Showing Posts For Djinn.9245:

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

It’s laughable that they made a dedicated area for farming, yet some players got mad that people were farming it the wrong way so they nerfed a bunch of stuff.

This is why we can’t have nice things.

I agree. Apparently there has been afk farming of places with continual mob spawns for quite some time. So Anet was aware that if they created a place with large numbers of mobs that dropped leather (which has a really high price), players WOULD try to afk farm it. So they made the mobs Veteran Centaurs which they thought that people could not farm sitting in one place because of the huge number of trampling vets. I’m not sure why Anet didn’t think of engineers placing turrets which will stay in one place. Maybe because they were thinking of the standard afk farm which requires the character to stand in the spot with the mobs so they are attacked and their pets respond. But they really should have thought of engis since this is their game and developers know that players will look for any angle.

Not saying that the engis were afk farming, just pointing out that Anet had to have been prepared for that type of attempt and so they should have been looking at all the possibilities. I.e.: no excuse to not design it with engis in mind in the first place.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

IMO, the real solution is to remove the ability of pets to attack on their own. Other professions do not have that ability and I frankly don’t understand why necros and rangers do. It’s not necessary for the other professions so I don’t see why it’s necessary for necros and rangers.

It’s so they defend you if you’re attacked (and defend themselves).

They don’t need to automatically defend if you are present at your computer. If something attacks you, you defend yourself and your pet attacks what you are attacking.

Actually, yes, they do. When a mob surrounds me I can focus on what is in front of me and my pet can get whatever is hitting me from behind.

I will say it again. The balance of the ranger class accounts for this. Take it away and you have nerfed all rangers, not just the ones taking advantage of things.

Hmm, in the 2 most recent profession-specific farms the issue was necros and engineers. So it would seem that rangers have been playing by the rules anyway?

From my understanding of how pets (I’m including minions in the generic “pets”) work, they don’t attack something behind you without direction. AFAIK, the first thing you attack, they also attack. If you switch targets they might continue to attack their target. I think it depends on what mob is doing damage, or more damage, or something.

You are saying that when you get into a fight, your pet will automatically attack something behind you that you are not attacking?

It is probably on the wiki but by ‘defend’ I assumed if something attacked me that would up it on the pet’s target priority list. Occasionally I have turned around and my pet was in a fight behind me and if it was always fighting with whatever I was attacking that should never be the case.

If it is ‘whatever monster is doing the most damage gets the priority’ the one attacking your back will probably always win out in terms of a priority. Whatever is in front of me is attacking me through a hail of my outgoing attacks. Whatever is attacking my back has no such impediment. In a mob the 2 should be roughly equal. Yes, there might be a vet but it has equal odds to be on either side.

I guess my point doesn’t depend on whether your pet is attacking something behind you. What I am proposing is that if you are just standing there not responding to an attack, your pet shouldn’t respond either. Standing there not responding to an attack is something that someone would do while AFK. If you respond to an attack, that should “activate” the pet to also respond in whatever manner it would normally respond.

It might come down to terminology. I am responding to the attack in front of me but I am not responding to the thing behind me also attacking me. Is your proposal that my pet could still defend my back (which I am not actively doing anything about) or not?

I’m proposing that the pet is inactive unless you press a key / mouse button. If you do that then the pet does whatever it normally does (defend your back, etc.)

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I don’t know that playing the game was intended to just follow a commander tag.

He didn’t say he “just” followed a commander tag. And the combination of a commander tag and an invitation for people to explore with the commander makes for a good reason to want to explore a new map with a commander + group.

Not everyone wants to play the way you (or Anet) wants them to.

For a guy who doesn’t want to respond to my posts, you sure do it a lot. lol

My point still stands. He never tried to explore the zone he tried to get somewhere in the zone he couldn’t reach because he died repeatedly.

He DID try to explore the zone – with a commander that presumably knew the zone because the commander was offering a tour.

And that’s happened to people in Orr and even Frostgorge. People have felt that same frustration in other parts of the game before this. I’ve seen this same complaint before.

And yet neither Silmar, nor myself, nor anyone else I have read on these forums, have mentioned having similar trouble in Core. In fact nearly every complaint about HoT being confusing that I have read has specifically stated that they did not have this problem in Core Tyria.

So you seem to be saying if you don’t have a problem no one does or that those that do don’t matter. Well then the said could say the same thing for you.

If there weren’t complaints about the difficulty of Orr why was it nerfed?

Your criticism was that he was trying to get somewhere to join up with someone instead of exploring on his own. The reason this made a difference for him is because VB is a confusing map (especially the minimap). Trying to get from A to B in Orr is not even remotely as confusing.

Orr mobs were nerfed simply because they didn’t fit in the difficulty progression of core Tyria.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Glider/Backpack combo not unlocking with GWUs

in Bugs: Game, Forum, Website

Posted by: Djinn.9245

Djinn.9245

You got a free unlock worth 300-400 gems are you’re bummed because it’s not an unlock worth 700 gems?

I suspect that Inculpatus is correct that this is intended. Still, doesn’t hurt to ask. All the same, I say congratulations on getting some rare & valuable drops.

I don’t see the harm in being confused – how would he know that he might receive the “other half” separately when they aren’t available separately in the only other method to receive them and the Unlock doesn’t explain?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

TD Event Issue "Take the young beetles on...

in Bugs: Game, Forum, Website

Posted by: Djinn.9245

Djinn.9245

I am not replying to state that this bug has been resolved.

Just wanted to make that clear. However I did find out what was causing the bug. The event “detects” a number of chak near the beetles, however it detects the chak in 3 dimensions. Since there are bridges in the cave where it takes place, the event can detect chak far above the floor of the cave where the event takes place. This should be fixed since the point of the event is for the beetles to kill the chak for “practice” and the event group will never go up any of the levels to get the beetles.

It is possible to advance the event by going up and killing the chak yourself, but it took me quite a long time to figure this out, and I only persisted because I was trying to complete a Legendary weapon.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I don’t know that playing the game was intended to just follow a commander tag.

He didn’t say he “just” followed a commander tag. And the combination of a commander tag and an invitation for people to explore with the commander makes for a good reason to want to explore a new map with a commander + group.

Not everyone wants to play the way you (or Anet) wants them to.

For a guy who doesn’t want to respond to my posts, you sure do it a lot. lol

My point still stands. He never tried to explore the zone he tried to get somewhere in the zone he couldn’t reach because he died repeatedly.

He DID try to explore the zone – with a commander that presumably knew the zone because the commander was offering a tour.

And that’s happened to people in Orr and even Frostgorge. People have felt that same frustration in other parts of the game before this. I’ve seen this same complaint before.

And yet neither Silmar, nor myself, nor anyone else I have read on these forums, have mentioned having similar trouble in Core. In fact nearly every complaint about HoT being confusing that I have read has specifically stated that they did not have this problem in Core Tyria.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Kamohoali'i Kotaki severely underwhelming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

i use that wep on necro when I do underwater fractal and the shark triggers like 90% of the time.
Every skill triggers the shark, auto attack included..
The shark triggers with critical hits, my necro is viper and I get the shark animation all the time hehe makes the fractal more enjoyable when I see hundreds of sharks bitting the jellyfish boss lol
Its the best underwater legendary imo, much better than the others underwater wep

Sounds like what should happen with all classes. I wonder why it doesn’t?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

living story

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

okay so i decided to come back to complete the living story and have been enjoying it, up until i hit bitterfrost frontier, seems i made the mistake many made, after making the cold resist potion decided to take a break then come back and, ohhh thats where the fun began and confusion, who ever thought to tie the story into dailies like this needs a good talking to, absolutely ruined the flow of the story for me, anyway ive reworked out what i need to get and have everything except for the suet, well, ive been collecting it off of mobs, after finding out not any creature drops them like it said, so i was collecting the suet and then check inventory, not in there, check bank, not in there, soooo this is where im stuck, where exactly is it.

It should be in your inventory. It’s a little bottle that looks like some of the other bottles in the game so you might have ignored it thinking it was something else.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I don’t know that playing the game was intended to just follow a commander tag.

He didn’t say he “just” followed a commander tag. And the combination of a commander tag and an invitation for people to explore with the commander makes for a good reason to want to explore a new map with a commander + group.

Not everyone wants to play the way you (or Anet) wants them to.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Maximum Magic Find (TOP Luck account)

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Guild Hall Crafting.

I would like something besides GH crafting.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

IMO, the real solution is to remove the ability of pets to attack on their own. Other professions do not have that ability and I frankly don’t understand why necros and rangers do. It’s not necessary for the other professions so I don’t see why it’s necessary for necros and rangers.

It’s so they defend you if you’re attacked (and defend themselves).

They don’t need to automatically defend if you are present at your computer. If something attacks you, you defend yourself and your pet attacks what you are attacking.

Actually, yes, they do. When a mob surrounds me I can focus on what is in front of me and my pet can get whatever is hitting me from behind.

I will say it again. The balance of the ranger class accounts for this. Take it away and you have nerfed all rangers, not just the ones taking advantage of things.

Hmm, in the 2 most recent profession-specific farms the issue was necros and engineers. So it would seem that rangers have been playing by the rules anyway?

From my understanding of how pets (I’m including minions in the generic “pets”) work, they don’t attack something behind you without direction. AFAIK, the first thing you attack, they also attack. If you switch targets they might continue to attack their target. I think it depends on what mob is doing damage, or more damage, or something.

You are saying that when you get into a fight, your pet will automatically attack something behind you that you are not attacking?

It is probably on the wiki but by ‘defend’ I assumed if something attacked me that would up it on the pet’s target priority list. Occasionally I have turned around and my pet was in a fight behind me and if it was always fighting with whatever I was attacking that should never be the case.

If it is ‘whatever monster is doing the most damage gets the priority’ the one attacking your back will probably always win out in terms of a priority. Whatever is in front of me is attacking me through a hail of my outgoing attacks. Whatever is attacking my back has no such impediment. In a mob the 2 should be roughly equal. Yes, there might be a vet but it has equal odds to be on either side.

I guess my point doesn’t depend on whether your pet is attacking something behind you. What I am proposing is that if you are just standing there not responding to an attack, your pet shouldn’t respond either. Standing there not responding to an attack is something that someone would do while AFK. If you respond to an attack, that should “activate” the pet to also respond in whatever manner it would normally respond.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Halo unobtainable

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Personal opinion, I have no real problems with the potions returning in one way or another but I’d suggest a collection to unlock ’m both.

If they make them a collection, they should make them skins instead of potions.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

IMO, the real solution is to remove the ability of pets to attack on their own. Other professions do not have that ability and I frankly don’t understand why necros and rangers do. It’s not necessary for the other professions so I don’t see why it’s necessary for necros and rangers.

It’s so they defend you if you’re attacked (and defend themselves).

They don’t need to automatically defend if you are present at your computer. If something attacks you, you defend yourself and your pet attacks what you are attacking.

Actually, yes, they do. When a mob surrounds me I can focus on what is in front of me and my pet can get whatever is hitting me from behind.

I will say it again. The balance of the ranger class accounts for this. Take it away and you have nerfed all rangers, not just the ones taking advantage of things.

Hmm, in the 2 most recent profession-specific farms the issue was necros and engineers. So it would seem that rangers have been playing by the rules anyway?

From my understanding of how pets (I’m including minions in the generic “pets”) work, they don’t attack something behind you without direction. AFAIK, the first thing you attack, they also attack. If you switch targets they might continue to attack their target. I think it depends on what mob is doing damage, or more damage, or something.

You are saying that when you get into a fight, your pet will automatically attack something behind you that you are not attacking?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

This ideea is one of the worst cases of “cutting the arm to remove a bruised finger” that I have seen in a good long while…

How is removing something that is not necessary “cutting off the arm”? No one has yet given a reason why pets need to be able to attack independently of player action.

How is it not? You aren’t thinking this through. Passive attacking is a basic feature of pets. I’m not familiar enough with pets in this game to recall exactly how they work, but in other games I’ve played ranger pets have behavior settings such as “passive”, “aggressive”, and “defend”. These setting make playing pet classes far less annoying. Your proposal would be a huge QoL downgrade.

How about just removing credit for passively killed targets? If the pet does 100% of the work, it gets a treat. But you? You didn’t do anything. No soup for you!

“Passive attacking” isn’t a thing. In a game where you can set a pet to “passive”, the pet doesn’t attack at all, even if attacked.

What I’m talking about is pets acting without the player acting. This is the basic problem that allows AFK farming. If you are Away From Keyboard, your pet can attack in your absence. My question is why this is necessary in normal gameplay (I understand why it is necessary for farming ;P ) In normal gameplay, if you are attacked you either respond (and the pet responds with you), or you direct the pet to respond. No automated pet response is required.

I’m pretty sure if you managed to read the word “passive” and understand its meaning in this context, then you were also able to read the words “aggressive” and “defend” and discern their meanings.

I’m sorry that my response upset you.

A better question than why these settings are useful outside of AFK farming is why you feel it’s a better solution to remove them than to directly address the issue by simply removing the loot from passively killed targets? What’s your compelling argument for removing them beyond AFK farming?

I think that removing the ability of pets to attack without player direction is a simpler solution than differentiating loot. But that is just my opinion. I also see pets as part of character skills like an AoE. If we removed any loot gained by pets killing would we also remove any loot from AoEs killing? That would seem like a fairly large nerf.

Removing the ability of pets being able to attack without player direction doesn’t seem like a very big nerf as I can’t see a gameplay reason for it in the first place. I am willing to change my mind if someone can give a reason but so far no one has.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

This ideea is one of the worst cases of “cutting the arm to remove a bruised finger” that I have seen in a good long while…

How is removing something that is not necessary “cutting off the arm”? No one has yet given a reason why pets need to be able to attack independently of player action.

How is it not? You aren’t thinking this through. Passive attacking is a basic feature of pets. I’m not familiar enough with pets in this game to recall exactly how they work, but in other games I’ve played ranger pets have behavior settings such as “passive”, “aggressive”, and “defend”. These setting make playing pet classes far less annoying. Your proposal would be a huge QoL downgrade.

How about just removing credit for passively killed targets? If the pet does 100% of the work, it gets a treat. But you? You didn’t do anything. No soup for you!

“Passive attacking” isn’t a thing. In a game where you can set a pet to “passive”, the pet doesn’t attack at all, even if attacked.

What I’m talking about is pets acting without the player acting. This is the basic problem that allows AFK farming. If you are Away From Keyboard, your pet can attack in your absence. My question is why this is necessary in normal gameplay (I understand why it is necessary for farming ;P ) In normal gameplay, if you are attacked you either respond (and the pet responds with you), or you direct the pet to respond. No automated pet response is required.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

This ideea is one of the worst cases of “cutting the arm to remove a bruised finger” that I have seen in a good long while…

How is removing something that is not necessary “cutting off the arm”? No one has yet given a reason why pets need to be able to attack independently of player action.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Oh yes, the very very old “But botters/cheaters/exploiters are actually helpful because they reduce prices!” argument.

lol kitten and learn to read
i said farmers

botting, cheating and exploiting is against the tos, farming isn’t

Except that Anet has stated that afk farming is cheating, so it is cheating and that is the topic of this thread.

arenanet made a fairly clear statement, don’t try to skew their words
https://www.reddit.com/r/Guildwars2/comments/4jwa6s/afk_farming_not_allowed_unless_you_are/

I didn’t try to skew their words, I said “afk farming”. AFK = Away From Keyboard which is commonly known as being away from your computer. You can’t “continuously monitor the game” if you are away from your computer. Very simple.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Oh yes, the very very old “But botters/cheaters/exploiters are actually helpful because they reduce prices!” argument.

lol kitten and learn to read
i said farmers

botting, cheating and exploiting is against the tos, farming isn’t

Except that Anet has stated that afk farming is cheating, so it is cheating and that is the topic of this thread.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

You can’t build a game around the lowest 5% of the playerbase, or you lose the top 5%. Every game in existence is looking for that sweet spot, but the spot is different for everyone. My issue with your comments on HOT and mastery points is that you seem to believe you have some sort of majority. That what was done is actually something wrong with the game. I don’t believe that’s true.

But it does sadden me that you have to stoop to personal attacks. And I’m not particularly happy with how conveniently you forget what’s occurred in the past of this game.

Okay it’s possible you don’t play that well.

You can’t build a game around the lowest 5% of the playerbase

Yes, I’m the one with the personal attacks LOL. I only responded to your comments by saying you made me regret responding.

I don’t believe that it is only the lowest 5% of players who have problems with HoT. And I never asked for the game to be “built around” anyone. I am simply expressing my opinion. If enough people don’t like something it is up to the company to decide what they will do with that information.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I am continuing, for the most part, to do the same sorts of things I enjoyed while leveling. Of course the mobs are more challenging than what I faced in Queensdale, but doing open world events, fighting mobs, gathering, and so on are pretty much what I did while leveling. The sorts of things haven’t changed completely and fundamentally, but there certainly has been some escalation of challenge…then again Orr was more challenging than Queensdale too…even if the sorts of things done there is fundamentally the same or very similar.

There are other things that were not present while leveling however…trying unsuccessfully to navigate a multi-tier map. Gliding. Jumping mushrooms. Those wallows and chutes, etc. Can’t say I like them that much. Actively dislike most of them.

In HoT I’m not doing the same things I did in core (“Queensdale” lol). In core I never had to worry about huge numbers of mobs with cc PLUS confusing maps PLUS continual group content. Interesting that given these MAJOR differences from core that you experience HoT exactly the same.

Odd, I specifically stated that I dont experience HoT exactly the same as I did core maps…and gave examples.

I am continuing, for the most part, to do the same sorts of things I enjoyed while leveling.

This was the first sentence. Yes you did go on to describe some things that you find different, but this sentence seemed to indicate that in the main you found the experiences the same.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

IMO, the real solution is to remove the ability of pets to attack on their own. Other professions do not have that ability and I frankly don’t understand why necros and rangers do. It’s not necessary for the other professions so I don’t see why it’s necessary for necros and rangers.

It’s so they defend you if you’re attacked (and defend themselves).

They don’t need to automatically defend if you are present at your computer. If something attacks you, you defend yourself and your pet attacks what you are attacking.

All summons do this, actually, it’s just that necromancer minions are the only summons with no inherent time limit attached (and ranger pets are our class mechanic).

Yes, but we are talking specifically about afk farming, so other profession summons don’t matter to this conversation. What matters is persistent pets that allow a person to walk away from their computer (afk) for long periods of time.

So I will ask again, what is the legitimate gameplay reason to have pets able to attack without direction? I can’t think of one but I’m asking.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

In my eyes hordes of botters/cheaters which I witness reduce the value and enjoyment of a game since I believe that to get a reward of any kind, you should play a game.

Where are you playing? I’m at 92% world completion and play in all areas of the world, and only saw berry-necros and pony-engis, and only the latter could be called a “horde”. Maybe you are really looking hard and mistake people who are just afk without farming for "hordes of botters/cheaters.

There are no hordes of botters and cheaters in this game, otherwise people would notice them, right?

Maybe a better question: when do you play? It’s quite possible that those hordes storm the world while I’m asleep. I live in Germany.

As you say, there are no “hordes”, that is hyperbole. I detest cheaters myself but blowing reports of them out of proportion is not helpful. It just makes people think that there isn’t really a problem since the claim of “hordes” is obviously false.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

IMO, the real solution is to remove the ability of pets to attack on their own. Other professions do not have that ability and I frankly don’t understand why necros and rangers do. It’s not necessary for the other professions so I don’t see why it’s necessary for necros and rangers.

No. Just no.

The stats of a class are balanced around having a pet. A ranger without a pet is not worth playing.

ANY class can have a pet. All you need to do is wear 6 ogre runes. See? Choices.

Say you do nerf pets/minions/turrets ….. cheaters will just use what is the next easiest mechanic.

If you read my post you are responding to, I don’t say remove pets, I say “remove the ability of pets to attack on their own”. Sure it’s handy if you have to go to the bathroom and something attacks you in game there’s a chance the pet will protect you. But what is the actual gameplay, non-afk use of the pet being able to attack on its own (i.e. not in response to you attacking something or directing it to attack)?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

TD Event Issue "Take the young beetles on...

in Bugs: Game, Forum, Website

Posted by: Djinn.9245

Djinn.9245

Trying to do the “Slay the Malignant Chak Blitzer” event for Chuka and Champawat but the event that leads to it is bugged. “Take the young beetles on their first chak patrol” has been bugged on the last 2 days. The beetle trainer and the beetles run around in circles looking for the last chak (progress bar says “chak left: 1”) which is nowhere in sight. I bombarded the area with Ranger Longbow #5 in case the chak was hidden. I stayed for 20-30min both times with no progress.

It is also very frustrating that events simply disappear and event chain progress is reset when the meta begins.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I am continuing, for the most part, to do the same sorts of things I enjoyed while leveling. Of course the mobs are more challenging than what I faced in Queensdale, but doing open world events, fighting mobs, gathering, and so on are pretty much what I did while leveling. The sorts of things haven’t changed completely and fundamentally, but there certainly has been some escalation of challenge…then again Orr was more challenging than Queensdale too…even if the sorts of things done there is fundamentally the same or very similar.

There are other things that were not present while leveling however…trying unsuccessfully to navigate a multi-tier map. Gliding. Jumping mushrooms. Those wallows and chutes, etc. Can’t say I like them that much. Actively dislike most of them.

In HoT I’m not doing the same things I did in core (“Queensdale” lol). In core I never had to worry about huge numbers of mobs with cc PLUS confusing maps PLUS continual group content. Interesting that given these MAJOR differences from core that you experience HoT exactly the same.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Anet said many times the entire game is end game, which they explained to mean that you do the same thing at end game as you do when leveling. This is what was said, and I’ll paraphrase it because I wouldn’t begin to know where to look for the specific quote.

I googled “GW2 endgame” and found this:

https://www.engadget.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/

“ArenaNet doesn’t want to give us a game that completely and fundamentally changes once you reach endgame. If the team did that, it would mean that once you reach endgame, either you do not have the game you paid for in the first place or you do not have the game you paid for until you reach endgame. I don’t know about you, but neither of those options is appealing to me. I’ll take the entertainment I paid for right out of the gate, thank you!…

Jon Peters’ quote: "Endgame is such a dirty word. We want our game to be the endgame. We don’t like the idea of a game that changes when you hit max level…

In most games, you play the game you get up to max level and the entire game changes. You were doing one thing, and then now you’re doing something else. Here, when you get to max level you continue to do the same sorts of things you enjoyed while leveling."

I guess according to you and the others I’m responding to, endgame is another place that Anet did a complete 180 from their original intent for the game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

The problem with “afk farming” (the title of this thread) is persistent pets, not skills that go away after a short time. If a player is away from their computer for more than a few minutes their turrets, thieves guild, spirit weapons, etc. do not automatically attack nearby mobs because they despawn after a short time.

There is a reason why afk farmers choose rangers and necros and not any of the other professions mentioned… O.o

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

If it is so easy and clear as you write, well, why do threads like these constantly pop up since HoT release, where people write about their problems, which are all the same since release? For you it might all be easy and clear, but for (too) many people it seems not, and that fact is proved by the pure existence of these threads. A non-issue would generate none of these forum threads.
Don’t look at the design itself, look at the people how they deal with the design. They clearly have their problems with it.

you know HOT came out nearly 2 years ago right? People saying they are still struggling after nearly 2 years of gameplay are either being disingenuous or are going to struggle with every game known to man. People don’t post for non issues, that’s why the vast majority don’t complain about the difficulty of HOT, because actually its not really a difficult game. Dark Souls is a difficult game, or a tightly tuned raid is difficult, even some GW1 elite zones, but GW2 lol, no.

Or they could be new to the game and not a veteran who was around before HoT launched. Given the level 80 boost, a good portion may enter HoT areas within a short time frame of joining the game because they want the elite spec.

Solid point. I think that a good counterpoint might be that we should, politely, encourage new players to hold off on jumping into endgame content while they are learning to play the game. A game whose endgame content is not a struggle for people new to the game is going to have problems providing any challenge at all to people who have been playing for a while.

Of course some new to gw2 players are very experienced mmo players and will become skilled here very quickly.

HoT is not “end game” content any more than any level 80 zone is “end game” content. If Anet would like to make it “end game” content they will have to find a way to communicate that in-game so that everyone is clearly informed.

HoT was marketed as max level content for players who were ready for increased challenge over the core game. It fits gw2’s endgame definition pretty well. Sure we have instanced stuff too, but open world has always been described as part of this game’s approach to endgame.

Apparently I didn’t see that “marketing”, nor any comments regarding open world being part of end game.

In every MMO I can think of, end game isn’t simply “the highest level zone” in the open world. It is a part of the game that you must approach with deliberation – it requires some kind of progression, organization, and planning. If Anet truly has stated that open world = “end game” in GW2, that would be very strange indeed.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

You can try to hold Anet to your standards as to what constitutes an announcement. However, most developers expect fans to read their blogs.

Do they? I have seen from various MMO developers that only around 10% of a game population regularly reads information outside the game itself. Perhaps you can tell me the source of your information?

The fact that developers in every game I’ve ever played put information about the game into blogs, interviews and forum posts which never makes it into the game. That’s about as specific as your “facts,” so if you want a list of games you’re going to have to pony up your info. By the way, if you are all aggrieved because GW2 did not in game tell you what to expect from HoT, does that mean you read developer statements for other games but not this one? In other words, just where did you get, “I have seen from various MMO developers that only around 10% of a game population regularly reads information outside the game itself?”

People pick and choose how much they want to read about any subject. As far as games go, some people just want to play, and then there are various levels of “fan” that want additional information besides what is in the game. I’m pretty sure that the professionals at Anet know this and don’t think that every player is going to read their blog.

I could go find quotes regarding the percentage of players that read additional material, but since you are not concerned enough to bother to support your claim, neither am I to that extent. However I will support it by one anecdote I know by heart: I almost never read the GW2 blogs. I didn’t read the one about HoT you are referencing. And I am one of the more active players on the forums.

I agree. There are those people who won’t read and just want to play and those people will never really make it in the end game of ANY MMO.

Even in Guild Wars 1, without having one of the meta builds for Underworld no one was going to let you into their pug group. Sabway, I-way whatever the flavor of the month was, you had to have it, which meant you had to have a clue, usually by going to PVX-wiki.com if nothing else.

The same is true here. As to HoT not being any more end game than the rest of the game, Anet was clear that HOT was harder from the outset, and if that wasn’t enough, there was a beta and people were saying it.

Before you buy any product you should do a modicum of research. If you don’t, that’s on you.

I understood before HoT launched that it was meant to be more difficult end game content. Anyone who doesn’t know that isn’t paying attention and those same people would suffer in the end game of any MMO.

“End Game” in every MMO I know about is differentiated from regular content by barriers to entry. End Game is usually raids or dungeons which require multiple people. Sometimes it is gated by other requirements. It is laughable for ANYONE to insist that HoT is “end game” content.

Other MMOs also have progressive open world zones. However, their zones are generally balanced so that all level 30 zones are of similar difficulty, etc. GW2 is the only MMO I know that has level 80 zones that are WILDLY more difficult than other level 80 zones. This means that people used to playing MMOs will not (and did not) expect the huge disparity of HoT zones. This is why they should have had a better description when purchasing HoT and an in-game warning as well.

It’s like going into a restaurant that serves some food that is spicy (lvl 80). All the food that is spicy is noted by a little pepper next to the name (lvl 80 label). You’ve eaten at this restaurant before, so you know you like the level of spice in their food. But you order a new dish and put a bite in your mouth and it burns your mouth off. Now there is a description at the bottom of the menu in fine print that this dish is much spicier than the rest of the dishes on the menu, but you didn’t go out of your way to look for it because you naturally assumed that a spicy dish would be of the same level of spiciness as the others in the menu.

I love how you use words like laughable to try to denigrade people’s opinions. HoT is end game, because legendary weapons are end game and you have to play HOT to make hot legendaries. This isn’t most MMOs. This MMO didn’t even launch with raids.

HoT IS end game for the open world. Something this game has always focused on…unlike other MMOs.

Why do you say that Legendaries are “end game”? And what about non-HoT Legendaries? No “end game” is required for those…

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Punish the players breaking the rules, not the ones following them.

Changing how profession abilities work is normal for any MMO, happens all the time. Happened in GW2 just the other day as a matter of fact.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Watchtower Cliffs pretty unplayable

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

(For the record, you can’t go totally AFK and let the turrets do the work. They’re not that tough, and even if they’re not destroyed they don’t last all that long. But you don’t need to pay as much attention as you do during “normal” play, either. So the AFK accusations were half true, at best.)

About half the people I play MMOs (all MMOs, not just GW2) with do something else while playing. Either watching movies, videos, etc. They do this while actively participating in dungeons (quests in other MMOs). So if people have a character standing in one spot killing something over and over while eating lunch or watching videos, who cares except people who are jealous?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Watchtower Cliffs pretty unplayable

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

… They should have foreseen classes with AI assistants (pets, minions, turrets) would be able to exploit it further. Strike 1 for Anet, other companies have gone down this road and made the same mistakes many times. They then address the issue by adding an overly punishing mechanic that makes everyone suffer, those who were abusing the farm and those that were not. They should have instead looked at the original design on the farm, tweaked that, and iterate on the changes there until they got the result they wanted. Introducing a new mechanic to patch over problems with the first, because if this doesn’t address the issue as intended they will probably just continue to add bandaid gimmicks instead of fixing the root issue. Strike 2. The issue also ends up pitting the players against each other in a game where we are all supposed to play together. You see engineers, rangers and necros worried that the farmers amongst their number are reflecting badly on the rest of the group, and start policing each other so that they don’t get nerfed by Anet. You get people that play other classes upset that it isn’t fair that they don’t have similar mechanics to afk farm and express anger at the players of those classes. In both cases it is Anet that designed the mechanics of the classes, they give people that chose those classes certain certain options for play, then punish certain players for then choosing to use some of those options. Strike 3 for Anet.

This problem is one of the most basic issues in MMO’s with some degree of player driven economy. If Anet can’t sort it out they probably are not suited to develop MMO’s.

Excellent post.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Watchtower Cliffs pretty unplayable

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Can someone explain why this turret farm (?) was an issue?
Did they get rich?
Did it over saturate the market?
Did it cause grief?

100% honest no troll question, I play wvw so I’m not clued up on pve matters.

Some people claimed that it did cause grief somehow but I couldn’t see how. They said it somehow undermined the leather farm of people running up the hill, but others said that the engis actually made running up the hill easier. So I can’t see the problem with the engis other than they weren’t doing it the way Anet wanted.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Watchtower Cliffs pretty unplayable

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

This was already dead enough outside of Engi farming before, now it’s just not worth even trying.

In fact I’d go as far as saying that ideally we get the farm removed and the area re-used for something actually fun, like a meta-chain resulting in a “Chest of Leather” which you can then select the tier of or something. The idea of a group-only mass-farm clearly didn’t work.

I agree – replace this disaster with better content.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How to Deal With AFK Farming

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

IMO, the real solution is to remove the ability of pets to attack on their own. Other professions do not have that ability and I frankly don’t understand why necros and rangers do. It’s not necessary for the other professions so I don’t see why it’s necessary for necros and rangers.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

You can try to hold Anet to your standards as to what constitutes an announcement. However, most developers expect fans to read their blogs.

Do they? I have seen from various MMO developers that only around 10% of a game population regularly reads information outside the game itself. Perhaps you can tell me the source of your information?

The fact that developers in every game I’ve ever played put information about the game into blogs, interviews and forum posts which never makes it into the game. That’s about as specific as your “facts,” so if you want a list of games you’re going to have to pony up your info. By the way, if you are all aggrieved because GW2 did not in game tell you what to expect from HoT, does that mean you read developer statements for other games but not this one? In other words, just where did you get, “I have seen from various MMO developers that only around 10% of a game population regularly reads information outside the game itself?”

People pick and choose how much they want to read about any subject. As far as games go, some people just want to play, and then there are various levels of “fan” that want additional information besides what is in the game. I’m pretty sure that the professionals at Anet know this and don’t think that every player is going to read their blog.

I could go find quotes regarding the percentage of players that read additional material, but since you are not concerned enough to bother to support your claim, neither am I to that extent. However I will support it by one anecdote I know by heart: I almost never read the GW2 blogs. I didn’t read the one about HoT you are referencing. And I am one of the more active players on the forums.

I agree. There are those people who won’t read and just want to play and those people will never really make it in the end game of ANY MMO.

Even in Guild Wars 1, without having one of the meta builds for Underworld no one was going to let you into their pug group. Sabway, I-way whatever the flavor of the month was, you had to have it, which meant you had to have a clue, usually by going to PVX-wiki.com if nothing else.

The same is true here. As to HoT not being any more end game than the rest of the game, Anet was clear that HOT was harder from the outset, and if that wasn’t enough, there was a beta and people were saying it.

Before you buy any product you should do a modicum of research. If you don’t, that’s on you.

I understood before HoT launched that it was meant to be more difficult end game content. Anyone who doesn’t know that isn’t paying attention and those same people would suffer in the end game of any MMO.

“End Game” in every MMO I know about is differentiated from regular content by barriers to entry. End Game is usually raids or dungeons which require multiple people. Sometimes it is gated by other requirements. It is laughable for ANYONE to insist that HoT is “end game” content.

Other MMOs also have progressive open world zones. However, their zones are generally balanced so that all level 30 zones are of similar difficulty, etc. GW2 is the only MMO I know that has level 80 zones that are WILDLY more difficult than other level 80 zones. This means that people used to playing MMOs will not (and did not) expect the huge disparity of HoT zones. This is why they should have had a better description when purchasing HoT and an in-game warning as well.

It’s like going into a restaurant that serves some food that is spicy (lvl 80). All the food that is spicy is noted by a little pepper next to the name (lvl 80 label). You’ve eaten at this restaurant before, so you know you like the level of spice in their food. But you order a new dish and put a bite in your mouth and it burns your mouth off. Now there is a description at the bottom of the menu in fine print that this dish is much spicier than the rest of the dishes on the menu, but you didn’t go out of your way to look for it because you naturally assumed that a spicy dish would be of the same level of spiciness as the others in the menu.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

You can try to hold Anet to your standards as to what constitutes an announcement. However, most developers expect fans to read their blogs.

Do they? I have seen from various MMO developers that only around 10% of a game population regularly reads information outside the game itself. Perhaps you can tell me the source of your information?

The fact that developers in every game I’ve ever played put information about the game into blogs, interviews and forum posts which never makes it into the game. That’s about as specific as your “facts,” so if you want a list of games you’re going to have to pony up your info. By the way, if you are all aggrieved because GW2 did not in game tell you what to expect from HoT, does that mean you read developer statements for other games but not this one? In other words, just where did you get, “I have seen from various MMO developers that only around 10% of a game population regularly reads information outside the game itself?”

People pick and choose how much they want to read about any subject. As far as games go, some people just want to play, and then there are various levels of “fan” that want additional information besides what is in the game. I’m pretty sure that the professionals at Anet know this and don’t think that every player is going to read their blog.

I could go find quotes regarding the percentage of players that read additional material, but since you are not concerned enough to bother to support your claim, neither am I to that extent. However I will support it by one anecdote I know by heart: I almost never read the GW2 blogs. I didn’t read the one about HoT you are referencing. And I am one of the more active players on the forums.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

If it is so easy and clear as you write, well, why do threads like these constantly pop up since HoT release, where people write about their problems, which are all the same since release? For you it might all be easy and clear, but for (too) many people it seems not, and that fact is proved by the pure existence of these threads. A non-issue would generate none of these forum threads.
Don’t look at the design itself, look at the people how they deal with the design. They clearly have their problems with it.

you know HOT came out nearly 2 years ago right? People saying they are still struggling after nearly 2 years of gameplay are either being disingenuous or are going to struggle with every game known to man. People don’t post for non issues, that’s why the vast majority don’t complain about the difficulty of HOT, because actually its not really a difficult game. Dark Souls is a difficult game, or a tightly tuned raid is difficult, even some GW1 elite zones, but GW2 lol, no.

Or they could be new to the game and not a veteran who was around before HoT launched. Given the level 80 boost, a good portion may enter HoT areas within a short time frame of joining the game because they want the elite spec.

Solid point. I think that a good counterpoint might be that we should, politely, encourage new players to hold off on jumping into endgame content while they are learning to play the game. A game whose endgame content is not a struggle for people new to the game is going to have problems providing any challenge at all to people who have been playing for a while.

Of course some new to gw2 players are very experienced mmo players and will become skilled here very quickly.

HoT is not “end game” content any more than any level 80 zone is “end game” content. If Anet would like to make it “end game” content they will have to find a way to communicate that in-game so that everyone is clearly informed.

ANet does not communicate that stuff in game. Most developers don’t. Blizzard never told me that max level dungeons were endgame content. It was just assumed.

One GW2 level 80 zone is not differentiated from another level 80 zone except once you start playing them.

A “dungeon” in an open-world game is, by definition, differentiated from open-world content. A “max level” dungeon would then be the most difficult of the dungeons.

If all GW2 level 80 (“max level”) zones were of equivalent difficulty, there would be no confusion.

You can try to hold Anet to your standards as to what constitutes an announcement. However, most developers expect fans to read their blogs.

Do they? I have seen from various MMO developers that only around 10% of a game population regularly reads information outside the game itself. Perhaps you can tell me the source of your information?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

GW2 installation on second computer

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I’d like to install on my other computer. Can GW2 be installed on two computers at same time?

DP

You can download the game on any number of computers and play your account on whichever you like. You just can’t play the same account on two different computers at the same time.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

If it is so easy and clear as you write, well, why do threads like these constantly pop up since HoT release, where people write about their problems, which are all the same since release? For you it might all be easy and clear, but for (too) many people it seems not, and that fact is proved by the pure existence of these threads. A non-issue would generate none of these forum threads.
Don’t look at the design itself, look at the people how they deal with the design. They clearly have their problems with it.

you know HOT came out nearly 2 years ago right? People saying they are still struggling after nearly 2 years of gameplay are either being disingenuous or are going to struggle with every game known to man. People don’t post for non issues, that’s why the vast majority don’t complain about the difficulty of HOT, because actually its not really a difficult game. Dark Souls is a difficult game, or a tightly tuned raid is difficult, even some GW1 elite zones, but GW2 lol, no.

Or they could be new to the game and not a veteran who was around before HoT launched. Given the level 80 boost, a good portion may enter HoT areas within a short time frame of joining the game because they want the elite spec.

Solid point. I think that a good counterpoint might be that we should, politely, encourage new players to hold off on jumping into endgame content while they are learning to play the game. A game whose endgame content is not a struggle for people new to the game is going to have problems providing any challenge at all to people who have been playing for a while.

Of course some new to gw2 players are very experienced mmo players and will become skilled here very quickly.

HoT is not “end game” content any more than any level 80 zone is “end game” content. If Anet would like to make it “end game” content they will have to find a way to communicate that in-game so that everyone is clearly informed.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

With the new expansion, will Anet avoid HoT?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

What went wrong with HoT, IMHO, and should never be repeated:.

I’m going to chime in because…. well, no real reason…

I consider myself a casual player. I average an hour a day, I suppose that’s casual (see #6).

In my opinion…

1. HoT was worth the price, I never expected a discount. I can’t complain about new players getting core+HoT (or core+Hot+Exp2) at the same price. It’s Anets game to price, if I don’t like the price I don’t have to buy it. But if I do buy it I really shouldn’t complain because I did after all agree to the price (reminds me of the parable in Matthew 20).

Actually, you can complain about anything Also, complaining about something you already bought but then found cheaper elsewhere is perfectly legitimate. That’s why you see stores that guarantee if you find it cheaper elsewhere they will refund you the difference (or some such).

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

For people who do not like masteries

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

If it is so easy and clear as you write, well, why do threads like these constantly pop up since HoT release, where people write about their problems, which are all the same since release? For you it might all be easy and clear, but for (too) many people it seems not, and that fact is proved by the pure existence of these threads. A non-issue would generate none of these forum threads.
Don’t look at the design itself, look at the people how they deal with the design. They clearly have their problems with it.

you know HOT came out nearly 2 years ago right? People saying they are still struggling after nearly 2 years of gameplay are either being disingenuous or are going to struggle with every game known to man. People don’t post for non issues, that’s why the vast majority don’t complain about the difficulty of HOT, because actually its not really a difficult game. Dark Souls is a difficult game, or a tightly tuned raid is difficult, even some GW1 elite zones, but GW2 lol, no.

No such thing as new players, huh? lol

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Scholar Aiti

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

It is deeply disturbing that the game can just randomly send people in-game mail at all, nevermind also randomly disabling things on your account.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

With the new expansion, will Anet avoid HoT?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

now if only i could get the forums post linking to work on this forum .

You should be able to simply right-click on the chain symbol of the forum post you want to link and choose “copy link address”, then Paste into the new forum post that you want the link in.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Watchtower Cliffs pretty unplayable

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

A particular phrase immediately comes to my mind: Be careful what you wish for, you just might get it.

It seems now that some folks got what they wished for, they still are not happy.

Yea, people complained about the engis but at least the engis couldn’t walk away from their computer for hours like necro or ranger farmers (without some kind of “botting”). Now look what we have – much better.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

GS necro "AFK farm" in Bitterfrost?

in Living World

Posted by: Djinn.9245

Djinn.9245

Odd, the Devs have specifically stated that defeated players don’t scale up events. So, I’m not sure how dead AFK farmers are causing events to scale up.

It may be true that Anet has made this statement, I couldn’t find a reference. In regards to scaling the Wiki references ONLY a player report which used a (“illegal”) 3rd party tool.

I also have seen a lot of comments like this:

“If a player enters an event and upscales it, if they go down and get defeated, they will still count for a long time, and effects from their upscaling, like additional enemies spawned will not go away.”

There is also the issue that because everyone can rez, GW2 PvE players often have it ingrained that if someone is down or dead they should stop and rez them. So dead players also “interfere” because people feel compelled to stop what they’re doing and rez them. I have been waiting near the start of an event where I can see someone AFK (not necessarily a farmer) in a bad place who gets downed / killed over and over. And each time someone happens by and rezzes them.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

original leather farm

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

sadly we would not need a leather farm if they just get rid of the patch items.

Yes, I wish that Anet themselves hadn’t made a leather farm necessary in the first place.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

With the new expansion, will Anet avoid HoT?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I only go to the HoT zones when I absolutely have to, and I dread it every time. Solo-unfriendly, unlike the core game, and a navigation travesty. This is not how an expansion should make me feel. It seems like such a waste of zones, they feel so inaccessible to me. Perhaps leave the high difficulty for instances like dungeons, fractals, raids.

I completely agree. Some players said that Anet meant HoT to be really difficult but all that means is that many players will avoid it. So really difficult + group content doesn’t seem like a good mix since you end up with less people to help with that group content.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Legendary collections instead of grind?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I very much second this. I’ve played multiple hours every single day for almost 2 years now, and still do, but I still consider myself way too casual to even start attempting to make a legendary. I’d love to see one or two of the HoT leggies in my inventory one day, but I just can’t see myself farming for hundreds of hours. At the moment, legendaries don’t really ask for effort, mastery or anything of the sort, but simply the ability to withstand the mind-numbing grind they require.

But hey, I’m just bragging here. I know they won’t change the legendary crafting process, and enough people seem to be fine with it, since every third person you see is running around with at least one. Maybe in 10 years I’ve gathered enough materials via regularl play to attempt making one, we’ll see.

I am an EXTREMELY casual player that has played since Beta. I have taken a month or 3 off here and there in that time and did not play every day. About 6 months ago I decided I had enough mats saved up that I wanted to start Chuka & Champawat. So far I have had enough wood collected to get through The Hunt and Ambush. I used up all my high-tier leather and had to buy more, but it didn’t make me broke. It seems that Ambush was the most material-intensive step, so I think I’m in the home stretch except for the Mystic Tribute which I am not too far off from.

Keeping in mind that through my time playing the game I wasn’t even thinking in terms of crafting a Legendary, I would think that someone who plays multiple hours every single day with a goal would be able to make one much quicker.

Djinn – I’m a super casual player, too. Maybe an hour or two of play each day, if that, on average for me. In five years I’ve only ever built one set of ascended armor, but never have I ever had 250 of any T6 mat. I have nine characters (one of each profession) and all the crafting disciplines maxed out, all the elite specs unlocked and actually tested to see if I liked them, main story and HoT done multiple times, all dungeons completed at least once, and personal fractal level 50 or something close to that.

I’m not bragging – it took me five years to do all that in the little time that I have to play, but I’ve enjoyed it immensely and I’m proud of what I’ve achieved. Even during summers or vacations when I had several consecutive hours to play I would never spend it repeatedly farming mats (or gold in order to buy mats). While it’s true someone with time on their hands could grind up mats to craft a Legendary faster, one of the strongest reasons I continue to play Guild Wars (been around since Prophecies) is because that sort of grind is not necessary, on principle. Of course we could say Legendaries aren’t “necessary”, and I fully agree, but that doesn’t mean we should encourage grinding in order to acquire them, in my opinion. :-)

Yea, I mainly PvE and I am around 150 average on T6 mats. But I do have laurels, and gold to buy mats which I didn’t grind for, just played like I normally would.

I’m not saying that I like grinding or that I think it’s good, but games have to look for something that will take characters time in order to make Legendaries special. I’m glad that they gated them behind something I can do over time instead of behind raids or something actually difficult that I probably couldn’t do.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

With the new expansion, will Anet avoid HoT?

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I was wondering after the HoT aftermath and the damage it did to the game and player population, will Anet have the strength to forget HoT and move on?

What went wrong with HoT, IMHO, and should never be repeated:

01. Pricing the expansion as the full game for players already owning the original game
02. DLC worth of new content, not worthy of expansion name
03. Rushed and short story mode, with a really underwhelming final battle design.
04. Questionable map design, not the beauty of HoT maps, just usability. Minimap system is not enough for HoT layout.
05. Lack of new character slot for the new profession (remedied after an outcry from players).
06. Killing the casualness of the original Guild Wars 2 in more than one way and thus making maps either extremely hard or right down impossible for solo completion.
07. Nerfing the older content, all in hope player base will be forced to buy into deeply flawed new one.
08. Essentially killing off PvP with tying it to the expansion.
09. Nearly destroying WvW which survival is still up in the air.
10. etc.

I can only hope.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol