Showing Posts For Toncora.3247:
I would like Golemancy added please.
Optional encounters within the dungeon that provide ingredients that can be combined with others found in other dungeons (or even the same one) to eventually build personalised gear for your character, no RNG whatsoever make these items accountbound so the gear more properly reflects your character’s accomplishments.
The issue with having the 3 laser operators run down to dps is if 1 of them doesn’t make it back up you need to wait for them to run back, there’s nothing difficult about this fight its just drawn out far too long.
Or seasonal items could not be luck based particularly the kind associated with grind
Thanks for the RNG we didn’t have enough of it already.
You need a ranged weapon period. I’m amazed that you managed to get a dungeon master title without it. How do you kill Lupicus without a ranged weapon for example? If it were my team, I would have totally kicked you too, no offence.
Accept for the first phase you can engage lupi fine in melee and use wall of reflection at PB range for alot of damage.
The back-pieces for Halloween are an example of how to do event content right, RNG chests are not and never will be. The events should be about taking part not grinding enough that when it starts you actually have a shot and walking away with something.
Game balance isn’t what’s being discussed here remember, lore-wise there’s very little stopping the charr war machine from rolling over all of tyria (possibly not asura) accept the elder dragon threat.
I quite like the inquest because they don’t actually go against asura beliefs as a whole and even have a recruitment station in rata sum, they prefer to research without any morals but generally speaking most asura who aren’t inquest have very little moral boundaries to begin with.
Having a good front-line is really important you want the enemies to stay clustered together for as long as possible so offensive and defensive skills can be thrown on the same spot, it really makes a huge difference in clear time.
It’s really big on an asura though
I don’t like it but its not the fault of the players but the way the dungeons are designed.
Hi im in the same boat, Virgin Media and my game has difficulty logging in and once im in i get 5 minute spikes before the game just disconnects altogether.
I agree for diffrent reasons, it adds another character to level spend money on and splits up content between players instead new weapons utility skills and armor themes would help make a necromancer a ritualist, a guardian a paragon, a ranger a druid etc while allowing players to combine these themes into any number of other things.
They now spawn infinitely and regardless of whether the previous wave has been defeated eventually swarming parties with 15+ mobs while they try defeat the golem champion.
10 more trait points would make my guardian far too strong.
I was glad to see this aswell but as has been said the wealth acquired doesn’t beat orr where there are addition resource nodes and karma to be had too.
There is an identical artifact in metrica province though slightly more intact, it is radiating some sort of corruption. Located in the skritt caves south of the reactor.
This skill seems bugged atm and will will often not teleport the guardian anywhere or even proc the healing area.
Rata Sum existed as abandoned ruins before the asura surfaced, it may have been a mursaat city during the previous dragon awakening.
It’s ok in terms of another way to “distinguish” characters from one another but actually providing a bonus ie moving faster around the world imo shouldn’t happen.
ps Asura should get a hover board.
Some boss encounters iv’e found “exploitable” in this regard, the boss will target 1 player and no amount of damage or proximity will break their focus, that player just needs to run around breaking LOS as the boss limps around and eventually dies without ever attacking.
Asura pick a mentor however we never meet the mentor in our story, i found mine in the home instance but she had no dialogue.
It is obtained from karma vendors in i believe the iron marches or one of the branded maps atleast.
Guardian with a staff, just spam 1 as its a cone AoE with decent range.
For his elite
Tome of The Coward
Tome. Summon an ancient tome that grants powerful retreat spells.
Twilight Arbor
30 – Forward, Forward
15 – Forward, Up
6 – Up
All 3 runs were the first of the day, maybe im not reading the notes correctly but my guildmates got 60 for every run.
Skrittbrained Idiot! – Asura
My character didn’t come off this way in the personal story and many other asura’s wont either but the arcane council certainly gives off this vibe. Inquest are also not entirely racist they simply prefer to experiment without morals.
Largos would fill an interesting niche that hasn’t been done yet.
Giganticus lupicus is often the halfway point in some of the paths im not sure if you’ve tried the Randall path but we got to lupicus in around 3 hours beat him after 2 wipes and then spent another 2+ hours doing the next half of the dungeon. Im not in agreement with the boss being too hard but dungeons being too long is a vast understatement.
Its not a problem associated with sylvari only, after level 30 the personal story stops taking race into account and at around level 50 the order you chose doesn’t matter either.
I felt it started getting worse from 30 onwards and at 50+ stopped paying much attention at all.
As an Asuran I was hoping to spend the game with my krewe and perhaps do my priory work from our lab but you never go back there or meet those characters ever again, then the priory leader forgets who i am during the meeting at claw island and introduces himself again.
(edited by Toncora.3247)
Difficulty seemed ok but some paths especially the Arah Randall path are extremely long and can take 4+ hours to complete with maybe 2 or 3 wipes which just seems like too much.