Showing Highly Rated Posts By Vapour.7348:
Ended up alongside OP’s team a couple times so far this season. He has a deep understanding of the class he brings to matches and is a hustler with map rotations.
The few times I went against him, his teammates were absolute garbage. It’s sad that they belong to the same Emerald division as he does even when their skill sets are vastly apart. It’s even sadder when lesser-skilled people are in higher divisions.
Score DOES matter.
Since when?
Remember matches where you help clear out the enemies at mid, then hustle back home to prevent a decap and then suddenly get +1’d by the enemies. As you conserve your vigor for making the one last evade before you are downed, all 4 members of your team are breathing through their mouths as they wait to cap mid.
You end up dying even if the enemy team is outnumbered because you helped win the team fight and 2-3 are at spawn. They now have both sides capped.
How could this happen? Because people like the OP ended up in your team.
warriors are not in a great spot atm.
maybe the reason the elixir elite cd is lower for engies is because we get tornado 7/10 times. at least that’s what it feels like.
That’s why I’ve been saying all along that people who complain about burn dmg tend to be inexperienced.
Your comp plus generosity is overkill vs a team of burn guards.
Serves them right.
But I do hope people would stop complaining about burns being OP. Because it’s really not. It’s ridiculous how easy they are to counter.
That’s some crazy healing.
/applaud
About thread topic, I’ve always been a power necro guy. I thought cele signet was kinda slow but I liked it because it helped put necros back on the map. I’d hate to say this on the pvp forum but I love having necro teammates. In soloQ gameplay, necros have been stacking well these days. When I saw my team had 3 necros, I swapped from engie.
Do you guys have luck with stacked necros when you soloQ?
You sound like a whiney noob. And if they do have a lvl 80 how will you possibly know? You’ve judged them already
Keep the whiney noobs out of ranked please. They like having scapegoats to compensate for their lack of skill and incompetence.
Yeti, the way you put Chaith on the spotlight has led me to believe that you have the hots for him. Why don’t you give Noscoc some attention too. He’s very exotic looking.
That has got to be the funniest thing I’ve read on here.
The fact of the matter, to all those that support and run burn builds, is that it’s simply overpowered. 2 stacks is equal to almost 1.4k DPS. Any other condition at 2 stacks is simply not as strong. There is no skill in applying the burning condition what so ever in my opinion. So, for anyone to support this claim is bonkers xD a
Burn damage from high burn stacks is a low tier problem.
One trick pony builds (high burn stack builds) don’t sustain well in more advanced matches PLUS almost everyone has cleansing. Exception is dd ele but I consider that a medium burn stack build
So all the fuss about burn damage are from people that are big on whining and small on pvp acumen.
I support it because it makes pvp a bit more challenging and forces boneheads to equip cleansing or pay the price. A lot pay the price then start kittentt threads about burning and why it should get nerfed.
Doesn’t affect at all coz I don’t run full condi builds. And if they did nerf the builds Im currently running, I’ll still do well coz I adapt and thrive.
uh yea read first page…..nerf the class not the rune, it’s crap on other classes and barely workable on the others but op on 2 classes…so maybe nerf the class?
So you think a class should get nerfed because you witnessed a team that could play above and beyond what an average player could do? In fairness, NA comp was at risk because a certain class could super smash counter them. But at the end, they won because they are skilled and TCG, also very skilled, dismissed using the counter class
1. very little to no contribution in team fights. winning those are huge as it leaves the rest of their team outnumbered = securing home, mid and easy far decap.
2. cant cap while on stealth. counter intuitive to capture game mode
3. most are bad awful
Guess Im one of the minorities that enjoyed Courtyard
I really enjoyed pvp so much more before that June patch. Almost all of the builds I ran got rekt or reshaped to a form Im not too fond of. More than ever, builds carry players. I feel the devs have neglected a few classes and the update wasn’t well thought of. I felt that we became beta testers instead of providing meaningful balance to the game.
(edited by Vapour.7348)
I never cried about revenant, I never cried about tempest, I never cried about scrapper, I never cried about berserker and I never cried about druid. I think everything else is fine EXCEPT for Dragonhunter, as the only elite spec I find op. That says alot about me.
So what all this says about you is that you are crying about DH.
I guess that makes you a cry baby.
try to play dd fire ele w/o celestial amulet, yes it is not as powerful as with cele but still miles ahead of other classes….
Or try cele on engie…it’s underwhelming beyond belief compared to pre-patch.
@op – it’s not the amulet, it’s the class
I agree with OP. What he is said is true about forum QQ threads about ele burning. That’s why it was nerfed. Ele heals and vitality was slightly reduced by June 23 update.
Now I understand why others want peoples rank or whatever credible data they have publicly listed when posting comments. So much fail here from people with flawed opinions and incorrect beliefs.
Why do people confuse overpowered to ignorance countering. DH is glassy. Try a revenant dude. Even scrappers counter them. I main necromancer, btw.
Hello there!
Hello.
Thanks for sharing your figures.
But you see, the biggest flaw with them is that your test ele is AFK the whole time. In a real encounter, the ele would be moving and only a small portion of the 12 channeled Soul Spiral hits would land.
In real actual encounters, condi reapers struggle with diamond skin tempest.
And you know what, I’m ok with that.
However, I’m not ok with the OP of this thread posting ignorant fairy tale accusations about a class he knows very little about.
(edited by Vapour.7348)
The enemy team wasn’t a premade. Sort of hilarious that everyone assumes that. No, this was just pub vs pub.
The entire point of this post is that out of a group of 5 random players they ALL were running burn builds because they’re so strong atm.
I am really, really concerned for the future of this game’s community with this kind of reading comprehension…
That being said, with SO many players running burn builds now, not surprised a lot of people would come out loudly and angrily insisting burning be kept as it is. The most powerful, popular source of damage. :P
Well that’s kinda the fault of each person in your team that didn’t carry cleansing. All my characters have cleanses.
Out of the 5 burners you went against, only 2 (the eles) could deliver physical damage. The other 3, once their condi bursts are on CD, are pretty much sitting ducks. Your team wasn’t helpless, you guys actually had the upper hand.
One last thing, Trap rangers are not a threat at all. Burns from traps are a ripoff for them. They don’t multi-stack, they pulse. Once you’ve set the trap, just back out of it and you wont get 6 stacks of burning like you would from ring of fire.
The fact that you’re telling me (quite incorrectly) that my team had the “upper hand” without knowing our composition, builds, etc…basically proves you have an agenda here, and that’s taking priority over the truth for you.
You made yourself sound like a helpless victim and you didn’t mention on your OP about your teams comp. Since you were complaining about burns in general you made it seem like things were normal from your end and that the opponents all being burn givers were not normal.
The games matchmaking governs a big part of what you’ll confront. It’s up to your team to adjust and balance out your comp. If you guys knew your comp would be hard countered but made no effort to improve while breathing with your mouths open, then yeah, I’m not surprised of the outcome.
Not sure why this is a big deal. It’s common for solo queue matches to end up lopsided.
I decided to try a Settler’s Reaper for the funsies. Look at dat team healing…
Lol that’s insane healing! More than double my Tempest
You sir, should be banned from the necro forum for posting a Tempest screenie.
Running core necro marauder power wells d/w/staff atm. Diamond skin counters condi reaper chills so bad it’s kittened. Core necro could also survive against daredevils. Condi reaper does not. Annoying how scrub daredevils think they’re the kitten for easily countering condi reapers. Sorry mate, I never liked thieves in the first place.
Someone from my team was complaining how the game is super bugged because he couldn’t get our treb to work. It was immediately pointed out that he was in our enemy’s treb. It was too much for me to get upset over. Despite losing, I found that encounter quite endearing.
One thing is for sure. Top players in EU are nowhere near as GREEDY as NA. Just look at the difference in variety between the top 10 guilds from both regions.
The pvp community in EU is far more respectable.
EU teams actually…lose. I guess they are more competitive and relate-able. NA looks like a monopoly atm. And saying that the system is still new wont change anything because the pro league players have already taken the top spots.
I’m actually in NA and have never played in EU. But if did put a smile on my face seeing more than 2 teams on EU’s roster.
I like 1-skill downing everyone.
Finally Engineer is in a good place.
ur obviously not playing engi
Well aside from their unimpressive traits, how could you say that engineers are in a good place when grenadier was not fixed but disabled? Mesmers are in a good place and they really needed the buffs. Eles got too much love from the devs. too much.
If beginners gravitate towards condi builds, then they should understand the basic mechanics of condition damage and therefore be aware of its effects. Awareness includes the importance of having cleanses.
If you conclude beginners gravitate towards condi builds, isn’t it weird for them to easily die from it at the same time? More than anyone else, they should be more cautious towards other conditions and have good defense against the same exact thing they try to kill others with.
I actually believe that beginners are more inclined to high dps physical damage more than conditions. Of course the difference between a highly skilled player and a noob is how much of their skills actually land on opponents and how much longer they survive in combat.
To blame the profession when it’s clearly the player the one at fault, a team of noobs will lose regardless of what they play
Yes I blame the profession especially if it’s stacked, like thieves. I don’t know what tier you play at but I queue solo and have many times fought along and against tarcis, toker, backpack, oe, caed, acandis when they 2-3 party queue.
In higher tiers where you get matches that are tighter and closer, 2 thieves = liability.
It’s so easy to counter burn guards. Please L2P, it really is a L2P issue when people complain about burn guards or engies.
Not many people play engineers.
This one’s worse better. 100% turreteers. Noice.
To be perfectly honest, I think Caithe was craving an omelet.
The gates to the water park was opened during the Halloween 2014 event. I honestly thought Capricorn would be returned back to us…
+1
I support this How-To guide. Thanks for sharing, I do hope people find it useful and apply your tips
The enemy team wasn’t a premade. Sort of hilarious that everyone assumes that. No, this was just pub vs pub.
The entire point of this post is that out of a group of 5 random players they ALL were running burn builds because they’re so strong atm.
I am really, really concerned for the future of this game’s community with this kind of reading comprehension…
That being said, with SO many players running burn builds now, not surprised a lot of people would come out loudly and angrily insisting burning be kept as it is. The most powerful, popular source of damage. :P
Well that’s kinda the fault of each person in your team that didn’t carry cleansing. All my characters have cleanses.
Out of the 5 burners you went against, only 2 (the eles) could deliver physical damage. The other 3, once their condi bursts are on CD, are pretty much sitting ducks. Your team wasn’t helpless, you guys actually had the upper hand.
One last thing, Trap rangers are not a threat at all. Burns from traps are a ripoff for them. They don’t multi-stack, they pulse. Once you’ve set the trap, just back out of it and you wont get 6 stacks of burning like you would from ring of fire.
Berserker was the ONLY elite spec that wasn’t represented in last sundays go4gw.
•0 mesmer, 2 chrono
•0 necro, 4 reaper
•6 ele, 3.5 tempest
•0 engi, 8 scrapper
•0 ranger, 5 druid
•4 thief, 1 daredevil
•3 warrior, 0 berserk
•2.5 guard, 7.5 dragonhunter
•0 rev, 6.5 glint
The fact of the matter, to all those that support and run burn builds, is that it’s simply overpowered. 2 stacks is equal to almost 1.4k DPS. Any other condition at 2 stacks is simply not as strong. There is no skill in applying the burning condition what so ever in my opinion. So, for anyone to support this claim is bonkers xD a
Burn damage from high burn stacks is a low tier problem.
One trick pony builds (high burn stack builds) don’t sustain well in more advanced matches PLUS almost everyone has cleansing. Exception is dd ele but I consider that a medium burn stack build
So all the fuss about burn damage are from people that are big on whining and small on pvp acumen.
I support it because it makes pvp a bit more challenging and forces boneheads to equip cleansing or pay the price. A lot pay the price then start kittentt threads about burning and why it should get nerfed.
lol at eles being medium burn stack.
Burns are easy mode right now. Also try to understand how condition clear works. It is way easier to apply conditions on shorter cool down than it is to cleanse them.
If you don’t get that burn stacking is broken, then you either don’t PvP or you play a burn stacking build.
I play power and cele signet necro.
Marauder 2kit hgh amr engie
Marauder survival ranger
shout guardian and warrior
d/d eles could do considerable burn damage but they cannot condi burst like guardians, engies
condi mesmers with their torment/confusion burst that’s often mixed in with bleeds and burns are a bigger threat than burn givers.
I don’t play a burn class because of how easy they are to counter.
The pvp shoutbow was a cousin of the warrior build used in wvw. I think it was NA’s Tarcis that made it meta. It was also the most unselfish build in the history of GW2 pvp where every utility is shared with teammates and elite skill dedicated to teammates
Burn guards are easy to crush and I’d hate to see the build get nerfed bcoz ppl complain instead of learning how to counter them.
Burn guards are not eles. They don’t stack as well.
So many bads in this thread it’s not even funny. I can counter a burn guard easily even if I’m not on my main (necro)
Bunker guards are a bigger pain than burn guards.
Burn engies have long cooldowns, and does little physical damage. Marauder or Soldier engies are a bigger threat.
Eles are not as easy to put down as the other 2 because they deal high physical damage, high condi damage, have good sustain and condi damage skills have short cool downs. That’s why they are generally disliked.
But burn damage is fine as it is.
You are not doing yourself a favor by posting on here how ignorant you are about cleansing one condition.
I think expac bunkers bring much more to the table than the old core bunkers.
The class with the lowest “good” players in thief. There are tons that are decent at fighting, but most have zero clue about the role of a thief on the team.
The truth, the whole truth and nothing but the truth. There’s 1 good thief out of 129 yet so many “attempt” to play it.
Engineers could be an NA thing. I’m by the bank and count 6 champion genius titles on my map.
The d/d ele simply isn’t as OP as you think it is. 90% of it’s damage can be mitigated just by moving around. The rest you have blocks, dodges, blinds, and cleanse for. Killing a d/d ele can be tough, but getting killed by one…I can’t remember the last time.
um those tactics may have worked before patch when it was actually possible to interrupt ele in fire w/o being perma blinded, when CDs on fire weren’t so low and burning didn#t stack and didn’t have such absurd base numbers…..
blind is close to worthless vs ele besides very few cases as most of theit dmg is aoe or channeled
oh i am sry i can count very few builds that actually have blocks and none of them are effective vs current dd ele
no cleanse in game can keep up with ele condi uptime (besides other ele ofc)
yeah it just takes at least 2 players or another ele to kill 1 ele…. balance archived guize!
My last match our ele beat 2 thieves at home and was boasting how good he was coz his HP was full. I wanted to say it was Anet’s ele programmer that was good. But seriously, I think we have a problem when one class can effortlessly beat 2 thieves and still have full HP.
i was talking about similar skill level but yeah you got the idea
I think she’s a pro girl thief
???
ANYWAY, I stopped playing for a month and when I got on Mesmer recently, it seemed to produce less dps than it did after big patch. So mesmers are fine. Not sure if I can say the same about eles.
it’s absolute delusional thinking to say that mesmer is fine. damage is still way too high (mainly mindwrack), blinding dissipation is still far too strong (especially when compared to any other aoe blind trait), PU is still completely ridiculous regardless if it’s PvP or WvW, and confounding suggestions is still problematic because the actual design issue was never addressed, just slightly undermined by a loosely related nerf.
Mesmers already got nerfed along with the sigils they use often. Stop whining and complaining like a lazy, self-entitled welfare recipient and L2P.
Your team should have swapped to 4 revenants and have the last laugh
I agree that burning is OP. Nothing should be able to take you out in 2 seconds without skill. Like a burst out of stealth takes skill, but burning is just stupid.
Allowing yourself to get taken out by burns in 2 sec is the epitome of no skill
ele could still run d/f for might stacking, but they wouldnt be able to reach such a high number. there bam some build diversity. im betting cele staff would come back too.
removal of ring of fire fixes the problem of d/d being able to stack crazy burns and the problem of d/d being able to maintain 20+ might. d/d stays tough, it just looses damage. sure the build is gutted, but remember what happened to cele engi? yeah.
The only time Ring of Fire stacks crazy burns is when it’s used against people with incredibly poor environmental awareness. 3 stacks? I can understand that. 6? Less understandable, but I suppose if you ran straight through trying to catch the ele. Anymore than that and you’re basically jumping off a cliff then complaining that fall damage is too strong. You’d basically make D/D a weapon set with 4 blast finishers but not a single combo field across all the attunements. The end goal of balancing shouldn’t be to “gut” things, it should be to fix them and bring them in line.
devs always choose to gut engineer, can’t see why ele should receive special treatment.
the condis from RoF have never bothered me, but they seem to kill a lot of people on the forum, which was my experience with turret engineers. my issue is that ele can maintain 20+ might. d/d becomes finisher heavy so it’s good at blasting in coordinated teamfights. peopen have to use d/f if they want blasts are the fire field.
I thought the brutal, merciless nerf to turrets was the final nerf engies would get. Nerf is an understatement, they pretty much killed the turret build. So many people complained about it without fully understanding its weaknesses – poor mobility, no defense outside turrets, poor condition cleansing… They were far easier to kill than the current d/d ele.
The turret nerf was then followed by the bigger – overall trait, condition scaling nerf last June.
I very much dislike d/d eles but even they don’t deserve the needless gutting engineers suffered and endured this year.
Devs should do the right thing and buff engies.
The Turret Engie was an abomination in the fact that you could have 2 players with almost no experience, one with a Turret build and one with a number of other builds, and the Turret Engie could AFK kill the other. Sure at the top tier it didn’t matter as much, but at lower tiers it was unkillable. Scrubs matter, too.
Everyone who had experience knew Turret Engie’s weaknesses. The weaknesses were far less important than you give them credit for, mobility was particularly a poor argument. I remember the “just out rotate them” arguments that instsntly failed as soon as you had two Turret Engies on the same team. Poor defense may be so, but you could take the tankiest amulet and runes and your turrets would do the same damage as a glass cannon Turret build. Conditions worked, but pre-patch conditions weren’t nearly as lethal as they are now and kills took a long time considering how much damage they could output.
The tankiest amulet couldn’t protect them from conditions. I’ve countered tureteers with the rabid p/p and cele rifle engies, shatter Mesmer, condi trap ranger, staff ele….
It was also a known fact that turreteers owned d/d eles. I think most of the complaints were made by them. Makes me dislike d/d eles even more….
With the way the system is designed, not only do you have to worry about going against a 4man premade….
but also ending up with teammates that intentionally LOSE to lower their MMR at our expense.
Here is one example. I queued solo but the other 3 mesmers were teamed up. I literally saw one of them throw themselves at 3 opponents. Only me and the revenant had intent to win when we queued.
FIX THIS MESS. This development team is a joke.
I bet every person on that balance team mains d/d ele
The old solo Q was the fairest mode the game ever had. If you were exceptional, then your win/loss ratio were higher but for everyone else, it was 50/50
If a SoloQ decides to bunk for a pug team, thank them because they will probably contribute the most on the team scoreboard.
Unfortunately, what occurs is the contrary, bunkers are underappreciated.
When the bunker calls out bad rotations, scrubs often use the bunker’s low points against them. Stop that. If you bunk and scrubs use your points against you, refer them to this thread.
It looks like the highest MMR amongst the roster of 10 people is punished the most. This is evidence why dropping your MMR works.
Disgusting that people have to resort to exploits to progress. They gotta do what they have to but lots of respect to those who didn’t drop their MMR.
But I wouldn’t hold my breath for an immediate fix.
To the guy who vacations in TC:
TC seems like an entirely different server ever since EP and KH moved out. Lots of hate towards T1s especially BG and sometimes JQ. Most of the QQ on eb map chat are from people I’ve never seen before or up-levels. They were saying stuff like BG are cowards and would lose to them if the numbers were even and that BG loves to run full map zergs.
I don’t like negativity on map chat but I hate it even more if people from Tier 19 servers spread misinformation with zero experience fighting w Tier 1s. If they want to improve, they should embrace and learn what Tier 1s are doing instead of running their mouth and filling up map chat with garbage.
without returning warriors and thieves back to their former glory