You have to dodge exactly when something is going to attack so you get the “Evade” message.
Daily dodging is just stupid too. As a ranged character I usually just maintain distance from mobs instead of waiting for the precise moment to dodge their attacks. If I played organically I would probably never finish daily dodge, even though I do dodge all the time. Instead I got a few low damage enemies to attack me and just pressed the dodge button whenever I could.
I just logged out and didn’t log back in. Much less of a headache.
I can’t believe the quality control is so bad at ANet that every single patch has so many bugs, many of which never truly get fixed.
Everything is becoming more difficult and grindy to do
Not really.
Before today: only way to get tier 6 crafting materials was to kill enemies and hope one of them would give you the materials you want. Completely random.
After today: use laurels to get tier 6 crafting materials. Which materials exactly are random, but at least you know you will get tier 6 stuff.
Same thing for obtaining rare and exotic weapons – while enemy drops are not reliable, laurels give you rare and exotic equipment.
In both cases, it may not be exactly the item you want, but adding so much more supply will lower prices and thus reduce the grind in the game. The fact this system is self limited (a grinder is not going to get daily achievements more than once per day, even if he plays 10 hours per day) means it won’t add too much wealth differences betwen players, further reducing the grind.
The issue, as seen in the topic asking ArenaNet to remove crafting from the dailies, is that people somehow believe they are forced to get dailies each and every day. That is making the game a grind. If the current daily has something you do not enjoy, just skip it. A single laurel isn’t going to make much of a difference.
The only way to get laurels is through dailies, and who knows if the next day will have daily acheivements you want to do? Laurels add up, and if they are the best way to get materials like you say, then I can see why people would feel forced to do dailies.
Dailies suck. I didn’t like them in wow and I don’t like them in gw2. It’s a cheap way to keep people logging in and playing.
I’m so tired of bugs. Can’t they release anything smoothly? Any time they make any changes a whole new round of bugs pop up.
Losing progress is really just the worst, especially for an mmo. It really doesn’t make sense to me how it’s even possible.
I wanted there to be more questions about dynamic events. They seemed like such a cornerstone of the game before release, but on release they just didn’t live up to the hype surrounding them (completely changing maps). So many events are the same thing (waves of monsters/escort mission) and they are totally destroyed by zergs of players. Do they think dynamic events are working as intended or do they have more work to do?
Who’s to say the Priory doesn’t have records of the Dervish and their techniques on file? Maybe some curious Sylvari digs up some old tomes and scrolls and revives the profession… /winknudge
Maybe but the Sylvari don’t really believe in the gods, the charr definitely don’t, and the norn and asura don’t see them as gods.
People speculated this upon release, but because dervish was such a human profession considering the link to the human gods, many think it’s unlikely.
Dang…. feel kinda bad to do zone 1-15 with a lvl 80 >.<
Then complain about down-scaling not working correctly. I thought that the point of down leveling the player was supposed to be so that low level content was always challenging?
I do think it disrespects a player’s time when a game company basically hands out something that was hard to get with almost no warning.
I honestly do not think ArenaNet intended for the event to give that many precursors. Whether they admit it or not, I bet it was unintended. In the long run it does not solve how difficult precursors are to obtain and the reward seems out of sync with thievery they’ve done for rewards in the past.
Once I saw what was required to get ascended gear I just said “nope.” Eventually they will have to hand it out like candy (ie see “welfare” epics from WoW) or the less grind-happy player-base will just stop playing.
I like the fractal dungeon, but I’m fine with the level 1 version. If more “challenging” equals large hp pools, more annoying traps, and an ever present damage aura then count me out. It’s the same content! I didn’t fall for that in WoW and I’m not going to fall for it here either.
You don’t need to make up a fake conversation and chat log to make your point.
No I don’t think they do. If you look at their track record with guild wars 1, it seems like squashing bugs is not their first priority. While it’s impossible to say what’s going on behind the scenes some of their posts here on the forums at least point to the fact that they don’t have a community team in place for the kind of PR-type response that some in the community are demanding at this point.
There needs to be an something in between zerg and solo out in the open world, or if it is already there an easier way to find it. Maybe in practice it just doesn’t work, but I bought this game to play along with other people out in the open world. In my imagination I thought I could just play alongside people, but it just doesn’t seem to happen.
Hmm, I did not receive this email.
Mine was in my spam folder.
Aion really shows the power of animation, because even though it’s the same “stand and cast” style combat it really does feel exciting, just because of the amazing animations.
Didnt participate myself but it was described to me by a friend, its sounded truly awesome and its great that there are “unique” experiences that not every one has.
Keep them, it keeps me thrilled about the game and i will definitely be there next time.
I’m going to quote someone else here:
“The better question is WHY, in a game genre with persistent worlds, 24/7 gameplay, people in time zones all over the world, people with varying schedules and play time, would you EVER have events that occur one time at specific times that works for a small number of players?”Hopefully Arenanet gets enough feedback and data to show that they really need to make sure their events can include the vast majority of the player base, in other words, get rid of the one time event, have it repeatable, and have it repeatable over a matter of days.
Quite simply because players would farm it. There were already players getting 2-3 legendary precursors by jumping overflow queues. It messes with the economy when you give some players 300-600g/day.
That’s pretty easy to fix. Just don’t let players farm it by only giving out the rewards once.
You aren’t wrong for doing so. There isn’t any way around thinking that way because it’s the truth. If players skill is equal than obviously the person with the full exotics is going to have an edge, however small. Also, just because how the game works the person with the exotics is most likely more experiences than the person without. It shows that they have at least spent more time playing the game.
Plus, the faster you can get things done, the more rewards there will be for you. The faster you can get geared up, the faster you’ll be able to complete fractals and that’s more rewards for you to enjoy the game. If you don’t keep up, soon you will be outpaced by everyone since inflation will price you out of the market.
For people who say that even support need to do damage: yes, we know that. The problem is that for every second you aren’t doing damage in these zerg events you are losing the opportunity to get rewards. If I spend the second it takes to cast healing rain I just lost out on tagging the next wave of my mobs.
When you split your focus between doing damage and supporting other players you will always get less rewards. Putting down a combo field, slowing the enemy, giving allies boons— all those things are worthless during these events for getting rewards. That makes our characters incredibly one-dimensional and reduces the number of abilities we use while playing. Shouldn’t you get more rewards for using your characters abilities to their fullest rather than spamming your best aoe attack?
Can’t we get a response from Anet? This is a serious issue that is drastically hurting many peoples’ enjoyment of the game. Threads are now popping up about people who can’t even find a group for difficulty 1 because they started too late.
This was their response: that they weren’t working on it. I’m not sure how long it takes to implement something like this but I’m sure it’s not over night. Maybe if they could repurpose their hot join system from pvp to work with the dungeons they could get it in the game faster. The damage will probaby be done already though, with the people who got in the fractals quickly outpacing the people who are stuck at low fractal levels.
This same exact thing happened to wow. People blame the dungeon finder for emptying out the world but really its just because the rewards in dungeons out pace anything else in the game. Fractals give more money, more loot, and just more rewards than any other area of the game. Plus they are the way to get the new ascended items.
You also have to grind them a lot to avoid getting left behind in the lower level fractals.
I see the gathering of massive amounts of people to be a drawback of one time events, not a plus. GW2 events can not handle massive amounts of people. Events are much more fun with a smaller number. Anything over 10-20 people and events become more about mob tagging and dealing with lag and culling than about participating in the event.
One-time events do not respect the player’s time. I see no reason why an event can not be run multiple times over the course of a few days. I don’t see what you lose by running an event multiple times. What you gain is more people having a chance to participate and experience the event first hand.
Hmmm yet I can log into WoW at anytime and use their dungeon finder and within 1 to 10 minutes I have a group. Stop apologizing for this game. It isn’t the players fault that ArenaNet won’t give them the tools they need to play the game instead of standing around and waiting.
I’m not “quitting” GW2, but I am going to play it less. While I don’t agree with the direction of ascended gear what has really made me reduce my play time is the bugs and lack of quality systems. Despite their claims the devs just don’t seem to value their players time. Since launch I’ve been playing with the thought “It’ll get better, this is just the beginning” but I’ve come to the realization that I don’t have to play this game while waiting for it to get better. I can just come back when it does.
So I’m keeping my foot in the door so to speak, and just waiting for the devs to address class balance, bugs, events, and adding new features like a dungeon finder.
I think farming in GW2 could be a lot more fun if they just stuck to their philosophy that seeing another player shouldn’t be a bad thing. Right now events just do not scale properly for large groups of people. That was a complaint in beta and it’s still a complaint today.
If they really can’t find a solution to the event scaling then they need to find a way to limit the amount of people doing an event. Maybe break into an overflow server if too many people are in one place on the map?
I unnistalled Gw2 yesterday and im going back to RIFT. I bought exp pack and 2 months sub.
I have 17 lvl already and i decorate my first house (dimension) and its deeper, more engaging and rewarding that anything in GW2.
But besides RIFT i lost interest in MMOs. I MAY check TESO but i dont belive it will be any good. It will be GW2 all over again.
Rift has player housing? And you get it at level 17?
When they described this system I thought that something like this would happen, but I am surprised it’s happening so quickly.
I don’t know how they could think of releasing the game without a LFG tool, but the fractals just add insult to injury.
I think I’ll wait for FF14: Realm Reborn…. I want to be a healer again and who is a better healer than a white mage?
I also was disconnected and got no reward. The very fact that they give out such huge rewards for a one time event is shocking enough, but the fact that they don’t even reward the people who do manage to make it due to bugs is ridiculous.
The issue? Event was close to unplayable, still I stuck around, and then I get nothing while other people get exotics and a bag?
They aren’t on gw2db… which I think means they aren’t in the game but I’m not sure.
Adding multiple overflow servers with max number of players allowed on each server would solve the issue.
It would but it’s not cost effective most likely. They already said that the mad king clock tower was originally going to be in a personal instance, but that tech limits wouldn’t let them create that many personal instances.
I knew it would be like this but I decided to come anyway. I guess I have no one to blame but myself.
You can try this website: http://gw2lfg.com/
Even though all members need to be in the same world to start, if your party mates are in an overflow server you can select to “Join in” so you can all enter the fractals together.
I seriously doubt it.
I personally have heard numerous designers and producers working on unreleased MMO projects describe their game in these terms: “It’s like WoW, but…” I just shake my head when I hear this, because the team that is best poised to deliver a successful game that is an evolution of WoW is… well, the WoW team. They’ve got their thing, and they’re good at it.
Thanks for that quote. I knew I had read something like that somewhere. It really is the truth. As much as people around here disparage WoW it is as big as it is because it’s good at what it does.
Just curious as to where every1 is?
Azeroth. The gear grind is much better there.
Lol. I replied to a couple posts yesterday where the OP said that at least the grind AN was introducing was not steep like WoW’s. Right. Gearing up in WoW is a piece of cake compared to getting the Ascended gear both in terms of time and gold. Not only did AN introduce a gear grind, they dwarfed the competition.
I hate to say it, but it’s also a lot more fun. In WoW there are a lot of little steps as you get more and more powerful. You also get to face NEW challenges as you gear up, instead of only the same challenge on a higher difficulty. WoW also has more experience solving the problem of the have and have nots. WoW has mutliple tiers of difficulty with different content and different gear. It gives people something to strive for while giving them a challenge they can handle with the gear they have. For people who like to have something to work for WoW has a much better system.
Trying to tack on this kind of system to Guild Wars 2 just seems destined for failure. I don’t see how they are going to handle balancing the different types of players with the new fractal of the mists and ascended gear system.
Why wold they try to elevate the old exotic gear? Stop deluding yourself— with ascended gear they are trying to introduce a set of gear MORE powerful than exotics.
When ascended boots or chest pieces come out there will probably either be an infusion baked in or two slots: one for runes and one for the infusion.
I agree. I actually think they launched with too many zones or too many levels. Imagine if they had cut the numbers of zones by half, but still had the same amount of events total in the game. Each zone would be filled with tons of dynamic things happening! There wouldn’t be five zones filled with the same models of risen— there would only be 1. Instead a large amount of bland we could have a concentrated amount of variety.
The same is true for traits and skills. There is a large variety, but most of it doesn’t have any flavor. There is no substance in most of the trait. Look at a trait like Arcane Precision, the third minor trait in the arcane line. It has a chance to apply a condition on critical— but the chance is so slow players can’t even tell the difference between having the trait or not.
Just wait. A few patches from now they’ll have to make it easier to get the ascended ring and back piece when they introduce the new ascended gear for the other gear slots. Don’t be a sucker who grinds their life away just for an ascended reward that will be way easier to get later.
Just spent 15 minutes getting a party for level 1 in the fractals. It’s only the second day!
I’ve wondered this too. This whole controversy has made me re-read the manifesto and really critically look at the game and I think if you really look at it objectively— they didn’t make it. Not anywhere close. GW2, even without the lost shores patch, does not match what they laid out in the manifesto on multiple fronts.
What’s important at the end of the day is that the game is fun. The reality may be that creating an mmo that follows the principles of their manifesto religiously just isn’t feasible.
I just really want more communication from them. Before the game came out they were releasing really detailed blog posts stating their philosophy and giving examples of how that translated into their actual game design. I wish that would continue, instead of a few paragraphs briefly going over what a new system is.
I was already annoyed by the small radius that buff skills have. It’s practically like you have to be standing on top of someone for them to get a buff. Are they that afraid of a support type becoming required? I know they cut out healers and tanks but I thought support was supposed to be a viable way to play. Over and over again it seems the game is telling you that going pure dps is the best way to go.
The solution to this is dungeon finder. An automated tool reduces discrimination. Those that wish to choose who is in their may still do so by forming their own groups— but the rest that just want to get in the dungeons and go can do so.
(edited by Wasselin.1235)
Those are some wonderful points.
I didn’t even think of that idea but the “scavenger” hunt events would be best suiting to a personal instance similar to the personal story. In fact they could really expand on them there and tell the lore in a more compelling way.
I know they didn’t do that because they want the world to appear alive but the fact of the matter is that their events can not handle hordes of people. Even when they don’t break it isn’t fun fighting with other people to tag mobs that disappear in seconds.
Oh kitten off. I play games to enjoy myself when I am not working. I do not pay for a game just for more work.
You will have to forgive him. WoW-type games have conditioned an awful lot of people to view this as acceptable.
Not even. The grind in WoW I think is actually more enjoyable because you are getting more “upgrades” along the way that you need to face challenges that are just a tiny bit harder. In WoW the grind might be longer and higher, but there are more steps along the way. In GW2 the grind is like three gigantic and long steps.
So first they make challenges harder. Then they give you new gear to make them easier again.
I’m confused. Does Blizzard want to make the higher geared content easier or harder ?
Or do they just want to keep the difficulty the same, while slowing your progress down with gear upgrades ?
Looks like a Skinner box to me.
So someone on another thread was talking about a second bullet point, in this bullet point they claimed that one of the head devs addressed the armor being only from dungeons issue with this patch and said that it would be available from other means keeping in line with the horizontal progression (crafting karma etc.)
Can anyone confirm he said this? I have yet to see anything on it.
Why should we take ANET at their word on Ascended items when the very existence of them breaks ANETs word ?
It is a “skinner” box. That doesn’t mean it isn’t effective in firing those circuits in your brain that give satisfaction. I’m just saying that WoW has a more effective loot treadmill than GW2, because GW2 was not designed from the beginning to be one.
you can start out on a higher difficulty than 1 though right?