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Gearing for Scourge ?

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Methuselah.4376

I have 2 necros, one which I will keep as a condi DPS scourge with Viper’s (though might require a few rune tweaks) and one which I will make as a support scourge that still dishes out good dps. I am hoping there will be a stat combo with main Condition and Healing power and substats Expertise and Vitality.

Core necro lines rework

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Methuselah.4376

More than anything, Death Shroud really needs improvement. I have 2 necros, one power Reaper (recently switched from Viper since the power buffs) and one viper necro (core) and the difference in power between the 2 shrouds is astronomical. I think to start off with the Death Shroud AA, since it takes a second to cast, it should fire THREE life blasts in succession. This way it is both a power and a condi (Dhuumfire) improvement. 2 needs to be a straight up teleport to target with an AOE chill, 3 either fears surrounding targets like in Reaper Shroud or fears a single target for 3 seconds base. 4 should have life stealing in addition to the life force stealing and 5 needs to inflict double the Torment for 7 seconds at least as well as slow for as long as it is “channeling”.

Scourge is a Hot Mess

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Methuselah.4376

I just dont get this Forum, finally a fun challenging Necro specc, and most posts are about complaints. The fact that Scourge is a complete AoE beast compared to Necro & Reaper is reason enough to play it. Scourge actually requires some practice and skill to play compared to the Shroud based Necros.

This. So much this. Stop whining you kittens, scourge is fantastic. Yes, barriers degen way too fast but maybe that will be fixed, but overall the condi damage/contant condi conversion/ torch skills are amazing. Torch 5 is incredible. Demonic lore is incredible. Sand shroud + Punishment elite combined is incredible. My first match playing this elite I had no real idea what I was doing and I was bringing down players like flies. I am certain once I obtain a decent measure of skill with this elite spec, it will be fantastic. And as someone who didn’t like the idea of removing shroud, I can say I am quite happy atm. But ye, Anet please slow barrier degeneration. Incorporate slower degen into our minor grandmaster in scourge line if you must, but make it happen.

Signets of Suffering vs Close to Death

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Methuselah.4376

For Power Build.

I am trash as calculating damage figures vis-a-vis trait modifications. So help me out here:

Is it better to stick to Close to Death for the +20% damage or it is better overall to go Signets of Suffering with Signet of Spite which gives 90 more power for a total of 270 power?

What Reaper Changes Do you want to see?

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Methuselah.4376

Reaper’s Onslaught applies outside of shroud as well.

GS trait changes to reducing cool down on GS skills and they steal a health.

Spiteful Talisman does +5% damage to foes with boons (strips one boon with attacks [5s cd]) and +10% damage to foes with no boons. Focus skills recharge faster.

Cold Shoulder allows for +10% damage against chilled foes.

Blighter’s Boon applies to all boon you gain, not just those that are self-applied. Applies to allies as well.

Reaper’s Might applies to all 1 attacks.

Signet of Spite keeps it’s passive effect but changes it’s active effect. Could make it either a hard cc or a skill which reflects 20% of all incoming damage back onto its source.

And blood magic should at the very least get FAR better life stealing values.

New to PvP as a Condi Warrior

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Methuselah.4376

Hi all! I have been playing for years but have recently created a warrior and have gone the condi way. What build would you recommend to get me through ranked PvP? Just need 7 wins for that blessed legendary PvP backpack.

Sigil of Ice for Reaper condi build?

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Methuselah.4376

Personally I use Sigil of Malice and Sigil of Bursting for most of my condi builds, even outside necro. It tends to cover a bit of everything with a nice slight boost to condi damage.

Needed buff for staff

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Changes I would make to staff:

1. Necrotic Grasp – faster casting and projectile travel speed. 50% chance blast finisher.

2. Mark of Blood – 4 stacks of bleed for 10s, regen for 10s (5s CD)

3. Chilblains – 5 stacks of poison for 8 s and chill for 6 seconds (10s CD)

4. Putrid Mark – Blast Finisher. Transfer all your conditions into the mark (their timers will be suspended). All “stored” conditions will be transferred to each target that triggers the mark. (15s CD)

5. Reaper’s Mark – Fear for 2 seconds. (20s CD)

Souls Marks will change as following: Marks are unblockable, regenerate lifeforce per target struck and gain an additional effect.
-Mark of Blood: Steal health from each target hit
-Chilblains: targets are crippled for 10s
-Putrid Mark: corrupt 2 boons
-Reaper’s Mark: this mark also inflicts 5 stacks of Torment for 7 seconds

Reaper main? Fractal farm?

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Methuselah.4376

I don’t know where you heard that Viper Reaper is not good in fractals as it is the king of fractals. Even with the recent changes to Epidemic, when you have more than one reaper, groups of enemies melt fast. In fact you often see groups of 4 reapers and a druid/ele (I have been part of such groups myself) and they tend to melt enemies in seconds.

I vote for a healer Elite

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Methuselah.4376

I absolutely adored necro in GW1 and I agree that it is FAR superior to necro in GW2. However, I cannot agree with a healer’s spec. As mentioned, in GW1 you would need to take Monk/Ritualist as a secondary profession in order to heal your party properly. There were some necro skills that provided some group healing but they were far inferior to monk/ritualist spells. Now life stealing was something I used to LOVE to play in faction battles…no one could kill me so long as I was not constantly interrupted! However, as pointed out many times over the years, our life stealing powers in GW2 suck donkey balls.

In GW2 play style, we would be more useful in parties if, say, Lingering Curse was a trait that could affect everyone similar to Pinpoint Distribution which means that party members not only get a condi buff but also duration. Or have an Elite spec that is similar to the ritualist (as suggested in this forum) where you can make use of spirits that offer a myriad of offensive and defensive capabilities.

We have yet to see what the Scourge will be like and it might very well be to our liking. I believe I read that once the expansion comes out they will also rework reaper a bit to be more power centered as Scourge will be the condi elite (something I totally agree with). Hopefully we might be able to compete with condi ranger….though torch seems to be a main hand weapon rather than an offhand, which means we cant synergize it with scepter in the same set. I’m hoping the image we saw was a mirror image…but I don’t think it was.

Ex necromancer thinking about returning

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Methuselah.4376

If you want to surround yourself with an army of strong undead minions…Guild Wars 2 is not the game for you. Try Guild Wars 1; you use corpses to birth your minions and while individually they are weak, with enough numbers you can overwhelm almost any force. Indeed in Guild Wars 1 a minion master could out damage any other party member, even nuker Elementalists. Of course the draw back is the reliance on corpses which not every single enemy leaves behind. Also, minions suffer from increasing health degeneration which in turns makes them ideal when you’re going from fight to fight rather than having long pauses between each fight. You do of course have powerful minion heal skills (the strongest of which can kill you if you’re not careful) but that can be a serious drawback.

Why bring a necro to a fractal or raid?

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Necroes are currently the kings of fractals. Even with the changes to epidemic, they still melt opposition and with the recent buff to Deathly Chill and the new Plaguelands elite, necros can stack up a LOT of condis in no time. Why, with 2 necros, I’ve seen bleed stacks go from 0 to 100+ in 10 seconds.

I am not an experienced raider, having only done VG so can’t really offer much of an opinion there.

Thinking of making a necro

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Methuselah.4376

Sylvari fit the lore as they are very interested in death

Why using Reaper for MM Condibuild?

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Methuselah.4376

While Death Magic doesn’t offer as much offensive ability as Soul Reaping does for condi builds through Dhuumfire (though Death Nova can offer a significant poison burst, however it is situational), it is a big help for survivability. Condi mitigation, toughness increase and more durable minions to better distract enemies. If you are gonna go with core necro, then Curses, Blood Magic and Death Magic will make you pretty much invincible in PvE. However, Reaper’s Deathly Chill is where most of our condi damage comes from so as mazut said, you will be pretty much handicapping your offensive ability in favour of defensive power. Futhermore, if you DO take Soul Reaping for Dhuumfire, it becomes borderline useless with regular death shroud due to long cast times of the autoattack. Dhuumfire saw somewhat of a buff when the Reaper came out due to faster AA.

Viper Necro viable for WvW?

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Methuselah.4376

As a general rule, I hate WvW so I am not very experienced at it. However, I know that Viper’s stats are kinda wasted in WvW because:

1. Players are very likely to cleanse, so expertise goes out the window
2. It’s easy easier to build lethal amounts of condi stacks on players as they do not have as much health as PvE enemies (anything from Vets upwards) so the enemy is very unlikely gonna live long enough to build high amounts of condis
3. Higher condi damage is preferable over duration as the chances of high duration are low (cause of reasons 1 & 2) so you’ll want your ticks to deal as much damage as possible in as little time as it takes

But, boy do I sympathize with the gold issue! Anyhoo, staff seems to be a staple in WvW necro builds so definitely. GS can be a damage dealer but it’s much riskier since you have to be in the thick of things and since you don’t have Trailblazer’s/Dire/Rabid you will have a harder time surviving. Personally I suggest you use scepter to maintain distance + constant condi pressure. Offhand is more up for debate; I’ve seen people using warhorn for the stun + speed. I personally never think of putting anything but dagger with scepter but I am rigid that way.

Maybe more experienced WvWers can give you better advice.

(edited by Methuselah.4376)

Stats for my Power Reaper

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Methuselah.4376

Marauder’s is also good with zerk/valk accessories.

Plaguelands - Just what is this Elite?

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Methuselah.4376

This is an amazing addition to my condi build! It can cause so much damage and bleed build up. True it is not as effective against highly mobile foes or other players who recognize the skill, but I suppose that that’s its Achilles’s heel. However, on stationary/semi-stationary enemies, this thing wrecks!

The new skill is below average and it rarely reach its full potential. Its only useful in pve and arguably could be decent in wvw. Pretty unreliable imo.
Definitely need some changes.

Actually, I find it very powerful in PvP as well, and situational – but effective in WvW.

Yea I can imagine random pvp players who ignore red circles, but that’s not serious…

Dude it’s like the single best decap skill in the game. You drop it on point and your opponent has to leave the point or get rekt.

What about power necro… or you forgot about that too…

This is clearly a condi elite. Power builds are better off using the other Elites.

The case for Ritualist.

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Methuselah.4376

kitten , now I wanna reinstall GW1 and play with my ritualist He was my second favourite after necromancer

Another Soul Eater topic

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Methuselah.4376

I would rework the trait to not only recharge GS skills faster but also halve their casting time. The life siphon on this trait always felt…out of place

But.. the life siphon, the name of the trait! Soulnomnomnom..

Could also make every skill increase life force :P nomnom

Another Soul Eater topic

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Methuselah.4376

I would rework the trait to not only recharge GS skills faster but also halve their casting time. The life siphon on this trait always felt…out of place

So, Axe or Dagger for PVE?

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Methuselah.4376

Axe is most certainly not trash. The #2 on it was always a great damage dealer, even more so now with the recent buff to it and 3 now hits twice against enemies under 25%, which can just finish off trash enemies for you while you focus on other things. I use Axe/Focus and Greatsword and I am able to steamroll anything in general PvE. I even use it in T4 fractals and it works just fine.

Use Spite (trait focus and axe), blood magic and reaper and you will be dealing great damage + having survivability.

Dagger is technically stronger but axe is a very good power option for range. So you could always equip dagger/warhorn and axe/focus and you’ll be set.

That game changing skill

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Methuselah.4376

In your experience, what has been that one skill that changed the flow of the game (whether in PvE, PvP or WvW)?

6-0 and shroud

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Methuselah.4376

I once suggested unique shroud skills for 6-9

I loved playing Necro from the start and the Reaper specialization was the whole reason I bought HoT. However, I do concur that there are some serious issues and yes, the developers seem to waive them aside because of SHROUD. Urgh. First off, shroud immolates in 2 seconds under focused fire, even if one takes the Soul Reaping trait. It’s absolutely nothing compared to Guardians or Warriors who can keep a decent amount of blocks going, essentially making them immune to most damage. AND they have heavy armor. I think the only way to solve this is adding Shroud utility skills. I thought of a few that might be handy:
“Your Life is Mine”
-Essentially this is the reverse of Your Soul is Mine, whereby you restore an amount of Lifeforce and for each enemy you hit you heal a certain amount of health.

Flames of Torment
-A mark. Target area is engulfed in green flames and any enemies in the area are damaged and have 5 stacks of Torment for 10 seconds or such.

Wail of the Banshee
-A hard CC, this would Daze and chill as well.

Ectoplasmic Body
-The devs keep throwing “but it’s not thematic” at us when we cry out for blocks. Well here’s a theme: the reaper becomes insubstantial as a ghost. In other words, invulnerable. 3 seconds sounds fair. And the fact that we have to access to shroud to use it is a sort of pay off.

[Suggestion] Elite Spec: Ritualist (Necro)

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Methuselah.4376

I don’t think Revenants and Ritualists have anything to do with each other. Revenants call on aspects of a legendary figure, not the spirit itself. They use mist energy not spectral energy.

I always thought of Ritualists as a form of specialized necromancer that deals more with spirits and the spectral rather than curses, rot and death.

This is why GW1 skills far trump GW2: you had a myriad of themed spells to choose from (they are actually called spells) and almost every skill had a use depending on build. Yes you had your metas such as Spiteful Spirit build, MM, Spoil Victor, and Blood is Power, but I enjoyed a lot of Faction battles using Vampiric Spirit and a bunch of life steal spells that made me invincible as long as the energy held, which with Soul Reaping it normally did. As I said before, you FEEL like a necromancer rather than a generic fighting model with a few effects.

Power reapers in fractals?

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I’ve done up to 100 CM with a power reaper, no issue what so ever.

How would you redesign the necromancer?

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Methuselah.4376

Honesly, Necro is designed fine as it is. What the profession needs is a few tweaks. Like:

GS aa is a bit faster

Gravedigger hits twice as per the animation, both strike for the same amount of damage as the current does (increase in dps)

Staff aa projectile travels faster

Scepter aa a tad faster to better maintain bleed stacks

Soul Eater life steal applies to all gs skills, gs skills execute and recharge faster

Decimate Defenses also makes attacks against vulnerable foes unblockable

Spiteful Talisman gives 5% damage buff against foes with boons, 10% against foes with no boons

Vampiric Aura triples its values

[Suggestion] Elite Spec: Ritualist (Necro)

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Methuselah.4376

Love it! More thematic than freaking sand….

While the mechanics of Guild Wars 2 are indeed much better than GW 1, GW 1’s skills/spells where far more vibrant and open to customisation. You genuinely felt like the profession you were playing.

Reaper equipment

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Methuselah.4376

You could mix marauder’s with berserker + valkyrie for extra survivability (the loss in precision from the berserker + valkyrie trinkets is made up for by the marauder’s stats).

If you wanna go condi, go full viper or viper mixed with sinister.

Please fix deathly chill

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So we can finally stack a decent amount of bleed stacks without needing a lot of ramp up time and that’s a kittening problem now? Whereas condi ranger has been stacking kitten loads of bleeds in no time at all but that’s ok? kitten off will ya -_-

It’s funny really when in one post we’re the worst class and have the worst dps then the next post says we are OP cause of X and Y. Like the Epidemic issue; so necro gets to be in the limelight in one (very situational) case of gameplay and everyone loses their kittening marbles cause they didn’t bring enough condi cleanses. Just leave necro alone!

What's the new GS Condi rotation?

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Methuselah.4376

While the new changes makes bleed build up from chill more viable, especially when combined with Chilling Darkness, greatsword fills a better role as a power weapon. My 2 cents: stick to power.

Given the chance, craft a secondary set with Viper’s and then you can change at your leisure

Still here due to incompetece

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Interesting, I’ll have to give it a go then. TOTALLY forgot about that new buff to Reaper’s Onslaught, awesome point. Are you able to solo, say, HoT Hero Point Champs?[/quote]

I can’t tell you that as when I did them over a year ago I was still in kittenty amour that was all over the place. Having said that, I still managed to solo quite a bit of them so I imagine with smart use of dodges you can solo most of them. Though not the likes of Guano ofc

Still here due to incompetece

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Methuselah.4376

Marauder’s set, backpack, weapons and berserker’s + valkyrie’s rings/accessories and using GS and A/F. My damage output is very good

There were many necros who reached at least gold with gs during last pvp season.

Ahaa, ok.

If this was meant to be derogatory, I’m afraid I am missing the reason behind it. Many necros posted here and on reddit on how they have reached gold tier with GS during last season.
And just cause my build isn’t pure omg-zerk-max-damage-only does not mean it is not viable as a power set nor does it mean it deals sub par damage. Not everyone needs to be geared up as if they’re raiding all the time.

And to continue with the rest of the comments, saying greatsword is useless is simply ignorant. Greatsword on necro will always be a slow weapon but that does NOT make it useless. That is the theme they were going for: slow but hard hitting. True, in PvP your enemy will have interrupted you, dodged, evaded, danced, made coffee etc. before you land a hit….if you just mash buttons that is, but if you play smartly you can make those hits count. And none of these issues are really present in general PvE, not even T4 fractals (which I always use my power Reaper for).

People keep making comparisons to top DPS classes and say how necro is useless cause it doesn’t offer so much damage nor so much party support. Well I am sorry then, don’t play necro. That is NOT what necro is about. Necro is about self sustaining and weakening the target, dealing good damage (just because it doesn’t 1 shot everything doesn’t mean that the damage is then by definition bad) and staying alive to deal that damage continuously. It is true that the profession’s strengths tend to be undermined in PvP and raids…but Guild Wars 2 is not just about PvP, not just about freaking raids. Would I like the profession to be OP? Yes, I would. Am I unhappy with necro being as it is? Not even close as I enjoy it tremendously.

High Fives Well said and I tip my scythe to you. I have a question, though. You said you run Marauders, right? How does that fair with the reduced Ferocity? I run Zerker/Zerker/Zerkerie (Zerker + Valk) with Scholar Runes, I’m just curious as to how Marauder is working for you. Seems pretty interesting to me, and I’m always looking to learn something new.

I find it runs very well. The Ferocity is not completely lost due to my Berserk + Valkyrie’s rings and accessories. Crits do slightly less damage, but you do crit much more often which means that sigil of air gets proced that much more often as well. Full berserker’s would be more ideal if you’re constantly buffed by other professions to 50% crit and then Decimate Defences, but my set up allows for more solo crit power (base crit being over 50% with my set up). And ofc, with the recent added Ferocity in RS, it all makes a nice addition

Still here due to incompetece

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Methuselah.4376

Marauder’s set, backpack, weapons and berserker’s + valkyrie’s rings/accessories and using GS and A/F. My damage output is very good

There were many necros who reached at least gold with gs during last pvp season.

Ahaa, ok.

If this was meant to be derogatory, I’m afraid I am missing the reason behind it. Many necros posted here and on reddit on how they have reached gold tier with GS during last season.
And just cause my build isn’t pure omg-zerk-max-damage-only does not mean it is not viable as a power set nor does it mean it deals sub par damage. Not everyone needs to be geared up as if they’re raiding all the time.

And to continue with the rest of the comments, saying greatsword is useless is simply ignorant. Greatsword on necro will always be a slow weapon but that does NOT make it useless. That is the theme they were going for: slow but hard hitting. True, in PvP your enemy will have interrupted you, dodged, evaded, danced, made coffee etc. before you land a hit….if you just mash buttons that is, but if you play smartly you can make those hits count. And none of these issues are really present in general PvE, not even T4 fractals (which I always use my power Reaper for).

People keep making comparisons to top DPS classes and say how necro is useless cause it doesn’t offer so much damage nor so much party support. Well I am sorry then, don’t play necro. That is NOT what necro is about. Necro is about self sustaining and weakening the target, dealing good damage (just because it doesn’t 1 shot everything doesn’t mean that the damage is then by definition bad) and staying alive to deal that damage continuously. It is true that the profession’s strengths tend to be undermined in PvP and raids…but Guild Wars 2 is not just about PvP, not just about freaking raids. Would I like the profession to be OP? Yes, I would. Am I unhappy with necro being as it is? Not even close as I enjoy it tremendously.

(edited by Methuselah.4376)

Still here due to incompetece

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Methuselah.4376

Honestly, even before buff the gs wasn’t that bad. I am currently running Marauder’s set, backpack, weapons and berserker’s + valkyrie’s rings/accessories and using GS and A/F. My damage output is very good and I have fantastic survivability. Nightfall (gs #4) is an awesome skill and now gs #3 is also fantastic. Tbh I have mained necro for nearly 4 years so I do know necro quite a bit which has put me in a bit of an adaptability rut when playing with tempest and dd cos they die so fast. I am getting the hang of DPS staff tempest but I still prefer my power reaper. At the end of the day it is your skill with the weapon that comes into play. There were many necros who reached at least gold with gs during last pvp season.

As things stand, power reaper will never have a place in raids but for the rest of the pve content (high end fractals included) I pretty much steam roll through most of the content with my gs bloodreaper.

Power Necro build( help please)

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Methuselah.4376

Marauder’s armor (Power, Precision, Ferocity & Vitality), Berserker + Valkyrie Trinkets, Rune of the Scholar, Sigil of Air and Sigil of Force (or Bloodlust but you need to keep those 25 stacks up for optimum damage and in some cases you might not get the chance). Great damage output + extra survivability.

The extra vitality not only gives you extra survivability but, as your Life Force pool is dependent on health, you gain a bigger Life Force pool. While the decay is % not a static number, this comes in handy for when you wanna use Shroud as a shield.

Main a reaper?

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Methuselah.4376

Actually Necromancer is hardly trash at anything. We’re in a comfortably average place for most parts of the game. Necros are actually great in high end fractals and WvW. What miffs people is the fact that we bring average dps with little to no party support.

Power Reaper build, ideal base crit chance?

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I use a full marauder’s set with marauder’s backpack and berserker + valkyrie trinkets, and I am having a blast for it. With the set up as I have it, you lose roughly 6% base damage overall, but you crit much more often plus extra survivability and life force. What a lot of people are saying about nearing 100% crit when you have Spotter and banners is true, but my set up is more self efficient and I only really take Decimate Defenses so I can have even more survivability with blood magic instead of soul reaping (plus don’t need to be in Shroud for my full crit).

Axe, why all the hate?

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Well it’s not just in PvE, I find it very good in PvP especially when paired with focus as it allows good damage while closing the distance and boon removals.

Axe, why all the hate?

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Methuselah.4376

Honestly I don’t know why everyone hates on the axe. True the auto attack’s damage is lackluster but it makes up for it in other ways such as applying vulnerability, 2’s massive damage (had numbers almost the same as Gravedigger at times [reached 24k on Jade Construct in BF, while it was below 50% and 25 stacks of vul] ) and an area wide 2 boon corrupt + cripple on 3. Combined with Unholy Fervor, I find it does good damage and personally I think it IS a better power range option than staff.

Casual stuck in Viper gear.

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Methuselah.4376

Just craft a second set for power. I am currently in the process of crafting an ascended marauder’s set (you do about 6% less damage than Berserker’s but get more health out of it, plus more precision than Berserker’s)

Berserker: 2381 Power, 214% Critical Damage
Marauder: 2173 Power, 192% Critical Damage

That’s not 6% – even if you take the 60% critical hit chance of Marauder into consideration it should be something between 10 and 20% which is absolutely noticeable.

In PvE Marauder on Necro is a waste of potential. In WvW you better run Toughness instead of Vitality (like the Demolisher sPvP Amulet).

Sorry, got that 6% info from Reddit and they were talking about mixing armor with Berserker’s. According to this https://www.reddit.com/r/Guildwars2/comments/4kittenl/berserker_vs_marauder/ it’s about a 10% reduction. I think the fact that you crit much more often tends to balance out a bit. I plan to go marauder armor but with Berserker + Valkyrie trinkets (except backpack, which is Marauder). I am ok with the minute trade off in damage for extra health, cause it also means extra shroud iirc

OK, seems legit. But keep in mind, that higher vitality might not give you a higher shroud uptime as shroud degenerates in a fixed percentage (2 or 4%). It doesn’t matter if you have 15k or 25k Lifeforce. You’re done after 50/25 seconds.

Now if you have to tank damage it depends on the form of damage. Against direct Damage Toughness is the way to go. Against Condition Damage Vitality is more helpful as it ignores your armor. Since Necro has a very high base healthpool (plus the shroud!) the class is naturally pretty well prepared against condition damage.

So in most scenarios the direct and not the condi damage is the problem for a Necro.

Example: In WvW a Power Shatter will twoshot you (if you manage to tank the first burst with your shroud – if not it is a oneshot) regardless whether you have 20k or 25k health. But he will have a hard time against you if you spec for some toughness.

I try to dodge first but if I am out of energy I will use shroud as a shield so that’s why I need a bigger LF pool. Regardless, I like the extra survivability. And I don’t really like WvW, will only play it for Gift of Battle reward. I do quite alright in PvP with Marauder’s

Casual stuck in Viper gear.

in Necromancer

Posted by: Methuselah.4376

Methuselah.4376

Just craft a second set for power. I am currently in the process of crafting an ascended marauder’s set (you do about 6% less damage than Berserker’s but get more health out of it, plus more precision than Berserker’s)

Berserker: 2381 Power, 214% Critical Damage
Marauder: 2173 Power, 192% Critical Damage

That’s not 6% – even if you take the 60% critical hit chance of Marauder into consideration it should be something between 10 and 20% which is absolutely noticeable.

In PvE Marauder on Necro is a waste of potential. In WvW you better run Toughness instead of Vitality (like the Demolisher sPvP Amulet).

Sorry, got that 6% info from Reddit and they were talking about mixing armor with Berserker’s. According to this https://www.reddit.com/r/Guildwars2/comments/4kittenl/berserker_vs_marauder/ it’s about a 10% reduction. I think the fact that you crit much more often tends to balance out a bit. I plan to go marauder armor but with Berserker + Valkyrie trinkets (except backpack, which is Marauder). I am ok with the minute trade off in damage for extra health, cause it also means extra shroud iirc

(edited by Methuselah.4376)

Casual stuck in Viper gear.

in Necromancer

Posted by: Methuselah.4376

Methuselah.4376

Just craft a second set for power. I am currently in the process of crafting an ascended marauder’s set (you do about 6% less damage than Berserker’s but get more health out of it, plus more precision than Berserker’s)

Toxic Gloves and Mantle

in Guild Wars 2 Discussion

Posted by: Methuselah.4376

Methuselah.4376

When can we expect to get these items again? Missed the last time they were available at the gem store

Power Necro in PvP

in Necromancer

Posted by: Methuselah.4376

Methuselah.4376

Anyone else having a rather good time as a Power Necro? I’m going Spite/Blood/Reaper with Marauder’s amulet and vampire runes, D/W and Staff and I am having a good time of it. I tend to win 8/10 1vs1s and can hold my own against 3 opponents quite often. I am not a PvP expert, (though I have gotten better since I stopped panicking and blanking out when I face other players XD) so it could be I am matched with players with less skill but I have been having consistent winning streaks (with the odd losing steak).

RS#5+'Chilled to the bone!' interaction bug

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Posted by: Methuselah.4376

Methuselah.4376

Can’t say I noticed the chill bug, but I normally chain “Chilled to the Bone”, RS#3 for fear and then RS#5 (with the chill they never move out of range)

Are my enemies just bad or?

in Necromancer

Posted by: Methuselah.4376

Methuselah.4376

You want to tell me that you kill good warriors and other melee classes with spite bloodreaper? you have a condi transfer shout, easily avoidable SoS and rise?

Actually, yes. Only time I am really kittened is when they are perma dazing me which would be any class’s problem I suppose. I don’t really use Signet of Spite if I can avoid it, it’s there to raise power. However, in a scrap it is a good thing to have. Rise is there for protection mostly.

Are my enemies just bad or?

in Necromancer

Posted by: Methuselah.4376

Methuselah.4376

Honestly, necro isn’t as bad as most people think. I am running spite/blood/reaper with Consume Conditions, Suffer, Signet of Spite, Rise, and Chilled to the Bone with D/W and Staff. I am having a rather decent time. My biggest problem in PvP (even in GW 1) was that I start panicking and forget how to properly execute my rotations. Now that I am getting more confident I am having a better time in duels.

Yes, another dream trait change

in Necromancer

Posted by: Methuselah.4376

Methuselah.4376

Oh I do not deny that these traits are OP, hence the “dream” aspect of it. If I had to choose something for Anet to incorporate, I would stand by my changes to Blood Magic. Offers better survivabilty, good damage, and good team support.

Yes, another dream trait change

in Necromancer

Posted by: Methuselah.4376

Methuselah.4376

Parasitic Contagion I like the way it is

A bit meh for me. I designed Blood Magic for consistent health upkeep. Kinda like a nod to the old Guild Wars 1 blood necro, where as long as you had energy you were impossible to kill.

Yes, another dream trait change

in Necromancer

Posted by: Methuselah.4376

Methuselah.4376

I won’t go into the ones I think are overpowered. That would be too long a list.
However I will mention the ones I like.
Spiteful Talisman: Necromancers need more damage trait increases. I like it. At least the buffed damage aspect of it.
Terror: Bring back terrormancer!
Soul Comprehension: Passive outside combat life force regen? Yes please.
Sanguine Defence: More Vampiric type traits are always a yes in my book.
Gluttony: I would have done it a bit differently, but making the life force degen a minor trait in Soul Reaping is a must for Anet.

Also on a last note, Staff already had 3 traits made baseline when they changed traits into specializations: 10% more damage on marks, reduced recharge and increased radius on marks.

Well some may be overpowered…but so what? XD I think there’s great synergy though