Showing Posts For Borked.6824:
Will there be a use for these infusion?
Getting more gold.
To get more gold you need an actual enemies that drop it. And after removing guaranteed dungeon gold drop there’s not many places you can actualy use it.
Are you sure you aren’t taking the phrase “gold find” literally? All enemies have a chance to drop “gold.” Gold being the mainstream in-game currency; equaling copper, silver, and gold respectively. The concept is very simple. The more gold find you have, the more of each of these 3 you’re able to gather per drop. So gold find will have the exact same uses as it has before the patch.
please equip it and farm DE , then you will not saying the same thing again.
the only reason we buy it is for dungeon champion. and how much silver normal mob drops? 1s? congrats ! now you have 1s 20c ! wow what a efficient use !
Welcome to Guild Wars 2, where 10 times the work=1.0000000000001 times the reward.
Will there be a use for these infusion?
Getting more gold.
To get more gold you need an actual enemies that drop it. And after removing guaranteed dungeon gold drop there’s not many places you can actualy use it.
Are you sure you aren’t taking the phrase “gold find” literally? All enemies have a chance to drop “gold.” Gold being the mainstream in-game currency; equaling copper, silver, and gold respectively. The concept is very simple. The more gold find you have, the more of each of these 3 you’re able to gather per drop. So gold find will have the exact same uses as it has before the patch.
Before you assume that you won’t be fighting horses of monsters or face difficult challenges, I urge you to try the content when it releases. Just because its a festival doesn’t mean we’re telling the same story or using the same type of content.
The problem is we’ve seen something to the effect of these things in all of the past LS releases- even the festival ones. So really what you’re saying is we’re going to be spending 98% of our time doing pointless crap to jump through hoops of flaming crap inexorably benefitting nobody, and along the way we might get to swing a sword for a couple seconds at a “horse of a monster,” tipping the excitement meter to levels of watching paint dry. Sign me up.
The problem has nothing to do with the devs, and everything to do with this new mentality of exploiting. It’s fairly new and growing at epidemic proportions, but it’s obviously not kosher. The truth is, everything in this game is equally difficult to obtain outside of exploiting, so I don’t think an increase in rewards is a step in the right direction.
Yes…for getting…gold.
No, don’t get up. I know, I know….
I’m gonna go ahead and request that my magic find gear and boosters should be refunded too. I used them to get epic lootzorz and haven’t gotten kitten, but I’m an entitled piece of garbage and only play games I can exploit or manipulate through the shrill sounds of my whining. kthx.
Strange… I’m using a good 20 different abilities on my mesmer.
Then you overplayed
I am a hero by trade…
My regular business hours are between ‘daily reset’ and ‘wheneverthefuxImdonewithmydaily’.
If you require my heroic assistance after hours I would gladly make an appointment to heroically ignore you unless it involves something remotely material in value.
…this is my story
(edited by Borked.6824)
How about I just picked a random person because I don’t give a kitten about this coercive “living story” crap kittening with my gameplay. Even after reading and researching, they both sounded dull and pointless.
I’ve said it in other MMO forums, and I’ll reiterate here. This will fit in nicely with the quote provided in the OP. When and why did we feel obligated to assume the best financial needs of the gaming company? Unless we’ve all got stock in Nexon- last time I checked I didn’t; that’s the job of the company and publisher. I see all of this talk about alternatives and better options, but we have no right, and it’s doing us no good speculating all of this crap about how they make their money. That is not our job as consumers of the product…if you want to put it in equally perfunctory terms. Spouting all of this nonsense about what’s right/wrong for the company is getting us nowhere, because we’re acknowledging our uselessness as their pawns. Capitalism is not a new term, and we know that even if millions suffer and a dime is made…it will prevail.
As consumers, we should be addressing what we can as players of the game. I couldn’t give two kittens if Anet was dead broke and have expended all opportunities to bring the bacon. As long as I can play the game in the way that suits me and my peers the best, I am content. Obviously the greed is a large factor of that, but we’re not going to be able to stop it. I am all for trying a petition to inform the impulsive pawns that keep reinforcing this atrocity, but please stop indirectly advocating the greed by acting like you know what’s good for Anet rather than yourself as a gamer.
These threads get nowhere, because there will literally never be any middleground to determine what casual really is…ever. Subjective, to state the obvious. Casual by definition means infrequent. Put that into context and you have a casual person=someone who doesn’t have a lot of fixed time to play the game, period.
But what a lot of you plebs have to get through your skull, is that how this game does have a status ladder. And yes you do have to be a frequent player to stay the top of this ladder. It’s not in the form of getting from gate 1 to gate 2 in progression through gear stat increases. It’s in the visuals. Think about it. You see a guy in full T3 and a couple legendaries….you’re going to say “Hey I wanna be like that guy…but I’m a pleb and have no time….oh well.” It’s the same thing. That person put in just as much time if not more to become a status symbol, just like the guy in the #1 guild in WoW raiding ladders. This game isn’t any more or less casual than other MMOs. Just stop fooling yourselves and saying it is.
The difference is – you have the same stats as the guy with a legendary – only your weapon’s skin – sucks compared to his.
All games MMO needs time and effort – the difference is, on GW2, you can still compete using rares/common exotics to the players who got that shiny legendary. There is no pressure from the community to get that legendary because it’s powerful. The pressure comes from the player because he wants it.
Want < Need.
Players are the ones making this non-casual due to their thinking. “Ohhhh I want a legendary but I don’t wanna work on it for more than 30 minutes. I need to have it in less than 30 minutes” – seriously, some guys sounds like that.
That exact notion is what I’m refuting. What difference is there in stats vs. looks? You see a guy with 100 more power than you…you say “ooh he’s gonna hit like a truck!” You see a guy with a shiny legendary…you say “ooh this guy’s got experience he must be prosauce!” Same thing! You can’t deny human psychology though. In the face of social heirarchy there will be jealousy, and there will be ostracism…which is why we make labels such as hardcore and casual.
Think about it. You see a guy in full T3 and a couple legendaries….you’re going to say “Hey I wanna be like that guy…but I’m a pleb and have no time….oh well.” It’s the same thing. That person put in just as much time if not more to become a status symbol, just like the guy in the #1 guild in WoW raiding ladders. This game isn’t any more or less casual than other MMOs. Just stop fooling yourselves and saying it is.
I thought that way when I first played Rift. Seeing max-level toons strutting around in raid gear or such, while my toon wears a bathrobe with a hood… but when I realized that to get that gear I would have to do a lot of things that didn’t really seem fun to me, I decided that it wasn’t such a big deal if I never got the cool stuff. So I looked for cool stuff that was within reach of my abilities and where I wanted to go within the game.
I felt the same way when I first read about Legendary Weapons, they’re cool and all, but seeing how obsessive people get about them, and the investment of time, in-game and real money, and frustration they involve… it’s not worth it just to be like the other dozen or so toons standing around Lion’s Arch looking cool.
But I’m like that in RL too, I’ve never cared about making people jealous or status among my peers… I just do my own thing and hang out with others who will accept a person for who he is.
I’ve regressed into that as well. And most people would make a generalization and label you/me as a casual. But you understand what I’m saying at least… and confirm my point. There are many things in this game that cannot be obtained through a casual play style…which makes this game no more casual than any other MMO.
Having just accomplished 100%, I can say I don’t have problems with integrating WvW into the mix. I am primarily a PvE player. For one, WvW is supposed to be a PvE/PvP area. Yes, you will run into other people (gasp)…that wanna melt your face (gasp), but the premise is subjectively PvE. Plus, WvW is a large part of the game whether you like it or not. The only problem that I did have with it was that you literally have to wait to get some spots of the WvW map, sometimes for weeks being as they’re closed off from contest.
Could always ask Anet to take the servers down for an entire morning instead.
These threads get nowhere, because there will literally never be any middleground to determine what casual really is…ever. Subjective, to state the obvious. Casual by definition means infrequent. Put that into context and you have a casual person=someone who doesn’t have a lot of fixed time to play the game, period.
But what a lot of you plebs have to get through your skull, is that how this game does have a status ladder. And yes you do have to be a frequent player to stay the top of this ladder. It’s not in the form of getting from gate 1 to gate 2 in progression through gear stat increases. It’s in the visuals. Think about it. You see a guy in full T3 and a couple legendaries….you’re going to say “Hey I wanna be like that guy…but I’m a pleb and have no time….oh well.” It’s the same thing. That person put in just as much time if not more to become a status symbol, just like the guy in the #1 guild in WoW raiding ladders. This game isn’t any more or less casual than other MMOs. Just stop fooling yourselves and saying it is.
OP- I used to be exactly like you. I played beta, I spent hours drooling over the content that was to be. I even enjoyed every level on my first character up until 80. I even made dozens of posts defending GW2 as the initial haters started in on a myriad of topics. Then it hit me that a game with absolutely limitless potential is dragged down by flaws, specifically in regard to this overwhelming sense of control by publishers to make money. When I say potential, I truly mean it. There has never been a more polished game visually and aesthetically, and with a fantastic story to back it up. But it’s severely lacking in social aspects, ways to make people stand out, competition, strategy, and things to actually “grind” out a story for yourself that doesn’t involve becoming borderline about RNG. The reason I’m angry is that this potential is being flaunting in front of us, as well as the developers, and is most likely going to be ignored. As much as I hate to say it, the gamers have officially lost their voice in the “development” of the game, and the fact that I and thousands of others have fantastic ideas are going to be written off because of a hidden agenda makes me a little ticked off.
I just want to thank Arenanet for providing the MMORPG playerbase with the best video game on the market today. Stunning game. I have played every major MMO since the early 2000’s and I can say this is the cream of the crop. Good job and thank you! Much Love!
P.S. Haters gonna hate and potatoes gonna potate…but haters and potatoes are not intelligent.
Loaded. Yeah, I totally agree it is the best MMORPG on the market. For one, it’s about the only A-List MMO to call itself an MMORPG on the market. It’s also extremely worth for the price, moreso than any other online game I’ve played; but only for about 2 weeks and it becomes another disappointment.
maybe even enrage timers, no wp zerg rushing should be allowed in ANY dungeon.
Please no enrage timers. This is one of the lamest ways to enforce “difficulty” imaginable.
I also don’t see why other people care so much if some PUGs use zombie tactics to tackle content or not. Presumably you don’t do it, or need to. Why does it matter that other people do or not?
MMOs have draw towards people because of the competition. This memo was out over a decade ago. It just so happens that you’re the exact demographic that many MMOers love to poke with sticks as well. The best part about good players is that they actually recognize flaws and try to make change, whereas others like you just stagnate and pretend like it’s all good because it’s not kittenting on your lawn.
Well the good thing about GW2 is you don’t have to care because even though it’s an MMO, it’s not one at all, cause you do everything by yourself anyway, and it’s casual as kitten to begin with…so it doesn’t matter! Great huh?
I’m sure everyone that’s bothered to play more than an hour of GW2 would agree that not having the trinity is perfectly ok. However, what we have is not up to par. The trinity has its flaws, and successes- every bit as much as what the GW2 system has.
But…with this system, we will be forever pigeon-holed into repetitious and ultimately uninteresting content for the entirety of the game’s life because instead of focusing on strategy, we all get the pleasure of keeping ourselves alive through a mindnumbingly simple choice of dodge or heal. Random aggro (and frustratingly not so random) makes it so that kiting is a staple to every boss, large or small… I could go on on and on about how every single person is going to get bored of it eventually…. Sadly for me, I figured it out very soon, and am very much bored with it.
I DO NOT want a trinity. I do want the option of specified roles though. It would break nothing in the original premise of GW2 class design. Implement a soft trinity-style combat, but give every single class the ability to tank, dps, heal, or dabble a little in everything.
Most of all, this is an MMORPG. We came to GW2 because it was beautiful and it had something of a unique character. We play MMOs because we want to create something completely unique with our own design. Giving us a huge list of options and basically telling us “well this is how this is gonna go” with the combat system kind of kills the immersion. I find myself having a much easier time slipping into a fantasy role with my character if I know I have something to dedicate myself to and so that everyone else can see that about me.
I know all of you persistent haters pretty much have a copy/paste ready for threads/posts like these, but with the growing number of them, it’s obvious that our (vocal minority) is growing. Be assured that I for one consider everyone’s opinions and wants behind new ideas, and I encourage you to do the same.
Play on a team that understands their classes and skills, and how to use them… a team that actually makes use of combo fields and changes their utilities between big fights… a team that communicates, develops a strategy, and then executes it…..
The first step in understanding the depth of the combat in GW2 is to get rid of the zerg mentality… the second step is to drop the FOO strategies… and the third step is to look for places to challenge yourself and your team. Speed runs that don’t include skipping content… taking on group DE’s that most people swear you need 50 players for… killing bosses with a goal of no downs…
which is exactly what the devs said they made this game for. It amazes me how few want to actually think instead of spam the same buttons over and over which is how a trinity works
A trinity system is hardly button spamming. In fact I find GW2’s system to be more “spammy” in that it really has no direction in skill usage. You can use your 3 button before you 5 button and still have virtually no change in status. Before I start sounding like I’m advocating a trinity, I’m not. I’m very much in support of the OP though. I was in favor of the no-trinity at first, but it died out really quick when I realized how much the game has to be restricted to make it work.
What we have right now is the hardest and most interesting content we’ll ever see, for the simple fact that the majority of our difficulty hinges on dodges a class-specific mitigation that nobody likes to use. So really, stand back and look at what you see and tell me if you’re satisfied knowing that. Don’t get me wrong, I’m a hardcore min-maxer at heart, but I just don’t like having to sort through visuals to try and coordinate when to drop a combo field, which most people won’t even be able to reciprocate.
The bottom line is, without some sort of role availability, such as (such as! not exactly as) what trinity classes have, we won’t see intricate boss abilities that require coordination, and instill that “oh wow” that we PvEers like to see. Because “oh wow” is probably going to 1 shot 3 out of 5 of your group members because all they had at their disposal was a dodge mechanic and a piddly blind combo field.
Give us something like amped up healing with traits (God forbid we actually use healing gear to), or give shield-wielders a way to elongate their mitigation for longer periods of time, or give leather wearers more endurance and avoidance traits. Lots can be done to liven up professions (from 1-80, and on) without having to call the change “Operation Trinity-Up the Broken GW2.”
(edited by Borked.6824)
Don’t waste your time reporting them. I’ve reported some of the same bots a dozen times and still see em’ waddling around my farming spots. I’m personally not going to submit another one until I know exactly what is being done with them…because from what I see, they’re likely just becoming a to-do list that ends up as toilet paper in the developer’s office.
Hope you got some quick fingers, cause with the armies of bots farming DEs in Orr, you’re not going to get much for loot drops.
You’re not going to get much more of a challenge (strategy-wise anyway) without a trinity. The impatient people that can’t find guilds wanted it, so this is what we got.
Anyone that has to ask themselves this question about any MMO (especially one as unique as this one) has serious entitlement issues and needs to stop corrupting the world with their big heads.
I have yet to find something devastating enough for me to publicly complain about it, but I really do feel it’s necessary right now. I love this game more than a lot of things. I feel it was thoroughly worth my money my time, and then some…. however the botting, and the shear abuse that Arenanet is allowing to take upon themselves without reprimand might actually make me quit the game. No, I’m not that type of person to jump ship, especially on something I’ve waited years and years to play. But seriously…the botting that I’m seeing is absolutely ridiculous. I seriously think that a good third of my server is bots…maybe more! Heck, there might only bee 50 actual players on my server, and the rest are just rangers running single file, teleporting, and circle jerking the same spots on a daily basis.
I don’t care what needs to be done, but they need to disappear, because they’re making an already difficult endgame more difficult. Respond to every botting report if you have to, I don’t care. Get rid of them! I don’t even care if I’m reported for botting and get banned, at least I know something is being done about it.
People wanted raids, but you’re not getting raids…so we have dungeons that have bosses with “raid quality events.” Yes, that even includes the time it takes to kill the boss. Attrition is a perfectly logical form of difficulty.
So you all want bosses that do 100 different abilities on a non-trinity system that take about a minute to kill and gives you instant exotics/legendaries the moment you keyboard turn and click your way to victory. Am i gathering that correctly?
All great MMOs take time. We all know a good MMO that came about 8 years ago. It was the most buggy, incomplete, unbalanced garbage for a VERY long time, but the amount of complaints it received were leaps and bounds less than what we’re seeing…and this game is extremely well done and meets all the standards of a 2012+ MMO. Sadly, the hurdle is having to deal with the armchair generals that think they know how it all works, and that with enough disdainful comments, they can essentially drag the game around by the balls.
GW2 is first and foremost a PvP game, its always been a PvP game, and always will be a PvP game. You knew this before you purchased the game, and yet here you are whining that you have to…GASP…PvP in order to complete an achievement. If you seriously bought GW2 strictly for PvE, then good lord will you be disappointed. Basically 99% of endgame content in GW2 is PvP centered, unless you truly enjoy sitting in the one lvl 80 map in the entire game repeating the same boring event over and over as your PvE endgame rofl.
Gonna pull the “not sure if serious” card…
There has never ever been a statement or even a slight indication that proves that GW2 is a PvP game first and foremost. Where ever you got this ludicrous idea from you can just put it right back.
“built for the casual gamer”
Sweeping generalization. Where’s the proof of this?
I can hang out with my friends – outside of a dungeon.
Teamwork Accomplishment – Yeah…. neither my friends egos nor mine are that big.
Beautiful Unique Scenery – I wouldnt mind seeing it once.
Interesting and Diverse Story – Boring and repetitive story if you have to keep doing it for something you want and as I dont want any of the dungeon exotics, I have no reason to do it.
Unforgiving mess your face up difficulty – Thats fun, but when the rewards for doing that gets smaller to the point I cant even repair my armour…. that’s just too risky, the risk weighs more than the reward, thats not fun.
I didn’t ask you to critique what I said. I asked if there is anyone else? If you’re part of the carrot-chasing crowd, then move on.
Guess what people. My static will go run another dungeon tomorrow. We might be back to Arah later this week. You guys are focused on getting something now now now instead of looking at it from a bigger picture of.. This is just 1 step of a bigger picture.
My post stands. The game isn’t broken. Your mentality is.
you dont seem to understand everyong wants the end game gear. ya your fine with waiting for it but not all of us can put in 5 hours of play time a day and normal parties cant finish that dungeon at all. so like i said for me to get that set with your party speed it will still take me 95 hours which is like 10 weeks for me and thats 1 set and of just grinding the same dungeon.
What people want and what people get are completely different. Learn this kitten and learn it well people. I seriously want to litter this post full of kittens at you guys. Know your role and earn your keep. If you’re bad, you don’t get gear. If you’re lazy, you don’t get gear. If you’re a dbag, you don’t get gear. If you don’t have reliable groups, you don’t get gear. If you don’t have the time, you don’t get gear!!
Post after post after post littered with entitled people whining that their carrot got squashed… Is there anyone that does dungeons for other purposes? I’ll think of a few that I value:
-Hanging out with friends
-Teamwork accomplishment
-Beautiful and unique scenery
-Interesting and diverse story
-Unforgiving mess your face up difficulty
Sure the challenge is nice, but doing it 60+ times for armor skins, runes or Gifts for Legendaries makes it tedious and a huge grind.
My rogue took over a year’s worth of farming Molten Core just to get my pair of Nightslayer shoulders. But actually, I enjoyed every bit of it because I didn’t make getting the gear my sole purpose for playing the game. But the point is…putting in time and work for gear is nothing new.
Alpha’s definitely not my favorite boss, but he’s tolerable with a good group on the same page. The only complaint I might have is that his health pool is just a little too much. It usually just comes down to attrition, even with a minimal rate of error.
The explorables are designed for competent, well organized groups. They arent ment to be puggable and has been stated as far back as last Nov that the dungeons were GW2 answer to raids and raiders. It makes me ecstatic that Anet isn’t caving in to the screams like other games and keeping with their design.
Want to do explorables? Get a group that works well together with a bit of coordination and get better at the game. Boom. Explores done.
No one even mentioned explorable mode in this thread. I had the same exact experience in STORY mode and I highly doubt OP is playing playing explorer mode on his first run as a lvl 30.
If that’s the case, then you have a lot of work to do. Get better, instead of becoming one of the rabble that are littering these forums.
Seconded for truth. The funny thing is, it’s been there all along, but people were just too glazed over with ezmode to realize it.
Yes, the dungeons are possible to do, some of them with out even dying a single time, but
I shouldn’t have to kitten number crunch to just be able to complete a dungeon!!! I should be able to get a pug and go run the dungeon! We wont be able to do it with out dying but we should at least be able to complete it without dying 20+ times! Also a lot of people are saying that we just need to learn how to dodge, I’m all for that, there is a game called Vindictus where if you don’t know how to dodge you’re kitten. However they have some things GW2 doesn’t have at the moment, and that includes being able to actually see your enemy when your in melee combat, and being able to dodge more than just twice in a row before having to wait 5+ seconds to dodge a second time.
What part of “explorables are hard and are meant to be completed by skilled and organized players” don’t you understand?
Please tell me to what end do you feel you need to have some sort of progressive gear treadmill? If you’re following the typical MMO trend, you’d probably say something like “So I can stand out from everyone else.” or " So I can clear content easier." Obviously number 2 is a stupid answer, and a completely invalid one on all fronts. But if you mean something like number 1…it’s all the same thing.
Someone saying “Yeah I just got this sick sword, it’s got x stat and does y on proc.” That’s the exact same thing that one would try to achieve in this game. MMOs are about prestige. You know this. You achieve it by having or doing things that others can’t or don’t do…making you stand out. So tell me…what is it that you don’t understand that this gear model is the exact same as all other gear models??
I don’t mind challenge. I like difficult things.
I understand that you should be doing content for content’s sake. And yes, dungeons are enjoyable when you first experience them. They are worth doing. Each and every one of them, even though a lot of them are bugged in some way.
The problem comes when you are to do a dungeon 50+ times. At that point, it’s not doing content for content’s sake. You’ve seen all the bosses. You know what everything does. You know how to approach everything. You are now doing it for the reward.
Arena Net can make all the dungeons harder and more challenging. I will enjoy it. I’ll enjoy them a handful of times. But if I have to do the challenge 50+ times, I want just a bit more incentive than 2 silver and 17k experience.
Those are not exaggerations.
Don’t take this the wrong way, but is this your first MMO?
Well I honestly think all the fanboys here just like to kiss ANet’s kitten.
OP, you are part of the minority because you fail to see how this update is making the game unbearable.
No one wants to go into a dungeon to spend 2-6 or more silver on repairs, 1-3 hours of hard work, and countless deaths just for a reward of 80copper-1silver.
You now lose money when you run a dungeon.
What the hell is that?
What game have you ever played where you go into a dungeon and LOSE MONEY.“Hey guys lets go lose our hard earned money by running dungeons!!!”
No.
Never.
My beefs were addressed specifically regarding the constant speed farming of CoF, nothing more, which (I think) is what the changes were intended for. The overall lack of money and the abundance of gold sinks is a different issue, and I actually addressed it in my post. I’m not kissing anybody’s cats either (love this filter). I just really like the game. It’s got more problems than one could shake a stick at. They’ll get fixed eventually. The intended changes were warranted though, because people trying to bring their entitlements into yet another game.
The vast majority of players that run them disagree with you. CoF needed to have the 2nd path’s difficulty ramped up to be on par with all other dungeons, no argument there, not buffed to the point where most players can no longer finish it.
So do a different dungeon, or a different path…very simple.
Late breaking news: “Majority” and “Minority” are not terms used here. That’s WoW speak you’re talking. You know what I’m talking about? How the “Majority” of players completely destroyed an A+ game?
I just used that term here and it was properly applied as well.
I don’t know anything about WoW my friend, I’ve never played it. I’ve spent my time from EQ1 onward playing MMOs and I can tell you that only a minority of players agree with the poster I quoted.
Any other bits of my vernacular that you’d like to pointlessly attack? Maybe you could join a few other posters here and tell us how “hard” CoF is and how much “skill” it takes?
It’s not our job or out obligation to say what the majority and the minority are supposed to do. I’m just getting tired of everyone evaluating MMOs as if they were the owners of the company or something. The developers will decide for themselves who they want to listen to. If they want to listen to the minority of their players, so sure as hell have the right to.
Sorry bud, but taking a grind-fest for gear, and making it a grind-grind-grind-fest for gear is not changing the game from “traditional” MMOs. Their reasoning for the dungeon changes was to keep players from grinding.
I want to know in WHAT WORLD that makes sense. When i read that I was like….are you KIDDING me? Who in the world even THOUGHT of that logic?? It’s a complete mental break.
They made the dungeons harder, and the rewards worse. That means MORE grinding, or just giving up…which I suppose stops the grinding from one point of view.
Come up with an MMO design that keeps people playing and doesn’t involve grinding and come back. I’m all ears.
Yeah it’s a grind, but people are approaching it in the wrong way…you’re not getting me here. Their changes today even spelled it out for us. You’re supposed to change it up on a daily basis. Play around with all that the game has and eventually you’ll get what you deserve. Spamming “LFG CoF speed run” is only going to get you a set of gear that makes you look like all the other scrubs in 3 days time…and burnout to follow because you have nothing else to work for.
Holy crud. Reading this thread has made me so ashamed of the current generation of game players. The entire point of playing video games has been lost on everyone, most likely thanks to World of Warcraft. I guarantee everyone complaining about these changes has at one time played and enjoyed a game like WoW, or similar to it (I.E. everquest/Rift) in the way there are gear treadmills.
The point of playing a video game, is to have FUN. Doing these dungeons should be fun, if you don’t find them fun, don’t do it. You guys are forcing yourselves to do something because you want a reward, but you don’t find it fun. It’s insanity, nearly. I personally find these dungeons to be a blast, which is why I run them. The fact that I will eventually get gear I like from them, is just a bonus. I want them to be difficult, that makes it more fun.
If you guys are seriously running these dungeons for any reason besides finding them fun, you’re doing yourself a great disservice.
Late breaking news: Your idea of fun is in the minority. The rest of us want a real challenge, dynamic content, something that doesn’t need to be repeated 70 times.
Late breaking news: “Majority” and “Minority” are not terms used here. That’s WoW speak you’re talking. You know what I’m talking about? How the “Majority” of players completely destroyed an A+ game?
This post is going to have some things people will certainly disagree with. If you are one of these obstinate players, please skip to the bottom section of my post, because the rest of what I have to say is for the betterment of the game, and not for a flame-war of impulsive sensationalists. Before you all scream fanboi, I’m a WoW veteran of 7 years…
To Arenanet:
I saw the changes today and was like “hey that was quicker than I thought!” I have to say thank you for addressing the problem so quickly to be honest. Speed farming is not in your interest, it’s not in my interest, and it shouldn’t be in the interest of the rest of the community. I’m not sure how much you listen to the naysayers, but please don’t. They’re trying to undermine the unique system that you’ve built, that I and many have come to appreciate.
I personally have never run a consecutive CoF in a single day, and I still come out satisfied at the end of the day. In fact, the first time I tried the Magg side of CoF, I felt extremely dirty and cheap. So much to the point that every time a guildy mentions it I have to twist their arm not to do it so we can actually do some challenging content. For the actual challenging content- thanks a lot. I’m sorry to say that I don’t think the majority of the community has even experienced the actual fun content of explorables. Granted, explorables take time, and I’ve only done 1, maybe 2 a day, so there’s much learning to do; but I think that’s how you wanted it to be played.
I want to point out some really fun encounters that a lot of people might be missing out on, and that deserve a “well done.” The laser field in Crucible is super tense, but it’s a lot of fun to do while heckling with guild-mates once you get the hang of it. Also, the Submarine wing of CoE with the bomb golems and trying to set the trigger…probably my favorite event so far. I forget the wing, but the CoF event with the 4 flame bubbles was interesting too. I’d like to see something like this with a little more complexity for a possible boss fight or something. I suck at remembering the exact wings, but the last boss in Arah to hold nodes while kiting the specters was a lot of fun as a necro. I pretty much found the profession’s strength in that fight. Basically what I’m saying is, there’s so much more in these dungeons than loot, and I wish everyone would understand that.
With that said, I do think there needs to be a little more incentive to complete these. Not everyone is like me and wants to play for the sheer enjoyment of the dungeon. I as well like to have a carrot at times. I don’t think we are being properly rewarded for some of these especially difficult encounters. I don’t play this game only for material reward, but I do believe it’s necessary to have something that’s worthy of time/effort. More currency reward should definitely be considered. If I’m lucky, on a random explorable, I’ll make scant amounts of silver, or I’ll even lose money from the instance. I think that’s a little harsh. Chest rewards need just a little bit more. I actually tend to find better loot in 30 min of farming Orr than the chests. Nothing extravagant- just something worthy of the effort.
To the players:
Chill the (furry feline) out! This game is not about loot, as much as you want it to be. The game has been advertised to be a change from traditional MMOs, and that’s exactly what we see. You’re just going to have to adjust from your single-minded view of “I can have my cake and eat it too.” I had hoped not to allude to this, but if you want quick rewards, go play WoW. You can get full top level purples in 3 days time there. This game for me, is actually a nice breath of nostalgia, of time when people who put in their time got all the goods and prestige. You’re not going to get that here in a few days time. I’m pretty sure Anet isn’t going to budge to your ad hominem like Blizzard does. I even had the disgusting pleasure of reading a thread today that had a guy ranting for paragraphs on how to properly release a patch. Who the (cuddly critter) do you think you are!!? So you’re an expert on speed-running dungeons. We’ll celebrate your awesomeness with laughter and finger pointing. You have no clue how to develop a game, so you really have no place in telling people how (you) wanted a patch to be released. Again, I point you to a good MMO for that. Don’t bring it here. The people here are looking for a good time with earned rewards, not freeloaders.