Showing Posts For UnderdogSMO.9428:

Super low polygon count vs. culling

in WvW

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Culling is produced mainly server-side not on your Client.

So the change you suggest would not make any meaningless difference, besides Anet is already doing exakt this by using Fall-Back-Models.

So umm not sure i understand, if Anet is doing exactly this then wouldn’t my premise for my OP be in line with what needs to be done to fix the issue ?

Meaning maybe culling is done client side, your computer tells how many avatars are culled from your view based on its performance ?

Fall-Back-Models would kind of back up my argument.

he should have said Anet is working on exactly this, as of right now there doing the huge task of rewrighting how moddels render. something like that will take some time

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

you know most of the people I know who played all of GW1 also played somthing like WOW or EQ2 right there with it. GW1 often being there Fall back

Hell i have an Ex who used GW1 as her fall back game. I would see her and her frinds playing GW1 when ever somthing was up with EQ2 on there raid nights

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

The main reason ascended gear is not an issue in WvW yet is that there aren’t that many ascended items out and the stat distributions on ascended items are very limited. Once they expand stat distributions and release more items, like armors and weapons, players with ascended equipment will have a noticeable advantage in WvW. I just hope they add more ways to get ascended items for WvW players other than laurels, like spending a bunch of honor badges. But any way you slice it, getting ascended gear requires grinding in one way or another.

Its extramly likely that with each introduction of new ascended gear it will be easier and easier to get untell it is just as comen as exotic by the time its done. And shortly after that they will start on the next tear.

And at that point any new content will be balanced for the now no longer rear or hard to get ascended gear as well as exotics (much like the rare/exzotic content now). the people who like chasing that carrot will be going after the new tear. Were people like me will be takeing it easy doing all the content with my mix of exotic and asended gear and just enjoying the game

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I ever since was a defender that gw2 is not that kind of game, since fractals were released I told ppl that it’s not since you don’t need any ar to get to lvl 80 (I’m there so don’t argue about that if it’s possible or not ) But after the update the game changed to what the dev stated now. I really think this is a bad direction the game takes and I’m as a former gw1 fan dissapointed and afraid that it goes in this direction.

You don’t enjoy the agony resistance treadmill of the fractals? Then just don’t visits fractals of level 10 and beyond, and enjoy the plenty of gaming content that GW2 has to offer and that is completely unrelated to agony resistance, instead.

Problem solved, you are welcome.

Now, can someone please proceed and close this thread, since it is as non-constructive as its 157.623 clones before? Thanks.

~MRA

The problem is solved for now, but Anet already said there will be more content that will require infusions. The longer you say “just don’t play that content” the more content will be unavailable to a player. That is not a realistic point of view.

Anet just need to state clearly there is a treadmill started and people need to either accept that or not.

they HAVE stated clearly that there isn’t going to be a treadmill. It’s been linked many times before during the month of ordeal when the forum is filled to the brim with naysayer such as this. There’s even a 10000 post mega thread made just to contain this kind of cancerous posts.

People just refuse to accept them because they think Anet lies.
The Op is clearly attention seeking posting this almost 3 month after Fractnal was released.

Just read this lines:

When fractals were released there was no gear needed to get to 80-> no geartradmill
Since the patch and the official response you can’t get past 50 anymore without gear-> geartradmill

As I stated in my first post it’s about the change they made, that made it to geartradmill. before I was telling ppl it isn’t because I was able to do fractals without AR now I can’t do this anymore.

Please try to understand and read others posts instead of flaming other that they weren’t here when fractals came out…

btw I was here I woulnd’t be in first group who reached the cap if I wasn’t there.. But if you tell me how to get past 50 without specific gear farmed from daily.. than I’ll take back my accusions…

BTW the post about the snowflake was pretty mutch what I want to say.. I’m concerned about the future..

I dont think you understand the point of fractals. Or why its gear gate is self contaned within fractals only.

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Funny, I know a lot of really good WvWers who don’t think they need those stats to remain competitive. One of you is obviously wrong.

My money is on you.

I’m actually one of those too and agree that stats dont matter a lot.
Infact in WvW there are some diminishing returns on stats, i.e. your attack stats is scaled down (I have 4000 attack in PvE but only 3600 in WvW).

Still does not change the fact that gear treadmills affect WvW overall performance, nor the fact this game was touted as treadmill-free.
The game is great but this does not prevent me from being objective and noticing when the game is being turned into a wow clone (treadmills, fetch quests dailies, and soon to come wow-esque rated arenas).

I think you need to ask yourself what of this content is WOW and whats just RPG?

at its core this game is still an RPG so it has RPG things ((hell Elder scrolls game’s are just a sieries of fetch quest))

its how there handling all the elements of this content (treadmills, fetch quests dailies, and arenas) that’s setting this game apart, not that there is a lack of it or not.

(edited by UnderdogSMO.9428)

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

The fact is that the ONLY place in the world you need that gear for is the place you need to farm to get it. This is completely different from gating in other games.

Actually I can’t get the amulet by doing fractals I have to do the stupid dailies and monthly.

funny thing about that other than mabby crafting and gathering ((might take 10 min)) most of your dailys can be done in fractals

Is anybody there?

in Players Helping Players

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

i think most people do most of there talking in guild chat

Jumping Puzzles as Norn and Charr

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Can’t just switch camera systems. The system is the way it is in order to accommodate a number of systems including an occlusion system that makes things on the other side of walls not render, and messing with the camera collision can push it through walls then you end up with half the world disappearing at random times. This is just one of the important systems that need the camera to behave a certain way. In the big picture, having the world drop away is higher on the priority list than making all the jumping challenges feel good. It would have been nice to have had a final camera when most of the JPs were being built, but the occlusion system didn’t get in until near the end of production, so we couldn’t have foreseen the crazy camera demands it would have. We can make little tweaks to the existing JPs, but that’s got it’s own can of worms associated with it, like introducing new bugs. As to a First Person Cam, I would LOVE it. But that’s ANOTHER big can of worms, as we would have to create a new system for how we reconcile the direction of the camera to the orientation of the player’s face as they do all sorts of crazy maneuvers like back-flips, cartwheels, 720 spins, etc. Not to mention dealing with how to render the weapons and attacks which were not created with that viewpoint in mind.

So what your saying is that you dont understand that most people who want First person view would actualy be A-OK with it just being a head level view of your surroundings much like looking through your characters eyes

only with no weapons rendered and at worst your camera just move’s quickly when you dodge.

hell most of us probably don’t even want it for combat. ((many would probably use it for screen shots or Video’s turning the UI off as well. Make’s makeing a machinima a Lot harder.))
you can role in oblivion and skyrim in First person you know what it looks like, you move forward quickly

FYI good Machinima’s = Free game advertisement.

(oh and what ever happened to the Dev option for FP view that was in the early builds)

(edited by UnderdogSMO.9428)

Were other random rewards removed from daily

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I always found them to be infrequent. I would go a whole week without one. It’s just more RNG to make you feel like crap when playing the game.

Should only make you feel that way if you expect it, only thing i expect from dailys is a coin, a loral, and a jug o karma.

Now beeting a hard fight and only getting a blue or some wites that can make you feel like crud

What happened to the no grind philosophy?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

OP, it’s a question I’ve asked myself many times after 11/15 and especially before the AMA when we didn’t really know what ascended gear meant. I don’t know what they were thinking and that aspect is still a mystery. My guess is that got spooked by all the no endgame threads and thought they better give them something to do. But, it really is a mystery. Adding a gear grind to GW is one of the larger non sequiturs in my gaming experience. And, even after they saw the negative impact on the game, they seem committed to continuing down the path.

So, there’s the fact that the grinding culture is here, which is sad, and there is also the issue of the nature of the grind. I don’t think Anet is very good at making a grindy game. In WoW the grind is relatively fast. When you are grinding out your PvP and PvE sets it’s basically what you focus on. Once you have the level of gear you want you can relax and most of the expansion is relaxed. Here it seems there will always be a sword over your head and a need to grind. Not a very good way of designing a grindy game if you ask me. (I cut them some slack here as they are new to grindy games.)

The problem with your way of thinking is that in wow you need the top tear gear to do new or up comeing content. In gw2 with its slow burn there is no need to have it in order to do the content we have and by the time we do NEED it it will be much easyer for every one to get

Also it the new gear dosnt lock you out of or make old content pointless like it dose in wow

Lack of a PVE skin locker-bashing thread

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Buy more bank slots. >_>

Don't make me dance

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

How is dodging not natural? It’s pretty much a combat requirement.

Yeah thats often the first one i get done O_o

Dungeon Mechanics: Res Rushing

in Fractals, Dungeons & Raids

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Bad change indeed, a few that praise the hard mode, while pugs are not worth it anymore, loot has RNG that gives it a final blow…

RNG loot from dungeons????

You get at lest 60 tokens for your first run. That nets you 2 rares from the dungeons token vender

Laurels. Thoughts?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

There’s a point where I scratched my head about laurels. We have karma. Lots of it. It serves the same purpose as laurels and it’s already deeply rooted in everything. People have wanted something else to spend it on and this would have been perfect. Just put some high numbers up like 250k for a backpiece. Yes people would have complained about having to grind karma but they do that already. I personally would have told them, “you wanted something to spend it on and I gave you new shinies. Shut up and enjoy. Freakin skritt…”

I also expected to buy cores and lodestones with laurels. The lack of them is why I’m giving the evil eye.

acended gearis ment to be something to work tword as your also working tword your lagandary. If it cost karma it would slow you down on the way to lagandary.

This is pretty much a solo game...

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Oh look another compliant thread by lothefallen and one’s again he seems to be in the minority in his way of thinking because fact is he just looks for things to hate, even if what he says is true on some microscopic level he will blow it out of proportion just to make this game look like it sucks.

your not good with haveing options are you OP. according to you the game needs to Force us into role’s it need’s to force us into groups, it needs to force us to play one of said role’s at a time. it needs to force us in a direction.

did you ever stop and think…. maby thats not what GW2 is about.

and as for needing to group… no… no I don’t need to but it make’s my life easyer me and my guild often do world activities together and we also suply each other with food, tools like sharpining stones, and we are extramly good at useing combow fields together.

as such we all have Build that are built for grouping and playing off each other, oh an even though i do participate in combat I’m still THE FREAKING HEALER!

Nice grammar, first of all.

Second of all, i would like everyone that disagrees with me to tell me what depth is there in grouping in this game? Combo fields? That’s very comical.

The difficulty or engagement isn’t designed around the skill system like in GW1, that’s for sure. Grouping only adds a numerical advantage, but nothing mechanical, nothing integral to gameplay.

Sure, casual players love that, but there’s an apparent lack of depth in this game, root cause being the lack of group integrity, the lack of distinct roles, the removal of the healer paradigm, and as a result of all this, having to design encounters to be braindead zerg-fests where bosses have health bars in scientific notation and OHKO mechanics.

This is not a microscopic design flaw in the least, it’s a huge one, in fact it has caused and is causing many people to quit or otherwise pass up buying this game.

Yup because gw1 combat was so advanced that you you could beat the hole game with a bunch of bots. >_>. Yup

Its true enough that the boss’s do infect have OHKO mechanics but in what way dose that make this game worse? There all avoidable if you have the skill and/or a team that utilizes ability’s with blind and stuns.

The only system in this game that lets combat to be a zergfest is the fact that no matter what everyone can get loot and such from the fight and it dosnt lock any one out. if the standard trinity aloud for the same they would also be zergy. I will finish this on my next brake (at work)

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Cmon there has to be more opinions on this!

there are plenty most people enjoy it or don’t care that much and are playing the game instead of posting there opinions on the forums like you and I.

and I know for a fact that there are also people who don’t enjoy some things who also don’t post on the forums because even though they don’t feel its grate over all the gae is still worth playing.

not every one is as…. errm… passionate about there opinions as you and I.

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

its not grind to get ascended gear.
its just boring, and takes time because of the 1 laurel per day max.

but the daily changes and you can do it in different places.
thats not a grind in my book.

isn’t somthing that is boring a grind?

only if said boring thing is required to do content . most of my guild dosnt have acended gear. I would take them over a pug of fully acneded any day

This is pretty much a solo game...

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Oh look another compliant thread by lothefallen and one’s again he seems to be in the minority in his way of thinking because fact is he just looks for things to hate, even if what he says is true on some microscopic level he will blow it out of proportion just to make this game look like it sucks.

your not good with haveing options are you OP. according to you the game needs to Force us into role’s it need’s to force us into groups, it needs to force us to play one of said role’s at a time. it needs to force us in a direction.

did you ever stop and think…. maby thats not what GW2 is about.

and as for needing to group… no… no I don’t need to but it make’s my life easyer me and my guild often do world activities together and we also suply each other with food, tools like sharpining stones, and we are extramly good at useing combow fields together.

as such we all have Build that are built for grouping and playing off each other, oh an even though i do participate in combat I’m still THE FREAKING HEALER!

You are really added to the conversation with your insults.

well he keeps posting this junk. We know, we get it, he dosnt like the game. some of the fundamental design decisions in this game he wants change, but he dosnt want any thing new, he wants this game to be exactly like every other mmo.

just go look at his old post.

you say im not adding anything he hasn’t added anything new or relevant to a conversation for months

(edited by UnderdogSMO.9428)

This is pretty much a solo game...

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Oh look another compliant thread by lothefallen and one’s again he seems to be in the minority in his way of thinking because fact is he just looks for things to hate, even if what he says is true on some microscopic level he will blow it out of proportion just to make this game look like it sucks.

your not good with haveing options are you OP. according to you the game needs to Force us into role’s it need’s to force us into groups, it needs to force us to play one of said role’s at a time. it needs to force us in a direction.

did you ever stop and think…. maby thats not what GW2 is about.

and as for needing to group… no… no I don’t need to but it make’s my life easyer me and my guild often do world activities together and we also suply each other with food, tools like sharpining stones, and we are extramly good at useing combow fields together.

as such we all have Build that are built for grouping and playing off each other, oh an even though i do participate in combat I’m still THE FREAKING HEALER!

What happened to the no grind philosophy?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I was told that during development there was a commercial decision made as a result of a buyout of Anet, its parent company, or something; I cant quite recall. Anyway the new influence demanded the game take a more transactional approach ie money making and turned away from alot of the great concepts we were told about by the developers. This is pretty consistent with what has happened – Anet have gone back on a number of things, not implemented other things and the game strongly encourages you to buy gems for items or conversion to gold. This has been quite successful as most of the people I know who have legendaries have bought part or all of them. GW2 is going to be a very non-friendly game for newcomers as time goes by and while the hardcore gamers will pay, its going to demotivate alot of people. GW2 has already peaked and will come crashing down to earth next major MMO release.

how so? max gear for content is easy cheep and fast. and by playing the game you get all the gold you need to keep going. could you pay to look better faster yeah but its cosmetic EXACTLY what we were told it was going to be. legendary = cosmetic.

and you cant buy ascended.

ZOMG i cant get in game rich to grow my E-junk what ever will i do………..

What happened to the no grind philosophy?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Wasabi kitty yes, i need those extra stats. As in berserk gear the step from 2 exotic rings and exotic amulet to all ascended would mean 33 power 24 precision and 5% crit damage.

And i havent even considered the infusions into this.

who care’s me and my guild still Crush content in this game without ascended and i still kill planty of people in WvW.

as for Spvp gears not a thing.

Been 2 months, invisible armies r still here

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

They have said there basicly rewrithing how character rendering works. That will take some time

Will a graphics card change help me fps?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I have a 560 and other than LA were i run about 30 to 50 FPS most of the time im about 60 to 70 FPS

Where's the living story?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Who said it was only going to be 2 events? And that we wouldn’t seem more of what your asking for. Not to mention we also go the scalling revamped. Vastly revamped and improved towers, and made improvments to dungeons

Where's the living story?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Its not all about ‘letting everyone participate’! This is an unfolding story and the very first part involves helping the refugees flee from SOMETHING. What that something is remains a mystery but there are more and more refugees flowing into Hoelbrak and BC each day.

This event is a story and as such is a brand new type of event. I think having an indefinite pause between ‘chapters’ is an exciting way to introduce a major event happening ‘later in the book’. I love the idea because even though the first chapter wasnt majorly interesting it has set the tone for the rest of the event. Something big is about to happen and no one knows what!

What is brand new about this event exactly? We have a continuing story, just like all expansions that are…you know, expansions. With a full storyline taking you from one end to the other at your own pace.

This to me is a step back, as i now have to curtail my gaming habits to better fit in those who dont do things at my pace? I thought we played this game as we wanted?
Doesnt seem to be going that way.

Im pretty sure im coming across as negative, and i feel very negative about it, sure, but i like this game, and want it to succeed. Going this route doesnt look like the route to success to me.

This would only be a relavent argument if they wernt also developing expantions as well as this content

Where's the living story?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Not just all that but its also just a prolude an introduction if you will. And we know for a fact that this is only the smallst of the upcomeing content patchs

Scaling Change Gone Too Far?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Yeah i still face role lower level stuff

POLL: Would you like level cap to be raised?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

There won’t be any level increases until we have all Ascended gear out (and a reasonable amount of people wearing full Ascended) that will take a lot of time imo so we can discuss this again later…. It doesn’t make any sense to release some Ascended parts that aren’t level 80 and some that are 80.

Anyway on the topic at hand, I believe that the dynamic level adjustment makes adding more levels a no problem. I don’t see any issues with it and can’t see any serious arguments so far against it, other that the “it can be done without increasing the levels”, which is of course true, but even if they did add new levels how much of a difference would it make?

Exactly

Im not a big fan of leveling but in this game its so much a none ishue

POLL: Would you like level cap to be raised?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Also it adds insentive to move through the story the way the devs intended as story gives you alot of exp

POLL: Would you like level cap to be raised?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

It was Mike O’Brien in an AMA on reddit that said the line about GW1 being stagnant.

Only for those that believe levels and gear are the only forms of progression did it seem stagnant. This is a very narrow minded view in my opinion.

Increasing levelcap is meaningless and lazy design it only widens a gap that should never have existed to begin with. Bigger numbers does not make for better gameplay.

As i have already said. Its kinda a big deal that GW1 was NOT open world. Unlike gw2 you could not move to the next part of the world unless you beet the one befor it.

If thay add all of cantha in an expac with a story not haveing levels would be a problem.

WHY would it be a problem? Why do the areas have to follow such a linear path that it requires gating to go from point A to point B? Why can’t I just run around the zone helping people, while following a linear story that sends me from one town to the next. The way the story instances you, it would be no problem at all for me to go back to a zone I’ve already completed in order to do my storyline quests. In fact, I had to do just that in the regular GW2 story because one of my quests was broken (a level 45 one) until after I hit level 80. That worked out just fine.

I don’t see any valid or sensible reason why levels are NECESSARY. Desired by some folks? Of course, everyone’s tastes are different. But masking that desire as a need when it clearly is not won’t do anyone any good.

I dont see any valid or sensible reason not to have them. New gear tears, we already knowfor a fact there comeing. Time? Please 10 levels is nothing with this flat level curve. With the use of scaleing old content is still relavent as you yourself pointed out as you outleved your story do to a bug. (More so with the updates to scalling systam)

So how would haveing it negative effect you.

(Also if there is new content mechanics it offers a good way to introduce them by gateing the content this way. Instead of them rushing to the end and getting mad because thay dont know what the Kitten there doing wrong.)

POLL: Would you like level cap to be raised?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

It was Mike O’Brien in an AMA on reddit that said the line about GW1 being stagnant.

Only for those that believe levels and gear are the only forms of progression did it seem stagnant. This is a very narrow minded view in my opinion.

Increasing levelcap is meaningless and lazy design it only widens a gap that should never have existed to begin with. Bigger numbers does not make for better gameplay.

As i have already said. Its kinda a big deal that GW1 was NOT open world. Unlike gw2 you could not move to the next part of the world unless you beet the one befor it.

If thay add all of cantha in an expac with a story not haveing levels would be a problem.

POLL: Would you like level cap to be raised?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Christ Whiteside (i think it was) said that GW1 was stagnate in it’s limited progression.

How can he possibly say that when the success of that game allowed them to develop this one? How stagnate could it possibly have been when it was Anet’s most successful title?

plenty of people bought it and played it would beet the capain and the go (myself included)

Because unlike what this game will do were thay will just keep adding to the world GW1 “expantions” were basicly a new game each time. Were much like the mass effect or bulders gate games you could transfer over your old charater into this new story

POLL: Would you like level cap to be raised?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

No. Don’t want it. Don’t need it.

There’s no need whatsover to increase our power. People are used to ascended gear by now and things will even out again once Anet rolls it out in full.

To raise the bar again is just……no.

Progression does NOT mean we need to get more powerful.

This game and any mmo for that matter would be so much better if progression was achieved through the exploration of new content and the acquisition of new gear. Imagine what a breath of fresh air it would be if the devs weren’t bound by the worry of how something is going to be handled statistically and instead devoted all their time to simply making the world better, to putting more in it?

Progression through aesthetics, NOT through stupid numbers.

You asume that you actually get more powerfull from leveling which in this game is not the case do to the. Gear and skills are the only thing that actualy make you stonger.

Levels are nothing more than a form of control (much like the liener game desine of gw1 was a form of control). It dosnt make you stronger but it dose dictate the order in which you get the gear and the order in which you consume new content.

It would be stupid if at day one players could just skip content grab all the best gear and move to Orr.

Thats why the gear stats are so slight and why buffs on food (and much of the gear) are based on % and not straght number values.

Things like the live story are controled by relising it slowly overtime. That wont happen with an expack and thay will again need to use levels so people just dont rush to the end with all the grate new drops and such

Is this really it for the "Living storty"?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

This stuff takes time to devalop and test and all that such stuff.
Also A-net and us as customer’s have found that just smashing content out ofer one week or weekend locks out alot of players and there needs to be time for everyone to try it if thay can.

Just the fact that there doing this is pretty amazing as this is often the type of game story telling you only see in something like a mudd

POLL: Would you like level cap to be raised?

in Guild Wars 2 Discussion

Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I dont care much as level means almost jack in this game

And people bringing GW1 into this shouldnt because GW1 was not a Open world MMORPG. Unlike GW2 content in gw1 was locked as a leaner dungeon crawler working your way from point A to B to C and so on.

GW2 use’s levels the same way any othere open world mmo dose, to lock you out of content unless you fallow the path to higher levels doing the quest and fallowing the storys told.

You can see its effacts from level 1 to level 80 in the ceranet game as you get to higher levels it tells a story and has a passage of time, with the alince forming over zone’s and the introduction to there new technology’s untell you get orr were you can see them all working to together.

Can I delete my characters to transfer??

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Changing servers is unnecessary now that guesting is in the game. Homeworlds are pretty much only for wvw now. He can choose to guest on your server, or vice versa, and you’re able to play together in open world.

That fine unless he was looking to wvw with each other.

Precursors and the new reward system

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

What do you guys think?

I think some of you guys would enjoy video games far more if you’d stop worrying about chasing carrots.

Games are about “chasing carrots” – games have goals.

Funny, I don’t remember any carrots in Battlefield 1942. And yet I was able to enjoy that game a great many hours.

It was competitive you were driven to beet the other guy’s
GW2 PvE isnt competitive so it needs something ells to drive you forward

Was GW2 designed to be played less?

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I love this game because unlike WoW, me and my friends can play whatever content we want when we want.

I don’t have to grind a dungeon 30 times for a piece of gear just so I can do the next one. I don’t have to play like its a full time job to be competitive in PvP, and I can finally RP without feeling guilty because I am not “Progressing”.

I really wonder if people like the OP like playing MMOs or just like feeling more powerful than us casuals.

feeling more powerful.

and on top of that i dont think thay understand the physiological effect’s paying the 15$ sub had on them ((it would keep them comeing back)) or the fact that for many of them wow was there first MMO and they had no pre-conceptions of what an mmo “should” be.

and than there is also the hole fact that WoW’s end game pretty much forced you to be social ((a big part of any MMO)) were as GW2 dosn’t but getting yourself in a good guild will incress the longevity of this game ten fold

(edited by UnderdogSMO.9428)

Was GW2 designed to be played less?

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

yeah, gw2 endgame needs a lot of work.

so far the holiday kept us “busy”

the fotm are the endgame.

and the living story… suitable for a level 20. as a 80 its a joke.

so basically, its FotM or the other dungeons. or grind/farm orr and other zergfests.

but i can get the acended gear by doing dailys and monthlys now why the hell would i need to do FOTM

also with the update’s Zergeing in Orr dosnt work so good. go zerg the new grenth tell me how that works out for you

(edited by UnderdogSMO.9428)

An Honest Opinion

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

just a bit on WvW a big thing thay keep talking about are the update’s for it that should be comeing in this or next month for more meaningful personal rewards to keep you comeing back daily instead of just at the begaining of the week.

big Updates for Spvp in Feb and March , what they have been saying for some time now

so you jumped the gun a bit on this post i think

In my opinion, this game requires too much grind

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

People are looking at it from completely different perspectives. On one hand we have traditional MMO players who are used to long grinds, gear checks and increasing level caps who are amazed that people think GW2 is grindy. On the other hand we have GW1 players and others who bought into GW2 being a “non traditional MMO” who are as outraged about vertical progression as HoN or Dota 2 players would be if it was introduced into those games.

I’m still waiting on ANet to make good on their promise to make ascended items available in WvW; the current laurel system is completely inadequate. Adding a huge incentive for players to log in daily or be left behind is one of the oldest tricks in the MMO book. ANet can fix this by making laurels purchasable through karma and badges of honor.

And this is how as a GuildWars 1 player I feel. I played that game for countless hours because of this ideaology.
As someone who has complete faith in Anet -they were a key reason why I played GW1 I know they will remember the GW1 community and amend for this.

Anet please listen to us, we are willing to pay just as much if not more then the other players. But as of right now I can’t see the sense in it because I know (stat wise) I will probably never be on par with those who have the time to play.

The problem with this argument is even in gw1 there was a tredmill the only diffeance being that unlike an open world mmo that keeps moveing forward in gw1 you got bounced back and started what was basicly a hole new game to work your way up all over again

On the Mandatory Password Change

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I thought that this was only effecting the players with confirmed compromised passwords that hackers are atemting to use that have to do this?

I am so tired of being forced to do events!

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Well to be honest after doing the same events 100+ times (very easy to do) they do get very very boring.

There are over 3,000 events in the game. To do all the events 100 times you would have to have completed over 2,000 events per day since the game launched.

Okay, and which of those over 9000 events aren’t “Kill this” “Escort this” “Capture this point” “Collect this item” ?

Cow launcher.

In my opinion, this game requires too much grind

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

if I ever need ascended gear to do content and that ascended gear has not become just as quick and easy to get as my exotic gear was to obtain. THAN i will start haveing problems with it.

right now its nothing but an extra to work for for people who love the game and its cerant content.

In my opinion, this game requires too much grind

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

As far as Ascended goes, Anet is already adding more ways to get that gear. They said that a while ago. Back then, it can be considered grindier than the other things like exotics. But with every big patch, they’re adding more and more ways to get Ascended, so it’s not really something to complain about when they have plans to improve it.

Also, Ascended isn’t a gear treadmill. It is “vertical” in a sense, but its the same amount of vertical compared to rares -> exotics. If the game was truely horizontal progression, then we should all be level 1. You got to realize that you don’t have true horizontal progression to start with… It was always a tiny step up here and there. But compared to WoW or other games where they focus on vertical progression, GW2’s progression is pretty horizontal. It’s not like where you have a major stats imbalance between Exotics and Ascended (In WoW, stats from TBC to WotLK and to CATA, and MOP are HUGE). There’s no argument there.

@Revolution, which stats are you aiming for? And what is your definition of “easy”? If Anet did claim stats would be easy to get, then wouldn’t that be true on an individual basis? Stats are easy for me to get up to exotics at this point. It’s definitely not as easy as clicking a button and getting it, but it’s quite easy for MMO standards, in my opinion.

one of the big things that people dont seem to get is WHY there doing it over the cores of a year.

Yes its going to be a bit of a tredmill but unlike wow were its just Full set after full set after full set, with large jumps in skill points atached to eachset of gear.

Anets way of doing it slowly lets content all be accessible to every one and you dont get locked out.

as time go’s by more ascended gear will slowly show up and it will get slowly easier and easier to get, so when any new players start thay can vary quickly catch up to every one ells.

and than when new content dose come out it will still all be accessible to everyone vary quickly and than another vary slowly progressing tear of gear will arrive that you don’t have to have to do the content that will be available at that time.

it is a gear tread but its not the rediclusness that locks you out of content that wow is, its vary likely you could drop this game for a year or 2 come back and get the gear needed VARY quickly.

(edited by UnderdogSMO.9428)

In my opinion, this game requires too much grind

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I never noticed a requirement to grind. I noticed alot of people chose to grind when they didn’t have to do so. I picked up full gear sets with the highest possible stats, just be playing and enjoying the game. Seems some people prefer grinding.

And how many hours a day do you play?

i have had a full set off exotics for some time now AND also have changed out a few parts for stats that fit my build better.

I only ever play for a few hours on my 2 day’s off, and if i have time i may log on for an hour after work SOME TIME’s

i am by no means rich but I also dont have anything to spend my cash on other than a few waypoints and some gear repairs when i need them.

if it dosnt lock you out of content than its not a grind.

Okay same argument that you and everyone else like you has avoided. ANET CLAIMED that stats would be easy to get.

To anyone else that will be like the guy above how does radically changing the above not mean this game is grind?
And avoiding the question only means that you know that the so called casuals are in right.

stats relevant to the content are easy to get.

i was running around in some ugly exotics really early on. now I’m running around in awesome looking exotics shrug

why do you feel that you should be able to get all the best gear for no work what so ever even when not having said “best gear” locks you out of NOTHING, and frankly i have no desire to get acended level anything yet as it would bust my build and make me less effective.

if you can do EVERYTHING in the game and obtain what is needed to do such content quickly and easily how is that a grind, at what point dose it make you get super high, hard to get , time consuming equipment to do anything in this game you payed for. (NEVER)

In my opinion, this game requires too much grind

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I never noticed a requirement to grind. I noticed alot of people chose to grind when they didn’t have to do so. I picked up full gear sets with the highest possible stats, just be playing and enjoying the game. Seems some people prefer grinding.

And how many hours a day do you play?

i have had a full set off exotics for some time now AND also have changed out a few parts for stats that fit my build better.

I only ever play for a few hours on my 2 day’s off, and if i have time i may log on for an hour after work SOME TIME’s

i am by no means rich but I also dont have anything to spend my cash on other than a few waypoints and some gear repairs when i need them.

if it dosnt lock you out of content than its not a grind.

Thiefs go stealth every second

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

get a friend.

this game isnt built for 1v1 combat any way I mean a warrior grouped up with say a mezzmer useing something like timewarp is at lest 3 time’s stronger than a warrior on his own.

because you know… combow fields are a thing

Thiefs go stealth every second

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

OH! also don’t use auto attack. Because some time’s its not the skill thats the problem but the culling

if your fighting them and your relying on auto attack you my not be able to see them to hit them because of culling, if you just spam the attack yourself than you will hit them any way

Thiefs go stealth every second

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I’m a tanky warrior who runs sword and shield and riffle Stuns, interrupts, healing ((shout heals)) and block are your best friend when fighting a spike build thief. when fighting me they run away or they die