness, 8 if you’re using nature magic. That’s pretty strong of course, but the payoff of having to blow your healing skill for it to work is fair I think.

Anything more than this (quickness on pet swap, water runes, sigil of rage, etc.) is just stacking quickness for the sake of stacking quickness and is just not worth it. There are better alternatives for these things.

Add Stronghold Disabling Option again

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I was also placed in stronghold once when queuing unranked, even though I only had conquest ticked on.

Balance Changes

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I just wanted to say thanks, Irenio. You did a good job all around imo, and you seemed to genuinely care about the class (not just the druid). If what you say about further balance changes for the core ranger is true, I’ll be even happier.

(Dulfy) Druid Elite Spec Notes

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

All these dazes combined with moment of clarity will be sick. Also, there’s no way ancient seeds isn’t going to be overpowered. All in all I think I’m satisfied though.

Lack of Rangers in sPvP?

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I just tested it, and Hiro’s right. Snake trap outdamages flame trap even without poison master. I’m going to have to try this build now. The only gripe I have with it is SoR, I really don’t like that skill.

Lack of Rangers in sPvP?

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

http://gw2skills.net/editor/?vNAQRAsf3YjMqQ3K2wC+rAVLGYEqv1H2UvH3aNp5C4yDgD+d6B-TJhHwADOJAl3fAwTA4YZAA

I love this condi build one of my team mates gave me. The amount of damage poison can put on someone is huge with Viper’s Nest.

I’ve seen you run that build on stream and it definitely looks interesting, but why pick snake trap over flame trap? I think flame trap does more damage even with poison master, and the cd is shorter too. It also opens up the WS grandmaster trait, so you could use survival skills for condi removal (this might be personal preference, but I hate SoR).

(edited by BolshoiBooze.3406)

Surprise surprise, Druid's last!

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

It was always great in PvP, but it was one of the worst classes (if not the worst class) in high end PvE post Factions.

Welp, looking at the current meta and the the speedclear teambuilds, warriors are by far the worst. They aren’t even represented as a secondary profession.

That depends on the build. Just before GW2 came out (about the time they stopped all balancing), W/A was a big part of a particular farming build (manlyway, I believe it was called).

Sure, my point was simply that we hardly were the worst, at least not in the later years of the game.

I mean, SoO Rangerway is a thing..

I was talking about the time between factions and the release of GW2 mostly. I haven’t played the game in a while, so I have no idea what balance is like currently.

Surprise surprise, Druid's last!

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

It just can’t move and all damage made to your pet will redirected to you.

Knowing Anet I wouldn’t put something this crazy past them

http://wiki.guildwars.com/wiki/Symbiotic_Bond

they did something similar before :P
[that was.. hmmm very interesting… “shout” :P]

kek wouldn’t take that sheeeiiiit. I thought GW1 Ranqer was sposed to be good?

It was always great in PvP, but it was one of the worst classes (if not the worst class) in high end PvE post Factions.

Weapon issues to address

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Oh yeah, sword DPS trumps Axe – on a single target. On 2 targets, the axe will hit your primary target twice, as well as granting a stack of might every time it hits an enemy. It is in situations with more than one target that axe really shines, and can find its place in a power build. Also, greatsword is by no means a power weapon for the ranger – just because it doesn’t have conditions doesn’t make it power. It’s got an evade on AA, a block, an evading dash, and a stun – that’s a defensive weapon first and a power weapon second.

The first and third attack in the sword AA chain also cleave. I really don’t think there is any imaginable situation where axe outdamages sword to be honest.

Thoughts on nonexistent Druid specializations

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

It’s the most upvoted post of the day on the subreddit, and it even spawned some spin-off threads. If visibility was the goal here, I’d say you’ve exceeded expectations.

(edited by BolshoiBooze.3406)

Thoughts on nonexistent Druid specializations

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

That thread gave me a good laugh while making solid points too, well done. It’s very silly that they closed it.

BWE:2 and the total lack of ranger feedback

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

This was the exact first thought I had when I heard the release date is the 23rd of October. If it only gets tested in 1 BWE, there’s no way it’s going to be balanced on release.

Is Ele Base Damage Too High?

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I hate to burst your bubble, but the base stats for all the professions are the same (at 1000) with the exception of Vitality which changes depending on the profession, on a side note, ele’s have the lowest base Vitality stat in the game. So Power scales the same on an all of the professions.

He’s talking about skills, not actual base stats. Skills have different base damage values and scale ratios.

Elementalist and Ring of Fire

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I just tried getting lots of stacks sending them back to the elementalist with a necromancer.

They just remove them. Elementalists need a little less condition removal spam.

So it’s not even something that can be countered to be turned against the elementalist.

I have the same problem but it’s just build based. If you can pile enough other conditions on them their chance to clear the Burning goes down.

Not really when they can take out 3 every 2 seconds.

And if they can’t, well, someone is doing the impossible around here.

And when burning is the 7th condition to be cleansed it has already done its job. Necro is a soft counter, not a hard counter. You have to work for it still.

I agree that Ele could use less condi clear, even moreso I think they should at least have to put effort into condi clearing.

Couldn’t agree more. The passive condi cleanses from cleansing water combined with all the regen traits are just stupid. I dislike most if not all passive defences, but this one really stands out to me.

D/D ele

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Ele is not OP at all as a class, It’s burn stacking causing the distress to most people and the low CD on blinding ashes…. That doesn’t make the class OP, it makes burn OP…..

Not really. Burn is only really a considered an issue on DD ele and maybe on burn guardian (although that’s debatable). It would be silly to nerf burn across the board because of 1(or 2) profession(s). The burning damage is a big part of the DD ele problem IMO, but not the entire problem. DD elementalists can do just about anything and everything, and are top tier at most of it too. That should just never be the case.

Also, sorry man, but most of the builds you listed wouldn’t stand a chance against a well played DD ele 1v1. Unless your opponent just triggers all your traps and stands still in them or there’s a very large skill gap between the players, there’s no way your celestial trapper build is gonna win either.

Hard counter to cele ele

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

If anyone watched the wts, all of these people had stalemate fights in 1 vs 1 situation. Rom looked like he was gonna beat Nos in there 1 vs 1 on temple. Also Nos beat a cele ele 1 vs 1. Lets also mention wakkey and/or phataram lost a 1 vs 1 to the burn guardian. I hate to say this but this complaining about things on the forum is all of us not being good enough.

Seriously mad respect to the TCG,Abjured and ORNG cause they make the things people complain about on this forum look stupid.

D/D ele isn’t just about 1v1 potential. It’s also about mobility, teamfight utility, ability to survive 1v2 on point, etc. Additionally, isolated cases of “this D/D ele (nearly) lost a 1v1”, even at high levels of play, doesn’t really mean much. The fact that eles are on nearly every competitive team, sometimes even 2 of them, is a better indication of how powerful the class (or spec, rather) is.

GG rangers

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

I’m kind of dissapointed that the bugs that are not advantageous to the ranger haven’t been fixed yet. That said, it seems the BW taunt still goes through blocks, so they didn’t completely shaft it.

[Forum Specialist] Specialization Update

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

the ranger forum has a forum specialist? lmao where have you been hiding?

Traps are stronger in that you can drop them and they’ll kill people without condi removal but the buff came at the cost of nerfs to range which makes them mostly useless for anything but dumping and also ruined trapper runes entirely.

Condi survival build also got a massive nerf when they decided to put empathic bond, survival of the fittest and poison master in the same line… I mean really? now we get one instead of two which is a MASSIVE nerf.

Also all condi builds took a hit with the offhand range/radius nerf which is also a big hit.

Spirits and beastmastery are as useless as they’ve always been and power ranger is now the one viable build we have.

All in I give this patch a rating of “0/10 wow really bad”.

The issues you listed here are the ones I’m having too. I loved using poison master, but it’s simply impossible to take now (unless you want to rely on healing spring alone for condi cleansing). I think spike trap is in a good spot (the CD might be on the high side), but the other traps aren’t really that great now, because you can’t throw them anymore. I’m fairly sure the decreased offhand range is not intended, there is simply no reason for it to be that way.

As for trapper runes, they’re fairly useless now. Not just because every trap now has damage ticks, but mostly because the first damage tick has some delay, causing the stealth to break (as opposed to before the patch, when the first damage tick occured before stealth was applied).

All in all I wouldn’t judge the patch so harshly though. I’m having fun playing PvP again for the first time in forever, simply because new things have been introduced (and people aren’t using the same builds they have been for over a year). Ranger did get the short-ish end of the stick, but with a few quality of life changes and bugfixes it won’t be nearly as kittenome people make it out to be.

Runes of Trapper + Ranger Trap broken!!

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Rune of the trapper also simply doesn’t work with healing spring for some reason.

Please dont change PvP

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Honestly I’m just glad the meta has changed. Say what you will about broken specs, nothing is as bad for a PvP game as a meta that doesn’t change for a whole year. I’ve played some PvP games again yesterday for the first time in a couple of months and really enjoyed it, just because I was seeing new things.

It’s too early to really tell how strong everything is (for the most part), so just try out new builds and have fun. If something is still perceived as being broken after sufficient time has passed, then we can start discussing balance again.

"Long Range Shot"- is this a joke?

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

You have serious issues with reading comprehension lol. Either that or trouble remembering the discussion past the last comment you’ve replied to.

That’s all I need to add at this point.

If you’d spent half the time you wasted whining on the forums learning to play against the class, this wouldn’t even be an issue anymore.

What ranger spec does not lose vs a D/D ele ?

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Poison Master is an extremely useful trait when in a 1v1 against a D/D cele. They almost can’t avoid having this condition on them when fighting a ranger especially if you run S/D.

Indeed. I have a much easier time fighting D/D elementalists on my condi ranger since I started using poison master.

Premade vs SoloQ

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

This is extremely annoying, I agree. After a game against a full premade you have to wait 5-7 minutes (depending on queue time) before you queue up again, or chances are you’ll be up against them the next game too. I doubt this can be fixed with the small playerbase we currently have, though.

The finals were a joke.

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

The biggest things this game needs are more frequent balance updates and a decent PvP infrastructure (leaderboards etc.). The only thing that’s really wrong with the current meta is that it hasn’t changed in a very long time. A fluctuating meta is what keeps games interesting.

Can we get a congratulations to ORomNG?

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Sportsmanship right there ^. Congrats oRNG! Well deserved.

Mes, Nec, and Ranger need buffs

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

-edit2- LB ranger beats top ele and top engi in 1vs1 ( both engi and ele are celestial spec)

Except that didn’t actually happen. Also, please stop tooting your own horn by typing /thread after every post you make, it doesn’t do your credibility any favors.

(edited by BolshoiBooze.3406)

Fix Rangers

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Honestly, I would rather see LB skill 2 be changed to something like GW1 Savage Shot or Distracting Shot. Skills like these require skill to be effective, and would even make builds using Moment of Clarity more appealing. You could do something really cool like have have the interrupt activate before the damage, so you get bonus damage for the interrupt via the skill and the trait.

I would absolutely love a ranger build based on interrupts and moment of clarity. I don’t really see it happening without any major trait reworks and waaaaay more interrupts & skills with good power scaling though. Fingers crossed for hearth of thorns I guess.

Well, there’s a guy I like to duel named Fallou T and they use a build with it. I think this is wrong, but it looks something like this. I’m sure I’m off on some things (I think it might be Protect Me instead of Sig of the Wild) so next time I see them I’ll ask what they run exactly. In theory it’s REALLY strong 1v1 and has decent sustain vs both conditions and power. Honestly, whatever they run feels like a Warrior but is better in general. Hit Concussion Shot and have it interrupt, swap to GS and get a huge Maul hit.

Looks fun, but I don’t see it being viable outside of 1v1’s, simply because maul is the only skill that can take full advantage of MoC. I’ll give it a try though, thanks for sharing.

Fix Rangers

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Honestly, I would rather see LB skill 2 be changed to something like GW1 Savage Shot or Distracting Shot. Skills like these require skill to be effective, and would even make builds using Moment of Clarity more appealing. You could do something really cool like have have the interrupt activate before the damage, so you get bonus damage for the interrupt via the skill and the trait.

I would absolutely love a ranger build based on interrupts and moment of clarity. I don’t really see it happening without any major trait reworks and waaaaay more interrupts & skills with good power scaling though. Fingers crossed for hearth of thorns I guess.

Fix Rangers

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

The Combination of OP longbow and immobilization makes the ranger a faceroll class. I go out of my way to stomp rangers whenever I can.

SUGGESTION: In RL a longbow arrow shot with a normal trajectory ( not an indirect fire trajectory as in [Barrage] ) loses energy rapidly. Sure one might fire a longbow 200 yards, but the arrow might be catchable in the hand by the time it got there.

Scale LB damage down over range as it should logically do.

In some of your forum posts you admit to being a less than average player (<40% winrate), but that you want to learn and improve. Why is it then that you complain on the forums so often instead of learning to counter things? Like you said yourself: improve, stop complaining. Ranger longbow is cheesy but far from OP.

To get back on topic: this should probably get fixed aross the board, but I wouldn’t prioritize it. The only PvP scenarios I can think of where this is actively used by longbow rangers is in foefire and khylo (shooting from the tower). So, while it can be annoying from time to time, I’m sure there are more pressing things that need changing.

Courtyard

in PvP

Posted by: BolshoiBooze.3406

BolshoiBooze.3406

While courtyard is not as braindead as you make it out to be, there’s still a huge difference in skill required. Things like rotations, 1v1’s, small skirmishes, etc. are a huge part of PvP in this game, but are meaningless in courtyard. Personal skill level isn’t nearly as important in this map as it is in conquest maps as a result. There is an argument to be made for teamplay in courtyard, but overall I feel the professions/builds on each team are more important than active teamplay (other than basic targetting, obviously). This is anecdotal evidence at best, but in my experience the team with the most banners/bunker guards wins in nearly every instance.

That said I do think courtyard has a place in PvP, just not in the same queue as conquest. A lot of good conquest builds are terrible in courtyard because there are no small skirmishes and mobility is near useless. I could see it being a fun mode with a meta of it’s own, but that’s not going to happen while it remains in the same queue as conquest. The vast majority of players who queue up for unranked do so to play conquest, and forcing them to play courtyard isn’t the right solution in my opinion.

Longbow Rangers are Broken

in Ranger

Posted by: BolshoiBooze.3406

BolshoiBooze.3406

From the words of a Ranger playing the class since launch…..

SuzukiMethod.4732

“The LB build I’m running now is super cheesy. Like the p/d thief of ranger builds, only it beats p/d thieves pretty easily. I’ve played ranger since launch and I think its probably the strongest/easiest 1v1 spec I’ve ever played.”

Cheese Cheese Cheese. Like the OP said. Y’all talk a different talk to each other and deny it.

Nerf incoming ……..

It’s a little OP in 1v1’s fought in the middleground area of forest of niflhel because of the limited LOS options, sure. It’s still far from unbeatable there, however. In real PvP scenarios there’s usually plenty of LOS opportunities so it loses it’s edge and dies to a LOT of things 1v1. It also blows up in seconds when focused down by 2+ decent players.

As for the main point, I honestly don’t believe longbow is OP. It’s cheesy when used in lower tiers of play, but it’s skill ceiling is certainly no lower than the skill ceiling of other classes. That said, I wouldn’t at all mind if they nerfed the damage, as long as they give rangers other decent burst options as those are really lacking atm.