Showing Posts For Eypheha.5831:

Decay timer?!?! Are you kidding!

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Well, humm…since I roam a lot and most of the stuff I do only gives one or two minutes before decay, I’m hosed. It takes more than a minute to get between things, if they’re even available and not on cooldown. And then it takes me at least a minute to take whatever I’m against, say a shrine. Less if it’s a guard or yak. But the point is, I’m on decay most of the time. I can barely keep the timer at level 3 or whatever that’s called. And that’s only if I don’t stop for anything…like trying to hide or fight another group.

It’s a waste trying to actually roam. I might as well go back to zerging the first part of the week to get my ‘pips’…yeah, whatever.

WvW Vet's Thoughts on Rewards

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Yeah, I’ve heard of various schemes to convert all that stuff to gold (21million karma, 75k+ badges, 7k proofs…and all the rest of the map specific pve stuff like 54k unbound magic…junk!!!!). But as a prev poster noted, who has the time to convert all that stuff?

Now I just delete some thing rather than store them, like bloodstone dust, empyreal fragments, dragonite ore and obsidian shards. I keep some on hand to craft, when and if I have time to craft.

Time in GW2….game says 6,205 hours in 1,750 days. Whoa…

But yep. All the time I spent getting the various ‘coins of the minute’ and Anet changes the currency. I expect the pips and claim tickets will become worthless by the next big update or expansion.

Class discrimination game modes

in WvW

Posted by: Eypheha.5831

Eypheha.5831

“If I run alongside the zerg, w/o being in squad I get less heals, rezes, buffs, pips, rewards.”

Don’t believe this.

-Heals are generally AOE unless you’re downed, then it becomes a different matter. This is discussed with rezes.

-Rezes are given out pretty much to anyone who contributes to the fight regardless of squad. I have never seen anyone deny healing when they start healing those who died…if they rez after the fight and you’re close enough that it doesn’t put the healer at risk. That’s an important distinction, since pretty much no one gets healed during a fight, squad or not. And if it’s a protracted fight or your squad loses, then no one usually gets healed anyway.

-Buffs. If you’re in the group running and a buff is given out, you get it. Not squad dependent. No char has the ability to target only squad members with a buff if the buff is given to out as a consequence of an ability and not targeted to one individual.

-Pips are the same for each person regardless of squad membership as is experience and rewards from mini-events. What matters in the reward system is proximity and participation (and in this case rank in WvW), not squad membership. This is an intended mechanic within GW2.

However, communication does matter. It impacts movement, tactics, directed actions and requests. These can have a significant impact on squad performance and fight outcome.

For once AN don't cave

in WvW

Posted by: Eypheha.5831

Eypheha.5831

I think the rank requirement acts as a nice and appropriate filter. As one poster noted, once they really realize what it takes to get the gear…the prize…they’ll quit if they don’t find they enjoy the game mode. If they like it, they’ll stay and lo and behold, they’ll get the prize, but by that time, it really won’t matter because they had so much fun getting there, the prize is sorta secondary.

For once AN don't cave

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Stay strong Anet. Made 12 ranks yesterday playing about 3 – 4 hours. Good Cmdr who ran our legs off and got places fast…took stuff, a few good fights. If you’re complaining about the rank requirement for the armor, all you’re interested in is the reward and not WvW…maybe you should re-think WHY you’re even here.

Lower the Rank Requirement for Armor

in WvW

Posted by: Eypheha.5831

Eypheha.5831

I don’t play WvW as much as most of the dedicated players. And those players are good. I get by. But in the time I have spent there, I’ve managed to get to someplace over 2500 rank…not sure exactly. But the point is they deserve that reward for all the dedicated hours they’ve put into playing, advocating for the mode, studying and suggesting changes.

So, some gear is available as a reward. But you have to put in the time. That’s good. It helps you learn about the play. It’s more than just a map and a few obstacles. It’s mostly about the people and the way they fight and defend.

Being in on a few of the big zergs since the launch, I can see the difference. I hope the new players learn and a few stick around. But as for the time to get the T3 armor…it’s fine.

Nerf ACs, Buff Ballistas and Reduce Supply

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Yeah….reduce supply so it’s even harder to take em. That way we can all just stare at each other from our little towers, unless, of course, you happen to be one of the servers with a billion people who can run around and get supply all over. So, who would this penalize…yep: the lower population servers….again. Figures.

Community Challenge: Server Match Ups

in WvW

Posted by: Eypheha.5831

Eypheha.5831

I don’t join guilds anymore. No great loss for them or me. I follow guilds around at times because roaming solo is boring, mostly. A group of five players can do a lot, and it’s fun. But I’ve seen several guilds implode. Some advertise that they’re PvE and WvW/PvP…but aren’t. They get together and talk and sometimes run. But guilds are dependent upon player participation, and usually one or two players…very transient attendance ruins most. But enough about guilds.

Servers…I want to play. I like winning when I play. If I play and we lose, it’s not as fun. I still like playing, but if It’s balanced, that’s really fun. So, if I’m a player and I want to win or at least have some balanced play, what do I do? Do I spend months and hours and lots of gold trying to build a guild only to have it die because the ten core players I have transfer out or quit or whatever, or do I spend some gold, transfer and VOILA….instant fun.

You pick the option most players choose. Hint: it’s not bust your bum building a guild.

Suggestion: WvW Jobs

in WvW

Posted by: Eypheha.5831

Eypheha.5831

I like the OP’s idea. Very innovative. Would take a good amount of work and further dev to institute something like this. Adjusting skills upon entry into WvW would cause a massive shift in play. A lot of people don’t like change and would yell regardless of it being good or bad. And the dev’s realize that.

Still, change is what drives things…and this sounds like a fun idea.

nerfs since HOT in a nutshell

in Elementalist

Posted by: Eypheha.5831

Eypheha.5831

While many of our aspects that allowed us to live in a fight and deal out damage were nerfed big time, the thief got to be 100% invisible, huge damage increases and the ability to escape without any possibility of ever being caught except by perhaps 5 or 6:1 players chasing their kitten off for ten minutes. Even then, it was unlikely if the thief just left rather than toy with the group. Am I bitter? Yeah…It seems Anet has a favorite and it ain’t Ele.

Why are you keep playing WvW?

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Spend maybe 20 to 30 minutes for dailies and then look at WvW a few minutes. If you don’t want to play a thief, you die at their hands…so why bother. I’d rather play a game that’s a bit more balanced.

Option to burn down divinity reach?

in Living World

Posted by: Eypheha.5831

Eypheha.5831

oh great, another epic ho hummmm…cities burning, dragons coming…yeah, whatever. Have they got the time and effort to find something unique, innovative, original? Guess not.

*PLEASE FIX* Bitter cold

in Living World

Posted by: Eypheha.5831

Eypheha.5831

ahh, good. Another reason not to do this episode in any great hurry…or at all.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: Eypheha.5831

Eypheha.5831

Really, all this stuff with the quaggan is so boring. Is this intended to satisfy the under 6yo crowd. Come on…!

Homing Rocks...

in Living World

Posted by: Eypheha.5831

Eypheha.5831

I think it was a poorly thought out and little discussed counter to gliding that was added to make things a bit more interesting as characters entered into what should be a more dangerous area of the map. Well, it is more dangerous, but really couldn’t they have come up with something a bit more original and interesting? Rock throwers…really? And the range…OMG.

What would have been nice and a lot more interesting would have been an actual flying creature that harasses you once you start to descend into the depths. Then we’d have a great chance to use our flying only weapons. Wow, that’d be incredible and so fun. But nope…we get rock throwers. Boring…!!!!

Kills / Deaths Ratio -Ladder -The winners.

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Let’s see…Mag runs a blob twice the size of anything they go up against when they’re on…more kills.

Then when they’re not able to produce that…they have nobody on….less deaths.

Wow..what a great idea. Don’t believe me? Look at the history of their last battle. Scores go from 400+ to less than a hundred. Ya can’t kill what ain’t there.

Kills / Deaths Ratio -Ladder -The winners.

in WvW

Posted by: Eypheha.5831

Eypheha.5831

KDR is the result of overwhelming odds in most case, not skill.

Do you need more bloodstone dust?

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Dragonite, Empyreal or Bloodstone…ummm can we actually get something else as loot since this stuff is near useless.

Achievement and Title for Dying on Siege

in WvW

Posted by: Eypheha.5831

Eypheha.5831

How about…

“Hey, where’d everybody go…?”

or

“No one told me INC…”

REPAIR HAMMERS = ruined wvw

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Not only do I believe repair hammers are ‘moot’ as another player put it, but I believe Anet is wasting time and effort on an item that doesn’t matter to WvW. Is this the scrap to the starving mob that’s suppose to placate…geez, they must think we’re all simpletons.

Best elementalist dps?

in WvW

Posted by: Eypheha.5831

Eypheha.5831

I use staff, and force and accuracy sigils, but my power and crit chance change with my attunements. Normally in zergs I run fire, a blast of fire 4 then rotating air and earth to escape.

My stats are close to yours, about 2650 power but only 45% crit chance. I tick about the same as you on damage. But I do switch occasionally to d/d where I can hit crits on burning speed up to 10k and fire grab at 20k. Can’t change weapons though, so I mostly stay with staff and dance around the back lines.

I sacrifice a little precision in my build for toughness and health, since I seem to run to the front way too much. I can usually get up there, cast a lava font, flame burst and meteor shower then blast back into the crowd with burning retreat. I play on the back line until I regen and repeat.

I also use lava font and flame burst to quickly mop up stragglers as we advance, which frees up the front lines and mid guys to keep pressure at the front. The staff ele is great at that and though lousy in the front, is excellent as support.

Confused about WvW Scoring

in WvW

Posted by: Eypheha.5831

Eypheha.5831

So, I play on a server almost exclusively in WvW, venturinig into PvE when I have to have something only available there. Now the server I’m on is one of the top five and is linked with another server. So, supposedly this server we’re link with has the ability to ‘bump’ us enough people or whatever, to make us comparable to the other servers we’re matched against who may or may not also be linked to another server.

What I don’t understand, is that since these servers that are linked together don’t really have a separate score to determine how much they contribute to WvW individually, how are the individual scores on the leaderboard being generated? And that’s all fine until those two servers become unlinked and then paired with different servers. Who’s to say what went on…no one knows. How is Anet determining who goes where? Are we going to be forever left without a clue to what’s being used to determine these linkings?

Are they still generating individual rankings…it would seem so if you look on the leaderboards for WvW…but how are they doing that? How are they applying the GLICKO scoring system to linked worlds. And is that even valid?

So, maybe someone could explain all this. Maybe…

MAP MANAGEMENT [CHARTFLOW]

in Guild Wars 2: Heart of Thorns

Posted by: Eypheha.5831

Eypheha.5831

I see several problems with your flow.

Does a player get returned to the map they were on should they die? This needs to be addressed.

If a player leaves a map and then attempts to return, where in the algorithm do they enter; at the top? That might not be the where they would like if they want to continue considering HoT tracks advancement.

Speaking of HoT, how is map advancement tracked and return to a map instance afforded? It seems this algorithm simply ignores that.

What if a player is on a low population map, but the only other map instances available are locked? Your algorithm doesn’t place them at the top of the flow chart to allow placement in a new instance, but instead just endlessly recycles them at the midpoint decision box.

Why did you choose 5 minutes and 20% population to close a map. Many events can take longer than 5 minutes to complete and may only require a small population. Also, having less than 20% population probably occurs quite often, like today. Are you going to close all the maps because not even one has more than 20% population? Is this re-evaluated as players get bumped around from smaller population maps? If your cutoff is 20% population and none of the maps have this, like today, where does the player go?

If a player gets placed on a new map instance and it’s checked in 2 minutes, he’s gonna be kicked because the population is less then 20% in the new instance, most likely. Then he’s stuck and unable to enter that map at all.

There’s other problems, but you get the idea.

Tangled Depths, empty servers

in Guild Wars 2: Heart of Thorns

Posted by: Eypheha.5831

Eypheha.5831

I’ve noticed the empty maps. Mostly I simply sigh in disdain as I port somewhere else to find an area a bit more populated rather than sit in LFG paging through cries for help. I blame the megaserver implementation for most of the problem. It’s a great idea with poor implementation. As a player you have no idea of the number of people on your map instance, the number of map instances ‘up and available’ or their respective populations. Wouldn’t that be nice to be able to see? Yet Anet has decided that this would be too liable for manipulation to allow players to have. So instead we get to use this lame excuse for inter-server movement called "LFG’ with the only idea we have of our destination being there is at least ONE person on the other end. Sad…

(edited by Eypheha.5831)

Server Selection and Game Progression

in Guild Wars 2: Heart of Thorns

Posted by: Eypheha.5831

Eypheha.5831

You know, this idea of having a mega server and several different instances is great. The only problem is that we get bumped around to different servers without much apparent or obvious reason. I die…return to different server. Go to a different map area, chances are good if I return to the original map area I just left it’ll be a different server. Screen pop-up asking me to port to another server in the middle of a well populated mega event…it’s empty. What the heck…??

Please, please, develop an on screen display that allows us to see the relative server populations in our current map and then let us choose. If the server population is too low, then display that it’s closed, or only display the ones that are open. But don’t just do this random (seemingly) port thing that is driving me and, I think, many other people nuts.

Thanks.

Unable to Clear Combat

in Bugs: Game, Forum, Website

Posted by: Eypheha.5831

Eypheha.5831

Huh…maybe. Thanks.

Unable to Clear Combat

in Bugs: Game, Forum, Website

Posted by: Eypheha.5831

Eypheha.5831

I usually play one of three characters; a ranger, a mesmer or an elementalist. Of the three, when I play the elementalist I find that I am unable to port after any combat for a very, very long time.

I check to make sure I’m complete removed from combat. I’m healed with no damage. I have no obvious conditions or boons. I’m not within range of any enemy. I have nothing pending or recharging. I have sat like this in a place of safety for more than 10 minutes just to see if anything changes. Still when I try to port, it says I can’t because I’m still in combat.

Now, when I log and relog, I return unharmed (not dead) and all is cleared. Odd. I would have thought that if I really was still in combat, I would have returned in the defeated state (dead).

If I wait long enough and get to an area where I am completely out of sight of an enemy, I can usually port if I wait a few minutes. But that is getting to be tiresome.

Anyone have ideas that I might try?

An experiment in being positive

in Guild Wars 2: Heart of Thorns

Posted by: Eypheha.5831

Eypheha.5831

Tabloids prove it. The various news feeds…feed on it. People love complaining and since most people are social animals, they love to have others feel miserable with them. But it’s really an unhealthy position. The ‘woe is me’ status of many of the complainers can’t appreciate just how much work Anet has done or how good it is compared to many past games. REALLY! It truly is a good game.

Of course, it has stuff that isn’t to everyone’s taste or desire, but overall they’ve done a good job of producing on what people want.

I love the gliding.
Masteries are good. It’s an interesting way to drive the further development of your character. (I would have opened up multiple mastery lines to each character, however…maybe three different lines. You choose one and that’s it. No switching or going back. The lines could focus on different aspects of combat instead of forcing a character to accept whatever is predetermined. It might be fun to have a ranger, for example, that was super adept at seeing hidden enemies, stunning them and moving rapidly in for a kill.)
The new hero points and mastery points are fun to work at.
The bouncing mushrooms are great.
I love the guild halls. I hope it doesn’t take to much to get them up and running. I know it’s been a complaint.
I really love playing WvW I solo sometimes. I run in a zerg or with a guild sometimes. The new maps are interesting. I wish I could glide in the new borderlands. That’d be great.

Client Newsfeed Not Loading [Merged]

in Bugs: Game, Forum, Website

Posted by: Eypheha.5831

Eypheha.5831

Yep, same with me. I haven’t had a news feed for about two or three days. I tried the -prereset on the command line, which worked as far as resetting all my preferences, but the news feed still hasn’t appeared. I don’t have any other noticeable performance issues, but it is a bit annoying.

The -prefreset command line argument was to help with a different issue; I’m not sure why that thread was merged with this one. The News Feed issue was only a coincidence.

It seems some have had luck with clearing their cache. Instructions can be found in the Knowledge Base: Top/Bottom of Page – Support – Search (Cache)

Good luck.

Clearing the cache worked. Oddly, I had two caches. One dated from march of this year. The other was from four days ago. Only when I cleared both did I get the feed back.

Thank you.

Client Newsfeed Not Loading [Merged]

in Bugs: Game, Forum, Website

Posted by: Eypheha.5831

Eypheha.5831

Yep, same with me. I haven’t had a news feed for about two or three days. I tried the -prereset on the command line, which worked as far as resetting all my preferences, but the news feed still hasn’t appeared. I don’t have any other noticeable performance issues, but it is a bit annoying.

Got 100% map completion on VB, no reward [Merged]

in Bugs: Game, Forum, Website

Posted by: Eypheha.5831

Eypheha.5831

I think that’s ^ pure conjecture.

Got 100% map completion on VB, no reward [Merged]

in Bugs: Game, Forum, Website

Posted by: Eypheha.5831

Eypheha.5831

Completed VB. No reward. Not even a notice. Wouldn’t have known it was done except I looked at the map and saw that I got the last point of interest I needed.

Now what? Is Anet going to go back and look at this? Will we get the reward? I know…no one knows and Anet is not going to tell us. So what else is new. —-sigh-—

Shard of Brilliance Strongbox - any advice?

in Guild Wars 2: Heart of Thorns

Posted by: Eypheha.5831

Eypheha.5831

Most times the updrafts aren’t aligned in a straight line. So exiting the updraft requires a ‘lean’ or turn to catch the next. This causes an increased amount of endurance to be used and decreases your altitude faster…both not good if it’s already going to be close for the next updraft. It would help if you exited the updraft in exactly the direction of the next updraft. It would save distance and altitude.

You can do this in some instances by circling around on your present updraft and then entering such that your exit, once you’ve again gained altitude and endurance, is in line with your next intended updraft…shortest possible distance and all that math junk.

Sometimes the circumstances won’t allow all that maneuvering, but still worth a look. I’ll take a look at Dulfy’s vid and maybe try it myself since I need that one as well.

64-bit Client Beta FAQ

in Account & Technical Support

Posted by: Eypheha.5831

Eypheha.5831

OS: Windows 7 sp1 64 bit
CPU: intel i7 3930 @3.2gHz
Mem: 16GB
Video card: nVidia eVGA 660 GTX
System runs from an SSD, but the client runs from a 1.0 TB harddrive

Ran the 64 bit client with system and GPU monitors in the background. Initial start-up triggered some pop-ups from my antivirus and OS asking if I wanted to trust this app. Second boot avoided all the questions after answering ‘yes’ to the trust questions. Memory usage climbed to around 3.2 GB as expected without any crashes over about 2 hours in and around Verdant Brink. CPU and GPU usage increased with only a small increased in GPU temps. FPS increased in Hoelbrak from about 60-64 FPS to about 80 to 85 FPS. VB saw comparable percentage increases as did a few other areas.

I started off with graphics set to ‘Best Performance’ and changed to ‘Auto Detect’ after noting the readings in the monitors. I watched the monitors a while then ported to VB. Screen resolution was great without any problems. Transitions were smooth, camera pan had a few stutters at first but quickly resolved. FX were back to their usual glorious displays… :-).

Oh yeah. A patch or something loaded into the 64 bit client this morning without a hitch. All seems well.

Can't get anywhere with HoT

in Guild Wars 2: Heart of Thorns

Posted by: Eypheha.5831

Eypheha.5831

So, I’m a pretty average player skill wise. But, I’ve leaned not to die. I went into HoT looking for groups so I could learn the land and the creatures. Each of the creatures has a way they attack and you can learn that and use it to your advantage. Some have tells that signal their massive damage attacks and so forth. When you’re in a group, you have time to study their attacks a bit more rather than just trying to survive. And watch what other people do; like when they run and when they attack. There’s probably a good reason even if it’s not fairly obvious.

As was said, find the waypoints first. That’ll help you get around to the events. Do the story. That’ll get you some mastery points. Other mastery points can be soloed (some) while some are much easier in a group. You can hang out at a point and someone usually shows up…often more than one. Same with hero points. Learn to run past stuff using the mushrooms and gliding…and short bursts of invul or protection. Use the terrain to escape. If you can equip a ranged weapon that’ll help. Learn how and when to use it. And learn to dodge and when.

Learn the events. You’ll be grinding those a lot. Once you’ve done them a few times, you’ll know what to avoid and how to attack it. AND events are usually big groups…time for that ranged weapon if you die in melee a lot.

I hope that helps. When I first went into HoT, I thought I was never going to do anything except die magnificently. Now, I very seldom die except when I do stupid stuff…like forget I have to deploy my wings when I jump off something. Mostly it’s pretty fun. It’s also not easy. But, that’s the fun part, I guess.

Good luck!

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Eypheha.5831

Eypheha.5831

Seems to be okay. I got on, completed a story segment in HoT and received achievements. Sooooo….thank you to the team that’s up late (or early) and working…so we can play. ;-)

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Eypheha.5831

Eypheha.5831

Well, at first after the update, I wasn’t crashing. But as of yesterday I started crashing more often with crowds or during fights with more than a couple of enemy. I’ll start sending crash reports, but that’s going to be a lot since I seem to be crashing about four or five times a day.

And BTW, I lose all my progress and all the fractional attainments for whatever mastery level I was working on. This is a bit disheartening since it’s already difficult trying to do anything in the expansion. To be burdened with this is making me rethink spending time on this game.

TC a superpower in T2?

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Yup, in days of yore….always wanted to say that. LOL

Anywho, when SoS would drop down to T3 every once in a while, we were their ‘superpower’. I’m sure we were called other things…but oh well. And we do okay with TC and FA. We get our licks and give a few at times. All good fun.

Always outnumbered

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Dont know if it makes a difference but I am on sea of sorrows.

Umm, Sea of Sorrows. But TC is closed, so no transfers to that server. And FA, well, I guess they can transfer there but I haven’t looked in a while.

Hello? Time to wake up Anet

in Account & Technical Support

Posted by: Eypheha.5831

Eypheha.5831

It’s not so bad if you just wanna PvE. But, anything else is a mess. I die more often due to lag than another player. So what gives ANet?

Stale Matchup

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Ok, for just a sec let’s play devil’s advocate.

Maybe it’s not indifference. Maybe they want this to happen. It makes more sense that it’s a purposeful decision, something they are doing to make a point -or- to make something happen. I certainly don’t think they would leave this to pure chance after so many weeks. So the only conclusion I can draw is that the match-up is a means to an end. Any guesses? I have several, but I’m sure you all have imaginations or powers of reasoning better than me.

Favorable Winds [Wind] -- Ranger Guild

in Ranger

Posted by: Eypheha.5831

Eypheha.5831

YAHHHHHH!!!!! A guild…with RANGERS!!!

Surinthia Felidae
Stormbluff Isle
PvE, WvW

I’d really like to go in dungeons, but a lot of players don’t want a ranger on their team, so I kinda shy away from asking.

TY!!

I'm a useless ranger

in Ranger

Posted by: Eypheha.5831

Eypheha.5831

I use quite a different build. I also never roam alone. I do moderately well in WvW with my current build.

These briefly are my stats (without other boosts):

Power: 2558
Toughness: 2257 Bow, 2157 Greatsword
Armor: 3357
Vitality: 1762 (Health 24013)

I have moderate bumps in condition duration, condition damage, boon duration and critical damage. I’m traited so that boons applied to my pet also apply to me. I use signet of stone and rampage as one. This gives me pretty good survivability and I do pretty high consistent damage. My burst damage sucks. So if I get caught in the open, I’m toast usually.

Map limits on Server Populations

in WvW

Posted by: Eypheha.5831

Eypheha.5831

Yesterday we moved from borderland to help EB. We had queue on EB but we were still outnumbered. I mean the buff [outnumbered].
Also we joined EB team and there was no guild running havoc. And still enemy outnumber os 2:1.
I really think there is something wrong with map limits. ITs something similiar as were siege limits.

Yep, and I’ve talked to others with the same impression. Of course, there could be all these people hiding or just running around, but that seems unlikely since it’s not that hard to quickly get a very good idea of how many from your own server are on the map. Course, I guess for some it might be difficult.

Map limits on Server Populations

in WvW

Posted by: Eypheha.5831

Eypheha.5831

I’m told that each server can contribute the same number of players for each map, yet when I finally log onto a map after waiting in the queue, EB in particular has an apparent huge difference in the amount of people from each server. I can’t count them, of course, but even if all the people from server ‘A’ (one of our opponents) are in these massive zergs they have and none are waiting around in the sidelines, then they outnumber us by at least 2:1. How can this be when I waited in a queue for 30 minutes? Shouldn’t our single zerg be as big as their zerg if our map population is maxed out and I’m waiting…am I missing something? If we’re both maxed on the population, which I assume they would be since they have so many more people than us, then it doesn’t seem to make sense.

Tournament rewards - extra 100 tickets

in WvW

Posted by: Eypheha.5831

Eypheha.5831

“Tournament rewards for the World vs. World Spring 2014 Tournament will be available in the June 17th build. Once that build is live, you will be able to speak to the Battle Historian in any WvW map to get an updated tournament chest that has the correct rewards and number of tickets for your placement. Previously issued tickets will be voided with the build. Feel free to open any chests that you have already received now.
To thank you for your patience while we sorted out this bug, all players who completed the meta achievement will receive an additional 100 tickets.
Thank you once again for your understanding.”

I do not see how it is fair that the servers that ended up last place in the tournament now can get the mistforge hero’s weapon skin (ty to the extra 100 tickets) same as for example 2nd place servers. If i would of knowen that I would get one of those skins even if my servers sucks, i would of just did the achievments and relax. Dont get me wrong, i apreciate the gesture but in my opinion the “reward” for u guys being late wth the distribution should of been something else and not tickets that allow everybody now to have one of those skins. Before this i was like " kitten yes, i will have a skin that will be somewhat rare", NOW i am like " great another skin that everybody has".

Good Job!

Why should bottom gold not get weapons but top silver does? And vice versa for silver to bronze. All the servers who ended up at the bottom of gold and silver had to do was tank there rating right before season started to get far easier matchups if they wanted, but they didnt. The whole leagues thing is a joke anways and what happened with HoD should prove that. They get free xfers and boost all the way to winning silver and cant even last 2 weeks post seasons before tanking and will likely end up in bronze tiers. WvW seasons are a joke.

In my opinion the Mist Forged weapons should have been something for the winners. A unique item which says “Hey, we were number one!”. If everyone has it, it no longer is unique. Its more like “I did WvW for a bit, look what I got”.

You mean the bandwagoners?

We are all pretty much in agreement that it doesn’t take anything more than numbers to ensure victory in the Tournament, so why all the angst? It’s not like the first place finishers did something any different than the lowest place finisher. In fact, as one person put it, the ones who participated from servers with lower populations had a much more difficult time of it…kudos to those people who put so much effort into their play. You deserve the reward for your effort. In contrast, I’d say congrats to the first place finishers. But really, it wasn’t like you did anything particularly noteworthy…was it?

Norn Female Body Measurements

in Norn

Posted by: Eypheha.5831

Eypheha.5831

Yeah, I’d expect that and a few other differences. Muscles per unit weight is probably stronger to make up for the increased size (and weight). Conventional wisdom is that strength increases with the square of the height while mass increases with the cube of the height. So while a person twice as tall may be four times as strong, they weigh eight times as much, if body proportions are scaled accordingly. So, I’d guess there would be several changes to compensate for this.

I did some work on running speed for a Norn using a study of sprinter’s stride length and stride frequency. If we use comparable numbers for a Norn, we can calculate some interesting values.

At full running speed…i.e. a sprint, we would have an optimum stride length of about 130 inches, assuming a bunch of average values. Stride frequency for elite runners varies from about 4.3 to 4.5 strides/second. A little math and a running speed emerges of about 32 to 33 miles per hour for a ‘good’ sprinter. With some minimal changes in physiology, it wouldn’t be hard to imagine a 20% to 50% increase. That’s pretty impressive.

As a comparison, a world class human (he he) male can hit 25 to 27 (Usain Bolt as an example) mph at top speed for short bursts, while an okay sprinter running an 11 second 100m is doing 20 to 22 mph.

Norn Female Body Measurements

in Norn

Posted by: Eypheha.5831

Eypheha.5831

Is it me or do the hands seem small??

Yes. Your observation is right on. The hands on both the Norn Female and Human Female are displayed smaller than they would be for a ‘normal’ person…whatever that is. Hand measurements for human females from the wrist flexural crease to the tip of the middle finger are about 1/10 (10%) of the height. As I measured my character, her hand length is 8.7% of her height. This does give the character a more feminine appearance, I suppose, since larger hands are associated with a more masculine physique. Also, female hands are more slender than males hands. AND, our dominant hand is thicker and wider than our non dominant hand.

Of course, maybe Norn females have different body proportions. Who knows.

(edited by Eypheha.5831)

Norn Female Body Measurements

in Norn

Posted by: Eypheha.5831

Eypheha.5831

So, I did a little measuring from a picture of my Norn female. She’s a tall thin Norn, so I put her at 9 foot, then did proportional measurements from a few angles on her body from several pictures. This is what I got from a starting height of 108 inches;

Body (trunk): 50.7" long
Legs: 57.3" long
Arms: 39.2" long
Chest: 62.0" Circumference
Waist: 39.3" Circumference
Thigh: 30.4" Circumference
Hand (from flexural crease at the wrist to the tip of the middle finger): 9.5"

She carries a rather plain great sword which measures 108". (I wonder if this is the same for all Norns or if it’s scaled to their height. Probably scaled.)

Since she’s thin, I did two sets of calculations, one using a BMI calculator and the other on a human female then scaled her up to 108 inches.

The BMI calculator said she should weigh about 335 pounds for a thin female 108 inches tall if her BMI was 20.

If you take a thin human female at 66 inches tall with a BMI of 20, she weighs about 125 lbs. Scaling this to a Norn at 108 inches gives a weight of 547 lbs.

Quite the discrepancy there. I think a 108" tall Norn female weighs more than 335 lbs.

Anyway, this was a fun little exercise. Let me know if you’ve done anything similar and your results.

[Suggestions] Balances in WvW

in WvW

Posted by: Eypheha.5831

Eypheha.5831

One of the reasons Anet is having such a difficult time with this issue is that they don’t want to limit participation by the larger servers or the servers with more participation per capita. Doing so would be self defeating as it would ultimately limit the participation in WvW over all of the servers.

However, there might be other ways to equalize the combat between servers with grossly inequitable WvW participation.
—Giving a boost to the attack and/or defensive stats of a server based on population differentials.
—Granting greater defensive characteristics to the castles/towers/etc owned by the server with the lower population.
—Giving higher bonuses/boons/booty to players of lower population servers for the capture of objectives and/or kills made while playing against higher population servers.
—Giving lower population servers access to an ability to ‘build’ legendary equivalent commanders or golems once they drop below a certain population ratio compared to the other servers.
—Give lower population servers the ability to ‘extensively’ reinforce structures with increased supply deliveries.
—Increase siege damage and range for servers with lower populations.
—Increase the base number and strength of NPC defenders at the objectives held by lower population servers.

None of these suggestions are suppose to directly penalize the higher population server. Such changes could be instituted without changes to the existing maps and would be less intrusive than giving less reward for what is done. It would instead give the server with the lower population a stronger offense and defense and a greater reward for achieving similar objectives with fewer players.

The changes could be manifold with each change taking effect at preset ratios and lasting only until more equitable ratios are regained (or lost).

The changes could be scaled after some experimentation to still allow larger servers some advantage, but not allow for the overwhelming domination such huge numbers have on servers with dedicated, but small populations.

It might also encourage servers with gigantic numbers to migrate some of their population to less populated servers once they feel that they still can reasonably participate in WvW against servers that are more heavily populated. After all, there is something to be said for having a small group of stalwarts prevail in the face of near crushing odds.