cuz money?
15 char
Leagues are not a reward track. Not everyone is entitled to progress.
This
But if it’s not a REWARD track why is there a REWARD at the end?
The main problem is that it scales with offensive stats.
So if you are brave enough to become a suicide bomber, you’ll get some nice numbers from this (for 2 seconds and then you die).If you are tanky – there’s nothing to look at except the cleanse from verdant etching you get.
I love the idea about sharing conditions to tethered enemies and sharing boons to tethered allies.
Cleric is the only set I think could be viable
Power for dmg
Toughness to survive
Healing to stay alive
I use druid builds with toughness and the glyph of unity. So far it works fine… Not good, not great… Just averagely okay.
1. The duration is too short
2. The distance is too short
3. The damage could be better.
4. CF form… It’s useless, I never use it. 3 and 4 do better job without sacrificing a cool down.
Basically the skill is used in builds made to take damage. (Toughness or vit or healing power) which would be fine if it was slightly stronger. Right now, in its present form it has the pros and cons of a utility skill.
increase damage, increase duration significantly and revamp the CA form (share boons or something similar to CF 4), but to balance it, also increase the CD to 45-60 seconds to make it on par with elite skills.
We’re talking about WvW, not PvE, there is no black and white “better”. If you want to run your mouth at least duel the guy.
Honestly i don’t need to duel the guy.
if he is having fun who cares. just dont advertise that the ranger is in a good spot
Ah that makes since. I bet you could do well with viper’s or sinister as well.
Crit chance is key to it though and anything other than precision high stat will leave you with poor pewpew on staff. Need that for bleed procs and to “abuse” free +50% critical dmg not just for staff but also for longbow and Madking birds.
I lied a touch, I have one earring as sinister so it is offensive infusion (+5 precision) and also my crit chance would be like 101%. I run a Finger Cuff of Joko and also the infused version so I got two offensive ascended rampager rings. I cheat ;-)
Literally any other condi class can do better
ok time for an unbiased statement
It doesn’t matter if you think the system is good or is bad or just don’t care. from what I am seeing on the forums and in game map chats there are more players disgruntled with the new system than players who think it’s fine.
Obviously the top players who got to the top where they should be are happy about it. lets take an arbitrary number of about 10%
Players that are not as good are stuck somewhere in the middle unable to advance. being stuck at some level unable to advance be it because your team mates are bad or simply because you are not up to par to go forth, there is no progression in this case.
lets take an arbitrary number of about 20%and then you have the rest of the population, who is just not good, at least not on par with the game difficulty. these people will never leave amber no matter how much they try. again no progression.
lets take an arbitrary number of about 70%so now you have the elite 10% that will be having fun and progressing. then you have the middle class who does not progress anymore… some will work and move up eventually. others will just quit. and then you have the base that will slowly bleed players.
in the end all you have is your 10% +-5% from the middle playing pvp… the rest will move on. either quit pvp all together (lets be serious, they won’t go back to unranked) or simply quit the game.
either way you are alienating a big chunk of your paying customers… who will not pay anymore. your 10%-15% of your elite will have long queues and be matched against each other just on rotation. and eventually those will also move on… with such bad press from a huge chunk of the GW2 community people won’t want to PvP thus you wont be able to replenish your pool of pvp players…
TL:DR.
doesn’t matter if the system is good or bad. You depend on your playerbase. It is in your best interest to keep the majority happy and paying.Leagues are not a reward track. Not everyone is entitled to progress.
you know that,
I know that (which is why i don’t pvp in this game)
but tell that to the rest of the community and hope they listen… cuz clearly, as seen on these forums it’s not the case. Also there are not real restrictions in place, thus people assume it’s for everyone,
it doesn’t matter if they are right or wrong! you are losing players (and paying customers) every day due to this, and eventually when not enough players pay? well ill let you figure out what happens to a company when they stop getting income.
ok time for an unbiased statement
It doesn’t matter if you think the system is good or is bad or just don’t care. from what I am seeing on the forums and in game map chats there are more players disgruntled with the new system than players who think it’s fine.
Obviously the top players who got to the top where they should be are happy about it. lets take an arbitrary number of about 10%
Players that are not as good are stuck somewhere in the middle unable to advance. being stuck at some level unable to advance be it because your team mates are bad or simply because you are not up to par to go forth, there is no progression in this case.
lets take an arbitrary number of about 20%
and then you have the rest of the population, who is just not good, at least not on par with the game difficulty. these people will never leave amber no matter how much they try. again no progression.
lets take an arbitrary number of about 70%
so now you have the elite 10% that will be having fun and progressing. then you have the middle class who does not progress anymore… some will work and move up eventually. others will just quit. and then you have the base that will slowly bleed players.
in the end all you have is your 10% +-5% from the middle playing pvp… the rest will move on. either quit pvp all together (lets be serious, they won’t go back to unranked) or simply quit the game.
either way you are alienating a big chunk of your paying customers… who will not pay anymore. your 10%-15% of your elite will have long queues and be matched against each other just on rotation. and eventually those will also move on… with such bad press from a huge chunk of the GW2 community people won’t want to PvP thus you wont be able to replenish your pool of pvp players…
TL:DR.
doesn’t matter if the system is good or bad. You depend on your playerbase. It is in your best interest to keep the majority happy and paying.
I do dmg with staff. You people crazy.
you can do more damage with… well pretty much anything else. I’m pretty sure a “broken skritt bottle” does more damage than the staff.
actually i tried with random things you find on the ground like planks, rocks or whatever and they do more damage than the staff by a big margin . i dont understand why a weapon that bring one kind of utility cant bring damage the mix.
the shortbow is supposed to be a condi weapon, although the condi is very lacklustre at least does double damage than staff.just numbers: in full zerker the staff does around 400 damage per tick. 400 damage
the staff brings a very disgraceful healing and nothing else. no damage and no conditions.I do conditions with staff. It’s pretty fun.
fun… but ineffective
I do dmg with staff. You people crazy.
you can do more damage with… well pretty much anything else. I’m pretty sure a “broken skritt bottle” does more damage than the staff.
I think people are not QQing about not being good or about losing all the time… They are QQing because it’s not fun. I quit pvp in season 1 not because I suck (because I know I’m not great at pvp) because it stopped being fun. I play video games to have fun. And if pvp is not fun then I won’t pvp… And people at the top who will say good bye have a nice day to everyone that leaves…. Eventually you will end up alone up there.
Here is what’s wrong with your logic OP (and subsequently the matchmaking system)
So top players win and move up and it’s all happy dandy because that’s where they belong
So the system puts you exactly where you belong… Which seems great on paper… But if I am to play and lose 70+ games like i saw a dude post earlier on the forums… I think I’m going to go play league of legends or CS:GO or anything else really…
Just like sports there are few Olympians at the top but thousands upon thousands amateurs learning the sport.
Why hasn’t the sports died? Because sport associations make the athletes have fun going to the way up. Will all of them make it? No. Will most of them have fun trying to get there? Definitely!
Right now a-net is not making the amateurs enjoy their e-sports. Thus most will quit and never make it to the top. Then those at the top will retire and you will have no one left to take over. Why? Because they didn’t have fun to begin with.
Your problem is more along the lines of amount of time per day you can play. If you add your time up for the week it’s 3.5 hours. That is more than enough time to get through 1 raid wing. The problem is 30 mins is a short time to practice then clear one segment of a raid. It’s possible if you have a good guild group but not that feasible. So your example about comparing 1000 hours for 3 months versus 3 years isn’t really pointing to the issue you personally have with being limited daily in the amount of play time and how things like raids require a larger chunk of time than 30 mins to be feasible.
So 30 minutes per day is not realistic for a legendary armor, thus will NEVER get it wether I play 1000 hours or 1 million hours. On the other hand I can make 5 gold in that 1/2 hour. 1000 hours will get me 10k gold (2-3 legendy weapons) (except it will take me years instead of months)
1000 hours over 3 months and 1000 hours over 3 years. Don’t you think both would have access to the 1000 hour prestige rewards?
What are these 1000 hour prestige rewards?
It’s an arbitrary number I picked to explain my reasoning
1000 hours over 3 months and 1000 hours over 3 years. Don’t you think both would have access to the 1000 hour prestige rewards?
So about the creation of legendaries, more specifically the 2 back pieces and the armor.
As a long time gamer that is growing, (graduated, got married and now expecting my first child) I am torn between the philosophies of attaining the new legendaries back pieces and armor.
On one hand legendaries should be difficult to get and to require skill to achieve, but on the other hand you and I paid $ for the same game. These new legendaries due to my time constrains are completely out of my reach at this moment in my life (impossible to get)
With the Core Legendary weapons it doesn’t matter if I play 8 hours a day and have the skills of a Korean StarCraft ESL champion or I am the father of quintuplets given enough time be it making 3000 gold in 7 days or 5 gold per day for 3 years I can eventually get one.
The new ones on the other hand I need to be skilled and meta game. For someone that has 30 minutes per day it completely out of reach even if I play for the next 10 years. (And I do know that they have the same stats but why should I be completely locked out of content when we payed for the same game)
So this tears me up.
On one hand I want legendaries to remain a prestige weapon than not many can achieve
On the other hand I don’t think it’s fair to keep it completely out of reach.
What are your thoughts? (Try to keep in mind that GW2 is enjoyed by all from basement dwellers to family providers, and everything in between)
What would be a fair system?
We should nerf any attack that does 5k damage or more because OP can’t dodge or use WASD. Except OPs main class.. We should definitively buff that one. /sarcasm
5k is unacceptable.
2-3k is acceptable.
End of Story.
Dodge once and it becomes 2-3k
Wouldn’t a AR check be more practical? I’ve been in a Jade maw fractal 30 if I’m not mistaken where we realized that 3/5 people didn’t have any AR and dropped right at the AR check.
Maybe when you change the fractal number scale it does a AR check and whoever drops well we can chose to kick or carry.
what an amazing nerf again from anet Woww bristleback really dead! Hitting only around 20k.. we need kill shot pet in pvp. Please tell your genius planner developer or who is responsible
20k damage
IF you stand still
IF you actually get hit with all of the shots…
IF you are wearing zerker meta.
so yes useless! and no, this is not balance, this is favoritism
PvP is killing this game.
But Esports! Just think of the esports!
Aren’t esports supposed to be balanced?
Here is an idea
Stop nerfing the ranger/druid
Celestial pets
Celestial version of pets
Celestial upgrades to pets
you know to keep up with the celestial avatar theme the druid has going on.
yes for decorations, pretty stuff and farm nodes
no for Boosters, Missions, Crafting Stations, Portals and Perks
This topic goes both ways just due to the nature of sPvP. In pvp it doesn’t matter if you are a beta player or a day 1 rookie. Both your stats will be identical. (Assuming you are using the same build) A-net wants pvp to be equal opportunity matches. Everyone had access to the same stats and builds regardless of their experience and time invested. But with the addition of HoT, the sPvP no longer is equal opportunity matches ss not everyone has access to all stats and builds. Now you are giving an advantage (extra skills) to people who bought the expansion.
On the other hand WvW is not designed to be a equal opportunity playground. The more people you bring the more chances of winning you have. Someone who grinded and is fighting with ascended gear will have an advantage over someone scaled up to 80 with lvl 50 rare gear. In this case we can consider it as "hey its an expansion, doesn’t count as pay to win, its an addition to the core game required to introduce more content of end game play. (Same for pve)
Do you consider every game that has an expansion to it as pay to win? No… You don’t…
Again the only issue here is the sPvP game mode that does not fit the MMO Standards of gameplay and instead looks closer to smite or league of legends / DOTA2
If you want to compare it to WoW arena, last time I checked they don’t level out the gear and stats and levels so everyone is on an even playground like GW2 CLAIMS to have.
tl;dr. sPvP is P2Wsimply due to anets vision on the gamemode… WvW and PvE are B2P following MMO standards
2 Veteran Players Decided to start from scratch a Gaming Community and Guild
Zone of Danger [ZoD]
We are starting from scratch, no guild hall, no favor we start from 0.
We are aiming to grow into a large Gaming Community that will span over many games, and possibly into e-sports.
ALL PLAYERS WELCOMED, F2P, NEW OR VETERAN. Currently we have Recruiter Positions available and as our membership grows Officer positions will open up to Veteran Members Interested
Our Guild will focus primarily on Developing the Guild and Guild Hall, then we can head into any direction the community wants. (hell we can do everything if we have enough people)
Requirements:
- Have a dirty mind
- Be reasonably active in the community.
Details
Server: Fort Aspenwood (used for WvW only, if you don’t plan to WvW then this doesn’t matter)
Language: English
Time Zone: North American Evenings/Nights
VoIP: GameVox (It’s free, better and more secure than TS3 and Mumble)
https://www.gamevox.com/en/compare
Official Website: http://steamcommunity.com/groups/GuildZod
We will be working out of a Steam Group as it has everything we need.
Contact: SqualZell.7813
Shoot me a whisper or a in game mail.
Although Anet said said they would increase viability of druid/rangers in groups and raids im with you on this… we will be getting small QoL changes but nerfs all around (that they will claim it was bug fixes)
…
You can rename your pets over and over again…
… That’s not an issue of being constantly set to Juveniles.
he doesnt read anything after he posts this… I have told him also that we don’t want permanent name, we want persistent names (that we can change if we want)
But I do read your responses, I just don’t always reply. I understand what you want. You want your chosen pet names to stay and only change when you change them regardless of removing your pet from an active slot. I don’t see that happening. Each ranger currently has 2 modifiable 19 character slots in a database holding a name. You are asking for one for each pet which is 50. I have trouble seeing that as a reasonable resource request for ranger pet name convenience. I can, however, envision a system of name when you tame. This may not be exactly what you want, but I simply fear that could be a solution seen as feasible by a developer and I would much rather have our current system than any type of permanent name.
Hope that is clearer. Gobble Gobble!
say 1 million rangers name their 50 pets that’s 50 million entries that is really not much in term of resources, I’m estimating somewhere between 5 and 10 Gb of data. I have MicroSD cards bigger than that.
It really is not a big deal to save 50 pet names and keep them persistent. (and not permanent like you keep saying)
Edit: kittening quoted text formatting went all kitten
(edited by SqualZell.7813)
trolls are best fourms in game
/10 char
games are the best forums in trolls
here is an idea,
break the outfits into slots
you still need to buy the whole thing for the same price, but you can pick and choose which goes where
so the chest of the slayer, the head of the cook the boots of the pirate… wtv.
I have posted this before, but my feelings haven’t changed.
At first, it was annoying having to rename my pet every time I swapped it out, but then I changed my perspective. No other class has two, 19 character banners they can change on the fly. I use them for holiday greetings, topical jokes, promoting companies or sports teams, etc. Nobody else can name their minions or summons. If the names are ever made permanent, we would lose this unique ability. Embrace our modifiable banners.
You can rename your pets over and over again…
… That’s not an issue of being constantly set to Juveniles.
he doesnt read anything after he posts this… I have told him also that we don’t want permanent name, we want persistent names (that we can change if we want)
fact? i don’t see any… please elaborate on your Facts
I still don’t understand why this is an issue. What possible use do you guys see for using staff auto without a target? What is the value of having the tip of your staff light up? How does this help your pvp team or raid group?
Don’t get me wrong I’m not against changing it back. It just seems like there are other staff improvements that would have a much larger impact, such as tweaking 2 and 4.
Also as a side note, the thief change to steal reverted it back to how it had worked since launch. Rangers have had a staff for less than 2 months. It’s not exactly apples to apples.
one thing you need to realize is that video games is not about only performance and damage and pewpewpew. there is a a fun aspect to it, prestige, looks,
one thing i value a lot in MMORPGs and RPGs in general is:
“I am going to look good when i kill you (or get killed)”
also this
auto attack does 350 dmg to target
auto attack does 249 dmg to target
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
auto attack does 350 dmg to target
auto attack does 249 dmg to target
auto attack does 358 dmg to target
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
nuff said
love it… 3 years of asking for the bug to get fixed we get to the
“kitten it can we just get rid of it then”
lets take arbitrary numbers. Zerker heals hit for 1000HP and Cleric heals for 5000HP Ally has 10,000HP
The Zerker will be able to throw 10 heals to max out Allies’ health generating 10 ticks of AF generation
The Cleric will be able to throw 2 heals to max out Allies’ health generating only 2 ticks.so at this point a Zerker with 0 healing power druid will have Celestial avatar available to him/her much more often than a Maxed out healing power Cleric Druid.
(so much for the zerker meta being bad for the game)I understand your arguement but I want to show that there are some aspects you are not looking at. The one with more healing power has less CF-uptime that’s right. Be he doesn’t need so many like the berzerker.
Both have full AF and go in CF: berzerker heals not as much with each healing skill, which means he has to stay the full time in CF to heal his whole team up to full health. Cleric just needs to use 2-3 spells to get his team to full health. So he is able to leave CF now, because overhealing doesn’t help in this situation and he has some AF left for next entry.
So it isn’t THAT unfair, I guess…..
you just proved my point that i mentioned (that you most likely skipped) a few posts up about people just thinking about CA as a giant heal bomb. scroll up and read 2nd to last post (before this one) on this thread explaining in details that CA is not about the healing at this point (since obviously i can do just fine out of CA healing full health in 2 ticks instead of 10) , its about the extra support like condi clear, daze, immobilize, slow.
I’m still happy with druid, maybe I am broken ;-(
Same, I’m the happiest I have ever been! Sure there are things that are wonky/bugged/I wish they would do X instead of Y but I’m not going to slit my wrists over it. I also find it funny you can’t say a single positive comment about Hot/Druid without getting labelled as a white knight and stoned to death.
Being happy doesn’t mean that the specialization is fine.
I’m also happy but not blinded. I mainly play WvW in a 15 or 20 format (GvG or GvZerg) and here, you can see most of the current druid problems:
- Generation being based on ticks instead of value healed + no generation on full HP targets + burst healing skills (required in WvW) = broken generation model
- No out-of-combat natural AF generation + no way to precharge it out-of-combat + respawn with 0 AF (while you get full AF in sPvP?!) = broken resource mechanicKeep in mind that in WvW (with a 15/20 group) you have to heal fast, for big and as soon as the fight begins. You can’t start the fight with 0 AF. You have to top your teammates’ health fast. I’m still happy because it’s “playable” with workarounds but also unhappy because of how broken the resource mechanic is.
Anyway, adding a 5% per sec AF generation while out of combat would be a step towards something less broken (20 sec to full). Even a 2.5% would be fine (40 sec to full).
Next step would be: transforming the generation model from per tick to per value.
Now that we have to play druid with this poorly thought resource model, at least let’s make it right. Silence or delusion won’t help.
I have been playing healer for 17 years in a lot of different MMOs. It’s the first time I see such a badly built resource system on a healer. They got it right in their previous game, how can they be so wrong in this one?
they can be so wrong in this one because they created a game with no healer in mind and then added a healer class without changing the healerless core game.
That wasn’t just bad review, that was insiders talking, people that worked there.
Doesn’t matter. You think the reviews from all of the other companies don’t have people commenting who used to work there?
Of course it matters and we are not talking about other companies. We are finally seeing where the disconnect internally and the end product of the expansion. Think about it…the disconnect between Anet employees is carried over with disconnect from players and expansion. Disgruntled employees and customers!
From a few people and yes it does matter. People are treating those reviews as if it’s an indication that the company is performing poorly when practically every company is the same.
Performing poorly? Do you play the game? want more evidence than Reddit or this forum?
Small subset of players otherwise you can use your logic and infer that playerbase wants mounts based on what we see on the forums and Reddit. What exactly do you consider performing poorly?
How about balanced patch? WvW? Dungeons? hundreds of topics about problems with the game? how about COMMUNICATION?
What game doesn’t? How much communication is considered successful? Does Anet provide less, about the same, or more communication that other MMO companies? Is communication for everything they do, before they do it, really required?
I don’t know if you have played other games or not or how vast your gaming library is but A-net is THE company that has THE LEAST amount of communication in my library of games.
just an example: in the Announcement section,
Path of Exile has over 900 threads since 2012
Tera Online has over 700 threads since 2012
FFIV Online has 250 Dev Blogs since 2012
Guild Wars 2 has…. 90 announcements since 2012
as for the rest… bad management and toxic environment. that happens in many many companies. That is usually the case when you have upper management that is pressured by investors to make money quick and NOW, or they get replaced with someone that will. while we here take this as entertainment, the upper management is their livelyhood, their bread and butter. So upper management make decisions to make investors money as quick as possible, even if its releasing a half kitten d kitten on a stick as long as its pretty and covered in sparkles so people buy it.
Then you have middle management (where my real life job is) where I am the expert leading a team of workers who are as passionate about their jobs as me. Now i get kitten from above to get things out the door as fast as possible while my team wants to get the thing out the door as perfect as possible. So my bosses (upper management) tell me that it needs to be out by 2pm while my team tells me it will be ready in a in 48 hours. So i get kitten from above fighting with them on how unrealistic these deadlines are and we come to a compromise to release it in the morning, all while i get kitten from my team because i am rushing them all the time to ship it in the morning.
(kitten all this story to say 1 thing)
from my point of view, uppper management makes bad decisions for product quality while the point of view from the team is that it’s a toxic environment due to all the pressure and politics from middle management.
this reflects the reviews we are seeing on this website.
Good Article man! +1 from me
Spoiler alert, not everything is just given away.
You want legendary armor? Then clear the raids and get it. Don’t want to do raids? Then you can’t get the armor.
What if you simply can’t do raids?
A legendary weapon, doesnt matter what class or how much time you have or how good your leet skillz are, given enough time you can make it. If you suck so bad that can only make 1 silver per day you can still get that legendary weapon (it will just take you 274 years) or if you are mediocre, and make 10 gold per day (it will take you slightly over 3 months) or if you are really guud at 50 gold per day (3 weeks)
with legendary armor, if you are that crapy 1 silver per day guy cuz you suck so much at gaming or other medical issues… doesnt matter how long you play you will NEVER get it.
I will be honest. I don’t have much time anymore. (married, first kid, etc) i know with the time i have i can do 10 gold per day(roughly an hours play at night before bed). in 3-4 months i can have twilight or sunrise. (6 months for eternity)
Can’t say the same for legendary armor, given the fact that I only have 1 hour of gaming per day and that is when baby decides to sleep…
hearing about World of Warcraft’s raid guilds and having friends canceling parties or not going out for drinks because “they have a raid schedule, 3-5 nights per week” I swore to myself that i would never play a game that required that kind of real life restrictions to get the end game content.
the only reason I stick with GW2 is that legendary gear has the same stats as the ascended gear. so people who raid don’t have a mechanical edge over me… they just look fancier. but as soon as a raid item becomes 1 stat higher than anything else in the game I’m out.
I’m still happy with druid, maybe I am broken ;-(
You and me both in that case.
Think people are just overreacting. I play Ranger mostly for PvE and I don’t feel like I fare any worse than any other class, but that’s probably more a case of everything in PvE being manageable with any class.
Won’t speak about PvP or WvW as I don’t play those modes with a Ranger.
4 and 5 The AF generation is not only that you can’t generate with people at max health. It’s the combination of both max health limitations AND generation on tick (instead of generation per amount healed)
lets take arbitrary numbers. Zerker heals hit for 1000HP and Cleric heals for 5000HP Ally has 10,000HP
The Zerker will be able to throw 10 heals to max out Allies’ health generating 10 ticks of AF generation
The Cleric will be able to throw 2 heals to max out Allies’ health generating only 2 ticks.so at this point a Zerker with 0 healing power druid will have Celestial avatar available to him/her much more often than a Maxed out healing power Cleric Druid.
(so much for the zerker meta being bad for the game)But couldn’t you argue that you don’t need AF if you manage to heal your allies up in just 2 ticks compared to the zerkers 10? I mean the Clerics are 5 times faster healers than the Zerkers, according to these arbitrary numbers, and if they can do that without using AF then the heals they must output with would be quite a boon indeed.
Then again arbitrary numbers are just that, arbitrary. The point you are trying to push is that AF generation is static, and not dynamic. Based on ticks and not amount healed/damage dealt… I think at least, I might be misunderstanding.
I agree that is indeed, strange. I don’t feel like AF generation is particularly slow though, but that is just me. Maybe because I wasn’t running around as a ranger when you could build AF ridiculously fast, if you ever could.
yeah you understood the concept, the AF generation is backwards, as for the heal bomb druid not needed CA as much due to the crazy amount they can heal out of CA. people always think about weapon 1-5 for heal bombs, but have you looked at the 2nd effect of some 1-5 CA and CA glyphs while in CA?
glyph of alignment: Remove conditions from allies.
glyph of equality: Break stun for allies.
Seed of life: cleanses nearby allies of conditions when it blossoms.
Lunar impact: daze foes
Natural Convergence: Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
CA is not only for massive heals (which you can do anyway out of CA as a full cleric)
lots of support and CC in there
Edit: grammar kitten…
I see 2 problems remaining after this “fix”
like a poster above said, activated abilities are for mobile spirits. as it stands spirits are fragile and immobile. so you tend to tuck them away in a corner or behind a wall/rock so they don’t get targeted. so… if they are hidden away from enemies what’s the point of the activated ability?
also 60 seconds life + 20 seconds cooldown. apart from bosses, when do fights take longer than 60 seconds.
reduce the length of the spirit to 30 seconds, increase the CD to 45 seconds but allow us to destroy the spirit on command to force the 45 seconds CD start
1 and 2 Reddit and Forums have equal amounts of complaining but I will agree that ranger/druid has at least 3x more complaining than any other class seconded by a close margin the thief/daredevil. (go count the first page complaints on each class forums)
3. Ranger only got viable only after the condition damage revamp and the sinister/viper addition in the silverwastes (2-2.5 years?)
4 and 5 The AF generation is not only that you can’t generate with people at max health. It’s the combination of both max health limitations AND generation on tick (instead of generation per amount healed)
lets take arbitrary numbers. Zerker heals hit for 1000HP and Cleric heals for 5000HP Ally has 10,000HP
The Zerker will be able to throw 10 heals to max out Allies’ health generating 10 ticks of AF generation
The Cleric will be able to throw 2 heals to max out Allies’ health generating only 2 ticks.
so at this point a Zerker with 0 healing power druid will have Celestial avatar available to him/her much more often than a Maxed out healing power Cleric Druid.
(so much for the zerker meta being bad for the game)
6- the balancing was done with PvP in mind (money involved in this now) regardless of the consequences of other game modes. I still see in the LFG “LFM no ranger plz” you don’t see this with any other class. so PvE the druid is not ok relative to other classes.
7- completely random point you stated there.
so don’t slot druid? wtf…
Then he will get kick…please know your role. You guys are healer only now. Besides from that, expect to get kicked.
this 100000 times
um..no..condi druid probably has better condi dps than anything other than a necro on moving targets. condi engi and warrior are better on moving targets. core ranger can still take frost spirit for a dps boost and if you really want to you can slot druid and use the glyph without ever healing or going into CAF. sure it would be a dps loss for yourself but you can still buff the team.
stop acting like you MUST take druid, no one said you have to. Ever. if you get kicked for playing ranger find new friends.
So lets analyse this.
*Targets RARELY stand still, so Necro, Engi and Warrior are better at Condi DPS than Condi Druid/Ranger.
*A Condi Druid/Ranger can’t sacrifice utility skills for spirits/glyphs as they need those for the condi build if they want to maximize their Condi DPS.
so i ask you why would I pick a ranger when i can use a warrior, necro or engi who all 3 can do a better job?
so yes if you go ranger, you are expected to be healing support or get kicked. Ive been kicked for being a ranger, i’ve seen LFGs “LFM no rangers plz” , have had parties tell me, “if the ranger stays I go” and parties get disbanded.
as to get new friends? these arn’t my friends, these are pugs. this is when there is only 1-2 people online in the guild. and to play devil’s advocate, if classes would be properly balanced and fun to play we would never have to see “LFM no rangers” EVER in an LFG tool.
It’s not about the nerfs, because I for one will agree that some of not most of them were needed. In PvP that is.
A-net with their ESL and pvp leagues with money involved decided to balance the PvP aspect of the game without caring for the consequences that affect their PvE game.
THIS IS THE PROBLEM!!!
you have 2 different games! PvE fighting and PvP fighting do not match.
let me give you a trivial example.
immobilize for 1-2 second in a 15-30 second fight IS HUGE (pvp)
immobilize for 1-2 seconds in a 10+ minute fight IS USELESS (pve)
so don’t slot druid? wtf…
Then he will get kick…please know your role. You guys are healer only now. Besides from that, expect to get kicked.
this 100000 times
forget the 8 bag slots, and buy 20s!
did the same thing, Switched to mesmer though… so much fun with all the wells and teleports and OH THE FUN!!!
and just to be sure i stripped my ranger from all its gear. he is dead to me.
It’s not permanent, its the ability to change the name without having it revert back to default each time you switch pets. if in WvW i use Joe and Sam, going back into PvE I want bubbles and jesus, not juvenile jungle stalker and juvenile eagle.
This is a great start to my morning! Thank you I needed this laugh.
worse part is that it’s probably true.
if anything in this game allows us to get Astral Force it must be removed within 24 hours…
but…pet names don’t stick? 3 years later still not working.