i like new skill set.. can t see nothing wrong.. gap closer, new combo ( chill armor and whirl ), good survability, excellent dps.. what s the point?? that ele DD burns people down??
sometimes seems we are all pro players that play pro tournaments.. could be a matter of skill instead??
i played the valky reaper, with spite, SR, and Reaper
i put the traits who allowed me to stack a lot of vulnerability and i had 100% of critical chance in RS.. with 210% of CD.. i critted over 10k with gravedigger against heavy murderer warrior.. 28k of hp and chill spam.. very funny build in 1v1 and in spvp
maybe u haven’t understand.. nobody is calling the guardian nerf.. but burn needs to be nerfed.. the way it stacks.. 3 times better than bleeding
and btw, not talking on wvw… it s pvp section..
at least gives different rules for pvp
19k??
really?
i reached 12k against a warrior.. he had 20-25 stacks of vuln and i had 20 more or less stacks of might.. of course i critted and i was valk..
he was marauder
62 k in 70 hits more or less.. now, i bet that the dat anet will nerf burn, they will have a log-in decrease.. burn everywhere, and ele and guard still top condi clear, with “iClean” botton..
pvp:
untill the condi damage will be so powerfull, losing the curse specialization is a suicide, and u’ll always be forced to build tons of condi clear
without the spite spec ur damage in pratically every build except maybe for MM is needed to be a decent threat for ur foes
soul reaping is still needed if you wanna focus on the shroud or, at least, don t wanna be a full tank
so, reaper is amazing, but.. meh
wow.. i have to pay better attenction.. i red another thing
well.. i’m very happy now, bought pre-exp last week
are u sure?? yesterday i red that daredevil won t be avaiable.. but ewhy, it s a great new
why next friday??
daredevil won t be avaiable on 4th sept
maybe i haven t explained my point of view really good
is not if you think bleed could be stacked better than torment or burn. The point is: if you can stack burn is useless stack other conditions
balance is the keyword, and right now, there are stuffs that are not balanced and theese ruin the game experience, in pvp in first place
could we agree on this?
lol, in necro community
daredevil > reaper
make peace with brains bros
i v just said the is annoying died because of burn everytime
i main thief so we are not famous because of condi clear, but in general, burn deals too much damage per tick
what i tried to say is that if you can stack burn you can have a easy win. U don t need to stack conditions like before, when you can only stack bleeding, because poison and burn didn t stack intensity.. i mean.. easy burn, easy life
@ragnarokda: guy i know, but, i don t lie if i say that 90% of time i died because of burn, with, more or less, 70% of total damage
guys u forgot a thing: BS goes on back, because in front deals half damage.. mesmer does not have any sort of direction to burst
more important, the stealth of mesmer is insta, with a button pressed, the thief’s one is not insta..
after burst u have to consider the survability because if u die after the openeer combo u are useless
i saw so many numbers and so few considerations
you can run berserker then!! more damage
come guys.. right now bleeding is useless.. the only condition you wanna really stack is burn.. bleeding has no sense to build around ( more or less deals 40% less damage), poison is more powerfull than bleeding and so on..
i don t like how condi stack right now because there are no more difference.. the only thing that change is the damage formula, and it ’s awfull..
i hope something will change.. stack intensity sucks, 2k dmg per second of burn suck more because has more dps than a “fighter” build, and to be a good damage dealer you need only to increase one stat instead of 3..
burning guard sucks..
ele are: smashing keyboard for the win.. mobility, survability, sustained dmg and healing, 10 stacks of burn, utility.. maybe there is something wrong
for the mesmer, well, i hope will come some nerfs because has more burst potential than a thief with 3 times his survability..
wow
i don t wanna create a “longer kitten challenge”
just for fun, no toxiCity here, btw, 1,3 M dmg is O_O ahah
ehya folks
now we have the damage counter, what s your highest damage delt (condi or direct)??
i reached 512k today with my thief
LB rangers: donno.. i think that 2 taunt/fear/chill, 1 kd every 12 secs and stealth is a good skillset for utilities/defense, and aa with 2# deal a lot of dmg
guys stop arguing. it s tarantino
wanna talk about the trait of guard that burn you everytime he blocks an attack??
my thief is insta-deleted against a such guard
according to wiki, burn stack 2 times better with condi than bleeding, and the flat damage is 5 times better
i think that all those buff on conditions that stack in intensity is awfull
lol
it s just because i left game some months ago
and in pvp is kinda annoyoing see all those numbers burn killed me before i can realize what was going on
P.S.: nerf burn
I actually like the name Pulmonary strike.
If it’s a “PULMONARY” strike then why do we need to change the name to something that has to do with a heart.. ? Is this a trend? A wants to change the Daredevil name, now B wants to change Pulmonary Strike?
I also happen to like the skill without crit.
care now.. Bill gonna kill you at your wedding
basically it s exactly what i thought..
i don t like a lot condi build for necro, and the hybrid with spite ( from my POV ) is better than pure condi or pure power ( just tasty), but i’d like to try Corruper’s favor..
in the beginning i was curious to try CF and unholy martyr, but i should replace spite, and i don’t think it’s worth
ty for info.. btw, in pve is like this, but in pvp is not
didn t was like this last years ?
could be possible group all condi damage in one tick per condition??
it s a mess watching all those tick.. and is impossbile to understand the dps in such way, or simply understand what kind of condi u have/he has and u have to watch the bar status, that, in pvp, is bad
well, in 1v1 is really hard to beat a good renger ( LB, GS power )
i found him extremely annoying in pvp.. long range damage, KD and stealth..
i can understand why everyone hates him, but why should be in so such a low tier??
edit: btw, necro is in meta just because can deal with d/d ele
i cannot understand why ranger should be garbage..
all this hate
hate guard and ele instead ( if you can catch em of course)
make your choice here from pizza: https://it.wikipedia.org/wiki/Condimenti_tradizionali_della_pizza
anyway, you all forgot:
1)burn nerf, i ’ll never repeat it too many times
2)reduce all immunities by one second
3) reduce survability of ele and guard
Well, also reduce CD of the skills and the CT could be a nice buff, in this way they could shine in pvp
because we have to kill Bill
Hi guys, i wish to know how do you think about a build like this:
http://gw2skills.net/editor/?vRAQNBIhZ6kGRoxGszGwyGg/GcgLUyeorDbaa0GRLsNDgFA-TJhAwAw2fozpAAwTAQcZAA
i mean, it s a completely trash or could be viable??
maybe is another dhuumfire build. don t know, but seems to be decent
any tip??
well.. i tried something similiar
but i choose bone minions over the shadows one.. the deelay of blind sux and minions have a nice blast damage with a blast combo finisher, not bad.. in practice u summon them just to make em blow up
dumbfire is meh..
anyway, i m gonna tried this in pvp.. i m pretty curious
edit: i v tried it
well, stay for too long in DS, without trasfusion and life from death is not worth for your minions.. how do you deal with it?
(edited by Sparda.9750)
thief has low accessibility to vulnerability and might.. i can t explain it anyway
(edited by Sparda.9750)
i don t know.. maybe i am wrong, but in a team some professions are better than other just because that team plays with a certain playstyle..
right now i can say only mesmer and ele are pretty unbalanced.. and, of course, who can spam burn..
i don t understand why everyone complaints about ranger, but i agree on the good position of the necro.. but i’m convinced about a matter: he’s the only real counter to the elementalist, so good tier
i feel a different thing
tier 1: ele, mesmer
tier 2 = engi, guard
tier 3: thief, ranger, necro
tier 4: necro, war
tier 1 deosn t need explanations
tier 2: has utility, or innate tank and survability and dps ability ( to survive, to burn down, to make foes losing time chasing ecc)
tier 3: has utility to the team, for example, thief can one shot low life opponent from the stealth, but with no 1v1 potential.. can steal svanir/chieftain, can go far to contest-decap points ( unless a bunker or a tank is on it); ranger with multitarget KD and high dps from the distance can be very nasty.. good skill set on GS for chasing/escaping.. good control and dps.. he wins tier 3
tier 4: no much reason to be played.. low utility, high risk, not such high rewards..like warrior.. take guard and u’ll have a better warrior.. at least u took him for rampage, but, no plz.. necro is here IMO if in the opponent team is a low boon abuser.. or when there are a lot of cc or too many tanky-dps professions
hey there, i found in ranger community, this one: http://academygamingnet.com/class-tier-list-august-18th-2015/
as you can see, necro is tier 4, 4 steps ahead the guardian for example…
ok, i’m not a pro player, but i feel to be a player who can have a good view of the game, from the mechanics to the skills.. well, after have played for a long time, and have lived the last 2 months in pvp, seeing guardian as tier 7 and ranger tier 8 make me feel bad..
of course, nothing to say about tier 1,2.. and about tier 3, well.. it s laughable
in every cased necro reached the 4th position, what do you think??
after decent time spent in pvp i feet the necro like a profession who can say his own more or less in any scene and situation..
but it s deserved??
and about others tier??
ehy folks!! i m recentrly rolled a ranger. I play exclusively pvp
I can t understand why ranger is considered so low tier.. i mean, the power one: the longbow has incredible strong skillset, easy and good stealth, super easy and low cd knocdown with a potential of 2 taunt
the GS has a good duel set up
i play necro, mesmer and main thief.. he s completely different from necro.. ok, mesmer are kinda OP right now, but compared to a thief, has an easier life
i m not a pro player, but this tier list seems to not be so fair..
and btw, thief community always complaints, necro complaints, ele complaints.. bloody hell!!
btw, guardian tier 7 :\ really??
don t play league of legends then ahahah
in 1v1 this build is really good, and in small skirmishes too.. but when the AOE is too heavy.. well, it s hard to stay alive
i m tired to die against no brain burning guardian!! how the hell is supposed to be structured a profession who burns you cause u attacked him??
plz, nerf burn!! has no sense to be like this right now!! why all those kind of conditions stack on intensity??
balance
ye, i m curious to see ya
btw, i find a lot of problem fighting renger.. too many cc and after the taunt the minions go completely freak.. they don t attack anymore and stand looking at me like this :\
agree.. right now burn is senseless.. burn is now a burst damage :\
@deceiverX: well, i counted the bonuses.. more or less should be 1,5 moltiplier
ops sorry, right, i ment the part of missing damage.. i thought to have considered everything.. what i missed?
@deceiver: from what? could u explain better?
anyway.. if u have scholar and u are full hp (10%), if u attack someone above 50% (10% CD), if the target has at least one condition (10%), if u use just one BPHS (+ 5% dmg), if u use assassin’s signet (+15%), u have :
2.4 ( coefficient of BS) X 1.5 ( bonus dmg by all those things above)X 2.5 ( zerk amulet with no quarters X 3225 ( power by 2555 zerk + 450 by 15 stacks of might due to 3 active signets + 250 due to bloodlust) X 900 ( dmg of pvp dagger ) = 26122500
this one has to be divided bby target ’s armor
armor 2600= 10047 dmg
armor 2000 = 13061 dmg
armor 1900 ( light marauder build ) = 13800 dmg
to reach 19k dmg u should have 40 stacks of vulnerability,
because, reaching 25 stacks of might plus 25 stacks of bloodlust with zerk is the highest power that you can reach ( 3525 )
so, against armor 2600 = 11k dmg
against 1900 armor = 15k dmg
with 25 stacks of vulnerability we reach 19k dmg, more or less
so, in the end, 25 stacks of might plus 25 stacks of bloodlust + 25 stacks of vulnerability+ zerk.. against marauder light.. 19k dmg
no.. no quarter doesn t make difference.. 16% more.. not 100%
i suggest 25 stacks of bloodlust+ 15 stacks of might + assassin’ s signet +zerk amulet..
u can reach 15 stacks of might with all 3 signets, but it doesn t help u reach 19k BS..
he needed vuln too, and i don t really know how he could stack it on you alone
but seems strange also with all of those he can reach such an high dmg