I have the exact same problem here.
As many are saying, megaservers utterly wreck any kind of large scale guild events such as missions. Missions take about twice the time now, are almost always being run by other guilds and end up with the guild split across different maps. Its a total disaster. It may look great for the casual player or smaller guilds to run around and see lots of people. But it is effectively punishing everyone else.
Fixes? Revert to the old system, allow guilds to make a private instance of the map, allow guilds to summon all members to the gm/officers so we all get to the same map.
As it is all megaservers have done for me and my guild is make it harder to get together and have fun. Oh and harder to recruit as now everyone from different servers are all mixed together all over the place.
Still having these issues often and the permissions for ranks to activate missions has been outright broken for over 8 months now. Everyone no matter what rank or permission can activate missions, ‘mission control’ (nor any other)check box has no effect.
Does anyone care?
I’m GM of a 450-500 strong guild on seafarer’s rest so it’s not just me asking. Help? =/
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With a bit of practice all the PVE content is easy as hell on any class so really don’t consider it.
I have both a ranger and warrior 80 and wvw with both, but I find the ranger the better for solo roaming. Currently using koroshi’s full regen build.
I’ve not yet been killed by a warrior in 1 v 1-3, they are far less dangerous than a D/D ele or Blackwater build mesmer to a ranger with the right setup. I don’t worry at all about taking on warriors with my ranger.
Warriors do have awesome dmg, excel at pve, and have a bigger variety of really solid wvw builds. So if you go ranger it’s still a labour of love. Just don’t go thinking it’s useless, it just takes a bit more effort.
Do what I did, level them both and lol at people arguing about what the ‘best’ class is.
In short, it would be better in too many occasions to ignore. But I’d much rather have a properly fixed pet and I think many rangers feel the same. A big lure of the class for many is definately the pet, not being an odd sniper-thief hybrid thing which is what I feel perma stow would turn the ranger into.
It’s an easy fix to a big problem, but I really hope they don’t do it.
TL;DR
Yes, Rangers need smarter pets, but what happens to the LOL balance?We all want pets that don’t have their claws up their butts and can actually hit what we tell them to hit. ANet has said that if they tweak pet AI, it would bork mob AI. It would also boost Necro minion AI.( Assuming Necro pets use the same AI as our pets/mobs)
But reading all the posts in various sub forums, especially about how they are “trying to fix” the zerker meta, they won’t be tweaking AI anytime soon. IF they do happen to fix AI, think of all the whining that will be heard saying Ranger/Necromancer pets and general MOBs are so hard to fight against.
They fix AI, Pet classes become the new meta.
So, what happens when they do make our pets smarter? Do they have to fix the mobs so they are actually not wtfpwnmobile smashing in players faces because Rangers want smarter pets? Will Rangers reroll to Necro so we can all run 10 man MM zergs and steamroll other zergs with superior pet AI? (<<< Oh the horror!!!)
Your whole post goes by the assumption that pets can only be either rubbish or overpowered. What happens if they fix the pet AI and balance it well? We get harder dungeons, better wvw guards, more complex mechanics with AI able to do more, and the ranger finally gets dragged up to par with the other classes.
Debate the worst outcomes all you like but don’t think they’re the only ones possible here.
Join a decent guild. Do guild missions with them and WvW. Get some regular friends to do dungeon running and fractals with. Roll a new character and level him up fast with the shared gold reserves.. just a few of many things to do.
It’s upto you, gw2 wont guide you by the hand, you have to make your own goals. Luckily they are plenty.
Still going strong as ever; recently kicked a batch of inactives (we’re a very active guild and hit the 500 cap) and have around 50 spaces going in the guild at the moment. They’re filling up fast though so send me a message in-game if you’re interested!
Also check out our christmas lottery and festive fun day all coming up soon along with other guild news @ http://www.alpharevolver.com
Have a merry christmas everyone!
Summoned creature AI is a different can of worms that we aren’t opening for the same reason. Pets that delay F2 use isn’t some wait script we put into their skills it has to do with core AI behavior shared by all pets and creatures and how they decide tasks. Rewriting that has the risks of breaking millions of unknown things so we have up until now band aided the solution. It is something that needs addressing but won’t be addressed until we can kitten how and when we will test it.
Until the pets are properly addressed, and considering you guys want to keep them as core class mechanic, this whole thread is pointless band-aids. Right now you are balancing the class around a broken mechanic likely doing a lot of balance changes that will have to be redone once, if, pets are fixed.
I know I can only speak for myself here but this Ranger couldn’t care less about any of the balances you have proposed, if you fail to deal with the main source of issues for the class. I know it will be hard work and it might break a bunch of stuff, also it’ll be expensive to test. But you know what? I don’t care for excuses. If I read what you say correctly AI changes for pets would involve a lot of AI changes for other mobs. This is great! You should be using the task of improving pet AI to create much improved AI combat experiences across the whole game. Not only could you fix rangers, you could make dungeons more engaging, WvW guards more dangerous, bosses more active etc.
Stop with the band-aid balance solutions and skirting the real issue because it’s harder than your normal balance task. Everyone stands to benefit if you just take this challenge on and frankly some of us are getting pretty tired of waiting.
Join a half-decent guild. My guild runs dungeon night as one of the 6 weekly events each week. People can request dungeons they want to run beforehand including Arah exp paths. We’ve gotten many a member sorted with their Dungeon Master title, including myself.
Also members are not allowed to sell Arah runs in g-chat, so the few path sellers in the guild will often fill any slots they cant with free runs for guildies.
I can see your frustration trying to get groups for that content but it isn;t the people making money to blame, it’s the lack of support from a community that’s hindering your progress here.
If by confusion mesmer you’re referring to the Blackwater mesmer build with rabid gear, then yes, you can 1v X very very effectively. I’ve killed many 1v2-4 with BW and held off numbers much greater than that. It has insane survivability if you use your stealth well.
Shatter builds, check out Osicat’s shattercat builds, can 1vX too but I’d say it’s a lot harder to pull off than on condition builds. You have less survivability through stealth/buffs and really have to set up your shatters well in order to land all the clones on one target. If you pull it off though you will be downing folks really fast.
I’m GM of a fairly large and active, 450+, member guild and I do sorely wish there were some better tools at my disposal. The stuff that would absolutely make my day would be:
- ‘Last logged on’ information for ever member on the roster – This is the only mmo ive played this century that doesn’t have this feature and I’ve played a fair few. I’m sure there are others that don’t but it was in gw1, I expected it to return
- The guild message of the day to appear in their chat when a player logs in. It’s very hard to get players to pay attention to it being stuffed on top of the roster, making it a far less effective announcement tool.
- An in-game event calendar – My guild hosts 6 events a week, sometimes more with temporary content, and we plan to add more. Currently we rely on our website calendar, but having an in-game one with reminders and announcements would be so much better.
- More Bounties, Rushes, Challenges and especially Puzzles – As I personally run all of the guild missions twice a week with my guild I’m starting to get insanely bored of the content. Why arent we seeing special bounty missions or challenges coming along with the living story? Guild missions were a great start, but they need to be built on more.
- GvG in guild halls. Hey, I’m a gw1 player, what do you expect? :P
I could add more but I think this would make a really good start.
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This thread confuses me. I think it’s a nice thing to offer an apology but I can’t for the life of me see anything in his post history to apologise for.
Unless it was so bad it got deleted at the time.
OP are you playing through dungeons, going to wvw whilst you lvl or ar you just doing the basic open world exploring/heartquests thing? If its the latter then don’t worry, there is much more challenging content out there .
Some good ideas! I do want to point out, a lot of people are using timescale as a factor for Orr’s regeneration not being realistic in lore terms. I don’t think this applies here.
During the Source of Orr quest Trehearne uses Caladbolg (his gs) to cleanse the waters that flow through the whole region. Caladbolg is made from the bark of the Pale Tree and as such is rich in powerful cleansing/enhancing magic. In short Trehearne pumped Orr’s waters full of magic cleansing sylvari fertaliser :P You’ve seen The Grove and Caladon forest, the essense of that growth was imbued into the land. You even saw a bit of its immediate effect during the cutscene for the cleansing ritual with new growth sprouting forth at a supernatural rate.
Orr should or at least could be a jungle by now and that would be perfectly lore friendly.
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Aye the guild puzzle wps are a perfect example of unnecessarily contested wps. They are always contested when I’m bringing the guild to the start. Then we start and they’re uncontested but of course at that point I’ve already told everyone under no circumstances use them as you will get trapped outside the puzzle and miss rewards.
Either leave them uncontested at all times or make it so you can teleport to the puzzle room the rest of the guild is in via a teleport at the entrance, so the wp could be used to rez and rejoin the group.
As it stands they are utterly useless.
Ignoring the off-topic kittenfest. I agree with the OP, having ascended weapons as craftable only is a horrible thing for me at least.
I HATE crafting in mmos, and gw is no different. I think it’s mind-numbingly tedious and I never do it. I’ve always been a sell everything on the AH/TP and outright buy what I need kinda guy. I’d have happily spent 200g on buying an ascended weapon another player had crafted rather than levelling it up myself.
Let the dedicated crafters profit from their ability and let those who hate crafting like me pay a premium gold cost and buy the gear from the crafters. I’m happy because I don’t have to craft, they’re happy because they can actually make a decent profit on crafting the weapons.
Could not be bothered wasting my time to look. Whether you believe me or not is irrelevant to anyone other than yourself. Check the dev tracker if you want proof.
hmm, testy much.
Whether or not you saw this and the others haven’t, would it just be good manners to try and help the people asking the questions? I’ve just started researching this issue and I agree to the prior poster that it would be rather silly of Arenanet to give you the ability to change the name of the pet that only lasts until the next time you switch them in/out.
What I’ve seen of this game so far doesn’t lead me to believe that ArenaNet is in the least bit silly or uncaring in the same matter WoW or SWTOR seem to be. They’ve put a good deal of thought and fun into this game. I’m personally delighted at every turn by the way they’ve rethought the basic MMO.
I’d appreciate it if you could point me to the notes in question so I could read that documentation for myself.
Thanks!
I’d point you to the notes if the search box were working. Using various google search tools, I still can’t pinpoint the actual developer response for you. However, it was explicitly stated a while back that pet names are not saved because of the memory allocations that would be needed and how they would create an unreasonable demand for storage on their end. The official stance on the issue is “working as intended.”
I wouldn’t worry about helping find him the notes. He asked about it a year ago and that was the only thing he ever posted. I don’t think he is still here.
I think this is the build you’re after.
https://forum-en.gw2archive.eu/forum/professions/ranger/Faux-s-RRR-Build-Conditions-Variation/first
I always get a kick out of posts that say “you just have to play better” because it forgets that a good player on a good class would play that much better. Sure, a really skilled player can make lemonade out of lemons but that doesn’t mean the class itself is typically viable or wanted in PvE.
What I find when I do PvE is that a ranger works better when the team is well thought thru versus more casual and therein lies a real problem.
The op askied if it’s viable, you can do all the dungeons on a ranger no hassle so it is. Whether you get into speed runs easily or whether a warrior does it faster is aside the point. Viable just means capable of working successfully, feasable. Unless you’re saying that the ranger cannot do dungeons, which we all know to be untrue, then they are 100% viable.
Zhaitan is “downed” but you guys always forget about the Arah dungeon
his commanders are STILL there they STILL controlling the Undeads that’s why the undeads are STILL there.
yes you started healing the Land but that doesen’t kill the undeads.
Not really, dragon commanders are large dragonlike creatures (glint, the great destroyer, drakkar etc.) which there are none of in Arah.
About the death of Zhaitan from the wiki "Since Zhaitan’s defeat, the corruption of Orr has begun to reverse, and the Risen forces have thinned but remain a threat. " I think what people are wanting to see is definately the lore friendly evolution of the zone with the corruption in full retreat.
Use of the word is up for debate. I’m with the op on this, and do think its pretty insensitive, immature etc. to use it in the perjorative fashion. But that really is aside the point.
The real point that some other posters are trying to get back to is why doesnt ignore work in all channels? I agree that this seems like a massive oversight. Who in their right mind makes an ignore function that can be circumvented with map and guild chat?! Lunacy.
If Anet is really serious about protecting their players this needs to be changed as a high priority.
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If pet F2 skills reliably worked that alone would be a huge leap for making the pet more useful. I’d love to use my pet’s skills more but wether they will activate when you press F2 is still a gamble over a year on.
Anet needs to make fixing the pet a priority. Fix F2, fix pathing so it can catch moving targets (especially those moving in tight circles) and give it some kind of dodge (AI or player controlled). If they manage to pull that off then I think we will truly get to play the class that the devs envisaged.
Did my dungeon master title on a ranger, no probs. Never got kicked out of or turned down from a dungeon group ever. Saved my teams from a wipe numerous times.
I play all the other classes too and yes they can do plenty of stuff better. That doesn’t mean the Ranger isn’t viable, you just have to play a bit better to make up for its shortcomings.
Perma swiftness aside if you’re asking if you’re gonna have a lot of good gap closers on a ranger, well we got a couple.
GS swoop is a really good mobility skill and if you’re good and take auto targetting off you can use sword 2 and rotate your camera to use that as a siginifcant leap skill. Takes some practice though.
If pet F2 skills reliably worked that alone would be a huge leap for making the pet more useful. I’d love to use my pet’s skills more but wether they will activate when you press F2 is still a gamble over a year on.
Anet needs to make fixing the pet a priority. Fix F2, fix pathing so it can catch moving targets (especially those moving in tight circles) and give it some kind of dodge (AI or player controlled). If they manage to pull that off then I think we will truly get to play the class that the devs envisaged.
I play Mesmer, Warr, Ranger, Ele & Thief in WvW. Rotate around the classes so I don’t get bored. I wouldn’t say Thief is in a bad place compared to the other classes, especially for solo roaming. They aren’t as good as they once weres sure, but if you think taking a class like Warr or Mesmer will suddenly make you some overpowered WvW easy-mode machine you’re in for a suprise.
To be honest I think the issues with thieves are because Anet balances the class around stealth, which is really quite a hard mechanic to balance. I rarely use stealth in combat and don’t trait for it, I find with the huge mobility thief has it’s not really needed and those trait points can do good elsewhere. If they replaced stealth with special boons that would grant immunity to certain attack types for a shortish duration, much like the gw1 assasin had with stuff like http://wiki.guildwars.com/wiki/Shadow_Form_%28PvP%29 then the class would be in the better place. I’d rather people could see me but I could still safely deliver burst whilst having a toolkit of special skills to safely get in and get out rapidly.
Stealth is an underpowered, horrible mechanic that just generates hate toward the class and has little offensive use beyond backstab. Give me more oh-kitten buttons and mobility, then we could see what a thief is really capable of.
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" from a realistic standpoint, carrying the large sword on your shoulder"
LOL! As someone else pointed out, there is zero realism in the concept of a greatsword 6-8 feet long and weighing 200-300 pounds. Almost ALL of the weapons in GW2 are at least double a realistic size. Daggers are the size of swords, swords are the size of greatswords, and greatswords are the size of…. um…. Volkswagens.
So if Anet were to change anything about greatswords, I would respectfully suggest that it should be a downsizing, not the run animations.
Even if they were 5x the size of their rl counterparts they wouldn’t come close to the weights you guys assume.
http://www.ejmas.com/jwma/articles/2004/jwmaart_shore_1004.htm
Providing they don’t have an impact on gameplay (especially competative elements) then I would love to see them in gw2. It’s another way to express your character and whole new class of item to collect, and potentially something that could seriously rake in some gems.
I’ve not read a convincing argument against mounts in guild wars yet, and I’ve read a lot.
So with that said, this thread is unofficial closed.
Feel free to continue to argue if you wish, but it won’t do you much good I assure you.
It’ll continue to do as much good as it did when you were still in the conversation.
Well. If that’s the case, I think Anet should consider to remove the part “your pet grow larger”. As it is pointless. Like literally. Since there is really no direct benefit from it. Anyway I don’t really take this signet other than for it’s hp regen. If you need stability, rampage as one has better duration.
You think stability and a 25% dmg increase for duration is of absolutely no benefit? If they removed it the signet would really be worthless.
You obviously do not understand my sentence. Here let me break it down so you can understand clearly.
The tooltip said this:
Active: Your pet grows larger, dealing more damage and gaining stability.Anet should REMOVE this PART Your pet grows larger,".
Hence the new tooltip will be written as such:
Active: dealing more damage and gaining stability.But since this sentence does not explain to whom it may affect. Let me correct it so that it will affect your pet like any other ranger’s signet. Hence the new tooltip that Anet should consider will be written as such:
Active: Your pet is dealing more damage and gaining stability.Additionally Signet of Beastmastery tooltip is written as such:
Active effects of signets also affect you.If traited with Signet of Beastmastery, you will get the active effect of “dealing more damage and gaining stability.” Since you don’t grow larger, you can ressurect players and interact with object.
Please apologize for my very bad English.
Your sincerely,
Grammar kitten.Edit: anet don’t allow me to use the “N” word.
Okay, I think I get where you’re coming from. You’re saying the tooltip should be changed alongside the signet being changed so it doesn’t enlarge the pet (& player if traited) and just gives the dmg and stability as buffs instead?
Otherwise it shouldnt be changed as it does exactly what it states. It makes your pet, and you if you’re traited for it, bigger. This effect is actually called Enlargement ( http://wiki.guildwars2.com/wiki/Enlargement ) and is a combination of the size transformation, dmg increase and stability.
If we were to remove the your pet grows larger part of the tooltip for the skill as it stands then you’re not describing 1/3rd of the active effect as when traited the player does indeed grow larger.
Any good game to jump to?
Gw1
Well. If that’s the case, I think Anet should consider to remove the part “your pet grow larger”. As it is pointless. Like literally. Since there is really no direct benefit from it. Anyway I don’t really take this signet other than for it’s hp regen. If you need stability, rampage as one has better duration.
You think stability and a 25% dmg increase for duration is of absolutely no benefit? If they removed it the signet would really be worthless.
On my warr I run lemongrass poultry soup + melandru’s runes + dogged march. You dont need cleansing when the conditions drop off you before they can do any real harm.
Champ farming isnt even remotely comparable to raids. Raids are more akin to a very hard dungeon with a higher player cap (something I’d love to see in gw2).
Champ farming is running around a map following the commander tag and pressing 1 when you get to a boss. Utterly mindless and requires no skill or attention whatsoever. I don’t know how people can love doing it, bores me rigid, but hey play how yah like.
That said I’d like to play some raids in gw2. They were in gw1 with dungeons like Urgoz’s Warren. I hope they will make a return. After all the engine could cope well with say 12-15 people running around a big instance, however it starts showing its limitations when 30+ folks are zerging an open world champ.
The idea that you NEED 80s to do dungeons of a lower level is a total fallacy perpetuated by lazy, impatient and unskilled players. The stat/dps difference between an downleveled 80 and your lvl 35 in blues is overcome and then some by the skill of the player. A bad lvl 80 on an AC run will be far more a liability than a half decent lvl 35.
I find it amusing the amount of griping about the lack of rewards in GW2 content.
Those people either (A) never played GW1, or (B) have forgotten that the vast majority of “rewards” for content completion in GW1 was cosmetic at best, if not outright garbage.
Really? Becuase in GW1 we got a green weapon of our choice from thier own group of skins for completing a campaign.
In GW2 we get one rare for completing campaign. If GW2 rewarded as well as 1 then it would have been an ascended weapon of our choice (or at least an exo pre-ascended).
GW2 has worse loot. Fact.
As for the box, well I tell you what it won’t be. It won’t be an ascended stat item, and likely won’t even be an exotic. I’m guessing it will be some kind of consumable/booster.
99% of the complaints in this thread are invalidated by the fact you can buy gems for in-game currency and get the new haircuts without spending a penny of your real money.
I agree the AI in gw2 could definately do with some work. 100%, it isnt a big step compared to gw1.
But I think we have a serious case of rose tinted glasses when it comes to looking back at what gw1 monsters did. They didnt run and kite away when they were hurt, come on, you remember how farming worked right? Monsters would batter themselves to death off my Rit’s VwK without making any attempt to run away or heal (unless they were a monk class).
They didn’t use their skills particularly intelligently, they just spammed through their skillset like in gw2. The only big difference with gw1 is that we had prot/heal monk monsters that would spam these skills on nearby monsters if they themselves weren’t damaged. If anything they were just annoying and didn’t promote any real skillful play other than remembering to bring some skills to shutdown a monk and always kill the healer mob first.
The reason gw1 AI worked was even tho it was really basic, moreso than gw2, you could slap any build you like on them and give them skills that had really strong synergies that would tax a player even if the monster just stands in one place spamming through its skills. The skillsets the mobs have in gw2 are far more subtle due to the more action combat system. They are far more relient on precise timing, mobility, comboing fields etc.. stuff that gw1 AI couldnt do in a million years, and that gw2 AI does pretty badly.
I agree, lets see some better AI in gw2, but lets drop the gw1 did it amazingly better idea, it just isnt true. It was the simplified combat system alongside the much higher variety of skills/builds that made the mobs challenging in gw1, not their super AI.
If someone offers you a really good deal that operates outside of the official channels eg. mail trading, gold selling etc. then you are gonna get burnt. You shouldn’t report the guy, you should thank him for imparting this absolutely priceless lesson for the bargain fee of 2g.
Very nice! It sorta looks like a Halloween version of Meteorlogicus. A really cool and well illustrated idea. Thanks for sharing.
Ignoring the rest and replying to the op: Your gear doesn’t determine if you’re a burden in WvW, you do. The 5% difference in dmg with ascended weapons is the equivalent to a sup sigil of force. If you’re really that worried about it take whatever sigil you had on your weapons off, put on a sigil of force and watch what a massive difference it doesnt make.
I’ve missed absolutely loads of them, the vast majority for a few months. I don’t even look at my daily. If I get it doing stuff I want along the way its a bonus but I NEVER go out of my way to complete them now. Same deal with the monthlys.. which ive weirdly not missed, even when not trying.
I’m puzzled as to why you’d even make this thread. If YOU want to know if YOU will still enjoy a class then YOU get on and play it. Why ask us at all? All you’re going to get is our personal opinions on the class which vary from love it to hate it. In this case the very subjective enjoyment factor means that all of our feedback is utterly irrelevant for you.
The only real answer anyone can give this thread is, I don’t know. You tell us?
From my experience trininty games allow for a ton of carrying through content. Most encounters success or failure is dictated by the tanks/healers whilst dps just affects the speed at which the encounter is completed. I played healer/tank roles in WoW and Rift a fair bit and always found it annoying getting critcised by guys whose only job it was was to not stand in the fire and cycle their dps rotation.
Gw2’s system is far more revealing of an individual player’s skill . There are no tanks to hide behind or healers to save your kitten In nearly all cases blame stops at the player who went down. This makes it feel far more meritocratic for me, although for people used to only playing dps in trinity games it will be a bit trickier.
In the end, if you want to play trinity, there are tons of other great mmos that stick to that forumula. Let GW2 be different.
Membership is still shooting up, at 460+ now, but we’re still recruiting active players to join one of the busiest guilds on the server. We offer the most events the and friendliest community, come join us!
then you are just killing pugs. same difference. you will only kitten your guild by running ranger in an organized setting. GvG for instance, or lets say 20vs40 GvZ where every man has to count.
Again, assumptions that we never GvG or GvZ. What is with you people? Did you all wake up today thinking you’re psychic?
Sfr is constantly in GvZ situations. We’re well organised (very active serverwide TS) but don’t have the same numbers as our matchups so we do have to make our teams count, down to the last member. And as I said originally, I agree with Killimandros’s assesment of Ranger’s place in that overall. I just had issue with his evalutaion of a couple skills and rambling about something I didn’t say. That’s all.
I had no idea you all had your heads so firmly wedged up his kitten that I’d have to defend my credentials to make the slightest comment about something he said.
This game is beyond homogenized. No matter what you spec there are minimal differences between zero points and max points in any trait line. I have to keep pointing out the fact that I can see why 3 million bought the game, but less than 500k even play it.
http://en.wikipedia.org/wiki/Guild_Wars_2
Concurrency: operating or occurring at the same time
Congrats on linking a wikia page with information stats from November 2012,…over 9 months ago. Care for anything more recent? Because it was just a month ago when A.Net gave their mid-year update that they mentioned they have 2.5million users log in weekly. So….ya, …..you’re wrong.
You should read the news links I posted a bit further up if you’re after current information. Yes they don’t have solid figures but I’ll take a statement from the lead designer regaurding current and future populations over a random wiki thing.
And aye, population is fine. On the rise actually.
You 2 are talking different topics. You play ranger as a pug but killimandros is talking about teamwork which becomes more and more popular in high Tier WvWs.
I play ranger as a pug? I love how people with no clue about me just make rampant assumptions based on nothing.
Actually I WvW on Seafarer’s Rest, in the top tier, have done since I started playing. I’m GM of a 450+ strong guild and we raid and command in EB/Borderlands regularly. I just dont go around making sweeping statements like my word is law. That’s the difference here.
I’m just pointing out he had little grasp of how the 2 GS skills worked (thats fine, maybe he just isnt great with ranger GS or hasnt run the same builds I have) and i agreed with the rest of what he said. He comes and put words in my mouth and you come making assumptions about me. Honestly.
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