I thought the Devs stated that defeated characters did not count in scaling long ago.
It may be true that Anet has made this statement, I couldn’t find a reference. In regards to scaling the Wiki references ONLY a player report which used a (“illegal”) 3rd party tool.
There is also the issue that because everyone can rez, GW2 PvE players often have it ingrained that if someone is down or dead they should stop and rez them. So dead players also “interfere” because people feel compelled to stop what they’re doing and rez them. Many times I have had the experience of waiting near the start of an event where I can see someone AFK (not necessarily a farmer) in a bad place who gets downed / killed over and over. And each time someone happens by and rezzes them.
I’ve checked this event several times on several different days, now. It’s supposed to spawn during the night but i have yet to see it appear ever. It’s preventing me from finishing the cin business achieve to get the sentient oddity.
Is the event totally bugged out, does it have a trigger, is it just unreliable, is it a matter of just gettign the right map…?
Has anyone seen it since the draconis mons release?
This event is one of the more frustrating in GW2. I eventually was present when the event happened, and I received the collection item for Cin, but did not receive the Moonlighting achievement.
In order to get the event, I went to the following wiki page and made sure I was in the Lumber Yard before Night stared (so be there at Dusk). Then I waited for quite a while, maybe 15 minutes, before the event finally started.
I get where they’re coming from. Take the Lake Doric leather farm change, it’s not in the patch notes, even now it’s absent from the updated patch notes. Instead it’s in a separate thread. This was definitely a major change to gameplay for many and patch notes should note all changes to content.
Exactly. If players want to see when a change was made and exactly what the devs themselves say about the change, they will look for patch notes. Everything should be there.
What should be the criteria for an event having actual mechanics? You can ignore them and murder everything in sight but that approach requires having enough DPS but unfortunately that is often lacking as well.
I’m not saying that the mechanic should necessarily be removed. I’m just commenting that the mechanics in this Current Event are more complex than other Current Events and that is why I think it fails so much (100% of the time for me for quite some time). It’s not that I don’t understand the mechanics either – even understanding them, I find it difficult to strike the correct balance to succeed. And of course the other players participating each have their own idea of what to do.
If Ranger pets lose the ability to self-acquire targets that attack them or me, or the ability to target a separate enemy than the Ranger, then Rangers need to receive an across the board 40% damage increase in all game modes to compensate.
I don’t see a reason to nerf the pets themselves. Just to stop the pets from responding to an attack if the character doesn’t respond.
That is nerfing literally the only thing pets actually do. If the pet is only attacking something I’ve already attacked, just delete it and give me my base DPS back.
What I am talking about is if the character gets attacked but the player hits no keys or mouse buttons at all. In that situation, there should be no reason we need the pet to respond and that is what the AFK farmers are using. Everything else about the pet could remain the same.
Interesting, I guess I have very bad luck then. I don’t understand why they are so difficult though. Not like they give great rewards or anything. Bad thing is that people on low level maps like Snowden try to do them and they take so long that they are very discouraging.
They are difficult for the same reason many other things are “difficult”. Too many people participating don’t know what to do. The number of golems ramp up as the event progress as well as scaling up with the number of people around. You need to get rid of any golemancer that shows up since they buff the golems which causes the golems to block attacks. The blocks will make it much more difficult to kill the golems fast enough.
The other stupid thing about these events(only found out about this yesterday) is that if you focus too much on helping it succeed you can end up not getting credit for the other achievements which are for helping the event succeed. -_-
I guess what I mean by difficult is that they are fairly complex for a simple “Current Event”. As you say, you need to understand that you need to kill the golemancers or the golems will block, etc.
It’s highly unlikely that Anet is going to make any changes at this point. All you can do is express your dissatisfaction and hope they don’t do the same with the next expansion.
Not sure why you say this. WvW was removed from World Map Completion 3 years after release.
So one change and then anything is likely to happen? Changing the mastery points in adventures is different than altering what doesn’t count towards map completion.
What doesn’t count in map completion / what doesn’t count in Mastery completion…
And they’ve changed plenty of things in this game and actually made statements that player input often helps them decide to make changes.
My question was about your statement “That is their understanding of ‘game’”. How do you know what Anet’s understanding is? Did you read it somewhere? Please provide that information.
To be honest Djinn, I’m tired of your permanent desire to find errors and false statements, while everybody who can read between lines clearly knows that what was written is an opinion or an impression, based on indicators rather than evidence. You don’t need to point out every time that something you write is your opinion or that you believe that something is like this or that. 90% of what people write in forums is an opinion. If you see something that doesn’t have a source or evidence attached, treat it as an opinion, it’s that simple.
Would it make you happier if I had worded it like this: “My impression is that this is their understanding of ‘game’”? Adding this to all the stuff we write wouldn’t make it more readable or easier to understand (no, I do not have evidence for this statement).
I don’t remember what your method is called in communication theory, but please try to stop it. You are not adding any value to discussions by doing this.
Thank you
I’m sorry that you got defensive regarding my question about the source for your statement. You made a statement about Anet’s understanding. I wanted to know where you got that information.
And no, making a statement about how someone else thinks, feels, etc. can never be “understood” to be your opinion.
Interesting, I guess I have very bad luck then. I don’t understand why they are so difficult though. Not like they give great rewards or anything. Bad thing is that people on low level maps like Snowden try to do them and they take so long that they are very discouraging.
What is going on with the Ley-Line Research Events? Has anyone succeeded in one of these events in the past year+? When they were first introduced, I used to participate and they succeeded. But in the past year+ every single one I have participated in has failed. I have participated in small events with only a few people (so scaling not the issue) and large events organized by a commander or when a map is part of the Dailies. It doesn’t seem to matter – the event ALWAYS fails. Just did one in Snowden Drift which is a Daily map today – failed.
(edited by Djinn.9245)
Perhaps I’m mistaken by what others have said since I have not played Adventures myself: is it untrue that you can’t be in an Adventure with other players? Can you actually do an Adventure in a party so that other people can help you? That would be awesome.
As to outside sourcing, that has nothing to do with “solo”.
Adventures are solo, but most occur in a group space. Which makes them harder to do when other people are around. Heads and bodies blocking Shooting Gallery or Salvage Pit becoming a literal field of green death.
Yes, interesting of Anet to go from “other players help you, not hurt you” to the exact opposite lol. But they seem to be doing that a lot since HoT.
It’s highly unlikely that Anet is going to make any changes at this point. All you can do is express your dissatisfaction and hope they don’t do the same with the next expansion.
Not sure why you say this. WvW was removed from World Map Completion 3 years after release.
But other than that, being part of some off mainroad reward collection, I really think it’s a matter of owning up to it or setting a different goal.
Or, we could express our dissatisfaction and Anet could change it like they did with Map Completion. Everyone saying “this is the way it is, deal with it” don’t seem to understand that developers change their games all the time.
Since Adventures are a solo-only activity, and are not End Game content, there should be no need for help. You should be able to simply play them and complete them. I don’t need hints or outside information to do other events in the game. Why make Adventures so difficult that people need outside help?
Not that I want to do Adventures in the first place. I want to play an RPG, not mini-games. So I agree that no mini-games should be required for content that is not mini-game oriented.
There’s no solo-only content in an MMO.
Perhaps I’m mistaken by what others have said since I have not played Adventures myself: is it untrue that you can’t be in an Adventure with other players? Can you actually do an Adventure in a party so that other people can help you? That would be awesome.
As to outside sourcing, that has nothing to do with “solo”.
(edited by Djinn.9245)
According to what?
I elaborated it in this post a bit more:
https://forum-en.gw2archive.eu/forum/game/lwd/this-cadeceus-fight/first#post6551985
and apparently, I’m not alone with this opinion.
I understand why you feel they create this type of difficulty. My question was about your statement “That is their understanding of ‘game’”. How do you know what Anet’s understanding is? Did you read it somewhere? Please provide that information.
I said from release of it that “Legendary” armor wasn’t very “Legendary”. I guess the big gimmick was the transformation. But the transformation only occurs once when you start combat and once when you end combat – its not like it is constantly happening during combat like a Legendary weapon effects.
Well, in PvP, the better player wins. If I joined PvP, I would get pwned probably 50 times before I get a win, because I never played PvP in GW2.
There are games that pair you with people of a similar skill so you have a better chance of winning…
May I ask what the task was?
ArenaNet devs or designers tend to create Nintendo-Hard encounters.
http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard
That is their understanding of “game”
According to what?
Did Anet say that they wanted each map to be a snapshot stuck in time? So, even though we killed Zhaitan, the Eye will still keep coming back and having to be killed since that map is a snapshot of that instant in time. Lake Doric will forever keep having White Mantle attack Saidra’s Haven and DR…long after we’ve killed Caudecus and gutted the ranks of the White Mantle. And the millions of Centaurs wiped out by the Engineers. So exactly why can’t we have the Cliffside map with the Zepharites and their airship again while it is simultaneously spread across Dry Top? DT is stuck in time…sometime after the Bazaar of the Four Winds in Cliffside.
Ooo, nice point!
…can solo … the legendary executioner
Just…wow! Color me impressed
Because the Zephyrite airship was destroyed and doesn’t exist anymore. The remains are around Dry Top
That’s the zephyrites, they held the Bazaar of the Four Winds.
But the location was an already inhabited place, just like we were, the zephyrites were guests there. They hosted the event at the cliffside.Even though the traveling ship is gone, the Zephyrites (I doubt) have forgotten their love for the sun, the storm, and the wind, so why not have a new bazaar in the Dry Top. This year they can have a festival where we help the survived Zephyrites make money and resources, and next year they have a new ship. Maybe then we can even have another election for who the new Elder will be.
Yep, good points. All of the Zephyrites aren’t gone.
While I disagree with the “unfair” part of the OP, I do agree that GW2 needs more festivals. A nice spread of festivals through the year would do a lot to keep people interested between content updates.
1. How would anyone know that?
2. Most people play an MMO RPG to play an RPG, not to play mini-games.1. By trying an adventure once.
So you think that trying an adventure once would magically make someone pay attention to the XP they got and they would somehow know that this amount of XP was much better than the normal amount of XP they got?
Also, for anyone that is not inherently good at these mini-games I disagree that they would be good XP/min as many people fail over and over.
As others have said, it is best to mix things up. It is good to do the personal story at least once to get Mastery points. But you don’t have to do it straight through or at level. You also don’t have to level up straight through. I worked on my crafting. Then there were Living Story Episodes every now and then. Then a Holiday, etc.
The other problem with following the Story strictly is that you stay in the same region. If you are tired of the story, go to the same level zone in another racial area.
As I’ve said before, I hate adventures; I wish they were never added to the game. However, they are in the game and they aren’t going anywhere. Best to make one’s peace with that and enjoy the game as it is (or find another game one likes as much, where the downsides aren’t as important).
Unless you have word from Anet that Adventures aren’t going anywhere, there is no foundation for this statement. Developers have removed content from MMOs plenty of times. Anet removed the Personality system for instance.
Some players should change their attitude. Asking devs to change it just be cause they feel not able or too lazy to try and complete it (I mean bronze – for real?) is just lame.
Doesn’t matter how easy or hard it is, and btw. what about Mastery Points? You don’t get any for bronze.
If collections and MPs are tied to content that has nothing to do with an MMO, why not tell the developers to change that? Nobody asked for them to be easier, because people don’t want to do them in the first place. Even if they gave gold just for participation, people could ask for collections to be disconnected from them. If the developer’s management decided that time, energy and money should be spent on creating console mini games because few people like them, that’s their decision. The data about participants they have tell them nothing about the success of those “adventures” because people do them not because they enjoy mini games, they only do them for collections and Mastery Points.
Remove collections and MPs from “adventures” and don’t make them dailies, and then collect data on participiation. My bet is the results would show that the time, energy and money spent on creating them was wasted because only a handful players do them. And then they probably only do them once and never return.
But no, “force” people into doing something that’s no fun for them, and the team can prove how much players like it because everybody does mini games, right?
I didn’t realize there was some unanimous guideline on what is and isn’t part of an MMO.
This game is an “MMORPG”. There are other types of MMOs, but an RPG about the Story. That’s what most people play an RPG for.
Any content would drastically see a sharp drop in participation if you removed any incentive to do them such as mastery points or loot. What you’re suggesting would just give false/misleading results.
No one said to remove ANY incentive. Just give them their own incentives, not tied to other content.
I’m pretty sure only a tiny percentage of players would do mini games like “adventures” and “activities” if they were not tied to mastery points, collections or dailies.
Adventures are the best source of experience. If you’re near them anyways, why would you skip them? Most are a free rare and only take about a minute on average.
1. How would anyone know that?
2. Most people play an MMO RPG to play an RPG, not to play mini-games.
For what it’s worth (i.e. not much), I hate adventures — if I wanted to play console games, I’d own, you know, a console game. So I wish ANet had never added them to the game. However, since they are in the game, I decided to give them all a try. And it’s not as hard as the OP suggests. There are guides and tips out there.
So I’d prefer if the OP opened with, “I’m struggling with adventures and they are blocking my completion of collections. Can anyone help me?” Instead, they’ve made a blanket statement about changing the game based on their perception of difficulty.
Considering the thread title, I don’t think the OP is looking for help, he wanted to express his opinion that Adventures shouldn’t be required for collections and should be removed.
That’s exactly my point. Instead of first looking for help to complete their collections, the OP is asking ANet to change the game.
Since Adventures are a solo-only activity, and are not End Game content, there should be no need for help. You should be able to simply play them and complete them. I don’t need hints or outside information to do other events in the game. Why make Adventures so difficult that people need outside help?
Not that I want to do Adventures in the first place. I want to play an RPG, not mini-games. So I agree that no mini-games should be required for content that is not mini-game oriented.
Can someone please explain why finishers exist? Specifically, in PvE (I play in PvE 90-98% of the time).
Consumable finishers seem totally useless in PvE except fighting against the leftover stuff from LS S1 in a handful of locations.
Also, how on earth do you use them in WvW or PvP? They only work on players, and if you take the time to dig one up, you risk the player reviving himself, or someone else on your team beating you to it.
If you’re thinking of the finishers that you have in your inventory, you need to add those to your Finishers panel – just like you don’t use Transmutation charges from your inventory, you “use” them to add them to your inventory.
I also hate adventures, and I also gave them a try because of the half-completed collections which would be left dangling if I didn’t. Where silver was required, I managed to get silver.
The point is, practicing and doing it was not fun. Not for a second. Not for a single adventure. Although I play games for fun, I did this without fun. I felt I was forced to do them due to a half-completed collection. Scrap rifle silver, my last, took approx. 1 hour of pointless dumb clicking that I hoped would be over forever as soon as possible. I wasn’t even able to make completing an adventure a group event together with my guild, since adventures are strictly solo.
In conclusion, the game should not encourage gameplay that is not fun for a non-negligible part of the players. I cannot write “force gameplay”, because collections are optional. But we all know that they are shouting “complete me, complete me!” very, very loud, because they continue to show up every time you look at your incomplete collections, and you are not able to deactivate collections you don’t want to complete.
Here’s a question for you: did being forced to do Adventures if you wanted to get the collections done make you like Adventures? Do you do them for fun now that you’ve been forced to try them?
I would venture a guess that the vast majority who tried Adventures and found them fun didn’t feel “forced” to do them in the first place. And the vast majority who felt forced into playing Adventures probably didn’t find them fun.
For what it’s worth (i.e. not much), I hate adventures — if I wanted to play console games, I’d own, you know, a console game. So I wish ANet had never added them to the game. However, since they are in the game, I decided to give them all a try. And it’s not as hard as the OP suggests. There are guides and tips out there.
So I’d prefer if the OP opened with, “I’m struggling with adventures and they are blocking my completion of collections. Can anyone help me?” Instead, they’ve made a blanket statement about changing the game based on their perception of difficulty.
Considering the thread title, I don’t think the OP is looking for help, he wanted to express his opinion that Adventures shouldn’t be required for collections and should be removed.
Just a detail: which character class story was she playing?
1. Verdant Brink – the vertical scale of the map makes no sense. Trees are far too big, chasms are far too deep, and it looks like a platformer after the naturalistic environment of the Silverwastes.
What I would have done differently – focus on density, as far as the engine will allow, instead of size to bring the Maguuma alive. The crashed Pact airships could have been landmarks instead.2. Alpine Borderlands – the strategic positioning of towers and forts is illogical, the landscape is dull and there are huge portions of the map with no gameplay value. You don’t even get a map completion chest for going to them anymore.
What could fix it – try to capture the aesthetic of Timberline Falls, which did a fantastic job with an alpine environment, and position towers to control the passes. Let go of symmetric layout, and allow players to recruit centaurs/skritt to assist them, patrol passes, or disrupt enemy activities. Probably bring back the quaggans, too.3. Bloodstone Fen – quite small and visually disconnected from its GW1 spirit.
What I would have done differently – fractured the bloodstone instead of blown it up into floating pieces in the air as an excuse to have a vertically-oriented map, and I would have hidden it in an anomaly-populated jungle with rows of trees blasted to the ground around the bloodstone itself. One of the best parts of Bloodstone Fen in GW1 was the trek through the jungle to find it.4. Bitterfrost Frontier – beautiful landscape, but gimmicky to play through and not much fun to explore.
What I would have liked to see – drop most of the collections, and instead add a couple (not-so?) mini-dungeons to bring back the delving spirit of Eye of the North from GW1. Battledepths could have been a hit.5. Cursed Shore – ugly, and a bit anti-climactic for a Pact invasion. Feels more like an exploratory mission rather than taking back Orr.
What could fix it – replicating Dragon’s Stand. A defined front line, a few charr tanks, and the ability to cleanse the land you conquer, visually changing it as you proceed. Add in a cleared instance that you can return to via NPC dialogue, similar to Agent Zrii in Dragon’s Stand (but instead present to give you a way to “keep” the cleansed state of Orr).
I like your ideas.
2) Dragon’s Stand. I still don’t understand how most people seem to completely ignore the problem with this map: it’s entirely based on group meta events, and sooner then later (new expansion coming), people will stop playing it. It’s extremely stupid to design maps so they can only be completed in a group, you have to be realistic and plan ahead when designing those things. I feel bad for future players who try to complete this thing…
I think you said the problem: people ignore it. This is because it is not a valid map to do anything except the meta. So it’s not really an option as a “normal” map. People still do the meta because they still want things out of the map, but just as with the TD meta I don’t know how new players are going to complete the meta once the new expansion hits and no one wants to go back there.
Worst maps? Any map from Dry Top on into HoT. They are the intrusion of the jumping puzzle into the core game, something Anet said would never happen. The new maps are nothing but advancing the core game through platforming. The context of the maps is also problematic, i.e., you do your platforming with annoying mobs densely populated…everywhere.
I think we’re using a pretty loose interpretation of the terms “platforming” and “jumping puzzle” here. Jumping off a ledge and deploying a glider or bouncing off of a mushroom that automatically sends you to the same location every time (minus some wonnkiness every now and then) doesn’t strike me as “jump puzzle” or “platforming” material. But I suppose you’re welcome to your own interpretation.
It is far more Mario (mushrooms? things that make you vanish in one place and appear in another – wallows?) than any other MMO I know of. IMO that is too much platforming. And yes you do need to jump more unless you know shortcuts to high points that you can glide down from. Not everyone knows those.
While I think that there are some good ideas in this thread, I think that any increase to the “AI” of the huge amount of wildlife in the game would add add quite a bit of “overhead” to the processing of the game. Both for the servers and for our computers.
The only change I would make is that realistically wildlife should flee in the face of combat (even bears, etc). I’m not sure if Anet has included wildlife when considering the scaling of events, but the wildlife is a big pain
I’m sorry that you’re not having a good time in GW2. It’s a shame that you didn’t get to experience the game when it first came out. Anet had a completely different attitude of “play your way” and they really meant it.
Lately Anet seems to be doing everything in its power to force players into content that Anet wants them to play. And let’s not forget the recent change to Power / Condi.
I hope you find a good guild to play with. I haven’t found one yet either – most do what the leaders specify and ignore everything else. Maybe look at the Guild forums if you haven’t yet? I might give them a read also at some point.
1. Tangled
MessDepths – Confusing to navigate and explore. Lack of waypoints makes it difficult to reach some events during metaI get that not everyone is going to enjoy a map like Tangled Depths. However, I’m noticing a trend here. Many of the complaints come with huge misconceptions about the map layout.
Lack of waypoints and contested waypoints? There is no map in the game that requires the use of waypoints less than Tangled Depths! Seriously, just LOOK at the map! I know you believe it’s useless, but at least pay attention to the wallows!
See that wallow just south of the first waypoint? That takes you northeast to the undergrowth connector. See the wallow right next to that one? It takes you straight to Teku Nuhoch waypoint (which is never contested, but reaching the waypoint literally takes less than a minute if you don’t have it yet).
Teku Nuhoch waypoint is a wallow hub. Take the wallow to confluence passage, skip across Rata Novus lane to the wallow there and in literally <30 seconds you have reached Rata Novus waypoint.
You mention the meta. LOOK at the map! SEE the wallows! All four lanes have wallows located right next to their respective waypoints and none of those waypoints will ever be contested during the meta. How did you not see this?
It isn’t your style of map. I get it. But what you’re really telling us with this is that you never gave it a chance, because you should have at least seen those wallows and understood their significance. But instead you’re complaint is about waypoints…which are barely necessary in TD.
You can literally hit all available waypoints from scratch in less than 10 minutes on this map (Did it in <7 minutes on my thief!). Use the wallows. It will make the map much more enjoyable than waiting around for waypoints to become uncontested or trying to navigate through convoluted areas you haven’t learned yet.
I understand what you’re saying. Once I saw the pattern of the wallows, as you say it makes navigation much easier especially for the Meta. But I still marked it as my #1 worst map because getting anywhere in between the navigation tools is still the most confusing, and the mobs are the worst for me of any map.
That event bugs out in like 95% of cases and it has been like that since HoT release. You can try to kill the surrounding chak and potentially find the one that counts towards the event counter however in most cases the event is simply going to get stuck at one missing chak and no progression will be possible. I’ve done the event countless times, tried everything imaginable to “unbug” it, since a lot of collections require the boss from the last event chain step, however nothing helped. Though I’ve noticed a recurring pattern with HoT events is that if people rush in front of the NPC they follow to kill the mobs there is a much higher probability that events are going to bug out. Ask the people that follow the NPC to stay behind him and hope it helps.
Yes, the event should not bug if people rush ahead and kill the chak that the beetles are supposed to kill. There’s no way anyone can reason with people who like to zerg.
Good suggestion.
I like Kas…but someone needs to say to her, “Suck it up, buttercup. Nobody promised you were going to live forever. You’re either part of the team – and that means having my back and doing what’s right even when its certain death – or you’re dead weight. We live in a violent world filled with things trying to kill us every moment of every day. Suck it up and spit in their eye, or die on your knees. Your choice.”
As my last screenshot shows, the devs are trying to convince us that she ran because she was awestruck by the presence of a god, not out of fear.
Either way, that was a totally lame, out-of-character thing to do. Kas would have never left a wounded Jory, not even for the presence of one of her human gods. It was badly written, that much is for certain.
Anyway, looking forward to a god-driven expansion campaign.
This is what I thought – badly written. Kas could at least have defended Jory (and everyone else for that matter) and tried to heal her without directly attacking Balthazaar. Bad writing.
Remove the adventure from collection. Is impossible complete specialization collection. Create collection dedicated to adventure e remove from other collection.
I completely agree. Not only are Adventures irritatingly difficult, but I personally don’t want to play GW2 in order to play some other game. I’m in-game to play the MMO.
Remove the adventure from collection. Is impossible complete specialization collection. Create collection dedicated to adventure e remove from other collection.
If it were impossible then nobody would have completed them.
Adventures only require you to get bronze which is doable for all of them.
I’m pretty sure the OP means “impossible” for them. It’s great that you are awesome at the game Ayrilana and nothing anyone complains about is an issue for you. Different players have different experiences from you – not everyone is the same.
Except none are really that impossible to get bronze in order to complete those collections.
So what are you saying about those of us who can’t do them?
If you can’t do them you can’t get those collections done
Obviously
1. Tangled Depths
2. Verdant Brink
3. Dry Top
Maybe the point should be…don’t skip over content to get a ‘shiny’.
.Game kinda forces you to go to HOT as soon as you hit lvl 80 though by spamming you with ‘unlock this mastery’ popups
Not only that, but people are gliding all around. If Anet had limited gliding to HoT, it wouldn’t be in players’ faces so much that they felt compelled to get it.
Also, don’t worry OP about the people who reply against you. They pretty much reply like that against anyone who criticizes the game. I completely agree with everything you wrote and so do many other players. I had the same experience and I DID play LS season 2 and have been playing GW2 since beta.
(edited by Djinn.9245)
Remove the adventure from collection. Is impossible complete specialization collection. Create collection dedicated to adventure e remove from other collection.
I completely agree. Not only are Adventures irritatingly difficult, but I personally don’t want to play GW2 in order to play some other game. I’m in-game to play the MMO.
Remove the adventure from collection. Is impossible complete specialization collection. Create collection dedicated to adventure e remove from other collection.
If it were impossible then nobody would have completed them.
Adventures only require you to get bronze which is doable for all of them.
I’m pretty sure the OP means “impossible” for them. It’s great that you are awesome at the game Ayrilana and nothing anyone complains about is an issue for you. Different players have different experiences from you – not everyone is the same.
Except none are really that impossible to get bronze in order to complete those collections.
So what are you saying about those of us who can’t do them?
Remove the adventure from collection. Is impossible complete specialization collection. Create collection dedicated to adventure e remove from other collection.
I completely agree. Not only are Adventures irritatingly difficult, but I personally don’t want to play GW2 in order to play some other game. I’m in-game to play the MMO.
Remove the adventure from collection. Is impossible complete specialization collection. Create collection dedicated to adventure e remove from other collection.
If it were impossible then nobody would have completed them.
Adventures only require you to get bronze which is doable for all of them.
I’m pretty sure the OP means “impossible” for them. It’s great that you are awesome at the game Ayrilana and nothing anyone complains about is an issue for you. Different players have different experiences from you – not everyone is the same.
(edited by Djinn.9245)
btw… there was no exploits required to Engi farm. Anyone can stand over a respawn area and kill the mobs.
But only engis can do it with 1 click in several minutes. Or even completely afk, if they are enlightened enough to know what autoclicker is. And that is an exploit, just as ABML.
Paying enough attention to the game to refresh your turrets is “playing” the game. Afterall, people play the game by doing many things that don’t require a lot of character movement like crafting, gambling, etc.
However if any player is actually afk while their character is performing actions in the game, that is cheating. Currently Anet can try to interact with you to determine if there is a live player at the keyboard. I wouldn’t be surprised if they are working on more sophisticated measures.
For actual players, what it comes down to is whether you are willing to risk losing your account because you want to advance your account. Goldsellers don’t care about the actual account so they are willing to take greater risks in cheating.
If Ranger pets lose the ability to self-acquire targets that attack them or me, or the ability to target a separate enemy than the Ranger, then Rangers need to receive an across the board 40% damage increase in all game modes to compensate.
I don’t see a reason to nerf the pets themselves. Just to stop the pets from responding to an attack if the character doesn’t respond.
Please unlock rai d mastery for all. This a very stupid limit. All xp is useless.
People have been complaining about this since Masteries were introduced (almost 2 years ago?). Anet doesn’t care.
I don’t know that playing the game was intended to just follow a commander tag.
He didn’t say he “just” followed a commander tag. And the combination of a commander tag and an invitation for people to explore with the commander makes for a good reason to want to explore a new map with a commander + group.
Not everyone wants to play the way you (or Anet) wants them to.
For a guy who doesn’t want to respond to my posts, you sure do it a lot. lol
My point still stands. He never tried to explore the zone he tried to get somewhere in the zone he couldn’t reach because he died repeatedly.
He DID try to explore the zone – with a commander that presumably knew the zone because the commander was offering a tour.
And that’s happened to people in Orr and even Frostgorge. People have felt that same frustration in other parts of the game before this. I’ve seen this same complaint before.
And yet neither Silmar, nor myself, nor anyone else I have read on these forums, have mentioned having similar trouble in Core. In fact nearly every complaint about HoT being confusing that I have read has specifically stated that they did not have this problem in Core Tyria.
So you seem to be saying if you don’t have a problem no one does or that those that do don’t matter. Well then the said could say the same thing for you.
If there weren’t complaints about the difficulty of Orr why was it nerfed?
Your criticism was that he was trying to get somewhere to join up with someone instead of exploring on his own. The reason this made a difference for him is because VB is a confusing map (especially the minimap). Trying to get from A to B in Orr is not even remotely as confusing.
Orr mobs were nerfed simply because they didn’t fit in the difficulty progression of core Tyria.
There are places in Orr it’s very hard to get to. You just don’t remember. Like trying to get to the other side of Straits of Devestation when the event isn’t on and the bone door is blocking the entrance. There are two ways to get around but you have to find those ways and people died before they did.
Very few, specific, places. Not practically everywhere because it is a 3D map.