Showing Posts For Crion.8465:

HoT is not soloable

in Guild Wars 2: Heart of Thorns

Posted by: Crion.8465

Crion.8465

I’m a zerk necro and I’m getting my butt handed to me, its awesome. Seriously. Its forcing me to explore new builds and new item sets that I didnt consider before, looking forward to trying out new builds. Just need the hero points to get 100% reaper..

[Suggestion] Death Shroud + Reaper Shroud

in Necromancer

Posted by: Crion.8465

Crion.8465

This would let you have access to another extra set of 5 more skills. Kinda OP. Each with individual cooldowns, eh.

Could make it so that the Death shroud and Reaper shroud skills share a cooldown, as wel as the shroud cooldown. So if you use a reaper shroud skill and get X seconds cooldown the same number skill in death shroud would share the cooldown.

[Suggestion] Death Shroud + Reaper Shroud

in Necromancer

Posted by: Crion.8465

Crion.8465

That would affect f2p players A LOT…. and people without the xpac
edit: nvm you said same life force bar….still kinda unfair for people without hot

Well Reaper is the elite spec that comes with HoT. People who dont buy HoT wont get access to it. Dont really see how its unfair.

Disappointed with RNG, opened 1000 ToT Bags

in Guild Wars 2 Discussion

Posted by: Crion.8465

Crion.8465

3000 bags and a whole lot of nothing.

Nightfury, for free

in Guild Wars 2 Discussion

Posted by: Crion.8465

Crion.8465

Endless Batwing Brew is the ONLY item hidden behind pure RNG, and even the price of those will drop before long.

Lol. Its at 440 gold right now and not going down.

[Suggestion] Death Shroud + Reaper Shroud

in Necromancer

Posted by: Crion.8465

Crion.8465

Death Shroud on F1.
Reaper Shroud on F2 when using the elite spec.

Ranged and Melee shroud options for Necros using same life force bar.

Yes? No?

Cosmetic Reaper suggestion

in Necromancer

Posted by: Crion.8465

Crion.8465

All my yes to Dhuumfire affecting the reaper scythe. I love green fire.

So I just saw this. Want.

in Engineer

Posted by: Crion.8465

Crion.8465

I just noticed this when reading the raids announcement.

Is..

Is that..

a new flamethrower model?

Mine?

Mine.

Attachments:

So whats everyones Reaper gonna look like?

in Necromancer

Posted by: Crion.8465

Crion.8465

My name is Death, and the end is here…

Attachments:

One thing remains with minions...

in Necromancer

Posted by: Crion.8465

Crion.8465

Well then like you said, AoE resistance rather than immunity and/or like Lily suggested some way to get minions out quicker so their deaths wont have such a big impact. Just want some way so my minions can either stay in the fight longer or get them back out faster after they die.

One thing remains with minions...

in Necromancer

Posted by: Crion.8465

Crion.8465

Immune? No, because then minions could literally infinitely tank bosses without them ever dropping aggro, because the game doesn’t always tell the difference between the main target and others incidentally hit by AoE.

Minions should have AoE % damage reduction in every game mode though.

I meant immunity just to AoE attacks, they would still be able to be killed by direct attacks. So if they gain aggro they will die just as before, AoE immunity would just ensure they survive the usually massive amounts of AoE being thrown around.

One thing remains with minions...

in Necromancer

Posted by: Crion.8465

Crion.8465

Only if if wouldn’t effect pvp in any way shape or form.

Yep, thats what I was thinking. In pvp it would be too OP but in pve it wouldnt considering pets die extremely fast. Would allow the use of minions during aoe heavy boss fights and events without them dying as soon as they’re summoned.

One thing remains with minions...

in Necromancer

Posted by: Crion.8465

Crion.8465

First of all, thank you for fixing minions anet. They seem to be very responsive during combat now.

Moving on, there are probably a lot more things with minions that need fixing but one thing I think really, REALLY, needs to be done is to make minions immune to AoE attacks and effects in PvE and make them instantly regenerate health when out of combat so that they only get killed when targeted directly by a hostile NPC.

Having to use utility slots and using traits for minions that become a source of damage and utility only to have them instantly die to a boss AoE attack is .. well .. unfair.

Pretty please, Anet? Would be awesome being able to do dungeons and events with minions that don’t die in the first 3 seconds of the fight.

Minionmancers are saved

in Necromancer

Posted by: Crion.8465

Crion.8465

I just tested, they attack instantly. I’m loving it, now I can finally use minions. Even the jagged horrors attack

pretty sure Robert saw Solomon Kane

in Necromancer

Posted by: Crion.8465

Crion.8465

That does look like the Reaper. Too bad shouts arent with a voice like that.
I also notice how all his attacks are easily dodged and then his enemy runs away with no way to catch him. Lol

I would pay for a Necromancer Pet 'skin pack'

in Guild Wars 2 Discussion

Posted by: Crion.8465

Crion.8465

All my yes. I would buy a pet skin pack instantly and would change my spec just to be able to have skeletons summoned. Make it happen Anet, its a potential gold mine for you!

Anet, I think it's about time for this.

in Necromancer

Posted by: Crion.8465

Crion.8465

With the Reaper on the horizon and all things Death being hyped, and rightly so, I figured I’d bring this up as a reminder to Anet of something crucial that is missing from the Necromancer.
We’ve got the hood, now we just need the rest of the armour. My money is waiting for it.

Attachments:

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Crion.8465

Crion.8465

“My name is Death, and the end is here…”

Attachments:

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: Crion.8465

Crion.8465

+1

Making it pierce baseline would be great.

The Dhuumfire thread

in Necromancer

Posted by: Crion.8465

Crion.8465

I like Dhuumfire because it turns Life Blast into green fire and I like green fire.. thats pretty much it.
Doesnt do much damage but it looks cool.

Reaper: Which spec line will you sacrifice?

in Necromancer

Posted by: Crion.8465

Crion.8465

Probably dropping spite. Soul Reaping is a must for me and I’ve gotten really attached to Blood Magic. The new traits should hopefully make up for the sacrifice of spite.

Is anyone happy with melee minions?

in Necromancer

Posted by: Crion.8465

Crion.8465

I tried using bone minions as part of a melee siphon build, spawning more bone minions as I kill enemies, all of them siphoning health, exploding on death and transfering conditions. Had some potential I thought.

Only one issue: Pets wouldn’t attack anything at least 75% of the time, the remaning 25% some of them attacked but I don’t think I ever saw all of them attack a target when I did. So I switched over to wells for the siphons.

I like minions, I want to use minions, I can’t use minions because they don’t work.

Favorite Weapon Set

in Mesmer

Posted by: Crion.8465

Crion.8465

Scepter/pistol + staff. Shatter condi.

Necro Summons. Pet Controle Missing?

in Necromancer

Posted by: Crion.8465

Crion.8465

I’d be happy if they just gave necros an “Attack” pet command to actually force pets to attack the current target. 50% of the time when fighting my pets do nothing except stand there looking on while I fight. After a 3-5 seconds a few MIGHT start attacking but most likely not.
Only way I can actually get them to start fighting with me right away is if I can make them stand right next to the enemy when I start fighting.

Seriously, make pets more responsive. Make them instantly attack whichever target the player is attacking.

Mortar kit visual change please!

in Engineer

Posted by: Crion.8465

Crion.8465

The current mortar visual looks.. well, pathetic. An elite kit using a rifle model that looks like it’s from a starting zone. Imagine if the Necromancer Lich form elite turned the character into a bone minion..

Anet, this would be a far better looking and fitting look for the mortar kit:

Attachments:

RIP Flamethrower

in Engineer

Posted by: Crion.8465

Crion.8465

I like the new flamer and I think the bonus damage traits we had before have been made baseline with it because pre patch my tooltip damage was hovering around 1300 with the might stacks, now its well over 2000. Overall damage seem to be the same or even a bit better than pre patch. My engineer is very happy with this!

Malicious Sorcery won't increase attack speed

in Mesmer

Posted by: Crion.8465

Crion.8465

I tried it out as well, can’t see any difference in the attack speed. So either its working but its so insignificant that its barely noticable, or its bugged and not working. Either way its not a grand master worthy trait.
Compare it to Imagined Burden, the greatsword grand master trait. 2 stacks of might when player and illusions uses spatial surge, AND cripple on ALL greatsword skills. Plus a cooldown reduction.

Scepter gets an attack speed buff that should be baseline and a cooldown reduction. At best this is a master trait or it needs a serious buff to make it worthy of grand master. How about all scepter skills inflict 1 stack of confusion? Or increase condition duration? Or something.

Malicious Sorcery won't increase attack speed

in Mesmer

Posted by: Crion.8465

Crion.8465

I don’t get why its a grand master trait… Considering how slow scepter is normally the attack speed buff should be baseline.

Questions you want Answered

in Guild Wars 2: Heart of Thorns

Posted by: Crion.8465

Crion.8465

Will engineers finally be able to get rid of our hobo sacks? (AKA kit backpacks covering back items)

Necromancer Specialization Name prediction.

in Necromancer

Posted by: Crion.8465

Crion.8465

http://www.thesaurus.com/browse/necromancer

Ones which i tend to lean towards are:

Occultist
Witch/Witch Doctor
Exorcist
Warlock
Sorcerer
Spellbinder

I would die of happiness if its called Witch Doctor.

Flamethrower and Retaliation

in Engineer

Posted by: Crion.8465

Crion.8465

Make Flame Jet trigger retaliation once every second or once every half second ONCE no matter how many targets are hit so it can actually be used at all in WvW.
Already have to be in close range to use it so we’re not exactly safe anyway.

I want to use Flamethrower in WvW. Let me. >:|

Flamethrower, what buffs would devs give it?

in Engineer

Posted by: Crion.8465

Crion.8465

Have flame jet do more damage the fewer target it hits. If it hits maximum number of targets it does the current damage. Then AoE damage would be as it is now but would make it viable as a single target DPS kit as well.
Or each time flame jet hits during the channel it inflicts a burning damage tick, or maybe something unique to the flamethrower. GASP! Yes, I said it. Something unique, like a specific type of burning only for the flamethrower to allow burning damage ticks of under 1 second.

Another thing, they should make it so retaliation only hits every 1 second, or every half second, when using flame jet to give it SOME viability in WvW instead of it being an instant death sentance.

On: The Mortar

in Engineer

Posted by: Crion.8465

Crion.8465

The problem with making an entirely new elite means that every other class needs to get a new elite as well which means they’ll need to come up with these new elites, design them, balance etc which would take far longer than just changing mortar from immobile to mobile.

An immobile mortar will likely never be a threat simply because it is immobile, and being immobile in WvW, or anywhere, likely means death because mobility means survival. It might have some small use on walls in sieges or shooting onto walls but that’s a very small use and an elite skill shouldn’t be so useless at everything except in one situation in one part of the game, that’s my opinion at least.

(edited by Crion.8465)

On: The Mortar

in Engineer

Posted by: Crion.8465

Crion.8465

Engineer mortar should have been done like Horrik from Fractals. A shoulder mounted mortar/cannon that allows the engineer to remain mobile, able to use it for a certain amount of time before it “overheats” or even making it an elite kit with the drawback of reducing movement speed etc, whatever. Point is: Non-stationary shoulder mounted cannon/mortar.

Make it happen, A-net.

Attachments:

Gemstore update: finisher, mask & backpack

in Black Lion Trading Co

Posted by: Crion.8465

Crion.8465

800 gems for a finisher.. a bit much for just that. It’s kind of awesome though, but still.

Jon Peters confirms iLeap fix

in Mesmer

Posted by: Crion.8465

Crion.8465

… I read the title, fell for it …

kitten you. :p

New weapon idea. Please share thoughts.

in Mesmer

Posted by: Crion.8465

Crion.8465

Mainhand Pistol

1 – Triple Shot: Fires 3 shots in quick succession that bounces between up to 3 enemies. (Possibly increased to 5 shots if dual wielding pistols?)

2 – Acrobatic Shot[10 second cooldown]: Fires a single shot at an enemy that inflicts X condition while doing an acrobatic jump backwards and leaving behind a clone.(If no enemy target selected the mesmer will jump forward instead but create no clone. More mobility.)

3 – Illusionary Barrage[25 second cooldown]: Fires X amount of shots that hit the 3 closest enemies in a cone infront of you with an X% chance per shot to bounce to an additional enemy. Cooldown reduced depending on how many illusions are active at the time of skill usage[5%/10%/15%] (Increased number of shots if dual wielding pistols perhaps?)

Or something like that. Would allow mesmers to actually have a weapon that is able to tag enemies far more efficently.

New weapon idea. Please share thoughts.

in Mesmer

Posted by: Crion.8465

Crion.8465

Pistol mainhand

1- Auto attack extremely similar to staff air1, a bouncing bullet. Maybe less damage but increased projectile speed. Only bounces from enemies, not allies. Pure damage nothing else, decent for tagging GASP!

2. Low damage AoE circle that stays on the ground for 3 seconds, 8 second cooldown. Great for tagging GASP!

3. Weaker version of what the pistol phantasm does, decent single target damage on whatever cooldown.

tag tag tag tag

I agree. Mainhand pistol with quick bouncing bullets and AoE for tagging. Seriously, more tagging at range, less of a condition weapon and more of a straight up power weapon. Scepter and Staff projectiles can be outrun by snails and are single target. Moar tagging. MOAR.

Show us your Mesmer!

in Mesmer

Posted by: Crion.8465

Crion.8465

Here’s Joculari, my confusion mesmer.

What armor is this?

Looks like it’s at least the same chest and gloves (and I’m pretty sure the boots are the same set as the gloves) as these:

Torrok Blizzard, Norn Mesmer

So Crion or cerulean (or anyone else), what are those chest and gloves? :P

(Crion’s legs are ascended, shoulders are human t2, and mask is of course one of the three starter masks.)

Chest, gloves and boots are from the Trickster gemstore armour set.

Show us your Mesmer!

in Mesmer

Posted by: Crion.8465

Crion.8465

Here’s Joculari, my confusion mesmer.

Attachments:

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Crion.8465

Crion.8465

This still hasn’t been fixed in over a year? Can’t they just make the normal back item override the hobo sack when it’s toggled as visible?
Seems like such a simple thing to fix …

Permanent Snowman and Gift Finisher?

in A Very Merry Wintersday

Posted by: Crion.8465

Crion.8465

I want them too. I’ve got money burning a hole in my pocket waiting for the Gift Finisher.

Gift Finisher?

in Black Lion Trading Co

Posted by: Crion.8465

Crion.8465

Are we going to see the Gift Finisher from last year make an appearance in the gem store?

Will "Apprentice Toymaker" make a return?

in A Very Merry Wintersday

Posted by: Crion.8465

Crion.8465

I sure hope so, I didn’t get it last year.. something I now regret a lot. I really want that title.

Gift Finisher?

in A Very Merry Wintersday

Posted by: Crion.8465

Crion.8465

Any chance of this making an appearance in the gemstore this year?

I missed it last year and have money waiting to be spent on it.

Do want.

http://wiki.guildwars2.com/wiki/Gift_Finisher

Grenth Armor Set?

in Black Lion Trading Co

Posted by: Crion.8465

Crion.8465

Found them. They’re the Light ascended boots [&AgE+uwAA]
Saw them here: http://www.youtube.com/watch?v=ete1klhtpGw

Grenth Armor Set?

in Black Lion Trading Co

Posted by: Crion.8465

Crion.8465

Chest: Trickster’s
Hands: From the Masquerade set
Feet: Not sure, think I’ve seen it in one of the WvW vendors, might be a lower level skin.

Please fix karma!!!!1!

in Suggestions

Posted by: Crion.8465

Crion.8465

Do the Queensdale champ farm, that will earn you karma with every champion since they’re events. My friend is currently doing that to earn karma for shards and she’s earning it quick.

Floating back items

in Bugs: Game, Forum, Website

Posted by: Crion.8465

Crion.8465

Anyone else having this problem? I noticed it just now and never had this problem before, think its after the latest patch. Strangely it seems to only affect my necromancer.

Attachments:

Strange object in Diessa Plateau discovered.

in Fractured

Posted by: Crion.8465

Crion.8465

Someone with seemingly unlimited resources and manpower to be able to build these things across an entire continent, someone who has unlimited reach and can do anything and get away with anything and can never be caught no matter what she does and can go head on against the armies of 5 races…

Yep. Scarlet again.

Looks high tech. Maybe Inquest are allying with Scarlet now along with Dredge and Flame Legion and Nightmare Court and Krait and.. wait, who’s left?