Showing Posts For Lumpy.8760:

8/17 Sword of Justice hits requiring LoS

in Bugs: Game, Forum, Website

Posted by: Lumpy.8760

Lumpy.8760

it’s really jarring that the sword continues to spin through things but no damage happens just because you can’t see what it is hitting

Oh ANet, Might doesn't affect phantasms...

in Mesmer

Posted by: Lumpy.8760

Lumpy.8760

also, runes of the SCHOLAR do not work on phantasms, a core damage source of the SCHOLAR profession, Mesmer

dual wield/quickness don't affect axe burst

in Warrior

Posted by: Lumpy.8760

Lumpy.8760

it’s always been this way, but the new Quickness on Dual Strike is a stark reminder that Quickness (+50% attack speed) and the Dual Wielding trait (+15% attack speed) do not affect Decapitate or Eviscerate!

Being whispered while in character select

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

When on character select screen you show up in location unknown so if someone wants to tell you something they can see if you are in game or in character select.

I mean, are you really gonna defend this? do you really have everyone you whisper on your contacts list/guild, and you’re seriously going to notice every time? it’s impossible to know when a whisper has failed without eyeballing their location

Being whispered while in character select

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

can we do something about this? Can we let players know when their whispers are completely ineffective?

if you’re in the character select screen, all whispers “successfully” sent to you will not show up upon entering the world. Even if you’re just quickly switching characters, you’ll miss everything that gets sent

Ventari/Salvation Changes&Suggestions

in Revenant

Posted by: Lumpy.8760

Lumpy.8760

plz replace the flavorless Alacrity from Salvation with Grace of the Land, perfectly suitable for VENTARI’S tablet. Alacrity doesn’t even help the Revenant, and Ventari is more Druid than Chrono

Can't weapon swap immediately after a trap

in Bugs: Game, Forum, Website

Posted by: Lumpy.8760

Lumpy.8760

as of today, Thief traps now have a similar 1-second arming time, yet it does not block the ability to swap weapons. please give Ranger traps a look, and how they can’t swap weapons during the arming time!

Can't weapon swap immediately after a trap

in Bugs: Game, Forum, Website

Posted by: Lumpy.8760

Lumpy.8760

immediately after setting a Ranger’s trap, the Swap Weapon Set function will fail to work for a short moment.

how to reproduce:

1. equip Fire trap, viper’s nest, spike trap, frost trap, or healing spring on a Ranger character.
2. have two different weapon sets equipped.
3. use the Trap, and when the cast bar fills and the trap succeeds, quickly press the weapon swap button

the result: weapons will not swap. no other skill in the game causes this, not even Thief traps or Dragonhunter traps

Should ANet change the Floppy Fish?

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

blame players for taking the mini pet out of water

Can't weapon swap immediately after a trap

in Ranger

Posted by: Lumpy.8760

Lumpy.8760

probably the most jarring thing about playing ranger is when you successfully lay a trap and then attempt to swap your weapons, nothing happens.

sure, you can swap shortly afterwards, it’s just an annoying inconsistency unseen with any other skill or trap in the game? thief’s and dragon hunter’s are fine

Phantasmal Mage on far target for DPS

in Mesmer

Posted by: Lumpy.8760

Lumpy.8760

condi mesmer’s best damage:

3 phantasmal duelists
confusing images
the prestige

and phantasmal mage. on a target that’s too far away, so that it doesn’t replace a duelist.

:I

i just want to know if it's by design or not

in Mesmer

Posted by: Lumpy.8760

Lumpy.8760

if anyone has any source of anet talking about Illusions being completedly unaffected by vitality, % damage and % crit chance effects (sigils of force and accuracy, for example) I would love to see it. if not, I implore an answer. I’m not asking for change, I just want to hear the design philosophy on it. Why should new players be punished for choosing these things without even knowing?

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Lumpy.8760

Lumpy.8760

NO favors people comfortable and ready with multiple characters and enables toxicity towards players who don’t.

YES favors everyone.

Thank you Daniel, and congratulations Horia

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

THANK YOU DANIEL

Triple Trouble: I think it is too hard

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

the fact that it requires a dedicated guild to instruct pugs on a daily basis like some amusement park tour guide is just awful

Can't global block non-friends is a problem

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

It is a huge problem that we cannot block whispers and mail from everyone who isn’t added as a friend. not just because of spam, but because of unwanted whispers.

blocking is not an option, because as soon as they try to message you and see they’re blocked, they use alternate accounts and friends to message and mail you as well

and invisible status does not prevent mail. please take note from recent games that only allow private messaging from mutually-added friends.

[Bug][Echo of Memory][ Evade]

in Mesmer

Posted by: Lumpy.8760

Lumpy.8760

i believe invulnerable is intended to prevent phantasms but not evasion. Echo of Memory is arbitrarily different with no documentation!

Legendary gliders are worse than TP gliders

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

you tell us

In-Game Halloween Event with Devs

in In-game Events

Posted by: Lumpy.8760

Lumpy.8760

/follow must have been a special arenanet command :o

Not really. Back in the GW1, anyone could follow another player around on any map, and even through a portal (though after that, they’d have to do the follow command again). Otherwise, a single person could theoretically have led around dozens of people (and apparently did).

In a nutshell, you’d target the person in front of you and /follow. Someone would /follow you, someone else them, etc. Instant conga line.

you guys must be thinking of spacebar :Ic which only follows until you reach them.

even though it doesn’t yield “unknown command” /follow does nothing in GW.

In-Game Halloween Event with Devs

in In-game Events

Posted by: Lumpy.8760

Lumpy.8760

Answers:

  • I did reach out to a few members of MGT — thanks for the recommendation.
  • I am confident that the game will be working just fine — no need to postpone. If there are hot fixes, we’ll just log and join back in.
  • Yes, a dance party seems very likely.
  • Yes, a conga line seems even more likely. It’s been a long, long time since I led a conga, and although we don’t have that handy /follow system that we had in Guild Wars, I believe we can make it work.

Oh and the EU Team will be joining in early in the day on Tuesday (10/18) so you will likely catch some of us at different times of the day.

I’m looking forward to seeing you guys in the game!

/follow must have been a special arenanet command :o

Charr gliding animation ridiculous

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

uhh it’s way better than the other ones imo

0.5 recharge on scorched earth hits is awful

in Warrior

Posted by: Lumpy.8760

Lumpy.8760

the point of this thread is to address the fact that it is possible to have two effective scorched earths by use of Blood Reckoning (which recharges your burst) but if your timing is off by 0.1 second then you’re SOL. that is a problem

Blood Reckoning

in Warrior

Posted by: Lumpy.8760

Lumpy.8760

@Lumpy, yes pop it every time it’s off cooldown. Every 15 seconds getting 5% Damage returned as healing for 5 seconds is something you want active as much as possible.

Blood reckoning is not a burst heal. it’s a heal based on how much damage you are throwing out. Sure, it recharges all your burst skills but by the time you cast it, most of your burst skills will be off cooldown anyway, and you should be swapping weapons every 5 seconds anyway so you should always have a burst skill off cooldown. As long as you are playing aggressive (and in PVE you should be) you will find that having 5 seconds of 10% damage returned as healing, while building massive amounts of adrenaline will be a massive boon.

Another interesting thing about blood reckoning, It actually is less effective on berserker than it would be on vanilla. Here’s why.

  • Berserker already massively increases your adrenaline gain. In this case Blood reckining is wasted as you already have headbutt, Berserker’s stance, and weapon swaps for adrenaline gain.
  • Primal bursts are already on ridiculously low cooldowns. in this case refreshing them is pointless as you can only 1: use one at a time 2: always have one off cooldown because you can swap weapons every 5 seconds.
  • Blood reckoning does not convert condition damage to healing, so the main build which may want to use it has no synergy with it whatsoever.

it’s a burst heal if you are doing a lot of damage, and yes, it does convert condition damage to healing; just use Pin Down > Blood Reckoning without attacking anymore and you’ll see

0.5 recharge on scorched earth hits is awful

in Warrior

Posted by: Lumpy.8760

Lumpy.8760

You left something out lumpy. you forgot the “>Combo”

That’s actually there for a reason. After your initial burst>Swap>Burst, you will have 4-5 seconds (depending on the burst skill you used) where you cannot swap weapons. in this case you should be using your weapon skills co combo. For example,

Skull Grinder>Swap>Scorched Earth>Rage SkilL if any>Fan of Fire>Arcing Shot>Swap>Skull grinder…etc.

forgive me for assuming your post was relevant to the thread and actually included blood reckoning

Leylines are Obstacles! Please adress

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

except players without the mastery trained get an advantage in certain situations. training the mastery sacrifices the ability to glide through ley lines

Blood Reckoning

in Warrior

Posted by: Lumpy.8760

Lumpy.8760

Blood Reckoning is really good in PVE. Use it like you would use troll urgent, pop it every time its off cooldown. Other than that i cannot help you, because Blood reckoning does indeed suck in every other mode of play.

please don’t! not unless you’re berserking and your primal burst is on recharge, or when you’re expecting a need to heal up

0.5 recharge on scorched earth hits is awful

in Warrior

Posted by: Lumpy.8760

Lumpy.8760

You should not be staying on any weapon long enough to spam one burst skill over and over again( except maybe Skull Grinder) once you get into berserk mode your rotation should be
Burst> Swap> Burst> Combo> Burst> Swap> Burst

if it were possible even with Discipline and i use Flaming Flurry > swap > Scorched Earth > Blood Reckoning > Scorched Earth > swap > Flaming Flurry, then *insert original post here*!

% damage and crit do not affect illusions

in Bugs: Game, Forum, Website

Posted by: Lumpy.8760

Lumpy.8760

Fragility also doesn’t work with phantasms. Mesmers are being left behind because damage modifiers affect only a fraction of our damage!

0.5 recharge on scorched earth hits is awful

in Warrior

Posted by: Lumpy.8760

Lumpy.8760

when using blood reckoning, using scorched earth twice is kinda useless unless you can specifically cast them a half second apart from eachother, which becomes really difficult with quickness. it’s just not fun???

for anyone who doesn’t know, you can only hit something with scorched earth once every half second, and it ticks every second. so the potential to hit with two scorched earths is there, just tediously so. if you cast the second one too soon or too late, oops it does nothing!

% damage and crit do not affect illusions

in Bugs: Game, Forum, Website

Posted by: Lumpy.8760

Lumpy.8760

this includes the chronomancer trait Danger Time and severely hinders the effectiveness of it

% damage and crit do not affect illusions

in Bugs: Game, Forum, Website

Posted by: Lumpy.8760

Lumpy.8760

mesmers are currently limited in upgrade and trait options when it comes to customizing their damage as the clones and phantasms they create are completely unaffected by any percentage based damage and critical hit bonuses that the mesmer has.

sigil of force and accuracy, runes of the scholar, strength, and others are very hard to take on a mesmer because of this. it’s actually been like this forever, and could very well be intentional, but it is not obvious or officially documented anywhere and feels like an oversight that has been adapted to. it’s challenging to test; mesmers feel powerful taking these sigils and runes but in reality they are getting muddled benefits.

[Bug][Echo of Memory][ Evade]

in Mesmer

Posted by: Lumpy.8760

Lumpy.8760

this bug is real; echo of memory is the only phantasm skill that can be evaded and won’t make a phantasm

Shroud + CA ignore stats on main hand weapon

in Bugs: Game, Forum, Website

Posted by: Lumpy.8760

Lumpy.8760

if you have two off-hand weapons equipped and only one mainhand, necro’s F1 Death Shroud and druid’s F5 Celestial Avatar won’t use the mainhand weapon when using the set without a mainhand while the other weapon set does, even though you can use it just fine outside of death shroud and celestial avatar

reproduce:
equip an off-hand in set 1 and 2
equip a main-hand in set 1 only
swap to set 2
look at your stats
enter death shroud or celestial avatar
watch stats go down

sigil and agony resist on the mainhand weapon also won’t function

(edited by Lumpy.8760)

Rendering Shade Fix Suggestion

in Thief

Posted by: Lumpy.8760

Lumpy.8760

stop ignoring that double Surprise Shot was a problem

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

if you don’t want a hot-key, try turning up your volume; it plays a distinct sound effect when available. if neither of these are an option, adjust your character’s equipment, traits or skills to handle them

chuka and champawat tiger roar

in Guild Wars 2: Heart of Thorns

Posted by: Lumpy.8760

Lumpy.8760

that subtlety makes me want it.

Whispering in W vs W

in WvW

Posted by: Lumpy.8760

Lumpy.8760

you can right click to block an invader and their account will show up on your block list

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: Lumpy.8760

Lumpy.8760

i get kicked to the character select every hour on the dot at the same minute like at 9:04 then 10:04 etc, same error message as topic

both 32 bit and 64 bit clients, i even reinstalled, still having it happen

edit: rebooted modem and everything’s fine lol

(edited by Lumpy.8760)

Poll: You see a 1v1 fight, what do you do?

in WvW

Posted by: Lumpy.8760

Lumpy.8760

you have no excuse, go duel in a guild hall or obsidian sanctum

Please Make It Possible To Choose Dailies

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

not doing dailies is a viable choice. you might even find yourself playing the game for fun rather than dailies

when i want to play a courtyard match i can't

in PvP

Posted by: Lumpy.8760

Lumpy.8760

it’s still impossible to get a real courtyard match on demand

Sword AA animation

in Ranger

Posted by: Lumpy.8760

Lumpy.8760

doesn’t even have a sound effect

Bog Otter's take on Legendary Suspension.

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

you’re grasping for straws if you think seeing other people using a skin is significant content

and of course concrete canceled forever statements are avoided, it would be lying. anything can be revisited

Bog Otter's take on Legendary Suspension.

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

this video is way more sensible than the one from yesterday. he acknowledges just how niche legendaries are, and how they are indefinitely suspended instead of dramatically canceled forever

Feathered Birdladies

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

this isn’t a tengu thread…

WoodenPotatoes latest video!

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

how interesting to know that so many people care more about keeping promises for niche “content” than a quality game

WoodenPotatoes latest video!

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

how many of you held off your own judgment waiting for a youtube video to agree with

Please Reconsider Structure of Dailies

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

dailies are coincidental bonuses that surprise me when something i want to do also happens to be a daily. otherwise i wouldn’t agree with why i’m playing!

Griffonrook Run

in Guild Wars 2 Discussion

Posted by: Lumpy.8760

Lumpy.8760

What exactly was the point of your post OP? What are you suggesting? Remove all exploration in the game? Make it a big open doorway that’s really obvious so everyone sees it the second they get near?

paranoid much? they seem impressed

scepter auto

in Mesmer

Posted by: Lumpy.8760

Lumpy.8760

what really needs to happen? the scepter chain needs to be SLOWED DOWN so that the chain cannot continue any faster in melee range than it does from afar, and then compensate with a boost to its damage

So, this wouldn’t fix anything.
The problem isn’t that melee is faster.
The problem is that the chain waits to attack until the projectile hits.

If you slow down the melee speed, you slow down the ranged speed even more, because it still waits until the projectile hits to attack again.

The mechanic makes attack speeds at various ranges uneven by definition.
What needs to happen is making the attack chain work like every other attack chain on every other character in the game: attack at specific intervals, not related to where the projectiles are at.

what? if each attack in the chain took longer to activate, the projectile would have more time to reach its target before the next attack, therefor chaining consistently at any distance

You misunderstand. The next attack doesn’t start until the projectile hits. Making that part take longer doesn’t remove the waiting period.

I think what he’s saying is that if you made the aftercast so long that the projectile would hit by the time it was over, then distance from the target wouldn’t matter anymore.

It’s an idea worthy of being burned, banned, and burned again, but technically it would work.

would you still feel that way if the damage was tripled?

Yep, it would still suck. Simply doing acceptable dps doesn’t make an attack chain good. Your suggestion would make it insanely and unbearably slow. It already feels clunky, but with your suggestion the autoattack would be absurdly difficult to use; enforced aftercasts are monumentally disruptive to any sort of fast or fun play.

If they made it do 10x as much damage, I’d use it, I’d hate it, and I’d probably quit using Mesmer in raids rather than be forced to continue using it.

i was imagining it’d have the same attack speed as it does from afar right now. that isn’t that slow, and you can’t deny that a lot of damage is good