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| Biyx’s All-For-Nothing Challenge |
I would love for all this stuff to be put in the wallet. I’d also include Geodes into that. If its a currency and it can’t be traded (ie accountbound stuff) it should have a new home in either the current wallet or a new wallet tab (that scrolls so that as they add more currencies they don’t have to redo the panel).
This as well as the OP are exactly what I was thinking. It would make things so much easier and free up a small bit of space. It also makes a lot of sense, seeing as those items technically are currency for their respective areas. +1
Whoa, don’t be so quick on the trigger, there. It’s not even the official birthday yet (Prophecies released on April 28, 2005. Source), so they still have a while to announce something or say something on the subject.
Just wanted to pop in and say thanks to ArenaNet for the outfit. It looks pretty cool!
Absolutely adore your new design. It’s very informative but yet minimalistic, and doesn’t take up too much space. +1!
I’ve been playing Lord of the Rings Online with my wife lately. It’s a good game with a great community, but I can’t help but think that it’s missing some things. Then I look back to my year+ of playing GW2 and realize that it’s spoiled me rotten.
Things like Waypoints, fast on foot speed, easy to acquire gear and the wonderful transmutation and dye systems really hooked me to this game. Every time I play another MMO I always miss those things, and stop playing after a short amount of time. It’s a shame, really, but it can’t be helped in my case.
What other things spoiled you guys?
Got a couple of skin suggestions. It’s not much, but I thought it would be pretty cool to have them.
1. MK-I/MK-II Golem Cosmetic Mount (similar to the broomstick/digging drill)
* It would work the same way as the broom/drill, equip it and a small toy golem will appear in your character’s hands. Use it and the Golem appears magically (!) with your character sitting astride it (male)/sitting on its left/right shoulder (female). No speed buffs, just cosmetic like the broomstick. Similar to how Taimi sits on Scruffy.
2. Back to School Backpack
* A backpack that looks similar to the guild backpack, but has a few cosmetic additions, namely a ruler sticking from its side, some keychains attached to its bottom and a child-like smiley face on its center. Something to celebrate going back to school once summer ends.
3. Always Remember Quaggan
* Something of a helmet skin (all classes of armor), but not. What it is, is it’s a tiny quaggan (choice of color) that floats above the character’s head, taking the place of whatever helmet skin they were wearing previously. It does tiny dances in the air, and circles about the players head as if on a railroad track. Dunno, just a random one I thought of just now.
4. Googly Glasses
* Simply classes with springs attached to them with googly eyes on the end. Sounds like it’d be an awesome April Fool’s for next year, no?
I think there’s plenty of build diversity, but one must define ‘viable’ and ‘optimal’ first. I personally use meta builds during dungeons and fractals, and a fun, personalized one when I roam in PvE doing map completion. It’s nowhere near optimal, but it’s viable as all get out.
I agree that the new specializations are far superior to their old counterparts. They promised us horizontal progression with HoT, and then they stepped back a bit with the specializations.
I think they should add dual class options like in the first game. It’d be a nightmare to balance, but it’d be ten times more fun and rewarding if you ask me.
It’s been talked about to death already. The short answer is no, no dueling, we have personal PVP arenas for that. The long answer can be found with a quick Google search.
Since as far back as I can remember, Jumping Puzzles have been a fun and awesome way to spend some spare time in the game. Lots of cool mechanics, interesting areas and tricky as heck sections in some places (Griffonrook Run anyone?).
But upon completing them all I was met with the realization that I received nothing but AP for doing so. I busted my bum in Obsidian Sanctum dealing with PvP (occasional troll) and the other three Sanctums, and kept stumbling at the annoying (but really fun!) Not So Secret. And all I got to show for it was all of these points.
Now, I’m not saying this is a bad thing! Doing them all is an achievement and a reward in itself. But since a lot of other things get some neat little rewards, why not Jumping Puzzles? I propose, upon completing all Jumping Puzzles, that you receive one of the following:
(Basically, any reward equivalent to doing the massive achievement that is all of the JPs)
Just to give people a bit more incentive to go out and jump some more! I’ve played with a lot of people who avoid Jumping Puzzles for their lack of reward, difficulty or time consumption. Adding a reward would incentivize just a bit more, and get some more content out of the play time! Thanks for reading, and please offer suggestions or criticism below!
Extra Suggestions (from thread contributors)
Titles: How High (Illconceived Was Na), Topdown Viewer (Linken)
EDIT: Edited title for clarity, sorry about that!
(edited by MrWubzy.3587)
The tons of information inside the priory is just wonderful, now if we could just have back those neat lore books from the beta stage..
I would most definitely love to see those. I was never around for the beta but I keep hearing so much about the lore books from friends. I’m a heavy lore-nerd and I read every log I come across in games, so it would fit nicely.
Outfits in the gem store and armors exclusive to pvp/pve like they did with luminescent and glorious armor
So you’re saying they should release less outfits earned in PvE/General environment and release more armor skins exclusive to being unlocked by playing normally?
I really, REALLY love to climb things. Especially things that weren’t meant to be climb-able. The first time I climbed the ruins in one of the Charr areas (I believe it was the Iron Marches, or something, the area with the ruined wall separating half the map) using nothing but my Rocket Boots and Portal Gun was exhilarating. Getting to the highest point of something in this game…the best feeling I’ve ever gotten in a game. And yes, Dry Top was a really, really awesome map just for that achievement (you know the one).
I also sometimes follow NPCs and speak to the ones I can speak to, to find out little tidbits about the area. For instance, in Beetletun (I believe that’s the area, where the entrance to CM is) there’s a NPC there who, if you speak to him, tells you that he was the one who pretty much built the manor itself, and that he is thinking of moving on to another profession, maybe writing.
Just the little things!
They still serve their functions as a condition, they just don’t affect dash skills anymore. Keep in mind that you still have access to the same dash skills (provided you play a profession that has access to one), too, so you can keep up. Also swiftness boon and signets say hello. Learn to adapt, and don’t complain before trying it out.
You don’t need to play this to realize that it’s honestly pretty bad. It’ll so easy to escape now that it’s not even funny, and whoever you’re fighting can’t do anything about it, even if they try to cripple/whatever you. It takes a fair bit of “play” out of the game.
I stand by my point. Learn to adapt, and don’t complain until you’ve actually seen/played the changes in action.
They certainly are part of some lore, with some races mounting creatures at some point (like the new Hylek race being introduced in HoT). I wouldn’t mind getting more of those cosmetic mounts in the gem store someday (like the broom and carpet) with some racial themes.
It’d help if you provided proof to us here of said macroing. I’m not saying you’re lying, it just helps your case if you do so. If it’s obvious macroing then it’d be easily detected and dealt with by a GM on-hand without a report, too. I’ve seen a couple of cases in WvW of that first hand.
I’d say let Guardians keep the Aegis animation and model, but turn it off for other classes? It’s the only happy medium I can come up with right now in my tired state.
The people who are upset are so because they can’t take pretty screenshots without their aegis animation.
I suppose it all comes down to opinion then. Personally I never thought Aegis got in the way of any screenies I took, but it’s obvious a few players here dislike it. At the end of the day, though, you have to ask yourself if it’s really as big an issue as you make it out to be.
Killing the ambients around Maize Balm farmers isn’t always deliberate trolling. Sometimes they’re required for a nearby heart or event, and sometimes people are going for the Ambient Slayer achievement as they explore, and may not even realize Maize Balm farming is a thing. Ask before you rage, it’ll save you a lot of time, energy and, most of all, a report.
I’m not saying that trolling is a good thing; it should be ignored/stamped out as quickly and as quietly as possible. Also, if you are the ones Maize Balm farming, keep your emotions in check as you do so. If a griefer arrives to mess up the farm, quietly report them and block them, and ask them politely to leave.
Yet, in the Labyrinth, people do manage to make their way to the group/Commander tag, whatever. Otherwise, there would seldom be a ‘zerg’. It just takes some practice to be able to run past enemies/kill them/know when to stop/avoid/fight.
Otherwise, everything would be much like the Level 2-3 zones, I guess. /shrug
Are you folks having lab problems equipped with traits?
I ask because the lab is pretty EZ. Although a dumb idea, a well equipped 80 should be able to solo most of the content.
Gotta agree here. I’m not a very experienced thief, but in full exotics armor/weapons and rare trinkets (Knight’s armor, Zerk weapons and trinkets) I can easily solo the mobs there aside from the big bosses (Labyrinth guy, the Grand whatever of candy corn). It didn’t take me long to realize that a quick interrupt on the mummies and archer skeletons after a single shot to aggro them, or a quick dodge a second after the first hit would easily interrupt/evade their CC and get you an easy kill.
If you ask me they should revert it back to where you could queue up while in PvE so you could at least gather or fight a world boss while you wait. It would certainly make the lobby less populated, but it would alleviate some of the complaints of having nothing to do while waiting.
EDIT: This is assuming that this was the way it used to be, this is only hearsay from friends.
I dunno, it sounds fun and cool. I’d rather see a necromancer turn into a fiend or some sort of undead creature to do this rather than bats, as that doesn’t really fit the theme.
I can agree with your points, but only to an extent. For me, on my new toons, I actually welcomed the thought of exploring a bit to find a hidden trait. Of course I could skip all that and just buy them, but for me it’s not in the spirit of the game. I’d much rather have another extra reward for exploring.
I have also not noticed my lack of trait skills leveling my new alts; so far they’re either on par, or only slightly below. In other words it’s barely noticeable.
Forum bug.
/15 chars
Surely you jest Cyninja? 2minutes to hit max level oO?
That’s a very, very exaggerated time frame if you’re just starting out, don’t worry. Cyninja is most likely referring to Tomes of Knowledge (items won in PvP or gotten from rewards that level a character up by one level) or crafting (which requires a lot of gold to do). It should take, on average, around 40-50 hours of gameplay to reach max level if you start out exploring the world and doing your Personal Story. And that’s all depending on how hardcore you are about your leveling process.
If it’s not been suggested already, create a guild with only you in it and gain enough currency to get a Guild Bank. I did that a while back and found it extremely useful for storage.
Hello. I love tonics. So much in fact that I’m on a quest to, how you say, ‘catch ’em all’. And previously, I never used my quaggan tonics for anything other than screenshots. But now, after the update, the quaggan tonics can now jump!
So, thank you, ArenaNet, for that small QoL addition.
Is there any fix you would want Anet to implment? What and why?
I agree! I would love to have endless versions of all tonics. Maybe have a MF recipe to turn a stack of 250 into an endless tonic?
There’s still the issue of people knowing the WvW maps, though. If they can watch the stream in LA, recognize the area the fight is taking place, and have their buddy /w them while said buddy is in WvW currently, they can shout who owns the keep. It’s also pretty obvious most of the time who’s defending and who’s attacking an objective anyway.
For sPvP, however, I don’t see an issue with the suggestion. It’d be kind of fun to peek over to watch a nice match while I’m throwing junk in the Toilet or crafting. Though, we can already do this by alt+tabbing out…
Maybe for the WvW streamy-thing, you’re only able to ‘tag’ a player from your realm to prevent spying? Might help.
(And yeah, I know this has little chance of being put in, but it’s fun to add anyway!)
Intriguing, but Rasimir said it best…
I know quite a few people in game who are constantly complaining these days how much work it is to get their daily achievements done (preferably all of them to not miss out on a single ap), pick up the daliy boss event bonus chests, do the daily crafting, harvest the daily nodes in their home instances, pick up the daily jp chests from jps where they parked a ton of alts, and maybe do some daily dungeon paths or fractal brackets to round out the grind. These people literally spend hours each night grinding out their daily bonus rewards that they feel forced to pick up and throw a fit if they happen to miss out on one of the rewards or another (due to lack of time or simply forgetting one step or the other).
Of course, it is their personal problem that they feel the need to pick up any daily bonus this game offers to them instead of just playing whatever they enjoy. But adding yet another daily bonus for whatever activity that possibly makes more people feel they miss out on if they don’t do whatever quest it is than it makes people feel additionally rewarded seems counter-productive to me.
The core of this game is not quest-driven but free exploration. You go out and do whatever you feel like, and are (in theory) comparatively rewarded no matter what you choose to do. There already are a lot of extra carrots around for people who prefer to be motivated by the rewards to do stuff. I honestly prefer to just go out and do whatever I want and to feel that I spend my time just as “productive” as people doing other things, instead of the game dangling (too many) daily carrots in my face all the time.
Extra daily quests for the sake of questing (like small scavenger hunts or solo bounties) would be right up my alley, but please no extra rewards. If the rewards are in the same league as regular dynamic events and possibly jp chests I’m all for it, but if it’s a reward system that adds to the “daily grind” for people then I don’t want anything like it.
I wouldn’t want another reason when I log in to groan and think to myself, “Oh lord, I have to finish this or else I won’t get the reward I want/need…” which, to me, would just add to the repetitiveness.
Also, adding to what Dragon Aine said…
I personally don’t care for a daily achievement quest per say, but i think this can become interesting if implemented in the right way. I wouldn’t go and do a daily quest if will take an hour or so. Now, if the ‘Quest’ was something like a Heart Quest, that takes 5-10 minutes, and be fun to do, yet challenging, it might be awesome! Maybe include longer or larger quests for a Monthly Achievement under a separate category. Also, have the rewards be consistent with the time and challenge put into it. Maybe have the daily drop a Rare item, or a few Masterwork items. The Monthly, or larger/longer ones drop a Rare and a few others with a small chance of an exotic. There have been talks of scavenger hunts, this would be interesting as well implemented into it. Just something different then the find a person to kill, or some escort.
Just my two cents for what that’s worth on this idea.
PS: Nice post, well though out and nice to see that the comments are constructive as well.
…let’s say that the daily quest takes place in your home instance? How about, once a day (since many head to their home instance to gather the nodes daily anyway?) there’s a random event in your home instance (say, defend this, escort that, etc.) that takes roughly 5-10 minutes to complete that gives a scaled money/karma reward with an item called a “Daily Grab Bag” that, when opened, gives a SINGLE item from a list of possible normal daily rewards, but lesser versions (tiny karma jugs, +10-50 luck, etc)? Or, perhaps, maybe no “Grab Bag” at all and maybe a simple T1-4 crafting bag, scaled? Not only would it give more incentive to do that simple daily, but it would also give players a reason to visit their home instance after the PS.
Of course I think that the daily “quest” not be required to complete the normal dailies, and it should be more of an extra side people can do for that small, extra boost? It would also give newer players a different alternative to get crafting materials…?
As for the monthly “quest”, how about it taking place in the player’s home city/starting area? Maybe a decent-sized meta with a scaled (but lesser) monthly reward that involves fighting a few elites/veterans, possibly a defense segment? Or, better yet, development for Destiny’s Edge 1.0, as the races already have representatives of each in the form of that race’s particular mentor giving a random task each month to be completed in the form of furthering their agenda?
Good feedback so far. It’s interesting to see both sides of the coin, and I see where you all come from. Outfits are awesome for on-the-fly, free looks, and armor skins (gem store) are great for customization in a hand-crafted outfit. I think the feeling Anet was going for was:
Keep ’em coming!
Am I the only one that digs most trench coat designs in this game? I’m all for more options, though.
Those sound nice. Mine are:
-Fully customize-able UI just like in GW1 and most other MMOs.
And that’s about it. This includes being able to move health bars, being able to move the skill bar and personal HP anywhere I want to, and being able to move the radar around anywhere I want to. This would help me in a lot of ways.
Like many others here I’ve been around a couple of times in the online gaming world, and I agree with the OP and many others here. This game truly does have a great community, and it only continues to get better with more and more players flowing in. Keep up the good work, GW2 community!
You don’t get anything for completing every single daily task as far as I’m aware. You get the 10 AP from completing the first three, and then the bonus chest from each one afterward.
in Guild Wars 2: Heart of Thorns
Posted by: MrWubzy.3587
I don’t think the game is about gear progression at all, aside from ascended and legendary tier stuff. For me it’s about raising my skill level, setting goals for myself (such as completing all jumping puzzles, leveling all professions, etc.) and the feel of playing with my guild mates.
Maybe you should just move on? You got way more than your money’s worth out of GW2. It might be time to move on to another game that gives you what you want, like WoW, BDO, etc.
Hey there! I made a suggestion post a while back about adding a hard mode for the game, and I took a couple of suggestions from posters around the forum and decided to make an alt playing with a specific set of rules. The rules are as follows:
1. No buying ANYTHING from the TP or gold merchants. I am only allowed to purchase from heart vendors. Salvage kits and gathering tools are covered by this, too.
2. Repairs on armor/weapons can only be made once per zone. If a piece of equipment breaks it is gone forever, and you must scrap it.
3. If I die I must wait a full minute before I respawn. People reviving me defeat this rule, though.
4. I must 100% complete an explorable map before I move on to a new map. This is also in effect if a personal story step is in a new map (city maps are not effected by this rule).
5. Once I ding 31, I must choose a healing skill, utilities and an elite skill. From that level until I ding 80, I must use the skills I chose, and I CANNOT change them at any time until 80.
6. If I wish to use a waypoint, I must be standing directly under a non-contested waypoint to teleport.
After I ding level 80, all hard mode rules are disengaged.
So how do you guys spice up alts? How do you make your game more challenging?
I loathe any skill that takes control away from the player (like immobilize an things like that), but slow and chill are fine. I just swap in some condi cleanse and roll with it.
That’d be a neat change. It’d make my sylvari mesmer cooler to look at when I log in with her.
Not sure if this is considered naming and shaming (this thread), but I really hope not. I saw one of the best names I’ve come across in the game last night, and this got me to remembering some other names I saw way back when I made my first toon. Pics below, and kudos to these guys/gals for picking some awesome names
I’m sorry, but I don’t see the point in this. We already have to pay, what’s the point in putting unnecessary middle-men into it? The cost is negligible (even to fresh 80s) and even if you do run out of money, you have the PvP lobby and its access to Lion’s Arch (which in turn will give you access to every city hub + Lornar’s Pass, Gendarren Fields and Bloodtide Coast [Southsun Cove, too]). Is there an ultimate goal for your suggestion?
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Nicely typed. I dislike it when others use the word ‘grind’ in the wrong way, and it makes me harken back to the days of Final Fantasy II (IV) on the SNES. Grinding out those levels just to complete most of the sections…THAT’S grind. Having to speed needless amounts of time just to play the kitten game is grind. Not going after an optional skin/drop/shiny, that’s called farming.
And before somebody comes in and says, “Well you have to ‘grind’ to 80 to play Living Story!” Not really. But you also have Personal Story to do along the way. In Final Fantasy IV, there was no content to do while I leveled up. If there was (optional summon drops, equip drops) that was all OPTIONAL stuff, and I’d be farming for them. But my main goal was leveling to fight the boss or complete that section.
THAT’S grind.
(edited by MrWubzy.3587)
It’s the mentality you have to prepare yourself for when you get into any online competition, whether it be GW2 PvP, League of Legends matches, CS:GO tournaments and even Smash Bros. tournies. The best you can do is to block the people who do such things and report the ones who deserve it, and go on with your day.
Who isn’t used to everything clipping already? I’d still go for it
Even so, you’d get the Klipping Krewe all over ArenaNet’s business about it, endlessly shouting at them for it. I’d rather them avoid the torrent of complaints completely by not doing it. I suppose, though, more beard options would be nice. I’d like to try my hand at making a more rugged norn in the form of my thief.
I can’t speak for the majority of RPers, but I’m always out and about incorporating roleplay into whatever I do, be it exploring, dungeons, etc. There’s also a pretty size-able community based on RPing in the game over at Guild Wars 2 Roleplayers. Lots of public events are always scheduled, and there are tons of RP requests and RP guild recruitments there. Check it out if you’re ever wanting to try it out.
That looks pretty cool. I wonder what they’re hiding in there?
By the way, you might want to keep this a secret. Since, you know, it’s the Order of Whispers…apples! Apples for sale!
I’d rather be a Guardian. I’m very protective of my loved ones and this would be the perfect profession for me. And I’d find a use for my (sometimes) obnoxious screams (shouts).
I’d rather not have to deal with instances. To be closed off from everyone else while I’m roaming the world, trapped in it would be really weird and lonely. I’d want to be around everyone all the time.
First person view. It’d be really odd to have to learn how to walk while not being able to see through my own eyes.
*I’d instantly go after Eir Stegalkin as a friend. She seems like a really honorable person and a great friend, and if I’m trapped in this world with no combat experience, I’d rather have her trusty skills at my side than my own.
As for a NPC I’d clobber, I’d want to punch Trahearne in the face. Not because I hate him as a character, but because my hatred for how he stole my part in my own story.*
Metrica Province, hands down. The architecture and jungle life there is beautiful, and not to mention I’d feel at home with all the technology around. It’d also be really awesome to learn from the asura.
If you were called to arms to fight in the Silverwastes, would you go, knowing your own fighting skills?
They still serve their functions as a condition, they just don’t affect dash skills anymore. Keep in mind that you still have access to the same dash skills (provided you play a profession that has access to one), too, so you can keep up. Also swiftness boon and signets say hello. Learn to adapt, and don’t complain before trying it out.
I hope this can help you
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Gobble D Goop has the right answers here. You’re not forced to switch servers, you just have to treat WvW as the different beast it is compared to PvE. You have to work around its schedule rather than your own if you’re solely after map completion. Good luck!
As stated before in this thread, I’d rather them just add a slider than an overall…well, it’s not a nerf, but rather a visual downgrade. I’d like to see my elementalist shoot giant fireballs again!
This is a known issue and is very common. Report the offender via the in game report option.
I would just say open all the armour skins to all the classes. If as a warrior I can run about in silk clothes from an outfit I should be able to wear light armour as a skin. Anet went past the feel of realism in that respect with outfits so just go ahead and make it official with all armours it would at least make it interesting.
Very hard to do, framework on each armor weight is different so clipping issues would be even worse then they are now…
I like both options, outfits are far easier for A-net to release though, only needing 1 for all three weights vs needing 1 for each.
I agree, outfits are far easier and having the option is nice. Perhaps they could make a change, something like outfits can be worn as is currently, or be used as individual skin pieces as well as being an outfit? Like, you buy the outfit but it unlocks the individual pieces as a skin?
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