Engineer:
Rifle: mostly power damage
Every single other kit/weapon: nearly 50/50 split between power and condition damageHow the hell am supposed to gear up for engineer (except maybe rampager)? No matter what gear you pick you won’t max the weapon’s damage.
I’m running pure Condition Damage spec with P/S and EG. I run Rocket Boots to make up for not using Pistol off-hand and to get a stun-breaker and I use Carrion stats and Runes of the Undead. I get some decent damage boost from my conversion trait and I use crowd control and evasiveness to let my Condition damage last long enough to matter. Tell me again how I have to spec Power or go 50/50 please.
To be honest, most weapons in this game that are meant to deal tons of damage are clear on what they want (Power or Con Damage) but the Engineer isn’t naturally a high-damage profession. You see, when they made this game they advertised that every profession could do everything within the old “Holy Trinity” but they never said every class could do everything as easily as others. The Guardian having more defensive CC than other professions gives it a niche, the Warrior and Thief are both high damage professions but do this in different ways, the Necromancer is a flavored caster that has high survivability, the Mesmer is a trickster profession that relies on mind games, and the Elementalist is the squishier blaster caster. Within this system, the Engineer is a flavored do-it-all profession that has obvious limitations to keep it from doing everything better than those who have that niche.
Engi can tank with CC and decent defensive stats if you spec it, an Engi can DPS with pure power OR con damage, an Engi can hit large groups of enemies or deal good single target damage, and the Engi can heal and support effectively. All of these things an Engi has ready access too, easier than some other professions trying them. A theif who wants to buff or support allies will find their options very limited. An Elementalist who wants to tank with CC has the same problem. Everyone can do everything, but some roles come easier to certain professions. The Engi just walks the line between them all and because of that it’s difficult to balance and even harder to make everyone happy. You seem mostly concerned about damage, but others here have expressed concern for other builds. If they buff the Engi’s damage to be in line with Thief or Warrior then there’s no reason to pick them except flavor. The Engi does same damage with more versatility in that case which is something they want to avoid.
Of course this is all my point of view and in no way reflects A-net, but I like the versatility of the Engineer and I don’t want to see that sacrificed for damage or anything else. I’d rather be just below par for damage of Warrior and Theif, just below par for survivability, just below par for AoE damage, just below par for everything but still be able to do it all decently. Anyway, I just wanted to share my thoughts on the Engineer so maybe it would clear some of A-net’s decisions up for you. Have a nice day!