I have a hard time seeing RNG gem store purchases as “prestige” items.
they were unobtainable, very few in circulation, making them some of the rarest items in the game, and they were valued far higher than the dime-a-dozen “legendaries”.
how is that not prestigious?now they’re the outcome of mixing a bunch of cheap common items…
its like taking a steaming dump on the mona lisa.
I’ll take 73. Fingers Crossed :o
To all the people asking- Yea save your drinks to sell AFTER Wintersday.
I got my shoulders within two days after Wintersdays day was released.
I never really participated in Wintersday, so getting the shoulders gave me incentive to do the xmas events- plus Jormag which i haven’t done him in like two years.
I still don’t understand why people are complaining. Nightfury didn’t get this much hate and that was FAR more expensive to make, and grind- /fistbump to the flax farmers.
I liked this- Yea it’s going to cost you “some” gold. But i like how it included all the actual wintersday events.
All skins in this game cost gold. Why these shoulders would be any different baffles me. It’s a game- you play the game- you get gold/or you get the items you want. Most of the complaints here sound like you just want to RP in divinity’s reach and get everything mailed to you. It’s a game guys, you have to actually play it. Sorry.
TIL grinding a JP for 40 hours is playing the game.
Nice effect for winter.
Shame most won’t earn it until the summer
Try next December. Maybe.
“Oh boy, new content that I might be able to access a year from now!” Said nobody when they logged in and saw the 10k drink requirement.
If you’re going to present people with a set of achievements centered around a time-limited event, odds are they’re going to be upset when some part of those achievements requires either an obscene amount of time or in-game currency to complete during the event.
One thousand is difficult but doable. That said, the fact that you can just buy the things you need to complete a holiday-themed collection and earn a vanity item is silly. The other achievements (15 JP, Toypocalypse rounds, etc) involve actually participating instead of paying.
ANet must have gotten smashed before they decided on that requirement.
It funds the game
I like how for $50 we got fewer armor sets than there have been new outfits in the gem store since HoT’s release.
Single Jab Lad.
Got a copy of HoT from ebay on impulse. It’s sitting here waiting for ANet to give me enough reason (read: content) to open and install it before I sell it off again.
Do you need HoT for it to drop?
Oh god you mentioned dungeons. Hide.
The recent (probably not as recent as we even realize) changes to company policy on how they bring in income has been disturbing. The original game was such a deal, huge maps full of wonderful gems, unique and interesting jumping puzzles, wvw that, while it had some issues was super fun, pvp (that wasn’t very balanced). It was just so much content with so many mysteries to discover all for 50$. And this included years of support and continued updates. Now, we paid the same amount for a small fraction of the content, even though it should be much much easier to build content with the game engine running smoothly.
It started with the decision to charge money for LW Season 2 episodes to bring in extra cash for future development. Feels like either their business model didn’t work out and the gem shop didn’t provide enough revenue to support continued development, leaving us to pick up the tab now, or anet has just decided they just want more money for less content. If either of those are true, need or want, a subscription would have been the better route. GW2 was an incredible deal considering what you got, so I appreciate that, but if their business model was unsustainable (whether or not that was knowable at the time and regardless of GW1’s success), it wasn’t worth it in the long run.
I still have a physical copy of HoT sitting by my desk, waiting for anet to give me a reason to install it rather than sell it off. This particular kind of problem – prepaid content vs “premium”, additional content – is one of the things that’s kept me from opening it. By buying the expansion, I’ve paid for new content, and equipment variety is one of the most basic kinds of content in this type of game. Where is it? Will LW Season 3 episodes carry the same kind of “log on or pay later” business model despite it supposedly being one of the IOU parts of HoT to be delivered later?
TL;DR: Feels like anet needs/wants money, and if that’s the case, just charge a kitten subscription already and be done with it.
EDIT: inb4 “gold to gems”; gold faucets have repeatedly been nerfed and sinks have been buffed. Even the currency conversion is a sink in itself.
(edited by Lhos.1643)
I’d just like them to fix Mawdrey so it animates like it apparently used to.
https://www.reddit.com/r/Guildwars2/comments/2dkyaf/is_the_cultivated_vinemawdrey_glitched/
https://forum-en.gw2archive.eu/forum/support/bugs/Mawdrey-Animation-Glitch
The answer is yes, you can use paypal credit in the gemstore. I’ve accidentally done it several times then had to post a payment to paypal credit lol. For some reason paypal credit is set as the default payment method when you use paypal.
Interest builds more quickly when people aren’t aware they owe it to begin with, I guess. :P
Let me rephrase my question; Why were they given a price?
Season 2 was introduced with a price from the start. The gem costs were waived for anyone who logged in during the 2-5 week period each episode was live.
Well yes, but why?. If the purpose of introducing them with a price was to make money, why offer them at no charge at all? I just don’t get the split here; why give them away to people who did something as simple as logging in during a two-week period and clicking a button (not the same as being an active player), then charge everyone else gems for them? It creates a bigger problem for new players – finish the core game story, and then have to fork over gold or cash to access the content that bridges that to HoT. Mordy isn’t even mentioned in the core game, is it?
I know I’m beating a dead horse here, done now. :P
In the part of my post that you didn’t quote, I explained why: it was a compromise between offering content for free and earning some cash for new content. That’s why there was a split.
Whups. Thank you and sorry, missed it. :x
You might as well ask, “why does ANet only offer free gems to people who have earned 5,000|10,000|15,000|… achievement points?” It’s the same idea — it’s a loyalty reward, and that’s only offered to people who have shown loyalty (in the predefined way).
These aren’t the same thing, though. AP takes consistent effort to build up, whereas if they wanted to reward consistently active players with free LS content, they should have tied it to something that actually required consistent activity. I did manage to get all but the first two Season 2 episodes when they were free, but it was because someone let me know when they came out so I could log in to click the magic button. I wasn’t an even remotely active player at the time.
Stop asking for hand outs.
Stop being one of those people. This response shows up the instant someone dares ask for something regardless of why they want it.
As for the vacation thing; Choosing to not be online during an event – such as living story releases – means you’re choosing to miss out on that content.
This isn’t how GW2 was supposed to work. Pay one price, get the game. No subscription fees – people electing to make gem store purchases for purely optional, non-story-related things would take care of that. I’m pretty sure it’s well within reason to be upset that this was changed after I purchased. I’ve clearly laid out contradictions and inconsistencies in numerous possible reasons for their decisions.
inb4 you bring up festivals or some such: those are obviously time-restricted for a reason. LS episodes aren’t the same kind of content.
This isn’t how GW2 is supposed to be either. It isn’t supposed to hold your hand and the dev’s are not supposed to hold your hand either. That was one of the original idea’s behind the development of the game. Asking for a hand out, which is what this is, is asking for the dev’s to hold your hand and give you all the cookies and goodies for free.
Hardly. I’m asking for core story content that connects the main game’s story with HoT, and that (as far as I understand it) was supposed to be paid for by gem store purchases – something that wasn’t required for LS access and didn’t seem to be involved in anet’s logic anywhere in how access was granted. I’m not sitting here whining about legendaries or Nightfury or whatever else.
Technically, I was correct. Living Story is just that: Living. Here one moment, gone the next. You either participate during it or miss out. Choosing to go on a vacation during that time does not entitle you to the content and its goodies after its gone when you return. That’s how GW2 works. That’s how Living Story was designed. I paid for the game once, but am I complaining that I missed out on a few LS events because I couldn’t log in? No. Do I care all that much? Not really. I’d be stoked if I could buy them, but they are Season 1, so that’s not happening.
I actually have no issue with not being able to play Season 1, but then again, nobody else can, either. There was no seemingly arbitrary decision about who had to pay for it and who didn’t – if you logged in, you could experience it, then when it was over, that was that. The sole problem I have here is that for some unknown reason (though it may have just been covered by another poster), Season 2 access comes with a fee if you were late to the button-clicking party.
(edited by Lhos.1643)
Stop asking for hand outs.
Stop being one of those people. This response shows up the instant someone dares ask for something regardless of why they want it.
As for the vacation thing; Choosing to not be online during an event – such as living story releases – means you’re choosing to miss out on that content.
This isn’t how GW2 was supposed to work. Pay one price, get the game. No subscription fees – people electing to make gem store purchases for purely optional, non-story-related things would take care of that. I’m pretty sure it’s well within reason to be upset that this was changed after I purchased. I’ve clearly laid out contradictions and inconsistencies in numerous possible reasons for their decisions.
inb4 you bring up festivals or some such: those are obviously time-restricted for a reason. LS episodes aren’t the same kind of content.
(edited by Lhos.1643)
Why didn’t you just log-in during the 2 week period ?
Because GW2 didn’t click for me when I started three weeks after launch, so I put it aside because there was no subscription fee, then came back a year or two later and got into it.
Why didn’t you actively support the game at all until HoT ?
I wasn’t required to do so at all beyond my initial purchase price. This is one of the selling points of the game.
Why do you feel you must be given legacy content for free, when there’s an active policy in place that handle exactly how its monetized ?
See my previous answers. If the point of monetizing the content was to generate revenue, then it shouldn’t have been free at all to begin with. If the purpose of charging a fee to some people was to reward active players, it was done is a completely kitten -backwards way (unless logging in and clicking a button defines you as an active player). If the idea of rewarding active players was based on the hope that those players would have been more likely to buy gems, then the LS episodes should have been free to players who had made gem purchases. The way it’s been handled also only makes it more difficult for newer players to get into the game – players who were given the base game along with HoT so they didn’t have to spend money on both and to make it easier to get into the game.
TL;DR: Charging a fee for LS episodes contradicts the whole concept of not having a subscription fee and being able to come back whenever you like (different from time-restricted content like festivals, which are free), and its goal is completely unclear.
edits because clarity.
(edited by Lhos.1643)
Let me rephrase my question; Why were they given a price?
Season 2 was introduced with a price from the start. The gem costs were waived for anyone who logged in during the 2-5 week period each episode was live.
Well yes, but why?. If the purpose of introducing them with a price was to make money, why offer them at no charge at all? I just don’t get the split here; why give them away to people who did something as simple as logging in during a two-week period and clicking a button (not the same as being an active player), then charge everyone else gems for them? It creates a bigger problem for new players – finish the core game story, and then have to fork over gold or cash to access the content that bridges that to HoT. Mordy isn’t even mentioned in the core game, is it?
I know I’m beating a dead horse here, done now. :P
My bad, I totally phrased that wrong. People who missed Season One wanted a way to have Living Story available. Season Two remedied that by making them available free if playing when live, and able to be purchased if not.
Maybe old seasons will become free again, at some time in the future. Maybe after Season Three. Who knows?
I’d love to play through Season 1 myself, but I’m not willing to pay for it, and the same goes for the parts of Season 2 I missed (ep 1, 2). Supposedly, the purchase price of GW2 should have given me access to these thanks to people making gem store purchases, and I don’t see how there could be monetary value in having people log in just to claim access to a new LS episode. It feels like the decision was made to try to raise some cash, that thing the gem store was supposed to do – naturally, if there’s some snippet from anet somewhere proving me wrong on this, that changes everything.
To put this another way: Given the kittenstorm over character slots with HoT, people would probably be pretty upset if they got bored of HoT before Season 3 came out, didn’t play for a year, and then came back to find out they had to pony up 200 gems for each new episode that came out while they were gone – something that their purchase of HoT was supposed to cover.
The fact that you can get things like crafting materials and Tomes of Knowledge from these is really pathetic. Even unidentified dyes can be had from map rewards now.
Because many players requested that they be added for purchase, since they missed the time the Episodes were available, for one.
The episodes are still available in the game; if they weren’t, nobody would be able to play them whether they had access to them or not. Making us buy them has no effect on that.
Let me rephrase my question; Why were they given a price?
You could have gotten it free if you had logged in while it was first active, usually about 2 weeks. After that it went to the Gem Store. You can buy it with gems, exchange gold for gems or use real money to get them.
Why were they even added to the gem store?
$5 for a perm slot on a character is quite good given other companies have systems that charge you $10+ to “rent” a bag extension for X amount of time.
IMO, deciding what is reasonable based on what already exists elsewhere is a bad idea.
Bag slot expansions are basically a gold sink. $5 to let one character carry one extra bag, lol.
Precursor crafting is done through collections. As long as obtaining the precursor isn’t part of the collection itself, getting one as a drop shouldn’t affect anything.
I’ve been thinking about making a “nerf Queensdale” thread and this has encouraged me to do so.
oh hey someone got the sarcasm
I don’t think you had the /s in there before, which would have helped. I’m slow and your post sounded so much like the real thing. I bow to your wit.
I didn’t think anyone would take me seriously. :P
I’ve been thinking about making a “nerf Queensdale” thread and this has encouraged me to do so.
oh hey someone got the sarcasm
Thread because I need to share this.
Was running Ascent to Madness on my thief. Stole a pistol during the fight; it behaves like one of the Engi rifle skills – knockback on you and your target. Thorne’s near a ledge; naturally he’s between it and me. I hit f2.
This dirtbag had a 1-second window during my windup to be a complete kitten, and what does he do? He teleports behind me, and I go flying off the ledge.
nerf pls.
/s :|
(edited by Lhos.1643)
inb4 it turns into the next Mordy.
The betas would be nice to have to test balance patches and new upcoming content, every respectable MMO has them in some form.
MRW I realize this hasn’t been a thing yet. whyarewenotfundingthis.jpg
Assuming the MF is still used for legendary crafting, I’d be kind of surprised if things like gifts of metal/wood weren’t necessary, but it’d be pretty much guaranteed that the legendary-specific gifts would be new and possibly require new, HoT-exclusive crafting materials.
So, on my first character, I am trying to find the fun in the combat system. I’m really struggling. I rolled a Charr Thief.
1. The rune/skill/weapon system in the game seems incredibly counter-intuitive. I’m sure this problem will go away when I learn the game — are there any meaningful tutorials that assumes the system makes no sense and explains everything?
2. Going by the few ability slots, rotation doesn’t seem complex. In fact, it seems extremely casual. However, the system mixes in action elements like dodging which appear to be necessary in order not to die. To me, Wildstar is a joke because it is too action-oriented — is GW2 going to be plagued with the same problem?
3. Thiefs. I understood going into this game really doesn’t have a stealth class, but so far I just don’t see how this character is going to go out ganking anything if the opponent sees you coming a mile away. Escapes seems powerful though…is Thief really just for trolling?
4. Voice acting. It’s….atrocious. Maybe my expectations have been too heavily skewed by WoW and SWTOR, but is there some way to listen to my character in battle without cringing? Do you just become desensitized to it? Are there other races with better voice acting? kitten .
1. Not sure how you find them counterintuitive. Need to be more specific.
2. Agreed to some extent. PvP Is much livlier than PvE and requires full use of the CC built into your weapon skills and proper selection of utility skills, but PvE is pathetically simple. I run D/D on my thief; nearly everything boils down to 5, 1 until dead with the sole exception of sticking f1 in just before 5 fires so I can blink to my target and wind up 5 before getting there. It’s stupid.
3. Thieves in this game are more about adaptability and being complete kittens. You have a ridiculous number of ways to force a target to miss you, whether by blinding them or evading attacks or by blinking elsewhere, plus cripples, stuns, etc. You harass enemies to death and have some strong burst options to go with it.
4. I rolled a female Charr engi; voice acting is disgustingly bad. Doesn’t fit the race at all. Male Charr are the opposite for me, though, it fits them rather well.
I was anti before, the end of LS2 was just confirmation.
They are plants, I don’t trust plants. That’s why I don’t eat salad.
This thread will go places.
Not good places, but places.
It’s really disappointing to me how few new armor sets will be included. Legendaries are nice, but not everyone’s going to go through that process, and the armor sets in the base game are somewhat stale by this point (then again, maining a medium armor class will do that to you).
I actually redesigned my main character from launch from male to female because I got sick of trenchcoats (thief).
Firefly season 2 confirmed. :|
Unless group content becomes organized and complex (with or without a trinity of any sort involved), I’m not buying. Just adding raids doesn’t necessarily mean this is happening.
I need the wiggling, looks so much more alive that way
I’m sure but what will happen is players will forget about this, spend all or most of the blooms they have and when ANet makes good will cry about how if they knew they were going to get X more they wouldn’t have bought all those Cases of Sand.
Missed the mining tool sale… sad day ._.
You do know that every gem you buy with gold doesn’t generate any revenue for ANet — as you correctly stated, ANet already received the money for those gems from someone else.
I thought the exchange was just a pool of gold and a pool of gems that players pay into/purchase from at prices based on the size of one compared to the other…? They weren’t empty at launch. Gems cost ~50s/100 when I started about two weeks in.
(edited by Lhos.1643)
I’m just saying though.
Killing a big boss and something awesome dropping isn’t rocket science. Most games do this now, but with account bound gear so it doesn’t ruin the economy. I think HoT will follow this trend. Not everyone wants to salvage trash for weeks or months on end to finally craft a great item. Mix some gauranteed shinies into the fold.
Then it’s only repeatable with an alt.
Daily achievements.
Definitely a bug. I can’t imagine this is intended behavior.
Considering it’s taking cast time into it and not the animation not a bug.
Quickness has always made your leaps/runs/movement based non-blink skills go less distance because the cast time was shortened.
Assuming this holds true in the opposite fashion then slowness should make these same skills go further.
Assuming leaps are programmed to cause the player to move at a given forward speed for the duration of the ability (or until the target is reached), then the resulting behavior makes perfect sense.
Is it what ANet intended? Probably not. Ergo, it’s a bug.
Definitely a bug. I can’t imagine this is intended behavior.
Ignore crafting, acquire armor boxes. No more timegate.
“But mechanics are what makes it fun!”
No, not true, though they can help.
Well gee, I’ve been having fun wrong all this time. Thanks for straightening that out.
Ignoring the fact that precursor crafting will be a thing soon enough, they can be purchased with gold, which can be obtained in various ways. Ergo, progress can be measured and made.
You’ve complete missed the point. Working to get the gold to buy a precursor isn’t the same as one falling from the sky. People complain that they haven’t gotten “lucky”, not that they haven’t worked long and hard enough to get gold.
Hold one one sec….
#2: If you can’t measure your progress, it means you can’t make any progress. You are no closer to getting a precursor today then you were at launch. No amount of playtime or money spent entitles you to miracles.
#3: Luck is for other people. It may seem like it is for everyone, but that is because whenever someone is lucky they shout it to the skies. For every person who is lucky, there are tens of thousands who aren’t.
#4: Hard work is for you. It is much more profitable to sell and merch goods for trading than it is to buy and burn them hoping common sense is wrong. Take advantage of the fact that you can make money off of other people playing the lottery.
So… what was the point of these? What you meant by #2 is pretty clear, then you outline in #3 and 4 that it’s more worthwhile to make gold, but now you’re telling me your whole point was the RNG is mean and stupid. Could have just said so. :P