Showing Posts For Kheo.2504:
A moment’s frustration should not be the basis for a game changing proposition.
Perhaps you misread my comment to say disable all NPCs as I fail to see the game changing nature of stopping the various npcs hogging space at the bank, or a bear shaman thinking I want to talk while using the MF.
No, it’s not a misinterpretation so much as it is an understanding in world design. Fewer characters rapidly makes cities look empty.
[Where’s the line? How many moments does it take to qualify? And who decides?
As the OP points out, these npcs don’t add anything to the game experience. At best, they are ineffective. At worst.. well, they’re downright annoying. One-line automatons don’t make for a living world, be they wandering or not. More violets, anyone?]
Aesthetics is everything. <3
What does that even mean…??
I assume he means that cities would be boring and lifeless without NPCs wandering around them.
I agree with your point, though I don’t think disabling them is the right way to fix it. Maybe just make them lower-priority to function-NPCs.
But aesthetics is everything. There’s a reason we’re playing Guild Wars 2 and not Progress Quest. Both are the same basic concept- hit button, watch numbers go up- but one is actually fun.
Opening the chest at the end triggers the credit for completing the jumping puzzle. If you didn’t open the chest, it didn’t register.
Aren’t the 80% of the base hairstyles that aren’t shaved enough for you?
I agree, I love the vertical travel! As soon as I got the gliding and bouncing mushrooms, the whole map opened up and it was amazing! Gliding around Tarir is awesome, and I’d love to see more vertical areas around Tyria. (I’m looking at you, Wizard’s Tower)
Nice to see a non-sarcastic, actually nice thread for once. A little appreciation goes a long way.
-Decide buying a precursor is too expensive
-Proceed to buy EVEN MORE GOLD’S worth of crafting goods instead of actually crafting them
-Complain on the forums
-???
-Get mocked for being selectively lazy
Last time i checked i payed for the expansion i didn’t get it for free. If someone in your family bought you the expansion, that doesn’t mean it was free. In fact i payed as if it were a full game not an expansion…..and it’s not even an expansion worth’s content all in all at this point. This putting aside how many things they’ve broken with their new systems.
So good job failing to read the actual post.
Thanks for the heads up, I got a little fed up with never seeing anything positive on these forums. Especially the really sarcastic threads.
Thank you ArenaNet for this amazing game.
I appreciate all the work you’ve put into making and maintaining it. I appreciate that there’s no subscription fee smothering my enjoyment. I loved all the free content you added over the first two years, AND the expansion you can pay to play if you want it.
Your biggest fault is being too generous and making all these guys think they deserve more free stuff than you’ve already given us.
Thank you.
(edited by Kheo.2504)
Amazingly, Guild Halls require a guild- rather than a treehouse meeting’s worth of people. If the Tanners’ Guild had opened up with 4 people back in the 1400s, they wouldn’t even be able to get a guild license. I accepted a long time ago that I would not get the Triple Trouble achievements solo, so I resorted to- shudder communicating with the other players. I recommend it, actually. It’s amazing how playing the ‘massively multiplayer’ aspect of this MMO makes it easier to achieve things in game.
I just wanted to thank ANet for creating this little ball of joy. Every scene with her is fantastic, she’s just so much fun in the middle of all the other deathly serious characters.
Can’t the quartz nodes randomly give 5 crystals per swing? Or even a charged one?
Are DH traps one shot type traps like the Ranger’s Spike Trap, or are they closer to persisting AoEs?
If the first one, you can ruin their day by just rolling into the trap, and it pops on nothing.
Otherwise, the usual Invuln cheese should still work. Which leaves Thieves at a disadvantage once again, but hey, they’re used to it.
What the title says. Just applying a single boon can completely shut down all of a player’s damage.
The physical equivalent would be Aegis, but that blocks a single attack. CC is blocked by stability, which blocks a single instance per stack. Resistance just nullifies the conditions completely. If it worked similarly to the other two, it would be more reasonable, and more rewarding to use it with good timing.
For example, you watch a ranger put down their spike trap: you pop resistance and walk onto it, negating 10,000 bleed damage.
Thoughts?
The area around the Shaman’s Rookery jumping puzzle in Wayfarer Foothills is unnaturally bright. This includes the inside of the cave as well.
I would counter with
“What’s with people lying around waiting for a rez for fifteen minutes in these maps?”
I’m not talking about being fully dead, just downed. If I’m lying in a pool of wyvern acid, I’m not expecting to get rezzed, I’m waypointing. But if somebody’s lying there tossing rocks at a Veteran hylek with 100k hp, it isn’t unreasonable to pick them up.
In the expansion maps, you will be downed a lot more than in the base game. And so you’ll need to be picked up a lot more, but nobody wants to stop and help you. So I complained about not getting rezzed after watching the 5th player run past me as I got shot to death by 20 of those projectile-evading hylek.
“What’s with players and never rezzing anybody in these maps?”
“if youre bad you shouldnt be here”
“stop being bad”
Isn’t it just good manners to rez somebody who is dying right next to you? And I don’t know what expansion this guy’s been playing, but people go down in these maps A LOT. It’s players like this that make me wish for open-world pvp.
I’d say Revenant or Daredevil.
Daredevil has access to shortbow and pistols if you want range, plus all the stealth and shadowsteps we all hate thieves for. Not to mention powerful physical abilities and an extra dodge roll.
As for revenant, staff offers a good mix of power and utility, with a little bit of everything. Hammer is a nice ranged weapon to carry around, though a bit slow.
There are things practice and learning cannot fix.
I mean, yeah. Obviously. If you’re playing the game with only one arm, for example, raids may not be for you.
If your laptop would serve better as a panini press, raids may not be for you.
If you become frustrated after a single death and leave an area, raids may not be for you.
Not every feature Anet puts in the game is for everyone. If you try to please everybody, you end up with a mediocre, genre-confused mess like ESO.
The Pit fighter heavy armour top also make the chest of feme-asura fully visible. But it’s quite clear from both that Asura do not have breasts at all, not even vestigial nipples, they wouldn’t feel any shame about it. It’s also fueled my belief that Asura are marsupials and have a pouch.
I’ve been working under the impression that they were lizard-rabbit hybrids.
https://wiki.guildwars2.com/wiki/Mystic_Forge#Ascended_equipment_stat_change
This is basically why they introduced this recipe. You can change stats for very little investment.
Nothing little about it. “All upgrade components slotted in the equipment will be destroyed in the process.”
https://wiki.guildwars2.com/wiki/Upgrade_Extractor
$20 and problem solved!
You are making my point for me, $20 for 6 pc. of armor plus about 8 Ascended weapons is $280!!
A little too well, it would seem. Maybe actually research things before you go and argue about them, eh? Each Extractor is 250 gems, or ~3 dollars. Orrrr, you could just go through the same process you did the first time to get your obligatory runes of strength and sigils of blooslust, because that’s obviously the only thing you could possibly run because BUILD VARIETY.
There’s the Duelist armor for mediums. The shirt is long, but it’s long EVENLY. So less of a case of buttflaps and more waistflaps.
I’ve seen several suggestions for whips, but only because people want to create a dominatrix mesmer.
I think they have most niches covered though. Flails can’t do much more than a mace, a battleaxe is similar to hammers, lances aren’t much good without a mount, etc.
My personal vote goes to Polearms, but it seems they’ve got that style covered with the Revenant and Daredevil taking up staff.
Hitting keys on my keyboard. Clicking with my mouse. Breathing. You know, even existing may be a reminder that I don’t live in a video game.
I don’t think they’re hard, but Obsidian Sanctum and Drydock Scratch are INFURIATING.
“Options” my kitten . Why would anyone play Elementalist with a build that isn’t Celestial D/D? Everyone knows it’s broken, everyone knows it fills every role simultaneously. Honestly, I’m just impressed they even gave Ele an elite spec at all, considering that nobody would use it regardless of what it is, because D/D will always be better.
Being stunned for 2 seconds by an enemy that came out of nowhere and then bleeding to death while they shadowstep away limits MY options too. I think stealth needs a bit of a hit. If a reliable reveal skill that people actually want to use is on the way, I’ll welcome it.
Now I’ll have to think about when I engage as a steath thief, rather than just seeing one person by themself and slowly chipping them down.
The largest issue I have with Daredevil so far is staff skill 2. It always carries you forward in the direction you’re facing, like Warrior greatsword 3, but is activated like Warrior greatsword 5 without an enemy targeted, where you charge past.
It’d feel a bit better to use if it automatically went in the direction of your targeted enemy.
By just stats, Vitality is the counter to Condition Damage.
However, it always helps to have light fields and projectile finishers. Something like Engie mortar is great for this.
Dragonbrand is neatly unified under our global irritation with Darkhaven poke crews, because we’re up against Darkhaven literally every week for months at a time.
As for our most infamous feature, the massive SEA crew stealing everything while the rest of the world sleeps, I have no idea.
As far as I can tell, stances have no downside.
No cast time, no way of being removed, no reduction to other stats in exchange for your immortality, it’s ridiculous.
For example, the Guardian ELITE skill, Renewed Focus, gives 3 seconds of invulnerability while channeling and takes virtues off cooldown, but prevents capturing points.
The Warrior utility skill, Endure Pain, gives 4 seconds of invulnerability, is a stun-break, and doesn’t prevent capture contribution. This invulnerability can be stretched to 7 seconds by activating Defiant Stance as soon as Endure Pain wears off, still not preventing capture and still not removable.
How is this fair in any way?
I can’t think of a cheaper- sorry, more practical build than the “full damage, yet still godly survivability thanks to the cheapness of stances” one that’s been running for a while.
Hmm. Yeah, can’t see how BECOMING A LIVING FIRE FIELD MIGHTMIGHTMIGHT would be of any help to power builds.
GG Anet.
“Condi builds require no brainpower”
In a sense, yes. As a trap/torch Ranger, I require my opponent to have zero brainpower to defeat them. They need to stand still in the middle of my bonfire swinging their GS at me until they burn to death.
So yeah.
Swiftness is not “effortless to maintain” as you make it out to be. Unless you’re doing pure exploration and nothing else, I doubt you would have your build set up to grant perma-swiftness.
As you said earlier, there are 5 desirable things in a build: damage, CC, mobility, a heal, and a way to avoid damage
As an example, let’s use a Ranger. To gain perma-swiftness on a Ranger, you would need Warhorn offhand and the trait that grants swiftness when using shouts. To get permanent swiftness, you would need at least 3 shouts in your build, along with warhorn. This takes away 5 ability slots that you would normally use to meet your ideal 5 functions.
So how is this “zero opportunity cost” as you described it earlier? The Ranger gives up their ability to use longbow and greatsword, powerful dps weapons. They can’t use Torch or Dagger, ideal for Condition builds. No traps, no survival builds, no spirits. All to maintain perma-swiftness.
Maybe you’re used to playing Elementalist, which is the only one I can see it being effortless on as you have access to TWENTY weapon skills to cover your 5 ideal functions, but other than that, there is opportunity cost EVERYWHERE.
I’m happy with the movement speed. The only place it’s really a burden is WvW, as you run back to an objective on the other side of the map. Otherwise, you really don’t have to travel long enough for the swiftness to make a difference or not.
As for you feeling that movement is too slow in general, you can just spec yourself to have the +25% speed at all times and give up your 6 rune slots/1 ability slot.
I think it would be really convenient to have the available WvW Daily Achievements displayed somewhere in the WvW Window, rather than having to dig through the Hero panel before jumping into WvW.
Could this be a possible consideration for future updates? Maybe the PvP ones could get similar treatment.
Perhaps you could move the “removing the freedom to choose” line away from the “I got a new weapon to choose” line. It makes it look like you have no idea what “freedom to choose” means if you leave it there.
Revenant was a ton of fun to try out, specifically Staff and the Mace/Axe sets. Each of the 4 legends feels unique enough to not overlap with eachother, or even with the Elementalists’ attunements.
Verdant Brink brought more mobs that require thought, like Dry Top and Silverwastes did. I really enjoy having to change strategies for each type, rather than just running in and popping my combo then continuing on my merry way. Stoneheads and Smokescales in particular were very well designed.
Dragonhunter’s Longbow feels great, despite how slow longbows tend to feel. The empowered Virtues are all useful and provide interesting options when your skills are on cooldown. I couldn’t get traps to work with my build, but I was running the default Celestial gear, so not a great foundation to critique.
Overall, the BWE was a blast, and really gave me a lot to look forward to for HoT. Thanks for letting us play!
After playing a bit with my beta character in Verdant Brink, I switched back to my normal characters and received this chest upon logging in, with a ??? item inside.
Yup, I ran into something similar. I received bonus chests after logging into my non-beta character, which contained a ??? item, but were titled with what looked like a serial number rather than a standard name.
Mmhm, the Mystic Forge is just about the only way to get rid of most of them, like the others said.
Also keep in mind that the OP is referring to weapon swaps outside of combat.
You mean going into your inventory and clicking a weapon twice? That kind of weapon swap?
Only Arenanet could know the true purpose for making the new “Lion’s Arch” an artless boring an expansive swath of concrete, the likes of which will probably be forgotten.
I don’t see the reasoning. Guild Wars 2 already had several cities that looked just like new “Lion’s Arch.”
“Several cities” you say? Yup. All that stucco facing in the Black Citadel and Rata Sum is SO overdone. Not to mention the sea-animal shaped palaces in Divinity’s Reach and the Grove. Ebonhawke maybe counts as a city, and I can see the resemblance there as well. That’s like, maybe 4 out of the 5 other cities in the game! DEFINITELY qualifies for “several.” [SARCASM]
Just boost your healing power. That IS a gear stat, just one that nobody uses because they can’t be bothered to give up their own damage.
SW been there for a long time, people know what to do.
Tell that to the people that hack at Tequatl’s feet for the first 5 minutes of the fight.
Why are MMO communities always calling for the end of the world? Seriously, would it hurt to have even a shred of faith that A-Net cares about the player experience? Remember when they swapped Trait systems last time? How all your characters kept the traits they had access to unlocked? And DIDN’T have to unlock all of them again? This is the EXACT same situation.
I personally think it looks pretty cool.
Honestly, I’m just excited to see bows on more classes, but hey. No need to be so kitten it already. Who’s to say Guardians are supposed to be tanky, hammer-wielding knights? Obviously ANet thought they could work as a back-line support class, and what do you know, now they have the option to play as a back-line support class. That doesn’t mean you have to play them this way either.
It’s not like this is League of Legends, we’re actually allowed to have fun here.
When a Sea Turtle is selected, its portrait that is displayed next to its health bar appears upside-down and backwards.
A minor bug, just thought it should be mentioned