Showing Highly Rated Posts By Sir Mad.1092:
Nope….we all want Largos to be the next playable race, none of us want to play an ugly overgrown chicken.
What about overgrown kitties?
Concerning the starting zone: I can’t see Anet recycle an existing one. However, Tengus as a playable race would really make sense if the next expansion was Cantha…
trap thief
(…)
If you dont want to nerf the dmg, nerf survivability.
(…)
New Players should be NOT able to kill good Players just because of the build.
How could a good player get possibly killed by a thief trapper? All you need is 1) something to cure immobilize, 2) 50 endurance, 3) any form of AoE to see (or not since he’s stealthed) him bite the ground. Seriously, a perma-stealth trappers is possibly the easiest build to defeat, provided you know how it works (which was kinda implied by being a “good player”).
It’s like those players standing still against a staff thief and complaining thereafter Vault is OP…
(edited by Sir Mad.1092)
Because you may want to wear different armors depending on the maps. Fur for the Shiverpeaks, light clothes for the jungle, etc, and that’s precisely where outfits are handy (there is NO WAY someone would change his armor / dyes manually whenever he WP to another region).
I made the same suggestion a few months ago, but not many people seemed interested… It’s a shame. Anet could exchange those custom outfit slots for transmutation charges and finally start selling some…
It’s not my fault that other folks haven’t been playing as long as I have. I’m still going to do the dailies because it’s something to do with my husband and it’s an extra 2g, but I’d like to get the AP from that too.
I think you’ve nailed it here. However, it’s not their fault either.
When you make a MMO, you want to reward old players, but you also don’t want to make it impossible for new players to reach the oldies level. Without that cap, it would be impossible. Also, keep in mind a new player will have to do his dailies for the next 5 years to reach the limit…
That being said, I understand the cap may seem frustrating, and I agree it may be a poor or lazy way of fixing a potential gap between newbies and oldies due to otherwise infinite AP, but heck, if you have a better idea, shout.
Guys, you’re talking about $20 expansions, yet almost every lvl 80 player I see IG has infinite gathering tools (that I can see) and probably a salvage-o-mattic, extra bag slots, etc (I can only guess). You’re not willing to pay more than 20 or 30$ for an expansion, yet you’re willing to pay $50 per character to fix something deliberately made frustrating (25 uses salvage kits etc). You get the game and the expac you deserve I guess.
I’d gladly pay $100 for an expansion if the gemstore was GW1-like.
Seriously, I’m sick and tired of these topics about players pretending something is mandatory to max his masteries when 1) it’s clearly not, 2) they’re still mastery “rookies” or they would know that.
I have spent 166 Mastery points, and I have none of those achievements. And just in case, I’m also missing several Fractals and LS2 achievement points.
EDIT – Oh, the thread was necroed – as if we don’t have enough similar threads already. ><
(edited by Sir Mad.1092)
The main problem is that they keep promising things and in most cases don’t deliver.
Don’t get me wrong: I 100% agree with you. But I also understand the circumstances: Mike has just taken his seat back, and that’s why I wanna give him a chance. When things ain’t going well, sometimes you have to make controversial choices. That was one. If from now on they manage to deliver enjoyable content, fine, I will forget about those broken promises. If not… That will be it for me I guess.
I have to agree. I loved his quest and dungeon in Eye of the North.
Actually, he was introduced with Sorrow’s Furnace release, and exploring the place with Stonekin was… an unforgettable experience.
Could we have an option to disable (other players’) infusion visual effects instead?
But yeah, the coding and journey for each legendary ,I wouldn’t really know what that would involve.
Eh, I’ve worked on the other side of the barrier. How long does it take to script such “quests”? Not long. Really. Once you know exactly what you want and what to do, no more than a few days. One may be enough since there is no new content: all you have to do is to add some new basic NPC at some places (like JP) or to add a simple “if” statement in event scripts.
What takes time however is precisely to determine what to do. You need to find a concept. Then you need to go through the world (and / or the quest files) to see where your idea could take place. And the world is big.
And then, there’s the testing afterwards. That last part shouldn’t take “toooo” long considering those precursor journeys are mainly about grinding (and a tester can generate the farmable items he needs to continue the quest: deldrimor ingots, spritwood, etc, and he’s likely to have tools to jump through maps, trigger events, insta kill mobs, etc). But yeah, it still takes some time.
And what can take even longer is poor communication between coders, devs, and artists, or between the employees and the directors. That can really ruin both your efficiency and your enthusiasm.
What I can tell you however is that some gaming companies have really, really, really low standards when it comes to the “invisible” part of the game: the coding. I don’t think that’s the case of Anet, but what do I know after all?
Let me give you an example that hopefully everybody will understand..
There was this “quest” file in a game for a monster race. Basically, 4 monsters would race and the players could bid on one. The quest file was about 12k lines long. Now, since there are 4 monsters, there are also 4 possible ending dialogues (“Monster 1 has won”, “Monster 2 has won”, etc). Instead of replacing that very string by a variable, the guy who coded this c&p’ed the whole script 4 times, making it 12k lines long instead of 3k.
Of course, any decent coder knows how to use a simple variable (that says a lot about the guy who coded that). Now, I won’t go into details, but a good coder also knows how to use something called “pointers” (it’s a bit complicated, but it allows you to turn a variable name into a variable). Using that trick repeatedly, I was about to reduce the size of this script to less than 1k lines in a few hours. And incidentally, no one cared.
So what I’m saying is… I have no way to know what’s going on at Anet’s. But don’t assume big companies always hire competent coders.
(edited by Sir Mad.1092)
My engineer is useless now, 100% useless in pvp and wvw. Why is this ok?
Because it’s YOUR engineer.
Yeah, that was kinda my point. The reason doesn’t really matter actually. I’ve had the same feeling about wings too. It’s so silly I feel like switching a couple of files in the client to shortcut those visual effects.
Because you may want to wear different armors depending on the maps. Fur for the Shiverpeaks, light clothes for the jungle, etc, and that’s precisely where outfits are handy (there is NO WAY someone would change his armor / dyes manually whenever he WP to another region).
But that’s exactly what DOESN’T happen now! I create a female Norn elementalist and she’s NOT wearing furs or anything like her countrymen but instead it’s the same ridiculous outfit as her counterparts everywhere.
My point was… If you’re into roleplaying and want to change your look depending on the environment (basically whenever you go to a new region / encounter a new climate), at the moment, you have to transmute every single piece of equipment and eventually change the dye (which takes way too long to be realistically doable), and you must spent 6 TC (which is way too expensive, even for a PvPer or WvWer who has tons of them).
If we could turn our armors into outfits, then that would just be one click (open H panel, change your outfit), which would be much more doable. In a perfect world, you could even bring back some mechanics from the old town clothes, and let you pre-define one of those custom (or not custom) outfits for every region or part of the game (Tyria, Ascalon, cities, etc) so it would automatically change.
Hello everyone,
Many of you have been inquiring as to why we made the decision to remove the crafting stations in WvW. We made this decision because we have been seeing an increase in queue times with world linking. Upon observation we found there have been players taking up space in the maps who are only crafting and not participating with their teams. However, we’ve been listening to your feedback today and we wanted to let you know that we will be adding a banker to each team starting area in EB, Alpine and Desert. Thank you for the continued feedback!
Since there were no more than 2 or 3 players at a time around the crafting stations, how punishing the majority of the players is gonna fix the queue issue?
I’d say: first, do a poll to know if we should have a poll about daily AP cap.
I vote no.
I’m supposed to be the Commander of the Pact, yet everybody in Maguuma pretend they have the same title. Liars. All liars!
You don’t have to get achievements. Or for that matter, you don’t have to play the game. If you don’t like something, just don’t do it. It’s a game: it should be about fun.
Achievements are just a nice way to track… what you have achieved. They wouldn’t make sense anymore if they would track something you haven’t done.
edit: Ohhhhhhhhhhhh, BOUND! I didn’t even think of this. What equipment you using too? I have one more achievement to get there and would like to try solo to improve my game.
I gotta go to work so I’ll make it quick, but full marauder, except for the trinkets (2 valk + zerk, the rest zerk). See the post above for the traits / skills. Grandmaster 3 in Critical Strikes may help surviving as well (steal life on crit), but that’s a small DPS loss.
This is why I gave up on GW almost 5 years ago. Too little information, too many roadblocks in finding it, and too many hoops to jump through. I paid for something, I shouldn’t have to go find an oracle to divine the information I need, or perform acrobatic tricks to get it.
All the info you could possibly need is there: http://wiki.guildwars.com/wiki/Main_Page
You can even use /wiki in-game to open a page with the article you’re looking for.
As for your monument issue, have you earned any reward yet? What’s your main character name?
Also, I wish that there could be more than just ONE piece of music that would play underwater. It gets very old. We get different music in different zones, why not underwater as well?
That’s true, but just in case, let me point out you can create your own soundtracks specifically for underwater.
Probably trying to play staff ele/anything condi based that uses firefields in SW with 10000 rangers knocking things out of your AoE’s, that kitten is hard yo
That!
Playing with any melee class and doing the equivalent of 10 marathons while running after the mobs the same rangers push away works as well.
I can’t post a screen right now, but there is definitely a bug with the racial collections (I don’t know about the Emperor’s). I generally go and buy some medium cultural armor in WvW when the Big Spender daily is up, and even though I have the skin unlocked, some (but not all) T1 medium chests do not count for the achievement.
Finished instances only reset once per week. You can therefore join someone’s instance and explore it at will (just ask on LFG).
It’s not a bug.
Nevermore now summons ghostly ravens on crit (just like the sharks with the legendary spear – don’t make me spell its name ).
It’s funny because I was just about to post about it in the feedback thread. People had been complaining about the lack of special effects with the new legendaries (starting with Nevermore), including, but not limited to, the short ghostly trail left behind when running. I, among others, had objected that was the very reason I had crafted this weapon (I find most of the other legendaries too flashy). IMHO, Anet has found the perfect middle ground between the particles-lovers and the particles-haters: they’ve added something for the eyes, but not too flashy as the 1st gen footpaths.
Now, of course, if you play as I do a DD with 90% crit chance and easy access to quickness, that’s A LOT of ravens, but it’s nothing compared to some of the 1st gen legendaries effects.
PS: while we’re talking about undocumented changes: is the fractal 3-like piranha effect new when you make a target bleed (not sure if that’s the reason) with the legendary spear? I don’t use it that often, and it’s the first time I notice.
There’s not much story content. Less than in dungeons for instance. But you can talk to the NPC at the beginning of the instance, do the easy side achievements, and (I believe – don’t quote me on that) rewatch the Lazarus cinematics.
I guess the title refers to how you basically had to start over again and again and… just to make it a little bit further every time in the game in the 80s (games that eventually no one would finish). It’s the feeling I have when I play some GW2 content (and I kinda enjoy it – nostalgia…), namely: SAB, adventures, some PS master achievements, and some JP, but the base story missions ain’t one of them.
What makes you say they take too long? Do you fail way too often and have to start over? What makes you fail?
To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).
If you see it happening again, take screen shots and submit a report to ANet. Sometimes it’s hard to tell if it’s trolls or if it’s people who don’t understand the mechanic. Although the content is old by MMO standards (> 1 year), it’s new to new players and even some veterans who never bothered with it before.
Part of the problem is the veterans never explain the strategy in any type of content where it’s required (Tarir, VW, dungeons, fractals, etc), but call people noobs or trolls or kick them from the party when they don’t know it, actually wasting more time than what briefly explaining the mechanics would have taken.
As for reporting them if they’re really doing it on purpose… I’m wondering… Is role-playing a corrupted Sylvari trying to work for Mordry in world events against the tos (honest question).
Same here since the patch. :x
Build saving and 4 weapons slots (*) are probably the things GW1 players miss the most. That would add so much diversity to our playstyle…
(*) You’d probably have to disable sigils with stacking bonuses when swapping weapons though.
The biggest thing would be overhead names. I want larger health bars colored to aggression and more options to alter the bars. I don’t really need to see everyone’s guild and mastery level. Even no names with aggression health bars would be nice.
Finding some way to move the quest and party areas down to the bottom of the screen would be nice too.
I kinda agree, and especially for allies. I would love an option to have their health bar only showing up when they’re wounded (without the name / completion star / etc). Of course, you could still pop the stuff we have now by holding the alt key.
Daredevil. Not thief. Daredevil. With a staff. And dodges. Lots of them.
I just can’t play any other class.
OK so first we were newbies, now we’re lazy afkers… Alright…
No new content, I guess…
A solution for this problem actually existed in GW1. It was called Hard Mode. Before the start of a mission, you could enable hard mode for more challenging content. This was great for those elite groups of players that found normal mode too easy.
Solution is to add hard mode to raids. Move the current level of raid difficulty and rewards to hard mode. In normal mode, make the content easier and also nerf the rewards accordingly.
Again, I don’t think so. The problem is the player base.
Let me tell you a short story. A few days ago, I was in Fractal 20 with a PUG. 2 people didn’t know the strategy for the boss. The party “leader” started raging and kicked them, and eventually the party was disbanded. I then made my own party, asked if someone was new to this fractal, and explained the strategy in exactly 3 sentences, which took me a good 15 seconds. And of course we easily beat the boss in question.
The harder the content is, the more people will behave like the stupid party leader of my first group. It’s the case in GW2, it was already the case in GW1. Fine by me. But I don’t wanna play with them. In GW1 we had the ability to use NPCs in instances (aka basically the whole game since it was all instanced). The quick-to-rage meta lovers could play with other quick-to-rage meta lovers, while the rest of us could play the whole game ourselves if we wanted to. We could choose to play dungeons without skipping mobs or rushing everything (which is no longer an option for new players in GW2 on a side-note), or any end game content without using the FotM build.
We won’t change GW community, but Anet can make sure everybody can enjoy the game. Just give us GW1 heroes in instances.
I’ve recently purchased a new “high end” laptop and I can finally play with max settings (shaders, shadows, reflections, etc) and I’m really rediscovering GW2. I had no idea some parts of the game were so beautiful. Special mention to Queensdale’s Swamp, the Chak underground lake in Tangled Depths, and Mordremoth in DS (who looks silly with low settings and gorgeous with all effects on).
Really, that’s a whole new experience for me, and I run low level worldbosses just for the sake of seeing how they look with a good GPU.
I didn’t think I would ever post in this topic as I think the direction the gemstore has taken is the biggest flaw of the game, but I also believe that suggestion could improve our experience.
Transmutation Charges are possibly the only gemstore item we can easily get by simply playing the game, and therefore I doubt many players buy some with gems. They’re really common, yet not enough to allow you to change your armor appearance at will (as in: “I’m feeling like wearing a marauder coat this week, next week I’ll be likely to wear cultural armor, etc”).
We have come to this paradox: you don’t have to buy them with gems for one-time changes (get your lvl 80 armor and give it the appearance you want once), but they would also be too expensive for something as trivial as changing his armor at will. I don’t have the numbers, Anet does, but I would bet Transmutation Charges are one of the items they sell the least.
Here is my idea: let us exchange 5 Transmutation Charges for a Coat-Hanger (*). Once consumed, it would turn our currently equipped armor into an Outfit (with weight restrictions). Everybody would be happy: you would start selling more charges, and we would be allowed to change our armor as we feel.
(*) 5 charges doesn’t seem a lot, but keep in mind we also have to transmute the armor first, so that would actually be 5+6=11 charges per set.
Not to mention his account is brand new, so unless he’s been insanely lucky and dropped a precursor already, there is no way he has any significant amount of money to send to his relatives. Unless of course he’s traded gems for gold, but since there’s no discount for buying lager amounts of gems, he could have made several small purchases for each account instead of a big one.
In 3 words: chill out, mate.
My husband loves Savannah cats; he’s now mega jealous of you. And yup, I know what you mean. We have a new cat who has decided that his FAVORITE PLACE EVER is right in front of my main monitor or on top of my arms. It makes game playing very interesting.
That’s what you get for playing a Charr.
This was actually a QoL nerf for me – I used the banks a lot and actually crafted stuff. Last time I tried to create 200 feasts and couldn’t get the ingredients on the TP, so I asked my server if they would help me and they did.
I do get the argument that “PvE players could just afk there” but honestly; there were maybe 3 at the crafting stations at any time. And I often jumped into a fight when I switched stuff between my characters because someone called it out on map chat.
I totally agree.
My typical GW2 day:
- Log in
- Grab the daily stuff in my home instance
- Do the skritt queen / quartz farm
- Harvest passion flowers
- Go to WvW
- Do my daily crafts
- Spend the rest of the time in WvW
Today:
- I logged in
- I grabbed the daily stuff in my home
- I farmed quartz
- I harvested passion flowers
- I went to WvW
- Titan was under attack, I went to defend it
- I ran back to the crafting stations – they weren’t there anymore
- I logged out
If they copy-pasted my idea, that’s about the only way it’ll work.
I truly admire your modesty, mate.
I agree, but since there are crafting licenses in the gem store, I doubt it will ever happen.
I had to “forget” leatherworker on my main to learn chef (on top of huntsman) simply not to have to relog to do my daily crafts (spiritwood, deldrimor, elonian leather, oil and food), leaving me with no way to craft damask. Ideally, he would still be leaterworker and possibly scribe so I wouldn’t need to log in other useless characters for the common crafts (I don’t mind reloging for the rare stuff, like ascended equipment).
But again, since there are crafting licenses I’m not willing to pay due to their price, I doubt it will ever change.
nothing is expensive in this game. If you are missing 2 piece just farm 1 hour a day and you’ll be done in 2 weeks.
What’s expensive is there are so many things you could “possibly” get. If you just give up everything else and focus on 1 set of ascended armor it is pretty cheap.
It’s expensive for your first character since you have to level several crafting disciplines, and it takes a little bit of time to learn where the most profitable places to farm are, especially as you’re probably discovering the rest of the game as well and have plenty of other things to do (living story, leveling your spec, dungeons, fractals, etc, etc). Yet I don’t think it’s an issue. Getting max equipment in GW2 is a bit grindy, but it’s nothing compared to most of the other MMO. And if you want everything as soon as you hit the max level, there’s still GW1 for you.
Now once you know the game, getting ascended gear becomes really easy. An ascended sword or pistol for instance costs 70 to 100g to craft, depending on whether you craft the deldrimor ingots / spiritwood or not. Some farm this amount of money in one day in SW… And even for more casual players, you’re right, it shouldn’t take more than one week per piece.
Screw riffles. Give us double torches instead!
anet removing good things
will this help the game??This will help WvW but will hurt all the PvE players who used WvW for quick crafting so we could return to PvE in the same place we left it.
Exactly……WVW is for WVW players, not a “quick crafting” stop for PVE players.
So basically, not having the 2 or 3 players we used to see around the crafting stations is gonna fix the queue issue? How exactly?
- The entire map is HIGHLY dependent on large group content. From the camp capture to the karka queen, there is very little you can do on your own or even with smaller groups. Unfortunately, there is also little incentive to do anything on Southsun, leading to a downward spiral where these days none of the events get done.
You can solo all the events, unless they spawn a champ. Maybe you should consider changing your build and / or learn the basics of this game (dodging, using combo fields, crowd controlling, etc).
- Even moving around the map in general needs groups. The enemies and enemy distributions are tuned for large groups, meaning that single players, if they can survive at all, can’t actually engage or farm, but just have to run past everything.
You can pull ennemies. Or fight several of them at once (see the advice above). Or, indeed, run past them, just like in any other map.
- Karka in particular are enemies that are designed for group engagements; a single person cannot in general reasonably engage a full-size Karka in a reasonable amount of time, and the density of them easily leads to inadvertently aggroing multiples. We even see this on Ember Bay, where the Karka beach is avoided completely except for events.
Indeed, the Karka vets are tough, but that’s what’s good about them. That being said, over-aggroing seems to be a recuring issue there – maybe you should work on that and start paying extra attention to the positionning of your character.
- The map is perpetually contested, because no one is doing the events, meaning you can only reliably access 1 or 2 of the waypoints.
There are at least 3 WP that are never contested. 3 out of 6. 50%.
- The guild content on the map, particularly the race, is considered so onerous (again, due to the lack of the map being populated and cleared) that most guilds won’t bother doing it, instead opting to forego the guild credit for that week. Not helped by all transportation being rerouted to the main encampment due, again, to the constant state of contestation of most of the waypoints.
Again, wrong. It doesn’t take long at all to go from Pearl Islet to the race starting point. Or you can also start from Lion Point (never contested either). And yes, this race is harder. That’s why the reward is larger.
- The jumping puzzle is generally considered the worst in the game, and is often intentionally avoided, even when it is a daily.
That’s the only JP I used to do every day when I was still farming Blooming Parsifloras. Once you know it, it’s a really easy one (there’s even a big shortcut). Several times I have offered in chat to show people how to do it, no one took my offer except once. And I’m pretty sure I can teach anyone. It’s like your other critics – I’m pretty sure the main issue isn’t IG but between the keyboard and the chair.
- There is absolutely no story connection to any other part of the game. No active story content has anything to do with it, nor will any likely have anything to do with it in the future, and none of the content on the island creates any compelling reason to visit or return.
Actually, at least one current event takes place in SC. And the consortium having an important role in the current story, maybe we will see more action there in the future.
- The map has insufficient rewards for the level of effort it demands. Even karka trains, once a thing, have mostly fallen apart as the one reward that could attract people, Karka Shells, is just not sufficient.
Karka shells are required for legendary collections. That alone makes them good enough as a reward.
- Southsun is not needed for world completion or Legendaries, and doesn’t even provide the possibility of a Black Lion Key, since it is the only map, other than cities, guaranteed to give a Transmutation Charge, and unlike cities you don’t need it for something else.
Southsun IS needed for legendaries. All the collections require 100 Karka shells, and several scavenger hunts take place in Southsun (Chuka and Champawat for instance).
As always, +1.
Build templates were a great addition to GW1 that encouraged build diversity rather than sticking to the same build (only changing a couple of utilities from time to time). It made me rediscover some of my characters. I really don’t understand why we can’t have it in GW2…
(edited by Sir Mad.1092)
I have the same issue with Linux so yeah, I know the feeling. It’s actually even worse since we don’t have a client at all for Linux, and unlike GW1, I can’t get the game to work on wine.
I’m still in my addict phase, so I keep rebooting on Windows to play, but I know as soon as the game will start being less attractive to me, I won’t bother anymore, and start playing again games running natively on my every day OS.
I’m also pretty sure having a Linux client for a top seller like GW2 would bring a lot of new players. Enough to make it worth the trouble for the dev? I can’t say.
Aye, no more wings until we get an option to hide the other characters’ backpack.