also, runes of the SCHOLAR do not work on phantasms, a core damage source of the SCHOLAR profession, Mesmer
it’s always been this way, but the new Quickness on Dual Strike is a stark reminder that Quickness (+50% attack speed) and the Dual Wielding trait (+15% attack speed) do not affect Decapitate or Eviscerate!
When on character select screen you show up in location unknown so if someone wants to tell you something they can see if you are in game or in character select.
I mean, are you really gonna defend this? do you really have everyone you whisper on your contacts list/guild, and you’re seriously going to notice every time? it’s impossible to know when a whisper has failed without eyeballing their location
can we do something about this? Can we let players know when their whispers are completely ineffective?
if you’re in the character select screen, all whispers “successfully” sent to you will not show up upon entering the world. Even if you’re just quickly switching characters, you’ll miss everything that gets sent
plz replace the flavorless Alacrity from Salvation with Grace of the Land, perfectly suitable for VENTARI’S tablet. Alacrity doesn’t even help the Revenant, and Ventari is more Druid than Chrono
as of today, Thief traps now have a similar 1-second arming time, yet it does not block the ability to swap weapons. please give Ranger traps a look, and how they can’t swap weapons during the arming time!
immediately after setting a Ranger’s trap, the Swap Weapon Set function will fail to work for a short moment.
how to reproduce:
1. equip Fire trap, viper’s nest, spike trap, frost trap, or healing spring on a Ranger character.
2. have two different weapon sets equipped.
3. use the Trap, and when the cast bar fills and the trap succeeds, quickly press the weapon swap button
the result: weapons will not swap. no other skill in the game causes this, not even Thief traps or Dragonhunter traps
blame players for taking the mini pet out of water
probably the most jarring thing about playing ranger is when you successfully lay a trap and then attempt to swap your weapons, nothing happens.
sure, you can swap shortly afterwards, it’s just an annoying inconsistency unseen with any other skill or trap in the game? thief’s and dragon hunter’s are fine
condi mesmer’s best damage:
3 phantasmal duelists
confusing images
the prestige
and phantasmal mage. on a target that’s too far away, so that it doesn’t replace a duelist.
:I
if anyone has any source of anet talking about Illusions being completedly unaffected by vitality, % damage and % crit chance effects (sigils of force and accuracy, for example) I would love to see it. if not, I implore an answer. I’m not asking for change, I just want to hear the design philosophy on it. Why should new players be punished for choosing these things without even knowing?
NO favors people comfortable and ready with multiple characters and enables toxicity towards players who don’t.
YES favors everyone.
THANK YOU DANIEL
the fact that it requires a dedicated guild to instruct pugs on a daily basis like some amusement park tour guide is just awful
It is a huge problem that we cannot block whispers and mail from everyone who isn’t added as a friend. not just because of spam, but because of unwanted whispers.
blocking is not an option, because as soon as they try to message you and see they’re blocked, they use alternate accounts and friends to message and mail you as well
and invisible status does not prevent mail. please take note from recent games that only allow private messaging from mutually-added friends.
i believe invulnerable is intended to prevent phantasms but not evasion. Echo of Memory is arbitrarily different with no documentation!
you tell us
/follow must have been a special arenanet command :o
Not really. Back in the GW1, anyone could follow another player around on any map, and even through a portal (though after that, they’d have to do the follow command again). Otherwise, a single person could theoretically have led around dozens of people (and apparently did).
In a nutshell, you’d target the person in front of you and /follow. Someone would /follow you, someone else them, etc. Instant conga line.
you guys must be thinking of spacebar :Ic which only follows until you reach them.
even though it doesn’t yield “unknown command” /follow does nothing in GW.
Answers:
- I did reach out to a few members of MGT — thanks for the recommendation.
- I am confident that the game will be working just fine — no need to postpone. If there are hot fixes, we’ll just log and join back in.
- Yes, a dance party seems very likely.
- Yes, a conga line seems even more likely. It’s been a long, long time since I led a conga, and although we don’t have that handy /follow system that we had in Guild Wars, I believe we can make it work.
Oh and the EU Team will be joining in early in the day on Tuesday (10/18) so you will likely catch some of us at different times of the day.
I’m looking forward to seeing you guys in the game!
/follow must have been a special arenanet command :o
uhh it’s way better than the other ones imo
the point of this thread is to address the fact that it is possible to have two effective scorched earths by use of Blood Reckoning (which recharges your burst) but if your timing is off by 0.1 second then you’re SOL. that is a problem
@Lumpy, yes pop it every time it’s off cooldown. Every 15 seconds getting 5% Damage returned as healing for 5 seconds is something you want active as much as possible.
Blood reckoning is not a burst heal. it’s a heal based on how much damage you are throwing out. Sure, it recharges all your burst skills but by the time you cast it, most of your burst skills will be off cooldown anyway, and you should be swapping weapons every 5 seconds anyway so you should always have a burst skill off cooldown. As long as you are playing aggressive (and in PVE you should be) you will find that having 5 seconds of 10% damage returned as healing, while building massive amounts of adrenaline will be a massive boon.Another interesting thing about blood reckoning, It actually is less effective on berserker than it would be on vanilla. Here’s why.
- Berserker already massively increases your adrenaline gain. In this case Blood reckining is wasted as you already have headbutt, Berserker’s stance, and weapon swaps for adrenaline gain.
- Primal bursts are already on ridiculously low cooldowns. in this case refreshing them is pointless as you can only 1: use one at a time 2: always have one off cooldown because you can swap weapons every 5 seconds.
- Blood reckoning does not convert condition damage to healing, so the main build which may want to use it has no synergy with it whatsoever.
it’s a burst heal if you are doing a lot of damage, and yes, it does convert condition damage to healing; just use Pin Down > Blood Reckoning without attacking anymore and you’ll see
You left something out lumpy. you forgot the “>Combo”
That’s actually there for a reason. After your initial burst>Swap>Burst, you will have 4-5 seconds (depending on the burst skill you used) where you cannot swap weapons. in this case you should be using your weapon skills co combo. For example,
Skull Grinder>Swap>Scorched Earth>Rage SkilL if any>Fan of Fire>Arcing Shot>Swap>Skull grinder…etc.
forgive me for assuming your post was relevant to the thread and actually included blood reckoning
except players without the mastery trained get an advantage in certain situations. training the mastery sacrifices the ability to glide through ley lines
Blood Reckoning is really good in PVE. Use it like you would use troll urgent, pop it every time its off cooldown. Other than that i cannot help you, because Blood reckoning does indeed suck in every other mode of play.
please don’t! not unless you’re berserking and your primal burst is on recharge, or when you’re expecting a need to heal up
You should not be staying on any weapon long enough to spam one burst skill over and over again( except maybe Skull Grinder) once you get into berserk mode your rotation should be
Burst> Swap> Burst> Combo> Burst> Swap> Burst
if it were possible even with Discipline and i use Flaming Flurry > swap > Scorched Earth > Blood Reckoning > Scorched Earth > swap > Flaming Flurry, then *insert original post here*!
Fragility also doesn’t work with phantasms. Mesmers are being left behind because damage modifiers affect only a fraction of our damage!
when using blood reckoning, using scorched earth twice is kinda useless unless you can specifically cast them a half second apart from eachother, which becomes really difficult with quickness. it’s just not fun???
for anyone who doesn’t know, you can only hit something with scorched earth once every half second, and it ticks every second. so the potential to hit with two scorched earths is there, just tediously so. if you cast the second one too soon or too late, oops it does nothing!
this includes the chronomancer trait Danger Time and severely hinders the effectiveness of it
mesmers are currently limited in upgrade and trait options when it comes to customizing their damage as the clones and phantasms they create are completely unaffected by any percentage based damage and critical hit bonuses that the mesmer has.
sigil of force and accuracy, runes of the scholar, strength, and others are very hard to take on a mesmer because of this. it’s actually been like this forever, and could very well be intentional, but it is not obvious or officially documented anywhere and feels like an oversight that has been adapted to. it’s challenging to test; mesmers feel powerful taking these sigils and runes but in reality they are getting muddled benefits.
this bug is real; echo of memory is the only phantasm skill that can be evaded and won’t make a phantasm
if you have two off-hand weapons equipped and only one mainhand, necro’s F1 Death Shroud and druid’s F5 Celestial Avatar won’t use the mainhand weapon when using the set without a mainhand while the other weapon set does, even though you can use it just fine outside of death shroud and celestial avatar
reproduce:
equip an off-hand in set 1 and 2
equip a main-hand in set 1 only
swap to set 2
look at your stats
enter death shroud or celestial avatar
watch stats go down
sigil and agony resist on the mainhand weapon also won’t function
(edited by Lumpy.8760)
stop ignoring that double Surprise Shot was a problem
if you don’t want a hot-key, try turning up your volume; it plays a distinct sound effect when available. if neither of these are an option, adjust your character’s equipment, traits or skills to handle them
that subtlety makes me want it.
you can right click to block an invader and their account will show up on your block list
i get kicked to the character select every hour on the dot at the same minute like at 9:04 then 10:04 etc, same error message as topic
both 32 bit and 64 bit clients, i even reinstalled, still having it happen
edit: rebooted modem and everything’s fine lol
(edited by Lumpy.8760)
you have no excuse, go duel in a guild hall or obsidian sanctum
not doing dailies is a viable choice. you might even find yourself playing the game for fun rather than dailies
it’s still impossible to get a real courtyard match on demand
doesn’t even have a sound effect
you’re grasping for straws if you think seeing other people using a skin is significant content
and of course concrete canceled forever statements are avoided, it would be lying. anything can be revisited
this video is way more sensible than the one from yesterday. he acknowledges just how niche legendaries are, and how they are indefinitely suspended instead of dramatically canceled forever
this isn’t a tengu thread…
how interesting to know that so many people care more about keeping promises for niche “content” than a quality game
how many of you held off your own judgment waiting for a youtube video to agree with
dailies are coincidental bonuses that surprise me when something i want to do also happens to be a daily. otherwise i wouldn’t agree with why i’m playing!
What exactly was the point of your post OP? What are you suggesting? Remove all exploration in the game? Make it a big open doorway that’s really obvious so everyone sees it the second they get near?
paranoid much? they seem impressed
what really needs to happen? the scepter chain needs to be SLOWED DOWN so that the chain cannot continue any faster in melee range than it does from afar, and then compensate with a boost to its damage
So, this wouldn’t fix anything.
The problem isn’t that melee is faster.
The problem is that the chain waits to attack until the projectile hits.If you slow down the melee speed, you slow down the ranged speed even more, because it still waits until the projectile hits to attack again.
The mechanic makes attack speeds at various ranges uneven by definition.
What needs to happen is making the attack chain work like every other attack chain on every other character in the game: attack at specific intervals, not related to where the projectiles are at.what? if each attack in the chain took longer to activate, the projectile would have more time to reach its target before the next attack, therefor chaining consistently at any distance
You misunderstand. The next attack doesn’t start until the projectile hits. Making that part take longer doesn’t remove the waiting period.
I think what he’s saying is that if you made the aftercast so long that the projectile would hit by the time it was over, then distance from the target wouldn’t matter anymore.
It’s an idea worthy of being burned, banned, and burned again, but technically it would work.
would you still feel that way if the damage was tripled?
Yep, it would still suck. Simply doing acceptable dps doesn’t make an attack chain good. Your suggestion would make it insanely and unbearably slow. It already feels clunky, but with your suggestion the autoattack would be absurdly difficult to use; enforced aftercasts are monumentally disruptive to any sort of fast or fun play.
If they made it do 10x as much damage, I’d use it, I’d hate it, and I’d probably quit using Mesmer in raids rather than be forced to continue using it.
i was imagining it’d have the same attack speed as it does from afar right now. that isn’t that slow, and you can’t deny that a lot of damage is good