You can get by without dodging in the early levels with some classes, Guardian being a resilient class with a lot of self healing and boons is one of them. But as you lvl up and take on harder content you will find it becomes more necissary to survive. If you ever plan on setting foot in a dungeon or exploring the shores of Orr then it’s an absolute must.
I’d say start practicing now so you don’t hit a wall later on. Ettins are a great mob to learn dodges on as they have very clearly telegraphed, slow hitting attacks. Go get your dodge-ninja on!
This game is suppose to be play how you want and I love that BUT i do not like the dailies because I don’t want to “slay 40 monsters at X” or “kill 10 enemes in WvW”. Granted, I am not forced to do them but I am certainly punish if I don’t and I think that’s quite unfair in a “play how you want” game.
How exactly am I punished? Economically. Everyone who completes the dailies gets some silvers + mystic coin + a Jar of karma accompanied by some experience.
I have no problem with the fact that players are being rewarded for playing in a certain way but I do have a problem when that reward directly punish people who don’t. What this means is that gold will be inflated(thanks to money and coin reward + karma conversion to gold) and thus, the people who completes dailies will NEGATIVELY impact others who don’t.
Experience and achievement points are okay because it directly reward the intended player but does not negatively impact others, unlike the monetary reward.
Thoughts?
I often miss my dailies, either I can’t get online or I have limited time I have to dedicate to running guild activities instead. I probably do about 3-4 a week, sometimes less and sometimes more.
Thing is, I don’t feel in any way that I’m being priced out of the market for anything. I can still afford my exos, wp costs, repairs etc, just as I could before the daily update.
In my opinion you are a complaining about a problem that isn’t there and I don’t believe will ever come about. Anet are very careful about balancing the economy and won’t allow massive gold inflation as it would negatively affect their gem sales.
I hate the fact that you cant unlock all the missions with just inf alone, but the day Guild Missions came out I carefully checked the requirments in-game and figured out what order I’d need to unlock them in.
I can’t believe that you spent all that gold/inf and time unlocking the wrong thing first. If you’re going to set an expensive and time consuming target wouldnt it make sense to make doubly sure that it was the right one?
All the responsibility is on the OP for this one. I hope your friends forgive you for your mistake.
The thing about confusion is it puts you in a state where you are unable to do anything if you don’t have a cleanse up. So a mesmer can stack confusion on you while a thief beats down on you and you can’t do anything.
It shuts down players. Mesmers should be able to do that, it was a huge part of their gameplay in the first game. Imo working as intended really.
I sell my mats, do dungeons, and finish dynamic events. I get a lot of gold from doing them.
This. Play the game basically. Sure you can make slightly more with concentrated efforts such as mob-farming or playing the TP, but for me those kind of activities are so boring it seems like it takes far longer.
Play alongside them. Or are you not good enough to help a less skilled player?
Any way to find out what guild this guy is in and warn the leadership?
Speaking of ways to beef it up perhaps it converting the conditions into boons would be the answer. Or maybe on cleanse expelling the conditions in some kind of AoE. You could dodge-roll blind/poison bomb your attacker with his own conditions, could be fun.
It’s been asked. It has been answered. The answer is no.
And the answer, is plain unacceptable.
The answer the devs are proposing is making pet more balanced, less buggy, more responsive and easier to micro. I can accept that answer.
Sadly I think you will be waiting a very long time indeed if you want them to reverse their ideas of how the Ranger core mechanic should work. They want it to work for us and they want us to use it. If you don’t like the pet then Ranger really isn’t the class for you I’m afraid.
Good thing there are plenty of other great classes to choose from.
Yes l made a post about this too including screenshot yet now cannot find it due to it being moved.
After Jourmag a few days ago people were dying everywhere from the change. The AOE is insane. I didn’t read anything about changes to event in patch notes though may have missed it.
Did it again though yesterday and didn’t seem as bad though it’s worth considering that at certain times of night it is impossible to complete many events as there are not enough players online particularly in Orr.
This is the thread I believe:
https://forum-en.gw2archive.eu/forum/game/gw2/Krait-event-in-Sparkfly-overbuffed/first#post1564175
FYI: You can view your post history by clicking your username in the top right and following the top link on that page
No 50% sale is going to get me to use twitter.
For me gw1 was all about aquiring skills and making new builds. I mean one look at the old PvX Wiki (http://www.gwpvx.com/PvX_wiki) gives you a glimpse at the huge scope of builds available.
You got to max lvl quickly, and the gear was easy to aquire but hunting down and capturing every elite skill for your class took a good amount of time and coming up with new skill combinations to counter your foes seemed to never end.
For better or worse, that just isn’t present in this game.
Oh, this thread again, I’ll say what i said last time…
From my experience trininty games allow for a ton of carrying through content. Most encounters success or failure is dictated by the tanks/healers whilst dps just affects the speed at which the encounter is completed. I played healer/tank roles in WoW and Rift a fair bit and always found it annoying getting critcised by guys whose only job it was was to not stand in the fire and cycle their dps rotation.
Gw2’s system is far more revealing of an individual player’s skill . There are no tanks to hide behind or healers to save your kitten, In nearly all cases blame stops at the player who went down. This makes it feel far more meritocratic for me, although for people used to only playing dps in trinity games it will be a bit trickier.
I rarely play GS on my ranger but this video really breaks it down well and has some decent tips. Probably nothing new for current ranger gs users but I don’t think they are all that common at the moment.
Thanks for posting this!
Cave Trolls, their AoE knockdown spam means a quick death if you arent paying attention, especially if there is a group of them.
I’ve never used them since first trying them…they are useless..
The same. Don’t get me wrong, I’d love to use them, I’d love it if they were nearly as viable as in the first game where they could drastically affect large areas of the battlefield but as they are they just plain suck.
Well, that is progress one supposes, and congratulations on that. Also, a heartfelt thanks for linking the post in general. It appears at a glance to be an interesting read, and read it I no doubt shall. I do however, not see the direct relation to my post in general. I’m not asking for a black widow spider health buff. I’m asking for opinion(s) on the optional removal or stowing of what I consider to be a malfunctioning and grievously gangrenous limb (the pet) from the overall body (the ranger profession).
As stated:
Why is something that should at best be an add-on or perk completely defining the ranger class?
I do agree with Wispy, although you put your point across well, another thread really wasn’t needed. I guess if you hang out in the Ranger forums a lot you just get a little sick of seeing the same things cropping up, it’s in no way a personal attack. From the thread he linked to you here is a direct quote from Dev Robert Hrouda that specifically addresses your issue:
“There have been some calls for perma-stowed pets, and while I have said this in other areas I will say it again here. I don’t think we will let you perma-stow pets – the main reason being we want the player to be interacting with the pet, and the pet to be part of the identity of the player. The role of ranger is to to have a pet in our game, and with that comes a bit of extra micromanagement that comes with the package. Right now the micromanage is difficult and more tools are desired, and I honestly feel that once we make micromanaging pets easier, more responsive, and better in general that players won’t mind that they don’t have perma-stow capabilities.”
I must say from a personal perspective that I would never want to get rid of my pet. I use it a lot in all content and very rarely put it on passive. The biggest single change you could consider making is binding attack and retreat to 2 side mouse buttons (this same binding works wonders for other classes too). This allows me to quickly control my pet mid-battle without forcing my fingers into come off my skills keys. It may seem like a tiny change but it makes all the difference for me. Also binding your heal to middle mouse button is really handy too.
(edited by Rhaps.8540)
So, you had time to type a response, but, no time to fix it?….interesting…
Stop being a pedant, it’s perfectly legible. This is a forum not a novel, pull the stick out of that place the sun doesn’t shine.
As for the OP’s concerns I agree that on the face of it GW2 offers a quite shallow gameplay experience compared to a veteran MMO like WoW. Personally I get my enjoyment out of organising group activities with my guild or setting goals such as legendary weapons, dungeon master title, a high lvl in fractals etc.
There is a lot to do but GW2 doesn’t lead you toward these goals, you have to set them for yourself.
I want fine transmutation stones to go on sale.
Yeah me too! It’s the only thing I ever consistantly convert my gold to gems for.
I just posted this in the Imagine a “Tyria without Ascended gear…” thread, but I think it answers the OPs question on why they have changed their philosphy so ill repost it here too:
Gw1 had it right in terms of gear. A huge selection of stunning armour sets to work towards and a plethora of weird and wonderful looking weapons to match. None of which came with inflated stats. You could work toward standing out visually but you never felt compelled to do so in order to have the highest available stats, something I think most mmo gamers will strive for.
The thing is, Anet know this. People will hang around for months on end to have these measly stat-boosted gimmick items which are carefully gated behind time-locked currencies. And all the time they are playing the game they are potential gem store customers. That’s the bottom line here, money. Gw2 is far more a commercial enterprise than the original. The huge grinds for legendaries, the slow aquisition of currencies for ascended gear, it’s all to keep the cash flowing.
It will work too! Hell it is working, I’m guessing most of us here are still playing the game after all. That’s all time they can tempt us into buying gems for backpacks, gold or whatever other garbage they can push on us. You think it’s a coincidence that they release a time-gated guild mission system the same time they start a month long sale in the gem store? All of this ascended gear, influence, laurels, legendaries stuff is just there to get us to hang around in the shop longer.
. . . you can always blame Nexon if it makes you feel better
Exactly my point. Why should I play a few months on a game that I do not enjoy to have something on an entirely different game that I want? That is not the correct way my friend.
No no no, you’re looking at this all wrong. What you should be asking is why shouldn’t you have to play for months on gw1? Seeing as that’s what the rest of us with HoM unlocks had to do. What makes you so special that you shouldn’t have to put the same effort others did into getting these items?
Asking for a substitute is also robbing those of us that did grind HoM points of a unique item, heavy mask, that we earned. Just because you can’t be bothered putting in the effort yourself does not make it unfair nor are you entitled to a substitute my friend.
You’re welcome to buy me a new PC so I can get more than 5 FPS on the WvW map
Aye same, well whenever there are more than 20 players fighting in an area at least. And the culling is just insane, WvW is still too broken to be fun for me. Every day I decide to play it is a day that I’ll be steamrolled by an invisible zerg whilst getting eyestrain. That’s weird, buggy and not fun.
At least in gw AB you could see the enemy coming.
Well, if you’re in wvw a lot, everything is pretty much red all the time now anyway. Spent 10g for a cool black? Too bad.
By red I assume you mean invisible?
No, I mean literally red, dark red. Everyone is red all the time in WvW – at least for me! It started a couple patches back. When I asked about it ingame, I was told it was a measure to cut down on lag or some such crap. I’ve never actually bothered to go looking for an official AN announcement on it, but I assume it’s out there somewhere. But maybe it’s really just a bug and people have been yanking my chain.
Show us a screenshot, then we can tell you if it’s normal or not.
I have no doubt that people saying the loot is bad are telling the truth. But when I tested it today I got a charged core and two rares from the maw chest along with 2 more rares from the chests in the other fractals.
It’s possibly linked to DR as this was the first fractal I’ve done in about a fortnight.
…. should be removed.
Yes its just a pixels and 95% of guild wars population wont become animal abusers because of that but we have children playing here. Proposing that bashing rabbits or kitties to death is rewardable ( which is what anet is suggesting here ) is wrong and i bet in some form – illegal.
Yes yes this is a game but we have too much violence in games already, why add more?
http://www.esrb.org/ratings/synopsis.jsp?Certificate=32125&Title=Guild%20Wars%202
It’s a teen rated game, ‘children’ shouldn’t be playing it in the first place. The ESRB rating mentions a lot more worrying thing things for a parent than a killing of rabbits. In fact in many countries rabbits have vermin status and are killed regularly to protect crops, this is in my view a fairly normal thing. In the UK rabbit was more a more popular dish than chicken until around the 1960s as it was cheap and readily available.
I’m not aware of any area in the game where you are able to kill domestic cats.
(edited by Rhaps.8540)
Cant log in. Error 42:6:3:2158
Location: Scotland
Server: Seafarer’s Rest (EU)
From the Anet twitter https://twitter.com/GuildWars2
We are aware of and looking into the login issues that some are currently experiencing, thank you for your patience at this time. ^AT
I agree, a change to the downed system in pvp is sorely needed. I find it really breaks the flow of fast pvp and gives already solid classes such as mesmer and thief yet more advantage over others.
Possibly introducing a pvp-only set of downed skills that’s standard for all classes would alleviate this problem. At least it would balance it out a bit.
A flat % reduction in defensive stats when downed in pvp would also help speed up finishing off players as, as Hule noted, often it takes longer to finish off a downed player than it did to down him in the first place. That doesn’t seem quite right to me.
I’d like to add that for EU players The Daemon Army [TDA] are offering a similar service on Seafarer’s Rest. We’ve started running guild missions at 7pm UK time every other day and have already been joined by a small 5-man guild that would otherwise not see the conent. We don’t require you to rep [TDA] at any time other than during the mission and we will remove you from the roster post mission.
The only requirements are that you log on to our TS server (at least to listen) and that you are polite and respectful of all other members, no raging or insults if we fail a mission.
Again I’d like to echo the sentiment from the OP’s post that we are in no way interested in poaching members from smaller guilds, this is strictly a temporary alliance that we offer in the spirit of good community relations. We benefit from the extra manpower and your guild members get instant access to the new content, it’s win-win
If you are interested mail or whisper me in-game, or you can goto http://Alpharevolver.com and post on the public forum.
(edited by Rhaps.8540)
That’s very cool. Congrats on teh win.
I’d be very tempted to open that.
I want to rip it open like it’s Christmas but it seems so wrong. lol
It would be wrong not to! Don’t be one of those people that hoards things in their boxes, it’s unnatural. Get it out and play with it, it’s what it’s for!
EDit: And congrats on the win btw!
It’s rather annoying right?? I feel like they need a survey to ask the players what they want.
Frankly I find it hard to believe they don’t know what we want. There are threads all over detailing the core improvements we need but despite promises about suring up the core of the game in the first quarter very few quality of life improvments have been made. Instead we get a constant trickle of nonsense content such as laurels, gem store items, living story etc. It may distract some but essentially it’s just piling stuff onto shaky foundations.
If I were to hazard a guess and stick my tinfoil hat on I’d say that pressures from Nexon, a major shareholder, are forcing them to prioritise content releases that give them short term monetary gains over the boring, unprofitable, but essential changes we really need in the longterm.
(edited by Rhaps.8540)
From what I’ve seen Anet’s priority is to add as much distracting fluff and longterm grind as possible to keep people in the game and buying gems. Fixing bugs/balance/performance issues clearly takes a backseat as it is the least profitable use of their time. Basically they’re happier icing excrement and milking us for cash than trying to elevate the core game in any way. 6 months in and no last logged in feature, a basic feature I’ve seen in every mmo I’ve played this century, is a perfect example of where their priorities are.
There’s plenty of other stuff that needs vast improvement that has been brought up time and again, but the devs are all too busy making new backpack skins and hair dyes to do anything about it.
(edited by Rhaps.8540)
We had pet evolutions and a customisable pet bar? Why did they take that away!? Reading stuff like that is utterly infuriating. Pull your finger out Anet and give this class some love already.
I really don’t understand people who don’t have alts. I mean why play a game that gives you 5 char slots to begin with and only play 1/8th of the character content? Madness.
Aye, I thought their nexon-friendly corporate cash-cow milker would at least have put forward some decent stuff on the gem store.
My guess is they figure they will make more cash in the long run selling the emotes as part of the consumable box than allowing us to enjoy them on a permanent basis.
Whatever, I’m not going to be buying one any time soon.
From the wiki:
‘April is the voice of Liane Cartman, Sharon Marsh, Carol McCormick, Shelley Marsh, Mayor McDaniels, Principal Victoria, Wendy Testaburger and numerous other characters starring in South Park.’
It’s Cartman’s mom! What’s not to like? :P
Hah Dev Tracker, hats off to you sir! Aye I think it confirms a lot of what we already know. I’d love to see a dev response to this but sadly it’s not posted in the PvP forum so they likely won’t read it.
I have to say I loved it whilst it lasted, and used it a fair bit. But I really expected this fix. Being able to send your pet anywhere under the cover of stealth was always going to be way too good to be true.
The real shame is we yet again didn’t see any meaningful buffs to the class so the closing off of an exploit is felt far more. I wish the patch release had went more along the lines of: “Oh they fixed guard, ah well at least spirits are good now and they adjusted the traitlines finally!”… but no.
I disagree that it’s too good to be true. What advantage is it really that you get? Killing one player on top of a wall, where there’s usually a ton of other foes who can revive him easily? Sending the pet anywhere you want does sound very powerful on it’s own, but that’s only until you consider the fact that pets are really bad on their own. They have far less health then a player, and far less damage. In order to actually make the pet useful, you’d have to use “Search and Rescue” for reviving, or “Sick ’Em”/Quickening Zephyr for damage, on top of using “Guard”.
The only reason this looks like an exploit, is because it wasn’t how “Guard” was meant to be used. But it’s ridiculous to just remove an ability like this, without considering whether or not it’s balanced. I don’t think ArenaNet considered this before removing this ability from “Guard”. They just saw that the skill worked in a different way then how they intended it to, and then decided to “fix” it only based on that.
What can I say, I guess it was the whole pets being able to scale sheers cliffs etc. I just knew that wouldn’t last. It felt like a bug.
This is not to say that I think it was massively unbalanced, and I agree that with a few tweaks and changes that kind of functionality could be brought back. I just think Anet viewed it purely as an unintended bug and fixed it accordingly. I highly doubt they will revert their decision.
Like I mentioned before, this would have been far less of a bitter pill to swallow if they’d sweetened the deal with some meaningful buffs/fixes elsewhere.
I have to say I loved it whilst it lasted, and used it a fair bit. But I really expected this fix. Being able to send your pet anywhere under the cover of stealth was always going to be way too good to be true.
The real shame is we yet again didn’t see any meaningful buffs to the class so the closing off of an exploit is felt far more. I wish the patch release had went more along the lines of: “Oh they fixed guard, ah well at least spirits are good now and they adjusted the traitlines finally!”… but no.
The Daemon Army is a friendly home for all players interested in a relaxed helpful EU PvX guild. We regularly run dungeons, goto WvW, participate in sPvP and level up together as groups. Our officers are always on hand to help with any issues you may have from finishing story quests, getting advice on gear and builds to what makes the best sandwich filling (it’s coronation chicken minus the sultanas fyi).
We aren’t looking to be the biggest guild out there, but we ensure all of our members represent and are active in the game. You won’t find swathes of non-repping or inactive players padding up our roster numbers like many of mega-guilds have. Representing the guild at all times is mandatory, if you want to multi-guild or hop around then we aren’t the guild for you. We are currently sitting at 120+ active repping members but could always use some more dedicated guildies to play with!
We are constantly recruiting members of any class, lvl and skill. New players are very welcome and will find all the help they could need if they ask for it. We aren’t elitist and don’t ask for much, just that you rep, chat, be nice and have a good time.
Whilst participation in guild events isn’t mandatory if you want to advance the ranks and get the most out of your gw experience it’s highly recommended.
We currently have lvl 5 Art of War and at the time of posting are only 4k from unlocking the first Bounty missions. We plan to be running the guild missions next week or sooner.
Please PM me through the forums or mail/whisper Rhaps Arnaux in-game if you would like an invite!
Guild site/forums can be found at http://alpharevolver.com/
I for one would love to see some Dev comment in this thread. The guild system/ui is pretty shoddy in places and as a guild leader myself I’ve been waiting for quality of life improvements such as ‘last logged on’ and officer chat etc. for a long time now.
Reading the utter mess Tiger has got himself into as a result of what I see as an incomplete and buggy system and hearing that Anet isn’t able to help makes me think that they aren’t really focusing on improving this any time soon.
I was under the impression the goals for the first quarter or this year were suring up the core game. Getting the guild system to a point where it’s at least as functional as the first game has become far overdue. Please tell us what you’re doing, or not doing, about it Anet!
From my experience trininty games allow for a ton of carrying through content. Most encounters success or failure is dictated by the tanks/healers whilst dps just affects the speed at which the encounter is completed. I played healer/tank roles in WoW and Rift a fair bit and always found it annoying getting critcised by guys whose only job it was was to not stand in the fire and cycle their dps rotation.
Gw2’s system is far more revealing of an individual player’s skill . There are no tanks to hide behind or healers to save your kitten In nearly all cases blame stops at the player who went down. This makes it feel far more meritocratic for me, although for people used to only playing dps in trinity games it will be a bit trickier.
I just love how they mention the Adam Lanza nonsense at the very bottom of the article, disgusting journalism.. Stuff.co.nz is probably the worst type of journalism, almost as bad as Fox News….
I highly doubt he killed the guy because he lost in a PvP battle, the fact that he knew where the guy lived shows they weren’t strangers on the internet and probably had a massive argument rather than some stupid PvP battle.
Anyone that thinks games turn people into a murderer is a self centered and ignorant moron.
tldr: another stupid journalist writes another stupid summary of what they believe happened, thousands of ignorant people (older generation) believe everything they see on the news and thus begins the moronic spiral of how video games are apparently “bad”
You didn’t actually read the whole article did you?
Here’s just a few quotes:
“Despite the apparent link between the killing and the violent video game, Christchurch-based clinical psychologist Craig Prince said there was no evidence violent online games created killers.”
""It’s often very difficult to pinpoint which variable contributed to these things because people are so complicated,""
“The supposed link between video games and violence, alternatively mooted and refuted in contradictory multiple reports in recent years, resurfaced in the wake of the Sandy Hook Elementary School massacre in Connecticut, in the US.”
“…confirmed he enjoyed computer games but did not think he had any obsessive gaming tendencies.”
The writer does nothing to suggest that he believes that video games cause violence. In my opinion, he takes a very cautious and impartial approach to the subject.
The reason the Sandy Hook shooting was include is because the Sandy Hook shooting was a very high profile event concerning the issues that the murder raises.
Thank god, I thought I was the only one who wasn’t too busy having a knee-jerk reaction siezure to actually read. “Omg they’re trying to ban games!!!!1”.. is clearly not what they are saying in this report.
A perfectly reasonable bit of journalism that doesn’t appear to be following any kind of anti-games agenda. I’ve seen far worse coverage of similar crimes on major US networks for sure.
Hmmmm. Meteor Shower from the original game was also notoriously unwieldy from what I recall. It usually couldn’t hit other players if they were awake, because each falling meteor was telegraphed before it hit with enough time to dodge. (By walking away from the marker.)
I really wonder if this is a problem with “random hit location” more. Also, I need to do an elementalist at some point
It took ages to cast and cost a load of energy but when it hit it was very effective. This was mainly due to the 3 AoE knockdowns that came with the meteors. Without the rooting mechanic the gw2 version is just random and ineffective.
I approve of all of this. Good work!
I feel having a set of dungeon armor that is more painful to get than another set is very acceptable. I also feel we have multiple paths to choose from for exactly this reason. If you don’t like this path, do that path. If you want to get the bonus tokens for all paths, do all paths.
I’ve noticed you just complain a lot in your posts.
I don’t see anything wrong with dungeons having different difficulties. It makes getting dungeon’s armor and weapon sets more worthwhile.
What it sounds like to me (notice how I’m speaking for myself), is that you’d like Arah to be toned down so you can more easily get the armor set you like so much :/
I like how you avoided what I said with that unrelated response though :P
+1 sir.
I don’t believe the OP was asking for the dungeon to be made easier. In fact he mentions it being boring, bland and torturous – but not challenging. Quite the opposite in fact.
I think any armour set being ‘painful’ to achieve due to bad dungeon design is unacceptable. Hold Anet to a higher standard and demand more engaging and challenging content rather than a drawn out grind which most of this dungeon is. That way Arah explorable armour will be truly worthwhile due it requiring more skill and not just a lot of free time and a high boredom threshhold.
I’m not a plant by Anet. I am a writer. I understand WHY people think the end is unwhelming, but I didn’t find it underwhelming. Other people in my guild didn’t either. That’s because you’re playing a game, and I’m reading a book. It’s a completely different approach to the game.
But you aren’t reading a book, or even watching a movie. You’re playing a game no matter how you try and spin it. Therefore the gameplay really does need to match the dynamics and scope of the story or it falls flat.
Game bosses at the end of the game have to be the hardest thing in the entire process or it doesn’t make sense. I guess none of you remember Shiro from Guild Wars 1, the big bad at the end of Factions.
The next to last Factions mission was three or four times harder than the last one. You could be Shiro Tagachi solo in under a minute if you had an ele/mesmer hybrid, and clones the elite spell the Kunnevang gave you.
Sure, I was around for that too. And I remember when people were first getting their characters there that the vast majority hadn’t figured out a 1-min quick kill mode. In fact for months I struggled to find parties that were able to take out shiro consistantly. The existance of one farming build does not mean Shiro was an easy encounter for most.
Or Nightfall, when you fought the god Abaddon. That mission was far, far easier than the Gates of Madness before it. The company isn’t making a game, so much as writing a story.
I’ll agree there. But Gates of Madness was exceptionally hard and no small part due to the fact that it featured Shiro and the Lich, the bosses of the previous campaigns. They are a challenge. Abbadon himself may have paled in terms of difficulty but at least I felt more engaged in the fight, and heroic when I won. I didn’t feel that fighting Zhaitan. As for them not making a game but a story? They are writing a story for a game, that’s the fact of the matter. If the game and the story don’t work well together then one or both are at fault in my view.
So you’re looking at it from the perspective of WoW dungeon bosses, or games that think in that way, and I’m looking at it from the perspective if someone who played the hell out of the original Guild Wars. It doesn’t make me an Anet plant. It makes me a person with a different set of experiences than some of you.
A rash assumtion. You have no idea what our backgrounds are. I also played the hell out of the original and echo the dissapointment aired by the majority of posters in this thread. I’m also old and published, for all the difference that makes.
I really do believe the last dungeon was epic (at least before the recent nerf, it’s way too tame now), but not because of the last battle with the last boss. That wasn’t my focus. I got more of a thrill from the idea of curing Orr than the Zhaitan battle.
It really was easy before the nerf in my opinion. The change of a few mobs from silver to regular and the removal of spammy KD just eased some frustration rather than changing the epicness of the whole thing. Also I was under the impression that Orr was already cured in the previous mission Source of Orr. A mission which I may add is brilliant due to the fantastic musical score and engaging boss fight. For me Arah, from a story perspective, was all about Zhaitan. Bringing him down was meant to be the climax.
I also doesn’t see this as an end, but I see it as a beginning. And the lasers btw, was a special Asuran weapon designed to hurt Zhaitan. They didn’t just hit him with a sword.
Sure as a game, it was not what you were expecting. As a story, seeing the forest instead of the trees (which is how some of us see things) it was completely fine.
I think we have vastly differing opinions on what constitutes a decent story. I do agree from a narrative perspective that it was ‘fine’ and nothing more. Certainly not good and nowhere even close to brilliant.
(edited by Rhaps.8540)
2) Solid DPS.
To those who agree with this, you are saying it is ‘solid, sustainable DPS’. Yeah, it’s sustainble, alright. Sustainably low. Seriously go try another class and do some tests on dummies in Heart of the Mists. Then come back here and cry.
..nothing wrong here.
And after you do that you can tell your party, “can we please wait 2 minutes for my skills to come off of cooldown so I can do that again?”
Ranger burst damage with pet is fine (which generally means PvE since pets often can’t hit in PvP). Jubei however specifically said sustained damage, which the video you’ve posted is the opposite of.
From my experience I’d agree with Jubei. Ranger is woefully lacking in DPS once the pet goes down. Which in dungeons is about half the time, nearly all the time against certain bosses and in Fractals 10+. It’s a great class to explore the world with since you and the pet form a mini-party and back each other up (pet can even res you). But the only way to carry your weight in dungeons is to keep your pet alive, which is frequently impossible due to the poor AI and huge swaths of AOEs.
The only 2 min cd is RaO and that isnt required for the burst as stealth would grant the same constant crits for its duration. In fact RaO should come after the inital burst so it’s a 1 min cd on QZ and Sickem then the duration of RaO’s fury for more constant crits (23 seconds).. so really yer looking at a maximum ‘downtime’ of 37 seconds and that’s discounting the recharge on stealth or quickness on pet swap.
The video I posted is of a ranger attacking the dummies, like he suggested. It doesn’t show sustained dmg because the thing dies in less than three seconds.
I have no problems keeping my pet alive during dungeons, exp modes, bosses, 10+ fractals – the lot. Agony is the only issue as pets don’t get AR from your gear, which is an obvious oversight, but it really shouldnt be an issue until you are in the 20+ bracket. If you know the encounter you should know when to draw your pet back to avoid most AoEs & agony spikes.
Soo.. that’s my experience with Ranger. I guess I still disagree with both yourself and Jubei.
2) Solid DPS.
To those who agree with this, you are saying it is ‘solid, sustainable DPS’. Yeah, it’s sustainble, alright. Sustainably low. Seriously go try another class and do some tests on dummies in Heart of the Mists. Then come back here and cry.
..nothing wrong here.