(edited by Rhaps.8540)
Fix saving pet names for ranger pets.
Fix the bug that occasionally causes you to continually run when trying to pick up items. eg. the cursed hammer.
Thanks for clarifying Kiba!
You do seem to be making slightly more than myself on the DEs at the moment, and I’m wondering if it has to do with you being in a group 100% of the time. I mean obviously you kill a lot faster but I wonder if droprate is improved by being in a group for DEs. Any thoughts?
Aye I can believe your income from runnning 20+ fractals/exp modes with a decent team, they almost always give a good return for time invested.
if you search my posting history, you’ll see that i made 100 charged lodestones in a very short amount of time….doing the same thing i’m doing now. i’ll never flip items on the tp either.
Ok, so I was genuinely interested in how you were making this kinda money without flipping and only playing DEs/Dungeons for a few hours a day so I decided to take you up on your suggestion and have a look in your post history.
Lets face it, you don’t make your kind of income doing DEs with MF do you now?
Some examples:
" i get my coin, the faster i can get it to make more money for me(niche crafting markets- i buy raw mats and craft for 100-200% roi while i dungeon)"
“here’s a hint to my roi…don’t make max lvl gear. people who are 80 are less likely to buy anything BUT rares/exotics. people who lvl(not yet hit the ‘dead zone’ where they want to craft to lvl to 80) in open world pve need blues/greens and don’t think twice about making 1-5s purchases every 10 levels. that’s all i’m gonna give you..hope it helps. also, a diversified portfolio is helpful as well as being patient with buy orders.”
" i bought the cores with buy orders and combined them myself into lodestones to save on gold. did this in 1 sitting while running dungeons."
“i learned how to make gold MUCH faster near the end of my journey. after spending months not knowing what i wanted to do” These were the months you were probably relying on this like MF and DEs to make money eh?
Fact of the matter is you have your own methods entirely outside of farming mobs for drops that gaurantee you a much steadier income. Hats off to you and all that, but this is a thread about droprate and of course people are going to be suprised when you claim you are making a decent income off something that’s clearly subpar in this game.
I use sb/sword+warhorn most of the time in pvp although I’ve seen a lot more gs/lb double bird bunker rangers kicking around recently. I guess it’s just the current popular build.
Maybe add a pet skill that sniffs out characters in stealth. Some kind of AoE debuff perhaps.
it’s a shame the fire effect persists when the weapon is stowed – it looks rather silly, and it puts me off using this skin.
Oh I love that! It’s gives some great lighting effects on your character in dark areas and the sword underneath is just an ugly twisted claw thing, really not pretty without the particles. But hey, it’s all a matter of taste I guess!
In the first game height would give you a range and damage boost vs lower elevated targets, to your arrow projectiles at least.
I’m guessing the reason it isn’t in this game is due to WvW. Although it totally makes sense for archers to be the most effective defenders of a raised fortified position and it’s not like they are very OP in any other way as it stands. Would be a nice addition if they implemented it to a sensible extent.
Thanks for posting, was thinking about getting Jormag’s Breath to go with my FDS but I don’t think ill bother now.
I’m sure Anet will fix this by making the flames on the FDS smaller.
I was always under the impression it was a band-aid solution to botting. But now they’re winning that war with better detection systems etc etc. why is this ugly bit of code still around?
I’m starting to suspect it’s less to do with bots now and more to do with their gem revenue. After all, the more loot/gold we make out there playing the game the less real money people will spend buying gold from them via gems.
(edited by Rhaps.8540)
How about a system where you put up a flag stating you wish to duel. Then they can accept or decline. It can be the LFG flag lol.
Was about the post the same idea. This would remove any of the harassment problems people associate with a dueling system whilst letting those keen for it have fun. In my view it can only make the game better.
Troll.
15 char
You’re the only troll here.
OP Thanks for posting something new to play around with!
I keep sending them 2 copper and then play dumb when they tell me I’m doing it wrong. They can get quite rude for someone getting FREE COPPER!
You can also send them 2 gold ores for similarly amusing results.
It’s a shame that there’s no reason to fight your way to and slay that Veteran Wolf chilling in that out-of-the-way den with the rest of his pack.
You know there is a chest behind the tree in one of the wolf dens in Queensdale.
Not anymore…..
Oh really?
I went Veteran Karka hunting with my warrior the other night for a bit of a self-challenge. The variety that lays eggs is actually great practice for dodging knockdowns and keeps you on your toes stopping yourself from getting overwhelmed whilst chipping away through two huge health bars. Anyway, killed about 8 of the suckers and the first 5 gave me ZERO loot. Nothing, not even a bit of grey vendor trash. The last 3 gave me 2 vials of Potent Blood and 1 blue weapon.
Considering these massive beasts take a considerable beating for a good deal more risk than nearly any other veteran mob in the game you’d think the loot would even attempt to reflect that? Seriously Anet, what the kitten?
Use on the Ranger; shortbows are much more effective on a ranger than a thief imo.
The thief shortbow DPS far exceeds that of the Ranger shortbow DPS – it’s actually laughable how noticeable it is – it’s why my ranger doesn’t get any WvW airtime any more.
I just take the thief out instead.
Rumour control!
Thief sb dps is higher than a Ranger’s, but it isn’t higher than ranger + pet dps. That’s how Anet balance the Ranger weapons, and why many of them seem so lacking when directly compared to their counterparts on other classes.
… No other profession has a permanent pet …
Necro has.
Yeah, but is has all the intelligence of a root vegetable.
The combat effectiveness too.
Well, the pet does tend to take on the personality of its owner—mine, after all, is healthy, vicious, and deadly. What’s yours again?
Well as I’m not a necro, an awesome pet.
I was just kidding. Actually, I’m leveling an alt necro right now and it’s pretty cool. My basic strategy is blood is might + kill stuff with daggers.
It’s cool ^ ^ Aye I don’t want to be too harsh on necros, they have some great tools in their arsenal, sadly pets aint one of them. Man I miss the gw1 minionmaster builds.
… No other profession has a permanent pet …
Necro has.
Yeah, but is has all the intelligence of a root vegetable.
The combat effectiveness too.
Well, the pet does tend to take on the personality of its owner—mine, after all, is healthy, vicious, and deadly. What’s yours again?
Well as I’m not a necro, an awesome pet.
… No other profession has a permanent pet …
Necro has.
Yeah, but is has all the intelligence of a root vegetable.
The combat effectiveness too.
(edited by Rhaps.8540)
It’s kinda absurd this bug hasn’t been fixed yet, I really thought this is the kind of thing that would be ironed out in the first few months.
I don’t use a GS due to it’s low dmg, so yes ANet look into a fix for this.
Same. And anecdotal or emotional etc. as the arguments may be you can’t deny what you see out there, rangers using just about any other weapon the vast mjaority of the time. That has to say something.
I am totally for this!
Something that will finally put the neverending debate to rest.
Yah get me? :P
Ever hear of the phrase “never say never”?
Anet gets lambasted anytime they implement something new or make a change that could be manipulated or viewed in a specific way that maybe makes it appear to go against something they said in passing during an interview, con panel, forum post, video, magazine article, or to a random stranger in a Starbucks that told someone else that tweeted it later.
Two years from now, if an expansion comes out that has an on-rails mission where we ride on the backs of Glint’s off spring to fight Kralk, and Ruby said here and now there will never be mounts, someone would inevitably link back to this post and call the entire studio vile liars. And that would spin off in to a 300 page thread of misguided rage, mostly from people that can’t conceive the difference between a scripted ride and controllable mount.
That is one hypothetical situation among many that could apply. When Ruby or anyone else tells us something isn’t happening, take it as not in development, not in the design, and no time in the foreseeable future. As for the unforeseeable future? Why make any definitive declaration that limits your possibilities, when you don’t know what might happen because its the unforeseeable freaking future.
You’re absolutely spot-on there, that’s why I don’t really expect to get a definate yes or no answer.
But it never hurts to ask. And when pushed to give an answer aren’t you interested to hear what they might say? I am!
(edited by Rhaps.8540)
As our artists have also said in interviews that one of the purposes of concept art is that it is a way to convey mood to a viewer and to serve as inspiration for designers. Concept art is not necessarily a blueprint to follow by rote. There is stuff in the game that looks like the concept art, but just because something is depicted in the concept art doesn’t necessarily follow that it will make it into the game.
Please take your tinfoil hats off and be reasonable.
The guy made a fair point, you got folk riding stuff all over the concept art thats been plastered around the new patch. I for one don’t believe there are going to be mounts, nor do I particularly care, but I feel you could have given a better answer.
Rather than making smart remarks about tinfoil hats why not just tell people something. Anything along the lines of ‘no’, ‘yes’ or ’we’re thinking about it’ would be about a thousand times more helpful.
You may want to re-read what we have already said on the issue.
That’s all well and good. But what about, ‘there will be no mounts ever! So stop asking.’? There’s always a caveat be it ‘necessarily’ or ‘with the Flame and Frost story arc.’ still leaving the possibility of it maybe coming later.
Are you able to give a definate no? A not ever, this is not planned, never has been, won’t happen, in your wildest dreams type no?
Something that will finally put the neverending debate to rest.
Yah get me? :P
(edited by Rhaps.8540)
As our artists have also said in interviews that one of the purposes of concept art is that it is a way to convey mood to a viewer and to serve as inspiration for designers. Concept art is not necessarily a blueprint to follow by rote. There is stuff in the game that looks like the concept art, but just because something is depicted in the concept art doesn’t necessarily follow that it will make it into the game.
Please take your tinfoil hats off and be reasonable.
The guy made a fair point, you got folk riding stuff all over the concept art thats been plastered around the new patch. I for one don’t believe there are going to be mounts, nor do I particularly care, but I feel you could have given a better answer.
Rather than making smart remarks about tinfoil hats why not just tell people something. Anything along the lines of ‘no’, ‘yes’ or ’we’re thinking about it’ would be about a thousand times more helpful.
Didn’t try and balance it at all? A comment by a former member of staff working on a rival game posting in their forums is reliable? Come now, that’s just absurd.
It’s better then what you’ve got:
- Nothing but your own subjective opinion.
And yes, that statement is reliable, because those staff members that proven time and time again that they care about their players and are always working to bring a better game.
A statement from a lead game designer with experience in ANet’s internal affairs is significantly better then what either you or I can say on the matter. Ever.
You can’t trump that. :P
—
Oh, and LoL is not a rival game, it’s an entirely different genre. You’re the one making absurd comments.
.
LoL is an esport game with RPG elements, GW was an eSport CRPG. They are competators.
A statement made by a former employee on his new employer’s forum is ever so slightly likey to be biased don’t you think?
And you lecture me about objectivity :P
That’s a weird question.
So essentially you are asking us what the busiest servers are in the EU and NA. Something that can been clearly seen from the world selection menu by looking at the server populations or taking the time to do a little guesting.
You also ask if you have missed the discussion on a forum that saves discussions and indexes them with a search tool.
And why are you speaking for all players and claiming we’re forming some non-official levelling server thing?
I’m genuinely confused.
funny how everyone here forgets that being able to Waypoint and run back into the fight was a feature advertised prior to the game’s launch.
Sad.
I had a look and genuinely cant find a single mention of that mechanic in any pre-release interveiws or materials. Could you please link me to your evidence?
All these posts and nobody has repeated “play the game your way!”?
The worst part about this change, even worse than the horrible future for PUGs, and people that are simply new to a given dungeon, is that some classes now have mandatory skills.
Rangers now need to have “Search & Rescue” and Spirit of Nature equipped.
Necromancers need to have Signet of Undeath.
Mesmers need to have Illusion of Life.
Guardians need Signet of Mercy.
Warriors need Battle Standard.
Engineers need Elixir R.
Elementalists need Glyph of Renewal.
Since Thieves don’t have a revive that I can think of, they may be even less wanted… or they may be wanted more because they can be at their full potential. Rangers are the worst off since they have two less skills than they normally would.
And then there’s the issue of having specific Traits to improve your healing and revive skills in one way or another… and even the possibility of needing a specific gear set-up so that you have +Healing rather than +<insert attribute here>.
Maybe I’m going to extremes here, but this was the only way we were able to complete a PUG AC yesterday, and we still wiped half a dozen times on Kohler (possibly because the three Rangers in our group stayed silent about Spirit of Nature so we could keep our Elites), and people have been demanding full exotics to join their dungeon runs since the beginning.
Death-rolling content is never a good thing, but neither is a system that encourages players to demand specific skills and traits from other players.
This just isn’t the case. On the classes I’ve played there is no need to gimp your build for the sake of ressing. In my experience:
Rangers don’t need Search and Rescue, it’s still a wasted slot with a mssive cd. Quickening Zephyr is the better ressing skill along with quickness on pet swap and they function for burst dps. Tree of Life is a really good elite that all Rangers should consider taking for tougher fights anyway, it’s far more useful in group content than Rampage as One.
Mesmer’s Illusion of Life is also a wasted skill as it’s not guaranteed to get a downed player back up. The better res skill is Time Warp, again because of quickness. Aoe quickness on a couple ressers will have someone up from the deck in seconds. And ofc, it’s a huge dps boost.
Ele Glyph of Renewal is horribly bugged and should be avoided at all costs. Instead the primo Ele res skill is Mist Form. Invulnerable ressing ftw! Plus it’s a great stunbreak, panic button and a cantrip so can add extra boons like regen and vigor when used. Useful all round!
Warriors have innate traitline bonuses to ressing speed and extra toughness whilst ressing so can get away without Battle Standard. If they do take it however they are giving AoE fury and might to the group which makes it an awesome dps tool aswell.
And Thief, the class you claim that brings the least to the table in terms of ressing is probably the best ressing class in the game! Pop a Shadow Refuge and get ten seconds of uninterrupted ressing time with AoE healing too. It also drops aggro off the downed player to stop them or the resser being targeted.
I won’t speak for the other classes as I’m not finished playing them all, but you can see a trend. There appear to be great skills for ressing accessible to most classes that don’t require you to lose utility or dps.
Also the change came hand in hand with a number of nerfs to soften the blow. What else do people need? I think the people that are suddenly struggling now were becoming reliant on wp-zerging to get past the content. Now they have to play it properly. Dodging, quickly ressing team mates before they are fully downed and taking skills that add something to the group and not just the individual. This is a positive change that will only enrich dungeon running.
Now if only they’d give us some decent rewards…. but that’s for another topic.
(edited by Rhaps.8540)
-Yes, GW was a nightmare to balance. But they managed it very well and their perserverence made it the pvp legend it is today. Just because something is hard doesn’t mean it isn’t worth doing.
I have it on good authority that they didn’t try to balance it much at all.
A staff member who worked on GW1 and GW2, but primarily works for LoL posted on the LoL forums about this.
What was overpowered in one game mode was weak in others, and they had gone too far to set a standard. Setting any sort of standard for balance would pull a tide of abilities into the —-- hole for one mode or another.
And they certainly weren’t going to balance all the modes individually.
There is a difference between “hard” and kitten well impossible".
—
And on your comment about Elitism.
The fact it’s expected from tPvP and general eSports is all the more reason to minimize it in PvE and WvW.
Didn’t try and balance it at all? A comment by a former member of staff working on a rival game posting in their forums is reliable? Come now, that’s just absurd.
A single glance at the extensive patch notes for the game’s lifetime will tell you that’s not true. I played the game a lot and yes, it may not have had perfect balance but it was more than good enough and done to a better standard than any other mmo I’ve played. Anet was constantly balancing the meta game and splitting pve/pve skills to keep the game fresh and competative.
They did that. It’s not impossible by a long stretch.
I agree, let’s minimise Elitism by all means. Dumbing down the game to the point where nobody will take it seriously as an eSport is great way to do that I guess. After all no, players, no elitism!
-snip-
So, I’d like to take a moment to explain why GW2 is different at all.GW2 sPvP is designed to have eSports potential.
With that in mind, GW1 PvP veterans are definitely not going to be happy.
eSports require that a game have simple and clear objectives and mechanics, at least simple enough for color-commentators to grasp, so they can convey what’s going on in matches, *so that audiences don’t become confused.
GW1 was a nightmare for the game designers when it came to “balance”.
The sheer complexity of the number of skills and game modes made it impossible for a standard of balance to be established.Sure, the depth made dedicated players happy, but that same GW1 depth also meant a lot of elitism and frustration was thrown at casual players or newbies whose builds didn’t fit into the niches of each game mode. -snip-
I’d also like to comment on this a little.
- GW was an esport, have a look at http://guildwars.com/competitive/ So GW vets aren’t going to be put off by eSports, that’s no defence.
- GW, despite having a great depth and complexity , was very easy to follow with clear objectives, colour coding on the teams and well implemented spectator and tournament systems.
-Yes, GW was a nightmare to balance. But they managed it very well and their perserverence made it the pvp legend it is today. Just because something is hard doesn’t mean it isn’t worth doing.
-Elitism is nothing new in mmos and especially eSport games. I don’t condone it, but if gw2 is truly going the way of an eSport you can darn well expect it.
Gw2 pvp, is great fun and vastly different to Gw1. But after all is said and done, it really doesn’t hold a candle to the original in my eyes. It’s all down to two simple words that will get said over and over, build variety.
I don’t expect gw2 to change and suddenly offer the diverse build and counter-build combat that I loved from the first game. I expect it to play out like it is now, more like Diablo II pvp than gw1 pvp, lots of action and sure a good bit of fun, but I’ll get bored of it far quicker. It’s a shame sure, and yeah it will mean I wont be playing this game as long as the first by a big stretch but I really didn’t expect anything to compare.
All in all I still say gw2 is an awesome game for the many things it does do superbly- it just won’t have the staying power of the original as the pvp won’t keep me hooked for nearly as long. C’est la vie.
Similar to above, about 4-8 per run. Maybe average 3 of those salvagable, not cores, so im getting about 2+ ectos per run. Really varies with luck.
I do however sell all my other loot and use the cash to put bids on the cheapest 70-80 rares i can find. If im lucky at the end of the day after 3-5 runs (10< with guildies is pretty fast) ill have 6-10g. ALL of that goes into buying rares and salvaging them.
I’m stacking up the ectos so quickly with this method I have no worries about hitting 250 before I even have fractal relics required for the gifts. I’m not using BL salvaging kits, never had one actually after lvling and gearing up four 80s, must be bad luck.
Ofc buying ectos outright would probably be the better option if you don’t want to take the salvaging risk, and would only be slightly slower than the salvaging route in the long run.
Awful hipster garbage. But if it makes some people happy then I guess its alright. I just hope they add other legendary options for those that dont like this cutesy stuff so much.
I have 4 80s all fully geared, and I have never lost to a Ranger on any of my toons, including my Ranger. The closest fight with any Ranger was on my Ranger when we both downed each other at virtually the same time, and my pet did more damage and killed him, allowing me to walk away.
Same about the 80s, and of course I’ve lost to every class in the game at some point. It’s totally inevitable when playing pvp for any length of time. You’ve really never been killed by a Ranger? Never ever?
Either you haven’t pvped much or you are the bane of all Rangers everywhere; either way, bit of a statistical anomaly.
I posted my favourite build in a few threads.
https://forum-en.gw2archive.eu/forum/professions/ranger/How-to-trait-for-super-pet/first#post1282707
The link to my build is in my first post. I leveled up on it, use it for all pve/pvp. It’s requires a bit of pet management but otherwise it’s a really solid build. Swap about your utilities depending on whats required. It’s by far not the only Ranger build I’ve ever used, but I keep coming back to it.
Thieves aren’t all that. A “Good” thief will be a problem yes. But most thieves chose it because they think it’s OP and they want the easy way out. And those kind of players usually have no idea what their doing and you can take them out almost instantly and stun lock them with pets.
Professions don’t have as much effect as much as people think… The biggest factor is the skill. A good Ranger against a good thief has a perfectly good chance of winning. Personally I’m not a good Ranger but I’ve seen some good Rangers taking out many thieves 1v1
This is the truth of the matter. There a tons or terrible Thief players out there that are attracted by all the talk of how OP the class is. Fact is Thief may be OP in the hands of a decent player but most people can’t get that level of performance out of them. In fact the ratio of good to bad thief players is so scewed that I actively persue them in WvW due to them being an easy kill for the most part.
Until you play a class without that lunge, you don’t know how bloody good it actually is.
I’d be super POed if they removed it from Sword.
Same. It’s awesome, it’s a leap, you’ve committed to it, you can’t dodge once you leap. Deal with it and adapt. If you don’t like leaping when you don’t want to leap, turn off auto attack, but Ranger sword 1 is one of the best melee abilities in the game and if they changed it because people want everything easier I’d be pretty annoyed.
These guys get it. Ranger sword plays very differently to the other classes with its own benefits and drawbacks. Taking out the leap dumbs it down. Dive in, lock on, dish out the dmg, jump out and switch. It’s situational, tricky to master and comes with a risk but I wouldn’t change it for the world.
I use a 1-handed sword in pvp and pve no problem now I know when and how to use it. Ie. in areas where I wont fling myself off a cliff and when I realise that my no.2 skill is how I dodge out of combat etc.
As I stated, the #2 and #3 abilities are the reason I like the sword. The problem I’m having with it is the combo chain on the #1 ability, because it forces you to do this ridiculous animation that blocks me from using any other ability or even using a roll. I haven’t noticed this problem on any other class.
That ridiculous animation is brilliant against a moving/fleeing target as you’ll have noticed it’s a leap. You lose mobility in scrum for the tradeoff of constant cripple and lightning fast distance closing. Again, #2 (and to a lesser extent #3) is the balance to being ‘stuck’ for part of your #1 sequence allowing you to get out of danger once you see your health dropping. Ranger 1-h sword is very different to other classes, and I play Warr alot so I know what you mean, but it’s only a ‘problem’ if you try and use it like other classes.
You might find taking autoattack off #1 for a bit and doing it manually might help as other Rangers have suggested in the past. I don’t find that necessary though personally.
I must have just gotten lucky, I had an r8 15^50 my guildmate just gave me way early on. I guess niether of us really knew what it was worth, he just figured I’d like it.
Ah well, now I know!
And aye, I agree about the Mursaat bow, had one of those in my collection too. Not perfect stats but soooo pretty. Never did get that drat Silverwing Recruve though.
(edited by Rhaps.8540)
Yeah of course it gets better, for the simple fact that you learn to play the class.
I use a 1-handed sword in pvp and pve no problem now I know when and how to use it. Ie. in areas where I wont fling myself off a cliff and when I realise that my no.2 skill is how I dodge out of combat etc. Oh and FYI it’s also how you trigger combo fileds with melee – jump out, jump in or use axe offhand 5 to name a couple options.
My pet stays alive because I know when to heal it, or pop a stone signet, or move it out of AoE or switch it from melee pet to ranged and vice versa. Also investing in beastmastery traits helps with this.
Sure Rangers have some things that need some fixing and you wont have to read far into this forum to see what they are but take it with a pinch of salt so to speak. A lot of people are here just to bash the class but if you are prepared to take on the challenge playing a Ranger can be very rewarding.
It’s what you make of it in the end.
These bows really werent that valuable in gw1, they were common as muck. Looked cool tho, ill agree! If you want a really rare and cool lookin’ bow though, this would be my pick. http://wiki.guildwars.com/wiki/Silverwing_Recurve_Bow
Ranger, while it may not be king of the dps pile at the moment, is a sturdy and versatile class. Its got its quirks and unless bits, but it’s still awesome in its own unique way.
It’s pretty simple to get the burst. Stalk on the panther, Sick ‘em, Quickening Zephyr
1 autoattack on the sb. You don’t need a maul off yer pet as the regular attacks will crit for over 3k and Rampage as One isn’t needed for the full effect either, altho obviously it will help.If the target dies this quick, the only benefit from RaO is fury (+20% crit chance). You don’t really need fury if you’re using the jaguar pet to stealth as done in the video. When stealthed, the next 3 attacks automatically crit. (Might be more, depends on if it ends on # of attacks or a set amount of time – never thought to test that.)
Actually I’d question the need for fury at all. In the tests I did with this build, the cat would critical on 70% of its attacks all on its own.
I agree, the fury really doesnt benefit this build much from a burst dps perspective, but when your pet’s stealth is on cd it helps sustain dps. Also stability is useful in myriad situations and a long haste is handy too. I do swap my elites out though as situation demands.
I have a feeling that’s the same build I’ve been using since launch. I went to the mists and tested it on the heavy golem a few times and aye, down in the blink of an eye (around 3 seconds). Here’s the build (I had to bit.ly the link to avoid ‘bad link’ error). I don’t take ownership of it, I got it from a guy over at gw2guru forums back on release.
It’s pretty simple to get the burst. Stalk on the panther, Sick ‘em, Quickening Zephyr
1 autoattack on the sb. You don’t need a maul off yer pet as the regular attacks will crit for over 3k and Rampage as One isn’t needed for the full effect either, altho obviously it will help.
My spvp gear is full sup Ranger’s runes, a zerker’s amu and.. well that’s it!
Incidently this build is great for dungeons/fractals and general pve as well as pvp just need to switch around utils to suit. A real good all-rounder.
(edited by Rhaps.8540)
I have a fully kitted out Mesmer, Warrior and Ele as well as my Ranger but my Ranger is still my main. Great survivability in dungeons, never been refused a FotM or even felt like the weakest member, my pet spends the majority of the the time alive and I rip it up in pvp using stuff like the ‘broken’ 1-h sword and gs.
While I agree the Ranger has aspects that could be improved, spirits being a big case in point, I disagree that we are nearly as bad as many people claim. I also notice a lot of the people that complain about Rangers or claim x & y about other classes play nothing but Ranger. Try making a few more toons and get a real perspective about your class. Once you realise that the Mesmers, Warrs and thiefs all have major drawbacks too you might feel a bit less hard done by.
I have not even started on my legendary and if I do, the map completion will be the last thing i do. I dont wanna ruin the experience for alts, i wanna keep some untouched zones for them
This. I’m working toward an 80 of each class so I really don’t want to see/do everything right away. If you’re on your first character I’d urge you to reconsider making 100% world completion your first goal, you might just ruin the experience for yourself.
I’m halfway there. Taking my time with it so they are all geared up with exos and have the appeance I want. Not got 100% world completion on any characters so I will have places to go that are new to me when levelling up the other 4 to come. If I rush it i’ll just burn out and stop playing but I’m impressed others have gotten there so quickly. Good work!
I can confirm that it does in fact proc. However, it’s so rare that it’s not worth basing your build upon it, and even when it does proc, the effect is so weak it’s pointless.
Well im glad that it does indeed do something thanks for confirming that. However I’d still love to hear from a dev whether the trait in its current state is working as intended and if it will be changed in the future. My build in no means relies on it but it’s sad that it’s so ineffective as it is now when it has the potential to be so much more.
@OP Awesome video.
So the 2 Thief fight was ended because of reinforcements on their side and not because you simply died?
Why do you care so much?
FYI his video is far more interesting and entertaining than your last video, probably because he understands editing. Seriously 30 seconds of running away and one kill in 4 and a half minutes of footage with no soundtrack, a huge guild logo and you criticise his video?
(edited by Rhaps.8540)