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BWE 3 Reaper Specialization Feedback Thread

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Posted by: Dakunaito.9602

Dakunaito.9602

Berserker has exact trait with Chilling Nova but does burn instead, and it does x2 dmg and has 2sec icd. hahahahahahahahahaha. Chilling Nova had 15sec icd pre-buff, and the Berserker trait start straight at 2sec? nice balance… not. Berserker summons a rock, punches it, and all that in 0.5sec. when you see/do the skill it feels like someone put fast forward. they removed the cast speed on purpose so that the skill doesn’t have drawback, and put it on Gravedigger. Gravedigger has 2sec cast time with animation. yay. the discrimination is over 9000. conversation from livestream of Berserker: Ruby: Berserker can’t have everything. the other guy(can’t remember his name): Yes it can!. when they talk about Necro/Reaper: we want Necro to be balanced, so we put XXX drawback(long cast time etc) in XXX skill for balance

Wow we do terrible dps...

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Dakunaito.9602

Its not that we do terrible dps…. In fact we do good dps. Its just that they still haven’t nerfed burning (application or dmg), which is why sinister engis are so insane right now.

burning will never be nerfed cause it’s main dmg of Ele

Anyone have a good reaper condi build?

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Dakunaito.9602

Necro/Reaper is one of the worst classes for condi build. if you want to play condi, play an Ele, Engi or Ranger. all are way better at condi dmg. Ele can tick more than 15k with might+vuln

Enfeebling blood is weak

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Dakunaito.9602

it’s super weak, not just weak, and that looong cd is so kitten funny

Greatsword Boring

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Dakunaito.9602

in pve that mobs are trash and stupid it’s fun, but the game also has pvp, and GS isn’t that good. casting speed in auto attack and gravedigger is too much. 2s to cast gravedigger? 3sec to do chill from auto attack? hahahaha

Who else isn't going to reaper?

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Dakunaito.9602

me, for the same reasons you said. skills are very easy to read, and players will adjust to them and evade, counter etc after a while. if casting speed isn’t decreased i’m not using GS. Guardian GS does more dmg than Warrior GS(aside Hundred Blade), but his casting speed isn’t increased as drawback

Is Reaper's Shroud damage really good enough?

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Posted by: Dakunaito.9602

Dakunaito.9602

I read most posts in this Thread and it feels like they differ from the “Headline” somewhat.

Is it Reaper Shroud Dmg in genral that u think is to low ? or is It as I read it in the post only the Reapers Shroud AA thats to low ?

Cause imho the genral dmg of Reaper Shroud is good, thats the feel I got from BWE and Iv never hit harder in 3y then Iv done with Exectuioner Scythe or done more AoE dmg in 1-skill then with RS#4.

just curious what exactly some ppl think is to low ?

the thread says “shroud damage”. even with 25 might + 25 vuln the dmg is very low. have you ever played Ele? each dagger skill does 1.5-2.5k+ dmg without might-vuln, and burn is 2-3 times better than poison

Is it safe to make a necromancer?

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Dakunaito.9602

How can a class stay that bad for 3 years without anyone noticing to the point where they were equally as bad in the beta for the new game.

I havn’t even see cashgrab korean F2P developers do something that lazy.

Arenanet doesn’t give a kitten about balance and that’s a fact. Ele is OP and they nerf Necro. Necro is underpower since launch and has received more nerfs than any OP class. in June patch they removed bleed stack, and even Reaper got a small nerf. Suffer shout does around 800dmg in full Ascended gear and they will nerf that dmg, while Berserker does 1600+ dmg and has 100% crit chance as secondary effect. not to mention the 4600+ crit on elite with 3s stun + 20s cd. dagger Ele that does 1.5-2k++ on each skill plus the dmg from the op burn, no nerf at all . Reaper shouts have cast time as drawback, while Tempest’s don’t. don’t expect that Arenanet will ever balance the game

no use for shorud. condi necro Pve

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Dakunaito.9602

am i missing something ?

Yes, actually. For one, Dhuumfire can be applied much more quickly (and to multiple opponents) in Reaper shroud than Death Shroud. The other biggie to me is the whirl finisher on four, which you could easily use in an ice (RS5) or poison (Staff 3) field. There are smaller things, like the ability to apply chill on RS2, etc.

But in the last BWE I loved Reaper Shroud for this exact reason, that I could now go on the offensive in shroud as a Condi necro. Try it out next week, I think you will like it.

but we don’t have duration increase traits for burn and you can’t keep lot of burn stacks(i think around, and if you delay for a sec you miss stacks. it may work for pve, but not for pvp. players will not stand like a statue so you stack burn. they will dodge, blind, stun etc etc

Is the reaper going to be strong

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Dakunaito.9602

strong yes, viable it depends. when players start to adjust to the slow attack speed you’re doomed. even now i can dodge Gravedigger with very high chance. i rarely got hit. when i see the hover animation i dodge. from autoattack i’ve never been chilled. it takes 3s for chill to land and i’m not an idiot to just stand there. utilities are super weak. Daredevil utility skills do double-triple dmg while Reaper boasts high dmg

Is Reaper's Shroud damage really good enough?

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Posted by: Dakunaito.9602

Dakunaito.9602

As of this moment, reaper’s shroud is fine. I am a bit concerned that it needs to be tied to reaper’s onslaught to be really competitive, but otherwise it isn’t that bad at all. With onslaught the shroud AA is as strong as the swords AA, which is weaker than the dagger. So if you were expecting shroud to be uber burst mode, it won’t be.

There are a couple of things to consider, though, which is why at its current DPS it is fine.

#1: Reaper Shroud is not exclusive with any weapon. You can take both, so there isn’t actually a “loss” here.

#2: Reaper’s Shroud gives a layer of protection via life force, so it is effectively a defensive bubble with minute damage loss. This alone makes it worth using.

#3: Reaper’s Shroud gets a whole ton of buffs from different traits. During the previous Beta, I experimented with a shroud build that had Rending Shroud, Reaper’s Might, Unyielding Blast, Vital Persistence, Dhuumfire, and Decimate Defenses in full zerker. The thing was insane. It self-stacked 25 might, doled out 25 AoE Vulnerability, burned with every auto, could stay in shroud form for well over a minute, and this was back when onslaught was bugged.

The only disadvantage to Reaper Shroud is that necros don’t have good ranged power options, and Life Blast previously held this position.

in pve it’s so-so, but in pvp players will not stand still to hit them and stack burn, vuln, might etc, and if you get targeted from more than 1-2 players your shroud might not hold out for 3s. they gave the ability to stack might+vuln so that you do some descent dmg, otherwise the dmg is trash. and imo with 25might-25vuln the dmg is way too low. also while in shroud you can’t use utilities. why? this has to get tweaked and we be able to use utilities in shroud

(edited by Dakunaito.9602)

Is Reaper's Shroud damage really good enough?

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Dakunaito.9602

Right, and Gravedigger was critting for 9k before the 50% damage buff. That quick and smooth rock punch won’t be hitting for 15k damage every 2 seconds. The whole point of the Greatsword is extremely slow, extremely hard hitting attacks. And now that it’s being buffed so the hard hitting part is true, the greatsword has a useful and interesting niche. Dagger is for quick, reliable damage, greatsword is for slow, huge aoe damage.

it doesn’t matter if that skill of Berserker won’t do 15k dmg. you’re totally missing the point. the point is that they have dramatically sped up the animation so that the skill is not slow and be drawback for Berserker. i’m sorry that i’m not like you and i don’t bait from the 9k crit dmg, while the skill has ~60% unnecessary animation. 1s more cast time from other 1-hit Greatsword skill isn’t justifiable. now that you mentioned hard hitting, what about rest skills? only 1 skill with high dmg? hahahaha nice joke. as for huge aoe, Gravedigger has at least 3 times more cone range than Ele Fire Grab and Drake Breath which hit 5 targets, and yet Gravedigger only hits 3 targets. how is that possible?

Is Reaper's Shroud damage really good enough?

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Posted by: Dakunaito.9602

Dakunaito.9602

It seemed like everyone thought RS did pretty good damage, but were we fooled by the cool animations?

On the wiki the power coefficients are listed at 0.61, 0.61, and 1.22. Overall that’s pretty weak unless it’s faster than most autoattacks. You’d need to complete the whole chain in about 2 seconds to get respectable DPS and even then it would be weaker than dagger.

I dunno are those numbers wrong or are we just suckers for cool animations?

we were fooled by cool animation. the same with Greatsword skills. Gravedigger has 50-60% unnecessary animation. it does a hover in the air, a swing that doesn’t do dmg, and then the actual attack starts. Berserker has a utility skill that summon a rock and punches it, and all that in 0.5s. hahahaha. when i saw in on twitch live i was like “wth was that speed?”. if you watch the skill from the youtube video it’s like fast forward, while Gravedigger is on slow motion

Daredevil; super-hard counter to Reaper?

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Posted by: Dakunaito.9602

Dakunaito.9602

Heal on dodge, condi removal on dodge, weakness & blind uptime, knockdowns, stuns, upper cuts, landing damage on dodge, I honestly didn’t think they could make thieves more annoying but they’ve managed to give them everything possible to be the ultimate 1v1 annoying machine. Not looking forward to fighting them.

Reapers will do better against Daredevils, but any necros not taking Reaper will hurt big time. This makes Reapers pretty much a must have. And I’m not sure how it’ll play out yet, as Reaper/GS attacks are so slow.

you will face DD with GS? then you opened your own grave. you think they will wait 2s for Gravedigger and 3s for autoattack dmg? hahahaha. they will interrupt the crap out of you if you engage DD with GS

Daredevil; super-hard counter to Reaper?

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Dakunaito.9602

We have so much AoE even as base necro, and thieves are still squishy as heck, with the increased damage we’re getting, plus whatever other changes we are going to get between now and then, we should be fine.

Plus I know engi has a Similar trait and it has an ICD attached to it, so if this gets like a 5 second IcD I’m not really worried.

if you get hit by autoattack and Gravedigger then you’re an idiot that doesn’t think. dude autoattack has 3s cast time and Gravedigger has 2. also Gravedigger has distinct animation: it hover in the air and does a swing that doesn’t do dmg, you can easily evade it even if you’re the worst pvp’er if you just look in your freaking monitor. in roaming i’ve never been hit by Gravedigger cause i can see it’s animation and i dodge like a boss. it takes 2 seconds for Gravedigger to do dmg. when you see him hover, you use dodge. simple. even my 5 year old nephew can dodge Gravedigger if i tell him “now”. so, i don’t really care if they increase it’s dmg by 1000%. if it doesn’t land who cares how much dmg it does. i was hoping for cast time decrease than more dmg, cause it’s functionality sucks. if you look behind the flashy animation you’ll realize how mediocre the skill actually is. not to mention it hits only 3 targets. autoattack the same. ALL dagger skills of Ele beside autoattack hit 5 targets, even the frontal ones, cause why not? Fire Grab has barely 40-50 degrees cone range and yet it hit 5 targets. but Gravedigger which is a horizontal cleave with at least 3 times higher cone range can’t hit 5 targets. if this is not bs then what it is? this selective crap has to stop some time, but i highly doubt it will

I so find it funny that chill is supposed to be reapers thing and it seems like all the other classes are getting ways to ignore it.

they don’t want Reaper to be OP, that’s why. aside that, did you see Revenant elite specialization video? it has a utility skill that pulses Chill 2 times and it stack in duration(3s) and it only has 15s cd. Necro/Reaper supposed to be master of Chill, and yet Revenant got Chill with pulse. how ridiculous is that?

(edited by Dakunaito.9602)

Scepter ...

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Dakunaito.9602

Hi! I have some questions about Scepter usage in higher levels.
I’m leveling my Necro (lvl 37 right now) with Scepter/Dagger + Staff condition gear and mobs die surprisingly fast I have tried all weapons and i must say that Scepter is the best leveling weapon: great aoe and great burst + great help from Staff #2 and #3. Dagger is ok too, but dmg is not that high for solo killing multiple mobs and it requieres melee range and i don’t find much synergy with Staff.

And how is Scepter at lvl 80 PvP, WvW and dungeons? I see almost every necros are runing Power Daggers for Dungeons. But what about PvP and WvW: is Scepter of any good there? I really like Scepter + Staff.
Sorry for english …

for me it’s wasn’t the best. dagger/warhorn was way better and faster, and i still use it. . it takes too long to stack conditions to do high dmg. by the time you set your condition i’ve already killed a group of 4-5 mobs with dagger. yes staff doesn’t have synergy with dagger in pve, that’s why you don’t use it. for 2nd weapon i use Axe but keep Warhorn. for pvp i use Staff

for dungeons and pvp/wvw it varries. in dungeons other people do condis too, so it’s kinda easier to stack bleed. but it’s easier to stack vuln+might, so dagger is kinda better. in pvp/wvw you have to consider what build opponent has. some can cleanse your condis and others can kill you before your condis kill them. Ranger for example

but Robert said that they’ll do changes in scepter. wait and see

Reaper Changes for Next BWE

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Dakunaito.9602

so the cd of Chilling Nova will be decreased to 10s ICD, while Berserker has same trait with only 2sec ICD and does x2 dmg(300+ vs 680+). are you joking in front of our faces? our elite has 120s cd while Berserker’s 20s? this unbalance is over 9000!!!

“shouts are weak” and you decrease the 700-800dmg of Suffer while Berserker has utility that does ~1600 dmg and always crit? Berserker was supposed to be faster than Reaper but don’t do high dmg, but as it seems it’s faster than Reaper and does higher dmg. hahahaha

Thank You For Improving Minions

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Dakunaito.9602

Just a quick thank you to whoever the dev was that helped make minions responsive. Sincerely, thank you very much.

it only took 3 years to get fixed

Celestial Dhuumfire Death magic

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Dakunaito.9602

it’s not viable with DS. autoattack is very slow and you won’t be able to stack many burns. even as Reaper the max you can stack is around 8 with giver weapons and every condi duration item available, and even then you have to continuously autoattack and nothing else. in pvp players will not stand there looking at you building burn stacks on them

[Suggestion] Master of Corruption

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Posted by: Dakunaito.9602

Dakunaito.9602

i don’t see any nerf happening to OP classes for balance. do you see any? this is much worse than what i said. Ele is OP, Necro gets nerfed, cause why not? my idea is going to be way better than how the game is now, cause devs don’t want the game to be balanced. it’s been 3 years after release, and classes should have been balanced ages ago if they cared. instead of having OP(Ele) and UP(Necro) classes and no balance happening, isn’t it better for all classes to be OP?

(edited by Dakunaito.9602)

[Suggestion] Master of Corruption

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Posted by: Dakunaito.9602

Dakunaito.9602

I do use dagger off hand but I don’t use staff. I use focus instead. Losing 150 conditon damage is quite a lot, also staff is not the best condition weapon.

you don’t use staff as condi weapon. staff has heal(+some bleed as bonus), chill, 5 target condi transfer and fear. this is why you use it

Because that is awful game design, leads to bad gameplay, and isn’t remotely healthy for the game. Last time Necromancers were OP we got annihilated by nerfs, don’t want to repeat that one.

but the game design is already awful with this selective “balance” they keep doing, and the gameplay is also bad since there’s no balance of the classes. and they didn’t have to wait for Necro to be OP to get nerfed. even when class was already underpower they were keep doing nerfs. even now that class is underpower and dragged back by a bunch of drawbacks, in June patch they removed 1 bleed stack from staff 2 in pve, when Ranger can build bleed way faster than Necro. they nerfed Necro cause they don’t want it to be OP. selective balance. d/d Ele that does 1.5-2+++k dmg from each skill + the dmg from the OP burn is balanced? without vuln+might burn ticks for 10-12k+ in pve. where’s the nerf here? oh, i forgot, it’s Ele, so it can be Op

(edited by Dakunaito.9602)

[Suggestion] Master of Corruption

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Dakunaito.9602

Yes, because I care about balance.

i don’t care about balance, cause if other classes are OP(and they are) why can’t Necro be OP too? since Arenanet obviously doesn’t care to balance the game(this selective balance they do isn’t balance “we balance Necro to not be OP, and while we’re at it have some drawbacks as present. but Ele can be OP cause that’s how we want it to be”), why not make all classes OP so that they don’t have to bother with balance again, and focus more on somewhere else?

[Suggestion] Master of Corruption

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Dakunaito.9602

Epidemic: honestly no idea, the ability already has an insane ceiling, in a way it already has all the risk/reward of a corruption, but instead of self-harm the “cost” is it is super hard to use in best-case situations. I’m not sure how to make it stronger without making it OP.

there are classes that are way more OP than Necro, and you worry if “1” skill will be OP? seriously?

Minionmancers are saved

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Posted by: Dakunaito.9602

Dakunaito.9602

Minions AI issues >>
- They don’t always attack our target.
- They don’t switch targets when we do.
- They don’t quit combat when we do.
- They shouldn’t attack unless we do even if they were hit. ( This issue forces us to enter combat mode when we don’t want to )

All of these issues are fixed , hail Anet !
We are meta now
With Rise! Reaper’s skill , we will be gods

it only took almost 3 years to get fixed

pretty sure Robert saw Solomon Kane

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Dakunaito.9602

Nah, that reaper has access to evades and mobility. However I see he chose dhuumfire. Interesting choice

it is interesting choice, but it’s useless(especially in pvp) cause we have absolutely nothing that synergize with burn. in pvp opponent is not gonna just stand there and let you hit him with autoattack to stack burn

Warrior Elite Livestream to a necro

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Dakunaito.9602

It’s a joke how warrior is a top damage and utility class, and they add even more damage, CC and survival skills on top of an entire catalog of fire fields.

Reapers get….chill and some poison. Whoopie! What a useful PvE condition.

the poison on GS 5 will be removed and replaced by 4sec chill

in Berserker POI in twitch, Ruby said that Berserker can’t have everything(or something like that. can’t remember exactly right now), and Hugh replied “yes it can”. the elite skill did ~4.600 crit in dummy. Necro/Reaper has to be balanced, but Warrior/Berserker nah. it doesn’t matter if it’s OP. when Robert talks about Necro/Reaper: “we don’t want XXX skill to be overpower, so we added cast time”. i’ve never heard anything like this in other classes, and never will. they did some tests and judged that elite skill with 3sec stun and just 20sec cd isn’t OP. the 2sec ICD on the trait that is like Chilling Nova isn’t OP either. oh, they put another modifier: precision to ferocity. oh, poor Warrior, it doesn’t have enough modifiers. *sniff sniff. this selective balance has started to get out of hand

Devs Q about minions Al on HoT

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Dakunaito.9602

after 3 years nothings been done about minions bugs. if they’re not gonna fix the bugs, why don’t remove them and put something more useful that is not bugged? they know how to add drawbacks in our skill etc, but can’t fix the minions

Corpse Blade: DPS Minion Reaper Build [PVP]

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Dakunaito.9602

ofc you can beat them in 1v1 cause minion master is counter to every build. but you will not always fight 1v1. if you meet more than 1 you’re a goner

Warrior Elite Livestream to a necro

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Posted by: Dakunaito.9602

Dakunaito.9602

Chilling Nova: 15sec ICD and ~300dmg
same trait for Berserker but spreads burn: 2sec ICD and 680+dmg

20sec Elite skill that does 3sec stun. yes it has 1sec self stun, but what about group pvp? 3sec for opponent. “rekt him boys”. the skill did 4500k+ crit on dummies against 1600 that Chilled To The Bone did

these people are joking in front of our faces. when it comes to Necro/Reaper it has to be balanced so they add a bunch of drawbacks, but when it comes for Warrior/Berserker, “what’s balance? what are drawbacks?”

(edited by Dakunaito.9602)

"Eternal Champion" vs "Foot in the Grave"

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Dakunaito.9602

Berserker is being made by Robert Gee, I would be very surprised if he’ll make it imbalanced, he’s done well so far. I would love to see him apply some of the trait design for Berserker onto core Necromancer though, some of those traits could apply really well. They have a really cool way to avoid death, and their version of FitG is really strong, would love to see those things get implemented into our profession in some way, maybe not exactly the same but a version would be really nice.

he’s done well cause it’s Warrior that’s why. when it comes to Reaper “we don’t want XXX skill to be overpower so we put cast time”. shove the cast times and the other drawbacks you know where Mr. Robert. Necro was unbalanced from the start and what we see is nerf after nerf, followed by another nerf. if you don’t care about balancing all classes, make all classes op so that you don’t have to bother with balance ever again. in the livestream Rubi said something like “Berserker can’t have everything”, and Hugh said “yes it can”. so Berserker can have everything and Necro/Reaper can have some more drawbacks, cause the ones they have right now aren’t enough. yes i am being rude(and frankly i don’t care) cause this selective balance has to stop immediately

Shout "Nerf Me!"

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Posted by: Dakunaito.9602

Dakunaito.9602

in a 10.000 circle radius decreases all stats of every enemy by 2500 for 1 hour(btw this shout doesn’t have drawback on you like a lot of Necro’s skills) and force them to kill each other until 1 is left to fight you 1v1(while he/she still have the Suffer Me shout effect ofc)

(edited by Dakunaito.9602)

Did warriors need reflect and fire fields?

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Posted by: Dakunaito.9602

Dakunaito.9602

Everytime I visit this forum people complain about something some other profession got being way better than Necromancer.

Why does it matter if Necros are in the meta or not? I survive better on my necro than most of my other professions. I don’t think necros are useless, or maybe I just don’t care about that stuff :|

class is underpower and you expect us to just sit and do nothing? not maybe, you 100% don’t care about that stuff. and since you don’t care, you don’t know how we feel that we care. Chilling Nova trait has 15 sec ICD without the upcoming buff and does ~300 dmg, while Berserker has exact same trait but it spread burn it has “2” sec ICD and it does ~600 dmg. you expect us to not say anything while obviously traits aren’t balanced though they do the same thing, and Berserker’s trait is way better in both cd and dmg? ofc we will not let things like that slide and we’ll complain

(edited by Dakunaito.9602)

Warrior Elite Livestream to a necro

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Dakunaito.9602

Thematically and balance wise Anet isn’t the same across the board.

Anet is thematically and balance wise in all classes except Necro

Did warriors need reflect and fire fields?

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Dakunaito.9602

And if this turns out to be an issue, we can provide that feedback in the next BWE, we aren’t even remotely close to that being the launch balance point.

~1600 dmg and always crit + knockback. i don’t have to play in BWE to know it needs nerf

Mechanic discussion - Necro Death Shroud

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Posted by: Dakunaito.9602

Dakunaito.9602

we want to improve shroud with different opinions, and you ask to nerf it? omg. Arenanet tries to find ways to add new drawbacks to Necro. delete your post before they see it and actually make it

My only Reaper complaint

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Dakunaito.9602

Some other “nerf” adjustments might be needed, but this would greatly open up the master tier for more flexibility in trait choice, removed redudant trait benefits, and fixes some diversity issues driven by Vital Persistance.

Necro doesn’t need any more nerfs even if something ends up being OP, and with all these bunch of drawbacks i highly doubt something can be considered OP. Necro is underpower in almost all builds(aside boon removal/corruption) and it’s from the weakest classes of the game, and has received more nerfs than Ele that is OP as hell, and has a kittenload of drawbacks. like being underpower wasn’t enough

my complain is the casting speed on Gravedigger and autoattack, and the 3 targets of Gravedigger. Drake Breath and Fire Grab of Ele are frontal skills and both hit 5 targets. Gravedigger has more cone angle and yet it hits 3 targets. greatsword Guardian does more dmg than Warrior and 3rd hit gives might, but it doesn’t have longer cast speed than Warrior as drawback. Warrior does x2 vuln for 10s and again no drawback. the 1.25s cast time on Gravedigger is ridiculously for 1-hit skill. the skill has too much unnecessary animation: hover in the air, do a swing that doesn’t do dmg, and then the actual attack starts, and decreases the skill’s effectiveness. in pvp i can easily avoid it cause the animation is very distinct and long and you can clearly see it(if you can’t see him hovering in the air and predict it it’s not my problem). Berserker’s Shattering Blow summon a rock, punch it with the fist and it has 0.5s cast time. when you see the skill from video it’s like they put in on fast forward, while Gravedigger is on slow motion

(edited by Dakunaito.9602)

Death Shroud F1 and Reaper F2

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Dakunaito.9602

The problem is too many tools were taken from necro’s tool belt over a long time period nerf after nerf after nerf this is why people ask for things like this. As a light armored profession necro is lacking in things both other professions have access to.

these continuous unnecessary nerfs are the ones that destroyed Necro. even now Necro is weaker than when the game was launched. it got buffed a bit in June, but still not enough. class was underpower from the start, and instead of get buffed, it got nerfed. i was watching Necro getting nerf after nerf and i was speechless. Ele is OP as hell and needs nerf, it gets buffed. Necro is underpower and needs buff, it gets nerfed. what kind of sorcery is this? in June patch Necro was nerfed again(a bit) by removing 1 bleed stack in pve from staff skill 2. and it’s hilarious how the bleed stack got removed from pve. after they removed 1 bleed stack from pvp, they said that they don’t like spliting skills from pvp and pve so they removed 1 bleed stack from pve so it’s 2 stacks on both modes. i cried from the laugh on this one. instead of giving back the bleed stack they removed in pvp, they removed 1 from pve. omg and 3 lols

Death Shroud F1 and Reaper F2

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Posted by: Dakunaito.9602

Dakunaito.9602

If the Reaper could go into a ranged nuke stance at any time as powerful as DS, the traits meant to keep it functioning as a frontline brawler would become overpowered and need to be nerfed, thus making the Reaper weaker at the job it already struggles to fulfill

so what if it end up overpower? classes are already unbalanced anyway, so it won’t hurt if it’s overpower. don’t ever say the word OP on Necro again, cause class is underpower as hell. almost every build is mediocre, especially in pve. ever played condi Ele in pve? solo you do 10-12k+ burn ticks(most of the times everything dies before you reach high number burn), and in group with more might+vuln you do 15k++ burn tick plus 2-4k++ dmg from each skill, while Necro straggle to tick 4-5k with 25might+25vuln

Warrior Elite Livestream to a necro

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Posted by: Dakunaito.9602

Dakunaito.9602

Yeah lets completely ignore that berzerker just got headbutt which is a self harm with strong postives ability. Self harm abilities have been a large part of the necromancer class since gw1. If they give us meaningful effects for the negatives you take on there wouldn’t be an issue. In my opinion corruption abilities should be given even stronger negatives so they can be buffed with even stronger effects.

yes it does self stun, but in a group fight the opponent has 3s stun. in 3s you get rekt

Did warriors need reflect and fire fields?

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Posted by: Dakunaito.9602

Dakunaito.9602

The shouts aren’t useless at all, our traits all got rebalanced really nicely, we have access to a crapload of fields and our finisher situation is getting better, I’d be surprised if Gee doesn’t address it when he can.

This complaining makes no sense. Necromancers have been getting a lot of great attention, and now we’re going to start complaining that other professions aren’t getting shafted? That’s idiotic.

shouts are so-so, but that dmg nerf on Suffer wasn’t needed. Berserker has utility skill that does ~1600 dmg and it has 100% crit chance. the traits where ubber horrible and weak as hell, so a rebalance was needed

lets talk about casting speed a bit. have you ever looked behind the fancy animation of Gravedigger? i’d say no, and after the 50% dmg buff announcement you overlook it even more. 1.25s cast time(i can say it’s even more in game with the animation after the cast bla bla bla) for 1-hit skill? this is ridiculous. the animation on Gravedigger is totally unnecessary and has to be cut down immediately(or increase the speed like they did on Shattering Blow of Berserker utility skill). the skill does a useless hover in the air and a swing that doesn’t do any dmg. what’s the point of that? Berserker’s Shattering Blow summons a rock and punches it with the hand and all that in 0.5s cast time. they intentionally increased the animation speed(like the animation hack on Aion) so that the skill is fast: 9:56 https://www.youtube.com/watch?v=jd9QuYktMos

That Moment When You Realize....

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Posted by: Dakunaito.9602

Dakunaito.9602

I agree that having both shrouds would not be the best solution, since it would pressure all necros to trait reaper…just to have full functionality out of shroud

adding both shrouds would pressure Necros to choose Reaper? have you ever realized that majority of Necros(i can easily say 99%) will choose Reaper specialization on their own? one guy in youtube said: i will make Necro only for the Reaper. i’ve seen lot of pvp videos and people get Reaper specialization just to use RS and shouts. they don’t use greatsword cause they know that it’s horrible, cause the cast times drags you back

That Moment When You Realize....

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Posted by: Dakunaito.9602

Dakunaito.9602

I don’t put much hope in Blade & Soul to do PvP better than GW2 either, so I’m more and more desperate… Help !!

aside the 1v1 and 3v3 arena(dunno if it has another mode), B&S has open world faction pvp(both factions are in the same map, and not in different map/location like Aion), and you can pvp even inside cities and fight with both players and guards. in order to pvp you have to wear your faction dobok/outfit and your opponent wear the opposite faction dobok ofc. it also has 1-2 maps that are free pvp without having to wear faction dobok. everyone is enemy, even your own faction. B&S has potential for epic small-large scale pvp fights all over the place. West players love pvp, so i hope that B&S players will wear their faction dobok so that we can pvp to our hearts content. how pvp will go is depending on players alone

Your thought on berserker's elite?

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Posted by: Dakunaito.9602

Dakunaito.9602

While I agree that having both shrouds available to us would be awesome, its not Arenanet’s official position on the issue. Would you want DH to be able to swap through both sets of virtues? Because thats the only way to make it logically consistent.

if Necro/Reaper had both shrouds i wouldn’t mind Guard/DH to swap virtues, but share cd ofc, so that it use 1 virtue set. but now that only Berserker can choose what Burst to use, is this logically consistent? no it’s not

Your thought on berserker's elite?

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Posted by: Dakunaito.9602

Dakunaito.9602

The reason berserker can keep their old burst system is their compensation for only getting a new offhand. Reaper and DH both get a new two-handed weapon so their mechanic skills are completely changed.

you know that this an excuse right? as i said before, you can add both shrouds and make them share the cd and let players choose which one they want to use. since they will share cd there is absolutely no problem at all. Berserker/Warrior don’t need compensation. they need nerf without any kind of compensation. class is 2 times stronger than Necro/Reaper and has 0 drawbacks. the only way Berserker kept it’s old burst is cause Arenanet decided so

(edited by Dakunaito.9602)

Describe the Reaper in 3 Words

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Posted by: Dakunaito.9602

Dakunaito.9602

switch to Warrior

played in BWE and the slow attack speed on autoattack and especially Gravedigger is horrible. GW2 has fast paced combat and having slow attack speed is huge disadvantage in pvp. Gravedigger 2s full cycle is very bad. the animation needs significant decrease. the skill does an unnecessary hover in the air, 1 swing that doesn’t do any dmg, and then the actual attack starts. for a 1-hit skill the cast time shouldn’t be more than 0.5s on tooltips. only the throw weapon etc skills have 0.75s cast time, and no more than that. also, the number of targets should be increased to 5. how come dagger skills of Ele that only hit in frontal(Drake Breath and Fire Grab) hit 5 targets? the cast time on autoattack and Gravedigger is not fair at all. Berserker has a utility skill(Shattering Blow, which hits 5 targets btw) that summons a rock and punch it with it’s fist, and all that in 0.5s. if you watch it on youtube, the skill is like it’s on fast forward. they cut a whole bunch of animation so that the skill is very fast and doesn’t have long cast time as drawback

(edited by Dakunaito.9602)

Your thought on berserker's elite?

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Dakunaito.9602

i must ask again why is necro still in game? devs again and again show they bugger this class and berserker show this if warrior can have F1 and F2 why necro cannot have DS and RS same time when necro dont have any range weapon that dont suck (axe big fail and staff is slower aa in game what dont work right) and 1 big question why have gravedigger 2 spin if hit only 1 time???? if they remove it they can save 50% casting time we dont see other engi/thief/ranger spec but i can say reaper will be most up spec in Hot like necro in vanilla necro suck in every path power/condi/ support almost every class have better dmg/ better condi and can support better

F1 and F2 shrouds and share cd and choose if you want range or melee would be great, but only Warrior can have this option of choice

finally someone that can see behind the fancy animation of Gravedigger and understands that it has unnecessary animation and it’s very bad. i’d prefer if they increase dmg by 10-15%, lower it’s cast time to 0.5s which is the typical cast time for 1-hit skills. Mesmer has even 0.25s cast time skill and hits 5 targets, and not 3 like Gravedigger + removes 1 boon. weapon throw etc skills have 0.75s cast time. and it should hit 5 targets. Drake Breath and Fire Grab of Ele are frontal only attacks but they hit 5 targets

Gravedigger from 1.25s cast time, it skyrocket to 2s on full cycle. even if it did 2-hits, 1.25s cast time is still too much. Mesmer does 4-hits with 1s cast time, and list goes on. on the other hand look how fast this skill of Berserker is: https://www.youtube.com/watch?v=jd9QuYktMos. it summons a rock, punches it, and all that in 0.5s cast time. seeing it from video, doesn’t it feel like it’s on fast forward? they cut the animation so that the attack is fast to not have drawback

i already started leveling Warrior that have 0 drawbacks, cause Necro-Reaper have too many drawbacks, and it’s not fun at all in pvp when others have 0 drawbacks and just rekt. *cough Warrior

(edited by Dakunaito.9602)

necro conditions

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Posted by: Dakunaito.9602

Dakunaito.9602

condi Necro isn’t worth it. make an Ele or Ranger instead. Ele burn ticks for around 10-12k without vuln and lower than 10 might. in group with vuln+might+extra burn from others it can tick way more than 15k++ burn, and it apply burn faster than Necro, and each dagger skill does 1.5k+ dmg, so overall dmg is increasing very fast

Your thought on berserker's elite?

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Posted by: Dakunaito.9602

Dakunaito.9602

So basically:

Reaper: Slow, medium damage, lots of health, no defense, might be able to chill something for 2s.

Bezerker: Fast, high damage, lots of health, tons of defense, crazy burn, moving fire fields, CC out the wazoo, and perma stab

But yeah… i’m sure reaper will be meta and wanted by everyone.

now that you mentioned fast, Shattering Blow utility skill summons a rock and then punches it with the fist and that skill has 0.5s cast time. omg and 3 lols. the skill is so fast that it’s like you have speed hack. when you watch it from video etc sources it looks like you put it on fast forward. they took the cast time they were gonna add on this skill and put it on Gravedigger: 1.25s cast time and 2s full cycle cast time. compared to Shattering Blow that is on fast forward, Gravedigger is in slow motion with 2s full cycle. this unbalance and discrimination is too stronk

Necro still most weak class in all aspects.

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Posted by: Dakunaito.9602

Dakunaito.9602

Necro doesn’t really have low damage, it has low burst. If you exclude the op classes (Ele and Mesmer) its sustained damage is not so low.

Don’t tell the Eles that they are OP. Currently they deny that they are this. I saw even some Eles saying that their class is in the worst place of all Classes just to bash Tempest. ( which is lackluster at the Moment and just a mediocre Spec but now it still can change )

i bet how much money you want that devs will buff the kitten out of Tempest

Minion Master

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Posted by: Dakunaito.9602

Dakunaito.9602

how you can play with minions? i have to prey to God so that melee minions hit. majority of the times they stand there doing absolutely nothing