Showing Posts For FlamingForce.6389:

ISP Switch > No more authentication mail

in Account & Technical Support

Posted by: FlamingForce.6389

FlamingForce.6389

We followed every trick in that guide to no avail, what else could be happening? And how can we switch email providers if we can’t access his account? We tried getting the original to forward it to a new account on a different provider but that didn’t work either.

ISP Switch > No more authentication mail

in Account & Technical Support

Posted by: FlamingForce.6389

FlamingForce.6389

I’m sitting beside a friend of mine who has recently switched ISP’s (He now has fiber) And since then finds himself unable to log on to his GW2 account (Through both the website and the game client)

I brought my laptop and found myself perfectly capable of connecting to his new wireless network and logging in to the GW2 forums, my authentication mail arrived as it should but his mails are nowhere to be found, we tried logging in his accounts through my laptop since I was able to login through it, but this also didn’t work, still no authentication e-mail.

What could be causing this? Why aren’t his authentication mails not arriving?

Bomb/Nade builds

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

6/0/0/6/2 is new to me, I always ran 6/2/0/4/2
Could you link me to a build page showing what a nade/bomb build looks like these days?

Bomb/Nade builds

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Ok then…What ARE the popular buils atm?

Bomb/Nade builds

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Are they still viable? I havent played spvp in months and there have been patches and new healing skills and traits and god knows what, I used a grenade/bomb kit build before all this, are there still good builds that incorporate these kits?

So what's the "Go to" these days?

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

I haven’t played PvP since the last big patch and before that I was running the typical bomb/nade 30/10/0/20/10 build, did the standard engi meta builds change much or can I still get away with some minor tweaks?

Bunker engi is so OP/lame

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

To OP

Try power necro with 2 wells and corrupt boon, Engi will drop down real fast :P

Yeh but I will be dead to everyone else long before that

Oh no, actual risk/reward and strategy, RUN!

PvP players = Second-class citizens.

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

LOL ofc delete my post when I call out your bullkitten, Justin. You cowardly idiot.

immunity after game ends

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Nope , I want the last stomp just to feel like I actually accomplished something. The funny thing is that some people still go full tryhard mode when it’s over , thats when you wanna show them that they were never worth the effort in the first place.

Fix’d

Time: balance preview?

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

TRANSPARENCY!

What can a balance patch do to sPvP?

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Yes, but the odds of such a patch happening are extremely low.

DPS builds are underpowered

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

I play D\D btw

There’s your problem

Engi kits could use skin sets.

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

I want my basic starter backpack for pvp

Grenade Kit OP, NerfPl0x.

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Step 1: Play Profession/Build you consider OP.

Step 2: Get owned.

Step 3: Realise you were wrong.

Step 4: Go back to enjoying the game as the Profession/Build you personally enjoy.

Step 1: Play Profession/Build you consider OP.

Step 2: Get owned.

Step 3: Realise you were wrong.

Step 4: Go back to enjoying the game as the Profession/Build you personally enjoy.

Step 1: Play Profession/Build you consider OP.

Step 2: Get owned.

Step 3: Realise you were wrong.

Step 4: Go back to enjoying the game as the Profession/Build you personally enjoy.

I figured I’d quote it 3 times for maximum effectiveness

Srsly, roll an engi and show us how easy it is.

Time to fix engineer downed state abilities

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Booby Trap is an interrupt, and would be fine if it was 2nd skill, but the third skill is supposed to be potentially life saving.

That doesn’t hold up for half the classes in the game.

Really, there’s no “supposed to be”. Classes’ downstates are very different.
Is Engineer too weak? Yes, but I think mostly due to Booby Trap not being what you’d expect (when cast, next person to successfully finish you instead gets blown away, lasts X seconds). This is more of a style issue to me though, “Booby Trap” implies something with it’s name.

http://wiki.guildwars2.com/wiki/List_of_downed_skills

Guardians and Rangers have powerful heals that are easily capable of self revive, as well as powerful disables. Warriors can get up and fight normally. Thieves have two powerful escape skills. Mesmers have two clone skills that can distract or even kill the enemy. Necros have Fear and a skill that damages enemies around them. Elementalists have an escape skill and an immobilize.

Those are all incredibly useful. Engineers got a skill that pulls the enemy to them, and a skill that’s only as useful as the 2 skill for Guardians.

Also Necro #1 downed actually heals them

WTF NECRO COMBO FINISHERS???

in Necromancer

Posted by: FlamingForce.6389

FlamingForce.6389

Lack of damage?

Who the kitten touched my post, kittenin mods around here.

(edited by FlamingForce.6389)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: FlamingForce.6389

FlamingForce.6389

Is Necro DPS going to be getting the nerf it deserves? Why in gods name did they actually get burning access?

Congrats Denial Esports for MLG victory!!

in PvP

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FlamingForce.6389

I think Nonstop Nonsense would’ve knocked em out if it weren’t for that unfortunate DC tho.

[tPvP] Five Gauge Chaith's Power Control

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

How the hell do you win with a combo that relies on magnet? I can do the rotation just fine but magnet is way too predictable to be relied on imo.

GW2 PvP too hard for MMORPG folks

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

That’s the kind of attitude that leads to stagnation in a genre.

Plenty of ways to play this game faceroll style tbh.

[tPvP] Five Gauge Chaith's Power Control

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Oooh something new, time to try it. Many thanks!

Engineer Changes in the last 5 months....

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

We wanted stability so they gave us this http://wiki.guildwars2.com/wiki/Rumble and removed the only good stunbreaker we have so yay fun.

Why does ANet allow 5v4 matches to start?

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Huge waiting times and a dead scene sounds like the current state of pvp, atleast that way the few matches you get will be a bit more pleasant, you could just put a 10-character limit on the list or something.

Wasn’t aware of the WoW system tho, sounds like it works fine.

Why does ANet allow 5v4 matches to start?

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

And how exactly will this reporting tool not get abused?
I’d rather get a personal blacklist to keep me from getting put into teams with certain players.

A Game Isn't Built in a Day

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Not this high-horse idiocy again.

Very constructive of you.

About as constructive as yet another one of these threads, don’t get kitteny.

Except my post is constructive, and states exactly what I want done. It gets to the point, it gives feedback that can be taken positively or negatively. You choose to take it negatively, get up in arms, and start trolling. What does this mean? It means you’re part of the problem, and not the solution.

Congratulations on being a worthless imbecile!

I’ll take that as a frustrated outing of defeat.

A Game Isn't Built in a Day

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Not this high-horse idiocy again.

Very constructive of you.

About as constructive as yet another one of these threads, I’m just putting the correct amount of effort into these posts.

(edited by FlamingForce.6389)

A Game Isn't Built in a Day

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Not this high-horse idiocy again.

How to improve PvP?

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

6. Lock tournamentQ to all players below rank 10 or something, if you want to get into PvP then that’s cool but please don’t jump your inexperienced kitten into the tournamentQ first thing. L2P a little bit at the hotjoins first.

Option to surrender

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Yes yes yes yes +100

Elementalist/Ranger/Engi easier to play.

in PvP

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FlamingForce.6389

lmao Ranger hard to play
hahahahaha

transmute needs to go

in PvP

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FlamingForce.6389

Necro’s deserve every bit of RNG hate tho :P

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

I can’t help but feel dirty playing anything else, it’s too mindnumbing and easy.

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

And yet guardians are so easy to get rid off lol

Y is PvP so bad so long?

in PvP

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They kicked people from alpha for critique? Lol, I knew Anet was bad but THIS bad?

Engie a Button Mash Profession?

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

If a thief starts talking about skill to you, you block him.

ESL Final Twitch Views

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

About 2 hours after clicking that link and I’m still snickering when I think about it.

Upcoming Larcenours Stike

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Lolno.

Kit switching deals confusion damage?

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Oohh….you mean it deals confusion damage to us. Right. Well….didn’t we know that already? I mean toggling a kit on or off is technically a utility skill.

Dropping a bundle = utility skill? :P

Kit switching deals confusion damage?

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Wait, what? How does kit swapping do this?

Equipping and de-equipping does confusion damage.

I’m assuming that is when you use a certain run set, yes? Because I haven’t noticed it doing that…ever.

Eh I’m using nightmare runes and killed a mesmer, was spamming kit switch after he died and the lingering confusion damaged me every switch.

Kit switching deals confusion damage?

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Wait, what? How does kit swapping do this?

Equipping and de-equipping does confusion damage.

Kit switching deals confusion damage?

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Seems a little overkill to me, maybe confusion is just too good as it is at the moment but that damage really adds up quickly compared to other classes, is this intended?

Ranger the weakest class

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Ranger has few (I think maybe 3) playable builds and every one of them is based on conditions. I know you can say there are Power builds but in PVP they are not so viable. I run a “tanky” power build and most of thiefs and necros kill me at sight

You say 3 builds like the other classes have more, 3 is alot in today’s meta.

What new spells do U want in the big update

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

NEW spells? They haven’t even fixed half of the ones we have now.

Are they kittening kidding me, new spells.

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

The 3 different game types and splitting skills. Splitting skills between all 3 of our game types (PvE, PvP, WvW) is very costly – it takes more time to split the skills, and then upkeep the split skills. Instead of upkeeping 1 version of a skill, whenever you make future changes, you now have to make sure all 3 are appropriately balanced for their respective game types. This is very powerful, and something we did in GW1 when we felt we needed it. We just need to be careful not to do it too much, or it means the balance team is literally balancing 3 entire games. As Freamon (from “The Wire”, btw if you haven’t seen “The Wire”, stop whatever it is you’re doing and go watch it. Unless you’re giving birth. In that case…wait until you’re done, then watch it immediately afterwards. Oh, and get your new son/daughter to watch it when they’re old enough.) usually reminded the other members of the cast, “All the pieces matter.” The different pieces of GW2 all impact the other pieces, and it’s something we must always bear in mind.

Chap’s woefully ill-conceived attempt at a metaphor on why we don’t spilt all skills off the bat: Imagine you’re in school, and in order to make sure you learn languages at an even pace, you have to split everything you do into 3 languages. For me, let’s say it’s English, Japanese and Latin (No, Greek, I liked learning Greek more than Latin). You start off answering a question on a test in 3 different languages. You rock. But then you do it more and more often. For every note you take in a lecture, you have to write it in 3 different languages. For every paper you write, you have to write it in 3 languages. For all homework, you have to do it in 3 languages. Every test. Every quiz. It may seem small at first, but if you’re not careful, you’re doing three times the work as normal.

Whether you like it or not, you guys already have 3 different games. Each game type has a different structure, different rules, and different goals. I get where you’re going with your analogy, but it’s flawed. You aren’t answering the same question in three languages. You’re answering English questions in English, Japanese questions in Japanese, and Greek questions in Greek.

The way you’re doing it now, you have to come up with a fix for one game type that doesn’t effect the other two too badly. I would argue that it takes more work to do that than it does to split the skills and balance to solve issues unique to each game type. The upkeep shouldn’t be costly at all, you just don’t fix what isn’t broken. What could be more cost effective than that?

You can argue it’s different all you want to. But as the people actually DOING the work, you’re wrong. Nice theory crafting though!

We have 3 major factors impacting all work we do for balance: time, scope (the amount of balance work we have to do), and resources (in this case, available work hours). All 3 of these pull from a finite pool of resources, and all 3 have direct causal relationships. If you increase scope (do more splitting of skills), then you can increase scope. Period. This means you’re now putting more stress on the other 2 pieces of this puzzle: time and resources. You’ve made more work. So until we extend the normal day to 26 or 27 hours, or put more days in the year (which isn’t going to happen with the earth’s current distance from the sun and rotation) it’s simply not going to happen, or it’s going to degrade the quality of work you DO get out of your hours.

And it’s more work to balance the game types differently. It still takes time to implement those changes. It doesn’t save time just by not worrying about how the changes will impact the various game types.

Have you SEEN the way your balancing handiwork has shifted the metagame from bad to worse? The quality really can’t degrade much further.

Fix the game breaking nade BUG

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Doesn’t sound like a bug to me.

Favorite Streamer(s) in Guild Wars 2 PvP TV

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

I’ll watch as long as it’s not Arken streaming.

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

The 3 different game types and splitting skills. Splitting skills between all 3 of our game types (PvE, PvP, WvW) is very costly – it takes more time to split the skills, and then upkeep the split skills. Instead of upkeeping 1 version of a skill, whenever you make future changes, you now have to make sure all 3 are appropriately balanced for their respective game types. This is very powerful, and something we did in GW1 when we felt we needed it. We just need to be careful not to do it too much, or it means the balance team is literally balancing 3 entire games. As Freamon (from “The Wire”, btw if you haven’t seen “The Wire”, stop whatever it is you’re doing and go watch it. Unless you’re giving birth. In that case…wait until you’re done, then watch it immediately afterwards. Oh, and get your new son/daughter to watch it when they’re old enough.) usually reminded the other members of the cast, “All the pieces matter.” The different pieces of GW2 all impact the other pieces, and it’s something we must always bear in mind.

Chap’s woefully ill-conceived attempt at a metaphor on why we don’t spilt all skills off the bat: Imagine you’re in school, and in order to make sure you learn languages at an even pace, you have to split everything you do into 3 languages. For me, let’s say it’s English, Japanese and Latin (No, Greek, I liked learning Greek more than Latin). You start off answering a question on a test in 3 different languages. You rock. But then you do it more and more often. For every note you take in a lecture, you have to write it in 3 different languages. For every paper you write, you have to write it in 3 languages. For all homework, you have to do it in 3 languages. Every test. Every quiz. It may seem small at first, but if you’re not careful, you’re doing three times the work as normal.

I guess you should have thought of that before you split the game into 3 entirely different game modes that will undoubtedly require 3 different approaches in order to balance them.

Did PAX do more harm than good?

in PvP

Posted by: FlamingForce.6389

FlamingForce.6389

Perhaps having a terrible meta for months along with a tournament casted by people who were pretty much making fun of their own game was all a big conspiracy Anet cooked up in order to get rid of us nagging, non-profit pvp folks.

I’d put a Kappa face here if I could.

1 Vs 1 Build Help - Mesmers

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

If you’re not banning Moa in a 1v1 tourney you’re doing something very wrong.

Retaliation is a real handicap to our class

in Engineer

Posted by: FlamingForce.6389

FlamingForce.6389

Complaining about WvW zerg balance…Sigh

What is the world coming to.