Showing Posts For Zantmar.5406:

100b.. getting old?

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

shorten the channel time to 3seconds and take 33% less damage during channel

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

100b.. getting old?

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

equalize damage on all hits and reduce channel from 3.5 to 3 seconds imo would do the job

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

hammer primal burst its akward to use

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

i like earth shaker more imo
the circular template is easier to land
the arc template is extremely hard to land especially since it flips right around if u aim it behind u

i use to use hammer pre-HoT but now i;m not a fan

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

And so i gave Axe/Axe whirl in pvp

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

AND IT WAS GREAT!!!

losing the greatsword did make escape ability and chasing very difficult, however, with the recent changes to bull’s charge it felt smooth!

I’m running the last stand trait along with Bull’s Charge/Endure Pain/Berserker’s stance on the standard power warrior pvp of discipline/defense/zerk, if i face guard/mes/rev heavy teams I simply drop Bull’s Charge for Signet of Might or if i face heavy condi pressure i change the slot for Signet of Stamina.

the multi-hit nature of the offhand lets me strip block aginst certain guardian skills as well aginst blind, on top of that, it easily destroys mesmer clones and provides threatening aoe against thieves.

I’m running mace/shield, axe/axe i might swap it up to mace/axe, axe/shield for a more balanced defense/offense setup

i don’t know what other people are feeling, but i feel it’s at least viable even if in niche situations

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer suggestion

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Vampiric rituals could get wells to pulse protection and make wells last longer +2seconds

Well of darkness also pulse confusion

In addition wells generate 1%life force when hitting something like well of corruption

Edit: well of suffering also cripple
Elite well: well of abyss (90cd), first pulse cause all foes struck to be teleported in to air and fall down, vertical distance is scaled as 50% of your base power, well gain 3% lifeforce per tick. (Note falling damage can cause insta defeat)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

[Build]Tonic Poison Preassure (Open Pve)

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

After almost 4 years go GW2, I present you, the Tonic Poison Pressure Build!

Pros:
Fun (extra fun as snubbling tonic)
High Poison uptime https://wiki.guildwars2.com/wiki/Hylek_Blowgun
Can stealth https://wiki.guildwars2.com/wiki/Ash_Legion_Spy_Kit
Can portal https://wiki.guildwars2.com/wiki/Experimental_Teleportation_Gun
Can CC https://wiki.guildwars2.com/wiki/Frost_Gun
Can do lots of things https://wiki.guildwars2.com/wiki/Environmental_weapons_sold_by_npc

Con:
Main offensive skills require purchurse
Desired tonic require purchurse
Traveler runes 70silver a piece
Squishy – no heal skill unlease purchurse

requirements:
1.Transformation tonics! https://wiki.guildwars2.com/wiki/Tonic
2. stacks and stacks of Hylek Blowgun! https://wiki.guildwars2.com/wiki/Hylek_Blowgun
3. Dire armor of any quality and Superior Runes of the Traveler(Viper stat (accessories) also welcome)
4: Traits. with the exception of condi duration traits have no meaning!

Usage:
Step1: use your infinite tonic to produce your desired form
Step2: use the Hylek_Blowgun as your main offensive skills
Step3: stalk your guildies around open PvE and have fun!
Step4: research mreo suppliment bundles for fun https://wiki.guildwars2.com/wiki/Environmental_weapons_sold_by_npc

Enjoy!

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Love them nerf screams

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

another things that i think they can do is: trap disappear if you are not in 1200 range from it.
i don’t think symbols need nerf , they are not soo strong… if we look the dps benchmark , dh is not so good like other classes (it’s not bad , but for example in raid , you won’t more than 1 dh); even in spvp the damage is not soo high compared to other aoe…

exactly, but ya gotta give them something to nerf right? i said symbols r gonna get nerfed just cause people complain about it

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Love them nerf screams

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

TBH, if a thief roll PP they can strip block and avoid traps. i dueled one that isn’t even a dare devil that killed me after I ran out of CDs

now then.
lets talk about realistic guard stuff:

1. Guard was buffed and not DH, the so-called buff was given to F2 Virtue of Resolve which allows guard/DH to deem Virtues line no longer Necessary line for survival

2. Traps always been nerfed, Anet didn’t shave trap damage this time around means they think it had enough nerfs, I agree.

3. There are different guard/DH builds, not just one. so a certain person might run into different flavors fo guardian/DH and decided a guardian/DH can do a lot of things with the same build. People need to research and get facts right

4. People calling for symbol damage nerf, this is pathetic, it ticks once every second walk out of it for profit, it has 0 difference compared to walking out Arcing Shot and Thunderclap.

5. Symbolic guard lacks any sort of stability what so ever, their F3 don’t even stun break, get unlockables and cc the crap out of them.

6. It’s a profession designed to hold points what the hell did people expect? get ur condi war, scrapper and druid in here to pop the guard off

7. Traps can be dodged

8. As for people dying to 4/5 trap DHs, i’m sorry bro L2P

9. For thous who wont adjust their play style and say DH is op yeah L2P
(oh gosh I cant play my pure zerk class pleaz nerf till i can faceroll them)
(oh gosh I cant kill them face to face using only melee weapons)
(oh gosh I have invulns and blocks but i refuse to pop them while in their aoes)
(oh gosh I wont try other traits, I onyl run metabattle and cant make my own builds)

DH is currently in a good spot, our previous nerfs resulted in guardians being in bottom place of pvpland and thus we were in low population. our recent buffs gave us interest that Anet Gods have not abandoned us and thus may faithful came back on our holy crusade as guard-mains.
Thus with 2 seasons of guardians being out of commission the other classed have forgotten what they need to do aginst a guard and since us guard mains have been playing other classes we been learning the other classes.
Which resulted in the current state of pvp with Return of the guards- people who play guard knows about what u do and what u can’t do and the playing the other classes and laughing at us guards for 2 seasons straight has no clue of what we do and thus resulted in massive pwnage. The fact that DH/Guard is a eazy to learn profession didn’t help the other professions as we convert more other Pagans Professions to our Holy Cause to become Guardians, which results in even more guard/DH that had previous Experience knowing other professions. RIP-Game

so with that stuff out of the way:

Realistic Guardian/DH Nerfs:

Traps: Traps have been nerfed before many times. damage-wise it’s unlikely to get nerfed again.
1. Purification trap is powerful heal that require trigger. In its current form it counter melee pretty bad so it may see reduction of trigger heal.
2. Trap has long duration on the ground after placement and is thus able to double dip, it gets cancerous when u have more DH in a team. so the duration for traps might get adjusted to be around a minute, or to fit the cooldown of the trap it self.
^This would be a good change as it would require the DH in question to be more careful managing traps for actual usage rather than getting a head start damage on point(ur welcome thieves).

Symbols:
honestly: its a pulsing damage, it has no value besides on point damage and even then its like lesser necro well. pop blocks or get out when ur standing on more than 1. symbolic DH has no real heavy killing power unlike Medi Trapper who can spam Trueshot at u. its a semi bunker and its natural that u need more than 1 person to rip it off point.
that said. sword and maybe focus symbols may see damage reduction due to heavy complaints and rage screams. My guesses are that the initial hit damage of sword 2 teleport damage may be removed much like Scrapper Hammer 5 Thunderclap.
Sceptre Symbol of Punishment may have tis fists removed.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

vs Dragonhunters

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

I feel the same way, while i main both Warrior and Guardian i must say that as a warrior, i feel mechanically inferior aginst a Herald/Rev, Chrono, and DH when I’m running a power build, you just don’t win aginst equally skilled players of said classes.

swapping to condi certainly does help-alot, but it also means that power should get a look at because it simply isn’t up to par in terms of performnce, me landing a hundred blade feels underwhelming since its so difficult to land one, and the guardian simply heal trap to recover from all the damage I have done while at my health pool dies at their traps and constant damage out put
even worse so are mesmers who can simply invuln /block everything, and the moment i stun them they pop off some where elese. Heralds… well thous things have a auto aimed hundred blade like damge with evade- gee i sure hope i get a hundred blade with evade, i mean if mesmers and revs gets thous i figure warriors should at least get some benefits when channeling that thing, not even asking for evade but could really use some stability or toughness during channel

however as i do note, when i swap to condi- most Rev/heralds simply crumble. mesmers are easier to fight aginst if i use Longbow and sometimes i can rip guards if they ran out of cooldowns

also being condi allows you to focus on other stats instead of needing 3 stats to do some form of decent damage. i mean. power build require -power -precision -ferosity where condition damage simply require condition damage Maybe expertise and in extremely low cases precision.

also. i must say that while my power warrior isn’t able to mechanically win aginst Rev/Dh/Mes. it does work a lot better aginst Ele/Druid and sometimes Necro/scrapper
so
-I don’t believe simply calling for nerfs aginst classes that we couldn’t beat is a solid viewpoint/option since we do have tools to fight aginst it (condi war).
-This also means that power options should get a look at
-Sustain is too focused on burst skills landing and building adrenaline, while this grant wonderful “skillful play” that many people desire, it also enforce defense line as well as making multiple classes hard counter us, I would like other ways to work about sustain

-off topic there and i simply maybe a warrior noob but yeah. on topic- try using condi warrior aginst thous classes

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

that hammer primal burst

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

it sux so bad and harder to aim too

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Soul Eater suggestion

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Make it change the way greatsword plays
You deal 10%less damage while wielding a Greatsword
You siphon health and attack 15% faster while wielding a Greatsword
45 to 55 healing 50-60 dmg
Gravedigger health threshold limit removed
This should make power realer more competitive, also syngerize with Reapers Onslought by giving you 30% attack speed (suffer 10%dmg reduction ofcourse)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Who's still running power warr in PvP?

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

power zerk is perfectly fine, you get better adrenaline maintenance, more burst up-time, and slightly better condition management if you trait it.
you can take eternal champion for anti CC
bloody roar for burst/100b securing
and traited berserk mode stun break which may help you free a utility slot for stun breaking

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Cant seem to pan camera with RIght click

in Guild Wars 2 Discussion

Posted by: Zantmar.5406

Zantmar.5406

oh nvm i fixed it please delet this thread

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Cant seem to pan camera with RIght click

in Guild Wars 2 Discussion

Posted by: Zantmar.5406

Zantmar.5406

anyone know how to fix? i tried restarting computer but did not help
it happened after this patch

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Please help me in HoT story and general PvE

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

Take out ur tactics line and run defense and u will be fine

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Suggestions to improve great sword and reaper

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

gs trait is pathetic, if it makes grave digger transfer conditions then it might become a contender

But necro power weapons overall are unreliable in terms of being able to hit things, except axe, which tickles kitten

I was fighting a warrior in 10 duels and I won 2 with a power reaper, granted I played 6 month of power necro before, and 2 month of power reaper so I can’t really be called trash tier, but still he was just trying out a new build haha. I basically spend the entire time spamming defensive abilitys and marks to keep my self alive

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

please critique my build

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

You should mix marauder with Valkyrie
But usually, with a necro getting stunlock by chronomancer while being busted by a rev is nothing new at all, your guild mate prolly is trash himself since he does not seem to know how things work.

It’s typical to- target the necro first in a fight, so you shouldn’t feel terrible for dying first.
That said your gear set up looks like you should have been a mid line well build

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Berserkers now viable post April patch?

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

Yeah designing a build isn’t the hardest thing ever, know your trade offs and pick your preferences.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

my suggestion for balance next patch!

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

Wait, so anet went through the trouble of buffing adrenal health, and now you guys wanna nerf it back down again? It’s a higher risk system because if you don’t land your burst, the effect does not even happen.
Sure nerf the thing but there needs to be compensations.
Straight up killing 300 hp persecond is like taking 3/4 of healing signet away. If you guys think you can surive perttymuch not running a healing skill.
What needs to be done is instead put sustain elese where on the warrior instead
But ripping off next to equivalent of a healing skill is not the way to go.

Reducing cooldown of stance and buffing shouts is just gonna make your build diversity straight into stances and shouts- great, build diversity achieved? This is worse Tha adrenal health, where I press a button and get sustain, don’t have to set up burst, build adrenline, clear blind, just wait for CD

The point is to lower the requirement of running the defense trait line, reducing effect of adrenal health is needed.
So we can:
A. Buff our healing skills and adrenal health nerfed to like 200/sec
Or
B. Give us a weaker version of adrenal health but baseline, like 200 persecond, and that adrenal health trait make it 100% more effective

Any of thous would cause defense line to be less of a necessity with option 1 be easy/lazy fix to just add numbers on our existing heals while option 2 be cool/awesome fix cause coding is needed to add warrior skills

To I kind of agree that shout heal needs to get upped a bit, but it’s harder to balance than u think because it’s aoe heal, and you can get that kind of stuff abused easily.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Balance suggestions for next patch

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

the reason revs can more easily deal more damage is because they have more ways to get to their opponents(targeted shadow-steps/leaps) their damage skills are auto targeted or are ranged projectiles US and PS

which in comparison, the warrior’s skills such as 100b and flurry are self rooting that cancels when the warrior turn or move

also revetment’s anti-mobility condition is chill which is slightly (miles beyond) better than cripple which is what warriors typically get

when i use berserk mode- the burst skills are just that much better: greater radius(gs), targeted leap(mace), not self rooting(sword)

imo some of these elements can or should be transferred to the base bursts so i don’t feel bad about using them

i also think wild strike’s cool-down is slightly high

also axe 4 should grant a different (or additional) boon, my suggestion would be quickness (1s) per hit landed
or make it siphon health which would help warriors fight multiple enemies (hell if the axe mastery would grand health siphon i would so very take it)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

PVP : Free-for-all

in PvP

Posted by: Zantmar.5406

Zantmar.5406

Hunger Games PvP…. I like it!

Precisely!

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

PVP : Free-for-all

in PvP

Posted by: Zantmar.5406

Zantmar.5406

Hunger Games PvP…. I like it!

Precisely!

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

What it the deal with Tengu

in Guild Wars 2 Discussion

Posted by: Zantmar.5406

Zantmar.5406

i massacred them back in gw1, i have forgotten how they taste by now

blood for the blood god
bird skulls to the collection

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Lobster's Arch

in Guild Wars 2 Discussion

Posted by: Zantmar.5406

Zantmar.5406

I think its about time for the city to get a brand new name

after its first destruction, the city did discard its weak land-mammal theme after all

its extremely confusing to us players and NPCs that out most popular city is called Lion’s Arch when there’s no lions anywhere

Lions don’t even exist in the the Continent

also please don’t forget to change “Lion Guards” to the proper “Lobster Guards” and bless them with cool Lobster looking armor instead (Pincers and spikes)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Zantmar.5406

Zantmar.5406

every persona and their mother wants to run meta damage dealing build, i took my warrior into HoT as meta zerk, got constantly rekt by mobs, changed my tatics line to defense, now i tank armys of said mobs

gotta adept for them harsher lands people

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

PVP : Free-for-all

in PvP

Posted by: Zantmar.5406

Zantmar.5406

It shouldnt be free, but pvp should be stand alone like gw1 pvp was. You could buy a cheaper version of guild wars 1 with pvp entrance only and all belongings to pvp. You couldnt enter pve zones until you upgraded in gw1. A good price for that would be like 15 euro for every new expansion with pvp entrance only and all new pvp skills and changes.

are u serious?

a free for all pvp mode means you enter a zone full of players that kill each other because blood for da blood god
(and not a 5v5 where ur skill is measured on how fast u can cap the opposing team’s area)

to the op: you can achieve similar affect via the guild hall but obviously the players are required to be within the same guild

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Medic Gyro seriously needs a buff.

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

wait just a second……..

was i the only one who thought medic gyro was better then healing turrets when used properly?

No it’s now my primary healing skill after the casttime increase on turret

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Suggestions to improve great sword and reaper

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

I really don’t think the OP is suggesting to nerf GS skill 1 damage, rather up the dps it does and make the swing more viable. I get that it’s part of the design for it to be slower but at least make it so that when clearing lower trash it’s not so spiky/clunky (in other words you’re mid animation and your party has already killed everything).

Deathly Chill change, +1. Not burn though and no to extending chill. They nerfed chill for good reason. I’d prefer to see something that boosts the damage of current condi and maybe something that gives some sort of condi cleanse protection (not 100% of course, but a penalty of sorts for cleansing that makes it still worth doing but we don’t lose all the damage).

In general damage tuning is just needed, GS reaper doesn’t add utility outside of 4 & 5 skill pull (useful) and 4 skill field (overlaps) and let’s be honest they aren’t great.

In essence we need more support or more damage to compensate, if the power build utility remains as it is there’s no excuse with our lack of utility for us to be so sub-par to thief/ele dps.

precisely
many people above does not seem to want any change, with no change power builds will stay the same unusable state.
-GS faster gs auto and casttimes is needed to be competitive, the weapon being so slow to the point that LF generation is unreliable
-The teleport proposed by OP has been mentioned before, i thing it would be a great change
-Dagger #2 needs to channel much much faster at the moment it feel sad as if you are giving opponent time to recover for using the skill.
-Dagger #3 needs to
-Axe need to deal more damage, its sad how a condition weapon out performs the axe in terms of power damage
reaper shroud needs hit harder power wise, its worse than dagger auto

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Only 1 Underwater Elite Skill

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

Oh yes, I want a Flesh Golem Fish. ^^

give us a undead shark!!!

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Medic Gyro seriously needs a buff.

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

I just detonate it right after first pulse (which is quite reliable)
But yes I would like some sort of condi management but it’s difficult to balance due to us also have a cleanse gyro
I guess we should just have faster pulses and a non terrain restricted movement for the gyros
Or that it shadow step to yourself when it pulses

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Guardians Falling Behind Fast

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

DH-trap guardian is OP

As for condi builds; have fiddled with ‘m over the past week. They’re fun!!! but completely unusable against engineers with their massive passive condi removal…

It is rock-paper-scizzors against those sorts of matchups.

Now switched to a heal-sustain build. Burst thieves get burst back while my hp goes up to 100% consistently even against berserk warriors.

Ele and scrapper can do that as well except when they do it they bring more defensive utility for their allies, more boon support & more mobility with either
1: Some reflects in the engineers case but tons of CC
or
2: Tons upon tons of reflects and group healing in the ele’s case.

All while maintaining the same burst potential or bringing pretty good condi pressure.

There is literally nothing in this game that a guardian can do that is not done better by an engi/ele/rev while also bringing better boon support, mobility and either CC or reflects.

The one possible exception is perma protection in PvE on the hammer which is so boring to do that you can watch TV/movies on your second screen while doing it without losing out on much if anything.

group stability

Herald with Jalis and scrapper with elixir ab has group stability
Herald can hand out boons like candies
scrapper and herald has group damage reduction on top of protection
Scrapper has mobile reflect
Scrapper has ranged res and stomp that don’t require casttime
Scrapper has group stealth

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

I’m not in favor of Whirling Wrath removed the projectiles because we have a combo with Purging Flames.

I added some of feedbacks to original topic.

I Hope u realize it’s a whirl finisher and the projectiles r generated by the whirl

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

i play warrior now

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

We talking all game modes?

Because for PvP last season i played Scrapper, DH and Rev for my achievements.

I expect to play Scrapper, Rev and Warrior for Season 3. Not DH,

However for open world HOT maps i still like playing my DH

I dont do dungeons, fractals or raids on any toon.

If i wanna faceroll open world I have reaper for that, hell any class can do
I hand out more boons on my herald for wvw zergs and ample amount of reflect on my scrapper pluse aoe stealth/ranged stomp and res
And DH traps don’t even activate on constructs

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

i play warrior now

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

well more like warrior/scrapper but u guys get the point

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

[Suggestion] Guardian Balance

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

I’ll provide some adds and reinforcements
sword auto- remove projectiles increase attack speed 20%
Sword 2 flashing blade- add 3second cripple
Zealots defense – remove self root

Great sword 3 leap of faith- evade 1.25 seconds
Whirling Wrath- removed proectiles, increase damage and radius by 20%
Binding blade – improve projectile speed – pulse cripple

Sceptre- smite, improve visuals, like Ray of judgement from gw1, like sky hammer/orbital bombard ment laser, the fists are kittened

Mace- final hit cleave, mace 3 block projectiles and explode when struck wishing melee range

Merciful intervention- teleport to targeted location and heal allies while dazing enemies 1sec also partially resurrect downed allies 15%

True shot- casttime reduced, or can be cast while moving
(Joke)True shot- reduced damage to 20%(again) instant casttime, unblockable

Hold the line- grant resistance
Retreat- grant super speed 3 sec, break stun

Merciful intervention- teleport to targeted location and heal allies while dazing enemies 1sec also partially resurrect downed allies 15%

Spirit weapons are indestructible and cannot be targeted and last as long as long as you have the skill equipped
Spirit weapons have a movement range of 750 radius from you and would not chase target beyond range. Spirit weapons ignore terrain

Trait that allow command skill to execute without breaking spirit weapon would instead decrease command skill cool downsword auto- remove projectiles increase attack speed 20%

Sword of justice- command skill, swap location with targeted enemy 900 range

Hammer of wisdom- every 5th attack daze 0.5 sec

Bow of truth- auto cleanse Condition, command skill convert all conditions to boons

Shield of avenger- grant 4s protection every 12 seconds command skill, place reflect shield at targeted location 6s cooldown 25s

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Guardians Falling Behind Fast

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

It’s not matter of healing. If you want healing its not hard, just slot meditations, the major problem is
Unlike other medium and heavys- our class have miserable health pool
We have a lot of active defense but next to none passive ones, this means that, in combination with our miserable health pool, makes our surival bas in Team fights
We are forced into Rune’s sets for run speed
We have a lot of useless utility-couple concentrations shouts and meditation are either situational or simply fail
We have a entire line of useless utility’s in the name of spirit weapons
Our melee weapons are weird with projectiles, which is unplayable in Many suituatins
Everyone knows how to dodge traps

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

New Guardian Build Advice Required Please

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

Take zeal vitrues and dragon hunte- slot damage traits
Run utility suitable for encounters
Force-air of accuracy for your weapon
If u have eternity then u are most likely able to read skills in game

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

projectiled on greatsword and sword

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

i hate them =.=
i really really do
why cant we just have whirling wrath/sword auto do more damage/hits instead of relying on completely inconsistent projectiles

how are we fine with this

gs #2 Whirling Wrath tag random mobs that you don’t wanna tag, kills your self on reflect (jade maw jade golems) and the damage provide is in consistent in pvp – so it is difficult to judge how much effectiveness you are gonna have when you land it, also gets yourself killed by retaliation mobs/bosses.

sword auto- just faster auto attack instead of projectiles pleas

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Does anyone use Blast Gyro effectively?

in PvP

Posted by: Zantmar.5406

Zantmar.5406

its awesome for res denial
its great for thief
and its wonderful when you r decapping and generating a lighting field

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necros im coming for you.

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

i play both… what do i do?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

reward of Trueshot

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

since i stopped playing guard and been playing scrapper more often (also currently learning rev)

it feels less rewarding to me now when i reflect a true shot back to a guard =/
its sort of like a 20% less damage deal to guardians as a whole (while on scrapper)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Rocket Charge feels ... strange o.ô

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

Currently the 1st and 3rd leap are finishers, but the 2nd isnt. This feels a bit strange, especially since the whole leap system bugs a bit with this skill.

You don’t have to jump TROUGH a field, neither does it heal when you leap trough it, nor when you land to daze. It always heals / dazes when you start the leap!


So here’s avery special recommendation for this skill I personally’d LOVE to see happening:

  • reduce the leaps to 1! (yes 1, worry not, it’s not over yet)
  • you can activate this skill 1 more time within 6s
  • fix the leap to proc like leaps normally do, jumping INTO a field should have also an effect. I believe the problem was that the skill has multiple leaps right?
  • increase the damage by 50%

What do you think?

Greez!
- Ziggy

Aye! also increase the range slightly

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Goodbye Guard

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

@Zantmar.5406, heralds, tempests, and all future gimmick elite specs of other classes that relly on boons.

and u made it worse q-q

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Goodbye Guard

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

Anet in response for all guardians offered a free lvl 80 tome….lol.

Theres your guardian fix, as Anet hates that class so they try to ignore.

People joke about this alot but you know, that’s EXACTLY why we have access to multiple characters, leveling items, etc… Anet wants you to play the game. If that means making it easier for you to choose a profession you like, then it makes sense for them to allow it. Why? Because they KNOW they can’t deliver a class concept with the performance that all players want in that class. It’s not just Anet either … As far back as I can remember, most games allowed you to have multiple characters when there are classes involved; it’s an industry-wide approach.

I just want to understand how people want to play guardians? Im still leveling mind but I really like how unique and fast paced they feel compared to a typical tank class with heals and buffs.

Guardians are boon bots, if u stack other classes they have better performance.
Spirit weapons dont exist.
Mace shield builds dont work due low performance, and awfull traits.
Guardian stat envestiment it is another broken world (proved by the awfull quality of Anet at balance, as if they dont want the class to perform well).
Only viable option to fight is using traps, theres way to many bad players so they still work.

ya know what’s sad? heralds bot boons better than we do
the even sadder part is mace out perform sword in pve in terms of damage (u might as well use scepter)
our only true advantage is the loot stick and semi decent reflect

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Surviving solo PvE

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

in the case of u running zeal/virtues/DH
which is standard raid/dungeon
in which case is not optimal for solo pve for reasons
1. Hot content require sustain if you plan to solo
2. You lack the necessary fury boon that group easily provides and thus your damage is inconsistent meaning it may take 6 hits or 15 hits depend on ur 54-60 ish crit chance

simply replace Zeal line for Valor and gain huge amount of sustain as well as personal fury

what you are trading for when u replace Zeal with Valor:
you lose 7% damage to burning enemies
you lose 10% damage to enemies withing a symbol
you lose chance to burn burning enemies with a symbol
you lose 5% damage and recharge with great-sword if you roll one

ya gain fury when you use meditation
ya gain heal when ya use meditation
ya gain smite conditions when ya use meditation which heals and remove condi and damages
ya gain 150 toughness

all in all not bad of a trade is ya plan to fight anything stronger than a silver mob
(also capable of quicker spike kill via smite condi + heal smite condi)
(me running this in pve is a direct result of being smoked by 2 veteran smokescales)

edit: changed “5__hits” into 6 hits because apperenlly “5” and “hits” with a single space in-between become kittens in this forum

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

so i want to offer a reasonable moa nerf

in Mesmer

Posted by: Zantmar.5406

Zantmar.5406

“sure its 180 sec and its gotta hit, but there are many ways to make sure it hits and as chrono u get more than1 chance”

Always a caveat. No, it doesn’t have to hit, in fact either it hits or its dodged, blocked, evaded, caster is interrupted, blinded, etc. Most Mesmers don’t use SoH 2 times in a row because of the 3 min. cd, and just because you miss the 1st time, doesn’t mean you can’t miss the 2nd time too.

As I have stated previously, I get Moa’d too as a Mesmer, is it annoying, absolutely. I don’t run it on my condi/shatter because I take other utils for a more supportive type of role, more team oriented; plus it has a long cast time. I don’t let getting moa’d get my ire up; just don’t. It’s a part of the Mesmer mechanic, I get over it when it happens to me. Could it use some tweaking, probably, but not going to lose sleep over it and I am as competitive as they come.

who ever said i lose my sleep over it?
it being part of Mesmer mechanic i don think i need you to tell em that
get use to being moa – i already did

i don understand what you are tying to pull against my previous comment

“sure its 180 sec and its gotta hit, but there are many ways to make sure it hits and as chrono u get more than1 chance”

ur argument:

No, it doesn’t have to hit, in fact either it hits or its dodged, blocked, evaded, caster is interrupted, blinded, etc.

n o____s h i e t____w o w____i____d i d n t____k n o w

if CS a chrono get 2 chance
a mesmer have ways to make sure it hit, using it from stealth, bait dodges, chain it with cc – if you are just casting it on a guard with aegis at the start of the fight then i really cant comment on ur sanity

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

(edited by Zantmar.5406)

Rocket Charge feels ... strange o.ô

in Engineer

Posted by: Zantmar.5406

Zantmar.5406

wow no one actually wants this? i know its more quality of life more than anything but it would be a VERY good quality of life change

granted this would need them to get the animation team to redo a animation which would take 3 years

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Rev is worst class in the game

in Revenant

Posted by: Zantmar.5406

Zantmar.5406

I honestly do not understand how anyone can play rev right now

Coming from a class which has been proved useless in PvP for six months in a row (Guardian/DH) and was literally destroyed yesterday in face of most of the game modes is extremely easy to jump in the Rev wagon, which provides at least two viable builds for high end PvP, performs well at roaming and tramples PvE content as a storm bolter over heretic scum…

aye i have also entered do Rev train and i’m not channeling warp entities to aid me in combat
sounds like heresy but rev feels cheese even tho i just barely grasped the controls

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Any viable specs that is recommended for PVP.

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

1. we r not really that viable in that we rekt baddies very well but get killed by the really good players

2. Meditrapper or variations of it- http://metabattle.com/wiki/Build:Dragonhunter_-_Meditrapper

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Rookie Guardian swiftness question

in Guardian

Posted by: Zantmar.5406

Zantmar.5406

i’m gonna assume that this is not a- plez add run speed to guardian thread

1. u can run fast on guard using the shout: retreat! combined with staff symbol that grant swiftness, if you want u can also add Save Yareselves to the combination.

2. u can run almost as fast ALL THE TIME by using Superior Runes of Speed or Superior Runes of the Traveler (traveler is generally assumed to be the superior option)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move