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They can be bought. What is impressive when you know that?
As far as looks and cheesy particle effects.. Not impressive at all, to me.
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I saw 3 random video that “prooves” poor drops in Orr. In all of these videos i saw terrible tagging skills and in of them the player didn’t even get xp for the kills. Guys maybe you should try to be better at tagging mobs? Or maybe next time someone next to you spams “lfg” you actually group with him? I am not going to explain to you why this will help because i am sure that you won’t try it and you will continue the forum-whining. I guess bad farmers will always be bad farmers.
Go loot some Champions, pro farmer guy. You know, the ones that were “guaranteed” to drop better items, and always drop items in the Nov 15 notes.
I solo. I am pretty sure I have “tagged” everything that is dead when Im allll alone out there.
I know you. If there is a game issue, the answer is lrn2play. If there is any other issue, its ‘buy a better comp". You can’t make a forum paragraph without saying “whiners” or “try to be better at” usually followed by “im not gonna explain it to you”
Always helpful, insightful, understanding of the actual issues, and a service to all game communities.
And, if you meant the vids by Geotherma.2395, he is actually doing vids to show that the loot system is “fine” for him, not “poor”
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What is does is start to reduce the amount of particles and details on effects once you have a certain # of them on screen. This system relies on us manually setting up a value for how noisy any given effect is so if turning it on does nothing in certain areas, we could simply not have set those effects up correctly. A cursory look at the data seems like they are setup, but there might be some caveats in how the Effect LOD system works that keeps it from turning on for those instances because it is an “important” boss. I’ll dig a bit deeper when I can.
Jon
And this is the problem. You (Anet) seem to have an issue with me, client side, controlling what I see on MY monitor. Instead you want to control it from YOUR side.
Give me the options, let me set my preferences, and be done with it. I don’t want an LOD to kick in. I want to hide useless, not needed visual pollution ALL THE TIME.
I don’t use my warriors Signet of rage because of the stupid, annoying golden bubbles of whatever I get from it, full time. I don’t want to see idiotic themed footsteps or annoying weapons spam. That being said, I don’t want to deny others from seeing it if that is their choice.
Client side. Please. Options, Please. The LOD setting does nothing to address the unrelenting, unwanted constant spam of Particle effects not even relating to combat.
Just standing in LA is painful.
It’s just like when we suggest a show/hide option for story prompts. Anet responds as if we were teenagers asking for whiskey and car keys.
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from an 8 year old game. No excuse GW2. None.
Hmm. Focus on Gear gated instances and raids. How…“innovative”.
The Brave New MMO didn’t live long.
I save the Quaggan in Frostgorge. And I’m not ashamed.
I love the noises Charr make when they are rolling around on fire.
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They missed the boat by making unique armors “cultural”/race specific instead of “cultural/factional”.
For example, if my Norn moved to Divinity Reach, curried favor with humans, did all kinds of little favors for them, built up reputation and faction.. she could realistically expect them to “make me armor that looks like that”. ANET chose not to go that route, unfortunately.
In games that offer “factional” perks, they become long term goals and give you the feeling of having earned items.
It’s one thing to say, “I bought Asuran Armor for my Charr.” Tis another to say “I assisted the Asura so much, they insisted on crafting a set of Asura-styled armor to fit a Charr, just for me.”
They did it for many armors in GW1. Lux, Kurz, all of the EoTN armors took reputation points.
So my thoughts are, Cultural armor as a simple purchase option open to any. NO.
Cultural-styled armor that has to be earned by in game actions and reputation? Sure.
Wow, just wow.
Did you ever play any other MMO and did any sort of raid content at all? Raids are supposed to be figured out by players. It’s usually the hardest content available in a MMO.
What did you expect a guide how to kill a world boss in patch notes? jeez.
In EQ2 it is 24 people, in an instance, all knowing their roles, skills, knowledge of scripting, tells, etc. They also know what mechanics to look for. There are no randoms wandering in, no players who just “happened” to be there. In that context it is appropriate to force the learning of the “strat”. Everyone in a serious Raid is expected to know exactly what where when and how to do things.
This boss is open world content, in a game that promotes and encourages spontaneous participation. You cannot expect everyone to know scripts, to know where to be and not be, and you cannot expect universal voice communication. You CAN expect the clueless. You cannot expect raid type coordination. This is Casual content.
You cannot even remotely compare this with raiding, no matter how much the psuedo raiders would like to do so.
In Game hints. “protect the golems!” “watch the ledges”. Perhaps a conversation with a Vigil Tactician. Anything to help prepare the player who doesn’t live on forums, reddit, dulfy and any other venue and just logs in to play a game.
Why? It has been a steadily mounting pressure.
I would guess that at least half of the ones done as dailies are not actually even done.. or more, since people will portal to get them. Your metrics on how many complete them will be so skewed they are meaningless.
Why is it so important to Anet that we do these things? What happened to play “our” way?
Why do you feel you have to herd us around like a pack of Pre Schoolers?
I’m honestly curious. And yes, I’m fine with not getting a Daily JP done, or anything related to a JP done. I’ve managed 3 years here and done 4 puzzles.. 3 by porting, 1 by paying my son to do it.
I’d just like to know why it is so important to push platforming as “normal” game play and why it is not considered an activity and put in that category.
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I really do not want the game infected with Social Justice engineering.
What is the point? And why the bragging? Same sex relationships are common in games now. It is no big deal and certainly not a first.
Where some see pioneering, I see pandering. DE2 is full of it. I don’t look for life lessons from a video game. Soul-less, pixillated non persons in a fake world with none of the struggles people in RL have to face. It is phony, feel good crap that accomplishes nothing.
I want a better story, not an SJW tumblr blog and I don’t need a story driven by RL agenda unrelated to Tyria. (to my knowledge Gender inequality does not exist in Tyria) If the relationships are there, fine, but don’t trumpet them as some sort of social triumph and do not hype an NPC because of orientation. I highly doubt that the lesbian relationship here changed one single mind re RL acceptance.
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Since you already have a level 80 (which most ignored) and are wondering what to do you are indeed kinda playing GW2 wrong.
There is no endgame. At this level, you join the grindgame. You grind champions, you grind LS for 2 weeks after the hour of storytime, you grind out various dungeons. It all depends upon what carrot you want. You pretty much grind out for carrots, or grind out for gold to buy gems to buy carrots. You can grind for craft mats if you feel like grinding for a long time for a minor stat boost. You can grind to find precursors or gold to buy one.. then grind for the legendary mats. You can join a Guild and grind out commendations doing the same thing, over and over. You can do WvW on unchanging maps over and over.. but live opponents does add some spice. You can grind for Achievements as well.
Same thing, over and over, pretty much describes post 80 GW.
You can still wander the world, hit a few DEs you haven’t and find a few new things, but at level 80 you are really meant to do the same old things, a lot. Very few singular events are going to reward you much of anything. If an event or npc does offer a chance at decent reward, you will be expected to join the Zerg, or the zerg will run over you as you try to do it. Either way, any challenge is gone. Some zerg targets require a fail condition, so, if you try to complete some events you will be abused for not playing gw2 right.
You could run some dungeons for the fun of first time through, but no one will want you unless you are doing it right. Right gear, right armor, right spec, right runes, and still a groupkick if you slow them down 40 seconds. Because “they” are doing it over and over.
LS gives new stuff every 2 weaks. One days worth. Then you still end up doing the same thing, over and over, for any meaningful reward.
Shrug. Many seem to love this. Understandable.. it’s no different than any other mmo, just not grinding for stat gear drops. You grind for “other stuff”.
I tend to just wander around to mine and kill Bears, since I can’t murder Charr. Or I go to wvw, where I can. They are simply precious when on fire and rolling around making noises. I do actually love saving the Quaggan in Frostgorge, mainly for the comments I get for being a vile, griefing Quaggan saver.
I don’t play GW2 right, at all. I don’t even have a backpeice of the month on. You can play gw2 the wrong way, but you won’t be a kewl kid.
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Shrug. It is no secret that server mergers can be healthy for an MMO as far population, finding groups, etc. This game is at the stage of lifespan where mergers begin to happen. It’s common.
This is server merging. Unlike other server mergers I’ve experienced, where small, but intact server communities move in together… every server got essentially removed from the game with the exception of wvw.
Instead of a world with increased population consisting of two communities learning about and accepting each other, we get a situation of zones constantly in flux, populated by a random sampling of the entire game population, and no option of even getting to know who is in zone, and no need to.. knowing the next zone will be a totally different random mix anyway.
To my somewhat cynical eye, we just got hit with the biggest de-facto server merging in my MMO experience and they managed to relabel it and call it a “feature”. They merged every server without the bad press of “GW2 announces Server Merges”. Great PR stunt at the expense of server communities. Problem is.. this MegaMerge has produced negative effects far beyond conventional server merges. You dodged one bullet and then the piano landed on you.
I live in a rural MN town of 4000. That is a community. I can drive to Mall of America and be in the middle of more people.. doing the same thing I am, but it is NOT a community. It is a ton of people doing the same thing I am. It is a fun place to go, but it is not a community. Population does not instantly create community.
Merged world zones.. I see positives that require tweaking. I see how some love the idea of every zone being “readypug” able to provide warm bodies to finish events that don’t even need grouping and TBH, no need to even know or care who else is 1 1 1 1 as you 1111 at an HP bag.
Server Communities need a home to go to after the Particle Festivals. Give us our home cities back. Dont wreck server and RP communities totally.
Guilds need adequate measures taken to insure that the Guild Content Anet provided for them is doable and enjoyable in spite of MegaMerge. Give guilds the tools or sort weight to load Guilds into zones as a cohesive group. Don’t wreck Guild community.
Anet.. you encouraged the Super Guilds like TTS, GW2 Community, etc. You built the content that made them happen. Give them Schedules and a method to do what they do, please. Don’t wreck their community.
Anet, you made language preferred servers. Respect the communities that made that choice in good faith. They should be exempt from MegaMerge outside of chosen language.
And I’m done with the topic. Again, blowing away the smoke, all I am seeing is everymmo Relabeled and Reloaded. ANET spends far too much time on some weird crusade to somehow re-invent every aspect of the Genre and not enough time to insure that the Brave New MMO is actually working.
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If you played on a less populated server, this wouldn’t be an issue.
Because some of the content wouldn’t be done at all.
Guild Wars 2’s not losing steam. Anyone who thinks so isn’t around on patch days. There’s still a whole lot of people playing it.
It’s not a blockbuster with 7 million player, but then no MMO that’s been produced in the last 7 years is. Not one. So how do you measure success.
Everyone says Eve Online is successful and that has only 500,000 subscriptions. I’m pretty sure that more people play Guild Wars 2 than that (but I have no way to prove it).
Guild Wars 2 is doing fine. The people who don’t like it say it isn’t….but you can’t keep producing new content every 2 weeks if you’re not doing fine.
Anyone who says you can is delusional.
Delete the last line from your post. Read your post again. Ask yourself what that line added to your point besides an un-needed generalized insult. Stop doing it.
Why do our characters fail so much?
in Battle for Lion’s Arch - Aftermath
Posted by: Teofa Tsavo.9863
All I can think of is the line from Spaceballs.
It’s new “Living Story”, which is about fighting evil, not jumping around like Mario. Since when is platform jumping a part of high fantasy MMO’s?
What a bullkitten.
If you can’t do that why don’t you flame about that you have to press w,a,s,d to move? Isn’t that hard too?
AN could put us on a train that travels though everymap then. So you can press 1 and get everything you want.
Seriously can someone make a video and show how ""HARD"" it is to do the new personal story? It’s so hard to press 1 AND w??
I don’t WASD. I cannot. I have a functional thumb and a somewhat functional index finger on my left hand. I mouse move and use that single finger for skills and my limited dodge ability. I have 11 level 80s and rank 160 so ish in limited WVW. I did “manage” to play the game. And spend money. I was as much a “consumer” of this game as you are.
I have not completed the map because of mandatory JPs for Vistas. And, everyone told me map completion was optional. Fine. I’ve missed out on all JP achievements and other unrelated achievements that were, for some reason, placed in JPs. Everyone told me it was all optional. Fine.
I did not do SAB, 4 winds, or any other platforming content. Again.. it is optional. Fine.
Ok, now an entire zone is closed to me. All content related to it closed. It is past “optional” unless you mean optional as in, “Don’t play GW2” Well, I guess that is the message ANET is sending after all. They have gone from a simple “Not every activity is suitable for every playstyle” to enforcing those formerly optional activities onto mainstream play and every playstyle. If you don’t platform, don’t expect to play GW2. That was not the case till now.
Every day of my life with RA is a struggle to do “simple” things. Open a can. Get something out of a pocket. Cook. Button a blouse. I do things because I HAVE to. This game is entertainment. Do not tell me I should struggle with a disability doing activities that are incredibly frustrating and unenjoyable to be.. “entertained”.
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I’ve played many games that allowed unrestricted challenge dueling. In all cases, it was a very, very thin slice of the population. Most times the serious PvP people I knew laughed at it, or dueled privately solely to check builds.
In my experience, this small population of “dewlists” had a core group that enjoyed being as annoying as they possibly could. Sometimes not actually dueling, in SWG it was popular to duel with level 1 launcher pistols, which generated insane amounts of lag, were used solely to produce that lag, and never damage each other.. Sometimes enough would get in on the act to actually cause zone crashes.
Roleplayers and people just attempting to converse were prime targets. If you asked the duelists to just move… you ended up with 6 of their guildies showing up to duel on top of you as well. Any minor difference in opinion led to the “yah, dewl meh, then” followed by the usual epithets and cat calling if someone declined to.
People will duel in any area, unconcerned of anyone else there. I don’t want this at the Trading Post, Bank, Crafting area, etc. I don’t want it in towns, period.
If it is indeed such a valuable pastime, surely it would not be an imposition to travel to a dueling venue. Make it have a free WP even.
And even if it comes in, never, ever establish KvDs, Leaderboards, track numbers in any way. Dueling kill counts and KvDs are the most cheesed statistic, in any game that tracks numbers and allows unrestricted open world dueling. Too many places to hide and exploit.
GW1 never allowed it except in Guild halls. I think it was a wise decision then, and a model to be followed IF they allow it here.
I don’t get the lack of compromise. Dueling in a venue would allow dueling, and still show some respect for people who feel it has no place in towns, banks, craft areas, etc.
But, I guess its “let me dewl anywhere, anytime, I don’t care if it annoys people, they can log if they don’t like it”
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In conclusion, I’ll just say again that we do pay attention to the forums, and thank you for posting your thoughts.
And in spite of “paying attention” you flogged that horrific LS Scarlet saga to the very end and beyond.
It isn’t our story, it is YOUR story, and you continue to make that perfectly clear as you plow ahead regardless of player reaction or GW1 lore.
You assign us emotions. Wrongly. You decide who is my “friend” and throw it into my face regardless of the truth of it. I cannot stand the “biconics”. I would happily slaughter each and every one of them. You don’t care, my “role” as pal is predetermined and infuriating.
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Lets revisit a “negative posting” episode.
Nov 2012 update. “every champion should be guaranteed to drop loot”.
They did not. Players pointed this out. Threads were closed, moved, condensed, ignored. The situation did not change. Players became more negative, more threads were removed, more infractions issued, nothing done about the actual issue.
Finally an official thread for feedback appeared.. “Share your Perceptions etc.” Even then the Official stance was that it was a player “perception” issue.
Eventually, months later, after hundreds of feedback posts, Champs dropped loot.
Players who “complained” about Champs with no loot were blasted by the usual defenders. They were told they had no merit, no proof, no cause to complain. Threads and posts disappeared, the topic got damage control moderation, and still people persisted. End result, the people pointing out that Champs did NOT drop loot were correct.. and the issue was fixed.
It is probably the best practice to deliver feedback to Anet in a non inflammatory manner, but at the same time it is Anets responsibility to look into that feedback without tossing it off as “perception” “toxic posters” " forum complainers" etc.
When a thread gets to several hundred pages, even if you discount every single post that fails to fit “good feedback”, odds are strong the problem is real enough to deal with.
For GW1 players LA was a special place. It took us from concern only about Ascalon to the big world. It was the port to New Lands. We got involved with its politics, its very survival. It was a special place.
And now it will be destroyed. To me, it seems like a final nail in the coffin of GW1 and its relationship to this game and story.
It is a sad ending to a great city that survived so much, only to be finally undone by a second rate villian with a contrived plotline unrelated to former Tyrian lore.
The last vestige of the old game. This is more of an exorcism than a living story.
Why not just establish a private forum and only have to read the “right” people?
Hate to break it to you.. a dissenting opinion is not a “troll”
Plot twist, Trahearne is the heir!
-Spits out food-
Salad?
With all due respect, what part of excessive particle spam is NOT effecting my game performance. I guess someone will have to explain that to me.
This was brought up in Beta and TBH, since every single item in game seems to “need” to come with even more effects, it has gotten far worse.
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Don’t apologize for me. They devalued the core game and took away earned guild upgrades and paywalled them to leverage HoT. That is unethical and I have no shame stating it.
Well, only a matter of time till the “M in MMO” crowd showed up. Multiplayer does not mean “forced to group”, that went out with Brad McQuaid. There are many viable reasons to play an online multiplayer game, and grouping is only one of them. For myself, I play MMOs because of persistant worlds and other social interactions, when I adventure I prefer to go alone.
People who don’t care for the “round up 4 strangers and have fun” content are not friendless social pariahs, believe it or not. It is a choice of playstyle, not an indication of personality.
GW1 was pretty flexible. You could do group content with 7 people, 4, 3, 2 or Solo, using Heros to fill. One of the best parts of that game, it allowed many choices.
This is “no choice”. I don’t feel this is appropriate for stories that are either supposed to be “personal”, or supposed to be inclusive of most players like a major story line.
The DE events for the Karka event didn’t work out well, but that does not mean the concept should be tossed. Bringing the population together to solve a “living” problem is a great concept. A 5 man dungeon.. meh.. nothing new, nothing special, and nothing interesting.
Like any bad series.. just cancel it. Cancel it now, before the the writer comes up with extraterrestrial birth or radioactive spider bites to explain Scarletpowerz.
It is damage control time. Tyrian Lore has suffered enough.
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The only thing that bugs me with Fractals and progression is this.
“increasingly better rewards compounding with higher scaling difficulty”
No argument. Except, apply it to everything. There is no reason players should be walking away from defeated Champions out in the world with 0 loot, or a Porous bone to show for it as we are currently doing now.
If the game was instanced I could who I want to play with and kick afkers/leechers fast. With open world its one big PUG which you can’t control.
Apparently certain high profile guilds can arrange to have those people kicked/suspended.
Its all about who you know, I guess.
My question is…. why was the destruction of the ruins deemed so necessary? What point does it make?
If is was done to make Scarlet somehow more villainous, it failed. She is still a joke, and I blame the people who scripted it. Fact is, my resentment at all the destruction, kessex, LA, is laid at the feet of the writing team. Scarlet is too shallow, too unbelievable, too much godmod to ever take seriously, and so my animosity that should be pointed at her, isn’t.
All I am seeing is what looks like a desperate effort to make her believable. Blow up and destroy enough, and we will take her seriously? No. There isn’t enough content in this game you can destroy, there aren’t enough likeable NPCs to murder, you just cant DO enough “bad” things to make Scarlet anything but ludicrous. You are destroying for nothing.
GG
BTP means no “inactive” accts.
So, no,
Props to the OP for a very reasoned, well thought out argument, one with considerable merit.
Original Guild Wars was just an overall better game with younger devs that wanted to create a good game with interesting stories to tell and mechanics to show.
Really wish they told an interesting story then, instead of reheated cliche heaped onto stereotype . . . really, Prophecies was the worst storyline which has been connected to ArenaNet.
Bar none.
Eh. I have a hard time believing that any story not featuring The Scarlett Snowflake has any hope of winning the coveted “Anet Worst Story” Razzie.
pssh. Prophecies didn’t even have Ley lines.
No, but it did have the most transparent traitor-turn yet. And a runner-up for “how did we not know this guy was going to betray us?” . . .
On the plus side, they offed Rurik early on, instead of making us continue escorting him. Oh, and it had Oink The Incredible.
Oink the Wonderpig. Savior of Noobs. Master of One word Dialog.
I was actually a bit upset with Ruriks demise. Here I’m more Yeah.. whatever.
I also didn’t see The White Mantle are bad guys! coming. I was a bit WTF there. Vizier Jafar.. er.. Khibron, yeah, obvious enough cept for when. That was a reveal early on with the Lich appearing and doing the muaa haa haa. Easy dots to connect.
Without comparing the Games though, Scarlett is/was terrible, astoundingly terrible. No “terrible as compared to”. Surprises were, for me, on the order of.. oh god no.. ANOTHER impossible alliance/ability!! My emotional reaction was and still is “Please stop” and it isn’t directed at the NPC.
Tossing a canned fantasy staple in and rewriting everything to fit, I dunno, it just strikes me as uninspired and lazy. Ley lines. Whatever. 10 mins on google will demonstrate that Ley lines can explain anything someone wishes to explain. Anything. Nothing in fantasy is really new, but take the time to change the names at the very least. Use the concept instead of dropping it in “in toto”.
I guess as well this applies to character tropes. They didn’t have to be so glaring. The Honey Boo Boo adorably precocious Tiami didn’t also have to be the disability poster child. Braham becoming Braham One Eye or Braham One Arm would have been far more interesting to actually see and develop in-game. Sam Spade and the Blonde got old fast. My teddy bear… sob. Yeah, I cried a bit inside, for the writing, not Kasmeer. Eh, whatever.
Subtlety may be hard to write into a game, but I don’t see how that means Characterization has to be done with the Club of 1000 Bears. I personally hate how the dialog doesn’t allow the PC to dislike a snowflake NPC. “talk to the group” instead of “talk to your friends” works fine. For some reason the “friends” thing has ticked me off since I was told to say farewell to my “friend” Logan. What. Who.. when did this happen.. NO, just NO.
Comparing GW2 to no other game would still end up with me finding the PS/LS to be canned, tepid and uninspired.
This won’t end well.
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OP, I’m so very sorry that Drizzt and Legolas were taken.
The OP has a point. A lot of people like the content being pumped into the game, a lot do not. I personally, think it is all BS fluff. I would rather have monthly updates with some impactful event going on that leaves a scar on the game. Like Divinities reach partially destroyed, or a giant crater of some sort in Kessex hills. Or all of the sudden, an oasis of lush land suddenly growing over night for some unexpected (but explained) reason in Plains of Ashford.
A lot of people like their mini games, collect 1000 candy pieces, find a few interesting things in the world to turn in, etc…but is this really what we want as a playerbase? It seems that it is all we are getting. With each update ever since March or April, its been some light story with a lot of minigame and some candy to eat..with some flare of fireworks or some decoration. Nothing of substance, of importance that makes me sit back in my chair and say “Holy hell, I can’t believe my eyes”..its all “Ah, thats cute.” And “ah thats cute” doesn’t cut it for an MMO, especially one that has unlimited potential such as GW2.
Edit: Does anyone else feel like checkbox-machines with these new updates? Make sure you complete the requirements for achievements so that you get more free reward…more carrots. I literally sometimes feel that I am checking things off as I go, instead of just playing.
Pretty much how I feel, and I will add, while I don’t mind the occasional pop culture easter eggs, basing entire instances on ancient 8 bit games or some mediocre teen fad book is waaay too much.
What about Cantha. Joko. The mordant crescent. GW stuff. Stuff from the lore ANET wrote concerning the changing of the world. There is a HUGE chunk of Tyria out there that would make better stories than what’s popular on FB.
Given the last few stories, I’m expecting a Centaur/Branded alliance. Yes.. Bronies.
I’m expecting Ninja. Then Ninja Pirates. Then Airborne Ninja Pirates. Along with a wizard school, a secret coven of Sparkly vamps with sparkly weapons, and a gorilla going wild tossing ale barrels around.
Or perhaps, the Thundercats will come, and with the help of them, along with Chuck Norris, we can form Voltron and defeat some random dragon using a magic Ocarina.(Ocarina available for a limited time at Black Lion Store)
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Brilliant post. I hope that ANET people read it and comprehend it.
I quit 2 days into battle for LA, I don’t care how the LS ended, I haven’t logged back in and doubt that I ever will. Enough is enough.
Feature patch just isn’t enough to mitigate the damage done by Ms. Leylines and Company, for me. The writing was not only bad, but trampled all over existing lore and was explained by nothing more than “I said so”.
Sorry, I disagree, overall players are a pretty whiny bunch, and if Anet says any one thing, people act as if it’s written in stone.
Players brought the lack of communication on themselves.
I’d much rather have the staff developing new content and features, and fixing bugs, then dealing with the large amount of unreasonable people and their ridiculous, beat-the-dead-horse-some-more topics on the forums.
Darn customers are the bane of business, fersure! Who needs to know what THEY think!!
I want to play this game. Even though I find faults compared to GW1, I want to play this game. Since I met Jora, I have always wanted to play a “Jora” in a persistant mmo.
I log in, I have tons to do, that isn’t the problem. The problem is disappointment and then wanting to just quietly log off.
I don’t need the game on a platter, do not need rares dropping like mana from heaven, do not need scads of gold. But, I would like to play for 3 hours and loot more than 4 crafting components. I would like to craft without knowing that nothing I make is possibly worth the opportunity cost of selling the components.
I would like to use a waypoint to help with an event without knowing that anything I make from the event was already spent to get there. I would like the challenge of taking on the tougher mobs without the knowledge that it likely will drop nothing, and that waypoint and repair will undo any miniscule coin gain I’ve made in an hour if I get downed.
You made a game that is extremely easy to level in, but seem to assume that EXP is the only reward needed for killing mobs. Your loot drops are the worst I have seen in 10 years of MMOs, and not talking about greens, rares, etc, but common coin trash and common mats, and this extends to open world Champions and Veterans.
I should feel something more than “omg why am I even trying” when I go out try and get my own crafting drops, or the coin to pay for the overpriced ones on the market.
I agree that games need gold sinks. I agree that death should cost. I agree that rares should be “rare”. But along with that.. you need a drop rate of common items and common craft mats that allow paying for the sinks, the deaths, and the “rares” you can’t seem to loot. No player should hit the “jackpot” by killing common mobs, playing the game, but they should see a steady, if small, financial gain.
And finally, someone will say “gold is easy, play the market”. No thanks, I don’t want to add insult to a broken system.
And here is another thought. Those of us from the pong, spaceinvaders, atari generation are pushing 60. There are a lot of us. There will be more. We have disposable income. Don’t expect us to play Bingo, shuffleboard or pinocle as our entertainment. Don’t expect us all to dye our hair blue and watch Matlock reruns. Access options for an aging gamer demographic should not be rocket science.
GW1, with click to move, was and is the most friendly game for people with dexterity and hand disabilities I have ever played. GW2 is becoming one of the worst. /shrug.
AP in my opinion measures how seriously you take this game
No, it measures how seriously you take achievement points.
/wins thread
“Events” are dead in Frostgorge and Queens as well, unless they happen to be in the path of the blob. Some will be up, undone, for hours.
We have hard bosses and “events” only done on a few servers as well, and ignored every place else.
Leftover content is undone all over. Scarlets minions? rofl. Toxic junk still in Kessex, why?
I guess I was lucky in that my first experience in the Queensdale “starting” zone was not a horde of mostly max level players screaming at each other about “proper order” while I struggled doing things they could care less about. (as a new player)
Leveling today means doing events designed for groups.. solo. Get used to it.
The Hero/Hench design of GW1 made up for the fact that in all games low level zones become less populated. Here..do what you can, and skip what you can’t till you get a lot higher leveled.
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Maybe if you are only playing for rewards, doing short and easy STORY missions isn’t the way to go?
Bwaaa haa haaa, was just thinking how “someone” would somehow blame the player for this.
Having experienced the quality and depth of gameplay Anet is capable of, in GW1, makes this game seem woefully lacking.
It is prettier. Characters are nicer. Beyond that.. well.. not seeing it.
Anet is championing change by hiring those individuals. Real change, in real life, where it actually matters and real courage is shown. To reward a person for talent and creativity.. who happens to be Transgender. Not because they are.
You are suggesting that an existing minor NPC should be given a major game role… solely because they are Transgender. Personally, I find that insulting and demeaning to be honest.
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People who complain will come here and do it and people who enjoy the game will do that instead of wasting their time here. Wether you or him is the one complaining is nothing but a cycle because it is an MMO and while an update may disappoint you, it may amaze others.
It is just an illusion that if Anet make better actions, the forum will look better…as it is an MMO community, there will ALWAYS be people kittened about updates and there will always be those who hate on the game wether the updates are good and bad cause you know what: if Anet doesn’t listen to me then they are trash and if they do listen…o wait, they are too late doing so, they should have done it since launch, they are still trash, GW2 is dead, gg.
Unfortunately, it seems they have taken your flawed theory as fact. No matter how many are negatively impacted by an update or change, no matter the reason, feedback or example.. it is a “cycle” that can just be ignored till it goes away.
Or worse, they react with a “fix” that has nothing to do with the posted issue and actually makes a problem worse. The language filter as a ‘fix" for their megaserver failing badly for EU is a prime example. Fixes like this show they do not understand, at all, the issue players are trying to communicate and apparently aren’t even trying to.
“Ermagawd the game is dead” is a cyclical mmo post and common. There are, however, massive, legitimate complaints from this update concerning RP, Guild Missions, Language, Trait acquisition level vs level required to unlock, Gem Store item integrity post purchase, and others. To dismiss them all as a “cycle” without merit would be disastrous on a grand scale.
The Tengu will send a commando team to rescue them.
Birds of a Feather.. you know.
I like to think I have given this game a fair shake. I have 8 level 80s, one 54. I’ve done the things I would do in other games. I’ve ignored what does not interest me, and that is becoming pretty much every update. Still, I log on everyday. I have hopes that someone will realize what a huge, nice world they have, and use it more. I have hope that someone realizes the lore, the world THEY created has untold stories far more compelling than Flying Steampunk Pirates, teen fad books, or Super NES. I think the character art, the art of the world is fantastic. Weapons and Armor.. not as much. Costumes, even less, given the limitations they have. I am beyond sick of DEs I’ve done 50 times, but have fun just roaming around the prettier areas doing mayhem on the local wildlife. So far the game is worth not giving up on.
I also find myself back in GW1 for several hours a day. I have fun there, just fun. No achievements, nothing I feel is forced upon me, no constant particle spam in town or out, its just relaxing. If I want to take a “daily” I do.. and can do it a week later if I feel like it. Always something to do, cause how I build my group determines how different I can make things. Rolling with an optimal hero group is very different than picking 5 melee and a couple monks. Dumb, but fun. Here I would be “not doing it right” and since I’m forced to pug with real players, be told I’m “not doing it right”. I’m not living in the past, I am having fun, in a fun game. With the exception of April Fools Terminator sillyness, I have yet to run into content in GW1 so out of place that it causes me to wonder “what the kitten were they thinking.”
Yes, it has less features than GW2. But.. I went to GW1 from Everquest2, with mounts, housing, ingame voip, mail, player vendors, crafting, etc etc, lots more MMO bling. But GW1 gameplay was worth losing that bling, and I played it and kept going back to it.
And I guess thats my downfall here. I guess I expected GW1 on steriods, GW1 with big MMO “bling”, I expected what I loved from GW1 would be here.. on a grander scale. I expected more of the options I had in a lot older MMOs.. a lot of graphical settings, options, saved templates for those options, ingame VOIP, more freedom with my UI, particle settings, so many of the things that are commonplace in much older games. I did not expect that most of the magic of GW1 would be tossed away and not replaced by anything comparable. I did WIK 14 times, and I’ve yet to find a story in GW2 I want to suffer through more than once.
I think, had I never played GW1, I would be more ok with this game. I still would not like the one size fits all options choices, or their insistence that I see their particle lightshows at full power, and I wouldnt like minigames, pop culture instances, platforming, all things I just never expected to become the main thrust of the game at times. I am a product of my expectations, and because of them, I am not nearly as happy with this game as I am with GW1.
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There is enough armor in GW1 that could be ported here to last the gem store a year, at least.
And most of it better than what has been offered.
Is that a new race?? Lore-wise these armour sets are impossible.
The “lore” ship has sailed and then sunk.
If the 6 gods can be McCoy’d anything is fair game.
The current definition of Guilds never existed prior to HoT, not in GW2, not in GW. No “invite and kick” shenanigans to meet a minimum number.. as in other games.
It is pretty crappy that this new “definition” gates Guilds created under the nonrestricted definition and upgraded for years with non-restricted upgrades.
Taking earned content away and placing it behind a paywall is wrong. Had this happened to other spheres of the game people would have rioted.
Funny. Not a word of complaint, that I can recall, regarding 1-2 member guilds prior to this. Not a word from Anet prior to this. Since launch they have been a part of the game and allowed the content they could accomplish, while larger guilds had number gated content just for them.
It is never acceptable to take away previously earned content and paywall a revamp of it.
I also can’t accept being called an entitled little whiner.. as I really didn’t get much personal gain by placing banners in world zones or buffing wvw structures and camps.