Yaks Bend
Hammer warriors exist in wvwvw in zergblobs. Then again really anything with cc and aoe works in zergblobs. In fights which require skill and class capabilities then no not really. A few wars here and there put together highlight reels of ganking uplevels or terrible players without stability/stunbreaks/a friggin’ dodge key bound but… yeah. Hammer, and warriors as a whole, would be a bit better off in the viability dept. if they had any kind of sustain like every other class.
That said I still enjoy running a hammer out of sheer stubborness in w3 quite a bit running:
0
0
30
20
20
Boon duration runes with shake it off, balanced stance, fgj and sor for the most part. Built around high to perma durations on stability, retaliation, fury, 11-18 might stacks, and swiftness.
Yaks Bend
(edited by Braxxus.2904)
I’ve never seen anyone in NNK let alone a commander laugh on a dead body or do any emotes out of disrespect.
Not that it matters because it’s pixels and children amusing themselves by acting like children but I have yet to see a DB NOT laugh/dance/jump on corpses since last weekend. When matches that are so dull and lopsided go on like this for weeks it seems to bring out the toddler in people who are blobrolling the other servers. Commanders and non-doritos alike, as the enemy blob rolls through masses of emotes flood the chat-box nowadays.
Doesn’t matter much though, matchup is boring at this point. We all know how it’ll end. There’s nothing YB or SoS can do to slow down the DB blob and the week is another experience in deja-vu at this point. /shrug
Yaks Bend
Unless the devs plan to change the world’s perspective that rangers are meant to be melee classes and J.R. Tolkien should’ve given Legolas a slingshot and some pellets.
If you actually paid attention to Tolkien then you would’ve known that it was Aragorn who was the “ranger”, not Legolas. Aragorn was also quite explicitly a far better swordsman than an archer, even though he was adept at both.
As for the rest your opinion, and those of the WoW generation, not everyone has this idea that rangers are ‘archers’ first and foremost. Some of us grew up with real RPG’s, on tabletops (with dice and paper!) where the classic ranger was often a dual wielding melee master who had wilderness survival skills and knowledge. This whole ranger=archer only thing is fairly new.
Yaks Bend
Have to say I’m very disappointed in tsym. Coron made a post two weeks ago saying how anyone saying T3 wasn’t competitive was talking out their butt and now he says we are no competition even tho their server is obviously falling. From Coron’s post back then I thought they must have a good attitude about WvW and I wrote a reply in that thread saying as such but I guess now we see tsym is actually a bunch of pansies who can’t handle losing.
Just some friendly advice: We all win some and lose some. Ignore the tier number and the score and just go out and have fun. I bet if you stick around on SoS for next week in T4 you’ll find you aren’t nearly so outnumbered and your guild would feel more accomplished and have more fun with better odds.
Goodness knows YB has been crushed by other servers and we’ve had our wvw population and coordination go up and down but the main people are still on Yaks and still fighting. The guilds and people that left us when we were down only benefited us in the long run. But then again, maybe SoS is better off without tsym, ;D
Quoted for truth.
Bolded for absolute truth.
Yaks Bend
YB, keep up the good fight on the field. With some additional coverage you guys can make that leap if that is what you want.
No thanks. If anything YB needs to stay here forever in T3, OR stop kitten face inT4. It’s already zergy enough to puke in T3, any higher and there’d be no point to playing the game besides running around blobbing it up and vomiting out aoes without thought or skill…. ewwww, no thanks.
GL to you wherever you move on though.
Yaks Bend
People found out how to make the ele gamebreakenly overpowered.
Tankier than guardians while dishing out good damage, having the mobility of a mesmer with a 3 second cooldown teleport .
Not playing tanky ele gimps you.
^
Still struggling to l2p
@OP
Some people are all FotM with ele, because while they used to be called garbage a build was discovered that made them viable. People hate it however because it makes them hard to lock down and kill.
Of course they have zero damage by doing this, but people ignore that or outright lie about it. So they have a spot being a hard to kill bunker with some mobility and zero damage (with a fun playstyle of constant ability usage). Eles literally have no other spec options though or they get blown up by people looking at them and their burst is half of a thief’s/mesmer without any of the defenses.
Of course most decent players have moved on to necros/rangers and engis to counter the current meta, but the slower people are still complaining about eles and behind the times instead of adapting and getting better.
Yaks Bend
It all comes down to the burst causing the problems.
Thief/Mesmer burst is absurdly high. Getting caught with a HB means you’re bad, but it also has burst that’s rediculously high.
Spec’d right dps guardians can melt 20k hp in around 2.5 seconds. So on. Primarily the issue is the fault of thieves/mesmers though. If this absurd level of burst didn’t exist then the bunker wouldn’t need to exist like it does now. When stupid high burst damage exists though, and some classes don’t have the innate defenses like thieves/mesmers to take advantage of glass cannon builds the only other option is to bunker as hard as you can.
TLDR: It’s the fault of burst that forces bunkers to exist. Blame thieves.
Yaks Bend
Got mine on my warrior as a drop off of a WvW invader loot bag. Got the one on my ranger from the mystic forge with 4 level 80 rare longbows
Yaks Bend
Are you kidding me bro?!, DB tactics are a joke, they only know how to make feints and use their 80+ asians to steamroll us lolololol.
This makes me lol. You just don’t get it do you
http://youtu.be/LqvR9KIr3w4
Hope this video can make you know whose tactics are jokes
My god zergs are so skill-less. blob blob blob spam aoes blob blob aoe blob blob blob
Just my opinion though but I just don’t understand how zergblobbers have fun blobbing around like that without any play/counterplay fighting, skill showcasing and just…ugh. Solo/small man roaming all the way errday.
again, just an opinion.
Yaks Bend
2/5 of the traits we have available serve no purpose other than to slow combat to a crawl – toughness and vitality (don’t those also normally give you boon duration?). All I know is that I think it’s stupid for someone to be able to dump almost all of their trait points into being boring.
2/5 of the traits we have available serve no purpose other than to reduce combat time to 2 seconds or less – power and crit (don’t these also normally give you crit damage?). All I know is that I think it’s stupid for someone to be able to dump almost all of their trait points into being boring.
Yaks Bend
As far as WvW goes if you are trying to do what a thief does on a warrior then thats not going to happen where you can fight 4-5+ people and come out on top its much easier to do on thief. Thats not really what a warrior is about though you can definitely do 2-3 given right comps and skill level of course but it all depends on what you like to do on each class really.
It should be though. Thieves are invisible 1-hitter gank artists. They should get those 1-2 people like they do, but the harrassing 4-5+ is what a WARRIOR should be doing. Wading into enemy forces and thriving on in-your-face battle. I mean if we’re talking thematically here.
Yaks Bend
Not all people are stupid and don’t know where a stealthed Thief is, I exactly know the pattern a Thief will take because I played one myself a lot.
Infact when I think he’s near I pop my burst and start /dance.
A few second later a guy on the ground is lending his hand to me saying “why did you do this to me? I was stealthed!”.Seriously not every Warrior is a “Bull+HB or die” joke.
Yeah… sure.
Everything you just said is basically claiming that you win because you have telepathy and/or can see the future. /eyeroll
Sorry but somehow I don’t believe in your mutant mental powers of prediction. I do believe you get lucky at times, but that’s all it is. Guessing. There’s 360 degrees of potential movement, which direction am I going to pick?
Yaks Bend
Teamwork and coordination is the measure of skill in WvW.
In small roamer groups, sure. In your zergs there is no skill, just following the blob and smashing face on keyboard and abusing culling multiple times. Nice blob though, so full of player skill.
Yaks Bend
Not trying to troll Yaks Bend. I like you guys and am eagerly waiting the day Maguuma can get into a tier with you guys again…. However, I did see Yaks complaining about night capping in the YB/SoS/DB threads >.>
Sadly some Benders have yet to realize that the policy of the YB server is to completely disregard the scoreboard. Always. It’s meaningless. Only thing that matters is finding small group fights and roamer duels.
(zergs gonkittenerg no matter what so for sanity’s sake they should be ignored as well)
Yaks Bend
Why do DB ‘small’ roaming groups still consist of 15-20 people? 30-40 during night/oceanic time?
XD
Couldn’t resist. <3 all!
Yaks Bend
Davinci’s point, regardless of agreeance or delivery, is that someone who farms materials to craft from open world and dungeons (a plumber) is not as likely to be as informative about eve as a commander.
Nooooo.
He never said anything remotely close to that. He did not say “If all you do is PvE”. He specifically said “If all you do is hotjoins” ergo: PvP I do not deem worthy. It’s just like when all the elitists talk down on WvW because “wvw is not pvp”. It’s rediculous. In both hotjoins and wvw players are fighting and killing other players. The only difference is that it’s not the OP’s preferred game-mode (tourney’s) therefore he is saying that they are irrelevant and unworthy of having an opinion on PVP balance.
PVP balance.
Hotjoins are PVP
WvW are PVP
Tournies are PVP
Since generalized opinions are going to be tossed out like facts there’s less PVP in tournies because they are more like Player vs Circles instead of Player vs Player combat, just stand in a circle harder than the other guy. In hotjoins most people ignore those circles and just fight other players, PvP. In dueling players fight other players, PvP. In WvW players fight other players, PvP (sometimes more skill-intensive than other modes, other times less depending which side of the outnumbering forces you are on).
I like tournies, I like hotjoin, I love dueling and I adore being a solo or small group roamer in WvW. They are ALL PvP and worthy of consideration in matters concerning PvP, regardless of peoples biases towards specific modes. Unpopular opinion here, sure, but here’s another one: Seeing as how tournies are the least popular game-mode (by FAR) and has the smallest population with interest in them at all the reality is that they should receive the least consideration in PvP balance and concerns, except for the pesky fact that the devs and the 30 diehard tourny fans out there have dreams of ‘e-sport’ and winning some prize money at some point.
Yaks Bend
Blobwater Vanzerg (Blackwater Vanguard)
Yaks Bend
Funny how so many self proclaimed ‘pros’ go on and on about eles and rangers being “kittengly OP” when the truth is that only terribly bad players could think so. Perhaps you baddies should quit posting about balance when you don’t understand the game enough to do simple things like force water attunement and follow up with a spike after the ele swaps out of water. Get good.
Yaks Bend
Why are you completely ignoring the damage output from your pet as well?
Because in any sort of PvP setting or most bosses it’s either going to be dead, pathing in a stupid manner preventing itself from reaching the target, walking through 43 aoe’s to get to the target (thus dying shortly), running to the target then proceeding to stop and stand in one spot before attacking which gives the enemy the chance to strafe 2 steps and prevent the damage as the pet moves two steps, stops then starts all over again.
Etc, etc.
Pets are never going to have 100% up-time on the enemy, and yet that’s how the devs balance the rangers utilizing a flawed and terrible presumption of 100% pet up-time on the enemy.In my experience, pets don’t die that easily when you build for the encouter your facing, be it dungeons or pvp. If your pet is targeted and is dying, remember, you have swap on a 15s CD when traited, 20s CD when not traited. Keep it alive for 20 seconds, thats it.
Use Natural Healing in dungeons with signet of the wild; in pvp, you’re going to have more success with pets that offer CC. No one can survive extended aoe, so control the pet and don’t let it wander.
That’s my whole point though. People keep saying “but but you have to include the pet damage” as if the pet will be doing damage with 100% up-time. The truth couldn’t be farther from that. The majority of the time it will be dead, relocating, trying to cast it’s attack/F2 then moving and self-interrupting, running back to you etc.
So 40% of our damage only occurs SOME of the time…
And it’s entirely contingent upon simple-stupid AI instead of you the player.
That’s pretty fail class design honestly.
Yaks Bend
It seems to me you already answered your own question, no?
Anecdotally. Like I said I was hoping someone has actually done real testing and has solid math about the issue instead because even if it feels ‘off’ I’d prefer to go with the math than anecdotal experience. Math is truth and can be trusted. However I guess there may not be such data yet as there is for warriors, guards or thieves to go on.
Yaks Bend
Why are you completely ignoring the damage output from your pet as well?
Because in any sort of PvP setting or most bosses it’s either going to be dead, pathing in a stupid manner preventing itself from reaching the target, walking through 43 aoe’s to get to the target (thus dying shortly), running to the target then proceeding to stop and stand in one spot before attacking which gives the enemy the chance to strafe 2 steps and prevent the damage as the pet moves two steps, stops then starts all over again.
Etc, etc.
Pets are never going to have 100% up-time on the enemy, and yet that’s how the devs balance the rangers utilizing a flawed and terrible presumption of 100% pet up-time on the enemy.
Yaks Bend
This what your after? (Scroll down to the table)
http://wiki.guildwars2.com/wiki/Critical_hitJust as a bit of an fyi (I’m sure you already know this) but in terms of raw damage, critical damage scales as follows: 0 = 150% damage on crit. 50 =200% damage on crit. 100 = 250% damage on crit. That said, at 80 it requires 21 points in precision for 1% crit chance.
Well…. no, not exactly.
See, with the pet taking a huge chunk of the damage that we’re allotted (35-40% from repeated tests from various players here in the ranger forums) I’m trying to figure out how that translates to our return from crit damage. Since pets don’t scale with our stats as well it seems like the return for the investment into crit damage may not be the optimal route to go.
Tonight I sucked it up and dropped all my zerker accs and jewels and threw on some knights accs with carrion jewels, condi runes in my armor and crafted a knights GS and carrion shortbow and even with only 1007 condi damage, with 2.1k power and 40% crit chance with only the base 20% crit damage from trait bonuses that I was dropping people much much faster and contributing towards downing people’s hp into spike range for our two thieves much better.
More anecdotal, but that’s how it seemed instead of going direct damage with 80% crit damage and only the 200 condi damage from traits.
I noticed no damage number decrease from my pets (when they actually hit) and even my maul and other GS attacks still seemed to be hitting just as hard with direct damage as before, while having far better bleed damage.
Yaks Bend
I see no golems… and no devs.
I R teh confused.
/sarcasm?
No, I’m serious. In your screenshot I see no devs, I also see no golems. I see 3 yaks, one happens to be a commander, you and a flame ram.
Edit: OHHHHH kitten Thought that was a picture of your garrison at first and not you posting pics of some exploiters where they shouldn’t be. My bad, carry on.
/facepalm
Yaks Bend
Warriors least “survivable” in WvW. They also have “well documented weaknesses.”
Can’t tell if trolling or…..
Seriously, pro-tip: hammer. And find a good guild/commander to run with.
Seriously, pro-tip: Stability.
Oh, and grats on zerging more, your warrior is good for free lootbags in any situation other thakittenergball and we love snatching dem badgers up all day errday.
Come run solo or small group with your warrior against people who actually pvp instead of zergball pressing 1+aoe spamming and see how your warrior does.
Yaks Bend
Oh [Me]. xD Didn’t anyone tell you that Citadel is impossible to cap with just players? You need at LEAST 10 Omegas and two Devs on your team. Get a move on!
For realsies though, I haven’t seen ANYONE throw as many golems around as you guys do. You must be quite rich to be so nonchalant with them.
I see no golems… and no devs.
I R teh confused.
Yaks Bend
Because all damage all the time is mindless and has no depth, it’s over in 3 seconds for all the ADD kiddos out there. If anything burst damage is to blame for most everything that is complained about in PvP (conquest being the other big thing to blame).
Many people prefer a game of chess in their PvP with plays and counterplays, strategy and depth. Others just prefer damage because anything over 2 seconds is longer than their ability to retain cognitive thought and would cause their brain to explode.
GW2 != Chess.
No strategy or depth in needing to hold 2 points to win.
I did not speak about GW2 specifically in what you quoted either. It was an analogy used for the nature of DPS only vs DPS+Mitigation+CC+etc.
All these anti-bunker threads are is the same old complaints coming from PEWPEWZOMGBURSTDEEEPZ! players in every MMO. Also while GW2 might not be chess, it would be even LESS chess-like without bunkers to mitigate the absurdity of loldamage bursters running rampant.
Yaks Bend
balance for the pros/top 1%/whatever and the balance trickles down for everyone else.
simple.
Trickle down economics has never worked, does not work, and will not ever work.
It’s a myth, no it’s just a blatant lie, that some people have been suckered into believing.
In the end all you’ll be left with is that 1% player base as the other 99% say kitten this and leave. Then the 1% can complain about how there’s no population.Video games are not real world economics, and it works for SC2.
Same principles apply.
The game needs to support a pyramid scaling to maintain a healthy population.
Without a healthy middle class there is no population for the top 1% to stand upon, game fails.
You don’t balance for the bottom 1% either, and that’s something the elitists need to remember. No one is calling for the game to be balanced around the enjoyment of the most terrible of terribads (and chances are the elitists aren’t even anywhere near as good as they think they are anyways). You do want to balance around the enjoyment of the ‘average’ player. The guy that isn’t terrible, but isn’t super 1337 ‘pro’ gamer god of hyrule either. The average guy realizes that HB isn’t OP because it’s super telegraphed, rendered obsolete by a dodge or stunbreak and that warriors are pretty much the bottom of the food chain because of how terribly they’re designed (for example), even if he’s not on the tip top pvp team of ungodly godhood.
If you have an ability to press x and 1-shot a guy, but it can be countered by the opponent pressing yvp10F3+F4+space and spinning his camera 360 degrees which then puts the x-presser into a state of self-cc the top 1% will probably macro it or be good enough to do so, however this does not mean the ability is not stupid and OP overall causing a decline in the enjoyment factor of the majority of players.
Yaks Bend
Hi, I’ve tried looking through the forums about how crit damage scales with the ranger. Bear in mind that most of my playtime is in WvW, open field fighting (can’t stand zergs) with the rest spent in SPvP tournaments as a bunker ranger (so it doesn’t affect me there as that’s not my job). All I have seen however are back and forth anecdotal statements regarding it’s impact or lack thereof.
My personal anecdotal remark is that I have stacked myself to 79% crit damage (replacing P/V/T gear) and yet… I dunno, I just don’t see much of a difference at all. Weapon wise I often run with a greatsword/SB though I swap to sword/axe/horn/torch/LB on whims and for testing. Though I run a power based skirmisher for my small-man group, and my primary goal is that of spreading CC/Immobilizes for our thieves and mesmers to nuke (usually running with 2 thieves, 1 mesmer and 1 ‘other’ besides myself) via hound/wolf knockdowns, aoe fear/immobilize, muddy terrain immobilize, entangle immobilize, etc, I try to eek out some damage as best I can.
Disregarding the clunky and terrible pet AI and the issues within it (first AOE that hits the ground insta-kills the pet, or the pet won’t catch any competent player who moves instead of stands still unless immobilized first, 2 second cast time -lolwtf?) I’m just not seeing much of a damage increase at all for stacking crit damage.
Also disregard the terrible game design of having 40% of our damage come from a pet with the myriad of issues that plague it (imo they should be there for utility, and damage itself should come from the player).
Since this is just anecdotal I’m looking for solid testing and math, I trust math and research. Has anyone done the research and obtained solid numbers regarding the benefit of crit damage for rangers? I’m trying to decide if I’d be better off just running more P/T/Pr gear instead, or perhaps throwing in P/V/Cnd in it’s place to get the most bang for my buck (without rerolling the class, yes I know I’d be better off on a thief, mesmer, engi or ele for roaming).
Thanks in advance,
Confused and dismayed ranger #39857983
Yaks Bend
You aren’t a boon heavy prof. In the case of working together with people you gain double the profit.
Ugh. Relying on the ‘group’ defense.
Being babysat by others, requiring others, constantly being surrounded by others is weak and pathetic. People shouldn’t be forced to nut-cup others just to cover up bad design/balance.
(Disclaimer: Just my opinion of course)
Yaks Bend
(edited by Braxxus.2904)
This just in:
Warriors have a shiny to feel useful with in WvW besides ganking uplevels and running lol banners in zergs? Whoah, can’t let them have that now can we.
In other news Mesmers that bring portals can teleport Golems vast distances completely bypassing their slow movement speed! Surely this can’t be intended!
Yaks Bend
There is no love lost between db and SOS, but outside na times yb is basically free points.
^
This.
When YB NA primetime ends our night crew consists of the same 20 of us diehards getting smashed on repeatedly by forces outnumbering us like the persian hordes. The part I don’t get, and kind of irritates me, are the players that don’t understand how few of us there are that play at night (I’m west coast PST and have to play late at night due to work). Getting groups together isn’t an option we pretty much just try to survive the onslaught of massive numbers and not get spawn camped. NA primetime Yaks should stick around some night and see what it’s like just for a bit of perspective. 
Yaks Bend
Because all damage all the time is mindless and has no depth, it’s over in 3 seconds for all the ADD kiddos out there. If anything burst damage is to blame for most everything that is complained about in PvP (conquest being the other big thing to blame).
Many people prefer a game of chess in their PvP with plays and counterplays, strategy and depth. Others just prefer damage because anything over 2 seconds is longer than their ability to retain cognitive thought and would cause their brain to explode.
Yaks Bend
Sorry OP, but for the most part you just sound like the DPS guys that whine about healers in trinty type games, because they really want to play something super simplisitc that is just KILL MOAR like CoD and they can’t cope having to focus fire, use CC, debuffs, prioritising targets, etc in order to be effective.
^
This.
In other MMO’s Tanks/Healers added the only worthwhile depth to be found in those games. Without them it’s just loldps rolling face on keyboards and trying not to drool between the keys like they do.
Yaks Bend
This premise is only true for the ADD gamers out there wanting that zomgpewpew1-shotlolIamprouarebadnoob playstyle. They want coinflipping, while the people that prefer chess would probably disagree completely with the assertion made in the initial post as the fights only last a decent amount of time between two balanced builds or bunker builds.
Yaks Bend
Easy answer:
Does it suck? No.
Can it do anything better then any other class? No.
So it’s not “BAD” but playing a warrior in WvW is like gimping yourself if you have another 80 of almost any other class.
^
This
/needsmorechars
Yaks Bend
balance for the pros/top 1%/whatever and the balance trickles down for everyone else.
simple.
Trickle down economics has never worked, does not work, and will not ever work.
It’s a myth, no it’s just a blatant lie, that some people have been suckered into believing.
In the end all you’ll be left with is that 1% player base as the other 99% say kitten this and leave. Then the 1% can complain about how there’s no population.
Yaks Bend
The OP’s attitude and post/ideology is exactly what kills pvp populations.
The trickle down theory does not work.
You need to serve the middle class, not the 1%.wrong. no game does the balancing like that.
You’re right and look at all the highly successful PvP MMO’s out there with thriving communities….
owait
Yaks Bend
No direct comparison with a Ranger to any Warrior… Warriors don’t have pets. Frivolous exercise.
90% of the time, neither do rangers… at least ones that are alive and contributing anything worthwhile ever.
Yaks Bend
Please do not make comments on what is viable/not viable, what is OP/UP, and whether rally should be in the game or not.
However the impression on whether or not people wish to continue in this game is based off of what happens in hot joins. The only difference between hot joins and tourney is you have the “play now” button VS the Join Solo/Create Roster… The quality of player or the value of their comments should not be dismissed because they press a different button than you. Everyone is still going to have their biases in which classes are OP/UP regardless of what level they are playing at… and if ANet has any sense at all customer opinion will matter on all levels because guess how they increase their customer base NEW PLAYERS SPREADING BY WORD OF MOUTH TO GET OTHER NEW PLAYERS! The “pro” tourney players have already made their minds up as to whether or not it is worth to try and bring more people into this game. The new players have not.
Having said that, please do not feel that you have the right to impose on others what they should state is viable/not viable, OP/UP (freedom of speech bucko) and rally is here to stay either way. Some of us have lives (full time BSN student) and play the game when we get the chance. Some of us don’t and can play tourney maps over and over and over and over to accumulate the glory to become rank (insert whatever number people think entitles you to most important opinion). That is the fundamental flaw in your argument, you do not have the right to discriminate against a majority of the player base because you consider yourself better then the rest of them solely because you spend more time at the keyboard.
Well said.
Yaks Bend
Defektive has a QA thread? Bout time.
Dear Defektive: A while back my GW2 Warrior and I broke up. I thought in the beginning that my ex truly was what I wanted, but after the initial excitement of the new relationship (I had dated previous Warriors before in other worlds and been fairly happy before I had to move away) I realized that my ex was very needy and fairly apathetic. Sure my ex was good for a quickie, busting a load in a moment of frenzy, but there was no sustain or stamina. My ex was constantly getting sick and needing outside intervention to remain healthy. As I looked around at the other choices out there I realized that my ex performed every role in a fairly substandard fashion. Sure my ex would go through the motions, but the results were average at best aside from the aforementioned minute-man style quickies.
I moved on and found others that filled my needs better. Maybe not all of them at the same time, but a fair number of them performed to excellence. Still, I do miss my ex and wish it could have worked out between us.
Do you have any advice? Is there any hope for my ex? How can I stop feeling unsatisfied with my ex’s mediocrity compared to others and is there a chance that my ex will improve?
http://www.mauryshow.com/be_a_guest.php
-Defektive
Nicely played bro.
Yaks Bend
So they want to punish us for using our only viable build. Guess i have to lvl my warrior then. It’s so nice with the rifle who can one-shot enemies from a safe distanse.
lol, yeah cause rifle warriors are so insanely viable in competitive play….
/eyeroll
Yaks Bend
Defektive has a QA thread? Bout time.
Dear Defektive: A while back my GW2 Warrior and I broke up. I thought in the beginning that my ex truly was what I wanted, but after the initial excitement of the new relationship (I had dated previous Warriors before in other worlds and been fairly happy before I had to move away) I realized that my ex was very needy and fairly apathetic. Sure my ex was good for a quickie, busting a load in a moment of frenzy, but there was no sustain or stamina. My ex was constantly getting sick and needing outside intervention to remain healthy. As I looked around at the other choices out there I realized that my ex performed every role in a fairly substandard fashion. Sure my ex would go through the motions, but the results were average at best aside from the aforementioned minute-man style quickies.
I moved on and found others that filled my needs better. Maybe not all of them at the same time, but a fair number of them performed to excellence. Still, I do miss my ex and wish it could have worked out between us.
Do you have any advice? Is there any hope for my ex? How can I stop feeling unsatisfied with my ex’s mediocrity compared to others and is there a chance that my ex will improve?
Yaks Bend
Warriors are ok ikittenerg, but then again so is everything.
They can be an ok ganker (if the victim is new/bad).
However if you’re looking for that heavy armor in your face brawler you’d be better served overall with a guardian.
If you’re looking for a ganker you’d be better served with a thief.
The warrior is a sub-par choice for any role.
Yaks Bend
The OP’s attitude and post/ideology is exactly what kills pvp populations.
The trickle down theory does not work.
You need to serve the middle class, not the 1%.
Yaks Bend
@OP:
Copied my summary from the other thread:
SotG summary:
We are aware that warriors are weak, with a weapon that is seemingly mandatory. Our solution to this is buffing banner stats to double their current value. That is all. Yes, banners…. what?
We are aware of the issues with Rangers. We are going to give more damage to GS maul, do…… something to the longbow, and fix their utilities (maybe). Pets? What do you mean pets are an issue? What’s wrong with 40-50% of a rangers damage coming from a simple minded ai minion with skill delay, pathing issues and fragility when entering combat? Does not compute…. moving on.
Thieves. Die stealth abusers, have more attrition capability and mobility. Cause thieves don’t have enough mobility. Why are you looking at me like that?
Mesmers. Shatter builds are too potent. We think the players might have noticed. Going to nerf it and build up other spec options. applause
Engis. We kinda maybe sorta have an idea what we want to do with engis. Mostly it involves going back and buffing them in ways we’ve nerfed them before. In essence, pressing rewind. Oh and maybe some turret buffs.
Eles are fine, L2P. They just need more viable spec options than zero damage dealing bunker.
Guards are god and we cannot reach them with the balance hammer because of their 10000000 blocks, aegis and bubbles. Moving on.
Necros are awesome with loads of viable specs. Nothing to do here, just need to make more classes like necros. Why are those goth kids over there glaring at me?
Yaks Bend
SotG summary:
We are aware that warriors are weak, with a weapon that is seemingly mandatory. Our solution to this is buffing banner stats to double their current value. That is all. Yes, banners…. what?
We are aware of the issues with Rangers. We are going to give more damage to GS maul, do…… something to the longbow, and fix their utilities (maybe). Pets? What do you mean pets are an issue? What’s wrong with 40-50% of a rangers damage coming from a simple minded ai minion with skill delay, pathing issues and fragility when entering combat? Does not compute…. moving on.
Thieves. Die stealth abusers, have more attrition capability and mobility. Cause thieves don’t have enough mobility. Why are you looking at me like that?
Mesmers. Shatter builds are too potent. We think the players might have noticed. Going to nerf it and build up other spec options. applause
Engis. We kinda maybe sorta have an idea what we want to do with engis. Mostly it involves going back and buffing them in ways we’ve nerfed them before. In essence, pressing rewind. Oh and maybe some turret buffs.
Eles are fine, L2P. They just need more viable spec options than zero damage dealing bunker.
Guards are god and we cannot reach them with the balance hammer because of their 10000000 blocks, aegis and bubbles. Moving on.
Necros are awesome with loads of viable specs. Nothing to do here, just need to make more classes like necros. Why are those goth kids over there glaring at me?
Yaks Bend
Biggest things that stood out for me was the balance (as always) or lack thereof.
Some of their class responses seemed pretty reasonable. Some left me somewhat hopeful – IE:
Thieves getting rebalanced, it sounds like, to be more mobile, less perma-stealthy kittens, possibly less burst and more attrition capability. That to me sounds like a much more skill-based and engaging style of play than what we have currently. Of course it could go horribly wrong, but I’ll cling to hope for now.
Some made me a bit dismayed, IE -
Rangers… Greatsword love is good, Longbow love is good however they didn’t adress the biggest issue with rangers which are the dumb AI pets and how limiting they are (They die so easily if they engage in a fight, F2 skills are unresponsive, Pathing is still iffy, the damage ratio of pet vs ranger is ungodly bad – pet damage should be 10% tops, the rest on the ranger himself. The pets should be mostly about their utility and play opening capabilities, not 40% of a rangers damage. It’s AI for heavens sake)
Wonky skills like sword 1. It’s a great weapon, but no matter how long you play a ranger you will always always have to put more effort/attention into how that kitten 1 skill on sword is used or else be rooted/leap off into nowhere, etc. Good news about the look at utilities though.
Ah warrior…. Banners… really Devs? Freaking banners? Get off it and fix the real issues with warriors. Sustain, lackluster weapons (hence why kitten near every ‘competitive’ warrior is GS + X), Sustain, cripple/chill completely shutting a warrior down like a hard counter, Sustain, lack of build viability (condition builds are fine? Really? In what universe?), oh and Sustain.
Sigh
Oh, and of course the golden moment of hurrrr silence from the devs when Xeph brought up the issue with thief/mesmer power/mechanics as it relates to new players. That was priceless.
Yaks Bend
Discipline isn’t a defensive tree. Discipline is a movement/burst skills tree. The only defensive trait in Discipline is vigor on stance use. Besides, Discipline is already a strong trait line.
It makes more sense for a “Using adrenaline recovers health” trait to be in Defense as that’s the tree with the +Healing Power stats and the trait line that needs the most help.
Thinking it should go in Discipline just makes me think you want more sustain without having to build for it (aiming for your zerker build so you can have your cake and eat it too).
Agreed. When I was suggesting the idea I figured it would be a Defensive tree trait, something to supplement and compliment adrenal health (IE: Defensive tree gives us more defense/sustain).
As for the burst skill recharge rate I honestly feel that should replace the kitten stupid 3% burst damage “buff” in the disc tree. I mean, really? A whole whopping 3% damage? Pfft. Rather have it removed and replaced with “Burst skills recharge .1 second faster per point” Meaning a 3 second burst skill recharge rate at 30 points, 2 seconds at 20, etc. I feel that would be far more useful overall to the warrior class than the measly 3% damage increase.
(Also: Mobile strikes now removes crippled and chilled too… kitten do it already ANet)
Yaks Bend
I would much rather have adrenal health changed so that it heals you for X in one lump sum whenever you use your burst (F1) ability, scaled up with adrenaline level at time of use (3 bars adren heals for more than 1 bar). This would give warriors some sustain with burst healing, promote active play instead of passive play (sitting on your adrenaline all the time) and benefit the weapons which actually use their burst skills (hammer, sword, longbow, etc).
Yaks Bend
