Showing Posts For Nemo.5609:
I would look at the required materials for the gen 2 mace, shield, rifle and torch. See what common materials are used etc. As far as I can see, they all require the things you listed above. To be safe, I would only buy materials that are not bound to your account, and can be re-sold on the TP if needed. For everything else, I would stockpile currencies (gold, HoT map stuff, Unbound magic) but not actually buy until the weapon is out and the exact recipe is clear.
the problem is that in GW2 there is no real reason for it to be darker or better yet, if players need a light source to see it becomes really complicated.
if we take a game like skyrim you can have really dark nights, nights so dark that you need to have a torch just to see where you are.
however, in GW2 only a small handful professions can hold a torch and they are used as a weapon, this makes it really difficult for players of other professions to have a light source.i am all for darker nights but they have to add some other things to balance this out, an auto skill that illuminates the surroundings or a spell that has it’s own skill slot so you don’t get punished just to get a light working.
The day/night cycle does matter for certain sigils. Making it easier to tell whether it’s night without having Eternity/Ascalonian weapons would be an excellent suggestion. I’m not saying night should be pitch black, but is should be obvious.
Welcome to GW2! While crafting does give a good amount of exp, it costs a good amount of gold, so I wouldn’t dabble in it at the start. The game pre-expansion maps are easy enough that you won’t need the highest possible quality of gear, and buying equipment from level-appropriate heart vendors should be enough, along with random drops. I suggest gathering everything you see (mining/trees/plants) and selling/salvaging any piece of equipment that you get but can’t use. Having max crafting is really only useful when you hit 80 and start looking at ascended quality gear, so you can put it off until then.
The closest to heirloom weapons is the bloodbound weapons (https://wiki.guildwars2.com/wiki/Bloodbound_weapons). However, they are extremely expensive and completely not worth it when you have tomes of knowledge and account-bound gear like ascended items.
I don’t expect to get another eater like those. The last 3 covered all combinations between 2 of the 3 vision crystal components. At most, there will be a final one that eats all 3 at the same time.
Iwould like it if we could combine them into one, that will save me 2 bank slots.
I would try and get your oldest character back so you don’t miss out on 2 years’ worth of character birthday gifts. Otherwise, it’s all up to your personal preference. I like playing mesmer more since I really enjoy the utility and elementalists can’t use swords or shields.
Don’t forget about the Chantry of Secrets in Bloodtide, as well.
As far as I know, every chest that drops ascended loot (most commonly Empyreal Fragments) has a chance of having ascended boxes.
Anyway, congrats on your lucky drop!
Just don’t hold your spacebar when you jump and you won’t glide.
You can get everything on the map solo, with the exception of the 3 towers, Mordremoth’s area, and the mushrooms hero point.
Strider’s chest, Magitech legs and boots, Light of Dwayna backpiece, and the gloves I can’t really tell.
Before masteries were a thing, writs gave 1/20th of a level every time. To keep experience mean something they changed them to what they are now. At the moment you can use writs to level characters under lvl 80, or convert to tomes since they can’t give you a 1/20th of a spirit shard if you consume them.
The lifesteal component is very strong on certain professions, like guardian and (I imagine) necro and thief, their 1 attack hits very quickly and for good damage. It is very insignificant on mesmer, as your 1 attack is very slow to cast, and skills 2 and 3 don’t have you deal any damage.
Otherwise its a very interesting idea.
If you ever need to rush through maps for some reason (e.g., harvesting), I can recommend the Revenant profession for that.
Yeah. Herald 33% perma speed boost.
I find the herald boring and not as fast as it appears. It has permanent swiftness, but nothing else. It cannot compare to Druid (permament swiftness speed + movement skills), Mesmer (permament swiftness and Blink/Portal) or Daredevil (permanent swiftness and a huge amount of dashes and instant movement abilities).
Thanks for all the input! Lots of things about some classes that I didnt know before.
One additional question… how useful do you think stealth is for bypassing mobs in certain areas? I havent played stealth classes before past about level 20 so I dont really know how useful it can be as a tool for getting around mobs.
Stealth can be quite useful, especially for avoiding champions guarding certain Hero Challenges or rich mining veins. You could look up consumable items that give stealth for any profession and use those, if you like.
I’d like for all the aura items to be redesigned and homogenized first, not have a mess of different shoulder skins, infusions and jewels.
Wings of Dwayna, it’s very hard to find minimalist wings.
That depends entirely on the market and your farm rate. I suggest a daredevil- with traits, skills, and boosters you can have perma swiftness. My farmer also runes of the traveler for 25% passive movement speed. Short bow for the shadow step. Item boosters and heroic boosters will increase your gathering as well- if you decide you want to do this long term get permanent gathering tools (watchwork pick axes gives you watchwork sprockets every time you gather- that extra silver adds up!).
Rough estimate, 5-10 gold in an hour. Websites like gw2bltc.com can help you track market prices for items to help you decide what to farm and what to list your sell prices as. https://www.gw2bltc.com/en/item/19702-Platinum-Ore
Runes of the Traveller are superfluous for any profession except guardian (unless you can make it to permanent swiftness on the guardian too). In my experience, my Daredevil gets 17-18 gold in 1 hour, with my other characters taking slightly longer for the same result.
As for fixing it, I’m not sure if that’s possible. I’m trying to think how that would work: Would you get blocked at the entrace with a “The round is in session” message? Would you get that message inside the map, if you clicked on the snowman and he told you, “We’re currently in free play; check back later?” I’m wondering what would be the best mechanic, because certainly it’s not possible to spin up a new round when ever a single player enters the map.
If all the Choir Bell instances are synchronized this might work, or a message like “Free play is in session, do you wish to enter?” when talking to the NPC outside the instance would be fine. If they aren’t synchronized, maybe making instances that are in Free play be impossible to join?
I’ll add my anecdotal experiences with joining Bell Choir. I rarely get the error message either the OP or Gaile mentioned. I do often run into the issue of joining during free play. I don’t agree with the idea that this occurs simply because free play is the longest part of Bell Choir. If that was the case, I would expect to join Bell Choir at random times during its length. I simply don’t see that. I reliably join within 30 seconds of the tenth minute(right at the beginning) or within 30 seconds of the fourth minute (Free play). I have found no reliable way to influence which scenario plays out. Neither quitting immediately and re-joining or waiting out the free play time seem to change the chances of getting a working instance. It is extremely frustrating to join during free play over and over, repeatedly watching loading screen after loading screen.
I will agree with Blockhead about the chances of seeing a fix. This undocumented feature has been a part of Bell Choir long enough too call it tradition.
Since a lot of people leave at the start of Free play, the matchmaking tries to fill these empty spaces. It is much rarer to have people leaving in the middle of the songs, that is why you get either at the beginning or the end.
The image you have is Norn cultural T2 armor, without gloves or helm, and wielding double Incinerator.
We are tracking these bugs.
One thing to add: the ardent skins have these purple areas that cannot be dyed. This makes it extremely awkward to make a good-looking color combination. Please make those purple parts into a freely dye-able channel.
powering up to 80 will give you enough hero points to get every single skill
but what you lose is, full map completion, full story completion, full crafting discipline leveled, fractals advancement?(not sure), dungeons story modes done,
what you lose is more than enough with the map completion to not wish to play an alt or make a new character atleast for me
Personal fractal level is account-wide. You’re right on everything else.
What about male charr? or am i the only non female human mesmer in the game …..
Full bright pink, super saiyan hair (also pink), butterfly wings are the only male charr mesmers I’ve seen.
It is very difficult to give recommendations without more information – looks vary on race and gender after all. Many looks that work on females, for instance, don’t work on males etc.
Putting all of that information, especially advanced mechanics like breakbars, reflection, and jumping over waves in a starter area or in the beginning of the game is not a good idea. By the time that a player actually encounters these things, the tutorial will be half-forgotten. What would make more sense is to put these in certain Personal story chapters. For instance:
Reflection tutorial – The Battle of Claw Island (lvl 60) – Instead of the step when you fire trebuchets at the dead ship have you reflect its attacks using a shield generator-type turret. Maybe have a guardian and mesmer NPCs to the side using Wall of Reflection and Feedback to illustrate how class skills have the same functionality.
Wave Jumping – Retribution (lvl 60) – Change Blightgast’s attacks to be a bit more like Tequatl’s, put jumpable waves instead of the Orrian fish pulling you along with some NPC announcement that you can actually jump the waves so you don’t get hit.
Breakbars – The Battle of Fort Trinity (lvl 70) – Rework the orrian mesmer fight to be a meaningful boss, elevate the mesmer to champion status and add a mechanic. Every 33% the mesmer gains a breakbar and takes no damage from physical attacks and conditions until the bar is broken. Have the bar not regenerate so that the damage from cripple/chill/etc. is apparent, and have a couple of friendly NPCs cripple the boss so there is no way to not progress. Probably have one of the friendlies shout about “breaking the mesmer’s concentration” or something and how you can do it.
This way the information is given gradually, promotes playing the Personal story, and should be close to the time it will be useful.
The Flameseeker Prophesies? It already has similar effects on it.
The thing is, you can only craft one of each precursor due to how it is done, old or new. There isn’t any making a second set to sell. When they release the new HoT legendary dagger, players will have to transmute the new dagger onto the second weapon in order to have the same skin on each weapon. It’s a con to the system they’ve put into place.
There was the idea of being able to make ‘blank’ legendary weapons so that you can have 2 of the same one-handed weapons under the new system. There has been no additional information yet, but there’s still hope for some sort of solution.
I agree that the last sentence was badly worded since there are no 1st gen precursors for 2nd gen Legendaries. What I meant was that no matter what Legendary you are crafting, they should be unbound. But I still don’t understand the comments that crafted Legendaries aren’t bound.
The original Legendaries, when created, are unbound and can be sold/traded/etc. The newer Legendaries (Astralaria, HOPE, Nevermore, Chuka, Eureka, Shooshadoo), both precursors and final product, are account-bound. It is pretty difficult to talk about them in this context since both are groups of legendary weapons, but behave in a different way. Word choice can be easily misinterpreted sometimes.
If all else fails, maybe turn the map guide on and see where it leads you for world completion?
There’s something weird with the AI of the Bitterfrost frontier mobs. I’ve had them run away even if I’m not using any AoE, and they’ve also consistenly stood in AoE to die. The wolves occasionaly just leap at me, then run away until they can leap again (which isn’t that bad of a strategy).
More annoying to me is the aggro range, especially the veteran elementals. They seem to start shooting at me from ~1200 range away, and sometimes even bring other packs of wolves.
Play Daredevil then.
Not that I care that much about foot armor, but I don’t think there have been many single foot armors added. The only one I can think of that’s been recently added is the Invisible Shoes foot armor. Maybe I’m just unaware, though. /shrug
Pirate peg-leg comes to mind.
Y’know what this would call for…
Jingle Moa ranger pets.
https://wiki.guildwars.com/images/5/50/White_Jingle_Moa.jpg
Please make it happen Anet, Tyria always needs festive moas.
Maybe put a Santa Claus hat on its head and make the collar have festive blinking lights like Ho-Ho-Tron? That would be sweet.
If you are in a party with someone already inside a dungeon, you only need to be on the same map to get a prompt to enter as well. You could then exit the dungeon through its portal and end up effectively teleported at the entrance, with a waypoint right next to you. You still have to get to the various maps, but that shouldn’t be too hard for a lvl 80 character.
Some ice elementals in the new LW missions have “Throws snowballs” as a subtitle. I think that is the closest we will ever get.
There are also NPCs called Aesthetician in every major city that allow you to preview any possible changes without actually having a kit on hand. They are very useful if you want to see what your current armor setup would look like if you changed the character’s gender, for instance.
However, if you keybind ‘stow weapon’, you can easily stop gathering more quickly (also useful for cancelling a rez).
Moving, weaponswapping, and some skills (I think) also work. I use these methods to cancel the end of the gathering animation all the time.
then they should be in the wallet with all the other currencys right?
You won’t be able to salvage/consume them for magic if they are in the wallet.
Could you remind me when we heard Braham was looking for a scroll specifically? The dialogue suggests we knew that all along, but I don’t remember a scroll being mentioned at all in the previous episodes.
Forums/Community corner/Looking for…
Weapon swapping cancels Rush. It also kinda ends Savage Leap (sword 2) and cancels the damage dealing part, which is useful to avoid getting into combat.
The biggest offender against using random combinations of armor are chestpieces and legs. Medium chestpieces (coats) would clip impossibly into light legs (skirts), for instance. As for all other slots, we already have the same armor skins for all weights in gemstore items and achievment rewards.
It peeves me how you can use the mesmer greatsword auto-attack without a target (it does nothing), while the druid staff auto-attack requires a target and just spams the screen with big red text. Some consistency across similar skills would be appreciated.
The guild trader’s merchandise is random and changes every day. The wagon will eventually be available, but you will have to be patient and check on the trader every day.
Guard didn’t have a bow for the first 3-4 years though? Otherwise I would say that makes sense..
Guardians have had the Bow of Truth utility skill since the start of the game, the weapons are based on those spirit weapon skills.
By Ogden’s Hammer, what a good idea!
All maps with Dragon’s Stand meta start at the same time (even hour +30 min UTC). It would be more effective if you go there 5-10 min before the maps close and new ones begin so that you can find a populated shard.
I have always thought that the trait works like “vulnerability also increases your crit chance by 2%”, rather than hidden stacks of crit chance you gain in combat depending on enemy vulnerability.
On another note, this became the basis of a fun PvE vuild, coupled with +50% crit chance in shroud (Death Perception) to give you a static 100% crit chance against champions and world bosses.
Greatest prison you can waypoint out of any time.