Showing Posts For Capa.7684:

Thief in HoT?

in Thief

Posted by: Capa.7684

Capa.7684

Mainhand Sword 1000 damage
around 3500 Strength
10% Scholar
5% Mainhand Sigil
10% Sword trait
7% Fury
7% Vuln at enemy
2,235 modifier with Quickness
around 240 critdamage with 100% critchance

Vale Guardian 1900 Armor

means around 14,xk dps * 1,25 = 18k dps
When you use Bufffood and 20% damage under 50% you reach over 20k. Somebody mentioned 22k dps maximum with Autoattacks are possible.

Yes you have maybe more but you used all Buffs from others and gives them nothing in return. 5 or 10% more damage than another class is not good enough.

Thief in HoT?

in Thief

Posted by: Capa.7684

Capa.7684

The problem are the cooldowns. In a boss fight over a few minutes the dps gain from Abilities is not that big.

Revenant 1,49 Strength modifier * 1,5 modifier from Quickness are around 2,235 Strength modifier. Thats nearly the modifer from Vault Attack Staff 5 every second.

I will not say that the damage is really bad but as a Thief you must play with your skills like a piono when a Revnenant use autoattacks and has one arm free. Every second you have full initiatve is a huge damage loss the same when you endurance is full you must use you abilities for damage and cant win against a semi afk one.

Thief in HoT?

in Thief

Posted by: Capa.7684

Capa.7684

But Party Buffs mean Chronomancer Quickness nearly 100% Uptime. A 50% damage Boost.

Revenant Sword Autoattack Chain has a Strength Modifier from 1,49 per Second in the middle.
Thief Staff Modifier is 1,18 Strength per second in the middle.

That means with Revenant deals around 25% more Damage with Autoattacks and has Herald he gives the Team and Chronomancer 50% Boon Duration (worth 750 points in stats for every member) for Quickness and Sacrifices Nothing.

The problem is the Thief damage is not good enough for a character who cant support the other 4 people or the damage is okay but he lacks support.

And the Revnant Devastation Traitline gives you:

Vulnerability proc chance
10% damage with Sword
7% damage when enemy has vulnerability
150 Ferocity for the whole Team
20% damage when enemy is under 50%

Invocation
7% damage when under Fury
Fury gives +100% Bonus means 20% critchance Bonus

Herald
2%damage per Boon

Sorry to say, but Thief is not the only whone with damage amplifier.

(edited by Capa.7684)

Scorched Earth needs a change

in Fractals, Dungeons & Raids

Posted by: Capa.7684

Capa.7684

Nah, i like it.
Its a good way to balance AoE Effects compared to the Mob Strength aka Size.

Cross armor type transmutation.

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

My first throught was:
No let a few RPG aspects and class differences alive.

But my second throught was:
Why not? The damage is caused long ago with the costumes.

Let people use all armor skins is no game breaker because the classes self are nearly non existent.

Please buff axe mace and hammer

in Warrior

Posted by: Capa.7684

Capa.7684

I think Mace can be good.
Problem is that its more a CC Weapon and Tank Weapon.
In my opinion Mace Skills need a damage buff with weaker Strength scaling as a Tank weapon or better Skilldamage without the Chance for Crits.

Most of the time people switch to Mace/Mace or Mace/Shield for the CC component so i doesnt think that people cry alot when the weapon is more specialized.

GS give you Might like nothing, why not give Mace a base damage like 2k Strength with a lowly 0,1 or 0,2 strength scaling.

Revenant reroll, just tried Warrior again...

in Warrior

Posted by: Capa.7684

Capa.7684

Pure Berserk Equip is not easy playable in Hots because alot of Mobs have CC effects which hurt alot. Revenant has the same problems but scales wonderful with the new Boon duration equip. On the other hand Longbow Burning is easy playable and very effective in HoTs, many enemy cc effects exisit only on paper. My problem is that the berserk specialisation feels “incomplete” because the new Rage Skills are not “playable”.

(edited by Capa.7684)

Budget Raid Build BurnZerker

in Warrior

Posted by: Capa.7684

Capa.7684

Scorched Earth is 2 Burning 10 seconds mean 20 ticks single target but i dont know the encounter becuase Multitargets or big Hitbox.

Berserkerstance is 15 seconds. When you have 4 Scorched Earth (which are possible without Burst Mastery but its hard) and use 2 Autoattacks ivery Scorched Earth Downtime i have 6 Shots minimum which means 6*4=24 ticks Burning.

And for immobilze with the sword why not “Leg specialist” in the tactics. 2 second immob with 100%duration on a 5sec cooldown and sword chain 3 or torch as the trigger.

Dicipline sounds awful in my opinion. Might with weapons swap, Regeneration without Healing Power sound not very good.

(edited by Capa.7684)

anyone use LB in pve anymore?

in Warrior

Posted by: Capa.7684

Capa.7684

what?
PvE Longbow is good. You can most of the Champions from Heropoints solo.
Because Burning Arrows ist a must have you access to Shoutheals for substain and Adrenalingain. You have 1200 range and most of the enemy CC is useless against you.
With the “new” always Angry trait is a little hard to reach Berserkermode but after one cycle in generall all non Champion mobs are dead.

Budget Raid Build BurnZerker

in Warrior

Posted by: Capa.7684

Capa.7684

Okay lets calculate.

Primal Rage Downtime 10 Second.
Means
4 Autoattack chain cycles
Torch 4
Torch 5
as Condition Damage Sources.
————————————————————
Sword
8 Bleeding aka 16 Seconds
+ 4 Bleeding Traitprocs aka 6 Seconds
+
Torch 4+5
——————————————-
30 ticks Burning
152 ticks bleeding.

Longbow
10 seconds attackspeed 1,2
means 8 Attacks
8 attacks means
32 stacks burning
+ 2x Fan of Fire
————————————

Means
Torch – Longbow Autoattacks means 2 Ticks Burning
Fan of Fire*2 means 24 ticks burning
Bleeding traitproc 5 times with 50%duration ( 33%trait 18% buffood)
5*4,5seconds = around 22 full ticks
———————————————————————-

means

130ticks Bleeding from the Sword versus 24 ticks Burning from the Longbow.

1500 condition damage +750 Mightstacks + 250 other Sources.
2500 condition damage.

130*((0,06*2500)22) = 22360 damage Bleeding
24*((0,155*2500)
131,5) = 12456 damage Burning
————————————————————————————————-
means
a condition damage difference from around 1k dps in the Primal Burst Downtime.

Thats why my Question is now Sword/Torch for maximum damage or Mace/Shield for Breakbars and the Burning Arrows give you access to Phalanx Strength or Shoutheals.

argh to stacks burning from the longbow are missing
Plus Burning Duration 100% means Balthasar Runes 6er Bonus is worth 450 Statpoints versus worthless 6er from Nightmare. 1 Item from Viper is enough to reach 100%. Rest comes from Trait, Runes and Bufffood.

(edited by Capa.7684)

Budget Raid Build BurnZerker

in Warrior

Posted by: Capa.7684

Capa.7684

I calculated a bit, condition damge part is Sword Torch only better because Flaming Furry Burstskill. Sword Bleeding cant compete pure condition damage wise against Longbow with Fan of Fire and Scorched Earth. Means that the dps plus is around 2 stacks burning plus the Bonus with better Power scaling. I think the pure condition difference is around10-20%.

Budget Raid Build BurnZerker

in Warrior

Posted by: Capa.7684

Capa.7684

Maybe this help.
https://forum-en.gw2archive.eu/forum/game/gw2/Sinister-vs-Viper

The BIG Problem is that condition Duration Sounds cool but its not cheap!
15 Points for 1% Duration means that every percent from Runes or Sigil is worth 15 Points.

Viper gives you around 35% Duration, Sinister around 10% more damage per tick. I think it can only worth at proffessions with multiple conditions like Necro or engineer which have alot of conditions at the same time.
Warrior has Bleeding and Burning but nearly never on the same time with the same weapon.

Budget Raid Build BurnZerker

in Warrior

Posted by: Capa.7684

Capa.7684

Dont like your approach.

King of Fires 33% 0 Gold
Balthasar Runes 45% under 1g complete Set vs Dungeon Loot/Purchase
Pizza with 18% condition Damage for 3-4s the piece
Viper Chestpiece 4,x%
———————————————
100%Burning Duration

Second Set
Mace + Shield with Sigil 30% Stun Duration for Breakbars

Another thing is that Sigil of Bursting for Fire Damage is not such a big Hit because Burning is a big chunck of Base damage. When Might is not always capped use Sigil of Strength, 3 Stacks and you Sigil of Bursting is negated.

(edited by Capa.7684)

Condition PVE warrior build?

in Warrior

Posted by: Capa.7684

Capa.7684

Its a matter of the weapon in my opinion.
When use the Sword Strength is a big chunck of your damage, its a hybrid weapon.
Longbow with Fire Arrows i say Strength is only the cherry on the top, the damage gain is not important. With Longbow Fire Arrows you have access to Shoutheals and effective Healing scales with Toughness.

2 Shoutheals are offensive and 1 is a Stunbreaker which can be useful for HoT content.

My favorite HoT combo ist Longbow only Condition Damage with Shoutheals. The second weapon Set is Mace/ Shield with Stun duration sigil against Breakbars.

(edited by Capa.7684)

Revenant handicap

in Revenant

Posted by: Capa.7684

Capa.7684

Glint is the walking buffbot. The synergy with all other stances is supreme. Its perfect for people with extra Concentration and when combat starts you are full of long boons.

Glint is the only Stance that you can play in every combination i think. The revenant has the same OP Specialisation like all other classes.

The argument that its unfair to have CD and energy cost is not correct. I mean looking at sword Skill 3 have no right to exist without cooldown or you must increase the energy cost alot. How hard it must to balance the Revenant shows that you have absolut zero traits to change your energy regeneration.

(edited by Capa.7684)

Warrior raid tank?

in Warrior

Posted by: Capa.7684

Capa.7684

Problem in my opinion is that our biggest Tankskills Shieldblock and Stance cant be upgraded with equipment, they are no regular boons. For fast Encounter they are strong but the lack of scaling with Healing Power or concentration make them weak in the long run.

Make LB #1 have Burn built in

in Warrior

Posted by: Capa.7684

Capa.7684

Shoutheals are okay.
Shouts give you 5 Adrenalin which can be important for your Primal Burst Cycle.
Yes its not a pure offensive trait but its okay with a Longbow it can be worse.
In combination with Toughness (no power on equip) you can play Shoutheals and Longbow with a good balance. Power is not important in my opinion.

Condi/prec build question

in Warrior

Posted by: Capa.7684

Capa.7684

I have cleared most of the hero points in HoT solo with Longbow only.
Equip was Condition damage/Precision/Toughness with Shoutheals.
You can change Toughness with Power but the damage gain is not really big. Power is more relevant when buidling hybrid with Sword but i dont like it. The damage is not good enough in my opinion better mace/shield for cc.

Pve build

in Warrior

Posted by: Capa.7684

Capa.7684

To miss a PvE Monster with Primal Burst Longbow is nearly impossible. When you cant hit with the Longbow every other weapons sucks too.

But we must be realistic, we dont know how raids work. For solo PvE berserker Condition Longbow build is godlike with good offense and defense abilities and you can nearly solo all hero Point challenges.

Because Fire Arrwos is a must have, Phalanx Strength or Vigorous shouts are a offensive or defensive option witout crying in a corner.

(edited by Capa.7684)

[Suggestion] Warrior Redone

in Warrior

Posted by: Capa.7684

Capa.7684

Increases damage to bleeding foes, and bleeds that you apply last longer.
Damage Damage: 5%
Duration Increase: 33%

Normal damage is increased by 5% when the foe is affected by bleed. Bleeding duration is increased by 33%.

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

I think people understand that time is money. When a precursor hunt need you to run 2hours in a cycle a player can think that the Precursor cost lesser gold because he spent 2hours of his time. Anets weird idea of Fun is that 2h running cycles cost you nothing.

[Suggestion] Warrior Redone

in Warrior

Posted by: Capa.7684

Capa.7684

The main problem in my opinion is the placement of the traits.

I mean look Guardian Virtue and Warrior Burst Profession Mechanic.

Guardian has a whole Traitline nearly exclusive for Virtues. They have other Bonus points in other Traitlines but nearly only Minor Buffs.

In contrast Warrior has in 4 of the 5 core Traitlines Grandmaster Major Traits. Sounds cool but the number of choices is bullkitten. Nearly every weapon has other priorities. A mace like maybe Adrenalin gain after executing. For a Berserker Greatsword or Axe is the 100% critchance is useless, Longbow Burning and only raise your normal damage wtf?

Forceful Greatsword and Berserker Power are good, have synergy, but at the end its no choice its a must have for every direct damage build because the lack of other options.

I wish we have the same system liek the Guardian. Life with the standart Burst Skills without modifiers or have a extra traitline for Burst skills with a with many choices to select the burst skill modifier for you weapon. With another grandmaster position some lines can be more then “something i must choose but its all stupid”.

(edited by Capa.7684)

Condi Berserker crazy high DPS

in Warrior

Posted by: Capa.7684

Capa.7684

Yep thats my opinion too. Sword/Torch has nearly no benefit. For the danger in melee combat and a weapon swap the usage is nearly zero.
In PvP the Leap and cripple can be useful but in PvE the sword is not good enough and with a bad condition mainhand the torch is useless too.

Please change "Always Angry" back

in Warrior

Posted by: Capa.7684

Capa.7684

I dont think so.
Without extern Adrenalin gain you need with the Longbow around 10 seconds for 3 full bars (inclusive adrenalin for crits). 10 Adrenalin means around 3 seconds faster berserk mode and a full Primal Burst Cycle ahead.

I dont complain about the damage and straw puppet tests like champions or legendary monsters will give you more damage but against normal Monsters and veterans the damage gain is futile because the mob is dead after a cycle.

I think the more fluid gameplay with the extra adrenalin at the start at the fight AND when you leave berserk mode was worth alot.

Every second warrior comlains about adrenalin loss after fight. Then you have a talent that gives you 1 full bar at the start of the fight and when berserk ends and now all warriors are happy because they have a additional damage multiplier?

Please change "Always Angry" back

in Warrior

Posted by: Capa.7684

Capa.7684

The title says it all.
For a more fluid Gameplay and a faster access to Primal Bursts i have no Problem with 7% less damage. The 10 Adrenalin was more helpful in my opiinion than a damage increase.

Bloodfire: condi/shoutheal/zerker build PVE

in Warrior

Posted by: Capa.7684

Capa.7684

King of Fires 33% Burning Duration
Balthasar Runes 45% Burning Duration
Pizza Bufffood for normal PvE 18%, cost 3-4s every half hour
—————————
96% Burning Duration

Viper Set until you reach 100%.

Because Downstate is a real pain i dont like Stacking Sigil. I like the Weaponproc Sigil with Mightproc more. In a normal Fight it reaches up to 4-6 stacks often and is good when you dont have a team with Might stacking.

A big flaw with bleeding is the duration. Alot of damage is chopped because the Monster dies to fast, see no benefit in PvE except maybe Elite or Champions but its very situational.

(edited by Capa.7684)

Berserker is Awesome

in Warrior

Posted by: Capa.7684

Capa.7684

You compare a Level 3 Burstskill with a Level 1 Primal with half the cooldown and only 10 Adrenalin cost.
Someone has says the Primals are Level 3s, with Defense Grandmaster you can theoretical remove alot of Conditions every few seconds.

What would FH Baseline Break?

in Warrior

Posted by: Capa.7684

Capa.7684

I think we are too specialized. When you compare Guardians Virtues with our Burst Skills you see that he has a complete Traitline for Virtues and the rest are often only Minor Buffs. He has 1 Adept and 1 Major Traits in Traitlines other then Virtues.

Compared to that Warrior has 4 Grandmaster Traits he cant Evade because they are seperated. You dont like the Burst skill from your weapon you can choose another Grandmaster yes but the effective choice is drastically reduced.

The new Berserk Mode make it not better. It gives you not additional effects, it changes the brust skills in the core. From a Phyiscal Weapon to Condition or from CC to something bad.

Warrior need a Armor swap in combination with weapons swap.

Condi zerker; new top damage dealer?

in Warrior

Posted by: Capa.7684

Capa.7684

I think the damage is good to calculate (+100%duration) enter berserk mode

Autoattack 2Stacks 2 seconds, with 15%attackspeed berserker round 4 stacks constant.
Fan of fire 3 Stacks 4 seconds cooldown with activation time 5seconds
Fill the gap with berserk King of Fire proc
————
around 7 stacks Burning in melee Range with triple Hit Fan of Fire without Burst Skills
around 6 stacks without berserker mode
————-
3 Primal bursts every 25seconds standart
60 stacks burning without double hit from hitbox
60/25= 2,4 stacks burning
((7stacks*15)+ (6stacks*10)) /25 =6,6stacks
6,6stacks+2,4stacks=9stacks

The constant damage with a good rotation is 9stacks burning in my opinion.
1 Stack is 131,5+(0,155*condition damage)
1500 unbuffed
364 damage
—————————-
3276dps burning +maybe 600 dps physical damage + a little bleeding
around 4k dps
——————————
with always double hit burning 4150dps plus physical and bleeding

I have Condition damage / precision / Toughness Equip Strength is not important in my opinion.

Burning Arrows can give you Shoutheals with Adrenalin gain.
Berserk minor trait you start every Fight with 10 Adrenalin
Bow hit twice
Furios Grandmaster can gice you extra Adrenalin for criticals
————————-
maybe 4-5 second after start Fight you reach 3 full bars and can enter berserk mode. In Berserk mode the Primal Cooldown is a greater hindrance than adrenalin gain.

At a worldboss full buffed, full debuffed and double hitbox you can maybe scratch at the 9k dps with a perfect rotation.

(edited by Capa.7684)

[PvE] Ridic DPS Longbow condi (video + guide)

in Warrior

Posted by: Capa.7684

Capa.7684

I dont think so.
Nightmare gives 15% Duration vs 45% Duration Fire.
You can double the value because its Bleeding and Fire but at the end Balthasar gives 15% more when other conditions are not important factor.

Proposed Changes to Berserker Elite Spec

in Warrior

Posted by: Capa.7684

Capa.7684

Berserk Mode Cooldown to Five Seconds is nearly no Cooldown. You can use 3 Primal Burst skills in the current Berserker Mode and it ends most of the time direct after. 5 Seconds doesnt mean anything because Primal is on Cooldown at this time. The real Time window without Primal Burst is maybe 2-3 seconds. The complete mechanic with a “peak” becomes useless with this change.

Another aspect is the third minor Quickness for 3 seconds by activation from the berserk mode. Cycle 1 without changes without stacking attackspeed factor 13,2
Cycle to with your changes 16,2. The Attackspeedbonus over a full cycle is not skyrocketing because the Quickness boon.

King of Fires is strong and only the intern Cooldown from 2 seconds make it not godlike. The burn proc can hit a single target so its a good damage boost. I think the only change worth is that a burning target is not required or slow weapons becomes garbage. 33% chance with 2s cooldown is weaker as the current, 33% chance with no CD kill all slow weapon choices. The change to no burning required make it useful for other weapons as the Longbow und give more weapons choices.

My changes:

For Melee Condition Love.

Change Torch Skill 5. Remove Final Burning and make the field last longer.
Make it so that people with Sword Reduce Trait can perform 2 Leap Finishers for Fire Aura.
Fire Aura is capped at 10 seconds and doenst stack so the double Leap Finisher Grandmaster can be useful. With Swordtrait+Torchtrait+ Grandmaster Leap Finsher you can maintain around 75% uptime Fire Aura.

[PvE] Ridic DPS Longbow condi (video + guide)

in Warrior

Posted by: Capa.7684

Capa.7684

A little Informations.

Viper Set is not good in my opinion. Condition Duration on equip is not cheap.

Balthasar Rune Set gives +45% Burning Duration. 1% are 15 Points on the Viper Equip.
The Runes gives a Value from 675 Points plus Condition Damage.
———
+45%

The Berserker Grandmaster gives 20% plus additional Burning proc.
———
+65%

Sigil of Smoldering Weapon + 20%
——-
85%

Pizza Bufffood the second best with 18% cost 3-4s
——-
=103%
—————
—————
They nerfed the condition duration on the bufffood. The old gives 36 or 40% and have been another weapons sigil but now you must smoldering or use Viper equip. But the opportunity cost is heavy in my opinion. With Toxic cristal and better Bufffood maybe you can change the Weaponsigil but the gold costs are big.

Another good thing about the Bow is the Attackspeed. Wiki says one shot every 1.3 seconds. With Berserker 15% Attackspeed you are over 1 second thats important because Sigil procs have full seconds as internal cooldown and you hit twice. The proc rate is very good in my opinion.

How HOT Elite specs SHOULD have been

in Warrior

Posted by: Capa.7684

Capa.7684

And how do you manage the Elitespec only for HoT user? Expansion Set User have 4 Traitlines other only 3?

The other think is that Runspeed or Fast Hands is only for PvP. PvE Player doesnt need it. Hell i camping now Longbow Shouts in PvE and chnage weapons one time every hour.

What builds are everyone using for HoT?

in Warrior

Posted by: Capa.7684

Capa.7684

Longbow only with Shoutheals and Condition/Precision/Toughness Equipp.
100% Burn Duration and the Damage is acceptable for the Tradeoff.

Fast hands is futile and dont miss it.

The reduces Pizza condition Duration is bleeh. I need the new Berserkertalent and cant change my 20% Duration Sigil. The New Equip with Condi duration must be checked but Sword is bad like always, Bleeding sucks as maindamage.

(edited by Capa.7684)

Minstrel's Ascended Recipes

in Guild Wars 2: Heart of Thorns

Posted by: Capa.7684

Capa.7684

Only a weapon recipe book from the airship containers.

When will condition damage be addressed?

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

Cleaning Burn doesnt help. The damage is to big. 1 Second and it was okay. Cleanign shows only the weakness of the other conditions because condition duration is not helpful.

Burning is Bleeding not factor 2,5 ahead, its factor 3,5 because the good base damage.

The problem with bleeding is that the damage comes only from the long duration and not from the ticks itself. Big bleeding stacks are no help, show only the problem.

Many people using burning have balthasar runes because the time is in general low and it helps alot. The Runes with Bleeding duration are no help, the overdamage is to great at non Boss Monster or PvP. In my opinion to buff Bleeding the Runesets with Bleeding duration must be convertet in +% Bleeding damage.

Another solution can be better base damage but the idea to make bleeding like the little brother from burning is not good. Maybe stack bleeding in intensity with 1% per stack for every player itself. With every stack the bleeding damage is increased by 1% but it doest help with the general problem that monster die to fast.

(edited by Capa.7684)

Sad Trinity is Sad

in Guild Wars 2: Heart of Thorns

Posted by: Capa.7684

Capa.7684

My main problem is that support is not visible. Support is 90% Utility Skill usage and not Skilltree or equip bound. You can play the 0815 zerker Warrior but when you use banner and shouts in a “team” you bring the same Skills and effects than a full support tanky warrior but with much less damage.
For a bigger impact nearly every tree must have specific skills or must have a big scaling. Banner maybe can increase in effect for every other banner placed and you run 3-4 banners at the same time. Hell maybe make the banner for a banner warrior a suitable weapon like the engi with his kits.

The current meta is choose zerker and the skilltrees with the best %damage increase most of the time. Utility Skills seals for soloplay and the most common Shouts and banner for a instance.

(edited by Capa.7684)

The Hitpoint System is Outdated.

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

The aggro system is solid – it just isn’t the traditional one you’re used to.
The reason for this is that the devs want everyone fighting and on their toes when doing so.

It shouldn’t be just one man’s job to care about what the boss is doing while the rest target and do their rotation without once having to look up from their skill bars because they know the boss is agroed on the tank.
The reasons why mobs change targets is to ensure people don’t fall asleep mashing 1 until the boss dies.

Even so – if a player adds a lot of toughness it is possible to maintain aggro for extended periods of time. While not permanent it does alleviate some pressure from the other team members. I’ve done it and I’ve seen it done.

The problem is that Power aka Damage is a attribute which is a active element aka you damage the enemy. Toughness is a defensive attribute which is always behind power implementation AND its a attribute which its dependent from the aggro of the npcs.

Dont make people with berserker gear to pro players, the main problem at the beginning was people like me who has thinking that thoughness and maye a cc hammer is a good pve option to help the team and the lack of damage killed the groups.

The Hitpoint System is Outdated.

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

Yes you have your Evade but in dungeons when 3 silver Mobs attack you at different times evade doestn help long. Single boss fights its another thing but groups where harder at the beginning.

The problem is not that i cant play tanky, the problem is thats it doesnt help to be tanky when you have no aggro.

In a trinity system the tank has aggro so defense is good, the dps class without defense can make damage and the healer must heal.

In GW2 you can play tanky but thats no guarantee that the mob hit you. When the berserker player must evade or run he cant make damage and a tank with maybe a cc weapon has no damage too. A balanced team with alot different people is much harder. You have no synergy effects between berserker,healer and damage class without a solid aggro system.

The Hitpoint System is Outdated.

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

Doesnt change alot because Might stacks are too easy to obtain and the only other Buff worth Boon Duration is Protection in my Opinion. The only buff i see is for the Guardian because he has the right Toolset. And thats the main problem, most classes have not a Skills for useful scaling of Healing Power. In theory every class need a option for Heals wih Autoattacks of Weapon Skills with not so big Cooldowns. A Big 1 or 2 scaling doesnt help with giant Skill Cooldowns when i can hit 1-2 times with weapons and Power scaling.

The Hitpoint System is Outdated.

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

The best way to balance is in my opinion

Remove Defense Rating from Items and reduce Amror from Npcs equal.
Cut all direkt Damage in this Game by 50%

In the end are the damage income exact the same for Berserker Player but Player with Toughness receive less Damage then before.

The Result is that 1000 extra Toughness give boost your Survivilibity by 100%
or 1000 Power boost your Damage by 100%.
The Stats cost will be the same at equip so its okay that they give you the same inverted effect.

This will Boost Condition Damage too because you can use Toughness for reduce incoming damage better on equip. The target is that condition damage user at the end of the fight have the same HP remaining than Berserker player. The berserker player make fast direct damage, kills fast und receive little damage. The condition player need longer because DoT effects but extra Toughness helps im reduce incoming damage and he has the same HP remaining only the Killtime is the difference. At the other hand has the condi player more space for failures.

(edited by Capa.7684)

The Hitpoint System is Outdated.

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

In my Opinion the scaling has a big flaw.

Look at the Damage Calculation without modifiers:

Damage = Strength / Armor

You Start with 1000 Strength and 1000 Toughness thats okay BUT Defense from Items cost you Nothing. The real start Values are 1000 Strength and ~2000Armor.

Was that mean?

Every Point Toughness is less effective until Strength reach your Armor rating then its even.

Tweaks:

B) Remove Defense Rating from Items which means Toughness has more value.

You might want to revise your calculation. The damage equation is actually:

Power * Weapon Strength * Skill Coefficient / Defense + Toughness.

Looking at it “without modifiers” is ignoring the way it works. Both offense and defense are benefiting from a gear-only stat.

Defense Rating from Equip is fixated. You cant trade Defense for more Strength. Defense Rating is not a Attribute with opportunity cost. Thats why your Armor Rating Start value is always ~2000. Weapon and Skillcoeffcient multiplies with Power thats mean that double Power always mean double Damage. The same with Toughness but defense Rating means you need 2000 Tougness for half damage. So Power scales better because you need lesser Points for the same effect.

Example:

Power 1000
Defense 2000

You have 1000 Points to Spend. What is the best way to maximize Damage over Time?
When you spend 1000 Points in Power you have a Damage + from 100%. When you spend 1000 Points in Defense you receive 66,66% Damage. but for the same damage before you die you need a Value from 50% aka 100% more Uptime.

The class with the most burning burst?

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

Warrior has 3 Skills for Burning

Longbow Autoattack, 2 Stacks per Hit
Fan of Fire 3 Stacks in Melee Range
Combustive Shot Burst Skill 5 Stacks in AoE

You can have 4-10 Stacks of Burning at Melee Range constant with Longbow Only without axe whirl because the Maximum recharge time is has the Burst Skill with 8s.

The Hitpoint System is Outdated.

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

Not in general but the problem is that Support Skills are 90% bound to Utility and Elite Skills and not at attributes. You can run in berserker gear and can support your whole team, the only help is boon duration and this attrbute scales horrible on equip.

The absurd top is phalanx strength and greatsword. Might support for damaging your opponent sounds nice for a warrior and team friendly but for seomone who wants a tradeoff and play more “Support” and dont do the damage self its a kick in the face.

CC support in this game is not good enough and unstable. In my opinion Unshakable must be a “personal” buff. 5 Players hit a champion = 5 Defiance stacks from unshakable. But every Teammember has its own Stack so you can use Chain CC at a specific time or use the “bigger” CC effects when defiance reach zero.

The Hitpoint System is Outdated.

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

In my Opinion the scaling has a big flaw.

Look at the Damage Calculation without modifiers:

Damage = Strength / Armor

You Start with 1000 Strength and 1000 Toughness thats okay BUT Defense from Items cost you Nothing. The real start Values are 1000 Strength and ~2000Armor.

Was that mean?

Every Point Toughness is less effective until Strength reach your Armor rating then its even.

When we make it a simple game aka you die anyways but your Mission is maximum Damage. Strength give you Damage and Armor give you time. The maximum value comes when the two values are even.

When a warrior has over 2200 Armor at the start you must have 1200 Points in Strength for a “balanced” Character because all Character starts very defensive.


Another Point is that Armor is only effective when you receive a Hit. In a game with Taunts its okay but nothing is more useless than being Tanky and the zerker near you have the Aggro.


Tweaks:

A) Change Ferocity from +critdamage to +condition Duration Disharm the Stacking from % Damage and give Condition Builds a Second Damage Attrbut

B) Remove Defense Rating from Items which means Toughness has more value.

C) Let Regeneration stack in Intensity. Every Member can Support 1 stack because many classes have no Helaing Weapon.

Repurposing Healing Power

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

Healing Power for Utility Spells doenst help. The problem is cooldown. Healing Power itself is strong and has better scaling than power in most cases but the Cooldown for the Skills breaking it.

I can hit every second with a sword with 06.-0.7 Powermodification or i can heal one time in twenty seconds with a 1 modifier. In twenty second, one cycle i can deal 12-14k damage or can heal for plus 1k.

Healing Power lacks the spammable skills.
Boon Duration sounds good and useful because Might can be convertet in Damage. Another idea can be Cooldown Reduction for you second skillbar in general.

No tank, No healer, No trinity

in Guild Wars 2 Discussion

Posted by: Capa.7684

Capa.7684

One problem for non dps builds is:

Support Skills are Utility Skills in general and dont interfere much with the own dps. Boon Duration from traits is no more. Only Runes, bufffood and the Utility Skills are really important except healing.

Crowd Control are Utility Skills or Weapon Skills. The dps from cc Weapons is in the most cases bad but with weapon switch you can use is with a full dps build. Boss Immunity makes it hard.

Problem in groups:

Groups favor 4-5 Members of the same. A healer cant help a zerker group because they are glass canon and one dps more bring the dps up and negate the incoming damage in form from faster kills.

A tanky group with heals, can afk kill Bosses because they can heal enough. When i mix a dps in this group and he has maybe aggro because of the lack of aggro managment you cant help him to survive.

A CC specialist and a zerker group? It doesnt help alot because unshakable. For lot of CC effects on a boss you need many cc effects from al members.

In the end GW2 favors mono cultures in group play because they roles are incompatible without a trinity.

Another thing are the stats. You start at 80 as heavy armor user with 1000 strength and 2000 armor. Plus 1000 strength doubled you damage but 1000 Toughness doenst bring the incoming damage to 50%. The bigger start value make an investment bad because of opportunity costs.

Warrior: How to faceroll Liadri

in Queen's Jubilee

Posted by: Capa.7684

Capa.7684

Warrior Class Mechanic > Burst Skill
Why cry about the Burst Potential from a class with this specific Toolset.

Stopping Chomper as a warrior

in Queen's Jubilee

Posted by: Capa.7684

Capa.7684

Use a more defensive Equip, the Damage will Rise with the Meat so its no problem but you must survive Strugar in this time.

Use food for more 40% condition time, with rifle mastery the dog was perma crippled.

After 5+ Meats a changed to GS and a 100b/whirwind combo killed both nearly instant.

I don't like this update

in Queen's Jubilee

Posted by: Capa.7684

Capa.7684

I think Queens Gauntlet was the first Update which was good. The 6 Zones with the human obstacles are “classic” and the Arena is a nice challenge, better then stupid grind.
The older living Story elements i think are broring and deplaced because it has no connection to the world conflicts and dragons.