Showing Posts For OIIIIIO.7825:

Is the leave match button broken?

in Players Helping Players

Posted by: OIIIIIO.7825

OIIIIIO.7825

When you get to the end of a pvp match there is a little button at the bottom right of the screen that allows you to leave the match. This used to work properly where when you click it, you’d get a screen prompt to leave the match. Now when the match ends this button doesn’t function right away like it used to. I’m trying to identify if the button was nerfed with a delay before you can activate it or if this is just a bug that needs to be reported.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Pro League: the delay between games

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

I don’t watch live due to how big of a time investment it is vs watching the VODs.
I love the VODs since I can skip irrelevant parts of the show.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

More Transparency

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

What we have now doesn’t fit the definition of transparency I’m familiar with.

Transparency
a : free from pretense or deceit : frank
b : easily detected or seen through : obvious
c : readily understood
d : characterized by visibility or accessibility of information especially concerning business practices

+1 for a request for Transparency

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Fungus among us [HOPE III] bug

in Bugs: Game, Forum, Website

Posted by: OIIIIIO.7825

OIIIIIO.7825

Same here

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Check another players Fractal Level

in Fractals, Dungeons & Raids

Posted by: OIIIIIO.7825

OIIIIIO.7825

I should have clarified. I meant that this wasn’t my post, and I pointed those who were curious to where that quote was first posted. I wanted to add this to the fore-mentioned checking the LFG advertisement as another way to can get some information on other players gear. Hopefully one day we can have a gear checker, however just saying this will cause a raise in others blood pressure.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Check another players Fractal Level

in Fractals, Dungeons & Raids

Posted by: OIIIIIO.7825

OIIIIIO.7825

“Fun Fact: In the Fractle Main Hub there is now an Agony Checker, once you touch the orb you take agony damage related to the level your on. now you can check agony without pinging armor and find lairs trying to leech from you. I found a lot of people still dont know about this so here ya go.”

First Posted here – https://forum-en.gw2archive.eu/forum/game/dungeons/Agony-Checker/first#post5737449

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Reporting AFK'ers

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

But is it necessary for there to be a “report” for this.

I don’t think so.
If we had a system to automatically limit people who afk (read as increasing timeouts for each infraction) for any reason (including leaving to deal with other humans even if they are cute / tiny) then it would negate the need of players to report someone.

When a PvP match starts if someone leaves I believe they should tracked and appropriately encouraged to not AFK in the future.

Leaving a pvp match causes a dis-service to your teammates and should be a punishable offence IMO.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

What you DON'T want in raids list

in Fractals, Dungeons & Raids

Posted by: OIIIIIO.7825

OIIIIIO.7825

It encourages WORSE gameplay, hindering what you contribute to your team and reducing viability. Encouraging the only builds that seen success.

DPS builds don’t hinder what you contribute to your team. To clarify DPS builds don’t hamper or cause delays in what you contribute to your team. It will encourage you to bring DPS foucssed traits and utilities, however this actually does the opposite of hinder your team.

You are confusing difficulty with DPS checking. If something can be beaten to easily by playing defensive, then the issue is it can be beaten easily.

DPS checks add difficulty by adding requirements for completion.

That simple. It’s not a matter of gear check, it’s just lazy mechanic to excuse bad game design.

I don’t think adding a mechanic (new to GW2) is lazy or bad design. This is something that has been requested often and by is considered by many good game design / exciting.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

What you DON'T want in raids list

in Fractals, Dungeons & Raids

Posted by: OIIIIIO.7825

OIIIIIO.7825

A DPS check set’s a standard that can be measured against. If you don’t measure up then you don’t get the rewards. With this in place they can more aggressively reward those who can complete it. I feel a DPS check encourages better gameplay by nudging you to see how far you can push your damage and still be able to complete the content. It’s common knowledge to wear gear with no defensive stats requires more skill than playing with defensive gear (ie soldiers, clerics, dire) Dealing more damage means the enemies will die quicker and thus you can complete content quicker. Without a DPS check it would allow builds that don’t risk anything to be rewarded in content that is supposed to reward skillful play.

Just as an example
a while back a I believe RT did a no dodge Arah dungeon run which showed 5 players in full cleric gear beating an end game dungeon without using dodge. We can all agree that dodging key skills requires some amount of skill. It did take them considerable longer to clear the dungeon and they risked less by playing with a defensive gear set. This should not be a viable setup for content encouraging skillful like raids. Skillful play should be required since we have been asking for difficult content.

Link to the video here https://youtu.be/b2VhmwLwvrM

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Item Restrictions in Raids

in Fractals, Dungeons & Raids

Posted by: OIIIIIO.7825

OIIIIIO.7825

Can you universaly remove them from the game? :P

I agree with this notion.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

What you DON'T want in raids list

in Fractals, Dungeons & Raids

Posted by: OIIIIIO.7825

OIIIIIO.7825

1. Do not want easy fights – I want to feel like I earned the win and be rewarded for it.
2. Do not want to be blinded by particle effects – This can happen with 5 man parties.
3. Do not want Soulbound Rewards – I’d like to be able to sell the drops to make gold.
4. Do not want to only run once a week. – Allow for rewards to be given every time this is completed with a separate list of items that can only be earned once a week.
5. Do not want to waste time doing nothing. – please limit the amount of events where it just requires standing around or waiting.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

F5 combos?

in Mesmer

Posted by: OIIIIIO.7825

OIIIIIO.7825

F5 → Time Warp, Mimic, Well of Action, Well of Recall, Well of Action (F5 trigger) Time Warp, Recall, Well of Action, Well of Recall, Well of Action

enjoy being a time lord

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

[Bug] Consume Plasma

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

Agree
All Boons = All Boons

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Zerker or Marauder

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

Zerker always and forever from pre-launch until now has always been the best stat set for thief and probably always will be.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

As is, thief just needs :

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

Thief used to get protection in stealth instead of regeneration at launch.
With the mass AoE there is currently it’s more likely now than ever to come back.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Pulmonary Impact bug?

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

#BelieveInKarl!

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

** Do Not play < Thief > in sPvP **

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

Sounds like someone had a bad time while playing Thief.

I think that’s most people playing thief right now in PvP, it feels like it’s in a really bad spot with it’s only saving grace being mobility.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Harder punishment for leaving pvp?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Assassin I know it’s frustrating when we see the same questions over and over, but I think answering them directly is the best way to handle them. If you look at your comment it also adds nothing new to the discussion other than an attack on the OP.

Lets save the combat for the heart of the mists.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Harder punishment for leaving pvp?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Hello Weed, I just wanted to share with you that this is something we can expect with the expansion that is coming out soon.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Potion of PVP Reward

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

It’s unfortunate you’re having difficulty understanding the change.
I assure you I’m not trying to trick you into believing something that isn’t true.

Attachments:

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Potion of PVP Reward

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Well you said they should go away because people shouldn’t be able to instantly finish a new reward track, that other people have to work for. You speak in such a way as to dismiss the idea that people work for pvp potions which is less than accurate to put things politely.

“Changes to Liquid World Experience

In the interest of fairness to PvE players, we didn’t want to allow any WvW players who may have been stockpiling liquid world experience to instantly rank up a bunch of times and immediately begin unlocking the new expansion hero challenges the moment the expansion released. "
-Source https://www.guildwars2.com/en/news/earning-hero-points-in-world-vs-world/

To repeat, the reason for the WvW potion change is because the WvW potion does indeed cause issues with how ANET wants players to deal with hero challenges on launch. The issue is that it would allow players to immediately begin unlocking the new expansion hero challenges the moment the expansion released. They don’t want hero challenges to be immediately unlocked on release.

PS: No need for the apology and simple logic. I hope I’ve made things clearer and have expounded upon my interpretation on this matter.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

(edited by OIIIIIO.7825)

Potion of PVP Reward

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Allowing sPvP potions to be saved for later use gives an unfair advantage when new content is added to sPvP.

Potions were meant to be saved and used later.
-Potions are given as a consumable reward / this allows you to use now or later
-Potions stack – so you can store them easier / not everything stacks
-Potions don’t break the new mastery system / reason for WvW potion change

I’m willing to have a dialogue with you if you want to discuss, however I will admit I’m having difficulty in seeing the logic in your argument. All players have the opportunity to save PvP potions. I have a little over 1,085 currently and I’m looking forward to finally using them all.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

No moar vamp plox

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Well said Tao.1234

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

lets talk about burst precision

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

burst precision is too weak! buff please!

from wiki:
https://wiki.guildwars2.com/wiki/Burst_Precision

currently,
Burst Precision | Warrior | Arms | Grandmaster | Major
“Burst skills have an increased critical chance.”
Critical Chance Increase: 100%

pales in comparison against other grandmaster traits.
lets buff it!

I present you
https://wiki.guildwars2.com/wiki/Hidden_Killer

A Similar Thief Trait in, in the same position which it doesn’t pale in comparison to.

Hidden Killer | Thief | Critical Strikes | Major
“Gain bonus critical-hit chance while in stealth.”
Critical Chance Increase: 100%

So while you’re making a case for Warrior go ahead and consider this one as well.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Gray out the HP for future condition damage

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Fantastic Idea! This would be a great QoL feature.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Blind stacking in charges

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

Do you need pve to be easier for you?

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

[F2] button for Stolen Item skill usage

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

#BeleiveInKarl

Great news! Keep up the good work Broseph!

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Blind stacking in charges

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

Interesting, this makes me wonder if we can expect to see Aegis stacking since imo blind and aegis are very similar excluding their types (Boon Vs Condition) .

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Image Sums It Up

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

- {- | – EU – | – } -

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

You know you're going to lose when...

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

…you can’t communicate effectively with your team

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

I feel like if I had a voip option for all my matches I would have a much higher win rate. The ability to share my intentions and goals in game in real time would be a fantastic addition.

This is especially true as we are testing pvp right now. Some matches I get genuinely new players who could benefit from VOIP communication. Being able to teach newer players tactics is rewarding I think for both the teacher and the student.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Looks like another thread opened with a similar topic here

https://forum-en.gw2archive.eu/forum/game/pvp/Ingame-team-speak/first#post5011515

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Ingame team speak

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

I’m sorry, I just don’t see an ingame team speak solving anything…

Have you never had any issues communicating with your team? I think it’s pretty shortsighted so dismiss something because you personally don’t see it solving anything. Let me direct you to another thread where we have discussed the pros / cons of it.

https://forum-en.gw2archive.eu/forum/game/pvp/In-game-VOIP-a-good-idea/page/3#post4981191

I can only imagine it’s because of language issues

I think pugs don’t type in chat because of the disadvantage of typing in a fast paced game + you never know if your message was seen/read. When on VOIP you can speak to someone directly and if they answer they heard you, if they didn’t then you can assume they didn’t.

I think TS/Mumble/etc. remains a privilege to coordinated, premade teams.

Indeed TS/Mumble/etc. VOIP programs do help people coordinate.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

(edited by OIIIIIO.7825)

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Hey GreyWraith that’s unfortunate you have had bad experiences with voip.
1. I do want voip, but it’s less important if ANET develops it. I think just having it in game as an option would be great regardless of who creates it. (Example an addin that launches a partnered application)

2. Voice coms are always superior as far as GW2 is concerned.
Interesting projection, but keep in mind this would be the gw2 community vs whatever community you came from where you had a terrible experience.

3. That’s an interesting and negative imagination you have. ^

4. VoiP is a way to communicate and it’s better/faster than typing. I think saying voip is not for pugs is akin to saying pugs don’t need to communicate when in fact their need for communication is probably the greatest.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Damage dealt and objective holder statistic

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

+1 I would like to see relevant statistics

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Stomp Hack

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Good point Mal, if you aren’t concerned with the stomp but just forcing a respawn then you can cleave the body for a faster execution.
(Lets hope you weren’t fighting a ranger lol)

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Stomp Hack

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

What I think is happening.

What you are experiencing is probably a de-sync. Where you see the body on the ground isn’t exactly where he is on the ground on the server.

My best tip is to walk around near the body and try several different stomp positions. I find this often happens when a downed body teleports, is knocked, or somehow moves from the original downed spot.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Sometimes, there is clearly a best...

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

I kinda doubt most people in here knew before they appeared (and won) at WTS.

Did you know that Rom was part of TCG along with his teammate Tage before they swapped teams?

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

(edited by OIIIIIO.7825)

The bad playerbase

in Fractals, Dungeons & Raids

Posted by: OIIIIIO.7825

OIIIIIO.7825

+1 I would love to have a scoreboard / method of tracking and comparing party & player effectiveness in dungeons.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Sometimes, there is clearly a best...

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Rom is Great!

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

How does he crit for 5k to almost 10k? o_O

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

Here is a link to the resources you want.
https://forum-en.gw2archive.eu/forum/info/updates

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

How does he crit for 5k to almost 10k? o_O

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

Notice the “Published on Aug 7, 2014”

There have been many patch changes since then. If you read all the patch notes between that date and now you can determine what happened.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

#BELIEVE

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

ANETS idea of "Favored" is abysmal

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Please feel free to chime in on this thread discussing the benefit of voip for GW2. We are particularly looking it its use for PvP, however we have addressed several of the concerns discussed in this thread already. To participate in the discussion just follow this link.

https://forum-en.gw2archive.eu/forum/game/pvp/In-game-VOIP-a-good-idea/page/3#post4941381

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

Not only does voip carry known privacy and security issues

Could you be more specific with your reply.
I understand you are’t in favor of VOIP, but I am having trouble following your reasoning why.

Are you saying you are worried someone will find out who/where you are if VOIP were to be implemented into the game?
Also are you saying that VOIP is known for having privacy/security issues?

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

(edited by OIIIIIO.7825)

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

I agree pdavis that this should be optional.
Teutos.8620 posted a concern about this on the first page that I replied to .

I agree with you, it shouldn’t be forced on anyone. It should be given as an optional tool at their disposal should they want to with the ability to mute/ report anyone who abuses it.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

It couldn’t hurt but really if people can’t follow a ping on a map what makes people think voice would help?

Players may not understand what you mean by a ping.
-Do you want encourage others to join you on point?
-Do you want to swap with another player so you can roam to another point?
-Do you want to discourage other players from going to that point?
-How do you know if they noticed your ping?

Pings are helpful, but they do not convey as much information as a few words spoken over VOIP.
In all of the above situations VOIP would enable clear communication and you would be able to verify that they understood/ provide more thorough explanations as to why you suggest those actions.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

another reason why it’s a bad idea to voice chat with pugs, feel free to jump in Xbox Live into a Halo game with a headset on. A few minutes of people blasting their music through a low-quality mic and kids whining about the most inane things possible should give you a taste of what it’s like.

Haven’t you heard GW2 has the most positive community.

There are times when it is appropriate to compare with other games to draw realistic conclusions, however to compare the GW2 community with a FPS community is not appropriate. There is very little in common between these two games /communities.

Definitely not – most people would just troll and abuse the system.

I agree trolling will happen, but why do you think “most people” would troll?

We are known for having a great community. Do you think that having voice communications would cause people to start being negative just because they got a new way to interact?

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

(edited by OIIIIIO.7825)

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

For me it is associated with the following to name a few
-Dungeon Speed Tours
-Organized PvP (Structured or WvW)
-Funny people making me laugh

For me, an in-game VOIP has so many positive benefits associated with it, that including it seems to be necessary.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

In game VOIP/VoiceChat a good idea?

in PvP

Posted by: OIIIIIO.7825

OIIIIIO.7825

I appreciate that you took the time to do some estimates on cost, but I can’t accept those numbers. There are so many variables that would go into determining this number that it’s impossible to get an accurate estimate.

One Example -
Company X wants to be associated with GW2 and Offers Service at a discount or even free to get more users on their client.

I’ll stand by my thought that VOIP would be a good idead for GW2 at this juncture, unless you can provide some compelling reasons to convince me otherwise.

There are a lot of things that need to be planned / considered before VOIP can happen, but in the end I firmly believe VOIP should happen.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.