Showing Posts For Wildfang.3271:
I think this is a good idea, and I really don’t understand the objections.
The OP is asking for a completely separate mode with separate rewards. Your raiding experience will not be changed at all as you can just click on hard mode. If the original point was to nerf the difficulty across the board of raids then I would be with you in objecting but I don’t see the harm of a completely separate box that aims to be more inclusive.
If you buy an expansion pack then you are paying for the development cycle of that expansion pack. If part of that development cycle is based on raids then you are getting a worse deal on that pack if you are someone who doesn’t raid then someone who can enjoy all the content.As someone who doesn’t raid, let me give you an objective view of how this debate has developed:
When raids were first released people complained about them being too hard. Keep in mind people also used to complain vistas were too difficult, and we even had people whining about dungeon difficulty at launch.
At first, some raiders pushed back against the idea of needing an easy mode, but many more said “yes I think it would be good to have an easy mode without the rewards leading to Legendary Armor.” Basically make it more like dungeon scale rewards. After this, many people complaining about raid difficulty turned the argument to “what no, we should still get legendary armor even playing on easy mode.”
That is why you see the argument you see now, so hopefully you will be informed going forward and not be confused. There are large swaths of non-raiders who want both the prestige of raiding but also to do it in a dumbed down brain dead mode.
Personally, I think it would be alright to see a dumbed down brain dead 5-man raid that has exotic gear to work towards and doesn’t share any achievements with the regular raid mode. Don’t call it a raid because that is an insult, just call it whatever the name for he raid is and explorable mode or something. I don’t deserve to unlock raid achievements and gear if I am not willing to put in the blood and sweat. Maybe some people see that as unfair, but too bad. Go play a game where you have the whole armory available to you at level 1 and don’t need to work for anything.
In any case, this is why you see this argument Merlin. Because it isn’t just a debate of whether an easy mode should exist or not. It turns into a debate then of whether easy mode should allow you to work toward Legendary armor and such. Personally I think if people want to play a dumbed down version of raids that’s would be as unchallenging and boring as dungeons, let them have it without the same rewards. I’d get to see the raid wing story then at least I guess, but I’d probably only do it once because it would be boring. Besides, I could already explore the maps in an open instance.
Also, two more points directed specifically at some silly things you said in your post (one that, now rereading, shows you have huge bias and are being intentionally obtuse):
1) Yes, raids were part of the expansion. Yes, everyone who bought he expansion has access to raids. No, a game developer doesnt have any responsibility to make the content easy enough for everyone who buys it to complete it. Sorry, but that is a terrible mindset. You bought it, you can access it, if you can’t complete it it’s on you.
2) Of course people like the exclusivity of it. Why are you acting like that is a bad thing? It has exclusiveness because it is difficult content. They go hand in hand. They enjoy it being exclusive and enjoy it being exclusive because it is difficult and they can overcome that and show that they are good at it. That is a normal thing and a big part of gaming. So you trying to use it to devalue their argument is hilarious.
Also, no one is blocking anyone else from content. It is super easy to find 9 other players to play with if you aren’t picky. Just advertise in lfg and map chat you are forming a raid party for new, inexperienced, or nonmeta players. Don’t call it training, just say all welcome. I promise you will find people.
It’s also clear that the lore argument is just an excuse, as no one complains about not being able to experience the lore of arah.
There’s a story mode for Arah, although I can see why someone might want to forget it. I believe there are people who really do want a raid story mode for lore purposes, just as I believe there are people who care about raids for the challenge and who care nothing for the rewards or prestige. That doesn’t mean I would bet on either group being of significant size.
The lore for Arah Story and Arah Explorable Mode path 1 ~ 4 are different just in case you don’t know
Hate this argument because i know a lot of players like me that have a job, a wife AND kids, and still can raid normally.
If you have time to play the game you have time to raid, stop blamming your job/family as the reason you cant raid.Those kids and wife (or husband) deserve better then.
Well, I must say that I am impressed that people still love to use ad homimem attacks when they don’t have a good counter argument in response to his point that people with family are capable of juggling/making time for raids. It’s kinda like being back in school again with kids that are incapable of debating.
If you’re willing to forsake your own family to play a video game then that’s a problem.
If pointing out problems makes me guilty of an ad hominem attack then consider me guilty as charged. At least I’m not forsaking my family and friends for virtual items in a video game.
I am going to just call sheningans on this nonsense immediately. Good groups can clear all 4 wings within 2 – 3 hours already and then they are done for the whole week. So yeah, using 2-3 hours for raids is forsaking family. Right………. I wonder if you will probably tell me that spending more than 1 minute away from family will be forsaking them as well /s.
Not to mention if you are still beginning out in raids, you can allocate some time that you are comfortable with spending to join a pug to either learn one boss or trying to kill it. You don’t have to get everything in one go and can do it at your own pace like a long term goal. This is called time management which is a skill people should be learning.
You are not pointing out problems. You are just exaggerating things to try and score a point which I have an issue with. Do go and learn how to make arguments.
(edited by Wildfang.3271)
Hate this argument because i know a lot of players like me that have a job, a wife AND kids, and still can raid normally.
If you have time to play the game you have time to raid, stop blamming your job/family as the reason you cant raid.Those kids and wife (or husband) deserve better then.
Well, I must say that I am impressed that people still love to use ad homimem attacks when they don’t have a good counter argument in response to his point that people with family are capable of juggling/making time for raids. It’s kinda like being back in school again with kids that are incapable of debating.
To be honest, some of you guys seem to come off as having an overinflated ego about your own abilities. If you are really that good enough, you shouldn’t have any issues with climbing up the ladder and hanging with the big boys there. From what I had seen, most people who are on top of the leaderboard are well known pvpers other than a few that may have gotten lucky with placements and didn’t play any more games for the time being (I think ANET should have a minimum number of games played for each season for the player to have their ranking counted). And the fact that they are placing so high up in the leaderboard early on means that they aren’t down at the bottom stomping bronze/silver/gold/platinum players too often and instead competing with one another to get higher which is a good thing.
And wow, I didn’t thought that was possible to still get matched up with legendary players at your current ranking, fishball. That’s really unlucky and painful to lose that much MMR. Hopefully ANET will reduce the MMR loss when you lose against a team with way higher MMR.
(edited by Wildfang.3271)
Really? If that is the case, we wouldn’t have so many people making complaint threads about 50/50 win rates or how this MMR system is the worst because they aren’t winning often. So where are all these so called “everyone” that feel better about this system now? Because based on page 1 of the pvp forums, I can say that quite a lot of people aren’t feeling better at all and instead are being bitter/angry.
I am 6/4 as well and I placed silver tier 3. Only made ruby for last pvp season. Don’t quite remember my exact win rate for it but it was hovering around 57%-60%. Now working my way slowly up to gold tier 2. And yeah, winning seems to have mild MMR gain atm. Only got like 19-30 MMR per win so far.
Well, there are quite a lot of players on the leaderboard that have more than 50% win rates. So by your logic, wouldn’t everyone be hit by that? How come there are ppl that manage to keep their win rates up from just 50%?
I am wondering if ppl only want a MMR system that will massage their egos by feeding them wins over weaker players based on some of the complaining posts I read.
Only getting a 6/4 result, I was placed in silver tier 3 after the placement matches. Bounced in between it and gold tier 1 for a while but seems to be climbing towards gold tier 2 soon. Games seem pretty fair as I had talked to ppl on the opposite side and their MMR were similar to mine albeit slightly higher or lower though there are games where either my side dominates or they dominate. From experience, teams that win are much more coordinated/know better on what to do/team fight better while teams that lose aren’t as good. Having said that, I had played badly before which contributed to losses. Still, I’m looking forward to see how far I can get up to and I accept that I definitely wouldn’t be able to make legendary at all or perhaps even platinum for this season which is so much better compared to previous seasons.
(edited by Wildfang.3271)
Well, to be fair while I do think d/d cele elementalist was pretty much ridiculous, nothing can really top the awfulness that is called bunker mesmer meta during S1. A good one can prevent point capping for a good while and I remembered that the pro league games mainly came down to which team can cap a point for a while.
Well traps no longer Daze so there you go!!!
But they got significantly buffed sustain in return, and instant slow! YAY! oh wait…
This is the part where you have to wonder if people have lost the ability to read properly first before having a kneejerk reaction. The buffed virtues are for core guardian. If you go into DH traitline, you wouldn’t have access to those buffed skills as they are changed into Wings of Resolve and Shield of Courage. So you aren’t going to have buffed sustain along with traps. This is more of a buff to burn guard.
All of ArenaNets problems would disappear if they just made a Dungeon Mode of each raid.
Exactly the same as Raids except it is 5man, lower difficulty, and lesser/slower/gated rewards.
Bam, Raiders are happy, Dungeoners are happy, no more complaints, peace on earth.
So not true and you know it. The easiest thing to point out, since this is where all “easy mode” raid threads end up anyway is the acquisition of legendary armor. Don’t include it in the casual mode and the ppl crying for this mode are still unhappy (in fact at least half if not more of the ppl that ask for an easy mode don’t give a kitten about playing it for the experience they just want the shiny). Include it and many of the current raiders will be unhappy because it negates all the effort that went into learning the encounters.
And there in lies the hypocrisy of raiders.
Raiders demand difficult content, say that is what this game has been missing for so long, say that the devs must cater to their needs….
….then they change there minds.
Suddenly it is no longer about difficult content, it’s about the rewards, suddenly the challenge means nothing to them, raiding becomes all about having exclusive shiny loot that no one else is allowed to have.
Then we say “well how about we get those same rewards but at a much slower pace, some very rare rewards may even be locked out, may we have our Easier mode now?”
….then raiders change there minds again…
….suddenly it is not about the difficult content, or the shiny loot, it is about having a personal experience, and epic encounter that only a small group of people should ever be allowed to experience.
And so on. Raiders will find any excuse to lock other people out of content.
You asked for difficult content, you got, allowing a easier mode option will not ruin that experience, your difficult content will remain for you to enjoy.
Actually, what he is saying is the hypocrisy of non raiders . What non raiders want are not really the ability to play raids itself but the ability to get the newest shiny which is legendary armour. Sure, I am fine with ANET making an easy mode raid with totally no rewards for legendary armour. I just want to see how many will be complaining about their inability to get legendary armour despite the content being available for them then and whether if the few complainers will be the same few people arguing about this in the first place.
And I totally love the argument about raiders locking people from content. Didn’t know that we have developer rights in the game. Way I see it, everyone is able to play the content. Only depends if people are willing to learn, put in the time and set up a group for it. Nothing will happen if you just sit around, doing nothing other than wasting time on forums to whine or cry and beat a dead horse to a bloody pulp with the same arguments over and over again. If you guys put that much effort in game instead of on forums, I think you all would have beaten both the raid wings by now.
(edited by Wildfang.3271)
The game already has progressive learning. From tutorial where you learn the basics, you are then asked to apply what you have learnt in open world pve and personal story. After completing personal story, you can progress to do dungeons as well as fractals where you can learn your profession’s full potential such as DPS rotations and what utilities to bring for fights and trait setups. Even in raid wings themselves, there are progressive learning. Take VG for example. At first phase, you only have to learn to deal with seekers/blue circles and green circles while having a tank to direct his attacks from the group to reduce damage taken until you hit 66% of his health. if you can’t phase him, that would mean that your group either isn’t running green circles properly, getting killed by seekers or getting ported often by blue circles. In that case, that means your group will need to practise the core mechanics some more. only when you manage to get past the first phase are you being asked to deal with new mechanics for the next phase.
But regardless of that factor, progressive learning is the way to learn something like a JP, you don’t simply jump in and there is this magical effect where if you fail enough times you will win. There is no RNG to victory or learning a skill.
there is, it’s called practice
Nope, doing something wrong a millions times, won’t get you step close to doing it right. Proven fact of life.
Well, that will only happen if people aren’t analysing what was causing the failures and just keep on repeating the same mistakes over and over again. Personally, I think all those wipes on raid bosses serve to make my group better as we learnt what we were doing wrong and slowly improve our methods/skills. In fact, I would say doing nothing would lead to nowhere at all. Proven fact of life
Just wondering, are there other ways to obtain a legendary weapon/fractal skins for PvP/WvW players if they are not keen on doing PvE/Fractals much? Because last I checked, there were no alternative ways to get those as well (You need to do dungeons for tokens to exchange for gifts/map complete 100% for Gift of Exploration/Maguuma). People seemed pretty fine with that in general and never really cared about those 2 groups who would have to go grind in a mode they don’t really enjoy for them. I even remembered a topic about someone asking for fractal weapons PvP reward track but got drowned out by people not liking the idea of having that available to others. Only when it comes to those people being unable to get legendary armor which the current set collection is locked behind raids, they kick up a fuss instead, saying how unfair it is now.
Now if ANET wants to make it fair for people that are crying loudly about being unable to get legendary armor, I daresay that they should be looking into making alternative ways to get legendary weapons/fractal skins for others too.
Forum bug fix so double post.
It might be a good suggestion for players who are on a loss streak, yet he sticks to the idea that the system is a good one.
I agree about that. This refusal to see any problem is really annoying.
I dunno. I kinda find both sides are acting the same way personally. Like trying to discredit anyone who has a more positive experience with S2’s MMR system and saying that it must be all them getting carried up the ranks and vice versa about the skills of ppl who got stuck in losing streaks.
And I think S1’s MMR system was horrid back then, at least before they fixed it mid season to counter the amber shopping premades that ran rampant where they vastly reduce their pip losses if they lose while increasing their pip gains if they win. That coupled with the system trying to enforce 50% win/loss rate made solo qing a lot more horrendous. And I will totally disagree that S1 isn’t exploitable. As a soloqer back then, I ran into quite a lot of premades that did the amber shopping thing while I ran into a lot more soloqers in S2. I stand by my statement which is based on my own personal experience that you are wrong as well, antichecker.
So far for season 2, I have more fun solo qing and while the first few matches has been blowouts either in my favor or against my favor, I start having a lot more close matches with some being comebacks in my current division. Still, I think improvements can be made to the MMR system. I would agree with whoever that suggest having a preseason to place people in different divisions so that the first day onslaught wouldn’t be too bad and new players wouldn’t get totally slaughtered by experienced people which would just lead to discouragement. There is a question though : what to do if people don’t play during preseasons to get their placements in divisions?
(edited by Wildfang.3271)
Glyphs are not great condition removal skills. You need to wait for the flowers to bloom after 1-2 secs to get the benefit which by then you either take quite some damage or you couldn’t afford to not move and thereby miss out on the cleanses. And like I have said before, a full cleanse upon entering CA is not OP since the druid would have to spend some time regaining AF to go back into CA which may take at minimum 10 secs for the ICD or more time. A condi rev alone can pressure the druid enough with their powerful burning/torment/confusion. Also, may I beg the question why is it that elementalists think themselves as the only ones vulnerable to condition builds that they absolutely must have a hardcounter trait while the rest of us have to play around them?
rolls eyes And are you going to ignore that tempests have running auras that can heal them and do useful stuffs like reflecting projectiles/burn/stun every sec/reduce damage? Or the fact that overloading can break stun as well as give stability and protection? Or that they actually can deal good direct and condition damage since they can might stack?
Honestly, stop trying to cherrypick other professions’ strong points and make it as though as your profession have none. Balancing the game would be easier if ppl are actually honest about what their profession can do instead of trying to make it seem that their professions are weak.
Hmm, I don’t know what sort of druids that you have been facing against but I would just like to say that like elementalists, druids are vulnerable to chain CCs as well if their Strength of The Pack elite is on cooldown and can be spiked down in that period. And once they pop their CA, it will be at least 10 secs or more before they can get back in it again. Not only that, they are much more vulnerable to conditions than elementalists. They mostly have a full cleanse upon going into CA and using CA2 or glyphs for condition clearing which wouldn’t really be enough against condi builds that can keep up the condi pressure.
The only thing that probably needs a bit of toning down imo would be the 2 HoT pets that can actually track ppl down well and deal good damage.
Well, a lot of ppl will see it as a nerf mainly because they would actually have to fight properly instead of playing like a brain dead zombie against condition builds. The proposed change will make it so that they would actually have to be way more careful or build for more condition removal.
Yah, I got credit for a win as a necromancer in that match. Even got the 1.5k rank points as well as the reward chest. Just no progress with the league system and got hit with desertion/dishonor.
Yeah, I have the same issue as well. I have a match where my team won the game and I was there from the beginning till the end with no disconnects happening at all. I only left the game after the results were out and the scoreboard showed up but yet I got a desertion and was hit with dishonor while not gaining any pips to my league progression. And a team mate also whispered me asking about it as he was plagued with the same problem so it doesn’t seem to be an isolated case.
Here’s a photo of it. Can any devs look into this please?
in pvp, the pet is maybe 10% of my dps. but I understand why this issue is greater for pve.
in pvp, we just need all pets to have useful F2’s.
in pvp we are balanced around the pet being 30% of our dps. It doesn’t even provide 5% of our dps atm. This is why they are broken for pvp.
Pretty much this. For me, in PvP, my pet tends to be 0% of my DPS because of how quickly it succumbs to AoE and cleaves on its way to its intended target.
Pets don’t even hit if they don’t die. Video evidence:
https://www.youtube.com/watch?v=GBZtYUa-pLg
or
https://www.youtube.com/watch?v=b7DWcU3ULtw
And in the meantime, you get ppl claiming that landing taunt is extremely easy despite all those pathing issues and our pets should hit for even less damage due to them being AI based.
Anyway, I don’t think that much will be changed for rangers. Traps/spirits are most likely staying the way they are now. The elite spec, druid will only serve to push rangers further into being a niche class that wouldn’t be good for anything much other than healing if ANET decides that one needs a lot of investment into healing power to get anything much out of the spec.
I’m thinking that things will be rough for rangers in pvp come HoT. Almost every profession get access to projectile destruction/reflection which will make marauder LB ranger not too viable while going pure melee can be highly risky against elite specs like reaper.
Just posting this on behalf of my friend, Heimskarl Ashfiend.9582 who got suspended.
“Apologies to all for my bad behavior. I will update the thread when my suspension is over which is currently the 13th of October, but I have contacted support about that duration. Thanks all.”
Another post due to forum bug.
taunt is basically a reverse fear, i see no problem with it
Fear doesn’t go through blocks and dodges.
I beg to differ about part of your claim about fear doesn’t go through blocks.Some of them do go through blocks. For example, Fear Me! on warrior is unblockable. Necro can get the Soul Marks trait in Soul Reaping for unblockable marks. And the Spectral Wall utility is unblockable as well.
I do agree that taunt shouldn’t go through dodges personally but I’m withholding judgement about it going through blocks since quite a lot of professions will be getting blocking skills in HoT.
Does taunt still go through evades, distorts or blocks? Because I am trying to do it on purpose and it will not work.
I have seen my taunt goes through a pistol whipping thief during his evade frames and forcing him to attack the pet. The choice of pets may be influencing it though since i use birds which tend to land taunts much more reliably than other pets that may use it slightly out of range. Still have to run more tests to be totally sure that it goes through evades/distorts/blocks though so please don’t quote me on this yet.
Being able to spam an unblockable CC that locks you out of the targeting system every fifteen seconds is extremely overpowered.
Out of curiosity, doesn’t stealth do the same thing – unblockable and locks you out of everyone’s targeting instead of just players nearby?
Stealth does not:
- Stop you from evading
- Stop you from using AOE skills to counter stealth
- Prevent you from re-positioning
- Fully lock you out of the targeting system (you can attack a secondary target until stealth ends)
- Have a single trait that grants almost guaranteed access to stealth every 15 secondsStealth does:
- Force the user to stop attacking if they wish to remain in stealthTaunt does:
- Stop you from evading
- Stop you from using ANY skill other than stunbreaks (Even though it’s GG for Judges Intervention)
- Prevent you from re-positioning
- Fully lock you out of the targeting system (you can’t attack a secondary target until taunt ends)
- Have a single trait that grants almost guaranteed access to stealth every 15 seconds
- Have increased duration with +% condi duration.Taunt does not:
- Force the user to stop attacking if they wish to keep the enemy locked downYou also conveniently forgot to say that one can cleanse or stunbreak out of taunt. And that it is useless against enemies that have stability on. And that some professions still can reposition themselves after being hit with taunt using teleport skills like elementalist’s lightning flash, mesmer’s blink and thief’s shadow step. Furthermore, what was the point of comparing a CC skill with a damage prevention skill? Because I totally don’t see the connection. You are better off comparing it with fear but the CD for DS fear is just slightly more than taunt and can be traited to be closer to 15 secs as well. So if taunt is considered spammable, so is fear. And seeing that revenant’s taunt also work the same way as in forcing the victim to switch targets and lock it unless being stunbreak/cleanse, I would say that it is intentional by ANET devs. The only thing which is likely bugged is the taunt going through evades.
> Furthermore, what was the point of comparing a CC skill with a damage prevention skill?
Good point. I was referring to the poster above if you’ll read my post properly.
> You also conveniently forgot to say that one can cleanse or stunbreak out of taunt.
Yeah that’s true. Which stunbreak do you use that comes up every fifteen seconds? I’d like to put it on my bar. Cleansing Taunt requires you to have a passive cleanse which is pure RNG if it works, or an ally to clean for you.
> You are better off comparing it with fear but the CD for DS fear is just slightly more than taunt and can be traited to be closer to 15 secs as well.
So a cornerstone of the Necro playstyle – fear – is a justification for us to have an afterthought trait that comes out of nowhere in terms of class theme, and for us to have that taunt on a shorter CD than Necro, and to be able to theoretically deliver that taunt at up to 1200 range? Wow.
> And seeing that revenant’s taunt also work the same way as in forcing the victim to switch targets and lock it unless being stunbreak/cleanse, I would say that it is intentional by ANET devs.
Yeah definitely. That isn’t the argument here. What is being argued is the fact that this mechanic is on a fifteen second cooldown.
Ehhh, so traited Doom (Death Shroud 3) which has a 17 secs CD is not considered spammable while ranger’s taunt which has just 2 secs lower CD than it is considered spammable and warrants a nerf? And that Doom/Reaper’s Mark also have a range of 1200 (Doom is instant cast while Reaper’s Mark has a 3/4 secs cast time) which is fine but a taunt that requires the pet to get within a radius of 240 (where the counterplay is to watch out for the pet getting close to you) is not? Not to mention that fear can be traited for 50% increase in duration. Okayyyyyy, right wow…….
And I totally disagree that it is an afterthought trait just because you think it is. For me, it adds something more to the pet mechanic that we rangers have, making it much more harder for people to just ignore it due to the wonky attack range that they have which makes it easy for certain professions to kite it well.
And with your logic, we should just get rid of all CC skills or increase their CDs so that they match up with the CD of stunbreaks since almost all of them (not limited to just rangers only) have a lower CD compared to stunbreaks. While we are at it, we may as well nerf condition applying skills because almost all cleanses are on a longer CD. So just how far should we nerf things?
(edited by Wildfang.3271)
Being able to spam an unblockable CC that locks you out of the targeting system every fifteen seconds is extremely overpowered.
Out of curiosity, doesn’t stealth do the same thing – unblockable and locks you out of everyone’s targeting instead of just players nearby?
Stealth does not:
- Stop you from evading
- Stop you from using AOE skills to counter stealth
- Prevent you from re-positioning
- Fully lock you out of the targeting system (you can attack a secondary target until stealth ends)
- Have a single trait that grants almost guaranteed access to stealth every 15 secondsStealth does:
- Force the user to stop attacking if they wish to remain in stealthTaunt does:
- Stop you from evading
- Stop you from using ANY skill other than stunbreaks (Even though it’s GG for Judges Intervention)
- Prevent you from re-positioning
- Fully lock you out of the targeting system (you can’t attack a secondary target until taunt ends)
- Have a single trait that grants almost guaranteed access to stealth every 15 seconds
- Have increased duration with +% condi duration.Taunt does not:
- Force the user to stop attacking if they wish to keep the enemy locked down
You also conveniently forgot to say that one can cleanse or stunbreak out of taunt. And that it is useless against enemies that have stability on. And that some professions still can reposition themselves after being hit with taunt using teleport skills like elementalist’s lightning flash, mesmer’s blink and thief’s shadow step. Furthermore, what was the point of comparing a CC skill with a damage prevention skill? Because I totally don’t see the connection. You are better off comparing it with fear but the CD for DS fear is just slightly more than taunt and can be traited to be closer to 15 secs as well. So if taunt is considered spammable, so is fear. And seeing that revenant’s taunt also work the same way as in forcing the victim to switch targets and lock it unless being stunbreak/cleanse, I would say that it is intentional by ANET devs. The only thing which is likely bugged is the taunt going through evades.
(edited by Wildfang.3271)
Well, considering that spirit rangers used to have 100% uptime for their spirits back then when it was all the rage and everyone complained about it which resulted in spirits getting nerfed, I fail to see why mantras should be exempted.
Mesmer’s shatters are usable when being CCed. Otherwise if a thief jumps a mesmer, the mesmer would be as good as dead already if his breakstuns are on CD and he wouldn’t be able to f4 to gain temporary reprieve..
Just so you know, the war can use balanced stance/dolyak signet before casting warbanner to avoid getting CCed and only two professions (mesmers/thieves) are capable of ripping that stability reliably. Besides, poison/agony also work against other professions’ res skills, preventing people from being ressed so it’s not that only warriors are singled out. Personally, I would prefer that ANET work on making other professions’ weaker elites viable like how they rework mortar for engineer rather than making a game changing elite that can change the tides of a teamfight into something even more powerful that has zero counterplay.
Rangers: Give us new pets!
Others: Sure, but can we have something too?
Rangers: No! Stop being selfish!
…
Rangers: 2 professions got a new F ability, we want something too!You act like rangers are asking for something new… the op is just asking for better control over skills rangers already have.
Imagine if Mesmer shatters only had an f1 button instead of 1-4 and the shatter effect you got was entirely rng. Should Mesmers class mechanic be changed to this so mesmers aren’t too confusing for new players?
What’s even richer is that this is the PvP forum, not the ranger forum. Because they are so important.
If this is off topic, I’m sure that the mods will move it to the correct forums and they don’t need an important mesmer telling them what can or cannot be posted on the pvp forums.
Back on topic, as a ranger player I would like having more control over the pest since the pets tend to just use their skills off the bat which leads to them missing when the opponent is kiting heavily though while you can still cancel the skill with f3, you wouldn’t be able to tell when they will use it again. Hence why a new f-skill will be better. However as it is at the moment, I doubt that it would get changed as it would take some work to get that programmed in and I think that the devs are kinda swamped with work on HoT and the revenant profession in general.
Ad homimem attacks are stupid in general, Phaeton. Especially when you get your facts wrong. OP mains an ele, not a thief.
Actually, I don’t see Eurantien being mad at all. He and other players are correcting your flawed arguments. Rather, it is you who show signs of being mad by going on a personal crusade to get rangers nerfed.
I see people in hotjoins/unranked/ranked games that are capable of handling power rangers well. Either they bring projectile reflections or hide behind walls when there are any (which most maps have) to avoid getting shot at. If they get caught in the open, they tend to beat a strategic retreat quickly. There’s also a strong tendency for people to focus down the ranger as soon as he shows up so he can’t really do anything much. And if a 2 vs 1 happened to you with the ranger chiming in, I fail to see how it is any different than a thief ganking you with someone else. Odds of losing those fights are about the same. And the only bad match ups against ranger is necromancer. The rest of the other 7 professions can deal with power rangers pretty well from what I have observed. Good thieves can shut down power rangers well by using their ports/interrupts well. The same goes for mesmers. Wars, it depends on the build they are running. Shoutbows can fight with power rangers well. Engineers can keep up with them easily and keep trying to overload them with conditions which is one of their glaring weaknesses. Condition rangers will eat power rangers for lunch from what I have seen. Power ranger vs power ranger will be a skill test. Mediation guards can kill them as well while bunker guard can survive and delay for a long while, waiting for support to come help kill the ranger.
(edited by Wildfang.3271)
Can you please take a look at my matches Justin? I have been on a nonstop losing streak and it is really taking a strain on me wanting to try and continue to pvp. I seem to be sorted in teams with mostly zerkers while opponents get all the engineers/guards/wars. And only a few games felt pretty evenly matched for me while the rest were pretty much runaway losses.
Let’s not forget part of the reason why first ToL had a lot of viewers was due to precursors give away on twitch which got PvErs waiting in chat patiently.
That’s a good question exactly. I had been wondering about the same thing myself. And whoever said that life force is easy to gain is not really correct. You have to trait to get 3% life force from people triggering marks. And you have to actually hit people with scepter 3 while they have conditions on them to gain bonus life force. That’s not really easy life force gaining especially if you are fighting solo. Before anyone jumps on me about other weapons having good life force gaining, I will say that conditionmancers will mostly run those 2 weapons.
I had been lagging as well since the latest patch. Been getting several secs delay in no matter what I did, be it wvw, dungeons or open world. My location is in Malaysia and I had some other friends here who had been facing the same problem too after this patch.
I am affected by the rollbacks as well. It’s kinda grating since I had just finished fractals 10 daily and had gotten some nice loots along with a Yakkington Ring. I’m so not looking forward to redoing all that and getting nothing good from the run this time around.