Showing Posts For Brogin.2395:
How does rune of svanir give you ‘2 or more lives 100% guaranteed’?
Flatterer. <3
I’m definitely enjoying the praise about my ranger play. I think Chronix also deserves props for being top dog right now. He actually beat me -more- soundly in the subsequent duels after this, but that’s exciting for me, because someone who beats me in duels is an opportunity to refine my playstyle and learn as a ranger. When we first met, we were about even, and then -he- was the one who inspired me to flirt with carrion amulet and ultimately come up with that traps build I’m still using; posted in full detail, including gear etc, here:
…And then I soundly beat him for a bit, and then he came back with the power and signets build he’s using in that video and soundly beat me and that’s where we’re at. I’m heavily dodge-oriented, and one of the big things I’m working on is making each of my dodges count rather than just flinging dodges out randomly, which is a tricky habit to break but I’m doing well.
Oh, wait, I beat him once with his current build once I knew he was 30 BM and had to pay close attention to his pet. But he might’ve been lagging. We’ll see! All in all, I’m honored to know Chronix, because he’s a skilled ranger with a good heart and has really inspired a lot of development for my play as a ranger.
Here’s to wolf and snow leopard; they make the rockin’ world go ’round.
I might be missing something but there’s no traps in that build.
The obvious answer to what your swap should be is scepter/dagger. Precision/toughness/condition damage is definitely the best option for conditionmancer. You’re not going to be able to get a full set from the karma vendors though I can’t remember which pieces aren’t available. You can get the missing ones from the TP, along with weapons and trinkets. If you can’t get Rabid stats(prec/tough/con) Rampager or Carrion are good substitutes.
Your spec is fine, though I always run mark of evasion, my spec is 20/30/10/10/0.
Well, lets go to the wiki
http://wiki.guildwars2.com/wiki/Necrotic_Grasp
http://wiki.guildwars2.com/wiki/Fireball
Necrotic Grasp pierces, grants 3% life force and is a combo finisher. Base damage is 246.
Fireball has an AOE when it hits its target. Base damage 314.
That is about 22% more damage with fireball. Don’t know about cast speed, they seem pretty comparable, fireball travels much faster than necrotic grasp though.
Highlet I notice you use plague signet in your build and even dedicate a major trait in spite towards it. However I think it’s worth nothing that at the moment plague signet is heavily bugged, and will only copy conditions on to you, not removing them from other players. Therefore it might be worth changing both that utility skill and trait to something that’s working properly
Nope, even with that part of Plague Signet not working properly it is still one of the absolute best utilities that we have and is essential for any pvp build.
The truth is there is no cookie cutter ‘best build’. There is a good deal of flexibility depending on your play style .
I use this build currently
http://gw2skills.net/editor/en/?fQAQNArYWjMax7pbOb0bKAJFPf9UhvhK0b0DiPOZA
For stats, rabid is the best stat allocation for condition builds. It is toughness/precision/condition damage.
Threads with information on obtaining this armor:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Bleeds-and-Rabid-Armor/first#post184156
https://forum-en.gw2archive.eu/forum/professions/necromancer/lvl-80-PVE-necro-gear/first#post103336
A stop gap solution before you can obtain rabid stats is either Rampager or Carrion. Rampager (with sigil of earth) will provide more damage, Carrion will provide more survivability.
(edited by Brogin.2395)
Issue:
The exotic Corrupted Orrian Masque displays the facial hair of my character on the outside of the helm. A screenshot without a helm displayed is included for contrast.
Race: Human
Sex: Male
Class: Necromancer
Armor:
Corrupted Orrian Masque (Exotic Arah Dungeon light head, required level 80)
Flame Legion Mantle (Exotic Citadel of Flame light shoulder, required level 80)
Flame Legion Vestments (Exotic Citadel of Flame light chest, required level 80)
Flame Legion Gloves (Exotic Citadel of Flame light hands, required level 80)
Khilbron’s Leggings (Exotic light legs, acquired from Trading Post, required level 80)
Flame Legion Shoes (Exotic Citadel of Flame light feet, required level 80)
All Citadel of Flame pieces acquired from Officer Veros, the Citadel of Flame dungeon vendor, in Lion’s Arch. Corrupted Orrian Masque acquired from Officer Hetja, the Arah dungeon vendor, in Lion’s Arch.
(edited by Brogin.2395)
Same problem. A response telling us whether it is working, just not showing in the hero panel, or not working would be most helpful.
Guy says epidemic sucks and signet of spite is good…
We have 2 hastes, locust swarm, spectral walk, a teleport with the wurm. You have confusion on the horn. You can get stability with the foot in the grave trait although I will say its a high level trait that probably isn’t worth it. I would say you aren’t seeing a lot of the classes skills if you don’t even know what both warhorn skills do.
This is why you can’t take anyone who defends the current state of the necromancer seriously, they have absolutely no idea what they are talking about. Even Tony, who was defending the necromancer until he was blue in the face, is starting to see how bad it really is.
If necromancer could create and stack the conditions himself, as well as say, a ranger or thief, then he would be imbalanced because he also contains within himself the ability/utility to keep the conditions off of himself and his teammates and throw any additional conditions on himself and allies back at the enemy. The question would then become “why would I play any other class but necro?”
http://wiki.guildwars2.com/wiki/Null_Field
stun break —> dodge
or
DS —> Doom (yes you can cast doom while stunned)
No sir, I don’t like it. Half of the professions have these two stats together on a trait line, Anet is not going to change it. This isn’t the problem anyway, the problem is bad traits and bad baseline damage on weapons (axe, staff 1, can’t comment on dagger).
Something every necro needs to do at least once in their live time.
in Necromancer
Posted by: Brogin.2395
It’s a grub.
Don’t rub the grub.
The Corrupted Orrian Masque, the light armor helm from the Arah vendor, displays the facial hair of your character on the outside of the helm.
I would venture to say that anyone stating Vitality is useless is deluded. How is a significant amount of extra HP useless?
Agreed, where did you even hear that vitality was useless?
After some number crunching I’ve come up with some results. You are correct that the rampager stats will in fact give you more dps, I’ve concluded that it’s about 7% more dps (this is with sigil of earth on both). Of course, a lot of the rampager damage is based on RNG. Carrion stats will give you 33% more HP though.
(edited by Brogin.2395)
Power/Vitality/Condition damage gear isn’t ‘useless’, it’s the best gear you can use if you don’t have toughness/precision/condition damage gear.
Necromancers already have the highest health pool in the game along with a secondary HP bar, so Vit isn’t that useful on them. Without Precision, you will not be able to stack up any decent amounts of bleed to support your condition damage build leading to a massive decrease in DPS. Therefore Pow/Prec/Cond gear is your best bet if you don’t have access to Prec/Cond/Tgh gear yet.
No it’s not, you’re kittening your condition damage with that gear and way overloading your crit. Also, vitality is ALWAYS useful.
He also said he wants to increase build diversity without increasing effectiveness, which is a completely baffling statement. How do you create build diversity if the builds are still ineffective? I mean, in actuality we have a ton build diversity, the problem is only one of them is effective.
Power/Vitality/Condition damage gear isn’t ‘useless’, it’s the best gear you can use if you don’t have toughness/precision/condition damage gear.
Critical damage is relatively unimportant, most people go into soulreaping for faster life force generation and the foot in the grave trait. Spite for the additional condition duration is a good option. Other traits that are very good for conditionmancer are mark of evasion in blood and greater marks and staff mastery in death. Aside from 30 in curses it is pretty flexible.
The best stats for a condition build are toughness/precision/condition damage. Information on how to obtain it can be found in this thread:
https://forum-en.gw2archive.eu/forum/professions/necromancer/lvl-80-PVE-necro-gear/first#post103336
It will take you some time to get it so power/vitality/condition damage is the best stop gap until you do.
The guy who made that thread is a toolbox.
I see you’ve never heard of necromancer.
Has anyone done any testing to confirm whether the sigil actually works or not? Whether it’s just a failure to be applied to the character sheet or the sigil doesn’t work at all.
Did some testing with Chill of Death. It slows down your auto attack whether it casts spinal shivers or its on cooldown when your target hits 25% health. So the trait always slows down your auto attack whenever your target hits 25% health.
(edited by Brogin.2395)
Sigil of earth’s cooldown is only 1 or 2 seconds. This was mainly instituted to prevent abilities that perform a lot of hits at once or in rapid succession from stacking a huge amount of bleeds. Sigil of earth is still extremely good and almost essential for a conditionmancer.
Did anyone point out that Blood Fiend doesn’t heal for the said amount of 6,580 when using Taste of Death? It only heals about 4,080 max for me.
What level are you?
Level 80.
Just tested in the mists. Healed for 4015 with no +healing.
After some testing it does appear the the traits Lingering Curse and Hemophilia do in fact stack with each other. Sorry about that. I heard it from another player and I assumed it was true.
Dark Armor Is bugged. It only gives 252 toughness while channeling.
At lower levels, it only gives me 100
Maybe its 400 at level 80, and scalates on lower levels. Can anyone confirm this?
I just tested in wvw, it indeed does give 400 toughness at level 80.
Another one:
Mark of Evasion has an internal cooldown which is not noted on the trait.
The cd its on the wiki:
http://wiki.guildwars2.com/wiki/Mark_of_Evasion
Can you confirm me that there is no CD info in the game tooltip?
Yes I can confirm that the CD is not listed on the tooltip. If you’ll notice in the wiki, the part with the quotation and -in game description ending is what is in the trait description in game. The notes section is not in game.
Another one:
Mark of Evasion has an internal cooldown which is not noted on the trait.
Can I ask where you farmed up that much karma? Was it running events in Orr zones?
The fastest way to get karma is wvwvw. Constant capping/defending results in a ton of karma.
Brogin,while i respect your scientific aproach,i see it every day in practice that
stacks of might(which are pure power boons in essence) which i get increase the bleed
ticks damage EVEN after the bleeds was applied.Do this simple test:
1.Get the trait which you get might after dodging.
2.Go to the test golems and spam 2-3 Leaping Death Blossoms
3.Start dodging and observe already apllied bleeds getting BIGGER.
Yea, might sure does increase the damage of your conditions but it’s not because of the power it gives you, it’s because of the condition damage it gives you. Since launch might has given condition damage in addition to power.
http://wiki.guildwars2.com/wiki/Might
Might is a boon which increases power and condition damage and stacks in intensity. The effect of might is determined by the following formula:
0.375 * Level + 5 Power/Condition Damage per stack
Power absolutely DOES NOT affect how much damage your conditions do whatsoever. The ONLY stat that affects how much damage your conditions do is condition damage.
For example, the formula for bleeding damage is
2.5 + (0.5 * Level) + (0.05 * Condition Damage)= per stack per second
for poison
Level + 0.1 * Condition Damage per second
Links to the wiki:
http://wiki.guildwars2.com/wiki/Bleeding
http://wiki.guildwars2.com/wiki/Poison
It is true that conditions are not mitigated by toughness or armor.
Further, the only 80 TPC rings and amulet you can find is in Cursed Shore off of a Karma vendor who spawns after successfully beating the Champion Risen King (the eye event) at the Reliquary Vault. There, you can buy Orrian Amulet and Orrian Rings, two blue 80 TPC ring / amulet.
Now this, I was unaware of. Thanks for the info!
A couple things:
The dungeons with t/p/c gear are Twilight Arbor, Honor of the Waves and Arah.
Khilbron’s set on the TP is t/p/c.
The t/p/c staff is called Bramblethorn of Chilling.
The long lockout when you switch attunements is puzzling as a design choice
in Elementalist
Posted by: Brogin.2395
Weapon swapping is 10s not 7s and you have 4 attunements while other classes only have 2 weapon sets.
Toughness > Precision > Condition Damage = Power, mainly you just want Toughness then decide from there what you want for secondary/tertiary stats. Precision over condition is mostly my opinion, I like the crits for proccing weakness and it helps dps a little more overall (particularly on staff and dagger) in my experience.
Regarding Vitality, you have the 2nd highest HP in the game, you don’t really need more HP.
We actually have the highest base hp in the game.
If they’re gonna address concerns in any of the class forums they have to do it in all of the class forums. If they don’t it’s just gonna breed resentment, especially when they’re replying in the forums of classes that are at the top of the power spectrum. It’s just bad public relations.
Great list, although they just don’t work fully.
I just wanted to note:
?Mark of Evasion (leave a mark of blood when dodging) does not benefit from Soul Marks, has an internal cooldown, and only applies 2 bleeds instead of 3.This is actually.. a COMBO VERSION. Although this skill doesn’t always activate when you dodge (not because staff “2” is up already, both can be up at the same time).
But yes you can combo this with ALL of your fields, its the game-changing trait for me in the necro tree. Adds so much depth in terms of all weapons still being able to combo with, and providing you with a heal + bleed. Positioning wise it is also more demanding, so I believe it is reasonable if you risk yourself to activate combo.
So please let this be intended…
Oh yes, i forgot about the only 2 bleeds on mark of evasion. Also
?Weakening Shroud (casts enfeebling blood when you enter death shroud) only applies 1 bleed instead of 2.
No offense, but you clearly haven’t played a necromancer.
The Greater Marks trait is not working with Mark of Blood, the most important mark…
The bugs with greater marks and mark of blood are that the mark is still blockable (as are others) and that the mark appears on the ground as if it had the smaller radius. It only appears this way however and the mark triggers and applies effects as if it had the large radius granted by greater marks, you can test this out.
The big bug related to greater marks (besides the fact that marks are still blockable) is that chillblains, though it appears when placed with the larger radius and triggers with the larger radius, only applies it’s affects in the smaller radius. Having greater marks makes chillblains worse.
The skill needs to be changed anyway, since atm using it is a lost of DPS (and the skill does only dmg besides giving some life force), since autoattacking does more damage than casting FoC.
So why not change the animation with it.
I don’t get it anyway, why even Necro mobs have better spell effects than the playable profession itself.
Agreed, the skill as it stands now is awful and doesn’t make any sense on a condition weapon. It needs to have something to make it worth casting because as it stands now it just isn’t. A lot of skills that grant life force seem like they were balanced by anet as if it were a powerful secondary effect, when this is far from the case. It’s most blatant with feast of corruption and staff auto attack.
And the increased radius of Chilblains with Greater Marks does not work.
Someone was telling me that the mark doesn’t APPEAR correctly with greater marks, but can still be triggered in a larger target area than what you see in game. Haven’t managed to test this yet though.
There are 2 bugs associated with greater marks and they require some explanation. The first bug is mainly cosmetic and it affects mark of blood. When you have greater marks, mark of blood appears as the small size mark when placed on the ground, but still triggers and affects the area as if it had the large radius. The other bug, which is much more egregious, is with chillblains. When you have greater marks and place chillblains, the mark appears on the ground with the large radius and will trigger with the large radius but the effects of the mark are still the small radius, making it very hard to hit anything unless you cast it right on their face. Having greater marks actually makes chillblains worse. More people need to bring this bug to anet’s attention.
Also forgot that greater marks is supposed to make marks unblockable but this is bugged as well. I remember reading somewhere that someone said it was only bugged for some of the marks and not all of them but don’t remember the specifics. Either way, it is bugged.
(edited by Brogin.2395)
I was quite disappointed with the lack of rabid gear as well. If you chose the order of whispers (or whatever it’s called) for you personal story you can purchase a full set of rabid armor and weapons at their vendor. They are only rare level however. If you’re like me and didn’t choose whispers, the karma merchants at the temples in Orr sell exotic rabid armor pieces (all except boots) for 42k karma a piece. You can also get green level (mastercrafted?) accessories at merchants in Orr, unfortunately there are no amulets or rings with rabid stats in the game. The khilbron’s set is also rabid and you can find it on the tp, but it is kinda pricey, it’s also the only way to get exotic level rabid boots. For rabid weapons I believe there are only exotic level ones and you can purchase them on the TP. The scepter is called Mystic Wand of Blood, the dagger is called Malefacterym of Blood and the staff is Bramblethorn of Chilling.
Here’s a link that shows which karma vendors have which armors in Orr:
http://dulfy.net/2012/09/08/gw2-templegod-karma-armor-sets/#2
(edited by Brogin.2395)
I play a necro as well and use the scepter/dagger as my main weapon set and I’ve experienced this as well. I’ve found that manually tapping the 1 key will make the auto attack go off with out the delay, but it’s still annoying and should definitely be fixed.
The exotic level light helms that are obtained from the Arah dungeon vendor display the facial hair of the character on the outside of the helm. This looks extremely bad and I don’t think that it’s intended.
There is a 6 second internal cooldown on this trait. The same length as mark of blood on the staff. They don’t share the cooldown however.
There are two bugs related to the necromancer trait ‘greater marks’ in the death magic tree. When you have the trait greater marks the spell mark of blood when placed on the ground appears as the small radius mark rather than the large one. This is only cosmetic and the mark triggers and effects enemies as if it had the large radius.
The other bug, which is more important in my opinion, is with chillblains. When chillblains is placed it appears on the ground as the large mark and it triggers with the large radius but the effects are still only the small radius, as if you didn’t have greater marks. This results in it missing most of the time because enemies trigger it outside it’s effective radius.