Showing Posts For Kronosfear.7548:

Engis Role in a zerg?

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

I enjoy spamming nades from walls, or just well behind the zerg fights.

When I play my engie (main), I am able to play the role of the guy who does not want to charge in and die (a stark contrast from my warrior, but that’s another story in another forum).

It’s more of raining pressure on them than anything else, since I can easily and repeatedly unload conditions on the opposing zerg. Switching to my pistol/shield and I can fight in smaller battles and retain the condition pressure that the engineers are (somewhat) good at.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

In Defense of the Mace: Why it's Fine as is

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Now can you please apologize to our community for spamming our forums for the last few days?

Aren’t we getting a bit ahead of ourselves here?

If it turns out I’m right, and it’s indeed it is OP, will I be receiving an apology from the warrior forum? Dwell on that a bit and then you’ll see why it’s unreasonable to expect an apology from me.

You’re hoping to get apology over the INTERNET? What kittening rock have I been living under in?

Do analyze what’s being asked of you: Apology for raining yourself on the warrior forums and effectively forcing your thoughts on the people in it.

You’re not being criticized for being right or wrong ( -scoff- who would even admit to that? Dis is teh internetzzz lawlz), but for kittening out the rest of the people here when you’re clearly not wanted around.

Also, 100b rework: I finally submit to all proposed changes. I’ll probably browse some more of them since they’re fun to read.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Hate the direction warriors going for

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

^I agree with you. That’s why I said in a vacuum situation where in the Greatsword is used as it is intended by the design. But in all others I recognize and agree with.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Warrior GS build?

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Anything would work for you in PvE. You can have another ranged weapon to help you out for pesky ranged mobs that put you in combat mode (and therefor make you miss that coveted jump). I hear several dungeons have these situations, so best have it in hand.

You can try any other weapon you desire on the Golems in the PvP area. It may give you an idea on what works out for you before buying actual PvE gear.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Hate the direction warriors going for

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

This is bad.

Let’s analyze the concept of how greatsword deals damage:

Forceful Greatsword
*Gain might on a critical hit with a greatsword or spear. Greatsword and spear skill [sic] recharge 20% faster.

And to a lesser extent:
Precise Strikes – 33% chance to cause bleeding on critical hits.
Attack of Opportunity – Increases damage to bleeding foes by 10%

I may have missed out a few things, but these traits are what Greatsword benefits from the most. And all of these is fueled by (tadaaaa!):

Arcing Slice
*Strike your foe with an uppercut and gain fury.

Now, let’s put our dear warrior in a vacuum situation wherein he uses the Greatsword according to it’s intended concept. He rushes in, performs Arcing Slice, lands whatever else he needs and then loads on the Hundred Blades. With each succeeding hit, we gain might and the opponent gains bleeding, culminating in that final, stronger hit that what attracted most of us into rolling a greatsword warrior (You gotta admit it looks cool.)

So, with that, we can draw the conclusion that Greatsword is not intended for a 1-hit burst like Axe’s or Rifle’s, but a series of hits designed to make us more dangerous the longer the fight takes place. May I remind you of those sword fights in animes you gawk and stare at when you were a kid? That’s how they wanted it to be, all that rushing and darting around; rapid strikes here and there; all that jazz.

I’m not against changes to greatsword, but to change how it works into something else kinda kills the point of wielding a greatsword in the first place when warriors have some other weapon sets that do the same (or better) as the desired greatsword changes (Arcing Slice to hit as hard as Eviscerate; Rush being able to CC like some other skill that we currently have; and even Hundred Blades rooting the intended target like a stronger, OP Flurry are the few examples that kill the Greatsword concept).

Also

This really is a non-issue people chose to setup 100 blades with mace because it works so why not? If 100 blades is changed to whatever will that make every other weapon better and open up build diversity? No it will just mean 100 blades is changed that’s all. If its changed for the worse it won’t affect how good or bad the other weapons are it will just effect 100 blades and people will still take GS for mobility regardless.

I agree with you, sir. The changes that are being asked in the OP does not have enough magnitude to affect the perceived direction warriors are going for.

Edit: emphasised the vacuum situation, meaning a place where all goes well for a greatsword user. Cheers

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

(edited by Kronosfear.7548)

Elixir H suggestions

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

Doesn’t runspeed inherently reduce damage taken by allowing to disengage from combat?

He has a point there. But I suppose with the abundance of swiftness bestowed on engineers we find it too much to have another elixir randomly giving us more of it.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Condition on Final Thurst ?

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

What’s your other weapon? Longbow? Rifle?

Finishing someone with Final Thrust? Don’t go full condition spec on a class which has most of its mechanics work around physical attacks.

It is intended that the conditions warriors inflict be an enhancement to these attacks. Longbow traits, 25-point Arms trait

Instead of asking for a change, work around the class design and don’t force it into something it’s not intended to be.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Condition on Final Thurst ?

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

No.

It’s called the Final Thrust for a reason…

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

sPvPers crying about Warrior CC..

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

must be necro’s…

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

new Engi

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

I didn’t know there was a “high-end PvE”.

Oh, you mean high level fractals. Cool.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Mesmer - Mouse

in Mesmer

Posted by: Kronosfear.7548

Kronosfear.7548

Razer Naga Molten for me. At first it felt awkward but after getting used to it I’m feeling very comfortable.

Since you asked about set-ups (you may have to view a model of a razer naga as you read this), I place the profession mechanic f2-f4 side by side in the mouse buttons specifically button 1, 4 and 7, since they are the ones on longer CDs and therefore has no need being in a more welcoming position.

Beside the left mouse button the Razer naga has additional 2 more buttons. I’ll name the foremost as button A and the nearer to you as button B. Button A I designated it as my heal skill, accessible by my right forefinger at all times, button B is the f1 skill mechanic, since having a low CD merits it this spot, letting my forefinger have some share of the load. The scroll button is my weapon swap tool.

Then for the weapon skills. Buttons 2, 3, 6 and 9 are for weapon skills 2, 3, 4 and 5 respectively, having been arranged so that the shorter CDs are more comfortable to the thumb, while the higher CDs require the ocassional effort of thumb reaching.

Button 12 is where I designated my elite skill, since it is usually the one with the highest CD and therefore merits the spot where my thumb would require the most effort to reach. The rest of the buttons are for the utilities, which only a few have lower CDs than that of weapon skills.

Spacebar is for my autoattack. Left Alt is the jump button. Rest go unchanged. This let’s my WASD and QE get more attention now that I don’t have to flip a finger every now and then to the default skill 1 key.

This setup lets me have my left hand focus on mobility, and my right hand focus on the skills. Do note that Naga Mouses have a trainer stickers which you can attach to select buttons so as to memorize the locations of your key bindings (they are designed to fall off after some days of playing).

And turn off the mouse lights when you play. It gets hot. Just turn it on when impressing chicks lol.

I hope it helps..

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Need help learning and lvling

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

There’s the growing flamethrower build. You might want to look at the forums for this one. Good for leveling IMO because of it’s AOE, but has camera angle bugs causing it to miss 90% of the time.

I don’t recall hearing anything about the FT miss issue recently. I was under the impression it was largely fixed. Even more so if you don’t use automatic targeting and use your mouse to aim.

They fixed that? I’m still getting the iconic “miss miss miss miss miss” taunting messages (in candidate trials I switched to FT since my pride as an engie won’t let me pick the other flamethrowers available in the instance). I’ll probably need to l2p flamethrowers again to check on this. Thanks.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Arcing Slice, Hundred Blades as a Burst Skill

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

I’d rather increase Bull’s Charge knockdown duration, and have Rush function like that Risen Abomination (clocked at 3-4 knockbacks in PvE), with a chain skill enabling me to stop whenever I want. Them stunbreakers would be gone and I’ll probably let my 100b fly off with that.

I’m actually uncomfortable of removing 100b, since, well, it looks nice. I mean that’s why newbies rolled a GS warrior anyway.

But that’s just me.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Need help learning and lvling

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

Maybe I can help. I have engie as a main, with alt char of warrior (which used to be good only for PvE but unexpectedly got some love) and a necro (D/D Power build, so I’m not really whining as much as the next necro). Also has a mesmer, and currenly leveling a guardian, but that’s not the point.

So, to start off, welcome to being an engineer, thematically designed as some sort of clunky mad scientists who rely on RNG Elixirs and hope the much needed boon/effect will pop out. You can look through all the builds that we have here and tweak accordingly.

There’s the grenadier, who stays back in WvW spamming 1 button and causing much discomfort after prolonged playing.

There’s rifle builds that play on the… shotgun-like mechanics unlike warrior rifle. Useful in making hard jumps in PvE and surprising melee enemies in other modes.

There’s the growing flamethrower build. You might want to look at the forums for this one. Good for leveling IMO because of it’s AOE, but has camera angle bugs causing it to miss 90% of the time.

Turrets act as mini – and slightly ineffective – shields from low level aggro, but some of them can be used for competitive play after some practice.

Gadgets? Not so much. We’re proud to be the only class that can fly, though.

So yeah, the theme is fun. Just play around with things after browsing through the forums and you’ll find what works for you. Cheers.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Necromancer's only defense!

in Necromancer

Posted by: Kronosfear.7548

Kronosfear.7548

This just shows us how horrible Anet as a balance team… Why don’t they just remove all classes, but warrior so everyone has to play one? Lets admit it, everyone has a warrior anyways.

It’s not like Anet cares about any other professions aswell

Complaining about a warrior… heh.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Necromancer's only defense!

in Necromancer

Posted by: Kronosfear.7548

Kronosfear.7548

I sure wish we had the ability to -1 votes for stupid dev’s posts.

Let’s test it on yours, then.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Kronosfear.7548

Kronosfear.7548

Oh let’s be honest: Half of you wouldn’t have rolled a necro if it wasn’t for the buffs back then. You know, those condi-fearmancer builds the cool guys have been running with.

Not that it matters to me.

Hint: D/D Necro Power builds for the win!

I haven’t changed my build in last 7 months.
And what’s the point of d/d necro with thieves and warriors around? Melee attack on a single target, what a joke.

Maybe I don’t want to roll a thief. Maybe my warrior is themed differently.

Maybe I don’t want to follow those popular builds since everyone’s doing it, which doesn’t sound fun.

Don’t knock it till you try it.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Kronosfear.7548

Kronosfear.7548

Oh let’s be honest: Half of you wouldn’t have rolled a necro if it wasn’t for the buffs back then. You know, those condi-fearmancer builds the cool guys have been running with.

Not that it matters to me.

Hint: D/D Necro Power builds for the win!

Actually I doubt FotM necro’s post much on these forums. Most people who care about a class being nerfed care because its their main or they have been playing it for a long time.

Anyway i dont think the changes are unfair for pvp, i do however think they are completely over the top for pve. I dont understand why Anet said they would split pve and pvp and they havent done it for anything that it really should of been done on.

I agree. My necro is a little happy since she does have some hope with her Fear skills since it is no longer reduced by stun-reducing buffs/items (Melandru Runes). Other than that, my build is fine.

But exploring PvE is a little hard now because (however minor most people think) we are no longer good at taking fall damage lol. I take issue here since it’s my necro who has the highest % of map completion among my alts.

Besides, a minor reason why I’m here is because some necro guys have been posting in the warrior forums (I have a warrior alt). The general mood is that it is laughable that other classes would complain about warriors. It’s like asking sympathy from a cripple because you stubbed your pinky toe.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Kronosfear.7548

Kronosfear.7548

Oh let’s be honest: Half of you wouldn’t have rolled a necro if it wasn’t for the buffs back then. You know, those condi-fearmancer builds the cool guys have been running with.

Not that it matters to me.

Hint: D/D Necro Power builds for the win!

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Yay warrior buffs

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Any other class complaining on the warrior forum about their own viability is just funny.

LOOOOOL!!

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Adnul Irongut

in Guild Wars 2 Discussion

Posted by: Kronosfear.7548

Kronosfear.7548

What you need, and I think this would work for everyone else, is an after event where in this norn gets angry for losing.

NOW you’d have a chance to pummel his face after all that effort you pulled off just to beat him. Vent it aaaaall out.

Anger management, people. That’s what this thread is about.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Bot Hot Spots

in Account & Technical Support

Posted by: Kronosfear.7548

Kronosfear.7548

Henge of Denravi server
Cursed Shore / The Artesian Waters
5th July 2013, 4:02 A.M. In-game time / 7:02 UTC+8 P.M.

Please be adviced and look into it. It’s a group of 4 people belonging to a single guild.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Idea for warrior: 3 weapon sets?

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Here’s what would happen:

Attachments:

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

7/5 NSP/IoJ/HoD

in Match-ups

Posted by: Kronosfear.7548

Kronosfear.7548

My server’s kitten is thicker and way more pleasing useful that your server’s kitten

Chode… Needlekittens for the win!

I was innocently talking about cats…

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

7/5 NSP/IoJ/HoD

in Match-ups

Posted by: Kronosfear.7548

Kronosfear.7548

My server’s kitten is thicker and way more pleasing useful that your server’s kitten

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Did warrior get buffed for running away?

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Simple answer is no no buffs to mobility. Warrior can not out run a thief unless they run S/X in both weapon sets.

For any warrior who think they are the ultra mobile elite.a a good thief will have shadowstep and bow or dagger. Factually if a thief just want to keep up with you its entirely possible because they have the gap closing mobility to do it no matter your set. There is no way around it. If you ran fro ma thief and got OOC the thief either blew their cool downs and you didn’t or they simply sucked.

While Warriors need Sword and GS with perma swiftness to outrun a thief, they can very much do so.

Sigh..

Bull’s Charge = 900 Rush 1,200 Savage Leap = 900 Whirlwind Attack =450

Total distance = 3,450
Total application time = 4 seconds

Shadowstep = 1.200 steal = 900 Infiltrator’s Arrow x 2= 1,800

Total distance = 3,900
Total activation time = Anywhere from 1 second to to 3 seconds Fast cast ground target could theoretically make it nearly instantaneous.

Warrior’s Stomp = knockback 450 range

Total thief distance 3900 – 450 = 3450 Range = Warrior
.
.
.
I’m just kidding!!

Stomp animation is obvious anyway, so if people would still use this fact (which is irrelevant, as pointed out – I’m not even contradicting the above quoted statement) I say let it down. It wouldn’t matter to anyone as long as both players would do their best.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

7/5 NSP/IoJ/HoD

in Match-ups

Posted by: Kronosfear.7548

Kronosfear.7548

Too many rams…

Shall I call out which particular HoD commander is fond of doing such things?

It’s also in Wild Creek yesterday :P

Attachments:

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

ANET: Is it just this we warriors need?

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Here, let me expound further: http://irowiki.org/wiki/Parry

Though blocks+attacks already exist in the warrior’s arsenal (as you just stated) so perhaps you’re asking for a buff for these skills?

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

ANET: Is it just this we warriors need?

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Yes I get yours, and I get your confusion: I was pertaining to the other idea of stackable aegis, which you obviously did not present, removing the need to assume that I’m confused, so cheers. Are we clear now?

I sorta remember that with Ragnarok (ooooh high school nostalgia). The parry system of one class back then (Lord Knight, I believe) was fine. Something like a given chance to block an attack while wielding a two handed sword and send a portion of the damage of that blocked attack right back. Perhaps this is your inspiration? Then again maybe not.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

ANET: Is it just this we warriors need?

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

I’d rather have the warrior be feared more because of its skills. Putting blocks, protections, and all that glitter and we have a guardian.

I’d say put out another condition caused by our burst skills (something I’ve been thinking about). Since burst is, in way, shape or form, what defines warrior, I thought I’d work around it. It could be either one of the following, subjected to balance. For those who’ve taken interest, I’d put out names for each for ease of discussion.

a. Shaken: An irremovable slow effect. 50% or something slow for a few seconds, whatever seems not too OP for you.
b. Panic: When target’s HP is below a certain HP threshold and is hit by a burst skill, the duration of its skills’ cooldown is increased by a given rate. Irremovable.
c. Falter: After being hit by a burst skill, affected enemies have their next outgoing attacks miss/reduced damage. Also irremovable until performing the attack that would hit under normal circumstances.

Well that’s just me. I’m still having fun with my warrior at the moment, so I’m not really calling for something more, and all these things I’ve suggested need not be taken seriously and perhaps just more of wishful thinking.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

How long until warrior nerfs?

in Elementalist

Posted by: Kronosfear.7548

Kronosfear.7548

Badly structured argument by OP.

It’s almost laughable that an ele would complain about a warrior he can’t catch.

I mean if my enemy would run away I’d say cheers for me since I sent him away and couldn’t manage to fight toe-to-toe with me.

But noooooooooooo!

Someone just had to satisfy their need to pound that hunk of armor.

This thread might get locked down since it’s not even putting out a constructive, worthy discussion, which is good.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Cleansing Ire is actually trolling

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Well how would you do it, then?

Make it so that if I would be able to remove blind before its duration expires (auto-attack, condition remove, etc.), I would be immune from further application of blinds for a set of given time (whatever works for you as per your balance concerns i.e. 1 second)

It won’t look OP imo since I’d probably swing wildly first before using my Earthshaker, which in the given time frame anything could happen.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Seriously how is this being ignored

in WvW

Posted by: Kronosfear.7548

Kronosfear.7548

Ignore OP.

He’s been posting stuff about classes that he hates a lot right now. Few posts below you’ll see him accusing of a thief of hacking (something about going 6 consecutive dodges and long stealths and stuff we all know thieves are capable of without hacking).

And man up. A few eles got away and you all lose your minds?

Get out of WvW. The time you spent crying for that prey that got away (because of the inherent theme of the class) ain’t exactly putting up higher scores for your server.

Less whining, more pew pew.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Removing Conditions with Burst Abilities

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Two cents here about torment:

One: Putting it on a mesmer is (what I see it) Anet’s way of apologizing for destroying the confusion build of the class, (which was a staple in the mesmer’s design thanks to F2 shatter) all because people couldn’t learn how to stop auto-attacking. I’d even consider it fair if engineers would get access to the condition.

Two: I don’t really see the point in putting it on thieves (we all know they are just a class for trolling), but torment is not really much of a big issue for us since we do have next to highest HP (outshined by necro and its death shroud). Heck it’s the slows that punish my warrior down, even with Dogged March as a staple.

I’m fine with torment. It won’t make much of a difference (I’m sure it won’t tick as strong as burning, because every warrior would throw his keyboard at his monitor in rage if it would be true) because all I’m concerned about is getting close to my enemy and stick to his face as well as I can and kill him as quick as I can. And, depending on the mechanics implemented, those additional condition removal may help me with achieving just that.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

PLEASE fix the grenade kit

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

What “1” button?

I use space bar.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Why engi carry a pistol worse than a thief?

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

Why cry about pistol when you can throw a grenade? xD

Kidding aside, come on. Is Pistol 1 engi really a concern? You’ve probably read the WvW forums and how they rage against zergs with members that spam the 1 button.

This is not us. Engineers are among the professions that push many buttons as quick and timely as possible to make the most out of the class.

We don’t have signets, so we scoff that signet warrior to the ground using the rest of our skills, not just pistol 1. We don’t have the thief’s speed, but we do have the fun of watching his bullets fly back at him, or see him literally shocked as he stabs us with our shield up and electrified. We don’t have weapon swap, but we have kits that work as well anyway. With the obvious exception of our elite skills save Supply crates, everything about the engineer requires you to be precise in order to play the class as efficient as possible.

So lay off that 1 button for now. You have a whole array of skills to burn with.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

(edited by Kronosfear.7548)

New Items on Asura [Dragon Holo wings]

in Asura

Posted by: Kronosfear.7548

Kronosfear.7548

Here you go.

I wish we can tweak with the colors a little so that I can make it suit my toon’s current color scheme.

And in case it bothered anyone, I was aiming for the concept of some sort of asuran outcast while retaining its roots, hence I avoided T3 Heavy Asura cultural armor while wearing the glyphic asuran greatsword.

Attachments:

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

(edited by Kronosfear.7548)

9/10 All day still no fix

in Dragon Bash

Posted by: Kronosfear.7548

Kronosfear.7548

I agree with the lopsided thingy.

It doesn’t look too well on an asura either. Something about being placed too low from where “wings” should sprout.

And I wish it can come with colors other than bluish-thingy, since currently it sorta messes up others like me who wanted to have a certain color scheme for their toon.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

There are no effigies in Bloodtide Coast

in Dragon Bash

Posted by: Kronosfear.7548

Kronosfear.7548

“Completely” is an overstatement, since they didn’t say ALL explorable areas leading to Lion’s Arch.

Now if you’ll excuse the rest of us, we have some dancing and burning to do.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

There are no effigies in Bloodtide Coast

in Dragon Bash

Posted by: Kronosfear.7548

Kronosfear.7548

https://www.guildwars2.com/en/news/a-guide-to-dragon-bash-part-two/

Might want to read a little before starting a thread

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Fireworks Thread - Overflow and Achievement issues

in Dragon Bash

Posted by: Kronosfear.7548

Kronosfear.7548

If I had to choose one thing ArenaNet’s never been that great at, it’s responding to queries on it’s own forums.

Try playing Diablo 3 and voice out your concerns in their forums. You’ll soon see Anet as a merciful god.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Eliminating Zergs and imbalances.

in WvW

Posted by: Kronosfear.7548

Kronosfear.7548

This is just dum. I’m running around in sad Zerg, nobody seems to be getting any enjoyment, we just got annihilated by their Zerg. It’s just silly now. I see it as a system what needs tweaking, badly. I’m sorry but nobody enjoys this they’re just lying to themselves!!.

I like running in zergs.
I also like running solo or in a small 5-8 man groups.

I equally like them both. Which helps me because while my server sleeps off, those who are left awake spend the time either keeping up the defenses, giving hell to the opposing night zerg, and just annoying them like crazy, knowing full well a handful of guys can’t beat back a zerg.

But when our server wakes up, we get riled up and join then. There’s that satisfaction that you helped out and tried to take care of things while they’re away and sleeping. Heck it even brings smiles when some grateful commander acknowledges and thanks those few who stayed awake and did their best holding out.

And it’s silly when you say stuff like “nobody enjoys this they’re just lying to themselves” when we have a bunch of people here arguing for the zerg’s sake. A zerg is akin to a server unity, whether you look at it negatively. There’s a common goal, and people banded up to reach that goal. It’s the only place you get to see a server standing up together, both zergs and small strike teams alike.

So be careful with those tweaks you suggest (half of which I see is destructive to WvW fights, except the idea of hiding the outmanned buff as I agree with it and that it makes sense anyway), you might end up disappointing a lot more people than you seem to claim.

“Nobody enjoys this…” Quit speaking out for everyone.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

(edited by Kronosfear.7548)

Fix Scope or remove it

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

Alright. Scope works, but not as we thought it should. Mostly due to the wording of the skill description. Which makes it look bad all the same.

So ANet, either change this:
“Gain 10% critical hit chance while standing still.”

To appear more like this.
“Gain 10% increase on your base critical hit chance while standing still.”
And tone it down to an adept trait.

And you’d have saved a whole lot of threads clamoring for your attention.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Charr, the second smartest race?

in Charr

Posted by: Kronosfear.7548

Kronosfear.7548

Beer!!!

I’d like to measure all of your so called intelligence in the honored Great Norn AleMoot!

To all Charr, please leave your explosives at the far side of Hoelbrak and your lighters at the other end.

To all Asura, please be reminded that replacing your blood with beer will not produce the similar effects of actual drinking.

We promise you that this research will yield exciting and unforgettable results!

For the Bear!

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

making Banners like Engi Kits-

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

Your damage would need to be reduced by 30% to compensate… Be careful what you wish for XD

I think the banners are a bit more akin to engineer turrets at the moment, in which case the banners are much more generous in allowing you to pick them up and move them. At any rate, that’s one of the tradeoffs of using banners… you get a nice passive buff, but you have to stay localized. If they were to be used in such a mobile fashion, they’d need a different tradeoff.

If it’s WvW you’re concerned about, I’ve found there’s no shortage of people willing to pick up your banners and run around with them (or sometimes off a cliff with them).

I dont see why damage would need to be nerfed 30%.

It’s an inside joke among the engineer forums stemming from a patch that allows sigils to work with kits, but nerfing the damage of grenade kit to compensate.

Concerning the OP. I like the idea. I feel I could work with this since I switch playstyles between engi and warrior. In-game, instead of playing the long summoning animation, let it just appear semi-instantly in your hands.

To tweak it a bit and give another similar suggestion, there are some real life cultures that lets a banner be mounted on the back of a soldier so that he can still fight with both hands. Why not have it work the same? Instead of having it pinned on one spot, it would actually be mobile.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Mortar as a kit

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

^It’s quite a nice idea. Maybe just increase the cooldown of the skill for balance reasons and you’re all set.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Engineer 'Back' pack

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

agreed.

I also don’t like the idea that eng tosses out a giant neon sign to their foes that they are changing abilities.

I agree for the usefulness that this would provide. Or rather tone it down so that it won’t look too obvious that I just switched bags.

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Favourite weapon combo

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

GS + Hammer.
Equip one of them with Sigil of Hydromancy.

Get Leg Specialist and Opportunist traits.

Immobilize and gain fury almost all the time.

And wreak havoc with your melee AoE while dodging like a silly dog!

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

This is why your WARRIOR isn't good. Part 1.

in Warrior

Posted by: Kronosfear.7548

Kronosfear.7548

What I want:

Rework some Warrior Traits to synergize with playstyle, both weapon and utility skills.

Discipline Traits attribute bonus are lackluster. What’s the point of 3% burst skill increase to other bursts (hammer, longbow, sword, mace). Why not increase the EFFECTIVENESS of those and not just the damage?

Better leap pathing.

Increase attack range of the warrior at the end of his leap – same leap range except eviscerate (Increase this one. I mean come on), but longer attack reach – in conjunction with the pathing issue.


Well that’s it for me. Gonna play my engineer main for now since he at least got some looove…

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon

Turrets as Kits Skill Suggestion Thread

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

Hahaha

It won’t stop me from enjoying these babies if it would ever get implemented.

Not that it would. But still…

“Conversation enriches the understanding, but solitude is the school of genius.”
- Sir Edward Gibbon