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I personally don’t want to see this game mode thrown into any type of faction-based WvW, and before you post a reply that I haven’t read your entire post, I have read it. I have also read (in their entirety) many other threads from the past suggesting faction-based WvW. No matter how the ideas are packaged, they all still boil down to a model similar (ish) to EotM. Not a fan.
I do agree that we need a path to legendary gear.
Seasons need to return to WvW on a regular basis.
Ok, but what are players here going to do when Camelot Unchained launches with 3 unique factions, far superior world map mechanics, an RvR underworld, unique and customizable classes (per side) that are built and balanced solely for pvp and rvr warfare, an engine that can handle 1,500 bot battles currently… and is the predecessor to Dark Age of Camelot that gw2 wvw was modeled after?
Think the players here are still going to be happy with a gw2 that juggles individual servers with linking, the same old limited and boring maps, professions built and balanced around pve first, an enginge that can’t handle 200 players fighting in the same area…?
Either gw2 needs to get rid of the old model, and all of the major flaws that go with it, to compete with what’s coming, or the precious wvw as we know it will be hit hard by a game that is 100% designed for pvp and rvr.
GW2 has survived Overwatch. It will survive thru CU. I don’t think people are going to 100% abandon GW2 after all the time they’ve invested in it. This game has a HUGE fan based going all the way back to GW1. But diverting from the original model to something entirely different will definitely alienate some of the WvW player base.
Will CU RvR bet better? We don’t know yet. I think it’s a little early for pessimistic predictions.
WvW could use a separate skill balancing system, for sure. Does WvW need a few more tweaks? Yes.
Blowing up the original mode that people bought the game to play and fell in love with, and implementing a faction-based mode isn’t the solution.
I personally don’t want to see this game mode thrown into any type of faction-based WvW, and before you post a reply that I haven’t read your entire post, I have read it. I have also read (in their entirety) many other threads from the past suggesting faction-based WvW. No matter how the ideas are packaged, they all still boil down to a model similar (ish) to EotM. Not a fan.
I do agree that we need a path to legendary gear.
Seasons need to return to WvW on a regular basis.
Keep us updated, folks. Would like to know what solution(s) there are. A few people in our GW2 FB group having the same issue and inquiring about it. Thanks!
McKenna,
I appreciate you coming on here and attempting to explain everything, but it really comes across as excuses for a horrible change. As a roamer, I contribute to my side by flipping the occasional camp (as needed), making sure we get bloodlust, keeping the mercs on our side, etcetera. So, let’s say I decide to flip the hyleks for my side. I run there and start killing. If my timer is under 1 minute, a kill resets it to a minute. If I have more than a minute, then killing a krait gives me about 10 seconds added to it. Basically, after I finish flipping the hyleks, I have a minute to go do something before going into degradation.
Pre-change, I could kill a krait and then go to the nearby tower with no worries of degradation, even if we met resistance at the tower. I would have at least 5 minutes before degradation would kick in. So, at least in some cases, you’ve reduced the time before degradation to less than 5% of what it was. That drastic of a change is ridiculous. It makes many of the WvW objectives completely pointless and reduces the expected play to either flipping camps or following the zerg.
This is what people are trying to relay. Apparently, though, SOME people in this thread want to accuse you, and roamers like you (and scouts), of not knowing how to play, or tell you to “git gud” or “learn to play.”
It is not always that the next kill or cap is within reach to avoid decay. And since WvW is fluid, you can’t always predict if you have to drop what you’re doing to try to run to a T3 objective, for instance, or even be forced to switch maps to save an objective (and lose pips for that tick). Or if roaming, change direction at the drop of hat to avoid a 10 v 1 to get from point A to point B and faceplant into further decay.
All the insults in this thread aren’t necessary, and pretty much baseless. All scenarios are conditional and depend on everyone’s own server, time of day, enemy locations, what is capped, what is not capped, etc. Too many scenarios to go into, and yet several people have posted numerous various scenarios to show quite a few things wrong with this new system, only to get trolled with “just go here and do this or that, it’s easy.”
Again. Situational. Not sure why this is so freaking hard to comprehend.
and you’re earning legendary armor over there
That’s what I’ve been saying from the start. Ascended gear can be crafted. We have been able to craft ascended gear for years. This is all about chasing skins. No achievements for it, no legendary armor after all this time.
I’ve been pretty chill about it… until today.
I guess this will stop people complaining about outnumbered pips now :P
Sure. At the expense of people that haven’t abused it, which is clearly the majority, since, if everyone was doing it, there would never be any outnumbered maps at all.
I logged on, saw the decay, nothing nearby to save myself from it, logged off. Now it is, truly – #pipstress
P.S. I do realize you were being sarcastic.
I agree. It leaves barely any time for formulating plans. It should be re-adjusted quickly. I logged back in after the patch, and it was horrible. Couldn’t get to anything fast enough to avoid the decay. Literally.
RIP roaming, RIP organizing the squad’s next objective (whether an open field fight or a cap/defense).
It either needs to be fixed or separate our skills from pve finally (and double our speed skills). Holy mother of Dwayna. :/
Not interested at all.
Me either.
This discussion is a dead horse, nothing new here except the try it out for one week concept.
If anyone wants to play eotm-style, here’s an idea: They can go play EotM.
/solved
/thread
Changing EBG would be a disaster. As others have said, it’s the most popular map.
No thanks.
. wvw need to be rebuild..make it into a pvp browser select if you want a big army fight pick the server matchup with alot of people if you wana havok or small fights for people that lag you can specifically go to it. Im tired of PVD if your winning all the time or not being able to get out of your spawn if your being crushed.
Ya know, after seeing COUNTLESS ideas on how to improve WvW, I have to say by far your idea is actually pretty clever, original, and makes the most sense of anything I have ever seen.
Pick a match up that works for you. Wanna blob fight, or Small fight groups of 10 or 15, just pick the one you want, jump in, have fun. No more server stacking, You get to run and play with new people, and your not getting steam rolled all the time, and no matter what time of day you play, you can find other players, and not stuck on a server where no one else plays at the time you like.
Set limits to the worlds, Blob fights and the smaller fights, and even a roamers world where no tags are allowed, you can round a few people and see if you can take like a keep or whatever, or try a new build or toon and see how it does when you run across another roamer.
Your idea is just brilliant, makes sense, and imho, would really bring life back to WvW. Sadly that means Anet will never do it, allow it, and tell us its just impossible. Now go buy gems and try another server, smh.
Most people will still pick the blobby servers for rank and UD.
seasons…please arena save seasons.
Agreed. How many tournaments has PvP had now? 6? And WvW gets jack. :/
A bunch of people were discussing this in map chat. We need a reason to play – something rewarding, something to work toward.
PvP has had what, 5 seasons now? And WvW has had none in over 2 years..
Regular seasons would shake things up way better than linking/pairing and give us something to look forward to.
Anet’s unwilling to put forth the effort. They USED to make outfits with separate parts but they got lazy and went for the present mode.
would you be willing to pay what you do for an outfit now just to get one piece of armour?
To be honest, I much preferred the armor skin sets. At this point I’d be willing to pay a lot more for the sets (as they were previously sold) than the outfits I refuse to buy most of the time now.
Mix and match is the way to go. Let people have control over their own fashion. There’s only so much you can do on an outfit with dyes. I’ve been in these discussions numerous times in-game and there are tons of people that want the armor sets again.
+1 OP. I’m happy this topic is being revisited.
Not true. I’ve only had time to play 5 games, won 3. ZERO tokens. ZERO chests.
Discos ongoing. :/
What the actual fudge did I just read? O.O
Same. Stuck at character selection screen.
This should be one of the top priorities right now.
It has been more than 24 hours for sure.
Thank you for the update! We’ve notified our GW2 FB group (link below).
All are welcome to join and discuss, post screens/builds, advertise/look for guilds, etc. while we wait!
#SoS
(save our soulbounds)
hehe
It’s getting pretty ridiculous. Straight out to the error report at least 5-6x per day. Four times the other day from PvP matches. :/
I have a GREAT idea.
Remove the tactivators entirely.
You’re welcome.
Anet will just meddle with server linking and screw it up again.
^^^Seriously.^^^
Between the linkings, glicko manipulation, tier manipulation and “alliance” transfers, what’s the point anymore.
To review:
We’ve had lag issues in WvW for YEARS. We’ve heard repeatedly a fix is coming or being worked on.
WvW skills are STILL not separated from PvE, and we’re stuck in literal condi hell as a result. Most everyone is kitten ing on condi now, may the biggest blob of condi win.
And yet, for some reason or another, we’re getting a repair hammer beta and portable cannons, despite that siege health has been increased.
We’ve had people in low pop servers gripe about overnight capping (f f s it’s a server time zone issue, not a gamewide issue), asking for forced population redistribution (which would screw over people that CHOSE to leave said dead servers to ones with solid cores and more action), and various tweaks that NONE of the higher pop servers want, or need.
All these add-ons and tweaks get us further and further away from what WvW was in the beginning, when way more people played. I get that we are 4 years into the game now, and people move on to other games. But I’ve never seen a game mode so twisted and contorted from it’s original concept that it literally drives people to either taking long breaks or leaving entirely.
It’s starting to feel like DBL days again, but this time, it just artificially appears to seem like there are more people playing, solely due to the linkings.
Bandwagoning is not the core of the problem. Linking was designed to boost low-pop servers.
If no one wants to get into a low-pop server, it will remain low-pop. The solution is first, to close down low-pop servers and THEN go from there. And then things get more competitive.
And raising the xfer fee to $50 isn’t going to do a thing. If a guild wants to move badly enough they can farm/make multiple legendary weapons, sell them, get gems and move.
And at the end of the day, if the option to transfer is taken away entirely, the game mode will implode with most of the vets moving on to other games.
^^^that^^^ sometimes 5-7 second delay.
Lag fix should be before cannons and repair hammers. Just saying.
I’ve been getting these 1-3x per day.
I really don’t get the viewpoint of the “factions” proponents. It will cause an exodus worse than DBL did. And at the end of the day, it would be almost the same thing as linking, with more chaos. If we wanted EotM-style play, I’m sure more of us would be there.
I’d like to see some actual numbers on the servers, just to see if there’s any justification whatsoever in keeping the low-pops open. There have already been a bunch of guilds from those servers that have transferred to their linked counterparts, so it might be time to re-evaluate closing the low-pop servers and get rid of the linkings once and for all.
The devs can’t please everyone, but it seemed, at first, linking was a good attempt. Now that it’s not, I’m seeing more and more people talk about “factions.”
NO THANKS.
People that chose upper tiers and solid communities shouldn’t be penalized, or shuffled, or have their glicko manipulated, or linked. Period.
I will always transfer to the server with the best coverage and the highest chance of large blob fights.
I cant imagine anything more boring in WvW than empty small servers, so I agree with deleting all bronze league servers.
Some of us have been saying that for a long, long time. I agree, get it over with already, let the dust settle. Linking isn’t solving much of anything.
The low-pop servers are never going to be satisfied until there is a forced redistribution of players into them. And if that time comes, I’m gone. It’s that simple. I chose the server I’m on, been on it for the better part of 3 years, mostly tier 1. I shouldn’t be penalized (which is what this really is) for a handful of people screaming about night capping and stale matchups. T1 had a “stale” matchup for the better part of the year and we didn’t complain. Just saying.
And as far as the bandwagoning, we ALL know this is instigated by two guilds and others follow “the plan.”
As said a million times, close the low-pops and give them a 1x free transfer already. And nuke the linking.
How long are you going to avoid server merges? That’s what was needed since a year ago. There are too many servers for the existing WvW population.
That’s been mentioned repeatedly. And lowest-pops didn’t want to lose their identities. So we got linkings. And now some of them are nothing but a + next to their higher tier links.
The main problem here are bandwagoners migrating back and forth between servers and imbalancing the population that way, I can only assume Anet never addresses this due to the amount of money they get with all the $$$ in gems and transfers.
Which would still happen if they replaced servers with factions.
This idea doesn’t fix anything, it just drives away people that play for server loyalty, and people that don’t enjoy the blobs.Umm they could relink individual servers within the factions to reach a better state of balance and lock all server transfers for periods of time to current players…
Edit- And you can still organize groups and run with peeps in your servers so it changes nothing. Also, individual server is less significant than the overall health and state of wvw.
If you haven’t noticed there were issues with the individual server vs server model, and there are issues with server linkings as well. Also, I’m feeling pretty positive there are way more people who don’t care about your “server pride” considering the devs stated populations shift over time…
So alienate the people that still do care about it and then lock the factions so the game completely stagnates. Yup that won’t get old real fast.
Yep. That’ll kill WvW real quick. People I’ve spoken to already said they’d leave if it came to any kind of “factions” idea. If we wanted that kitten, we’d go to EotM.
The further we move away from original WvW, the worse things get.
…snip
Also to note
- A glicko boost may be added for t4 servers this week July 29th.
- The new links will probably happen Aug 19th or 26th.
Well if they don’t lock the remaining T1 servers (still open BTW) until Aug 19th or 26th, we may as well all just join DB or IOJ at this point, as it appears everyone else has!
GG ANet.
P.S. Yes I’m salty, but a linked OPEN T1 server is NOT seeking balance in any way, it is simply a money grab IMO to pay for the dev time!
It’s really weird how DB is still open, AND still linked. Yes, I get it. Linkings are every two months, but it just seems like the linkings from moving up to or down from T2 should be tweaked as needed, as well as transfer options.
Something needs to be different.
Had one in a match earlier that blatantly said he was going to afk after he failed to listen to where we said we were going (guild group of 4).
We ended up submitting a report for botting.
Asked this before, asking again. Yes, I googled, yes I searched.
Is guild mission SH bugged? I’ve asked a bunch of people that said yes.
Any official response on this?
Yes, my guild has submitted reports, and yes, we did it properly multiple times.
This is one of the most hilarious threads I’ve seen yet.
/popcorn
Getting it heavy in T2 also.
Pretty sure we’ve been asking for this to be prioritized for quite some time now.
East coast peeps that have to work Saturday really got screwed. :/
I’m already picturing a line of 3-4 cannons along a wall, with ACs and/or ballis to protect them and repair hammers on standby.
It seems nightmarish.
You KNOW they’ll do it!
Oh, for sure! People will be humping the cannons hard.
The linking system is the current problem, causing more harm than good, especially for T3-4. And as many of us have said over and over, close the bottom tiers that can’t get a foothold on recruiting guilds to up their populations. The harsh reality is if low-pop servers can’t get people to transfer to them, the rest of us shouldn’t have to be punished for that to accommodate low-pops and WvW shouldn’t get an overhaul like that. Close the dead tiers and give them a one-time free transfer. And drop the linkings.
The current “top down, bottom up” model just isn’t working.
And no thanks on the “factions” or the “megaservers.” Most competitive gamers prefer to choose their teams (in this case, servers). Take that away, and we’ll see a mass exodus again.
Ok, so the individual server model didn’t work and linking is not working out too well, so what is your suggestion considering the overall low wvw population?
I already said it in my reply. And it’s something that many, many others have also said repeatedly in the past year or so.
Therein lies the problem. One of my very best friends said this:
“It’s kinda hard to design maps that discourage zerging while still allowing zergs, to spread population evenly while maintaining server pride and reputation, to eliminate nightcapping while making wvw a perpetual conflict. These things are mutually exclusive and there is no dev on the planet who could make them happen.”
This statement was made when everyone was kittening about the desert borderland, but the concept somewhat remains the same.
The linkings, at least it seems to me, was put in to appease the lower pop servers, to retain their server identity while giving them more people to work with.
But it IS, after all “world” versus “world.” And as the upper tier server populations indicate, massive battles are enjoyable.
Also, I know for a fact, it’s not hard to roam at all in the upper tiers. All you need is a little map/situational awareness. Know where your pins are (and that’s usually where zergs are, or are going to go). Watch the flips. It’s really not that hard.
And I know this by coming from one of the lowest tier servers that I left in June of 2013. I literally told people “I’ll never go to Tier 1, it’s just blob after blob after blob.” For one thing, I couldn’t have been more wrong. For another thing, I can’t even imagine being in a low-pop server again.
WvW players just hate everything, they will just hate it like they hate everything else.
After seeing some of the responses from the pve crew on stuff like GoB and crafting stations in WvW, I began to see the rants here from WvW folks as mild in comparison. Did you read what some of those guys wrote? Temper tantrums.
Also NO! to the OP. I hate EoTM maps.
lol ever tried to argue with them in the pve section? step out of line just once and they will report you, and the whites knights that are brick walls to talk to. Things gotta be their way and their way only.
The way things are going lately, it almost seems as if PvE folks are steering the direction of WvW.
The linking system is the current problem, causing more harm than good, especially for T3-4. And as many of us have said over and over, close the bottom tiers that can’t get a foothold on recruiting guilds to up their populations. The harsh reality is if low-pop servers can’t get people to transfer to them, the rest of us shouldn’t have to be punished for that to accommodate low-pops and WvW shouldn’t get an overhaul like that. Close the dead tiers and give them a one-time free transfer. And drop the linkings.
The current “top down, bottom up” model just isn’t working.
And no thanks on the “factions” or the “megaservers.” Most competitive gamers prefer to choose their teams (in this case, servers). Take that away, and we’ll see a mass exodus again.
Would also love to add:
Server chat (WvW) for cross map comms between a server, and to remove the floating text about objective flips, and place it there.
Out of all the zillions of threads with suggestions, these two are, and have been, at the top of my wish list right below lag.
yes please, by all means, take as much time as you need. The longer we go without these garbage maps the better, I mean unless of course, your intent is to destroy WvW again. And please don’t reply to me telling me the people have voted and obviously wanted the Desert BL’s back, blah blah blah. No we don’t. If people really wanted those stupid maps then where were they when the D BL’s were in play the first time? Everyone was in EB, standing in LA waiting in qeue for EB or playing another game.
Kinda harsh, but I do agree that the 24/7 queues on EB spoke for themselves. Not to mention my friend’s list (primarily WvW peeps) went from scrolling down 3-4 pages to all visible in the top of the list.
If it’s still vertical and the shrines still attach to gimmickry, and it’s my server’s BL, I’ll be on EB, unless something on home BL needs defending (and then straight back to EB).
Why propose a change to something that’s been around from the start, and roamers and small havocs enjoy doing?
And what’s wrong with solo roamers taking camps?
Too many changes lately to WvW, so no thanks.
In PvP, you have time between matches to sort everything else; the same is not true in WvW.
The point of the different types of boxes is because they all produce different kinds of rewards, but there should be an effort to at least compress the boxes. Maybe the generic wood boxes should be the same per track, and the more advanced rewards could be multiples of them instead of differently named.
Yep and if you open them on-the-go you’re more screwed than you were, lol.
But if they’re sorted by their specific track they’d have somewhat the same contents, no?
It’d be nice if some of the smaller reward boxes were simplified, so you’d get like 1x reward box of a certain, and further down the track you just get 2x reward box from the same track so they stack. The differences in naming only really signify they give better rewards. The bigger chests that give unique rewards can be special and crap, of course.
Right now, opening the boxes gives you more boxes which is….
Which is “Boxmageddon?” hehe
In PvP, you have time between matches to sort everything else; the same is not true in WvW.
The point of the different types of boxes is because they all produce different kinds of rewards, but there should be an effort to at least compress the boxes. Maybe the generic wood boxes should be the same per track, and the more advanced rewards could be multiples of them instead of differently named.
Yep and if you open them on-the-go you’re more screwed than you were, lol.
But if they’re sorted by their specific track they’d have somewhat the same contents, no?
Personally, I’m more bothered by the bags that don’t stack. Don’t get me wrong, I’m extremely grateful for their contents – BUT
kitten , do we need 15 different types? Bat, jotun, bandit, icebrood, etc. etc. etc.
Surely these can be renamed something more generic per track and be stacked as one?
They are meant to be crafted, but you probably don’t like that either.
Or maybe some people don’t like the price of the Thermocatalytic Reagents to craft them for how little they are used.
I’m already picturing a line of 3-4 cannons along a wall, with ACs and/or ballis to protect them and repair hammers on standby.
It seems nightmarish.
I was out of WvW for a while and decided to come back to see what was going on, especially since they vowed (again) to increase communication with all of the wvw changes. There are clear problems with the linking, but what makes me angry is ANET’s complete silence. They once again demonstrated their inability to communicate with their player base.
It seems like they go through phases where for a few weeks they decide to communicate. Then we get radio silence for extended periods of time, followed by a detailed apology with a promise to increase communication, then back to silence, etc.
Anet are trying to communicate more with WvW (funnily enough their communication on spvp is getting less) but its still very controlled. They still refuse to comment on ad hoc issues that arise eg. the current T4 issue.
I think the current population evaluations need more evaluation, overall. :p
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