Showing Posts For Lord Krilik.3692:

Constantly getting disconnected

in Account & Technical Support

Posted by: Lord Krilik.3692

Lord Krilik.3692

I’ve been having connection troubles too for about 2 days. If I connect to a different network it works fine, but the home network is havng trouble.

Everything else runs fine on the home network though. I’m getting 30mbps downloads and 10mbps uploads and able to stream movies and all sorts. Just GW2 affected.

I have more detail in the thread I made but perhaps you guys can try the troubleshooting I tried and see if it works for you?

https://forum-en.gw2archive.eu/forum/support/support/Cannot-log-in-8/first#post6745263

Cannot log in

in Account & Technical Support

Posted by: Lord Krilik.3692

Lord Krilik.3692

I am able to log in intermittently but the ping is very bad.

My MTU default is 1480 and I get about 8-900 ping when checking ping account.arena.net

I loweed to 1452 (the largest number wthout fragmentation) and it reduces ping to about 7-800.

I frequently disconnect and any fight wth 2 extra players causes the ping to spke to 1500

I can playusing my 3g device but the data is not unlimited.

Speedtest.net shows i have download speeds of 30mbps and uploads are 10mbps.

The problem is a combination of both the game and my router/isp but i am unsure of the relationship.everything else works fine.

This only started yesterday morning.

Cannot log in

in Account & Technical Support

Posted by: Lord Krilik.3692

Lord Krilik.3692

Update:

I’ve tried using a static IP and opening ports 80, 443, 6112 and 6600.

No luck.

Cannot log in

in Account & Technical Support

Posted by: Lord Krilik.3692

Lord Krilik.3692

I am getting error messages saying the client cannot login or that connection to the sever was lost.

Build: 81825 Error Code: 42:0:9001:4402

I was also unable to log into the site but after flushing the DNS and releasing and renewing the ip, I can now login there.

I still cannot log in to the client and I cannot access the “my account” section of the website.

When I use a 3g wifi device i can login to the game and the site, so this eeems to be router/isp related.

Cn anyone offer any advice as to wht I should do/check to resolve this issue? I’m assuming its going to be router settings that need checking.

I’ve ensured the game is accessible via my firewall.

[Suggestion] Next elite spec?

in Thief

Posted by: Lord Krilik.3692

Lord Krilik.3692

I think that thief lends itself to different archetypes, which is reflected in the weapons and the armour.

We have…

Pirate – S/P or S/D
Assassin/Ninja – D/D
Gunner – P/P
Rogue – P/D
Kung F to the u Master – Staff (it turned the name of the martial art into “kitten”

Only one I can’t really place is Shortbow…

So that said, I’d suggest the following:

Sniper – Rifle
Bandit – Axe Main hand
Bard – Focus off hand

And one that needs explaining…

Duelist – S/S – but make it so that it can ONLY be paired this way. (ie you can’t use D/S). They could even set skills 1-5 based on this pairing as this is the elite spec mechanics taking over after all.

Can’t think of much else at the moment.

Staff run, idle and walking animation

in Thief

Posted by: Lord Krilik.3692

Lord Krilik.3692

I was disappointed by the stance as well.

[Mac] Guild Hall upgrades panels not working!

in Bugs: Game, Forum, Website

Posted by: Lord Krilik.3692

Lord Krilik.3692

Any news on when the Mac client leaves Beta? It’s been 3 years and 1 expansion….

Quality of Life feedback

in Guild Wars 2: Heart of Thorns

Posted by: Lord Krilik.3692

Lord Krilik.3692

  • Now that I can see my mastery level in the lower left of the screen, next to the exp bar, when I travel to lower level zones I am unable to see what level I am being scaled down to.

+1 to this.

I was just about to post the exact same thing. It’s not a biggie but I like to know what effective level I’m fighting at.

Exactly. I thought it was a pretty strange oversight.

I’ve got another:

  • Many scribe ingredients do not have a space in the collections panel. Please make room for them in there. They are taking up inventory space unnecessarily.

Quality of Life feedback

in Guild Wars 2: Heart of Thorns

Posted by: Lord Krilik.3692

Lord Krilik.3692

I’ve noticed some minor QoL changes that could be improved since the expansion launched so figured I’d start a thread for everyone to throw in their findings/suggestions.

  • Now that I can see my mastery level in the lower left of the screen, next to the exp bar, when I travel to lower level zones I am unable to see what level I am being scaled down to. This is especially annoying for mentors who want to be able to gauge whether players are ready to travel to certain parts of a map because they cannot check the level of that section.
  • When using the filters on the trading post, Revenant does not appear in the list when filtering by class. That said, wouldn’t light/medium/heavy achieve the same thing as choosing a profession?
  • Mentor tags are being used in lieu of commander tags and are flooding the maps in some cases. Please allow a toggle to turn off visibility of them (which would be enabled by default on new accounts) and/or enable a radius around the mentor so you can only see mentors within a certain range of yourself. Also consider allowing the player to set this range in the options.

That’s all I can think of for now. I look forward to seeing everyone’s suggestions.

(edited by Lord Krilik.3692)

Guild hall decoration requests!

in Guild Wars 2: Heart of Thorns

Posted by: Lord Krilik.3692

Lord Krilik.3692

Some things I’d like to see:

  • Beds / Sleeping quarters
  • Saunas
  • Interactable objects (seats, campfires, etc)
  • Amphitheatre/stage area (Guilds can put on music shows using gemstore instruments)
  • Moving parts (such as lifts, escalators)
  • Mini-game areas

I’ll keep thinking on it.

Guild hall decoration requests!

in Guild Wars 2: Heart of Thorns

Posted by: Lord Krilik.3692

Lord Krilik.3692

Back on topic, though, I’d really like to see Asuran lab equipment be added some time down the line. I reckon there’s a treasure trove of in game assets from previous areas that could be put into furniture/decorations.

I’d really like to see them build on Guild Halls by making more and more based on themes and locations. An Asuran themed Guild Hall would be cool. A mix of Jungle, Tech and Caves to reflect the locations where we typically see them in the franchise.

Guild hall decoration requests!

in Guild Wars 2: Heart of Thorns

Posted by: Lord Krilik.3692

Lord Krilik.3692

Today I, with the help of the medium-sized RP guild I’m a member of, managed to claim the guild hall and was overwhelmed with the number of choices we had to make it our own with furniture and design our own rooms as a result. Adore that, in fact it’s one of the only times a game has exceeded my hype.

BUT there is a crucial element missing!

Why are there no beds? Asuran sized beds, human sized beds, double beds, norn beds! Why can’t we make bedrooms with actual beds!?

It’s a very minor gripe but people being able to directly claim a room as their own is really gratifying for a guild. Plus, with my guild (The Ashen chapter) being a Vigil guild, we’d really like to have large barracks for the 40 or so troops we need to house. I’d love to see this added as soon as possible or to know if it’s something in the works already!

Hope to hear back.
- Ropedragon

I keep trying to find an RP guild but can’t get any of them to invite me. Is there a trick to it? Do you guys welcome new additions by any chance? I also have some friends who may be interested.

Guild hall decoration requests!

in Guild Wars 2: Heart of Thorns

Posted by: Lord Krilik.3692

Lord Krilik.3692

I hadn’t seen that feedback before. Thanks for sharing the suggestion.

Can we rename this to indicate that it’s a thread to suggest extra Guild Hall decorations? Then everyone can chip in with the kinds of items they would like to see?

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

Point of charges? Putting your look together.. basically end game…cept you are an outfit drone obviosly. Like the stats of that armor piece and not how it looks? Transmute it, colour it like you want and click accept, issue fixed. Dont feel that burning greatsword you got anymore? Simple fix… transmute it to a different skin and done. Other points? Income for a-net, reasonable imo. Not that expensive and you easily can get them via map completion or pvp and even the daily. An ok system and somehow the devs gotta make money. Im totally alright with getting more charges when i get some armor skin i like and wanna use it (or parts of it) on other chars i got… thing is so far i never had to buy any of them and yes.. i do change my looks quite often, new shoulders here, some new gloves there.. you get the idea.

Hi

I understood what charges do (change looks) but I was questioning why they were a necessity. Turns out, they are purely a cash-grab.

Well, that didnĀ“t actually require sherlockian skills to figure out, did it? So what?

Hello

I’ve gone into a lot of detail on why I asked, and how I feel that the charges actually deter from a sale, rather than encourage one. Have a looksie and maybe it will make more sense.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

I get they need money but the fact they sell them in 5x quantities it just annoys the crap out of me since I have 6 bits of armor
It’s the hole hotdogs and buns situation and personally makes me not want to do it because its about making money by making you buy more that you don’t need.
Make them in bundles of 6 and ok

The only option there is no bundling at all and have an option to buy just 1 because …

a full set of armor 6
weapons i
4
then there is +1 for back
+2 for underwater
although this is not true for all classes

Then again my warrior has …
3 sets of armor
3 greatswords
3 hammer
4 axes
2 maces
2 swords
1 shield
2 longbows
1 rifle
1 spear
1 harpoon gun

Other characters are carry a smaller kitten nal.

An option to input the quantity you want to buy would be good, rather than doing multiple purchases. That would be nice as an overall feature in the gem store though.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

Point of charges? Putting your look together.. basically end game…cept you are an outfit drone obviosly. Like the stats of that armor piece and not how it looks? Transmute it, colour it like you want and click accept, issue fixed. Dont feel that burning greatsword you got anymore? Simple fix… transmute it to a different skin and done. Other points? Income for a-net, reasonable imo. Not that expensive and you easily can get them via map completion or pvp and even the daily. An ok system and somehow the devs gotta make money. Im totally alright with getting more charges when i get some armor skin i like and wanna use it (or parts of it) on other chars i got… thing is so far i never had to buy any of them and yes.. i do change my looks quite often, new shoulders here, some new gloves there.. you get the idea.

Hi

I understood what charges do (change looks) but I was questioning why they were a necessity. Turns out, they are purely a cash-grab.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

I still believe that transmutation charges contributed to the failure of the so-called cosmetic endgame and its replacement with the Ascended BiS pursuit.

Why? Psychology works against ANet with Transmutation charges. By and large, people are going to look at the idea of spending a little bit to transform each armor piece and weapon and will decide that one “look” is good enough for their character. This promotes stagnancy in looks, rather than characters freely switching outfits all the time.

Imagine, instead, a system in which — instead of hoarding charges for rare changes, — players would be able to develop multiple looks per character with the monetary decision being about whether you want another option to switch to rather than, “Do I want to buy (or farm) charges for a one-time change.”

What would be bought would be wardrobe slots. Each slot would allow a full set of armor looks plus weapon looks. However, once the slot was purchased, players would be free to change the skins in that slot at will. In order to be able to switch freely between multiple wardrobe slots, players would have to buy the slots. This would have encouraged multiple looks per character, which I believe charges discourage.

Thanks – this is exactly what I was feeling. I even commented further up in the thread about the psychological “trap” i feel they put me in, whereby I end up hoarding them rather than using them freely.

If we didn’t need charges, and could change skins as much as we wanted, then the decision to buy a skin becomes less “big-bang” and much more enticing to buy many of them. As it is, I instead find myself doing this odd balancing act of sticking with a bought skin for a long time to “justify” the spend, and sticking with any other look for a long time because of the feeling that charges are somewhat valuable and using them should again, feel “justified”.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

Another game I am playing does allow infinite free reapplications of the skins bought from the their store but there is a catch. Each skin can only be used on one item at a time. Want Replica Job-o-Tron Backpacks on 2 characters? That’ll be 1000 gems(instead of 500 + 150). All must be paid with real money, no option to buy anything with gold.

Here we get transmutation charges from map completion, pvp or even just logging in.

Thanks Kisanth – this is the only game I’ve played with skin changing, so I actually don’t know how it’s implemented in other games, or why (beyond allowing us freedom to customize our characters). That’s one of the reason I asked what the point of these stones are.

From what I can tell from the replies, those used to this sort of system have a preference for the way it’s implemented in this game. For me, as someone who’s never seen this kind of system in a game, I felt it was oddly restrictive and didn’t really see the purpose. It appears to boil down to money.

Well how else do they monetize the game? You think we all “like” the transmutation stones? Hell no. None of us here if we had our way would choose to have them in the game at all. But the fact that some of us know how expensive it is to cover health care, wages and rent for a large business like Anet means we’re willing to be OK with it.

I mean Anet’s offices are in Bellevue WA. It’s extremely expensive there to live and work. Most of the employees mortgages in Redmond and Issaquah are probably 1500-3000$ a month. You can’t even rent a apartment around here for less than 1200 for a single. A family home’s mortgage can be anywhere from 2000$ – 5000$ a month in the greater Seattle area.

So they sell skins, box copies, convenience items, transmutation charges. How else should they come up with the money? I don’t know what they’re monthly expenditures are but I can only guess it’s a ton.

I never said I wan’t ok with buying stuff. I buy things on the gemstore, and often with actual cash rather than gold conversion.

I also fully understand why they monetize through optional purchases.

It was simply something about the transmutation charges that i just didn’t see the need for, what with being able to purchase skins and the pursuit of rewards in this game being largely about obtaining new skins.

I think I wasn’t really thinking of them as convenience items in the same was as the rest. I mean, purchasing a permanent logging axe so that I don’t have to keep buying more at the vendor, that really is convenient. Purchasing charges so I can utilise the in-game wardrobe, which in itself is a core feature… That seemed more like something that should just be a given.

I get it though. I get why they are, ultimately, convenience items. And I get why they are monetized (not something I ever actually questioned, it just happened to be that the answer to my “what’s the point?” was “to make money”, and thus conversation in this thread has focused, rightly or wrongly, on the gemstore).

Thanks for the input

The Enviroment

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

Yes but its just one map as well as I dont want any time periode events( there could be but Im refering to the mechanics of the game’s enviroment), it must be really random, if the players or other elements killed te deer for example and the wargs only get halve of what they ussually get then there must be events for that, like that being the reason why they attack our dolly, poor dollies ;-;, same with the krait, if we stop them from killing the Hylek then they start attacking the dollies(which they already do but this is giving them a reason to attack them and not just randomly wanting to attack helpless dollies)

Sorry – to clarify, I wasn’t telling you to settle for just dry top, I was just wondering if you’ve been because it has more of what you’re describing with the weather comments than other maps.

So actually, it sounds like you’re hoping for more of the npc’s to have an effect on the world as well, such as different enemies or creatures attacking each other and triggering things. I’m not sure how complicated it would be for Anet to do more of this but I think it could work. there are already some elements littered about.

Belliegerence and Vulgar Language

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

I play the game every night, including weekends and holidays. And as much as I am concerned that someone may think I’m telling you “the party line” or that I’m in some form of denial, I simply do not see what some of you are describing.

Does someone occasionally drop the SwearWordBomb™? Yep. Does someone occasionally slip into something inappropriate? Sure. But the OP and others seem to imply this is a persistent, enormous problem and, as a player and as an employee who is directly involve with fan relations, I just don’t see it. (And yes, I have my filter completely turned off precisely to try to spot such issues if they arise.)

I make use — all players should please make use — of a very efficient and effective report system:

  • Select the person by clicking on them in the game window.
  • Right click their avatar on your screen
  • Alternately: Right click on the person’s name in the chat bar to select that player.
  • Choose “Report” from the drop-down menu.
  • Choose “Verbal Abuse” for the reason.

A report will be seen within minutes and often will be acted upon in a similarly fast timeframe. I report and move on.

I strongly recommend that everyone use the in-game report system to help make the game a better place to be. We take reports seriously and we appreciate the assistance of our community members!

People can complain all they want about how some act in this type of system but in the long run there is not a lot anyone can do.

But yes, there absolutely is something that players can do! See above and please, take the easy steps I’ve outlined to make the game world a better place!

Hi Gaile

How easy would it be to either edit the “verbal abuse” category, or add a whole new category, so that “offensive language” is included?

I interpret the verbal abuse category as someone actively harassing me or another person. This may not involve swear words or insults, but could be abusive for other reasons (such as those who start taunting in whisper in PvP because they get upset when you kill them).

I can’t help but think that others would interpret verbal abuse as the same as I have described above so may not realise there is a category to report general offensive language.

The Enviroment

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

Also, just wanted to say that I think what you are actually referring to is mechanics, rather than “the environment”. A game mechanic could indeed be mobs that go on rampages when certain conditions are fulfilled, or weather cycles affecting the landscape or events on the map.

Have you been to drytop by any chance? There is a sandstorm that appears after a period of time which limits vision. Some events appear when this happens (such as a boss appearing) and more movement crystals spawn so you can traverse the cliffs. I think it’s similar to what you are describing.

The Enviroment

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

The new maps they add in the expansion are going to have more environmental effects, such as day and night cycles or weather cycles changing the events on the map. Hopefully you will see more of what you are looking for when it releases.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

Another game I am playing does allow infinite free reapplications of the skins bought from the their store but there is a catch. Each skin can only be used on one item at a time. Want Replica Job-o-Tron Backpacks on 2 characters? That’ll be 1000 gems(instead of 500 + 150). All must be paid with real money, no option to buy anything with gold.

Here we get transmutation charges from map completion, pvp or even just logging in.

Thanks Kisanth – this is the only game I’ve played with skin changing, so I actually don’t know how it’s implemented in other games, or why (beyond allowing us freedom to customize our characters). That’s one of the reason I asked what the point of these stones are.

From what I can tell from the replies, those used to this sort of system have a preference for the way it’s implemented in this game. For me, as someone who’s never seen this kind of system in a game, I felt it was oddly restrictive and didn’t really see the purpose. It appears to boil down to money.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

I get they need money but the fact they sell them in 5x quantities it just annoys the crap out of me since I have 6 bits of armor
It’s the hole hotdogs and buns situation and personally makes me not want to do it because its about making money by making you buy more that you don’t need.
Make them in bundles of 6 and ok

This is an interesting point. What about if you could simply alter the quantity to what you want? Maybe you have 3 already and need 3 more, rather than buying 3 single ones or a stack of 5, you could change the quantity to 3?

The stacks of 5 on some items (such as BL keys) appear to have been for convenience more than anything because you don’t save money on buying in bulk, so surely the most convenient option would be quantity changing?

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

Players coming from games that have monthly subscriptions need to think about a few financial truths about THIS game:

  1. The Servers do not run for an extended period of time on your $20-$60 original investment. Money MUST be earned by the company on some sort of regular basis (per your monthly subscription in that OTHER game).
  2. Anet has limited methods to earn money to keep the Servers running AND make a profit (despite some players here’s opinions, that IS what a business is designed to do).
  3. After players initial investment, the ONLY method for Anet to make money is gem sales via RL money. Period.
  4. Anet has ALWAYS maintained that in order to actually PLAY the game itself, no additional RL money expenditure would be needed. The fact that you can convert gold to gems makes this 100% true in all cases (argument could be made that STORAGE is the exception, but it is purchased with gems that can be bought via in-game gold).
  5. OPTIONAL content (visual style, changes, etc.) and convenience items need to have the potential to earn money for the company. PERIOD.
  6. Anet has provided FREE content updates up to the point of the HoT expansion (and beyond that expansion). Arguments have been made that the introduction of an expansion (Heart of Thorns) is changing this point (PAYING for content) but it remains to be seen if the “price is right”.
  7. While some argue the (previous FREE) content provided is lacking or sparce or not what players really want, it IS FREE to anyone that purchased the game (some timed log in requirements have been made to unlock certain content).

The game is based on these facts and while you don’t have to like the economic model your choices are to accept it or play something else.

Wow you put way too much effort into this. The OP obviously can’t grasp these types of “complex” issues.

I was just going to say “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money”

I think he can understand that simpler message better.

Fyi – it’s “to make money,”, not “too make money”.

cool, so you can lecture people on the basics of english orthography, like an adult does for a child. You know what adults do beside that? Vote with their wallets if they dislike something. You know what a children do? Whine and bawl for the world changing to accommodate according to their wishes.

I’d be interested in seeing the part of my post where I whined and bawled for something to be changed.

From what I can see when I re-read it, I appear to have asked why the stones (I meant to say “charges”) were necessary. The general consensus is “to make money”. Ergo, I have my answer.

(edited by Lord Krilik.3692)

Challenge Motes are bugged [merged]

in Bugs: Game, Forum, Website

Posted by: Lord Krilik.3692

Lord Krilik.3692

I just tried as well – it’s still not there

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

How about a Permanent Transmutation stone from the gem store? You might want to read the thread about it and vote in the poll. Poll-Unlimited Transmutation Stone

Thank you for linking this, I had no idea.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

Players coming from games that have monthly subscriptions need to think about a few financial truths about THIS game:

  1. The Servers do not run for an extended period of time on your $20-$60 original investment. Money MUST be earned by the company on some sort of regular basis (per your monthly subscription in that OTHER game).
  2. Anet has limited methods to earn money to keep the Servers running AND make a profit (despite some players here’s opinions, that IS what a business is designed to do).
  3. After players initial investment, the ONLY method for Anet to make money is gem sales via RL money. Period.
  4. Anet has ALWAYS maintained that in order to actually PLAY the game itself, no additional RL money expenditure would be needed. The fact that you can convert gold to gems makes this 100% true in all cases (argument could be made that STORAGE is the exception, but it is purchased with gems that can be bought via in-game gold).
  5. OPTIONAL content (visual style, changes, etc.) and convenience items need to have the potential to earn money for the company. PERIOD.
  6. Anet has provided FREE content updates up to the point of the HoT expansion (and beyond that expansion). Arguments have been made that the introduction of an expansion (Heart of Thorns) is changing this point (PAYING for content) but it remains to be seen if the “price is right”.
  7. While some argue the (previous FREE) content provided is lacking or sparce or not what players really want, it IS FREE to anyone that purchased the game (some timed log in requirements have been made to unlock certain content).

The game is based on these facts and while you don’t have to like the economic model your choices are to accept it or play something else.

Wow you put way too much effort into this. The OP obviously can’t grasp these types of “complex” issues.

I was just going to say “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money” “Too make money”

I think he can understand that simpler message better.

Fyi – it’s “to make money,”, not “too make money”.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

My (yes, way too complex) explanation, wasn’t really directed at just the OP, but the large influx of new players that are coming from a certain monthly subscription based game. I like the idea they want to play GW2, but I’m getting annoyed that every suggestion and question tends to insinuate that GW2 should be changed to make it LIKE that other game.

GW2 is a successful (if not as popular) alternative to that game for a reason (because it IS different).

For the record, I didn’t come from WoW. I came from GW1.

I really have no idea how you’ve reached the conclusion that I wanted GW2 to be changed like another game. I can only assume WoW has a feature to let you change skins for free? honestly, I’m clueless here.

Thank you for your previous, detailed response, either way. I hope we’ve been able to clear things up for each other.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

There is one simple answer to that, they have added it as a way to earn money. Singleplayer games don’t have to worry about things like this because they (usually) sell a box or a single game (with dlc or whatever) so they don’t add features like this. With transmutation stones people will stick to their looks longer and might spend money if they want to change it. It’s not too annoying for most as you do get a decent amount from map completion etc and it’s also not too expensive for those that want to get more stones.

I think, for me at least, I would be more willing to pay money on the gem-store for skins if I also didn’t have to be concerned about whether I have the ability to actually use them.

Right now there is this odd balance of “do I buy that outfit, knowing I can’t customise beyond color but don’t need stones to use, or do I buy that armor set even though it’s going to cost me 6 stones to use, making me feel as though I need to ‘commit’ to that look for longer just to feel as though I’ve got my money’s worth (because I point blank refuse to spend my money on extra stones)?”

It’s a weird place to be in, psychologically, and I feel that if they removed the stones, spending my money on skins would be much clearer and easier.

What is the point in transmutation stones?

in Guild Wars 2 Discussion

Posted by: Lord Krilik.3692

Lord Krilik.3692

If you dont want to pay for changing look you can buy outfits.
Transmutation system in GW2 is extremely fair and streamlined and transmutation charges are easily earned with normal gameplay therefore any argument about forced paywall is invalid.

Hello

I’m not saying anything about forced paywalls, I’m questioning the reason for the stones. What does having the stones in the game actually accomplish for Arenanet or anyone else? Why not just let us change skins when we want? I would still buy gem-store skins if they removed transmutation stones…

What is the point in transmutation stones?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

@Phokus I think what he means is why not allow looks-changing without the use of stones (as in, just being able to change whenever you want for free).

This is exactly what i meant, thanks

What is the point in transmutation stones?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

I want the stats of berserker armor but the style I want doesn’t come in berserker.

Therefore, I transmute my berserker armor into the style I want.

You don’t see the point in making a decent looking character and not like a 5 year old dressed you? Image, man, image.

I’m not sure you read my post. I wasn’t questioning what the stones did, I was questioning why they were necessary. Why not just remove them so we can change skins till the cows come home?

What is the point in transmutation stones?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Hi all

As the title says, I’m asking what is the point in transmutation stones?

From my understanding, this kind of functionality is normally introduced to assist for reasons such as (but not limited to) balancing the economy. For example, some ascended recipes are time-gated so that the ingredients required don’t suddenly fluctuate wildly in price on the TP.

When it comes to transmutation stones however, I just don’t see the point? Changing your skin has literally no effect whatsoever on other players, or even the game environment itself. It’s an entirely personal thing that neither effects your stats or your game-play.

Therefore, what is the point in limiting us? It’s especially strange to consider in a game with so many skins available, and where one of the main rewards is in the pursuit of such skins.

Anyways – all thoughts and comments are welcomed. Perhaps I’m simply missing something.

EDIT: I’ve used the word “stones” rather than “charges”, which has rightfully been pointed out. They were renamed to charges when the wardrobe feature was released. I’ve spoken out of habit here I’m afraid.

EDIT 2: General consensus is that charges are simply a money-grab, or one of the games “carrots-on-a-stick”. Those are pretty pessimistic terms for sure, but that’s what comes from such vitriolic responses. I should have expected as much really.

(edited by Lord Krilik.3692)

Macros and instruments

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Sorry I feel I need to ask another question on this. The linked thread is locked so I can’t do it there.

I assume it’s absolutely ok for me to set up a macro so that when I hit 1 single hotkey, the whole song will play out? I.e I can macro a full script for the instrument?

The macro rules say you can only do 1 macro per key-press, but those are related to getting an advantage over others in combat.

I just really want to be completely certain before I do it.

Macros and instruments

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Posted by: Lord Krilik.3692

Lord Krilik.3692

https://forum-en.gw2archive.eu/forum/archive/audio/Sad-truth-of-playing-the-ingame-instruments/4546267

Also, how would A-net know that’s all we are using it for?

They wouldn’t, unless you were doing something completely different, like automating gameplay.

Thanks Helix

I was worried that if I used macros to play music, A-net would falsely think I was using them for other means – Ie, they wouldn’t be able to tell me apart from someone macroing combat.

Macros and instruments

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Hi all

I heard we are allowed to use macros to play instruments in-game, and that this will not result in a ban if this is all they are used for.

Is this true? I haven’t been able to find an official post saying it. Also, how would A-net know that’s all we are using it for?

Many thanks

Golemancer specialization?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

just to ask before i make up things not true….
when the game was in beta they said that an asura can create a golem suit but anyone can jump in, is that true?

They have the following elite, which I think is what you are describing: http://wiki.guildwars2.com/wiki/Summon_Power_Suit

Did the graphics improve?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

When I played yesterday, I ran around and couldn’t help but keep thinking that the textures and lighting got a slight upgrade in the patch.

I may be completely wrong, but everything suddenly looks just a little bit clearer. I even sat staring at my characters on the selection screen noticing that their finer armor details (on old, basic armors, not the new stuff) just seemed less blocky and more detailed.

I also saw the announcements today about the camera changes. I suppose it would make sense to bump the textures a bit before allowing first person mode – that way we won’t zoom in on all the nasty bits.

Is it just me?

Golemancer specialization?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

I also think you are expecting far too much out of specializations. Keep in mind that specs aren’t new classes and only a small amount of the original class is likely to be lost in the spec so it still has to be able to play 80% like the original.

This thing you seem to be suggesting is not that.

This is true – we don’t yet know the extent that spec will alter the classes.

What I do think is possible is that current weapon skills might change on classes when they spec. I.e. the Mesmer may only get a shield (so 2 new skills) but I suspect their existing weapons will see some changes on spec too.

Golemancer specialization?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Guys – what I’m getting at is really more akin to the puppetmaster in FFXI.

Link: http://wiki.ffxiclopedia.org/wiki/Puppetmaster

The Golemancer would have a Golem that follows them around and is fully customizable. You customize it’s look, it’s stats, it’s skills. Perhaps you could make it mountable, or you could have it run around with you like a ranger pet.

The fact that Asura can use their elite skill to summon a golem would be irrelevant – An asura ranger has a pet out permanently, but still can summon a golem as well with their racial elite.

This spec differs from ranger in that ranger is about the collection of many animals, the exploration of the world, the hunt, etc.

Golemancer is about 1 single golem that you tinker with to your liking.

Golemancer specialization?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Would not make sense for anything but an Asura, so no.

That’s merely a minor hurdle – not an insurmountable problem. Exercise your imagination. ArenaNet write the story. They have the creative license to make something like this work.

The five player races already share technology. Let’s just highlight two examples.

The existing engineer profession seems to be based on charr and maybe human tech. That’s including Asura engineers. IMO what doesn’t make sense is Asura engineers not employing cough unquestionably superior Asura tech. But that’s a whole different barrel of kittens.

And there’s the Asura gates and waypoints. EVERYONE uses Asura tech.

From a story point of view I think it would actually make a lot of sense for a new engineer spec to focus on Asura technology. In the interests of winning the war the Asura decide to share more of their toys. Not a big stretch of the imagination, eh?

That said, based on the teensy, tiny bit of info we have – a hammer wielding engineer with little flying clockwork looking drones – I don’t think it’s likely for their first specialization. But I think it would be very cool for a later one.

This was exactly my point – thank you

Golemancer specialization?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

I may be confused here but aren’t we fairly sure that the new engineer spec wields a hammer and crazy flying helicopter thingmabobbers?

Fact

Yes – but that is ALL we know

I also did not specify the specialization that is being added in this expansion – I was saying that, at any point in the future, they could add Golemancer as a specialization and made the assumption it would be for Engineer, if at all.

I’ve come back to this thread today to find that i seemt o have triggered quite a large debate about what it means to be a Golem… that wasn’t really my intention.

Let’s just get back to what I said. Anet have shown they are willing to challenge their own status-quo. I really don’t think that it would be too much of a stretch for all races to gain access to Golemancy, and I see specializations as the route in.

Getting to Know Your Fellow Posters Thread

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Posted by: Lord Krilik.3692

Lord Krilik.3692

@Azhure, PookieDaWombat and Belzebu – glad I could make you all laugh

@Lampshade -Sadly untrue. 10/10 for effort though

Golemancer specialization?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Well, yes and no. Keep in mind Scarlet’s… aptitude for such things.

While it may not be called Golemancer (as Golem generally refers to Asuran Magitech constructs) A “tinkerer” or “mechanic” spec doesn’t seem too far fetched. Essentially an engineer more focused on the upkeep of mobile assault hardware/vehicles and melee attacks rather than the base engineer’s stationary hardware/ranged attacks.

Having a version of the asuran battlesuit summon that is a class skill (and thus, does not totally suck as racials are designed to suck in comparison) Seems a natural fit, as do more Wearable or mobile augments (like the drones seen in the trailer) for this kind of spec.

After all, What is a Charr tank, Pact Heli, or other such device if not a slightly different looking golem?

You’ve made some really excellent points in here. I hadn’t considered the other in-game vehicles from this perspective

Golemancer specialization?

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Hi guys

So I was recently thinking about how Anet referenced the Necromancers in our story (Trahearne and Marjory) and said that them getting greatswords was indeed a setup to revealing the new specialization.

I happened to be browsing the key storyline characters when I realised that Taimi is an Engineer. Not only that, but much like Marjory and Trahearne, Taimi fights with unique mechanics not yet available to others. That is, she is constantly tinkering with and utilizing her Golem, Scruffy, because she is physically unable to enter combat herself.

Now I know, this is something many Asura do, and is also something that players can do if they choose to use the Asura Elite skills, but it got me thinking that it wouldn’t be too much of s stretch to expand on this and make Golemancer a future specialization for Engineers.

What do you think?

Getting to Know Your Fellow Posters Thread

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Posted by: Lord Krilik.3692

Lord Krilik.3692

OOOOOOOH! My turn! My turn!

  • I work as a Data Protection Adviser
  • This thread is freaking me out

Did I do it right?

Crashing during Karka Queen

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Thanks Beldin. I’ll try that and run the event a couple of times.

Crashing during Karka Queen

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Posted by: Lord Krilik.3692

Lord Krilik.3692

Almost every time I do the Karka Queen event my game crashed. It’s a guaranteed 100% crash if I take a screenshot, and randomly occurs even if I don’t.

I click “send error report” every time.

Does anyone else have this issue? Is there an option i can disable to help this?

I have a high end machine – better spec than my partner, but my partner never rashes on this fight.

What is the "Heart of Thorns"?

in Guild Wars 2: Heart of Thorns

Posted by: Lord Krilik.3692

Lord Krilik.3692

Maybe it refers to Sylvari having a “heart of thorns” – they can be corrupted?

Maybe even Trahearne?