It allows any teammate to stop other teammates from taking full advantage of their build, that’s a problem, and an ‘issue’. If you don’t think so, you must not be much of a team player, and that is your issue.
It’s also a predictable mechanic that any coordinated group can properly utilize. If you can’t, then you need to L2P, and that is your issue.
Predictable how? Most combo fields happen as a secondary affect of abilities which do vastly different things and have many different potential applications, people naturally use those skills in the situations wherein they apply. No amount of ‘communication’ is going to get a person to play contrary to common sense or the games very design. When an ability is up, and the situation calls for its use, no sensible person would expect that the wielder hold off while they double check if four (or more) people are ready for them to use it, especially in as fast paced a game as GW2.
The system is flawed, stop making lame and ill-considered excuses and try doing something constructive, like trying to get it fixed.
Sounds more like your way of thinking is flawed, your trying to treat this as a rotation based combat system (Like WoW) when its clearly ment to be a situationl based combat system.
it dosnt need a FPV there are already a few 3rd PV games that can use the Rift, it just feels that your now falloing your avatar around.it will need an intirly new UI that is also pulled more to the center of the screen as the biggst problem with most Rift ports is that the UIs are not built with VR in mind.
thats even more of a problem in text heavy games
Yeah just watched it. I kinda want to rase hell over it. My cash shouldnt be going any were but to this game, Kitten NCsoft. if some of this was to reimburse the cash that was used to make GW2 than fine but how much of this is going to GW2, and How much did Box sells make them.
and when will A-net start being able to get there real cut from the gem store.
All I can say is that I am glad that the non-dungeon people seem to be a distinct minority. If you want a game that you play by yourself, then by definition an MMO is not for you. Play a single-player game like the Witcher or something. I hope they have a dungeon in this storyline and all of the others….the more the merrier.
Minority? I think only a few run dungeons and most of them do it for cash cof 1 which doesn’t really count as ppl who love dungeons, they do it for fast gold, took blizzard 3mil subs to make them listen to their customers, what will it take anet. If dungeons didn’t reward loot or gold would you do them? Ofc not you want fast loot, if you could make as much gold as cof in the open world in the same time still think dungeons would be popular? And your another one who don’t understand what mmo stands for lol. First M don’t = 5 ppl, running about open world meeting questing with ppl is mmo sticking 5 ppl in a cave is a dungeon crawler ala Diablo.
, i would argue that most of us actualy enjoy doing dungons ones or twice because they tell a better naritive than world content and have better group combat encounters. we just dont want to run them over and over and over again grinding out lootz like some.
not that we dont enjoy them at all.
i don’t want to re-grind everything but 20 additional traits would be AWESOME
Tell me exactly when you had to gained for level 80 or for gear that let you play max level content.????
i dont really see a need of increasing the level cap…
Thought is very easy to level up…doesnt take…time, the thing would be people would need to get lvl 100 ascended and legendary/exotic stuff unless they dont add lvl 81+ stuff and just increase the level for you to use more traits…who knows.
With an expac it would be used to slowly introduse players to new area’s and new consepts much like what level 1—80 dose now.
“Why don’t you just make 80 better and make 80 be the top level and make that a little better?”
“These go to 100.”
Lol, I got that reference!
I don’t think they will change the level cap at all with the way the mechanics and structure of the game is set up. Remodeling the trait system would be a pain in the butt.
That being said, I wouldn’t be too surprised if ANet decided to run with something like this anyway.
A-net has said (and shown) that they made there system to add stuff to it and to alow it to be flexable.
There’s no conspiracy theories to be had. Anet announced flat out that they plan to do level increases. Everyone keeps trying to pretend like that won’t happen, like it will somehow magically go away.
Level increase WILL come. It’s a question of when more than if. Sure, ascended gear is the last tier of gear for now… but be prepared to start from scratch getting that gear again when the expansion comes out :-P
Old news is old.
Agree with most of this you won’t be starting all over again. Loots not that big a deal in this game and the only thing leveling dose is unlocks new content, all the old content will still be avalable to you and still be viablemo’s
i mean the most run dungeon in this game is level 70 content… The same type of thing can not be said for other mmo’s.
The fact that they keep coming out with RNG skins from stores shows that it’s working.
it may be but how many player’s ((wether they spent the cash or not)) are the kittening off.
some time’s brand loyalty is more important for the long run than a quick cash grab can be for the short term.
also why the hell do account bound items have to be rare at all??? its not like they will have some negative effect on the market, and not every one is going to buy or use them all the time .
I think we would be surprised on the amount they make from people gambling.
Few people gambling > many people buying, unfortunately.
It also keeps the skins special, which I’m guessing is at least part of it.
IMO “special” skins should be given as a reward for completing chalenging or even limited Time Content.
Not some RNG chest, that dosnt make it “special” just make’s it look like a cash grab. ((i mean its not like every one is running around with Rox and Brohams gear now… although that quiver is pretty populer.))
If your thinking about it don’t do it, none of us like it ((although some crazzy’s will still pay for it as you probably already know wether they like it or not.))
if there cool let the people that want them buy them right out of the store. even the RNG for the tickets is frustrating.
I want fused stuff but im not willing to gamble for it, let me give you cash!!!!!
There will always be those sorry souls that put other down, calling them noobs or stating how useless they are just because they have difficulties with this or that- hearing such crap surely enhances your gaming experience and makes you want to stay playing- good job, pwnzors!
On subject- i think this is a very nice dungeon, good job Arenanet, and the difficulty of it is quite right on spot imo, can bring more casual player that hasn’t yet set up that great if you have a couple good guildies to cover for it, sort of, but cannot expect to run in there with a group of blue gear lowbies and ace it.
Now, go ahead, flame away!
you know i played super meat boy i enjoyed it evantualy the difaculty got to be to much for me and i stoped haveing as much fun withit. I didnt go on the forums and raint and rave about it being to hard. the difficulty was exactly what it was ment to be i just wasnt up for it.
If any one of the players that cant do it need help im willing but dont try to change somthing that manny enjoy.
WAY too hard, and seeing an entire thread of “no way, it’s soooo easy, make it harder!” just makes it worse. I was in my third attempt at the dungeon tonight, exact same story as the first two: make it through the dungeon just fine, then die a hundred times at the bosses (who freaking COMPLETELY HEAL every time you wipe?? seriously? here wound, have some salt!) and had to eventually give up. All five of us were dodging, rezzing, doing damage, being aware of the “25% health” gimmick, etc.; at one point we got one of the bosses down to a sliver of health, all wiped, and had to start over from scratch with them having full health again. I’m sorry, but that’s just NOT fun, it’s maddening.[/quote
Ignore the people saying it’s an “easy” dungeon. According to my guildies who are experienced dungeon runners, the Molten Facility IS a lot more simple than most dungeons, but all of the difficulty is found in the final boss fight. The people who are saying it’s easy and it should be made tougher are players who more than likely have all Exotic (maybe even Ascended) gear. If you’re more of a casual player (like me), who doesn’t have all that, it will be a lot more challenging.
Expect to die at least a few times against the final boss if you’re in a PUG. Sometimes you’ll just get unlucky and find yourself in a position where you can’t escape the bosses’ attacks. Last night, I got into a hilarious situation where I dodged out of the Firestorm’s AoE right into another of his AoE’s (which I hadn’t seen behind me), and then when I dodged right, I landed into yet another AoE which had just spawned, downing me. And then the Berserker, who had shadow-stepped to another player nearby, did his triple stomp attack which killed me before someone could res me.
Don’t give up though. All it takes is just that bit of luck for things to swing your way. My recommended strategy would be:
1. Kill the Berserker first. The Firestorm is much easier in Phase 2 than the Berserker is.
2. Assign somebody to keep plinking the Firestorm to remove his stacks of Enraged (they make him deal double damage, which can be lethal for anyone who lands in one of his AoE’s). This is an ideal role for an upscaled player or one who doesn’t have the gear to stand toe to toe with the Berserker. Once the Enraged stacks are gone, switch back to the Berserker to help out, but this player’s primary role is to remove Enraged from the Firestorm (and to res downed players).
3. Should go without saying, but res downed players as fast as you can. If you have AoE healing/defensive skills, toss one on the downed player before helping, as you will probably get targeted by one of the bosses while ressing. If a player is defeated, try to lead the bosses away so that another player can res them. (The same player in Role #2 mentioned above is ideal for this, because by this point they’ve likely generated much lower threat than the other players and aren’t so likely to be targeted.)
3. There is an alternate strategy where everybody just clusters inside the Berserker’s target circle and just melee’s him, because his shockwaves start outside of this circle, but this is something of an exploit, so I do not recommend using it.
I ran my warrior through in my rare gear without the stupid healing spec or GS spec people are using and i did just fine all you need to know is when to dodge and when to be ranged, to me it is the perfect diffuculty it’s not OMG hard and it’s not OMG easy, it’s in between and it’s quite well balanced, and just because you are “casual” (how i hate that expression) doesn’t mean you should be bad/have Trouble in dungeons.
…. man What in the world is wrong with some of you people did you ever stop and think that maybe its not the content but that its actualy you. and that it may be a good idea to activly get better at the game.
Ofcourse not, then they have to THINK and not be handed everything! and that sucks that you actually have to use the games mechanics like weapon swap, dodging, jumping and so on.
????[/quote]
Yeah some times a feel a little sorry for them they don’t seem to understand that with things like fractal levels and all the other data tracking tools Anet have that most of this content is built with a skill curve of that of an average player in mined. And that thay fail to understand that they are vary much below average.
(edited by UnderdogSMO.9428)
…. man What in the world is wrong with some of you people did you ever stop and think that maybe its not the content but that its actualy you. and that it may be a good idea to activly get better at the game.
It is a grate dungeon. and than yesterday i did ahea for the first time…. WTF was that O_O so bad.
That last boss was amazing and when Braham spoke I thought the same words.
The boss characters were amazing, but the battle was just dodge aoes and evade a strike after shadowstep.
The battle doesn’t make you think on the fly like Ninja Gaiden’s first Doku encounter did. The ai cycles thru a move-set very similar to bosses from action/platformers on the consoles. I really felt like I was fighting tiny the tiger or bowser again except they had a buddy I had to kill first.
In all honesty killing the trash mobs in the retribution dungeon were more fun gameplay wise.
some of us dont consider this a bad thing. Also why i ask any one who ask me if they think thay will like GW2 i ask them if they like platforming game’s
It hasn’t ended, there is still a single FaF achievement to be completed.
“A Rallying Flame – Commemorate the completion of the Flame and Frost story arc in Lion’s Arch, Hoelbrak, or the Black Citadel.”
So there is at least something more to do, even if it is just watch a cinematic, but currently theres a tonne of refugees preparing to move to Southsun Cove. We have had no sight of our personal nemesis, who we are assuming will appear this time around and not in the next installment of Living Story.The dungeon entries move until May 12th.
And to be fair it was clearly advertised as a dungeon, hardly a surprise. For the interest of community building I can’t really fault them for making it a group instance to aid in the discussion of living story.
The ‘Rallying Flame’ is the epilogue I mentioned, that’s only active for one day. (I’m still..amused that this Climactic Ending is only going to be around less than half the time the April Fool’s Day content made by one person has been.)
And yes, I can fault them, for making it forced grouping when none of the other content leading up to it requires it whatsoever, and they’ve well proved they’re very capable of putting in alternatives alongside just a WoW-clone dungeon-run.
And yes, I know the Personal Story pulls the same stunt, which at this point makes me wish I still had blissful ignorance instead of having looked ahead in the wiki—given I’ve really liked GW2 until this point, I’m put in mind of of a banana split with delicious ice cream and freshly made whipped-cream…which is then topped by raw sewage which is subsequently set on fire and presented as a flambe.I think you’re being too critical. If you want to play in a world by yourself, Guild Wars 2 isn’t the game to play. I enjoy the vast amounts of solo content in Guild Wars 2, but trying to fault the developers for giving you group content that you don’t have to do just seems silly.
Nod this is a group game first and formost, so much so that they made it so you can group without ever haveing to send a request when your out in the world.
you may not have there health bar on the left side of your screen but your still working together with them.
snip.
you know the main difference between this and a wow raid ((other than the Number’s, combat system, AI mechanics, AI companions that actually do stuff, the fact that you don’t need to do it in order to progress withen the game.))
the fact that over all you are still accountable for your own survivability. In WoW you need a tank a healer and the DPS. or you die.
In GW2 if you die its no buddy’s fult but your own, If your as good as you think you are, it should be no Problem to take charge and lead a small pug to victory.
if you don’t want to hold players hand’s and carry the team, Join a guild with players that are ablest as good or better than you.
((if and Only IF i pug I often get stuck carrying my team.))
you cant do that in wow.
So much whining about having to group up for this dungeon. How can so many antisocial people be playing this online game? Go play your Wii if you don’t want to play with other people. That’s like going to a steakhouse and then complaining that you had to eat steak.
I had a blast in this arc and the final bosses are so much fun, it was nice to share that “Oh man this is so cool.” moment with the other people in my group.
Is it really that hard a concept to comprehend the difference between ‘Interacting with other people and teaming up if I want to’, and ‘You have no other choice but to team up with other people, some or all of which may be losers, creeps, or jerks, and lodestones holding you back rather than helping’ (I deal with that enough at my job—why would I ever want that here??) ? To respond to the ‘Go play SP games!’ whine, I’d equally respond with ‘Well why aren’t you playing CoD and TF2, then, if you’re so bent on having to be part of a group?’
I do play TF2 and COD just played them to death >_>
also scaleing content only kinda works. a 5 man team doing any of the 1 to 5 man content. Face role it.
the best group experiences come from content that is built for a set number of people. as Devs only have to focus on 1 set number.
also an over reaching theem in this game is that some time’s you have to suck it up and work together if you plan on getting something done ((see all of the Destanys Edg story ark))
Oh wate right you cant see that story ark because you cant suck it up find a group of people that you actually like and play with them. hell who know’s if you look real hard you might end up on a team of people that are better than you and you might learn something.
I guess I’m not seeing how great these bosses are. I played today with 4 others and we were wiping out pretty quickly, especially after we respawned on the circle and one or two of us were already down. Also we killed off the flying flame boss, the gauntlet boss berserked, we all died and both bosses were back the next time we restarted. Eventually we all quit the dungeon out of frustration.
were they are indeed challenging ((not the same as Hard)), you learn there mechanics over time as you progress through the dungeon at each of the smaller boss’s, instead of just being tossed into a fight you know nothing about. you see the shock wave’s and go “OH i have seen this befor!”
top it off with the fact that you can actually see an oncoming attack and can make some production as to there next move it alows you to think and react.
Unlike some of the older one shot boss’s in this game that would just smash you with almost no way you could see it coming you actualy have the opertunity to get out of the way.
even the shock wave sends out 3 waves at one time, the first one wont kill you if your at full health ((and not a spike build)) and than at that point you KNOW you have to dodge.
and there’s not some stupid crazzy amount of conditions were when a team member remove’s them there back ontop of you again ((UNLESS you run you happy butt back into the fire))
any failings you make VS thees boss’s are your own fault and not the fault of a broken game and yet there also not so face role easy that you just spam attacks tell its dead.
older content had a habbit of going one way or the other. ((stupid hard VS Spam Damage easy)
(edited by UnderdogSMO.9428)
you know im ok with the old way out in the world ((so it looks like im the only one talking to said NPC)) or something. but when im in a dungeon or an instance doing it that way just pulls you out of the moment to much
I like it much better this way
Braham also revives any dead players after you kill the first of the final bosses and progress to phase 2 ;p
so now I’m confused, there is actually a difference in AI?
well if its screpted thats not really improved AI, HOW EVER it dose make the NPC far more usfull and give’s them the abuilty to do more than just get his butt kicked.
things like health and damage could have been changed aswell.
WTG for A-net useing there AI as a tool to help make the game more injoyable for the player and not just a way to drive a story forward.
Or are Engineers really that much of a liability on bosses?
did it yesterday no problem with a 2 warrior’s, ((i was one and a guildy was another. He kept dieing how ever because he was a spike damage warrior and outside of COF he kinda sucks it seems)) necro, thief, engie,
I won’t call it the “best encounter” as it was quite punishing for a story mode encounter, but I’ll give it best introduced encounter. For once the bosses use something that has been seen before!
In other bosses that I saw so far in dungeons (and guild bounties!), it’s been:
“What’s that boss doing?”
<splat, rez>
“Okay… so that attack does…”
<dodge, dodge, splat, rez>
“AARGH now it does…”
<splat>
<insert profanity here>“Oh! They’re using the same stuff that I saw before. Now how do I…”
<splat>
“Okay now I get it! Cool!”
<win>Please continue to do this where some of the mechanics are introduced beforehand, specifically:
(bah spoiler tag’s not working properly you’ll figure it out)
Yeah , as a developer thats exactly what there suppose to do you see it all the time in some of the best game’s, it lets the game to be challenging but not stupid hard
i even called it as we were fighting one of the earlyer mini boss’s “this totaly feels like were going to have to deal with this on a much grander scale later.”
but than i know what to look for and I know when even the game’s that hide it the best are teaching me. This is a MUCH better way of doing it anet keep it up
This game is heavily lacking on diversity anyway, So i dont think specmode will change anything. Great example of this is that mesmers have been running with same build for about 7 months now
Boon hate will actually add a lot to that.
Aren’t people just copying the same builds anyway without spectator mode?
Not even there all just making spike damage or bunker builds.because they don’t know any smart tactics
not that 80 really matters much, but everything gives you exp.
thieves and warriors have no access, none, to protection by themselves. The only way for thief to get it is from rare steals and teamates where warriors just have teamates. At least warrior gets block and endure though.
Are you really telling me that “a chance” of getting protection is that good? With this update, if the chance goes wrong, we’ll actually get more damage.
Our whole alchemy tree is based on elixirs, conditions and boons. Just see the minor traits.
http://wiki.guildwars2.com/wiki/Hidden_Flask
http://wiki.guildwars2.com/wiki/Transmute
http://wiki.guildwars2.com/wiki/Energy_Conversion_Matrix
Hidden flask by itself gives 4 boons at 75%…that means, 12% more damage. And you can’t disable it anyway.
Better learn to pick your battles carefully than and have backup. This is a team focusd game after all… more so now.
Stop saying it’s free damage too. Warriors have more “you now do x% more damage!” traits than any other class by far. Putting 30 points into discipline means they are giving up at least ~10% damage elsewhere that would work against ALL targets. Not to mention Brawn 1% burst skill damage for 10 trait points is like flushing them down the toilet.
You’re going to have to be attacking a target with at least 4-5 boons before you break even with the new trait.
exatly. not to mention this is a team game so even if your all trated out to smash a boon users face in what good will that do you vs some one who isnt so boon dependint?
a boon bashing warrior vs a might stacking dammage dealing warrior. who would win O_o
what dose a warrior have to give up in order to be a bunker buster.
Whats sad, is that the patch notes for the 30th update isn’t even out yet, you don’t even know what is ACTUALLY happening to the Ele, and yet you are saying you are gonna quit? Please, leave the game then.
He likely watched the State of the Game video, which told everyone all of the big changes to each professions. If you di?dn’t read this, it’s kinda your fault for not knowing “ACTUALLY” what is happening to ele, or any other class for that matter.
that didnt tell us everything it was only a quick rum down and we dont know what other skils may be changing, for better or wores.
boon hate will add a bit of depth, as well as build diversity.
Steal didn’t need a heal and it definitely didn’t need its damage cut in half.
Except that Mug is overpowered at its current state.
Except that it’s not considering that it’s on a 45s rehcarge and can be blocked (noticed the aegis + invuln spam that’s on EVERY bunker in the meta right now?)
True but bunkers are getting a big hit and you can now make bunker buster builds.
Quite honestly a solid counter to a boon should be boon removal. They should have worked on making those skills better/adding more of them.
well we still dont know everything, this was just a little of the info for the upcomeing stuff not all of it
I didn’t read all the replies, but isn’t the warriors more damage to boons a grandmaster in their final/semi-useless trait line? That’s sacrificing some DPS to go down that line, so I think it just balances them out to do the same damage as before to people with boons and less damage to those without.
basicly this, it add a bunker buster build more or less. its true you will be more effective vs bunkers but you will also be weeker to every one ells. people wanted roles now there getting tthem
Thiefs may be getting an over all kitten damage nerf but they will also be getting a bit more servivabilty. And than if there new ability to steal boons is also useful on mobs they could get way better for dungeons
Well Anet is working on balancing warrior as last 2 updates, they have been buffing some powers and nerfing some others but no warrior players complain or contest any changes done so far. Warrior was underperforming and had not really any broken and overpower skill. (100blades + TW self buff were the only two that needed to be balance in my opinion// The incoming buff of signets are to be on par stats with the last patch buff for banners I believe)
tell me one nerf that a warrior got besides the quickness one? Their most damaging abilities now will be able to deal even more damage when they’re the highest damaging class in the game.
You do understand that 100b has to actually HIT the person, right? To do all that damage? Between lack of quick and constant condition removal and the inability to sustain, engage, and disengage as well as most other classes, warriors have quite the difficult time actually killing anything. Catching it, making sure they don’t dispell your immo/stun, and staying alive long enough to do it again if it fails the first time puts the warrior in a horrid spot. The amount of damage they do really is a moot point if they can’t actually deal it.
Just ignore that guy, he’s been yapping on the forum about how warrior able to deal 50k damage and is the most powerful class in the game.
The catch is, he is talking about PvE, which no one give a kitten about it.
so pve in this game is outright worthless in your opinion? I love running dungeons. I hate how nerfs affect my characters, I hate how buffs make warriors rofl stomp everything. Easy problem fix: separate pve from pvp.
That’s what there doing they have resontly stated even splitting off wvw skills.
WWith some of the weakest PvP classes being strongest in PvE and vise versa it has to happen.
IIt will also help if PVE requires more than lots of health and dammage.
It’s not like people are suddenly going to start running Warriors because there’s a new trait giving them a bit more damage against bunkers. As if that was their problem.
No, they’re getting bonus damage against boons (which any guardian will have at least 2 up all the time, they’re standard.) and 3 unblockable attacks. Since one notoriously powerful attack has been known to crit for 24k, this is a problem. Making it unblockable, and adding damage for the boons that should be protecting us? It’s beyond a joke.
Then dodge?
II know right now they may actually need to move like the rest of us.
I see no mention in the wiki about “Boon Hate”.
What are you people on about?
Its new and will add much needed depth to builds and this game as a hole.
NNecros kinda already do it (aand will be getting two Unblockable attacks) warriors will be getting what people are descusing here.
AAnd thief will be able to steal boons to use on them self
also holding a JP dose offer a tactical advantage. Free siege equipment is kinda a big deal.
OK, so I mind my own business not paying attention to the ‘enemy’ in trying to figure out a jump puzzle and I’m griefed daily for it? Listen…I know this is WvW but its bullkitten I can’t try to complete something fun because there’s always someone attacking at all times. No one has the common courtesy to not grief you I guess, I get it but its still lame. Maybe I’m alone in this, but I’m about done with this aspect of GW2. As a matter of fact, I may be about done with the whole game. Thanks for Gw’s ANET but part 2 is kitten
Bring friends. At lest on my server if you ask for help to smash some of there face’s in you get it.
HHell one of the JJP has player controlled traps jus to people can F with other teams . So yeah working as intended.i
(edited by UnderdogSMO.9428)
There also a BIG spvp focused patch coming out the 30tthe and than the addition of boon hate.
I don’t really care about GW2 anymore, by now everbody should have noticed that they’re really lazy when it comes to fixes, always going the primrose path for little to no effort instead of doing things properly. Didn’t login for a while now, and after what I heard about the upcoming patch, I probably won’t return.
Dont let the door hit you on the way out.
so ele are now like everyone else? what an outrage…
You don’t get it, the bunker hasn’t really been changed (I guess they won’t be able to run away as often, and only get 1 guaranteed channel of Ether Renewal instead of 2, but I don’t see that hurting them terribly in the game mode that caused the nerf), but other builds took a far more painful blow.
where thay may not have been changed directly the changes the the thief/necro/warrior will all nagativly effect the ellies bunker build.
Heh, true. It’s getting late and my mind’s getting foggy, what can I say?
That’s the sort of thing we’ll need to wait on to determine the effects of, of course.
its ok the skill to take a step back and look at the picter as a hole is one that not many people seem to have on the forums.
now if only i could spell better :P and articulate my thoughts in text better i could map my thoughts on all this out.
so ele are now like everyone else? what an outrage…
You don’t get it, the bunker hasn’t really been changed (I guess they won’t be able to run away as often, and only get 1 guaranteed channel of Ether Renewal instead of 2, but I don’t see that hurting them terribly in the game mode that caused the nerf), but other builds took a far more painful blow.
where thay may not have been changed directly the changes the the thief/necro/warrior will all nagativly effect the ellies bunker build.
I can probably be put into the group of players who prefer to solo content and go at things in their own pace. I really enjoy this game and I love playing with others. You can usually find me with 1 or 2 other people in game. I don’t really have much of an issue with explorable dungeons or fractals. It’s when I’m forced to party for story that I begin to cringe. My experience with story dungeons are that I am generally asked to skip cut scenes and speed through content for the sake of the group. I’d rather not, however, out of respect I do so anyways. I will force myself to group if I have to, but it often comes with a “I’ll just do this to get it over with and experience this content” feeling instead of something I look forward to and go about in my own way.
Sometimes I wonder what’s the point of putting in story modes if a majority of players are going to or be asked to skip through them anyways.
Join aguild of like minded people.
than when you go into a dungeon for story tell them “hay i havnt seen this yet” and normaly thay will be happy to wate for you often chating with other guildys.
at lest thats how me and mine do it
well her consept art isnt nearly as bad looking as the characte, her eyes are normal sized in the art WTF Anet WTF
Why do you play MMO’s if you don’t want to play multiplayer….. The dungeon is a great idea! if you want to play solo then go play Runescape
Thank you for the great illustration of the “my way or gtfo” attitude that, over the years, has led me to reject group play, with few exceptions.
is that why you dont have any friends to play 5 man content with? Because you hate everything.
This has nothing to do with being selfish.
I am finding it rather selfish how some people cannot tolerate the fact that some of us like playing with a few friends and enjoying the game in our own way.
No one is preventing you from teaming up, since no instance, whatsoever, required ‘’you must go solo’‘…the Living Story with Rox and Braham was optional. You could solo it or enjoy it with the rest of people…
I don’t mind having big dungeons which require 5-man team, but I don’t see the point in adding this to the lore and story…
it make’s the content feel cheep and unsatisfying when 1 person can easily ((often easyer than in a group)) beet the content given.

