Showing Posts For Djinn.9245:

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

And it takes empathy to understand that the VAST majority of people having trouble in any situation are not going to admit it. Look at the running joke about men not asking for directions.

Sure, there will be some people who are too embarrassed to admit they’re having trouble. However, you are VASTly underestimating the fact that people are very likely to squawk if they think a product is cheating them. Ask anyone who works in retail.

I understand that you are addressing the OP, but imo there is a pretty big difference between “unfair” as in

Story missions, especially those with bosses, are way too hard or unfair for solo players

, and thinking that they are actually being cheated.

No, I was addressing you. Specifically, I was offering a counter to your contention that there is a vast silent demographic that is having trouble and not saying anything about it. A lot of people consider themselves to have been cheated if there is a reason they cannot complete a game. As soon as they start thinking the game is unfair, they start thinking that it was not worth the money. From there to cheated is just one less rational step that’s all too easy.

Interesting, I wouldn’t have guessed that you were replying to me as you were talking about “being cheated” which I never said or implied. I also don’t see, nor agree with your logic-leap.

“Cheated” was offered as a motivation for player complaints, not something you said. The logic leap might even be a stretch. However, that does not change my opinion that a vast number of those who have difficulty will complain rather than remain silent. Psychologically, some will think it isn’t worth their time to complain. Others complain loudly and at length anytime they think anything is wrong with their purchase. Some will, some won’t.

Neither of us know percentages. ANet might. Maybe there aren’t vast numbers having trouble?

As I said, I don’t see the leap that someone who might think that the game is too difficult for them = they feel they are cheated. But you are obviously entitled to your opinion that people who find something too difficult for them will complain. I don’t see much evidence for that in the world, but perhaps I have missed it.

And I never said there were “vast numbers”, if you re-read my quote what I said was

the VAST majority of people having trouble in any situation are not going to admit it

vast: of very great quantity or expanse; immense

The use of the term vast to describe a majority certainly implies indisputable numbers such that no amount of edge cases being swayed the other way would reduce the majority below half. Those are numbers you do not have, which makes the claim spurious.

Let’s face it, many who post here are trying to sway others (especially ANet) to their views. In that context, use of the phrase is a bald-faced attempt to sway opinion using a spurious claim. You even all-capped it.

I’m not going to fault you for trying to make a case. I can and do object to claims to know what other people who have not posted are thinking. A simple, “I believe that there have been many people who failed story missions due to difficulty but who have not complained.” would have made your point. It would also have avoided implications that you know things you cannot know.

I apologize for not recognizing that as the source of my reaction in the first place.

The vast majority of 10 people does not equal vast numbers of people. You stated that I was trying to claim there were vast numbers of people who were having trouble. When I correct you, you switch to another thing to pick at.

It is true that I don’t know what number of the people who have trouble with story boss fights don’t want to admit it. I am only going on my world experience that very few people will volunteer that they are unable to do a thing – especially in front of a group of strangers.

And of course I am not trying to make up numbers – I am perfectly aware that Anet knows exactly how many people have failed boss fights and exactly how many times. You can look at my many posts in which I state that only Anet knows this type of fact about the game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Veteran players are too hostile to newbies

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Posted by: Djinn.9245

Djinn.9245

When someone asks something in map chat, it will normally be answered in a very helpful manner. Especially in starting areas you also often see something like “join my group, I’ll show you…”.

Even in “end game” maps like Verdant Brink you often find people helping others to find the way to a mastery point or help at a hero challenge.

You’ll find rude people everywhere now and then in every mmo and also in real life.

I can’t agree that questions in mapchat are “normally” answered helpfully. I’d say answers are helpful around 60-75% of the time depending on the time of day, situation, question, etc. But a LARGE percentage of the time the answers are trolls and no one else replies except me to say not to listen to them, or insults.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

And it takes empathy to understand that the VAST majority of people having trouble in any situation are not going to admit it. Look at the running joke about men not asking for directions.

Sure, there will be some people who are too embarrassed to admit they’re having trouble. However, you are VASTly underestimating the fact that people are very likely to squawk if they think a product is cheating them. Ask anyone who works in retail.

I understand that you are addressing the OP, but imo there is a pretty big difference between “unfair” as in

Story missions, especially those with bosses, are way too hard or unfair for solo players

, and thinking that they are actually being cheated.

No, I was addressing you. Specifically, I was offering a counter to your contention that there is a vast silent demographic that is having trouble and not saying anything about it. A lot of people consider themselves to have been cheated if there is a reason they cannot complete a game. As soon as they start thinking the game is unfair, they start thinking that it was not worth the money. From there to cheated is just one less rational step that’s all too easy.

Interesting, I wouldn’t have guessed that you were replying to me as you were talking about “being cheated” which I never said or implied. I also don’t see, nor agree with your logic-leap.

“Cheated” was offered as a motivation for player complaints, not something you said. The logic leap might even be a stretch. However, that does not change my opinion that a vast number of those who have difficulty will complain rather than remain silent. Psychologically, some will think it isn’t worth their time to complain. Others complain loudly and at length anytime they think anything is wrong with their purchase. Some will, some won’t.

Neither of us know percentages. ANet might. Maybe there aren’t vast numbers having trouble?

As I said, I don’t see the leap that someone who might think that the game is too difficult for them = they feel they are cheated. But you are obviously entitled to your opinion that people who find something too difficult for them will complain. I don’t see much evidence for that in the world, but perhaps I have missed it.

And I never said there were “vast numbers”, if you re-read my quote what I said was

the VAST majority of people having trouble in any situation are not going to admit it

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

The problem with making boss fight too easy is that it WILL affect your perception of the story. For many players the story bosses are already a walk in the park. When I killed the last boss of the LW S3E6 (won’t spoil the name) I kinda felt like, that’s it? this guy is supposed to be super powerful and I just beat him without trying…
Making the boss fights even easier to accommodate “bad” players will ruin the experience for “good” players.

Boss fights already challenge immersion for me. The majority of the bosses we fight have been significant threats to the entire world for long periods of time. For the dragons they have driven off entire civilizations for centuries, making them move their homes or die. For more mortal characters, they still haven’t been able to be beaten by anyone for long periods of time. Then our character comes along and defeats them. Sorry, but I’m not buying this stuff already.

But unlike the OP, I wouldn’t suggest a nerf. I would suggest a story mode where you get a completion and are able to experience the story but save the reward (skin, etc.) for the regular mode. This would actually benefit both the hardcore players and the more casual players: a lot of hardcore players have complained that the boss fights are already too easy (as you have). This is often because the original fight was nerfed which would not have to be done if there was an easy mode.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

And it takes empathy to understand that the VAST majority of people having trouble in any situation are not going to admit it. Look at the running joke about men not asking for directions.

Sure, there will be some people who are too embarrassed to admit they’re having trouble. However, you are VASTly underestimating the fact that people are very likely to squawk if they think a product is cheating them. Ask anyone who works in retail.

I understand that you are addressing the OP, but imo there is a pretty big difference between “unfair” as in

Story missions, especially those with bosses, are way too hard or unfair for solo players

, and thinking that they are actually being cheated.

No, I was addressing you. Specifically, I was offering a counter to your contention that there is a vast silent demographic that is having trouble and not saying anything about it. A lot of people consider themselves to have been cheated if there is a reason they cannot complete a game. As soon as they start thinking the game is unfair, they start thinking that it was not worth the money. From there to cheated is just one less rational step that’s all too easy.

Interesting, I wouldn’t have guessed that you were replying to me as you were talking about “being cheated” which I never said or implied. I also don’t see, nor agree with your logic-leap.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I understand the frustration about the AP armor skins, but I also understand why Anet did it this way. They want there to be a very long term goal for people who play the game for years. If AP was increased, players would reach the end of the AP line and then that long-term goal would be gone.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

And it takes empathy to understand that the VAST majority of people having trouble in any situation are not going to admit it. Look at the running joke about men not asking for directions.

Sure, there will be some people who are too embarrassed to admit they’re having trouble. However, you are VASTly underestimating the fact that people are very likely to squawk if they think a product is cheating them. Ask anyone who works in retail.

I understand that you are addressing the OP, but imo there is a pretty big difference between “unfair” as in

Story missions, especially those with bosses, are way too hard or unfair for solo players

, and thinking that they are actually being cheated.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Most of the hardcore players on this forum are EXTREMELY lacking in empathy or they wouldn’t say that type of thing in the first place. And it takes empathy to understand that the VAST majority of people having trouble in any situation are not going to admit it. Look at the running joke about men not asking for directions.

Now you are being extremely rude, especially claiming that MOST players do that.
It’s one thing not to ask for help if you are having trouble, it’s a completely different thing to come on the forums and claim that something is hard and should be reduced in difficulty without accepting any help that can indeed make it super easy.

If you re-read what I typed, I was talking about the forumites who type things like “turn your monitor on” or gg, L2P, etc.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Invisible Glider Proposal

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Posted by: Djinn.9245

Djinn.9245

I saw some complaints about glider skins.

I’d like to propose an invisible glider so it looks like my toon just supermanned themselves off a cliff.

+1 if you think it would be hilarious.

I love the idea of an invisible glider. /signed

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Type of game vs player

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Posted by: Djinn.9245

Djinn.9245

I am only asking this to get opinions on the game itself.

I am under the impression that this game is not suited for those that don’t want to raid or PvP. Dungeons might be of interests at some point but for now I will skip.

Other than story lines,zone events,and HP trains that people do,there really isn’t anything to do at max level? Or I am just in the dark about things at 80?

Aren’t Raiding and PvP most MMO end games? What else would people do at endgame?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

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Posted by: Djinn.9245

Djinn.9245

The reason you don’t see a lot of posts is: part of the solo players frustrated with some annoying missions moved on (from the game or from doing those mission) and some of them will not post this as the forum responses can become quite toxic: lazy, just bad, playing with the monitor turned off… and so on.

Most of the hardcore players on this forum are EXTREMELY lacking in empathy or they wouldn’t say that type of thing in the first place. And it takes empathy to understand that the VAST majority of people having trouble in any situation are not going to admit it. Look at the running joke about men not asking for directions.

People claiming that a small number of players admitting to having trouble on the forums means that only a small number of players are actually having trouble are themselves having trouble in the logic department.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

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Posted by: Djinn.9245

Djinn.9245

I could not disagree more. To remain successful, games like this absolutely MUST cater for the lowest common denominator. Those people are paying customers too. Call it easy mode, story mode, hard mode, expert mode or whatever but the fact is that a “challenging” level of difficulty can turn people off the game. You might be happy to see those people out of the game but every lost player means less money to develop the game.

Despite this being a MMORPG I think there are lots of people who want to play it solo, which makes some of those bosses seriously tedious and not fun. There would be no harm at all in having an easy story mode or whatever. It would not affect anyone else at all.

No.

Lowest common denominators are not representative of the entire game population. They’re normally a very small minority. All it does is make the game less enjoyable for other players as we saw with complaints about core Tyria. If there were to be a difficulty for those players, it would need to be a more which they can activate giving them a more easy experience.

Are you saying that players who have trouble with boss fights are a “very small minority” and how do you know that?

Lowest common denominator is by definition a minority. Games should not be balanced around them just as they shouldn’t be balanced around elite players.

Is “lowest common denominator” really a minority “by definition”? The lowest common denominator of any game playing capability is those people who don’t even know the rules – want to take a guess at the percentage of the world population who don’t know the rules for any given game? Think that’s really a minority?

No, it isn’t always the case.

There’s majority and there’s minority. Are the majority of people struggling or is it the minority of players that are?

That’s a question that no one but Anet knows the answer to. Any one who says otherwise is just guessing, which is meaningless.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Playing a toon of the opposite gender?

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Posted by: Djinn.9245

Djinn.9245

https://www.psychologytoday.com/blog/the-scientific-fundamentalist/201101/women-are-more-beautiful-men

Interesting read. Physically attractive couples are more likely to have daughters, who knew?

Women it appears, also tend to be more attractive in general. One of the first google results, there is probably plenty more.

A lot of Bi people I have met also confirm this.

It could just be cause Women use make up to hide flaws though.

Women generally take care of their entire appearance more than men.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Playing a toon of the opposite gender?

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Posted by: Djinn.9245

Djinn.9245

Does anyone else feel uneasy playing a toon of the opposite gender, I do.

I’m a guy, and even though most female toons are more pleasing on the eye to look at, playing one just makes me feel, “Strange”, not to mention the countless guys hitting on my toon, only to find out I’m a guy, and calling me well, some unpleasant names to say the least.

Like I want to make a female norn warrior, because I don’t like how the male norn’s torso seems to be shorter on one side than the other, lol.

I feel awkward playing the opposite gender character in MMO. In a single player game, it never bothered me but in MMO, it kinda does. I think it’s because in MMO you play and socialize with other players and it’s kinda nice to think that if you see a male character, or a female, those genders are the same IRL, so you know who you’re talking to without having to constantly ask and wonder.

I always get this odd feeling when I’ve been friends with some one for a long while and think they’re male or female b/c they play those characters, only to find out they’re the opposite gender. It makes me think, oh gosh, have i said the wrong thing to them at some point. Then it creates this weird feeling as it’s shifted your perception of them. It’s just an uncomfortable feeling i get having talked to someone for a long while thinking they’re female, only to find out later they’re male, especially if you’ve discussed female related things. When you meet new ppl, it puts you on edge a little and a bit uneasy having to ask them what gender they are all the time. And when u don’t know the gender, it makes you be more cautious about what you’re saying.

I think it would be nice if everyone played a gender they’re actually are IRL as it removes that confusion, but I understand why ppl do it. This is not me being uncomfortable with my gender, it just removes doubts and makes things more clear as to who you are talking to.

I kind of agree with this sentiment. It creates this awkward cognitive dissonance when the character is not the same sex as the player, which isn’t at all a problem in single player games.

When I’m playing a game, I give ZERO thought to whether the other players are male or female. It just doesn’t matter at all to me playing the game. Now if you are trying to “meet people” online, you just have to remember that this is a game, not a dating site. People are purposefully pretending to be something they are not in order to have fun. This of course can include gender. No, people should not be required to play the gender they are irl.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Playing a toon of the opposite gender?

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Posted by: Djinn.9245

Djinn.9245

Does anyone else feel uneasy playing a toon of the opposite gender, I do.

I’m a guy, and even though most female toons are more pleasing on the eye to look at, playing one just makes me feel, “Strange”, not to mention the countless guys hitting on my toon, only to find out I’m a guy, and calling me well, some unpleasant names to say the least.

Like I want to make a female norn warrior, because I don’t like how the male norn’s torso seems to be shorter on one side than the other, lol.

I don’t have this issue because I disagree that female toons are more pleasing on the eye. Characters are cartoons so I don’t prefer the look of one sex over another in the first place. In the second, 2/3 of GW2 species don’t even have an approximation of human anatomy so…no.

But I have always wondered why so many men say that looking at a cartoon female butt is somehow better than looking at a cartoon male butt. It’s a cartoon.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

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Posted by: Djinn.9245

Djinn.9245

I could not disagree more. To remain successful, games like this absolutely MUST cater for the lowest common denominator. Those people are paying customers too. Call it easy mode, story mode, hard mode, expert mode or whatever but the fact is that a “challenging” level of difficulty can turn people off the game. You might be happy to see those people out of the game but every lost player means less money to develop the game.

Despite this being a MMORPG I think there are lots of people who want to play it solo, which makes some of those bosses seriously tedious and not fun. There would be no harm at all in having an easy story mode or whatever. It would not affect anyone else at all.

No.

Lowest common denominators are not representative of the entire game population. They’re normally a very small minority. All it does is make the game less enjoyable for other players as we saw with complaints about core Tyria. If there were to be a difficulty for those players, it would need to be a more which they can activate giving them a more easy experience.

Are you saying that players who have trouble with boss fights are a “very small minority” and how do you know that?

Lowest common denominator is by definition a minority. Games should not be balanced around them just as they shouldn’t be balanced around elite players.

Is “lowest common denominator” really a minority “by definition”? The lowest common denominator of any game playing capability is those people who don’t even know the rules – want to take a guess at the percentage of the world population who don’t know the rules for any given game? Think that’s really a minority?

No, it isn’t always the case.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I could not disagree more. To remain successful, games like this absolutely MUST cater for the lowest common denominator. Those people are paying customers too. Call it easy mode, story mode, hard mode, expert mode or whatever but the fact is that a “challenging” level of difficulty can turn people off the game. You might be happy to see those people out of the game but every lost player means less money to develop the game.

Despite this being a MMORPG I think there are lots of people who want to play it solo, which makes some of those bosses seriously tedious and not fun. There would be no harm at all in having an easy story mode or whatever. It would not affect anyone else at all.

No.

Lowest common denominators are not representative of the entire game population. They’re normally a very small minority. All it does is make the game less enjoyable for other players as we saw with complaints about core Tyria. If there were to be a difficulty for those players, it would need to be a more which they can activate giving them a more easy experience.

Are you saying that players who have trouble with boss fights are a “very small minority” and how do you know that?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Season 3's story was promising but fumbled

in Living World

Posted by: Djinn.9245

Djinn.9245

For me, the biggest plot point I still don’t understand going into the expansion is why Balthazar has given up on killing Primordus and Jormag. Why did he turn his attention to Kralkotorric? Logic holds that a weakened Jormag and Primordus might be easier targets than the probably powerful Jormag. Unfortunately, I’m a little concerned I’m going to have a hard time buying the premise of the next expansion.

Entire summation was great. To this question: as you pointed out about other things, this illogical decision was made to bring us to the expansion.

I feel that Anet either doesn’t have a years-long map of where the game is going (unlikely), or they changed that map drastically somewhere and then tried to find ways to force the story to fit the new map without enough time to properly develop it. It’s really a shame.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

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Posted by: Djinn.9245

Djinn.9245

Either Anet cares that their players experience the story in GW2 or not.

If you are struggling with a particular fight, state your build, state the part that’s giving you trouble and you will get advice on how to beat it. Blanket statements “this is too hard” get the answer “if I can do it, so can you” and we are back to square one. Give a silly argument, you’ll get a silly argument.

Be specific. That’s what being constructive and giving valuable feedback is all about, otherwise it’s a rant, and I surely hope the developers never listen to rants, nor care about their experience of the game.

Check this thread for advice:
https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback-1/first#post6372017

Stating that “story boss fights are too difficult” is not a rant. I and others with this opinion are giving feedback to Anet. I’m not looking for advice on how to tweak my builds (which I get from Metabattle) or how to beat the fight which I could look up online. I admit that even though I have played from beta I am not as good a player as others. I do not have good twitch skills. I have not played the type of game that encourages those. I also probably don’t make the best tactical decisions in the heat of battle. What I play MMOs for is story, not combat. Until more recently, combat was in other types of games (FPS, MOBA) and no one played MMOs for the combat.

I personally don’t want Anet to nerf boss fights, just make a Story version so I can get a completion and experience the story. Most boss fights have a skin or other unique reward that could be kept for the regular version of the fight.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

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Posted by: Djinn.9245

Djinn.9245

Well…

We are not talking about be able to run 100 meters under 10 seconds. We had a calculus example here before. This is more about something like do you drive a car? Was easy the first time? How long you tried before you was able to drive alone? How about a bicycle? Do you play güitar? Sing? Paint? Was easy the first time?

What you’re missing is that this isn’t “the first time”. By the time you get to the final story missions, you are level 80.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

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Posted by: Djinn.9245

Djinn.9245

Half tempted to solo the last instance of HoT without armor and no traits allocated just to prove a point on how soloable it is.

“Oh yea? You can complain all you want that playing the flute is hard but I can do it blindfolded and with earplugs!” So what? Some people are inherently better at things than others. The fact that some experienced players find story missions hard but some players find them easy doesn’t say anything about how difficult they actually are.

Either Anet cares that their players experience the story in GW2 or not. If they don’t care, I’m not sure why they are bothering to take the time to write some of the really good story that I’ve seen. They should just keep writing crap like the Commander being so untrustworthy that he is forced to join the Shining Blade. It would give them more resources for crap like Adventures.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Please remove annoying Soulbeast FX

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Posted by: Djinn.9245

Djinn.9245

oh yeah, that hideous green aura :-(
The main reason i will never use Soulbeast.

I was hoping for some kind of ghostly animal animation/aura, like u see with GS skill 2 and 3.

Same. Why is it green? How many Ranger pets are green? Maybe a couple of the drakes? It’s SOULbeast. SOULS are normally depicted as white, not as green…white is at least considered a neutral color.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Wait, there is no raid story mode?

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Posted by: Djinn.9245

Djinn.9245

MMO’s survive by using reward systems to foster content repetition. ANet has been adamant about keeping the raid rewards exclusive. So, what rewards would be put into story mode to foster the type of repetition we see in normal raids? Without such rewards, a story mode would be a waste of resources by a company that has in the past struggled to put out content on a regular enough basis to retain all of its player base.

WoW LFR works because of welfare epics. Also, that game is heavily dependent on raids as the be-all and end-all of their endgame. Raids in GW2 are a tiny part of the endgame pursuits available.

Some time ago an Anet raid dev commented in the dungeon subforum that they were looking at ways to make the lore bits (and I do mean bits) in raids available to non-raiders. For those of you who want access to that lore, why not wait and see what they come up with?

Cause we also need to complete raid masteries…

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Wait, there is no raid story mode?

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Posted by: Djinn.9245

Djinn.9245

I don’t think many MMORPGs put that much effort in the RPG part. Let’s be honest, the writing in GW2 doesn’t live up to good RPG standards. Take joining the Shining Blade as an example. It was rushed and pretty illogical, even for my human noble character. Imagine what’s like for an asura or a charr. So… while I generally agree and would like more actual role-playing, I don’t think it’s happening in this particular game and I don’t see hypothetical “story mode raids” contributing at all to it.

Well, a story mode certainly would contribute to role playing in GW2 raids, I’m not certain why you don’t see that.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Wait, there is no raid story mode?

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Posted by: Djinn.9245

Djinn.9245

“We’re investigating different methods to make the story more accessible. I can’t share any details at this time, but wanted to let you know we’re exploring a few potential options internally. As with everything in development, this isn’t a guarantee. I want to set expectations accordingly.”

https://forum-en.gw2archive.eu/forum/game/dungeons/A-Plea-for-a-Raid-Story-Mode/first#post6416831

A story mode for Raids is similar to adding a build save/load to the game. They know the players want them, the devs say they are discussing them internally. But I don’t think any amount of new threads on those subjects would speed up the process. They’ll come when they are done.

Is it similar? Hopefully they won’t come before they’re done. But I disagree about new threads. I think that as long as the devs know that their customers are still talking about it, the higher priority it will get.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Wait, there is no raid story mode?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

LUL i’ve raided for 1+ year and havent met anyone who gives a flying kitten about lore in raids. This feels like a joke.

Yes, from what I know from the MMO raiders I’ve known they aren’t big on story. They are in raids for the challenge. This is one reason I don’t understand why Anet put story in the raids that is not available anywhere else in the game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Plus it isn’t heroic to single-handedly slay a dragon, it’s just stupid.

Um this statement just feels wrong to me. A lot of mythology involving Dragons has Heroes singlehandedly slaying them. Saint George springs to mind.

I’m talking GW2 dragons which are forces of nature, not mortal beasts like medieval dragons. GW2 dragons have plagued the entire world for centuries, they have driven entire civilizations from their homes. Yet even though they have defeated these entire civilizations, we can defeat them solo? As I said – stupid.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Most people can solo story instance

Are you sure about this? How do you know?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Wait, there is no raid story mode?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

One of the big feedbacks from the. community was for raids to avoid significant story continuations in raids. Casual players or non raiders did not want to be forced i to raiding to find out whst happens next. Any story in the first three raids was recapped by any npc in bloodstone fen, which worked well

Was it? I didn’t play GW1 and I don’t remember it being explained to me what was going on. They have this huge story about Lazarus – who is Lazarus and why do we care?

I have since learned the story from videos, but I had no idea at the time I was playing it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

It is not a big deal.
Everybody can start and finish a specific episode.

This is not true. I was not able to finish most of the boss fights of the Stories. That is what we’re talking about here.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

But mae it really easy for me, so I can be heroic in my turn.

I think you should re-read – I have read that people want to experience it, not that they want to be heroic.

Plus it isn’t heroic to single-handedly slay a dragon, it’s just stupid.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Is the Mystic Toilet broken on Clovers?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I must have good luck when it comes to clovers, i usually only need 150 coins to make about 80 clovers.

But bad luck when it comes to legendary precursor drops or chak egg sac. I’ve only gotten 1 precursor for 5 years of playing lol.

I’ve played since Beta and have received neither.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Is the Mystic Toilet broken on Clovers?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I have done it 35 times on the X10 recipe and all I get is 30 clovers?!?!?!? That is 3 /35 which is .08% ….. WHAT THE HECK IS THIS!?!?!

The game doesn’t remember all of your tries, each try is determined separately so it is not actually .08%. And X times in a row is perfectly random – even in a 50% / binary chance like a coin toss. That’s just how chance works.

I hate the MF and use it as little as possible and usually only for guaranteed recipes. I got my clovers from Chests of Loyalty.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Question about the rules of the contest

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I imagine if you include in your description how you view the weapon to be GW2 themed, that will help.

But if you created a weapon that looks like the Empire State Building and shoots pigeons (for example), that would probably be difficult to explain how that fits in the GW2 universe.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Wait, there is no raid story mode?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I believe he may be looking for something like LFR or Normal difficulty in WoW which is “easy mode”/puggable but does drop decent(ish) loot. Those are intended for people to get a foothold on raiding and to experience the story.

When deciding to create a XP lockout because of [Raid] Masteries, why would Anet consider adding an industry standard like this? Especially since they stated ahead of time that Raids would be something they expected only a tiny percentage of the players to do?

No, a story mode is entirely too logical for Anet to do it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

[Suggestion] Gift of Battle acquisition

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

If it were left up to me, I’d either skip any non-PvE requirements or require more of them: if you have to WvW to get the Gift of Battle, why not require PvP to get the Gift of Glory? And if getting people to try other modes is the reasoning, why not require adventures for all Generation 2 legendaries? (And sure, I’d also make it more consistent for Legendary Armor: if that’s meant to be a raid-exclusive reward, then make the requirements exclusive to raiding.)

Fortunately for us all, I don’t work at ANet.

If I worked at Anet, I would have suggested that a Legendary item can be created by using a sufficient quantity of currency from any of the game modes. Perhaps you turn in X Skirmish Claim Tickets, or X (new PvP currency), or X Fractal Relics, or X Magnetite Shards, etc. for a Legendary Mote (or whatever). X Legendary Motes + Precursor = Legendary item.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I’m not being an ELITIST here, I’m a pretty poor player, but I have to disagree. None of the bosses caused me much trouble other than Caudecus (due to the camera and awful AoE bloodstone-throwing mechanics) and Aerin (because screw all this Zephyrite jumping nonsense). If I can beat them, then almost anyone can.

So, you say you are a pretty poor player but you thought the bosses were fine. What do you think this says to the people who are having trouble? And “If I can beat them, then almost anyone can” – so those who report difficulty are liars?

I hate to say L2P, but what are you gonna do?

P.S. Don’t deck your chars in Berserker gear if you have trouble. Toughness and Vitality are the best friends for bad players such as you and I.

I play the stories with a Warrior with Soldier armor and traited with regeneration and a few condi-cleanse. I did not complete any boss stories unless my friends happened to do them with me. I recruited their help to finish HoT so I could do a Legendary.

Answers like this are simply not helpful. What if I was in a college group and said I found Calculus difficult? I doubt anyone would have trouble understanding that some people are better at Math than others. I don’t know why people have SO MUCH difficulty understanding that the same can be true of anything.

You mean answers like (paraphrased), " I too am bad at math. I suggest studying hard. Here are some suggestions of things that helped me improve my scores in the subject. Perhaps they can help you too." ?

I was talking about being inherently better at something. Sorry you didn’t understand, I’ll try to be more specific in the future. I’m not going to “study” for a game – I play for enjoyment, not to do homework.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

[Suggestion] Gift of Battle acquisition

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

It doesn’t speak well of any game mode if the developer has to gate certain items behind a game mode just so people will play it.

Is that why Legendary items require the Gift of Battle? I was under the impression that the reason was that the items are legendary and that they are meant to demonstrate active participation in multiple aspects of the game.

I don’t know where it officially states that, but IMO Legendary items should demonstrate a certain level of participation in the game, not necessarily in any particular game mode(s). And if what you say is true of Legendary Weapons, why is it not also true of Legendary Armor? There is no consistency behind the various highest level of gear to indicate that one should participate in the entire game. And again, a game is for enjoyment not for “homework” – IMO a Legendary item should require a lot of participation, but in the mode(s) you enjoy playing.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

My dad has this problem. He did all right through the personal story of the core game, but he has really struggled since the Heart of Thorns expansion. A lot of the missions, he can’t do without help. He’s in his 60’s, and, other than GW2, all his games are click-to-move games like Diablo 2, Age of Empires, ect. He used click-to-move in GW1 as well.
GW2 is his first WASD movement game, and he struggles to use the keys and mouse to maneuver his character to strafe and dodge around enemies. He’s played the game fairly actively since launch, and while he has improved a lot, he’s never going to have the ease a lot of other players do with maneuvering.
I think there are some players out there like my dad, who struggle this way. Perhaps it would be an option to add an “Easy Mode” option to story instances. For those players who just can’t do it on “Normal Mode”, and who can’t get or don’t want a party, it would be helpful.

I completely agree. It doesn’t make sense to have the main story of the game locked away behind boss battles that many people find too difficult to complete. We’re not talking about Dungeons, or Fractals, or Raids, or open-world bosses. We’re talking the STORY. People can talk about “killing dragons should be hard” but I say that killing dragons should be impossible for a single person. No, you can’t say “but we had our party of NPC friends”. I don’t know about anyone else but those NPCs have rarely been helpful in the fights. Most of the time the only help I get from them is a res. But they’re usually not even that helpful. So we’re talking about a single character beating these bosses. Ridiculous in the first place so who cares if people can complete it easier?

For Mordremoth, it is said that the main physical fight is what Dragon Stand meta is supposed to be. Then the “mind” fight doesn’t really need to be that difficult. You are just keeping him distracted while the physical fight happens.

But again, I’m not asking Anet to nerf the boss fights for everyone. Providing an “easy mode” would actually be better for everyone. They wouldn’t have to nerf the “normal” fights at all so people who enjoy difficulty could have it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

[Suggestion] Gift of Battle acquisition

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

In a perfect game, players should be able to play the mode(s) they enjoy – a game is for enjoyment after all.

It doesn’t speak well of any game mode if the developer has to gate certain items behind a game mode just so people will play it. People should play that mode because they fine it entertaining.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I…i want to know what bosses you are having trouble with?

The only one ive so far needed help with is the final battle with mordremoth due to their stupid prison idea which i kittening hate. Im also running a full vipers/sinister, so i have no defense. Theyve also nerfed them a bit already, both the core story(which has been nerfed really hard) and HoT.

There is only one toon I’ve been able to go from beginning to end with little help but I still needed help at the end.

Other than that one toon, there’s no way I can do most of it without help. LFG is a joke for this kind of thing so one ends up begging in maps – I’ve done it and I’ve helped dozens and dozens who have no one else to play with either and would have preferred to finish the story ‘alone’ to feel accomplished, but nooooooo.

Yep, it shouldn’t be so hard to participate in the GW2 Story.

People who answer this type of thread that “Anet can’t keep making the game easier” – I’m not sure that anyone in these threads is asking for the entire game to be easier. What I see, and what I personally wish, is that the STORY bosses were easier. I play GW2 for the story and it boggles my mind that Anet, who goes to the trouble of creating this rich story, is OK with a large percentage of their players never fully experiencing it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Please Don't Forget Underwater Exploration

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Posted by: Djinn.9245

Djinn.9245

I can’t agree to Anet adding underwater content until they address underwater combat.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I’m not being an ELITIST here, I’m a pretty poor player, but I have to disagree. None of the bosses caused me much trouble other than Caudecus (due to the camera and awful AoE bloodstone-throwing mechanics) and Aerin (because screw all this Zephyrite jumping nonsense). If I can beat them, then almost anyone can.

So, you say you are a pretty poor player but you thought the bosses were fine. What do you think this says to the people who are having trouble? And “If I can beat them, then almost anyone can” – so those who report difficulty are liars?

I hate to say L2P, but what are you gonna do?

P.S. Don’t deck your chars in Berserker gear if you have trouble. Toughness and Vitality are the best friends for bad players such as you and I.

I play the stories with a Warrior with Soldier armor and traited with regeneration and a few condi-cleanse. I did not complete any boss stories unless my friends happened to do them with me. I recruited their help to finish HoT so I could do a Legendary.

Answers like this are simply not helpful. What if I was in a college group and said I found Calculus difficult? I doubt anyone would have trouble understanding that some people are better at Math than others. I don’t know why people have SO MUCH difficulty understanding that the same can be true of anything.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Hey guys

Loving the game as always, looking forward to the expansion. I am finally playing through Living World season 3 and there is a lot of content there, so congrats and thanks for that! There is one problem, though, which has plagued many missions in Guild Wars 2.

Story missions, especially those with bosses, are way too hard or unfair for solo players.

Yeah, yeah, this is a MMO and blablabla but I bet there are tons of players out there that queue alone and try the story missions. It sucks that a lot of bosses can destroy you so fast. I think that some of them would be okay for 2-3 players but in solo play you just hit your head against the wall, respawn and go at it again. The design is so bad that it doesn´t matter if you die – you can respawn, the boss has the same health as before then you just continue fighting it, dying and repeating.

I think some mobs could be scaled down for single player play and a lot of bosses could do less damage – maybe even as far as 40-50% less damage.

Thanks!

Hi Hupsel, Sorry I missed the beginning of this thread so I could give you props and tell you that even tho a lot of people will be rude and respond with L2P, there are a lot of people who have similar issues to you. I have been playing GW2 since Beta and I completely agree about the Story boss fights.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

What happens if i dont want to raid?

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I am not going to pay gold to get around a reward lock-out that Anet forced on me. I would rather leave the game.

That makes me curious though. Lets assume they would add a mastery-unlock-item at a vendor for 100g. Would that be better? You would still spend 100g to get what you want. Preferring one of those solutions so strongly over the other one is just irrational.

What makes you think I would prefer either solution? No, I wouldn’t pay a vendor either.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Alternate method to get Ornate Guild Armor

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Posted by: Djinn.9245

Djinn.9245

Guilds arrived with HoT, Dragon’s Stand is the final area of HoT. So essentially Anet is saying that you need to get to the last map of HoT to get the guild armor. I don’t have a problem with that, but IMO the problem is with how Dragon’s Stand works.

However if Anet isn’t going to change Dragon’s Stand, they should at least lower the amount of Crystalline Ore recipes require.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

What am I to do with unuseable birthday dyes

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

They really need to make the Dye’s obtained through the birthday gifts Saleable, which would only be good for the inflated dye economy, and add all the other dye packs and pass locations when doing items like this in birthday gifts.

You do realize you’re suggesting they make rare dyes that are sold via gems (and hopefully bought with real money) in dye packs that are essentially RNG boxes, functionally cheaper to get on the TP for fantasy money than via the dye packs for gems?

I squint at you and repeat, “do you realize what you’re suggesting!?” ;-)

To be fair, I am quite thankful and impressed, really, that they are giving the rare dyes out to players as birthday gifts, for free, at all. So, my snarkiness is more tongue-in-cheek than true sarcasm.

Not only this, but there are a lot of players that have huge numbers of characters. They could not only make quite a lot of gold selling their birthday dyes, but could greatly affect the market. I understand why Anet doesn’t allow you to sell certain birthday gifts even though I also would prefer not to get duplicates. But at least you can salvage dyes.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

So what happened to the restart motes?

in Living World

Posted by: Djinn.9245

Djinn.9245

If you exit LS3 instances and return (starting them with the same toon), you’ll be back after the last major encounter you completed. It’s not as convenient as an in-instance restart option, but it works.

I would have preferred being returned to just before the next big encounter (instead of after the last one completed), to avoid going through all the dialogue and waiting in between.

Even though I completed Henge of Denravi, when I exited the story at the “Fearless” fight I re-entered at the oath / throwing stones part and had to do Henge again. Over and over again.

Unless they fixed that recently.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

What happens if i dont want to raid?

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Buy raid spots from the LFG. It can cost around 100g give or take.

This is so you can unlock the raid masteries. I had to do it because no one wanted me in their raid spots for free.

I am not going to pay gold to get around a reward lock-out that Anet forced on me. I would rather leave the game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

What happens if i dont want to raid?

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

You aren’t going to get a better answer than killermanjaro’s.

I agree that there isn’t currently a better answer, but I still support his complaint. I hope that eventually Anet will change this policy. Whether some people think that XP and Spirit Shards are worth complaining about or not, what it comes down to is that some players get the rewards and some players don’t.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol