Showing Posts For Vex.7486:

Blighter's Boon Recrafting

in Necromancer

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Vex.7486

Activates on applying conditions or specific conditions maybe?

Notary and Notarized Scrolls temp disabled

in WvW

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Vex.7486

This is a complete joke, how else are we meant to get our elite spec bar doing ridiculous gated pve content?

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vex.7486

Vex.7486

Heroics Notary Disabled? Anyone else noticed this?

Update: https://forum-en.gw2archive.eu/forum/game/wuv/Notary-and-Notarized-Scrolls-temp-disabled

So now there is no way to earn HP’s other than PVE :’)

(edited by Vex.7486)

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

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Vex.7486

The easiest option like some people have said is to put hero points into a vendor, so we can use currencies (laurels, spirit shards, badges of honor etc) instead of doing gated content that people are felt like they’re being forced into because it’s more efficient than RNG drops in WvW.

Just please don’t put them in only a language barred itzel merchant.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vex.7486

Vex.7486

I’m playing a reaper myself and all you need is 60 HP to unlock the elite specialization (you get an exotic greatsword plus the associated skin) and another 15 HP to unlock the first minor trait that allows you to go into reaper shroud. That means a total of 75 HP gives you 10 new abilities to play with.

That is enough to feel like a reaper and enjoy playing it. You absolutely don’t need 400 HP to enjoy playing a reaper. Sure, you won’t be the most effective reaper possible due to lack of reaper-traits and utility skills but at least you get a sense of progression once you unlock everything else step by step

Also I suggest trying to change your own behaviour instead of asking arenanet to cater to your self-imposed restrictions (“I don’t want to do PVE content”)

good luck & have fun

Because running around with a sub-optimal build isn’t really on the cards and shouldn’t be the case for anyone. Gating skills / traits and utilities behind a grind wall, especially one that involves RNG unless you’re pigeonholed into one gametype is bad design. They should be available in all sections of the game, not just in one (pvp).

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vex.7486

Vex.7486

Elite Specializations.

I was so looking forward to logging in on launch, to build my reaper in WvW only to find that the whole profession line is locked behind a massive wall.

I don’t do PVE content, even though i have tried it to see if the whole hero point acquisition was any more bearable, it wasn’t.

400 hero points to actually play the game, Especially when your “proof of heroics” are RNG (i got 2 from one rank up, seriously?) , is completely ridiculous.

Atleast one of these things needs to happen.

1. Up the drops for proof of heroics and make them a staple amount rather than random, so we know when we’ll actually be able to play elite specs.

2. Lower the amount of hero points needed.

3. Reintroduce world xp consumables to laurel and/or badge vendors.

(edited by Vex.7486)

Reapers

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Vex.7486

Us Vs everyone else now.

http://www.tubechop.com/watch/6962325

:O

So whats everyones Reaper gonna look like?

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Posted by: Vex.7486

Vex.7486

Sticking with the look i’ve had for a while with orrian weapons, the GS looks lovely.

Attachments:

rune of the defender

in Ranger

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Vex.7486

Well hurr, I used the Defender runes for the melee bits in this video https://www.youtube.com/watch?v=f0BixZcH_II
and this is the build I came up with for it
http://gw2skills.net/editor/?fNAQNAR8YjMq0waLLGsQ1agDhq9J8BjArAw97+C5QJj6A-TVTBABapE5KlHAp+TXKh64gA8++DgcBAwT3AKaYmQJ4CHgAEMBBwTCIAACwN3Z6sNDczbO0bO0kBgZMA-w

I did some dueling with it as well and it went pretty nicely, but then again all bunker builds do nicely in 1vs1. I’d be happy to hear what kind of alterations you guys would do to that build.

That’s almost what im using, except im going 6 skirmishing and 2 nature magic. Using Magi weps for more healing power and a bit of vitality and running warhorn offhand to blast healing spring. Signet of the wild over stone for the extra regen tick (and burst for when the time is right) along with mango pies.

rune of the defender

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Vex.7486

Anyone using these on a zerker melee build?

Signet of Wild vs Hunt? [WvW]

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Vex.7486

http://metabattle.com/wiki/Build:Ranger_-_Power_Roamer

The build is great, as stated but i find myself with Hunt more often than not because i barely have swiftness. Wild on use is really good, but the passive is lacking.

Should I just run Rampage as one for stability & damage instead? Or suck up just being slow?

Enhancing what we've got.

in Necromancer

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Vex.7486

Moving away from utilities, speculations on new F1 abilites?

I’d really like to see something along the lines of vampire transformation if we get a siphoning GS, by using siphoning abilities you gain blood power (replaces LF gen from weapons). Upon reaching MAX blood power you gain the ability transform

(http://wiki.guildwars.com/wiki/Hopping_Vampire)

and your siphon effectiveness is increased by X% and gain access to 5 vampiric abilities (replaces weapon abilities) Some siphon AOE, mobility with wings (bat swarm or a short leap with wings?)

On the other hand if we get a Death magic focused build, how about Demon summons? (Trickster demon mask a clue?) Moving towards a warlock-esque spec.

Or Enhanced minions? (GW1 skins). Flesh Golem still charges but with a fear (roar animation) before or after. Flesh Wurm becomes Flesh jungle wurm, on necrotic traversal you swap positions with it and it performs a sweeping knockback attack. Minions Are not destroyed upon transformation (Lich, Plague, Moa) and transformation further enhances their damage / survivabilty.

GS skills with “bone wall” (read somewhere on here) and we already know we’re getting chill on AA, helping minions hit easier. Maybe F1 skill with unique short lived summons? Or F1 itself enhances minions?

(edited by Vex.7486)

Preparing your GS skin!

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Vex.7486

Arah Skin? No?

I’ll just crawl back to my hole..

Focus Needs buffed

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Vex.7486

Pathing on reapers touch needs looking at, other than that no complaints.

Slightly disappointing...

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Vex.7486

That golem nerf was very very sneaky.

Necro Boon Removal Priorities

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Vex.7486

Thanks for the info chaps!

just saying(about the balance incomin)

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Vex.7486

Wait what? Lich? Not like you can even keep players in those wells, let alone while in Lich form.

Changes in the Sept 2014 Feature Pack (WOOT!)

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Vex.7486

Honestly so glad Axe animations are being “tuned to be more fluid”. But you can’t really tune #1 animation to make it look fluid, because it just isn’t. Start over, because it’s just the clunkiest looking thing ever. Or add 3rd part to the chain.

Necro axe is terrible please change it.

in Necromancer

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Vex.7486

Axe (in my opinion) is for skirting on the edge of combat when things are looking dire or wearing down your opponent, combine with warhorn and you have a pretty good kiting set. If you want to blow kittens up, just roll dagger with focus.

Witch Race For Necro?

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Vex.7486

When i saw the thread title, i immediately thought of a bunch of necro’s dressed up as witches running through lions arch with Anet hounding behind them with torches and pitchforks.

Advice on my DS Build

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Vex.7486

Don’t get Divinity runes, use ruby orbs. If you’re using DS offensively then Axe training becomes a bit redundant, Chill of death adds a nice bit of burst and helps take down boon spammers. Shrouded removal on Death magic, will get rid of the Bleeding from BIP without having to worry about using staff #4.

Swap your axe for a dagger, Use your wells offensively (Dark Pact, WOS / WOC,) Reapers touch, pop DS and watch those crits fly.

Power necro for WvW

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Vex.7486

I’ve always used Dagger / Focus as my main set as the burst is superior. Then i just use my Axe/Warhon for kiting mostly.

Lich Form Deathly Claws

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Vex.7486

Deathly claws already pierces, which is enough seeing as Lich form has 2 marks on the skill bar. Honestly the only thing that need’s looking at is Mark of Horror, because no MM or Conditionmancer would take lich form anyway. It is a Power build Elite so summoning 5 rats that do bleeding damage is useless.

likely weapon "additions"

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Vex.7486

Most likely: Hammer, Mace, Torch. Possibly Offhand axe, but i don’t see that happening.

Sword & Greatsword don’t really fit our theme, swords are more sophisticated “dueling” weapons. Hammer and Mace are more raw and primal, which would suit the power necromancer very well in my opinion. I’m saying torch because of dhummfire so having a torch wouldn’t be ruled out i guess in case that trait is toned down and torch is made to synergize with it.

Hammer first though above all others. However the skills would have to compensate for the CCQ by having some defensive options, that is if it’s a melee weapon. Imagine a fully ranged hammer selection? Why not! S’what mesmer got with the GS.

Then again if i have that attitude i suppose i can’t rule out dual axe either.

I must clear something up. Of the Magic using professions the most “Primal” of them is the elementalist. It is the first type of magic most races learn and use. Excluding Sylvari of course. Even looking at the history of the role of Death in the world. Dhuum, the first god of Death essentially Denied necromancy. He wouldn’t allow resurrection. Which is why Grenth over threw him. So in that idea, necromancy is actually a relatively new form of magic compared to pyromancy, geomancy, aeromancy, and hydromancy. It isn’t clear on the age of the other forms of magic in comparison to Necromancy. The only thing that is fairly clear in the lore is that Elemental Magic was first. And by definition of Primal: “first or original” the Primal magic would be Elemental.

If we are going on the logic of the hammer being a Primal weapon(which it could very well be if we consider using a rock as a sort of hammer I could see that) then the obvious choice of the mage professions that should get a hammer would be the elementalist and not the Necromancer.

I wasn’t really disputing the case of necromancy being the oldest form of magic, although one could make a case of ritualism (or blood magic) pre-dating Abbadon’s gift to the races of tyria. Grenth’s triumph over Dhuum came during some time between his birth (by Dwayna on Tyria) and obviously the exodus. Now you have to assume that the fight between the two grim reapers happened after Abbadon’s Gift or else there wouldn’t be much to fight over as there was barely any controlled magic outside of the knowledge of the six and elder dragons (Mortal’s don’t have the ability at the time to resurrect anyway so why would they fight over it before that knowlege was given to them? After magic was given freely, Dhuum denied mortal races part of that gift which was part of why it lead to his downfall). He was helped after all by mortals who were probably enticed by the notion of increasing their power’s by serving Grenth, dubbed the “Seven Reapers”.

So this was still pretty early in humanities history on Tyria hence why i labelled it as “primal”, also because death is base and involves everything. Really the only one of the six who brought something new to Tyria magic wise was Lyssa, as nothing like illusion magic had been seen before to my knowledge.

Also Ele’s Technically get a hammer anyway ;/

TL;DR: Necromancy is newer than elemental magic, but not by that much in my opinion. Illusionism is definitely the more recent, hence why they probably have a few of the more “up to date” weapons.

likely weapon "additions"

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Vex.7486

Most likely: Hammer, Mace, Torch. Possibly Offhand axe, but i don’t see that happening.

Sword & Greatsword don’t really fit our theme, swords are more sophisticated “dueling” weapons. Hammer and Mace are more raw and primal, which would suit the power necromancer very well in my opinion. I’m saying torch because of dhummfire so having a torch wouldn’t be ruled out i guess in case that trait is toned down and torch is made to synergize with it.

Hammer first though above all others. However the skills would have to compensate for the CCQ by having some defensive options, that is if it’s a melee weapon. Imagine a fully ranged hammer selection? Why not! S’what mesmer got with the GS.

Then again if i have that attitude i suppose i can’t rule out dual axe either.

Dec. 10th Balance Preview (Necromancer)

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Vex.7486

Siphoned power not being looked at? Sure it’s not terrible, but it isn’t practical either.

War > Necro > ?

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Vex.7486

I find that Guardians & Elementalist’s are juicy targets. So many boons to destroy

Necro, Cond or Zerk?

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Vex.7486

Matter of taste. You could always run a hybrid build if you can’t decide.

Decent looking Pirate Armor Male Human

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Vex.7486

Pirate Coat, Pirate Mask, Any Orr temple Medium shoulders, Assassin boots (t3 cultural human) and Rawhide Gloves. Any pants because you won’t see them.

Death Magic

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Vex.7486

#1Reanimator and #2POTH kill this line for me. 1# is useless and #2 is only good for MM. We do have a lot of channeled skills so wouldn’t it make more sense to replace reanimator with Dark armor? And POTH replaced with Reapers protection. Then buff / Change the 2 minor traits and move them to be selectable.

You don’t see blood magic with any well based minor traits, so why should my 2/4 traits in death magic be useless in any other build besides MM?

Necromancer Greatsword. Want?

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Vex.7486

Hammer, because Entropy.

Necromancer Greatsword. Want?

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Vex.7486

Hammer & Torch for current weapons. Greataxe for future weapons.

sephiroth from final fantasy 7

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Duellist boots & legs with Outlaw coat and shoulders, any gloves should do.

Orbs of Power gonna return?

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Vex.7486

All was needed to be done to the orbs was swap the Out-manned buff With the Orb buff. So many players asked for this, a completely fair solution instead of freaking out and removing them all together and yet it got completely ignored.

Do i agree with bringing back the buff in the same way? No, because the problem still remains the same of the strongest server holding a buff to make them even stronger, encouraging zerging even more. It doesn’t matter for how long or limited it will be, the problem will remain the same.

Give low population servers a chance by doing this, show that you care about all of us and not just the high population servers that rampage through everything already.

(edited by Vex.7486)

New human hairstyles?

in Queen's Jubilee

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Vex.7486

I’ve been following the topic over on the human forums for a while:

https://forum-en.gw2archive.eu/forum/races/human/New-hairstyles-in-the-game/first#post2476630

Will we see any of these options added to the character creation / hairstyle & total makeover kits in the next update?

(edited by Vex.7486)

New hairstyles in the game!

in Human

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Vex.7486

Still none after the update, maybe they’ll be put in with the next patch (with the next living story most likely being in divinity’s reach).

Giant Tent Over The Great Collapse

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Looks like we know where the next living story is taking place!

July 23rd patch notes: hidden buffs edition

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Well, after that death shroud change i’m playing my warrior. Thanks again for nerfing the kitten out something that didn’t need nerfing.

Axe #1 needs to be changed.

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Vex.7486

There is no other weapon in the game with a more horrible #1,than the Necromancer Axe.

Ranger Longbow #1

Except according to this http://wiki.guildwars2.com/wiki/Long_Range_Shot you have ridiculously long range on that to justify it. I don’t play a ranger but just looking at that, along with Projectile finisher and a damage modifier i think Ranger Longbow is in a better position than the Necro Axe.

(edited by Vex.7486)

Axe #1 needs to be changed.

in Necromancer

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Vex.7486

If another chain was added to #1 and it was an frontal wave aoe attack with either chill/cripple, along with #2 cleaving it would be acceptable.

(edited by Vex.7486)

Necromancer names..

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Vex.7486

Human Necromancer: Rane Blackhabit

Rane coming from the Blood*rayne* series.
Blackhabit coming from 16 volts (one of my favorite bands) FullBlackHabit Album.

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Axe #1 needs to be changed.

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Except Axe on the ranger works because #1 bounces, and the others cleave & chill. The AOE makes it work well as a mid-range weapon.

What do we get? One AOE on a 15 sec cd (12 sec at best with the trait), don’t get me wrong unholy feast is one of my favourite weapon skills but just that by itself is not enough.

Axe #1 needs to be changed.

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Vex.7486

There is no other weapon in the game with a more horrible #1,than the Necromancer Axe.

Sure the vulnerability adds to the theme of damage support & de-buffing which is what the necromancer is supposed to be about, but the way rending claws performs right now is absolutely terrible and it is the only weapon #1 skill ever to have a 1, 2 effect (no 3rd chain attack). I applaud you Anet for making it a unique skill, but it just isn’t doing it.

Really for the supposed main power weapon does not justify the distance at what damage it can do. 600 range? I may as well get my dagger out. Yet anything other profession can sit comfortably at 900+ range with their ranged weapons.

Moving the Axe trait around isn’t going to solve the problem either.

Either increase the range or change the #1.

/rant over.

New hairstyles in the game!

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Just bought a hair kit, waiting for theses to be put in-game

The Mesmermancer

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This happens to me a lot, also my Lich takes on a mind of its own ;o

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[Build] Boon Share Confusion Mesmer

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This is exactly the type of build i’ve been looking for will deffo give this a try tomorrow night.

List of OP Necromancer Skills/Traits/Etc.

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Not sure where all this “Consume Conditions is OP” stuff is coming from, it hasn’t been touched since launch, it’s fine the way it is (the other heals need looking at).

Necro Greatsword

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Greataxe thread from about a month ago https://forum-en.gw2archive.eu/forum/professions/necromancer/The-Greataxe-The-future-of-necromancy/first#post2097764

Not sure we’d get a Greatsword though, seeing as we don’t use swords already. Can see torch being a possibility now burning has been introduced.

(edited by Vex.7486)

Human Light T3 Armour: Male vs Female

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Vex.7486

Or makes you look like Adam Jensen.

Wail of Doom + Poison!

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What do you think? Would add more control to the skill, give Condition builds more of a reason to use it & the animation kinda suits it.