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How to fix the Warrior's Sustain:

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Posted by: SwickHobo.5096

SwickHobo.5096

Change Warhorn into shout mechanic wise

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Posted by: SwickHobo.5096

SwickHobo.5096

Making #4 an instant and reduce the #5 to something like half a second will make warhorn more viable offensively.

They allready reduced it last patch on #5. So they are both half a second now. For PVE that is okay. If you make one of those instant you can break stun, daze and all that traitet (quick breathing: Convert 1 condition into a boon). I would love that.

stun/daze/all that, are not conditions. It wouldn’t break the stun. (Would break Fear) Its no different then using for Great Justice while stunned. Sure it works, but it doesn’t do anything. However, making charge instant cast speed would make me a very happy panda. Considering most immobilizes are 1-2 seconds, and the cast time is 1/2 a sec, and reaction speed plus lag is easily another half a second. Your not really getting a huge benefit from that. Still great for removing chills/cripples tho.

Wouldn'et be nice if Brawn did something?

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Posted by: SwickHobo.5096

SwickHobo.5096

Do you have a quota of superfluous threads you have to make? We all know Brawn is terrible. It has been discussed countless times, don’t think it needs to be discussed again…..

Why so little venom shares in dungeons?

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Posted by: SwickHobo.5096

SwickHobo.5096

venoms are pretty bad. The only thing decent about the share build is giving ur teammates an extra what 350 dmg per hit? Poison, vuln, weakness, chill, and immob are are easily achieved by stronger more efficient builds. And sharing bask venom is prolly the best aspect but i rather just have more dmg or utility in refuge, or dagger storm or smoke screen or w/e.

Remove/change Distracting Strikes

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Posted by: SwickHobo.5096

SwickHobo.5096

make it proc off of immobilizes. Then all weps can use it…except for mace…. sadly.

The first 38k+ health warrior

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Posted by: SwickHobo.5096

SwickHobo.5096

I encourage you to try this on a necro running 30 in blood, and 30 in soul reaping so you can have 40k hp, and another idk at least 40k in life force since its based on vitality plus u get an extra 30% from soul reaping. Plus plague form doubles your HP giving u an effective hp of over 100k. pretty epic if u ask me. lol

Defense Grandmaster Trait: Indomitable

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Posted by: SwickHobo.5096

SwickHobo.5096

Good Job, Daecollo. That is actually a pretty solid suggestion.

Just goes to show, throw enough rocks into a desert you are bound to hit a lake at some point.

Hahaha so true. So so so true.

Buff Flesh Reaver

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

They did say they’re going to revamp sigils.
Though I think they should check some runes too.
Runes of Krait are way too strong right now.

what’s too strong about it?

sarcasm is dead. sigh.

Has anyone ever hit 34k damage?

in Mesmer

Posted by: SwickHobo.5096

SwickHobo.5096

you cant get that sort of numbers with blurred frenzy+MW

you’d need to use a GS combo+MW

if the stars align, you can mw for 14k , then 8k with mirror blade then 8k with izerker(lol prebug), against a GC target

Just curious…. The person that perpetuated this argument proceeded to show an Osicat video when shattered strength was bugged to give triple the might stacks. I just kind of lol’d at that.

Its more then possible to get might from elsewhere tho.

Defense Grandmaster Trait: Indomitable

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Posted by: SwickHobo.5096

SwickHobo.5096

Considering your asking to move spiked armor to tier two, i presume this new trait would be a grandmaster trait, and in which case i greatly approve. For the first time you’ve come up with a good idea. slow clap Might wanna add a 5 sec ICD tho, but idk, it’d require testing to see how strong it would be.

Buff Flesh Reaver

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Posted by: SwickHobo.5096

SwickHobo.5096

I think it would be much better if it was 10 charges (2 kills for pvp) and stayed at its current level. Maybe a slight hp increase with a chance for doubles.

No Longer Rank 1

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Posted by: SwickHobo.5096

SwickHobo.5096

Would u stop making these posts? Its great that your are/were number one or w/e but honestly we don’t need to read about it every day. If we care about whos number one we’ll check the leaderboards ourselves.

Brawn=Traitless

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Posted by: SwickHobo.5096

SwickHobo.5096

Cmon Daecollo, we really wanna try to keep this section somewhat productive..

Indubitably…. awfully hard now a days.

Fleshwurm, and "OMG WHAT MOUNTAIN"

in Necromancer

Posted by: SwickHobo.5096

SwickHobo.5096

Hi Ice.

I thought that might be the case, too. But in 2) and 3), walking woudl take a good 20 seconds; you’d have to walk around the impassible fence, or around the impassible mountain.

It’s not that.

It’s not a hard and fast rule. In Battle of Khylo a thief can shadow step from the ground to the top of Clock Tower. I don’t know the full detail of the way it works, but I think it is something like if you draw a radius around yourself to the range of the ability, so long as you don’t have to leave that radius to get to where you are going it works.

As a side note: Thieves shadow return (second part of shadow step ability) seems to have an unlimited range, so there could be something buggy with teleport abilities. It’s really hard to say, just sharing my experience and (limited) understanding of how these abilities work.

Think it has 5000 range, much like shadow trap.

Something i wish to say.

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

Thought i noticed a skill que, i chalked it up to lag tho. Keep dodging right after a immobilize even tho i didn’t press the key, except at the beginning of the immob of course.

Give all dual skills a secondary effect!

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Posted by: SwickHobo.5096

SwickHobo.5096

I was thinking about this myself. I really like the change they did to flanking strike and it made the dual skills feel a lot more unique. There is a lot of potential in doing this.

Pistol Whip- This is something I honestly can’t think of something for.

Shadow Shot- Fire a blinding shot, that marks an opponent.
Shadowstep to the marked opponent and strike your target. Range 5000 (only the teleport has to range)

This would just give a lil more control to the d/p and allow for less stun breaks to be slotted as you can just port away to your marked target. Although you would still be stunned. (much like how steal currently works)

Shadow Stab- Stab you foe, poisoning them for 3 seconds and shadowstep backwards
Shoot your foe with a burning bullet inflicting 3 seconds of burning

P/D might as well be our condition weapon set giving it access to burning and poison would go a long way to making it more viable.

Unload: 5 Init- Unload your pistols (same as is)
1 Init- Overcharge your pistols and fire a charged shot for massive damage.(Similar to a backstab) Puts unload on a 5 sec CD. Blast finisher. (refreshes back to unload after 2 seconds or so)

This would give unload builds a lil more depth, and give them higher burst at the cost of sustained damage. Also gives body shot a purpose (although that skill is still terrible) as landing a “backstab” on a 25 vuln enemy hurts like hell.

Death Blossom- 5 Init: Do an evasive leap over foes striking three foes, each hit causes bleeding
1 Init: do another leap inflicting poison and cripple for each hit 1 sec each hit.

These are just some rough ideas and may need number balancing or what not, but i really like the idea of changing all dual skills to be like flanking.

s/d bandwagon

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Posted by: SwickHobo.5096

SwickHobo.5096

Been playing S/D off and on since beta 2. Couldn’t be happier atm. But all those larc. spammer might just end up getting the skill nerfed. sadface.

Living Story Dungeon Bugged

in Flame and Frost

Posted by: SwickHobo.5096

SwickHobo.5096

Ever since i visited the forum last year, these kind of talk is happening everywhere around here.

Party Player – talking down on – Solo Player

Both side are arguing with each other… lovely… all while Anet is now taking the Party Player side, instead of trying to find an happy medium where both side can play happy.

I am a GW1 player, i loved having hechman to tag along in my party so i didnt need to wait and find a random party, who most the time was failing more than my Hero hench party lol…

Heroes were great and they assisted solo players greatly. But no such mechanic is in place atm. And could you imagine trying to carry npcs in a skill based game? nty. Its obvious why they aren’t in here. And without heroes/henchmen, a single player friendly game isn’t going to happen.

Living Story Dungeon Bugged

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Posted by: SwickHobo.5096

SwickHobo.5096

Gw2 never advertised themselves as a solo friendly mmo. In fact they did the opposite. They wanted a focus on group play and created the combo+finisher to highlight that. Besides you have no right to complain if you don’t like it leave. You wont be missed.

Ah, the classic troll argument. Sorry, I’d rather see a bad, poorly-designed, or in this case flat-out inconsistant system change rather than just ignore it and do nothing but run away, especially in a case where I’ve paid for it. Arenanet’s shown they can do better than this.

not rly, this dungeon is actually one of the better encounters. and with the way the bosses were designed, it would be hard to scale it to one person which would flat out ruin the experience anyway. But you prolly wouldn’t know that as i highly doubt you’ve ran it.

Living Story Dungeon Bugged

in Flame and Frost

Posted by: SwickHobo.5096

SwickHobo.5096

Hey Donari don’t worry, the dungeon will be available until May 12th

Interesting, given that the April Fools joke ran the entire month. Guess that shows what’s more important betweent he two.
It’d be nice if you made available an alternate path, for those who don’t group. GW1 had no problem with it, not sure why it’s such a problem with 2.

lol your such a sourpuss. Its an MMO how dare they force us into group content. RAAAAGEEEE!!!!

Yeah, how dare I get upset because one of the primary reasons I bought GW2 in the first place (other than the ‘pay once, no continuing subscription fees’ pricing model) was that they’d gotten away from the ‘forced grouping’ thing (just like they did in GW1) and with the exception of the handful of optional side-story dungeons (and, apparently, the very last mission in the Personal story, which is equally as upsetting), never requires forced grouping, just balances things to whether it’s one player or many involved in it. Arenanet’s demonstrated time and again that they can scale content to solos and groups. There’s no real excuse for forcing it here.

Gw2 never advertised themselves as a solo friendly mmo. In fact they did the opposite. They wanted a focus on group play and created the combo+finisher to highlight that. Besides you have no right to complain if you don’t like it leave. You wont be missed.

Living Story Dungeon Bugged

in Flame and Frost

Posted by: SwickHobo.5096

SwickHobo.5096

Hey Donari don’t worry, the dungeon will be available until May 12th

Interesting, given that the April Fools joke ran the entire month. Guess that shows what’s more important betweent he two.
It’d be nice if you made available an alternate path, for those who don’t group. GW1 had no problem with it, not sure why it’s such a problem with 2.

lol your such a sourpuss. Its an MMO how dare they force us into group content. RAAAAGEEEE!!!!

Dogged March

in Warrior

Posted by: SwickHobo.5096

SwickHobo.5096

That trait is insanely good. It stacks additively with all other condi removal and reduces any cripple and immob to basically nothing!

I had a feeling this was the case.

Runes of Melandru + Bowl of Lemongrass Poultry Soup + Dogged March = immune to cripple, chilled and immobilize.

I am unstoppable.

I just pvped with all three, not the case.

The problem with it is, you still don’t have sustain.

They prolly had plus condition duration. And we will not be getting sustain anytime soon. If you want sustain go play guardian. Warrior is meant to be a heavy DPS class.

Adrian's Epic pvp Build compilaton

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Posted by: SwickHobo.5096

SwickHobo.5096

TRAITS
Domination(20): V, I
Dueling(25): II, X
Illusions(25): III, I

Dunno how you take persona without 30. maybe it was just a typo. And im not trying to start a fight in game or otherwise. Just trying to give some tips. If you really want to 1v1 that’s fine i suppose although that really doesn’t prove much of anything.

Adrian's Epic pvp Build compilaton

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Posted by: SwickHobo.5096

SwickHobo.5096

Not trying to be a troll here or anything, but those builds aren’t very good.

Phatasm. Disechanter is miles worse then both null field and arcane thievery.

You don’t take illusionary persona in your shatter mesmer build either.

Your guardian build seems quite off too, especially if he’s trying to bunker mid. But i don’t play one of those often so i won’t critique that much.

Your necro build is terrible. Sig of spite is un-usuable. Traits are off by a ways too. Trying to do to many things at once.

Ranger build is prolly the worst of all. Longbow+shortbow is a terrible combo in pvp, they lack synergy, and leave you nearly defenseless when focused.

Apart from the builds being weak stand alone, they offer no team synergy, which kinda defeats the purpose of making a team composition.

But i do applaud the attempt, and encourage you to try again when your more familiar with the classes.

What if....

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Posted by: SwickHobo.5096

SwickHobo.5096

snip*

In your example the warrior uses his “uber 1337” skills to dodge RtL, and Burning speed, and yet the ele cant dodge crippling shot or riffle butt. Already a fail example. Also the time it takes to regen a dodge is 10 seconds with no vigor. He’d eat the Churning earth in that instance especially if u used it right after mag grasp like you should in that situation.

Secondly in your own example ring of earth hits but doesn’t cripple him? You also Immob. and knocked him down. And yet u still allowed him to gain a range advantage again? O but he Whirlwinded and rushed away, but he was crippled so i guess he only got 600 range. What a shame…. Churning earth also cripples too. You also never dodged once, which is one of the best ways to close a gap (sadly) as it moves you much faster then walking/straffing especially if your crippled/chill.

You could also ignore the whole play by play by using lightning flash at the start instead of Rtl. God forbid you have to waste a 37 second CD to actually do something. Or maybe change your starting rotation. You don’t have to open with RtL like every scrubby ele thinks.

Besides the fact that example is incredible one sided and pointless, theres still no proof that RtL being dodged will put in on a full CD. The devs stated in the SotG that if it was blocked/invulned it wouldn’t go on a full Cd so who knows about a dodge.

Also refering to conjures in general. GS/Ice bow/Lava axe ect. All were made to give versatility to a class pigeonholed into a 1 wep set. They aren’t great atm but hopefully will be soon, and that’ll also negate your entire arguement, which is already quite bad as the ele in your example is trash.

While I agree with you that Eles can dodge Cripple Shot and Riffle But. Compare to Burning Speed and RtL animation, Cripple Shot is harder to predict, Riffle But is dodge able though. For CE, even if he have no dodge. How about a Blind Shot? Blind also cause CE to miss or Endure pain which will prevent direct dam from him and Shake it Off to get off the Bleed condition

Ring of Earth casting after he eat Magnetic Grasp though. If he want to gain range advantage, why not use Shake It off or Healing that remove 2 conditions bf using Rush and Whirlwind Blade. If I put ultities into account, things will become much more complicated.

If they use the Lightflash to approach, sure they still have RtL there. On the downside though, he can not use CE with Lightning flash combo. War can either save the dodge to dodge CE or simply get out of CE Circle because he know Lightning Flash has been used.

Yeah I know he did not mention about the Dodge, I still get prepare for a worst sceneario. But guess I will wait for one more day to make any more Comment.

All the Conjure Weapon, I am talking about Mobility here, only GS give you. So I don’t mention any other Conjure weapon.

O.k now i’m positive your just trolling me, or you seriously lack the basic ideas of the English language. Either way, my time is clearly wasted here. Good luck trying to figure out why that “play by play” is being laughed at by the rest of the thread otherwise.

What if....

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Posted by: SwickHobo.5096

SwickHobo.5096

snip*

In your example the warrior uses his “uber 1337” skills to dodge RtL, and Burning speed, and yet the ele cant dodge crippling shot or riffle butt. Already a fail example. Also the time it takes to regen a dodge is 10 seconds with no vigor. He’d eat the Churning earth in that instance especially if u used it right after mag grasp like you should in that situation.

Secondly in your own example ring of earth hits but doesn’t cripple him? You also Immob. and knocked him down. And yet u still allowed him to gain a range advantage again? O but he Whirlwinded and rushed away, but he was crippled so i guess he only got 600 range. What a shame…. Churning earth also cripples too. You also never dodged once, which is one of the best ways to close a gap (sadly) as it moves you much faster then walking/straffing especially if your crippled/chill.

You could also ignore the whole play by play by using lightning flash at the start instead of Rtl. God forbid you have to waste a 37 second CD to actually do something. Or maybe change your starting rotation. You don’t have to open with RtL like every scrubby ele thinks.

Besides the fact that example is incredible one sided and pointless, theres still no proof that RtL being dodged will put in on a full CD. The devs stated in the SotG that if it was blocked/invulned it wouldn’t go on a full Cd so who knows about a dodge.

Also refering to conjures in general. GS/Ice bow/Lava axe ect. All were made to give versatility to a class pigeonholed into a 1 wep set. They aren’t great atm but hopefully will be soon, and that’ll also negate your entire arguement, which is already quite bad as the ele in your example is trash.

(edited by SwickHobo.5096)

What if....

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Posted by: SwickHobo.5096

SwickHobo.5096

This is just another whine thread in disguise. You have 20 skills, why should it be identical to rush or swoop when we only have 10? We’re giving up a lot more for that one mobility skill then you are.

Again, I did say don’t mention about 20 skills or not. Don’t you agree with me that RtL, Rush and Whoosh has the same functioning? Simply want to see what will happen by then. And yeah you only have 10 skill but you can swap between Range and Melee at will, while Eles is either stuck in Range or Melee forever. So even before Eles aware of your existance, you already got some free hit at him already. And just to approach you, he need to use 1 of his skill already. Before you guys take any Dams, you got Free Hits and 1 skill Wasted on Eles side.

No u didn’t, but w/e. And yes, they all have about the same basic function. Gap closing. However as i mentioned, which u clearly didnt understand, is that rush/swoop or w/e else is literally 20% of our skill bar. We have to give up A LOT to have that mobility. Ele’s do not. RtL should be worse in some ways, and better in others. Now it has a longer Cd if no target, but can still be used unhindered by slows/chills. Its a trade off and i’d gladly accept the "no movement imparing effects on rush any day. as chill/cripple is currently a hard counter to it.

Secondly, conjures are meant to make up for that “forced into one range bit” Its a shame they aren’t worth using atm, but the option is still there and hopefully they’ll get buffed enough as to where that’s not a problem anymore. Usually a warrior or a GS ranger have to use a skill to engage too so i don’t see your point there at all.

What if....

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Posted by: SwickHobo.5096

SwickHobo.5096

This is just another whine thread in disguise. You have 20 skills, why should it be identical to rush or swoop when we only have 10? We’re giving up a lot more for that one mobility skill then you are.

Fix Ride the Lightning next patch

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Posted by: SwickHobo.5096

SwickHobo.5096

RTL’s nerf was a fair and balanced change. You can’t have everything and have it at the same opportunity cost as everyone else.

http://en.wikipedia.org/wiki/Opportunity_cost

Ele’s are just going to have to learn to play in a game that’s actually balanced fairly, and not in their favor.

You’re actually hilarious. You talk about opportunity cost but obviously have no idea about balance since you claim opportunity cost should differ between two skills that are exactly the same, and that that means balance is fair.

Rush. War GS 5. 1200 range, movement can be broken at any point. 20s cd. Affected by soft cc.

Great, so, make chill and cripple affect RtL. Fix the range bug. 20s cd all around. Fixed.

This cripples every build. Not just this bunker they’ve been trying to fix for the past couple months. Now the glassy builds have suddenly lost all their mobility.

You as an ele also have 20 skills to our ten. It takes 10% of our total skill slots to have that mobility. You only have to give up 5%. It should be less effective then rush, not the other way around like it has been for months.

Adrenal Health "15."

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Posted by: SwickHobo.5096

SwickHobo.5096

If your switching to on a per hit basis you need to clarify how it would work with AoE’s especially combustive shot as it pulses. You’d also need to be careful as signet of fury or even berserker’s stance could give way to a lot of spam able 12% heals. You’d also probably need to move this to at least a 20 point trait. They don’t like builds to be built around minor traits as far as i can tell. Even then its probably too good.

The best way to fix the trait imo is to make it scale with healing power in some way shape or form.

Adrenal Health "15."

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Posted by: SwickHobo.5096

SwickHobo.5096

I take him seriously. That’s at least one.

Also, I think regen or protection or a burst heal with burst skills would be nice. Would allow Warriors to take a new direction.

Offensive sustain.

That’t not what hes asking for. He’s asking for a a 2k heal every 3 seconds for a Fifteen point trait…. especially with the new burst mastery that would be far to easy to maintain and that’s obscenely OP. If you can’t find an issue with that then i’ll make a note to not take you seriously either.

It is only 375ish if you take the warrior’s base HP into account and your at full adrenaline which is what your at most of the fight, its actually harder to keep your adrenaline low then not.

So in order to evaluate the strength of a trait, your going to take the weakest example available. By that standard the current mug trait must be a trash trait too, as it only does ~600 damage on condition builds….. And OMG, Mobile strikes so terrible, cause my longbow/rifle build can’t use it……i mean really? Your logic is terrible, as are your ideas. This suggestion is beyond OP.

Also maintaining 1 stack of addren. is exceptionally easy. Especially if you use Quick bursts. Which is now getting a substantial buff.

https://forum-en.gw2archive.eu/forum/professions/thief/Steal-should-steal-utility-slots/first#post1905141
^
Example of why no one should take this guy seriously.

Its certainly better then taking moon-alignment examples. It is actually quite hard to keep stage one when using an axe or great-sword or sword.

Also Quick burst is going to also “Cost less Adrenaline.” Which means you will keep the stack of adrenaline, so you won’t be able to keep that 6%.

You can essentially keep that 6% if you stop DPSing though, its a trade off. Have really high HPS or you can DPS.

Moon aligned? I didn’t realize that using a Knights ammy in pvp was hard to achieve. and regardless of how easy it is to achieve, you should always evaluate a trait based on a build that can abuse it the best. Is this OP with excess healing power? Is this too much base dmg on a glass build? ect ect.

Also, “costs less addren.” Leaves you at one bar, meaning you can easily fit in several more attacks, swap weps drain your addren. then easily fill it back up by using a shout or w/e else.

Axe i’ll give you, GS and Sword are not hard to keep between one and two bars. They both attack relatively slow with little to no multi hit attacks, and their burst skills both have a use even at low addren. levels, unlike axe (leap finisher aside) where it’d be more DPS to just auto attack.

Also need i remind you this is a FIFTEEN point minor trait that your suggesting to become this good?

http://forum.wordreference.com/showthread.php?t=135944

That amazing healing gets cut by 1/3 then 2/3 when you gain adrenaline. You realize that right?

I changed it just for you. Now you gain health for each strike when you use a burst skill.

I’m well aware of what the saying means >.> There’s really not much to align, but regardless.

Still seems a bit strong for a minor trait especially at 15. Properly traited you could still gain 12% of your hp every 8 seconds considering you have a fairly large HP pool.

Also your now edited original post confuses me with its new numbers.

1 adrenaline bar 6% Health when you use a burst skill. (6% Heal.)
2 adrenaline bars 3% Health when you use a burst skill. (9% Heal.)
3 adrenaline bars 3% Health when you use a burst skill. (12% Heal.)

When u use 3 bars are you gaining 3% health or 12?

Adrenal Health "15."

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Posted by: SwickHobo.5096

SwickHobo.5096

I take him seriously. That’s at least one.

Also, I think regen or protection or a burst heal with burst skills would be nice. Would allow Warriors to take a new direction.

Offensive sustain.

That’t not what hes asking for. He’s asking for a a 2k heal every 3 seconds for a Fifteen point trait…. especially with the new burst mastery that would be far to easy to maintain and that’s obscenely OP. If you can’t find an issue with that then i’ll make a note to not take you seriously either.

It is only 375ish if you take the warrior’s base HP into account and your at full adrenaline which is what your at most of the fight, its actually harder to keep your adrenaline low then not.

So in order to evaluate the strength of a trait, your going to take the weakest example available. By that standard the current mug trait must be a trash trait too, as it only does ~600 damage on condition builds….. And OMG, Mobile strikes so terrible, cause my longbow/rifle build can’t use it……i mean really? Your logic is terrible, as are your ideas. This suggestion is beyond OP.

Also maintaining 1 stack of addren. is exceptionally easy. Especially if you use Quick bursts. Which is now getting a substantial buff.

https://forum-en.gw2archive.eu/forum/professions/thief/Steal-should-steal-utility-slots/first#post1905141
^
Example of why no one should take this guy seriously.

Its certainly better then taking moon-alignment examples. It is actually quite hard to keep stage one when using an axe or great-sword or sword.

Also Quick burst is going to also “Cost less Adrenaline.” Which means you will keep the stack of adrenaline, so you won’t be able to keep that 6%.

You can essentially keep that 6% if you stop DPSing though, its a trade off. Have really high HPS or you can DPS.

Moon aligned? I didn’t realize that using a Knights ammy in pvp was hard to achieve. and regardless of how easy it is to achieve, you should always evaluate a trait based on a build that can abuse it the best. Is this OP with excess healing power? Is this too much base dmg on a glass build? ect ect.

Also, “costs less addren.” Leaves you at one bar, meaning you can easily fit in several more attacks, swap weps drain your addren. then easily fill it back up by using a shout or w/e else.

Axe i’ll give you, GS and Sword are not hard to keep between one and two bars. They both attack relatively slow with little to no multi hit attacks, and their burst skills both have a use even at low addren. levels, unlike axe (leap finisher aside) where it’d be more DPS to just auto attack.

Also need i remind you this is a FIFTEEN point minor trait that your suggesting to become this good?

Adrenal Health "15."

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Posted by: SwickHobo.5096

SwickHobo.5096

I take him seriously. That’s at least one.

Also, I think regen or protection or a burst heal with burst skills would be nice. Would allow Warriors to take a new direction.

Offensive sustain.

That’t not what hes asking for. He’s asking for a a 2k heal every 3 seconds for a Fifteen point trait…. especially with the new burst mastery that would be far to easy to maintain and that’s obscenely OP. If you can’t find an issue with that then i’ll make a note to not take you seriously either.

It is only 375ish if you take the warrior’s base HP into account and your at full adrenaline which is what your at most of the fight, its actually harder to keep your adrenaline low then not.

So in order to evaluate the strength of a trait, your going to take the weakest example available. By that standard the current mug trait must be a trash trait too, as it only does ~600 damage on condition builds….. And OMG, Mobile strikes so terrible, cause my longbow/rifle build can’t use it……i mean really? Your logic is terrible, as are your ideas. This suggestion is beyond OP.

Also maintaining 1 stack of addren. is exceptionally easy. Especially if you use Quick bursts. Which is now getting a substantial buff.

https://forum-en.gw2archive.eu/forum/professions/thief/Steal-should-steal-utility-slots/first#post1905141
^
Example of why no one should take this guy seriously.

Steal should steal utility slots.

in Thief

Posted by: SwickHobo.5096

SwickHobo.5096

Your posts across the class forums certainly stir up interest Daecollo but the wild ideas can’t really be taken seriously.

Last week I did some structured PvP for the first time, stole skulls from a necro, and feared him and his minions. That’s good enough for me and quite fun too.

That’s because he posts the stupidest crap in the world and thinks its balanced. Even half decent players CBF to avoid the troll, especially since half the forum is dense enough to agree with his broken suggestion.

Adrenal Health "15."

in Warrior

Posted by: SwickHobo.5096

SwickHobo.5096

I take him seriously. That’s at least one.

Also, I think regen or protection or a burst heal with burst skills would be nice. Would allow Warriors to take a new direction.

Offensive sustain.

That’t not what hes asking for. He’s asking for a a 2k heal every 3 seconds for a Fifteen point trait…. especially with the new burst mastery that would be far to easy to maintain and that’s obscenely OP. If you can’t find an issue with that then i’ll make a note to not take you seriously either.

Adrenal Health "15."

in Warrior

Posted by: SwickHobo.5096

SwickHobo.5096

This might be the most over powered thing i have ever read in my entire life. Would you just stop posting suggestions Daecollo. Don’t think anyone takes you seriously anymore.

New Flanking Strike

in Thief

Posted by: SwickHobo.5096

SwickHobo.5096

Firstly don’t spam the skill like a scrub and it won’t be a problem.

Secondly take away regen/Protection/Vigor, and a bunker won’t stand up to ever auto attacks. Especially if you couple it with the 66% daze upkeep on S/D. They will get whittled and die.

Thirdly: Can we wait for the patch before we pass judgement. Paper=/= play.

Fourthly. S/D isn’t a burst set. Its the closest thing to support we have as thieves. We can set up “spikes” often with 2 “spam” we can throw up dazes to prevent non stun break defenses. and now we can even boon strip much more effectively.

I’m quite looking forward to the return of the soldiers/clerics S/D build that i used to run long ago before the tact. strike nerf and the revealed nerf.

!!Urgent!! Please fix these to balance GW2!!!

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

sigh. skill 5 ->2 -> steal -> BS with basilisk venom +auto->daze does almost as much dmg as a d/d instagib thief opener WHILE closing distance AND disables your opponent, THEN you can instantly return to stealth again with 5->2 which allows for another set of blind->hs->bs
It’s basically the d/d instagib spec with tons more survivability and with slightly less dmg and with a reliable supply of bs

The ones that you see doing no dmg are putting useless points in acrobatics, which d/p really doesn’t need.

It isn’t just a noob killer. It can very easily handle any glass spec and all but the tankiest builds solo, while being a good, survivable finishing class / team res player. With blinding powder you can also easily solo guild lords and team monsters. What more can you ask from a build?

First of all a good player will interrupt your first stealth HS/steal combo making u waste well over half your initiative. Secondly, you still get the revealed debuff after that combo (if it landed) giving any competent player 4 seconds to MAKE you waste shadowstep. Once u don’t have shadowstep your just gonna die next time you "reveal"yourself. Theres a reason no one plays thief in high lvs of play. They are to easily countered. Too squishy, and don’t offer any team support.

!!Urgent!! Please fix these to balance GW2!!!

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

“Perma” stealth is only achievable if you spec that way…making your damage laughable.

Also, sitting in stealth does nothing for you. However, while you sit in stealth, you can get bombarded by AoEs and attacks.

Currently, thieves are one of the worst classes in this game pvp-wise. As for the issues with elementalist, mesmer, and ranger…I can’t disagree with those.

I run glass D/P thief and I feel ridiculously op right now mainly due to healing and condition removal / 3 sec in stealth.
With the stack might in stealth trait I also do more than respectable dmg with my backstab and bursts and return to safety between each burst. I never die in any hotjoin or tpvp, and I get my kills.

D/P is a noob killer. If your unexperienced against them, they will eat you alive. In team fights they will get focused and either die instantly, or be forced to shadowstep away. If they reenter they have no Stun Break and will die in that 4 sec time frame. In 1v1, They are a huge pain in the butt, but one interrupt is really all it takes to win the fight. They are by farm the most annoying build in the game, but they are nowhere near OP, they are nowhere even near strong.

!!Urgent!! Please fix these to balance GW2!!!

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

do people even know what perma means? D/p has revealed just like anyone else. And if they aren’t attacking from stealth they aren’t doing damage. You can also interrupt their heart seeker and make them waste pretty much all their initiative in one fell swoop. All but guaranteeing a win for you.

Most Popular Builds (all professions)

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

those builds seem a bit off. Shatter build is much more popular for mesmer then phastasm. That guard build doesn’t really seam quite right either, but i could be wrong about that. I wouldn’t use a main hand sword on any map except kyhlo for guard. Should also link Trapper for ranger D/D or D/P burst for thief. For war idk. Longbow/X i guess.

Low rank friend? Unranked play!

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

Yea i’d really love some unranked tournies too. But sadly the population isn’t there for it atm. If you split up the little remaining people we have already its gonna match the ques take twice as long, maybe even longer.

Video: Glass Cannon D/D Thief SPvP

in Thief

Posted by: SwickHobo.5096

SwickHobo.5096

Just to clear up some confusions you might have about playing a thief in sPvP …

Every thief uses Shadow Step. Offensively and defensively.

The build you use has been around since day one.

Making a video of insta-gibbing glass cannon’s in hot join isn’t going to get you a lot of kudos.

Might wanna check your keyboard, you’re number 2 button might be a little stuck.

And I recommend exploring dagger/pistol, there’s more buttons to press.

You’re right! 5 2 and 1 to put blind field down, heartseeker through it and backstab is more buttons than… 5 2 1 on D/D to C&D, backstab and heartseeker. Nice observation skills!
snip

A competent D/P player will use all five of its skills in PvP.

Auto attacks are a given

Heartseaker+Black poweder also a given

Shadow shot (think that’s the 3 skills name) is the best anti kiting skill in the game. Also great for in combat mobility. Also does more DPS then heartseaker if above 50% hp.

Head shot is a broken skill in the right hands. Whether interrupting stomps(non stability/mist) or most importantly interrupting heals. Proper use of this skill is what separates a good d/p user from a bad.

D/D really only has 1,2,5. I mean sure you can use the 3 in panic situations when immob in a sad attempt to evade but it rarely works. The 4 skill is garbage post nerf. Does too little dmg, low cripple duration, and costs a lot of init. D/ kitten uperior in pretty much every way.

[Build] The REAL maximum DPS warrior.

in Warrior

Posted by: SwickHobo.5096

SwickHobo.5096

You’re missing a trait (2nd tree, none is chosen there) and also using Ruby Orbs and Sigil of Force is suboptimal. A weapon skill rotation has nothing to do with a build imo, too.
Also i highly doubt that 20/25/0/10/15 is the best way to go unless you really always have 5+ boons on you which will only happen with a guardian/mesmer/ele in your group.

Also an ele using a lightning hammer would kinda laugh about 8k dps, even without many might stacks. I somehow can’t believe that warriors should only be able to pull of 8k dps. Whatever the slave driver may have to do with this.

8k DPS seems like a bit much no matter what class you are. DPS mean Damage per second Since u can only do about 1 action per second. 8k seems like a lot to me, no matter the class.

[Build] The REAL maximum DPS warrior.

in Warrior

Posted by: SwickHobo.5096

SwickHobo.5096

lies and slander. Max DPS is all about sigil of night and runes of scholar.

Are we finally getting TDM?

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

downed state to me, ruins the prospects of teamdeath match. Heres my example.
Red team vs Blue team
5v5
Red team downs 4 of blue whilst blue team only downs 1 of red. But if blue manages to finish off that 1 red dude they all rally. The whole rally and downed state thing kills PvP IMO. PvE I think its a nice unique system that works well with the idea of no tanks healers or dps per sei. But PvP ….nope chuck testa.

so dedicate a mes or ele or engie to distortion/mist stomp/elixer s
or a guard/war to stability stomp
or a thief to stealth stomp
or a necro to shroud stomp (possibly with DS)

Or just literally focus fire the downed person with your 5. He’ll melt in no time.

If you leave 4 people downed, and they downed one of yours and u let them stomp, then the problem is with your team. Not the mechanic.

AC Ex 35 Run Video and Impressions

in Fractals, Dungeons & Raids

Posted by: SwickHobo.5096

SwickHobo.5096

I didn’t watch the video, but assuming the elementalist used ice bow. Then the whole video is moot. Ice bow as far as i’m concerned is a bug exploit, no different then sniping a mob that can’t hit you.

Had to go back and briefly skim through the fights to see what the group used… from what i saw, ice bow wasn’t used except for the burrows.

If that invalidates the entire run, well, ya got me. Could it have been done without it? To our Elementalist’s credit, I wouldn’t doubt it for a minute. To do so would not only discredit the Ele, but the rest of the group as well..

After briefly looking through your posts, you seem well versed enough to realize that a run wouldn’t hinge upon the use of a single skill in one part of the run. But hey, I’ve been wrong before. I’ll let those who watch the vid judge for themselves.

Edit: Actually, thinking it over a bit, it’s an ice bow of a level 35, not that of a level 80 Ele scaled down to level 35. I don’t know enough to say how much of a factor that is, but perhaps someone who does can chime in.

I was referring specifically about the burrows. If you use ice bow anywhere else your generally just hindering yourself. I skimmed through the video real quick. And you’ll notice she unslots mist form for the bow during the burrows. If you go to the 35th minute of the video watch as the ele solos the corner burrow in ~3 seconds thanks to the ice bow. The guardian simulataniously goes into the downed state and they fail because of it. The part of AC is nothing but a DPS race. Kill before u get overwhelmed and every second you waste killing a burrow is one more mob the guardian has to tank, or 1 more mob that will randomly aggro on hodgins. The ice bow makes this incredibly easy as its “4” 1 shots the burrows no matter what level u are.

I’m not trying to detract anything else from the run, although it did sound like it. (my bad) It was still impressive even if p1 is the easiest of the three. I just know from experience that the burrows take much much longer to kill without ice bow. Especially if you have a condition character (or god forbid 2) in your group. It can even be impossible at that point. They have way to much HP and are a complete pain in the kitten Especially now that they poop out KD mobs.

New idea for staff auto attack

in Necromancer

Posted by: SwickHobo.5096

SwickHobo.5096

They just need to add a scythe weapon and give it to necro, Warrior, and maybe 1 other class.

Why do thieves get the short straw?

in Thief

Posted by: SwickHobo.5096

SwickHobo.5096

well, for we also have initiative as our class mechanic. we are the only class that can spam abilities, if all the complaints about how op HS spam is have escaped you. we can do things like evasion spam with certain builds that other classes have no hope of doing because of our flexible resource system. the problem comes when people ignore initiative because it is in the background. if you main a thief it is far less obvious than other mechanics, but no less powerful. also, as for modifying steal “only mug gets chosen” is full of crap. I know of several builds that take bountiful theft and/or thrill of the crime. honestly the only steal trait I never see is the daze on steal from 30 points into trickery.

^ Mostly this, but also:

IMO u have two F1’s. You steal. Then u have a bundle.

Rangers have two “F1’s as well imo”. They have their F2 active ability on both pets. Their F1 and F3 is more cheap and easy way to control a bad A.I

Warriors also have two F1’s. They have two burst skills.

Just be glad you have the initiative system as well as your “two” f1’s.

i agree with this but i will contribute one thing. all but like 1 or MAYBE 2 of those are good bundles…..warrior whirl and consume plasma……everything else we just get rid of so we can have steal back when its ready. sometimes i even just get rid of it bc steal is better than whirl in most fights bc i can whirl and take dmg for 4-5 seconds during that whirl! too dangerous……especially if they attack attack attack attack and then do a 3 sec immobilize right at the end then attack attack attack again. kinda like other games the could make an F2 and steal does what it does but f2 becomes a random skill of the opponents or random WEEAPON not some crappy gunk that nobody stands in….and you can use it/have it do dmg according to whatever you have traited. either way you look at it we are the class with the worst F……untraited of course. if u add in mug then its one of the top few. but untraited is what you ahve to account for bc not all builds can use mug. i run 0 20 30 20 0 on s/d and d/p mix so i cant :P

Even if your holding a bundle, steal will still continue to cool down. So you can hold that ecto for a minute use it, and instantly have steal up again. If your dropping a bundle just so steal can recharge your doing it wrong.

I personally like all the skills that you can steal, at least in PvP.

Warrior: Whirling Axe: Huge Damage, and reflects projectiles (tooltip fails to mention that for whatever reason)

Guardian: Mace Head Crack: 4 Second daze at base duration. Incredibly powerful. If u can rupt a heal with this its pretty much a GG from there.

Ranger: Healing Seed: This once is either really useful, or really bad depending on the situation. Its a water combo field. Which makes spamming heartseaker or better yet cluster bomb. A good way to heal you or your team respectfully. Also removes conditions.

Engineer: Throw Gunk: This is the only subpar one IMO. Its strong for Death blossom spam builds and D/P but other then that its quite worthless.

Thief: Blinding Tuft: An extra stealth is never a bad thing and makes a great initiator.

Elementalist: Ice stab shard: Completely underrated. A 10 second chill is exceptionally strong against any opponent.

Mesmer: Consume Ectoplasm: All boons for 10 secs. Nuff said.

Necromancer: A long duration fear, long cast time, but brutal if landed. Quite strong as well.

The only bundle that needs any kind of changing is throw gunk. Maybe a 1 sec immobilize upon impact.

Our channeled attacks are detriments!

in Warrior

Posted by: SwickHobo.5096

SwickHobo.5096

In PvP we literally destroy ourselves with retaliation. We need protection against this when we channel our abilities.

We have many examples, but I will just use axe ‘5’.

Axe ‘5’ is a low damage attack that hits 15 times many times, it does low damage and can hit up to 5 targets, its main attraction was it USED to be able to proc multiple things, like omnomberry pies, however it can no longer do such. This ability can hit 75 times.

In PvP with Guardians and Mesmers (both very popular classes.) and even necromancers! There best specs offer them and there clones a ton of almost perma-retaliation, this absolutely destroys us, we can almost do /75000/, /75000!?/ damage to ourselves just because of retaliation!

This is why I offer this as a fix to our problem.

Thick Skin
Become immune to retaliation damage while channeling.

This makes off-hand skills like Axe ‘5’ not completely destroy ourselves and actually help us.

….sigh. Try playing a flamethrower engie before u complain about retaliation. WE have one attack that is actually hurt by retal. If you can’t look at thier boons and cancel your skill its a L2 kitten ue.