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Guild Wars 2 in 2017: Pros & Cons

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Djinn.9245

PROS

  • no limited content for buyers (nothing needs to be unlocked via store)

There is actually the Living Story Episodes to purchase. If you didn’t log in during the Living Story Season 2 & 3 you need to purchase them from the Gem Store if you want to experience them.

CONS

  • constant additions of new means of travel are getting out of hand

I do think that it is a waste of developer time and a shame that the new modes of movement / travel are mainly confined to the new maps and sometimes not all the new maps. Movement is such a complex system to develop. There is physics, animations, and figuring out how they will interact like mushrooms or Oakheart with gliding, etc. I personally think that instead of spending all that development time on movement that will only happen in limited maps, Anet could have hired more people to give us other content – like armor

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

The Daily DDOS has started.

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Djinn.9245

Probably all this ddos that hits multiple mmo games are done to bring awarness to net neutrality. The ones that ddos the servers want to say to the gaming community ‘’here take a sample of what internet will be after net neutrality is aproved since you didnt act’’.

Just my thoughts.

I hope not because it is a truly moronic prospect for someone to potentially hurt multiple businesses that have nothing to do with controlling the internet in order to get people to pay attention to net neutrality. But then the people denying the service do NOTHING to inform the people they are denying what the point is.

These are either just the normal internet hacking trolls getting kicks, or the stupidest protesters who don’t tell anyone the reason for the protest.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

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Posted by: Djinn.9245

Djinn.9245

if you’re going for a legendary, you must do some things you might not enjoy. for some, that is wvw, for others it is map completing zones, and for some it is achievements.

if Anet removed all the things that people may not like when it comes to making a legendary, there would be nothing to do and they’d just mail you one.

they are not really legendary if anyone can craft them now is it…..

Anyone CAN craft them…

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Look where I am!

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Djinn.9245

Where is “here”?

Per the guild chat in the text box in the image it is across the broken bridge.

I’ve seen many broken bridges in GW2. Which one is this?

The original post is like people who say things in Map chat like “help”. LOL

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

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Posted by: Djinn.9245

Djinn.9245

“Play their way” … “Play the way you want” …

I remember those phrases people quoted from Anet, they mean you can get the relevant gear how you want to play. And we can, we can craft/purchase Ascended armour and weapons from all game modes, you can purchase/earn Exotics in all game modes too.
That’s what play how you want means. It does not mean you can beg for Legendary skins without doing the content.

Who is begging to get Legendary skins?

The original post? “Why should I be forced to do a part of the game I don’t want to do to get my legendary short bow?” Where have you been.

I’ve been in the “I know what that sentence actually says” camp thanks. LOL

The whole OP was asking for new MP’s so they don’t have to do the content required to obtain a legendary, even though there is an abundance of MP’s now.
Now we’re back to what is considered required to play (relevant gear earned in all game modes, real ‘play your way’), and added ‘extras’ which aren’t neccessary to play (skins). Let’s get that distinction. Is there any point to having unique rewards in each game mode? Yes, it draws players to it. That’s the point. That is the point of the new legendaries. Why PvP and WvW have unique Ascended/Exotic skins to earn only in their modes.
Plenty of games do this. It’s basic enticement, and there’s absolutely nothing wrong with it.

“Begging for Legendary skins” means asking for them to simply be given to you. Now you’re saying that the OP asked for different MP to acquire so they could get their Legendary. Doing something different to get them is not the same as not doing anything to get them.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

The Daily DDOS has started.

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Djinn.9245

What in the ####ing #### has ANet done to deserve these attacks? This is so not cool on so many levels. I can think of a gazillion other companies that are more deserving of this than them.

GW2 isn’t the only game using those servers.

It’s an attack on NCSoft. As long as GW2 uses NCSoft servers it will always be attacked.

AFAIK these attacks only just started recently.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

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Posted by: Djinn.9245

Djinn.9245

“Play their way” … “Play the way you want” …

I remember those phrases people quoted from Anet, they mean you can get the relevant gear how you want to play. And we can, we can craft/purchase Ascended armour and weapons from all game modes, you can purchase/earn Exotics in all game modes too.
That’s what play how you want means. It does not mean you can beg for Legendary skins without doing the content.

Who is begging to get Legendary skins?

The original post? “Why should I be forced to do a part of the game I don’t want to do to get my legendary short bow?” Where have you been.

I’ve been in the “I know what that sentence actually says” camp thanks. LOL

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Let's Talk Leather (again)

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Djinn.9245

It’s nice to see a solution produced to the leather crisis. Albeit not the greatest solution because not everyone has access to it (locked behind a paywall [LS3.4]) but it’s a start. I do think I see why it is the farm the way it is. Had this not been behind a paywall and in a difficult area, the massive amount of people doing it, including bots, would have flooded the market and made it as worthless as gossamer.

Which is why a leather farm was such a terrible idea in the first place. What Anet should have done was UNDO the mistake they made with leather that caused the problem in the first place. If they changed 1 increment at a time, slowly, and waiting after each for things to settle, they could have brought leather back to an acceptable place without this artificial farm. You should be able to get the leather you need throughout Tyria just like other crafting materials, not just in one map in one specific spot. It’s just stupid.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

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Posted by: Djinn.9245

Djinn.9245

“Play their way” … “Play the way you want” …

I remember those phrases people quoted from Anet, they mean you can get the relevant gear how you want to play. And we can, we can craft/purchase Ascended armour and weapons from all game modes, you can purchase/earn Exotics in all game modes too.
That’s what play how you want means. It does not mean you can beg for Legendary skins without doing the content.

Who is begging to get Legendary skins?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Free Ain't Free

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Djinn.9245

Okay I was very excited when I read that GW2 now allows free accounts with no game purchase necessary because I wanted to experience the game as it was when it launched in 2012. Players didn’t have gold, powerful weapons or armor and had to figure out how to play the game with only one bag. Now players have tons of gold, outfits, transmogs, specialty bags, gliding and other cool stuff.

But it was fun leveling a toon with no guild or connections, no items, gold or bag space. The classic GW2 game was challenging! Does my toon jump off the giant building in Queensdale? No? There is no gliding? I can’t craft or gather anything until I reach a certain level? Yes! This was how all players started off when GW2 originally launched. Exciting, challenging even felt like real adventuring! Couldn’t even kill a Skritt with my starting weapon! Ah five minutes taking one down struggling to survive!

Unlike my main account where all my toons are spoiled with fancy outfits, legendary weapons, cool gliders, never ending gathering tools and crafted gear!

However, as the title of this post states “Free Aint’t Free!” The free account is fun to play but toons are restricted on what they can do. Unlike classic GW2 (before Heart of Maguuma), toons can not use guild services, send mail, use the trading post or commune to receive hero points. Bummer! The free account is really to get friends and family to join because as soon as they discover how much fun GW2 is to play of course they will buy the expansion Heart of Maguuma and gain instant access to all the cool stuff and instant level their first toon to 80!

I would consider renaming the “Free Account” to “Starter Account” or “Trial Account” because that’s what it really is and not a classic version of GW2 at launch that many dedicated players would love to experience all over again!

GW2 is running because Anet receives money to pay for the servers, personnel, etc. If you want all of the perks people get for paying, then what would be the incentive to pay? Doesn’t make sense.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Let's Talk Leather (again)

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Djinn.9245

Rates are applied at the time you open bags or salvage items. Can you imagine the ridiculous amount of unnecessary data that would need to be tracked if those things were determined upon drop and stored until opened/salvaged? The game’s servers would have melted within the first year!

Thinking about it, that would be ridiculous. In the worst case, someone loots only a couple of bags per day and has a stack that contains 100 different entries for their content, depending on several things, mabye even the current magic find rate, which can change depedning on the food or gear you wear (not sure if luck goes into opening these bags).

It is also quite ridiculous that people who hoarded bags now have a 50% chance to get heardened leather compared to the people who opened the same drops earlier. Hoarding should not be rewarded.

I’m not sure if you’ve played many MMOs…. but the vast majority of them openly encourage hoarding with their reward systems. As long as there is uncertainty, people will hoard on speculation.

*If you want to stop people from hoarding, you have to get rid of the RNG. * But these types of games won’t do that, because the players demand a sense of accomplishment…. and that can only be produced if there is a sense of struggle to overcome. RNG is by far the most effective of these, because its the same archetype behind gambling. The more the odds are stacked against them, the greater the high of beating it. More importantly, players also adopt a very vicarious/jealous sense of participation seeing other players beat the odds. It creates a gnawing feeling that messes with your judgement; You know its not really worth the effort, but you’ll do it anyway on the off chance of scoring a big win.

RNG has nothing to do with struggling to overcome an obstacle. It is simple luck.

I agree that people enjoy RNG, but not because it is overcoming anything. That is a different motivation.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Orrian legendary.

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Posted by: Djinn.9245

Djinn.9245

Its me again!!! Since we are going to Orr i might as well give you the basics on some lore. In orr theres Arah. You know who lived in Arah? The Gods! You know what the gods did? They gave Orrian Artifacts to the human rulers. You know what kinds of artifacts 2 of them were? Swords!!1! Legendary sword for ep 6 confirmed.

(Well no clue if these actually happened in the lore im just making my case here)

I hope they will not make an Orrian Legendary similar to the existing Orrian weapons – ick :P

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Killing the Leather Farm

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Djinn.9245

That seems such an obvious solution that i can’t imagine they haven’t thought of tit, which leaves two possibilities: either changing droprates is really hard to do, or else we’re misconstruing what their actual objective is.

I’m not usually that cynical, but considering recent fix the real goal is: “Buy crappy episode 4 one of the worst in LS3, hehe! And then farm there for hours making us player-hour statistics so we can present it to NCsoft.”
Still love the game, but this situation smells very fishy.

I have to disagree with this idea. If they really wanted great player/hour statistics they would have left the engi farm alone.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

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Posted by: Djinn.9245

Djinn.9245

Just making everything purchasable with gold will never happen.

Good thing I didn’t suggest that GW2 should do that. It was an answer to someone who stated that no such thing existed in MMOs. I didn’t even suggest that GW2 should have a single in-game currency that could purchase everything. What I did say was that this would be a way for everyone to be able to play their way and still get the same rewards.

GW2 unfortunately has gone in pretty much the opposite direction with huge numbers of currencies so that you have to play on rails to get a specific reward. This is what I’m complaining about. I know they won’t change 180 degrees. I’m just hoping they might start leaning a little bit more toward allowing players to have fun the way they prefer and still get the best rewards.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Hate being forced to do achievements

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Posted by: Djinn.9245

Djinn.9245

But, Legendaries were that way at launch

Yea, that seems to be the answer for a lot of people to complaints on the forums. But things can and have changed because of player feedback so I will continue to provide it

(barring just buying one, which one can still do). One had to complete Dungeons, participate in WvW, etc.

It seemed a sizable portion of the playerbase thought that just buying a Legendary wasn’t very legendary, and Gen2 Legendaries had journeys, and then they didn’t, but other than being able to buy one directly from the TP, just like with the originals, there is content required that not everyone enjoyed.

This is an example of Anet introducing more the “play our way” with HoT. And I don’t really understand this concept that paying gold is not a valid way to get a Legendary. Many people only gain gold by playing – I have never purchased gold.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Let's Talk Leather (again)

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Djinn.9245

Or you can try – don’t say it is a certainty that you can get enough people to make ANY secondary map successful. That is simply false as I have witnessed time and time again.

Myself and 3 guildmates have run this farm by ourselves successfully, and we’re average players. If 4 people can do it, it shouldn’t be hard to toss up a rainbow dorito and get enough people to run it comfortably. It is not a Dragons Stand meta for crying out loud.

You and 3 guildmates run together and know each other. Apparently you aren’t familiar with PUGs if you think guaranteed success at anything with a PUG is easy.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Who the hell...

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Djinn.9245

Would DDoS ANet? >:( That’s like DDoSing Valve. Or at least DDoSing Valve back when they were cool.

Trolls (i.e. people who have literally nothing better to do than try to make others’ lives difficult).

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Let's Talk Leather (again)

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Djinn.9245

Jump on your favorite farming character, put on some farming music and enjoy the loot! This may be the simple tweak we’ve been asking for, folks!

Actually, no, we never asked for this. It would be better if they fixed h.leather salvage rates from salvaging random drops, not bloodstone hides. Or downed leather in patches from 10 to 5.
All other T6 mats for crafting can be gained by just playing the game. But now with h.leather we have to farm in specifically. To make the matter worse, the farm is locked behind a paywall of LS3 Ep4 (considered by a lot of players the worst map of a game and usually not worth buying).
So, again, trying to cure a symptom, not a problem.

Completely agree. And soon Lake Doric will have the same problem as other HoT maps: if you want to do the “meta” (which in Lake Doric will be leather farm), there will be the successful map that you can’t get in and the unsuccessful maps. Terrible game design.

Or you can create your own squad and use the LFG to make your map a successful one.

Or you can try – don’t say it is a certainty that you can get enough people to make ANY secondary map successful. That is simply false as I have witnessed time and time again.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Let's Talk Leather (again)

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Posted by: Djinn.9245

Djinn.9245

Jump on your favorite farming character, put on some farming music and enjoy the loot! This may be the simple tweak we’ve been asking for, folks!

Actually, no, we never asked for this. It would be better if they fixed h.leather salvage rates from salvaging random drops, not bloodstone hides. Or downed leather in patches from 10 to 5.
All other T6 mats for crafting can be gained by just playing the game. But now with h.leather we have to farm in specifically. To make the matter worse, the farm is locked behind a paywall of LS3 Ep4 (considered by a lot of players the worst map of a game and usually not worth buying).
So, again, trying to cure a symptom, not a problem.

Completely agree. And soon Lake Doric will have the same problem as other HoT maps: if you want to do the “meta” (which in Lake Doric will be leather farm), there will be the successful map that you can’t get in and the unsuccessful maps. Terrible game design.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Let's Talk Leather (again)

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Djinn.9245

I’m used to getting leather from skinning creatures and cloth from killing humanoids in other games. Is there a particular reason for this not being available in GW2?

Well, skinning is useless

Why would skinning be useless? It would be a way to get guaranteed leather from a source just like I can get guaranteed metal, wood, and plants from nodes. We should also have guaranteed cloth drops from humanoid mobs.

I never understood why GW2 was created to be so unbalanced in this way.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Let's Talk Leather (again)

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Djinn.9245

The reality though is that I was able to gear up three characters with ascended stuff in those 4½ months of playing the game. 2 x light and 1 x medium armor. One Zojja’s medium armor set is about 510 gold.

I don’t find it unreasonable to pay 510 gold to craft a full medium ascended armor set.

<snip>

That is my current stance towards leather prices, after reflecting on my own experience as a player with light/medium armor classes and playing since February.

That’s great that you are so philosophical about leather. But the difference between crafting a medium set vs a light or heavy set might not make others so philosophical – especially if they want to craft a medium and wonder why it should cost more.

A lot of people argue that it doesn’t matter that leather costs so much more than other materials. But it is unfair to people who have medium armor characters that their armor costs more than those with light or heavy armor. I know this has actually affected what character class people create or choose to play as their main, which is a shame.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Toggle Backpack items over shields?

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Djinn.9245

Is there a way to toggle Backpack items over shields? Because honestly if I had to pick one over the other I would rather show my wings off while idle :/

We should definitely have this toggle, as well as an option to hide stowed weapons as was suggested by Tekoneiric. Please add this suggestion to the Suggestion sticky at the top of the forum so the devs can refer to it as they decide what to add.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Hate being forced to do achievements

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Posted by: Djinn.9245

Djinn.9245

So you understand the difference: “I don’t like pickles on my hamburger” vs. “I demand that you remove all pickles from all hamburgers”.

That’s a reasonable distinction.

However, I understood the OP to be saying, “I hate being forced to eat hamburgers or pickles,” which doesn’t seem to be an accurate assessment when it comes to having a meal, GW2 style.

(Be right back — I’m hungry now. Remind me to avoid threads with food metaphors in the future.)

I view the subject this way: There are only 1 class of Legendary weapons. I.e. there are no WvW Legendaries, or Raid Legendaries, etc. So if I want a Legendary weapon, I don’t really understand why I have to participate in any particular content in order to get one. Therefore if I must participate in particular content in order to attain something I want that is not definitively associated with that content, it feels like “forced” participation.

To return to the food analogy, it is like saying that if you want a hamburger you must have it with a full complement of “fixings” and may not customize your burger the way you prefer. If you want one, that’s just the way it is. Seems a bit “forced” to me. Sure, that used to be the way restaurants used to do it. “No changes” was the word of the day. But a modern restaurant would do poorly with that attitude.

We can only hope that the game we like to play follows the modern trend. Unfortunately, Anet seems to be taking GW2 backward in the “do it your way” regard.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Hate being forced to do achievements

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Djinn.9245

If there was only one currency reward for all activities, and all rewards were purchased with this one currency, then you could perform whatever activity you wanted and purchase any offered reward as a result of doing what you want.

Yes, like I said, I’m aware it could be done. That’s not the relevant question … You aren’t asking yourself why it’s not being done. Is there Asian MMO’s that allow it? I dunno, but we aren’t talking about Asian MMO’s because that’s not a relevant comparison to GW2.

You said any MMO on the market.

Besides … you think the game would be significantly improved to allow you to do what you want if you can simply buy whatever reward you want and those games exists? Ok, then why are you playing one that doesn’t do that? Why are you insistent this game should be something it won’t be?

GW2 used to be “play how you want”. Only just prior to HoT with the New Player Experience did Anet start to change GW2 to “play only how we say”.

Are you under a serious belief that at some point, Anet will just allow you to buy everything with gold and abandon pretty much the whole rewards system they put in place after 5 years? That’s a really interesting point of view. And somehow you think that this would be an overall positive impact on the game, considering the cost? I don’t think you’ve given this much thought. Seems to me that the market has already given it’s general approval of how the game is run and developed. Not sure the effort to change that system warrants what amounts to be a risky experiment.

I never said that I expected this to be done in GW2. It was an example…. O.o

Even though you got the wall of text going and drawning into pedantic arguments, that still doesn’t change the fact that doing an activity that’s hardcoded to a reward is how MMO’s work. Ignoring that reality is not a compelling argument to change the game to suit individuals unwilling to doing the available activities for the rewards. Even in the case where there are multiple ways to get that same reward, you still have to take one of those paths; the game doesn’t adjust to the player.

Games do adjust to the players all the time. Anet themselves have stated that they value player feedback and make decisions based on it at times.

I do find it funny that you aren’t recognizing that the addition of every new way to get the same reward has an increasing diminished return and how that ties into the limited resources Anet has to develop the game. I guess that’s working in your favour though. Of course they could add more … at what expense? You seem to want to ignore these practical considerations. I can assure you, they are real barriers to giving you what you think GW2 should be.

I also find it funny that you want to put words in my mouth. But I never said anything of the kind. If you actually read my posts, I was making examples of how I think it could be done in a way to not force players into content they don’t prefer. I never said that Anet should change anything, just giving feedback.

So you understand the difference: “I don’t like pickles on my hamburger” vs. “I demand that you remove all pickles from all hamburgers”.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

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Djinn.9245

Yes it is actually recurring with me that I prefer choices in how I play to an MMO experience “on rails”.

And I also disagree that an MMO “is all about” things you must do to earn certain rewards. Imagine an MMO that allowed you to gain one type of currency with ANY gameplay you preferred. Say you could earn it by Open World PvE, various instanced PvE, WvW, PvP, crafting, fishing, gathering, trading, etc. Then you could trade this currency that you earned by doing what you like in the game for any reward that you chose.

I have played the majority of AAA western MMOs as well as several asian MMOs and have never seen as many different currencies as in GW2. It’s a bit ridiculous really.

Well, your idea is just wrong then. I have yet to play an MMO that doesn’t have the algorithm “Do this activity Get that thing” which means you MUST do something to get things.

I don’t get what currencies have to do this discussion at all. Even if there was ONE currency, this and every other game would still follow the “Do this activity Get that thing” algorithm.

I don’t get what player willingness has to do this discussion either. Achieving content that no player will dislike is an insurmountable task. They serve a market; if someone isn’t part of that market, then the player needs to make better choices about what games they play, not the company to try to placate that player with content they want.

My currency example is to show a method where you could allow players to play how they want and all have access to the same rewards. It’s really very simple.

Actually, you didn’t show anything. Having one currency does not give you a path to getting what you want by doing what you want to do.

If there was only one currency reward for all activities, and all rewards were purchased with this one currency, then you could perform whatever activity you wanted and purchase any offered reward as a result of doing what you want.

I’ve played lots of games where BiS loot can’t be purchased at all.

In GW2 you can purchase Ascended armor which was BiS before Legendary was just released.

In fact, come to think of it … I can’t recall the last time I could simply purchase BiS loot a common currency in any game.

I mean, I won’t debate with you that a game COULD let a player simply buy anything they wanted with a single currency, but then you have to ask yourself why that isn’t happening in any MMO on the market in the first place if it’s such a good idea.

Is that a known fact? I’m not sure it is. I wonder whether many asian or maybe eastern european MMOs don’t have a base cash-purchased currency that you can use to purchase anything in the game. I would be surprised if that did not exist.

I don’t have an answer to that, but I bet it’s buried somewhere in the whole ‘online game theory’ textbook if one existed. Frankly, I don’t think a game that ties performance to gear would last very long if buying all gear with a single currency existed in it.

What do you mean by “ties performance to gear”?

This was already discussed ad infinitum for Legendaries because people didn’t think it was very ‘legendary’ to drop 2000G to get one on the market

Many people played the game in a variety of ways for a long time to make that 2k gold. Is their game-time less valuable than anyone else’s because they didn’t play the way another person preferred that they play?

… I don’t think that’s a small fraction of players that think that way either.

Regardless, you seemed to ignore the whole point that MMO’s are built on the exact algorithm that you dislike. Perhaps you have a reason for ignoring that?

No, I’m ignoring false logic that “Do this activity Get that thing” means to do only 1 thing to get that thing. In GW2 there are plenty of examples of multiple means of getting the same reward already. I simply think there should be more.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

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Posted by: Djinn.9245

Djinn.9245

Yes it is actually recurring with me that I prefer choices in how I play to an MMO experience “on rails”.

And I also disagree that an MMO “is all about” things you must do to earn certain rewards. Imagine an MMO that allowed you to gain one type of currency with ANY gameplay you preferred. Say you could earn it by Open World PvE, various instanced PvE, WvW, PvP, crafting, fishing, gathering, trading, etc. Then you could trade this currency that you earned by doing what you like in the game for any reward that you chose.

I have played the majority of AAA western MMOs as well as several asian MMOs and have never seen as many different currencies as in GW2. It’s a bit ridiculous really.

Well, your idea is just wrong then. I have yet to play an MMO that doesn’t have the algorithm “Do this activity Get that thing” which means you MUST do something to get things.

I don’t get what currencies have to do this discussion at all. Even if there was ONE currency, this and every other game would still follow the “Do this activity Get that thing” algorithm.

I don’t get what player willingness has to do this discussion either. Achieving content that no player will dislike is an insurmountable task. They serve a market; if someone isn’t part of that market, then the player needs to make better choices about what games they play, not the company to try to placate that player with content they want.

My currency example is to show a method where you could allow players to play how they want and all have access to the same rewards. It’s really very simple.

Except the point of the rewards tied to content is to actually do the content that the rewards are tied to.

And many people object to an “on rails” gaming experience (which is the point of this thread).

Then they don’t have to earn those specific rewards. I’m pretty sure Anet doesn’t want to develop content that will get ignored because people banked up “currency” from elsewhere in the game.

True, many people could just give in and do what they don’t like, or could decide not to go for a reward that involves content they don’t like. Or the customers could provide feedback to the company who can then choose whether they want to do something about it. Perfectly valid option.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Yes it is actually recurring with me that I prefer choices in how I play to an MMO experience “on rails”.

And I also disagree that an MMO “is all about” things you must do to earn certain rewards. Imagine an MMO that allowed you to gain one type of currency with ANY gameplay you preferred. Say you could earn it by Open World PvE, various instanced PvE, WvW, PvP, crafting, fishing, gathering, trading, etc. Then you could trade this currency that you earned by doing what you like in the game for any reward that you chose.

I have played the majority of AAA western MMOs as well as several asian MMOs and have never seen as many different currencies as in GW2. It’s a bit ridiculous really.

Well, your idea is just wrong then. I have yet to play an MMO that doesn’t have the algorithm “Do this activity Get that thing” which means you MUST do something to get things.

I don’t get what currencies have to do this discussion at all. Even if there was ONE currency, this and every other game would still follow the “Do this activity Get that thing” algorithm.

I don’t get what player willingness has to do this discussion either. Achieving content that no player will dislike is an insurmountable task. They serve a market; if someone isn’t part of that market, then the player needs to make better choices about what games they play, not the company to try to placate that player with content they want.

My currency example is to show a method where you could allow players to play how they want and all have access to the same rewards. It’s really very simple.

Except the point of the rewards tied to content is to actually do the content that the rewards are tied to.

And many people object to an “on rails” gaming experience (which is the point of this thread).

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Killing the Leather Farm

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

i feel like if they really wanted to balance the economy they would just tweak the droprates of the salvage items that drop appropriate level materials.

That seems such an obvious solution that i can’t imagine they haven’t thought of tit, which leaves two possibilities: either changing droprates is really hard to do, or else we’re misconstruing what their actual objective is.

Tweaking droprates of salvage items would make a broad change across the game. Anet doesn’t want to do that so they introduced a single source to farm leather which they can govern and change without changing the entire game. The problem is that they didn’t foresee all the ways in which the players would try to take advantage of the single source.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Yes it is actually recurring with me that I prefer choices in how I play to an MMO experience “on rails”.

And I also disagree that an MMO “is all about” things you must do to earn certain rewards. Imagine an MMO that allowed you to gain one type of currency with ANY gameplay you preferred. Say you could earn it by Open World PvE, various instanced PvE, WvW, PvP, crafting, fishing, gathering, trading, etc. Then you could trade this currency that you earned by doing what you like in the game for any reward that you chose.

I have played the majority of AAA western MMOs as well as several asian MMOs and have never seen as many different currencies as in GW2. It’s a bit ridiculous really.

Well, your idea is just wrong then. I have yet to play an MMO that doesn’t have the algorithm “Do this activity Get that thing” which means you MUST do something to get things.

I don’t get what currencies have to do this discussion at all. Even if there was ONE currency, this and every other game would still follow the “Do this activity Get that thing” algorithm.

I don’t get what player willingness has to do this discussion either. Achieving content that no player will dislike is an insurmountable task. They serve a market; if someone isn’t part of that market, then the player needs to make better choices about what games they play, not the company to try to placate that player with content they want.

My currency example is to show a method where you could allow players to play how they want and all have access to the same rewards. It’s really very simple.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

if you’re going for a legendary, you must do some things you might not enjoy.

Not sure why.

It should be obvious … the game is not designed around an individual’s wants.

Just because the game is not designed around each person’s wants does not equate to people must do things they don’t enjoy. An alternative to forcing players to do things they don’t want is for the devs to create choices in the system, for instance.

This theme is reoccurring with you. I frankly disagree with that statement you make, not because it’s my opinion, but because I understand GW2 isn’t philanthropy. If you spend time in a game, you ARE limited by the avenues that the devs give you to ‘win’ it. If you don’t like those avenues, then the reality is that you are SOL. There is no democracy here, no one asked us how we would like to earn legendaries. Is that bad? Maybe, but that’s not our call. You get the game the finite number of devs in a finite amount of time can deliver.

Besides … You exactly define what playing an MMO is all about. There are things you must do to earn certain rewards. I mean, what any particular players wants to do is completely irrelevant to how the game is designed. It’s absolutely ridiculous to imply someone MUST get a legendary in the first place. It’s a luxury item. So no, no one MUST do masteries for legendaries because legendaries aren’t MUST have items. In addition, that argument fails on another level … you can also make a first gen legendary. Those ones don’t require masteries.

Yes it is actually recurring with me that I prefer choices in how I play to an MMO experience “on rails”.

And I also disagree that an MMO “is all about” things you must do to earn certain rewards. Imagine an MMO that allowed you to gain one type of currency with ANY gameplay you preferred. Say you could earn it by Open World PvE, various instanced PvE, WvW, PvP, crafting, fishing, gathering, trading, etc. Then you could trade this currency that you earned by doing what you like in the game for any reward that you chose.

I have played the majority of AAA western MMOs as well as several asian MMOs and have never seen as many different currencies as in GW2. It’s a bit ridiculous really.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I don’t think the OP is lamenting not being able to finish the HoT Story, but lamenting the fact there is effort required to acquire a HoT Legendary.

I find it interesting that so many people don’t understand the difference between not enjoying certain things and being lazy. It’s really amazing.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Chuka and Champawat

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Posted by: Djinn.9245

Djinn.9245

I really dislike that there is no UI for all of these items I worked so hard on. I don’t want the baby book, training book, etc. to take up space in my inventory but if I delete them I have no way to reference them in-game.

It’s a real shame that the game has all these great story items but then doesn’t have a management system for them.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

if you’re going for a legendary, you must do some things you might not enjoy.

Not sure why.

It should be obvious … the game is not designed around an individual’s wants.

Just because the game is not designed around each person’s wants does not equate to people must do things they don’t enjoy. An alternative to forcing players to do things they don’t want is for the devs to create choices in the system, for instance.

If they cater to every player

Creating choices /= “cater to every player”. No need for hyperbole.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Is the Auric Lodestone bugged?

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Unfortunately, this is subject to really stupid RNG. I feel bad for those who had to wait for 60 or the insane 200 nodes of farming before getting their Lodestone. I literally got it on the very first node after training Exalted Gathering. I completely forgot about needing the Lodestone and was startled by all the bells that went off after my first pick strike.

I hate RNG

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Killing the Leather Farm

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Posted by: Djinn.9245

Djinn.9245

Completely agree with this thread. I don’t know what is going on at Anet – big waste of development time.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

if you’re going for a legendary, you must do some things you might not enjoy.

Not sure why.

It should be obvious … the game is not designed around an individual’s wants.

Just because the game is not designed around each person’s wants does not equate to people must do things they don’t enjoy. An alternative to forcing players to do things they don’t want is for the devs to create choices in the system, for instance.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I hate the mastery achievements system. I am not going to spend the rest of my life trying to do things I hate to do the things I would like to be able to do. I have no interest in wasting away to do those things. I bought this game to have fun and not to have a second full time job trying to get mastery points by some miracle chance there is enough people on at the time I am and the events are completed. I have no interest in Jumping puzzles. I hate PVP and I have no ability or wish to do raids. So I will now be left out of all the things I could have build through crafting because I can not get the mats and recipes I need to create them without mastery points I can’t get. You changed the dynamics of a game that was fun and unhindered to players like me and took the fun of keeping up with others away.

You only need 112 out of 185 available mastery points to max the masteries required to craft HoT legendary weapons. Hardly a hindrance.

Assuming that you started your Masteries knowing that you were going to make a Legendary and so planned your Mastery progression with that in mind, you are correct. I don’t happen to know any people who did that although I’m sure it is technically possible.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Anet please make this a armour set

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I think there might be a good chance, because it follows the rule of butt-cape.

…. ……

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

What have you found that made you smile?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

“Your face is funny… all squished and weird!” “No… YOUR face is funny… it’s like a little raisin…”

Omg, I loved that in old LA. Is that still in game somewhere?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

people are just lazy and expect to be spoon fed and handed everything….. “i want this but i don’t want to do the requirement for it” kitten….

Expressing your opinion on something is not the same as being lazy. It is providing feedback. A truly lazy person would not even bother to provide feedback… O.o

So if came on here with my opinion that I didn’t like being “forced” to do anything in this game at all, and that everything should be handed to me anyway, I wouldn’t be lazy?

Being lazy, and expressing an opinion, are two different things.

Exactly. Expressing an opinion that you don’t like something is not being lazy. Stating explicitly that you would like everything handed to you is being lazy.

So saying that “i dont like this this and this and i shouldnt have to do them” is diff from saying “remove this because i cant be kitten d to do it”

Of course it’s different. Maybe someone doesn’t like to do a particular thing so you could have a choice to do a different thing. That’s not the same as saying they don’t want to do anything at all.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Black Lion Chest contents?? where ?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Djinn.9245 , time is money , if you prefer don’t pay $ and use gold or farm key , for 1000 keys , it will take you ~ 1800 hours. So you will work ( farm , same thing ) 1800 hours for 1000 keys ?
If you work 1800 hours , in my state , you win about a minimum of 18000$;
So fair your trick !! really. I mean , i feel totally fine now.
Again an item should not take you an insane quantity of $/gold/time
You need to realize that $/gold/time are linked. you can’t separate this , these 3 option cost you time of life.

Some people have a lot of time but not a lot of money. Those are the people that may prefer to exchange gold for gems. Some people may prefer to level a character to get a key. I’m not saying it’s a “trick” to getting keys, I’m saying there are multiple ways to get them besides spending RL money lol.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Black Lion Chest contents?? where ?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Permanent contracts are sold on the TP. I’m not sure what gems-to-gold ratio is at the moment, but if you wanted to buy a permanent contract outright with real money through gems-to-gold exchange, it wouldn’t be nearly as much as you’re saying.

And this is exactly what people should do. Don’t gamble that you will get an item you want – purchase the item you want from the TP.

And never pay cash for BL keys, either get them as rewards or exchange gold for them. I’m not suggesting that people not purchase items from the Gem Store, just purchase the item you want, don’t gamble since most of the time you will be disappointed.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

HOT vendor for conversion.

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Doing the metas in hot every day mostly for legendary armor crafting i found myself deleting stacks upon stacks of ley line sparks, piles of auric dust and air ship oil.

We get way to many of them and there is no use for them in game other than a few guild upgrades and even those require few.

So here is my ideea… why not add a vendor that would trade those mats for map curency. A simple conversion vendor. Should not be that hard to be created. That way we would not feel bad for deleting them because of the lack of space and we would not need to stock them on mule characters.

Put this in the Suggestion sticky so the devs can refer to it. Something you get as a “reward” but is useless isn’t really a reward. Even “junk” has a value either as salvage or in $.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

people are just lazy and expect to be spoon fed and handed everything….. “i want this but i don’t want to do the requirement for it” kitten….

Expressing your opinion on something is not the same as being lazy. It is providing feedback. A truly lazy person would not even bother to provide feedback… O.o

So if came on here with my opinion that I didn’t like being “forced” to do anything in this game at all, and that everything should be handed to me anyway, I wouldn’t be lazy?

Being lazy, and expressing an opinion, are two different things.

Exactly. Expressing an opinion that you don’t like something is not being lazy. Stating explicitly that you would like everything handed to you is being lazy.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

What have you found that made you smile?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Khulaid the Conquerer, he’s a big red ogre boss outside Ebonhawk, and his event starts with him bursting in through a wall just like the Kool Aid drink mascot.

This one time, I was killing dredge on my way to an event, and this one yellow dredge mob starts singing a little mining diddy as I was sneaking up on him, and I was suddenly like “I can’t kill him he’s just doing his job!” and ever since then I’ve avoided killing the yellow dredge mobs.

I’ve never seen Khulaid – that rocks. I’ll have to try to find him.

And I agree about the dredge. There are other bits like this that “humanize” the mobs we’re supposed to kill that make it difficult for me.

Thank you OP for starting this thread – I always enjoy this type of thread as it reminds me fondly of things I have experienced in-game and informs me of things I haven’t found yet and may go out of my way to see.

Oh, and I’ll contribute this line from the Salma District Home Instance that always makes me smile: “Ran into an asura. Called me a bookah. I think she was hitting on me.”

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Gamebreaking: Shields hide back items.

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Alright, it’s not really gamebreaking… Then again, it might be to some people, like me!

Obviously this non-issue “issue” has been around since the beginning of the game, but instead of just complaining, I’d like to propose two possible solutions:

1. Allow a stowed shield to be hidden, like how the helm, gloves, and shoulders can be. This could cause a problem in PvP, but then again it’s nearly impossible to tell what weapons someone is using from a distance.

This would be a great option. When the game was first created, there weren’t a lot of back pieces but now they have become a huge fashion item. I would suggest you also copy this in the Suggestion sticky.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

people are just lazy and expect to be spoon fed and handed everything….. “i want this but i don’t want to do the requirement for it” kitten….

Expressing your opinion on something is not the same as being lazy. It is providing feedback. A truly lazy person would not even bother to provide feedback… O.o

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

None of the posters here even see a problem with coming upon a player that has obviously taken a champ down to the last hit before death by themselves, and they would take that one shot before that player if they can, every time and then go “oh, were you trying to kill that?”

Just curious: how is it obvious that a person has done all the work before you came along? I have found that one of the prime strategies in GW2 is to “tag” as much as you can, then run away and assume that someone else will finish it so you can get credit. On numerous occasions I have found myself left with a situation that I can’t complete on my own. I wonder where all the people went who were participating? They dd just enough that they thought they would get credit and then went on to tag the next thing.

So no, it isn’t obvious if you come upon someone soloing an event or champ that the person did the entire thing to that point on their own.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

None of the posters here even see a problem with coming upon a player that has obviously taken a champ down to the last hit before death by themselves, and they would take that one shot before that player if they can, every time and then go “oh, were you trying to kill that?”

I don’t have a problem with it, because no one owns a champ. If you want to really practice, solo a dungeon. That will give you real practice. and no one can interfere.

I don’t either. That was not a complaint. I was simply trying to see if anyone else sees the difference between cooperative PvE and forced or required cooperative PvE. I’m not saying forced cooperative PvE is bad at all, just that it could be interesting to play in a game environment that required someone to group up before joining in a fight, or getting some form of acceptance before a reward can be earned, or even some system that awarded loot fairly but based on damage done or time spent or heals done or any number of entitling actions.

Clearly not the way the thread went, once more info was added.

You don’t think that GW2 awards loot based on how much participation is done? I get a copper event chest or sometimes none at all depending on how late I come to the event. If that isn’t based on participation, what is it based on?

This has nothing to do with anything I said. Not even a little.

Yes, there is some requirement to get participate, but that requirement is often very small. There are events I’ve gotten gold on that I wasn’t even aware I partiipated in while running from one place to another.

And still has nothing to do with what I was talking about.

I was clearly replying to Tumult….maybe that’s why my reply doesn’t address your points.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

None of the posters here even see a problem with coming upon a player that has obviously taken a champ down to the last hit before death by themselves, and they would take that one shot before that player if they can, every time and then go “oh, were you trying to kill that?”

I don’t have a problem with it, because no one owns a champ. If you want to really practice, solo a dungeon. That will give you real practice. and no one can interfere.

I don’t either. That was not a complaint. I was simply trying to see if anyone else sees the difference between cooperative PvE and forced or required cooperative PvE. I’m not saying forced cooperative PvE is bad at all, just that it could be interesting to play in a game environment that required someone to group up before joining in a fight, or getting some form of acceptance before a reward can be earned, or even some system that awarded loot fairly but based on damage done or time spent or heals done or any number of entitling actions.

Clearly not the way the thread went, once more info was added.

You don’t think that GW2 awards loot based on how much participation is done? I get a copper event chest or sometimes none at all depending on how late I come to the event. If that isn’t based on participation, what is it based on?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol